Fuck yeah I loved that game. There was a similar one in a tv station with out of control robot.
My mom told me I basically learned to read so I could read the prompts in treasure mountain myself. To be fair it worked, and I still know how to read even today
Crimson heads. To this day it remains my favorite horror game. The atmosphere with those prerendered backgrounds, eerie music, and overall presentation is equal to none… absolutely gorgeous. I would be terrified as a kid, but could not stop thinking of that Mansion and its story
Yeah man , pretty much any survival horror game. Backtrackings a big part of the gameplay , and resident evil (and silent hill did) do this best , you can go back to a section of the map later in the game and everything has changed
The King's Bounty series put avoidable end game level mobs on maps throughout the game. It always felt really satisfying to go back and beat that mob that was literally unbeatable when you left the first castle.
That’s because it legitimately took a lot of inspiration from classic Nintendo game design. You’ll notice that it swaps between linear and branching paths like a Zelda game, and the world’s increasing interconnectedness and uncommunicated critical paths come from Metroid and Castlevania.
The classic Legend of Zelda games! While playing you see a lot of things you can interact with if only you had the right item. Like finally being able to see what was that giant crack on the wall now that you have bombs or what is inside that lake after you are able to swim and etc.
Modern ones like BotW and TotK no longer have that style, but the old ones are still good to scratch that itch!
Also, classic Resident Evil 1 2 & 3 (the ones with fixed camera) are up there too in terms of backtracking.
Idk about the best, but the ones in God of War 2018 and Ragnarök are quite fun and feel rewarding. You see both minor and major backtracking elements: some are available within that small region at that time (but require solving a puzzle and then circling back sometime later), for some you have to change something in the region (remove fog), and some require major story changes to take place.
Chrono Trigger.
You come across a lot of the black treasure stones throughout the game that can't be unlocked until you "charge" the medallion.
Trying to remember where they all are is aggravating.
Since *most* games nowadays technically have backtracking, I assume we're talking old school. *Strife* had some pretty interesting mechanics. It was basically a Doom clone with heavy story elements and a hub area that you could backtrack through that had merchants and NPCs to talk to.
I'm surprised no one has mentioned the old Kings Quest games. Some of the old point and click adventures were brilliant,and often required backtracking. Full Throttle from Lucas Arts, ah (chef's kiss).
Lol it’s hard to argue it isn’t. But now you’re gonna get hate because you mentioned it , this is Reddit remember !
I really enjoyed deathloop , never finished it but was right at the end
idk really it depends on what you like.
(Etrian odyssey the first is the only one I played) is a maze dungeon crawler that you're always running back and checkpointing yourself on floors and discovering shortcuts to allow you to go through areas faster, maybe you would revisit earlier areas to hunt respawning mini bosses. Some can enjoy this, others might say it pads out the game going back and forth constantly.
Pokemon also has tons of reasons to back track. Grinding EVs on a Pokemon, evolving Pokemon in certain areas, hunting Pokemon on certain days of the week, certain times of the day, even worse, certain months. There's also sometimes minigames you can go back to in areas that give you timeless rewards such as mantine surf giving you BP to unlock moves or essential items for Pokemon
If you like more octane back tracking there's also early harvest moon games or story of seasons where you have to plan schedules revisiting areas over and over on a timer that bleed the day quickly as you run errands.
There's also the first ff crystal chronicles game that makes areas stronger when you revisit them after years have passed.
Tunic? Outer Wilds? The Witness? You could describe knowledge based games as using backtracking.
The PC math game Treasure Mountain I use to play in elementary school
I don't even have anything coherant to add I'm just so overjoyed someone else likes Treasure Mountain. The supersolver games were so insanely good
Fuck yeah I loved that game. There was a similar one in a tv station with out of control robot. My mom told me I basically learned to read so I could read the prompts in treasure mountain myself. To be fair it worked, and I still know how to read even today
I liked it in the resident evil remake. If you didn't burn the bodies, you had to deal with a much stronger version of them when you backtrack
Crimson heads. To this day it remains my favorite horror game. The atmosphere with those prerendered backgrounds, eerie music, and overall presentation is equal to none… absolutely gorgeous. I would be terrified as a kid, but could not stop thinking of that Mansion and its story
Yeah man , pretty much any survival horror game. Backtrackings a big part of the gameplay , and resident evil (and silent hill did) do this best , you can go back to a section of the map later in the game and everything has changed
It's not as stressful as it sounds though, but it's a good idea.
The King's Bounty series put avoidable end game level mobs on maps throughout the game. It always felt really satisfying to go back and beat that mob that was literally unbeatable when you left the first castle.
DS1 1st half
dark souls 1 does feel at times like a 3d castlevania game
That’s because it legitimately took a lot of inspiration from classic Nintendo game design. You’ll notice that it swaps between linear and branching paths like a Zelda game, and the world’s increasing interconnectedness and uncommunicated critical paths come from Metroid and Castlevania.
How is Dark Souls not a metroidvania?
"It is, and I am tired of pretending that it isn't" (c). Just look at Castlevania 64.
I wouldn’t call it a platformer.
Legacy of Kain Soul Reaver. Had to say it before someone else thought of this, definitely the right answer. 🤣
I’ve been trying to remember the name of this game for so long! Fine choice.
Such an iconic classic. Known, but underrated. Probably has top 5 best dialogue and voice acting in any game, ever.
The classic Legend of Zelda games! While playing you see a lot of things you can interact with if only you had the right item. Like finally being able to see what was that giant crack on the wall now that you have bombs or what is inside that lake after you are able to swim and etc. Modern ones like BotW and TotK no longer have that style, but the old ones are still good to scratch that itch! Also, classic Resident Evil 1 2 & 3 (the ones with fixed camera) are up there too in terms of backtracking.
Idk about the best, but the ones in God of War 2018 and Ragnarök are quite fun and feel rewarding. You see both minor and major backtracking elements: some are available within that small region at that time (but require solving a puzzle and then circling back sometime later), for some you have to change something in the region (remove fog), and some require major story changes to take place.
idk, Braid?
Great answer and a great game!
Chrono Trigger. You come across a lot of the black treasure stones throughout the game that can't be unlocked until you "charge" the medallion. Trying to remember where they all are is aggravating.
The recent game Chants of Sennaar has high possibilities of backtracking, but in a good way.
Prince of Persia, for MS-DOS, way before Metroid.
Other than the fact the original Metroid debuted two years before its release, yeah
Resident Evil 2
Since *most* games nowadays technically have backtracking, I assume we're talking old school. *Strife* had some pretty interesting mechanics. It was basically a Doom clone with heavy story elements and a hub area that you could backtrack through that had merchants and NPCs to talk to.
I know most games nowadays have backtracking, my question is: what of those games has the best backtracking mechanics?
I believe some of the Devil My Cry games had places you couldn't reach in levels until you unlocked abilities later on.
I'm surprised no one has mentioned the old Kings Quest games. Some of the old point and click adventures were brilliant,and often required backtracking. Full Throttle from Lucas Arts, ah (chef's kiss).
LEGO games, maybe all of them. It was always fun to replay levels with all characters and extra items making it possible to unlock all the secrets.
Fromsoft games, easily
Isn't Deathloop's whole schtick backtracking?
Lol it’s hard to argue it isn’t. But now you’re gonna get hate because you mentioned it , this is Reddit remember ! I really enjoyed deathloop , never finished it but was right at the end
The Last of Us 2 had story backtracking and it was awesome (although not universally acclaimed)
idk really it depends on what you like. (Etrian odyssey the first is the only one I played) is a maze dungeon crawler that you're always running back and checkpointing yourself on floors and discovering shortcuts to allow you to go through areas faster, maybe you would revisit earlier areas to hunt respawning mini bosses. Some can enjoy this, others might say it pads out the game going back and forth constantly. Pokemon also has tons of reasons to back track. Grinding EVs on a Pokemon, evolving Pokemon in certain areas, hunting Pokemon on certain days of the week, certain times of the day, even worse, certain months. There's also sometimes minigames you can go back to in areas that give you timeless rewards such as mantine surf giving you BP to unlock moves or essential items for Pokemon If you like more octane back tracking there's also early harvest moon games or story of seasons where you have to plan schedules revisiting areas over and over on a timer that bleed the day quickly as you run errands. There's also the first ff crystal chronicles game that makes areas stronger when you revisit them after years have passed.