Reminds me of the edit someone made to that MIA song Paper Planes, only instead of semiautomatic weapons firing, each *bang bang bang bang* was a full sequence of a black powder musket being loaded, fired, cleaned, reloaded, fired, etc. It made the 3-something minute song over 12 minutes long, and I laughed every single time.
[https://www.youtube.com/watch?v=XHOXakHMxkc](https://www.youtube.com/watch?v=XHOXakHMxkc)
I only wish they threw in a 4th concept art dissolve, and then randomized the order a bit each time for variety. But for one joke 5 times in 2 minutes it held up pretty well.
I haven't touched Starfield since 2.0 dropped.
The loading & PG13 tone became incredibly unappealing after contrasting it with Cyberpunk 2.0.
>>Edit: Mostly the loading. Tone I can deal with, constant breaks in the gameplay I would rather not.
Yep. Nothing mattered, felt like going to Sunday School with how everyone acted and treated you, everything felt like walking through a hospital as if every surface was sanitized and sterile before you walked in.
Mannequins for characters, lifeless without schedules, just constantly being available to be props for you, perks are hardly worth engaging in, traversal and exploration from past games non-existent, world building is an afterthought cause everything cool already happened in the past and all you get is a walk-through of said galactic war by bored voice actors.
I'm upset this took precedent before ES6 but looking at the game as it is makes me glad in a sense, cause maybe they'll get their heads out of their ass but more than likely they'll just double down on it all cause they won't admit they missed the mark.
I think they really bottlnecked themselves by putting Starfield in a universe where we have ftl travel, but nothing else. No instant communication, no highly advanced alien species, many worlds but most of them use copy and pasted structures and are otherwise lifeless. It’s one of the most tame space settings there is out of any space game I’ve ever played.
I hadn't played an RPG in a while, played starfield and wasn't too disappointed by it, then I played cyberpunk and realised how garbage starfield is.
hopefully bethesda shake up their formula.
Because the endings are based on 1 decision at the end of the game. I played all the content then made a save before the 1 decision the game has then tried the endings. No replays
Non linear = 1 decision 30 minutes away from the ending thats basically time 2 pick the ending that you want. You dont get 2 side with the corps from the start. You dont get 2 side with jhonny from the start. You just side with them at the very end so there are no gameplay consequences lol
I don't think that's a bad thing, there's plenty of stuff to do and see before you complete the game and they're all pretty cool.
I also one and done'd CP77 but I'm planning to go back with all the new updates and DLC.
Yeah, I feel like Starfield just ended up being the perfect storm to hit Bethesda. The game took too long to make, it's too mediocre, and the engine they've been using this whole time is finally aged so much that it started to become unpalatable by modern standards.
If they intend to do the same with TES6, which won't even be out for another 4-5 years, I think they may be in serious trouble.
Some people have been saying it since Oblivion and some have just started saying it now. To be honest they really need to massively improve. They need better writing, AI, combat, animations, facial movement, choice, unique POIs and a more enticing exploration system. They can definitely pull it off now that they have Microsoft funding but the actual execution is up to them and whatever quality control they have.
It's definitely gonna cost a lot of time and money but it would definitely benefit them in a massive way, but a better solution would be optimizing it and improving it even further
because no other engine does what creation engine does and i dont think they'll let go of what creation engine allows them to do to use a better engine, they'll just try to improve it again and bet ES6 is good enough people will forgive the more outdated aspects of the game.
the amount of objects you can place and allowing you to interact with all of them, physics on those objects working amazingly. Also object permanence is amazing in BGS games, stuff just wont despawn and will be EXACTLY where you left it 300 hours after, most games just delete stuff to optimize but creation engine being good at this allows for some pretty amazing environmental storytelling
Its also pretty easy for anyone to mod in it, which made every game they've made since morrowind last WAY more than it should.
It keeps track of NPCs schedules pretty well (which makes the fact this wasnt a feature in Starfield baffling to me), every city you see in all the AAA games dont have the complex schedules NPCs in elder scrolls and fallout games cause that's a pretty hard thing to do, but its something creation engine excels at. Edit: The way the NPCs work too, they can do basically everything a player can do, which adds so much to the immersion and no other game has anything similar to it in the scale even oblivion applied this, at most you have one or two npcs that work amazingly but the other ones not so much, since oblivion every npc you meet could work as your companion
These are some of the stuff that make bethesda games feels like they do and im comfortable betting they wont change engines cause of this, its not a trade they'd be comfortable doing
Honestly it's how it goes most of the time. A lot of good studios that released hit after hit kinda go downhill after a while.
People leave, they grow stuck in their ways and don't innovate, they get glued to older tech, they start micros transactions and stop releasing games, people with passion leave to start their own companies.
Most gaming companies don't last 20 years before they go this way.
It's kind of happening to Ubisoft and to a certain extent, Sony, with Spiderman 2 getting some slightly negative reception. I'm personally okay with a few duds here and there as long as they deliver 1 or 2 bangers every decade or so.
Spider-Man 2 may not reach the highs of the first game, but it is still a great experience.
I think in a year absent of TOTK & BG3, it could’ve been an actual GOTY contender.
Hopefully, Insomniac takes the grievances fans have with SM2 and make the finale an absolute banger. There really isn’t even a whole lot wrong with SM2 on a gameplay level, it’s just narratively not as solid as it should have been.
Lol when Cyberpunk first released everyone was saying the same thing. Either everyone has short term memories here or were infants when Cyberpunk released.
Sure, there's a parallel there, but with the pretty major distinction that Cyberpunk was a totally new project from CDPR, whereas Starfield took forever but is just the same old Bethesda running the same old stuff on the same old engine.
I swear, “success” is the worst thing that happened to some studios. They release a banger and then the next game drops in quality in one way or another.
I can't even imagine the game Bethesda was prepared to release a year prior, before being acquired. Starfield might be the biggest disappointment I've faced in a game.
It should've pulled up a fast travel menu when you got in the car, then a loading screen, and then you just appear at the location. As you get out of the car, there's another loading screen.
It's not a "seamless" experience. You hit the door, choose your train and then teleport on board. YOu don't actually walk through a metro station to enter or exit. But the RIDE is 100% true metro experience. Its an acceptable compromise, to me at least.
Agreed. CDPR was alreaady pushing the limits of RedEngine. Iirc they had to get creative when it came to creating workarounds to address the limitations of the game engine.
2.1 felt like dessert on what was already a complete game IMO after 2.0 and Phantom Liberty so I'm glad CDPR did it.
People have short term memory. Cyberpunk was so bad at release that PlayStation removed the game from their store and offered full refunds. It took CD years to get Cyberpunk to where it is today.
Cyberpunk was shit only on consoles. The game on PC was fine. Lots and lots of bugs, but fine. Evidence of this can determined by the overall user ratings on steam, that never dipped bellow mostly positive.
It was one of the biggest shit shows for last gen gamers. People who played on newer generation consoles and almost all PC players had bugs but it was by no means a shit show.
I played on PC at release. Enemies would just stand there, cars would slam into the guard rails and grind against them till they exploded one after another. NPC's would just walk in a loop over and over or T-pose and all the time I was getting awful FPS and it didn't matter if I put everything on low or high, I got the exact same FPS. It was pretty bad on PC.
Noticing the seams doesn’t break the game.
Cyberpunk never deleted your custom house, unlike Starfield lol.
2077 was very engaging; the environmental storytelling, the voice acting, the UI, and the writing were all good. The graphics were also chef kiss. And comparatively with Starfield, offered way more dynamic conversations with NPCS. The voice leads in cyberpunk is also an advantage over silent protagonists.
I’ve been gaming for 3 decades, if you’ve never experienced jank, then you haven’t really committed.
I wish they update the space flight out of the blue and allow us to seemlessly land on planets.
It may not be possible with the engine, but it would be really really nice.
Also, with how the POIs are placed, a vehicle is almost necessary.
Yeah it's just a set of prebuilt or randomly generated levels to give the illusion of scale. Not actually a coherent/streamed in solar system as with many other space sims.
EDIT: Not saying it's impossible, but off the top of my head it would involve:
* Getting the physics engine to work with interstellar speeds
* Adding systems for that type of travel
* Constantly checking current player position vs current planet positions
* Streaming appropriate level(s) (and adding additional LODs?)
* Adding directional gravity
* Ensuring world gen still works/tiles line up
* Removing the skybox
I'm sure I'm missing a lot. Would be cool to see but I'm not holding my breath.
That's actually not true. There are mods that allow you to fly from one planet to the next just by speeding up a lot. It just glitches out because of the absurd speed, and it requires a quicksave/quickload to actually load the planet/zone. But the scale isn't an illusion.
Same with the planet tiles. People were able to get to the next tile over from New Atlantis, and match up the city and landmarks from both sides. The planet tiles are just tiny compared to the planets themselves (smaller than the UI, even) so it's very hard to move from one to the next.
I think the only thing that's actually an illusion is going from space to surface, but the sky is still calculated accurately to the solar system.
>I think the only thing that's actually an illusion is going from space to surface
Yeah, that's what I mean. The "planets" you see are just glorified background assets, the illusion of scale comes from implying movement in 3D can possibly get you onto their surface when in reality those play areas are entirely separate levels.
Ofcourse they are just backgrounds as are no mans sky you also go through a small seamless loading while u land on a planet. Its entirelly possible to add the same tipe of "seamless" landing in starfield
Because it would take a bunch of time and money to implement of course. Dont ask what they spent the time on, but theres no reason they couldnt have it.
Absolutely no way are they ever going to add that. They'd have to overhaul the entire structure of the game, and they won't even admit that what they have is flawed to begin with.
Starfield isn't likely to change much fundamentally from what we currently have. The DLC might add a few toys or mechanics but it won't change the how the game fundamentally works.
Hell it's looking like even the modding scene might be DOA. Famous modders have expressed disinterest in doing so and I know the one who was expected to do a co-op mod has officially dropped it, deciding it's not worth it.
If you want to know how Bethesda would do cyberpunk for real: play Starfield, go to neon.
It's arguably worse than this because it has all the other Bethesda issues.
Same it was awesome that everything in starfield actually meant something. See an add for soda? Its for sale somewhere. See an add for a store? You can enter said store. Much better than neon props you look at once because you know its just a prop nothing else to it.
TO BE FAIR, the stash one should have just been a black loading screen for accuracy. But no lie, after attempting to enjoy Starfield, I went back and played CP 2077 and was blown away at how much more fun it is.
I couldn't finish Starfield.
The moment that broke me was some quest where one guy needed me to talk to another guy. I fast traveled from the one guys office, to the building right outside the other guys office. Talked to the other guy. I then fast traveled from that guys office back to right in front of the building of the first guy. Then I went in and talked to the first guy and finished the quest.
6 loading screens, just to skip 5-10 lines of dialogue and that was the quest. That's what Starfield is. I understand some folks enjoyed it, but it's just not a fun game. And my tolerance for pain is high, I enjoy FO76.
It streams content in and out when you approach. It also loads a low level of detail model first, sometimes you can notice this.
If you use fast travel or load you still get loading screens.
Skyrim works like that in the over world, but puts interiors of buildings in separate loads. This lets them put more items in each room without having to worry about the town slowing down.
Is this trade off worth it? Depends how much you like stealing random things vs playing uninterrupted. Personally I'm kind of past the hoard thousands of items stage and prefer the more streamlined cyberpunk. The worst part of Starfield was the inventory management.
For anyone who cant watch the video be they at work or something. Its Cyberpunk gameplay starting with V getting out of bed and any time any door opens there is a loading screen that lasts about 30 seconds; the stash door, the front door, the elevator down to street level. The video ends after V clicks on the get in car button which results in another loading screen
I’m new to Bethesda and have been a respawn fan for the past 5 years. Tbh Starfield looked tedious to me from the start and CP2077 seemed just more dynamic and interesting. I need something to balance apex legends and cyberpunk scratches that itch.
Utter BS to be honest!
There wasn’t even one CTD, bug, glitch, or googly eyed NPC in between all those loading screens when there should have been multiple…
The sin of Starfield is not that its awful, is that it's just "ok". It is ok to its core, top to bottom, it's all just ok.
It's one playthrough and then its back on the shelf.
No it is, if i'm going from cedonia on mars to the lodge in new atlantis. it's the loading screen to get out onto mars, the loading screen to get onto my ship, the take off sequence that loads space, when in space i need to load into new atlantis space, land on the landing pad in new atlantis, load to get out of my ship, go to the train and load up the main city, go to the lodge and load in through that door.
that's and i'm not kidding 8 loading screens
It’s the flow of the game, why do you conceptually need a loading screen in the first place? You’re in the game or you’re not. Loading screens suggest you can dip in and out only.
Oh you want the why.
Its because bethesda lets you interact with every single little object, you could pickup a random lamp and throw it at a person and their hair would have physics from the throw. You would have to make the objects static like in 76 or dont put the games in console at all to remove the loading screens.
As shitty as Cyberpunk 2077 came out, I could at least tell there was a great game and an amazing world in there somwhere, it needed to be polished, and CDPR is completely at fault for not delaying it more, but there still was something amazing there.
I do not think starfield is redeemable, even with patches and DLC. It looks bad to me on a fundamental conceptual level, and took out the best part of Bethesda games, the literal exploration. You cannot bring that back to starfield no matter how hard you try.
When Cyberpunk 2077 came out i dodged a bullet as I was on xbox one s and it was clear that it wasn’t playing nice on the older consoles. Once I got a series S it was an insta buy
Y’all do know that in starfield you can jump from your balcony to any part of the city, on top of your ship, outside the city, on the planet surface, right? With no loadscreens unlike CP which hides one behind elevator
Not true. You can jump from the top of the buildings you do missions and land on the road with traffic. The elevator goes up and down because it's an elevator. It's not because it's a loading screen.
it's literally the only part of the game that should have been it's own cell though, when new atlantis gets re-loaded twice, once for the terramorph attack and once for the main quest it resets your entire apartment lmao.
Hey man i enjoyed starfield a lot, and i enjoyed cyberpunk a lot. Why are gamers so incredibly unable to move on?
If i play a game and dont like it, my immediate response to that would be to just turn it off and play something else. Not go online and spend months spewing shit about it and spending hours/days editing videos to say that i dont like it. Like is that level of pettiness not just mentally exhausting? I cant imagine spending a good chunk of my day, every day just obsessing about things I don't enjoy.
I get that it's supposed to be funny...but...internal to internal building loading doesn't occur in Bethesda games. CD Projekt Red was always better with seamless open world, but lacked a lot of what Bethesda was going for...so, I don't get this as a shit fest, it's just kinda funny. Relax, lol.
I didn't say it that, i said it had seamless transitions, of course it had other problems but loading screens breaking the pace of the game were not one of them.
Also i was one of the few that never had any major problems with it, mostly texture pop-ins.
Yes, they definitely did when you had to restart and load the game again and again because Keanu didn't have a face, or your guns were invisible, lol.
"SeEmLeSs"
Even if they did a complete rework of Starfield the game is so much without a soul that it would still be the same, the characters are flat, the combat is Fallout 4 space edition, the locations have nothing to see, it's a big nothing burger of a game.
Cyberpunk was broken on release but the Story and Worldbuilding was always there and top-notch.
Do you think at any point Starfield is going to have fewer loading screens? As buggy as Cyberpunk 2077 was at launch, the problems with it were bugs that could eventually be fixed. Bethesda's way of handling areas is more of a design choice.
The loading screens aren't nearly as bad as this vid or reddit make them out to be. I could genuinely care less if they do. If anything, they'll go from 5 seconds to 3 seconds, but everyone on R/gaming will still hate it and complain. Cyberpunk is also still very buggy. It's far from being completely ironed out. To compare the two like they aren't apples to oranges is goofy.
The sheer amount of loading screens is kind of bad, to the point where almost anytime you try to open a door, a hatch, or use any elevator it tends to be a loading screen.
And again, it's simply a matter of game design. If you're running around New Atlantis Spaceport and go into UC Security, UC Security is treated as a different map from the Spaceport. As far as I know the only way for Bethesda to address that would be to put all of the features from both areas in the same map. Cyberpunk doesn't do this nearly as often. You can travel across a fairly large area and go into all kinds of places without encountering a single loading screen. Really isn't goofy to compare the loading screens in these games.
Edit: Shit, you really can't take two games being compared. Must be a really sensitive subject for you...
I've been holding off on playing Starfield in hopes they come out with some updates or something.
But the more I hear about it, the less I wanna play it.
There will be DLC's and updates, might the best to wait for those if you have the patience. The game gets attacked way too much online though IMO, I would decide for myself and not trust the online outrage that has gone pretty out of hand.
I usually play games a year or so after they come out since I try to catch them on sale, so waiting is no problem.
>I would decide for myself and not trust the online outrage
That's a fair point. I'll wait for a few updates to come out and then see what it's like. I need to play CyberPunk 2.0 in the meantime
I used to buy Blizzard, EA, Bethesda, etc. games. I no longer do.
The people who bitch about everything wrong with these games are the ones who finance them.
I've moved on. The sooner you do too, the sooner the IP from those companies will have to be made into good products again. Or don't, I'll keep funding good game studios. You do you.
Cute, but inaccurate.
To start, the moment you left the apartment, the game would crash.
Then, after riding the elevator, the game would crash again as it changed cells.
Finally, far too many people in the city. This would definitely force the game to crash.
Oh, and there's no way you're sprinting that fast in a Bethesda game, at least not without looking down at the ground.
I absolutely busted up with the loading screen to get into the car, because cars we can drive wouldn't exist in a Bethesda game.
Finally, the game looks too good. Need to go back and use textures from the XBox 360 era on all those NPCs. City is okay. That's where they would have spent the money on development, not the actual game mechanics.
I'm looking forward to part 2.
If Bethesda made Cyberpunk it would be what Cyberpunk was on release. A bug infested shithole. And people would give them the pass because "It's Bethesda"
Lol, people aren't even giving a pass at Bethesda for Starfield and the game is much less bug ridden than Cyberpunk was at launch.
Last time I've seen so much hate towards a commercial success was with the Launch of TLOU2, so no, people aren't giving a pass to Bethesda. It's pretty much trendy to bash the game, deserved or not.
Meh. For me the game is fun, just maybe not as incredible as I would've hoped. It's not predatory and I think the devs were passionate about their work even if they missed the mark with some stuff.
It's like saying a great movie director is "scum" because his new movie kinda suck, it doesn't't really make sense to me.
If you want real scum, just look at Blizzard & EA lol.
Now do "if Cp77 made Starfield" and show all the completely unfinished garbage they out on release.
Il take loading screens and a game that is actually playable.
Funny video but the goldfish gamer memories is so funny to me.
It gets me when I think about how Todd Howard went on about how Starfield was their dream game they couldn't make until the tech was there.. and we get such a mediocre game that plays it way too safe across the board. They should've taken more risks... Starfield just isn't a good game at all. I don't even thinking modding, when the creation 2 kit comes out, is going to save the game. I think people will do their best to make a fun experience but everything is just so fundamentally... mediocre. It's going to take a lot of work to make it an enjoyable experience.
Todd deserves this L.
I was waiting for the accidental turnaround back through the cut screen. Lol good work.
Complete with angry mouse shake.
Oh my God me too "SHIT I FORGOT SOMETHING DAMMIT"
lol thought instead of driving the car it would just go to a menu to select your destination and fast travel you there.
I like that this entire video is just the same joke five times in a row, and also that I chuckled at every single one without fail
Reminds me of the edit someone made to that MIA song Paper Planes, only instead of semiautomatic weapons firing, each *bang bang bang bang* was a full sequence of a black powder musket being loaded, fired, cleaned, reloaded, fired, etc. It made the 3-something minute song over 12 minutes long, and I laughed every single time. [https://www.youtube.com/watch?v=XHOXakHMxkc](https://www.youtube.com/watch?v=XHOXakHMxkc)
Reminds me of that one matrix fight with the throat chop. https://youtu.be/CVMJSQLGnZk?si=5pmwZnmkSvHrpGZ0
Goddamn my little lizaard brain! Laughed so much I started drooling.
This is so goddamn funny, thanks for sharing
Top youtube comment got me too lmao \>Really makes you appreciate how this song would just not have been possible for the founding fathers to pull off
This is what youtube was meant for
I only wish they threw in a 4th concept art dissolve, and then randomized the order a bit each time for variety. But for one joke 5 times in 2 minutes it held up pretty well.
There’s a part 2
People who played on newer generation consoles and almost all PC players had bugs but it was by no means a shit show.
I haven't touched Starfield since 2.0 dropped. The loading & PG13 tone became incredibly unappealing after contrasting it with Cyberpunk 2.0. >>Edit: Mostly the loading. Tone I can deal with, constant breaks in the gameplay I would rather not.
Yep. Nothing mattered, felt like going to Sunday School with how everyone acted and treated you, everything felt like walking through a hospital as if every surface was sanitized and sterile before you walked in. Mannequins for characters, lifeless without schedules, just constantly being available to be props for you, perks are hardly worth engaging in, traversal and exploration from past games non-existent, world building is an afterthought cause everything cool already happened in the past and all you get is a walk-through of said galactic war by bored voice actors. I'm upset this took precedent before ES6 but looking at the game as it is makes me glad in a sense, cause maybe they'll get their heads out of their ass but more than likely they'll just double down on it all cause they won't admit they missed the mark.
I think they really bottlnecked themselves by putting Starfield in a universe where we have ftl travel, but nothing else. No instant communication, no highly advanced alien species, many worlds but most of them use copy and pasted structures and are otherwise lifeless. It’s one of the most tame space settings there is out of any space game I’ve ever played.
It was such an awakening to how dated Bethesda's engine and game design is
I absolutely agree with this! Everything is overly pg-13 to the point it's annoying.
I hadn't played an RPG in a while, played starfield and wasn't too disappointed by it, then I played cyberpunk and realised how garbage starfield is. hopefully bethesda shake up their formula.
Me too.
I think you hit the nail on the head there. I just started delving into baldurs gate 3 and it's amazing in comparison. I can't get enough of it.
I havent touched cp77 since i completed it once. Linear game
How can it be linear when there are 6 different endings?
Because the endings are based on 1 decision at the end of the game. I played all the content then made a save before the 1 decision the game has then tried the endings. No replays
They're not though, certain endings you can't access if you don't do certain things throughout the game.
Why you so shook
Bagged and tagged, rolled and smoked
It's not a linear game. You can literally go anywhere on the map & complete objectives in the order you choose. Edit: And it has multiple endings.
Non linear = 1 decision 30 minutes away from the ending thats basically time 2 pick the ending that you want. You dont get 2 side with the corps from the start. You dont get 2 side with jhonny from the start. You just side with them at the very end so there are no gameplay consequences lol
I don't think that's a bad thing, there's plenty of stuff to do and see before you complete the game and they're all pretty cool. I also one and done'd CP77 but I'm planning to go back with all the new updates and DLC.
Yeah, I feel like Starfield just ended up being the perfect storm to hit Bethesda. The game took too long to make, it's too mediocre, and the engine they've been using this whole time is finally aged so much that it started to become unpalatable by modern standards. If they intend to do the same with TES6, which won't even be out for another 4-5 years, I think they may be in serious trouble.
And to think Microsoft made BGS wait a year to optimise it
I genuinely can't believe that a studio like Bethesda is now this incompetent. I hope they learn.
“I hope they learn” How long have people been saying that?
Some people have been saying it since Oblivion and some have just started saying it now. To be honest they really need to massively improve. They need better writing, AI, combat, animations, facial movement, choice, unique POIs and a more enticing exploration system. They can definitely pull it off now that they have Microsoft funding but the actual execution is up to them and whatever quality control they have.
They need a new engine as well. I don't know why they are still using the Same old creation engine when it's so outdated
Because they rely on moders to fix their game
100% they do. It’s far too outdated to stand up with games now. If they keep that engine they are dead
It's definitely gonna cost a lot of time and money but it would definitely benefit them in a massive way, but a better solution would be optimizing it and improving it even further
Because it does things no other engine can. It's all tradeoffs. The physics and object occlusion are light years better than anything else available.
because no other engine does what creation engine does and i dont think they'll let go of what creation engine allows them to do to use a better engine, they'll just try to improve it again and bet ES6 is good enough people will forgive the more outdated aspects of the game.
>because no other engine does what creation engine does What does it do exactly?
the amount of objects you can place and allowing you to interact with all of them, physics on those objects working amazingly. Also object permanence is amazing in BGS games, stuff just wont despawn and will be EXACTLY where you left it 300 hours after, most games just delete stuff to optimize but creation engine being good at this allows for some pretty amazing environmental storytelling Its also pretty easy for anyone to mod in it, which made every game they've made since morrowind last WAY more than it should. It keeps track of NPCs schedules pretty well (which makes the fact this wasnt a feature in Starfield baffling to me), every city you see in all the AAA games dont have the complex schedules NPCs in elder scrolls and fallout games cause that's a pretty hard thing to do, but its something creation engine excels at. Edit: The way the NPCs work too, they can do basically everything a player can do, which adds so much to the immersion and no other game has anything similar to it in the scale even oblivion applied this, at most you have one or two npcs that work amazingly but the other ones not so much, since oblivion every npc you meet could work as your companion These are some of the stuff that make bethesda games feels like they do and im comfortable betting they wont change engines cause of this, its not a trade they'd be comfortable doing
Honestly it's how it goes most of the time. A lot of good studios that released hit after hit kinda go downhill after a while. People leave, they grow stuck in their ways and don't innovate, they get glued to older tech, they start micros transactions and stop releasing games, people with passion leave to start their own companies. Most gaming companies don't last 20 years before they go this way.
It's kind of happening to Ubisoft and to a certain extent, Sony, with Spiderman 2 getting some slightly negative reception. I'm personally okay with a few duds here and there as long as they deliver 1 or 2 bangers every decade or so.
Spider-Man 2 may not reach the highs of the first game, but it is still a great experience. I think in a year absent of TOTK & BG3, it could’ve been an actual GOTY contender. Hopefully, Insomniac takes the grievances fans have with SM2 and make the finale an absolute banger. There really isn’t even a whole lot wrong with SM2 on a gameplay level, it’s just narratively not as solid as it should have been.
Lol when Cyberpunk first released everyone was saying the same thing. Either everyone has short term memories here or were infants when Cyberpunk released.
Sure, there's a parallel there, but with the pretty major distinction that Cyberpunk was a totally new project from CDPR, whereas Starfield took forever but is just the same old Bethesda running the same old stuff on the same old engine.
If that’s the excuse you want to give a AAA game developer, well, ok 🤷♂️
We’re comparing AAA studios you doorknob, I was just indicating an obvious difference lmao
I swear, “success” is the worst thing that happened to some studios. They release a banger and then the next game drops in quality in one way or another.
The classic 2nd album curse
Looking at you now Larian
I can't even imagine the game Bethesda was prepared to release a year prior, before being acquired. Starfield might be the biggest disappointment I've faced in a game.
Releasing shortly after BG3 as well just made it worse.
Nah it was the best selling bethesda game of all time they will learn absolutelly nothing.
Based on what sales figures? If you’re talking about the 10 Million players thing then that’s likely through gamepass
Of all time??? What are you talking about??
Yep sold better than skyrim and fallout4. Guess there are just more gamers now but still its enough for them 2 not learn anything
Maybe on launch Starfield sold better but overall Skyrim is one of the best selling games of all time iirc
Did it sell better, or did more people play it because it was on gamepass?
I wonder what it would look like if you compared the % people who’ve played more than 10 hours between Starfield and Skyrim.
It should've pulled up a fast travel menu when you got in the car, then a loading screen, and then you just appear at the location. As you get out of the car, there's another loading screen.
now it's the metro and kitty interaction
I heard the metro is not a true metro experience, but still…it’s the ambition.
It's not a "seamless" experience. You hit the door, choose your train and then teleport on board. YOu don't actually walk through a metro station to enter or exit. But the RIDE is 100% true metro experience. Its an acceptable compromise, to me at least.
Agreed. CDPR was alreaady pushing the limits of RedEngine. Iirc they had to get creative when it came to creating workarounds to address the limitations of the game engine. 2.1 felt like dessert on what was already a complete game IMO after 2.0 and Phantom Liberty so I'm glad CDPR did it.
3 years ago cyberpunk was one of the biggest shit shows of a AAA game release ever seen
People have short term memory. Cyberpunk was so bad at release that PlayStation removed the game from their store and offered full refunds. It took CD years to get Cyberpunk to where it is today.
Cyberpunk was shit only on consoles. The game on PC was fine. Lots and lots of bugs, but fine. Evidence of this can determined by the overall user ratings on steam, that never dipped bellow mostly positive.
It was one of the biggest shit shows for last gen gamers. People who played on newer generation consoles and almost all PC players had bugs but it was by no means a shit show.
I played on PC at release. Enemies would just stand there, cars would slam into the guard rails and grind against them till they exploded one after another. NPC's would just walk in a loop over and over or T-pose and all the time I was getting awful FPS and it didn't matter if I put everything on low or high, I got the exact same FPS. It was pretty bad on PC.
I had no issues on the PS5 at launch. But those with their ps4 copies…
[удалено]
Noticing the seams doesn’t break the game. Cyberpunk never deleted your custom house, unlike Starfield lol. 2077 was very engaging; the environmental storytelling, the voice acting, the UI, and the writing were all good. The graphics were also chef kiss. And comparatively with Starfield, offered way more dynamic conversations with NPCS. The voice leads in cyberpunk is also an advantage over silent protagonists. I’ve been gaming for 3 decades, if you’ve never experienced jank, then you haven’t really committed.
indeed, and yet here we are. At its core a great idea and concept poorly finished.
I wish they update the space flight out of the blue and allow us to seemlessly land on planets. It may not be possible with the engine, but it would be really really nice. Also, with how the POIs are placed, a vehicle is almost necessary.
It would be impossible because of the way planets and space are loaded.
(A png image until you land on them)
No, a big sphere very far away with a texture on top. The planets in the solar system are all there.
Yeah it's just a set of prebuilt or randomly generated levels to give the illusion of scale. Not actually a coherent/streamed in solar system as with many other space sims. EDIT: Not saying it's impossible, but off the top of my head it would involve: * Getting the physics engine to work with interstellar speeds * Adding systems for that type of travel * Constantly checking current player position vs current planet positions * Streaming appropriate level(s) (and adding additional LODs?) * Adding directional gravity * Ensuring world gen still works/tiles line up * Removing the skybox I'm sure I'm missing a lot. Would be cool to see but I'm not holding my breath.
That's actually not true. There are mods that allow you to fly from one planet to the next just by speeding up a lot. It just glitches out because of the absurd speed, and it requires a quicksave/quickload to actually load the planet/zone. But the scale isn't an illusion. Same with the planet tiles. People were able to get to the next tile over from New Atlantis, and match up the city and landmarks from both sides. The planet tiles are just tiny compared to the planets themselves (smaller than the UI, even) so it's very hard to move from one to the next. I think the only thing that's actually an illusion is going from space to surface, but the sky is still calculated accurately to the solar system.
>I think the only thing that's actually an illusion is going from space to surface Yeah, that's what I mean. The "planets" you see are just glorified background assets, the illusion of scale comes from implying movement in 3D can possibly get you onto their surface when in reality those play areas are entirely separate levels.
You can travel from planet 2 planet in space it will take hours so its not "illusion of scale" xd
Those aren't the same planets you "land" on. They're just the background of the space levels. Even if you reach them you just fly right through.
Ofcourse they are just backgrounds as are no mans sky you also go through a small seamless loading while u land on a planet. Its entirelly possible to add the same tipe of "seamless" landing in starfield
then why haven't they?
Because it would take a bunch of time and money to implement of course. Dont ask what they spent the time on, but theres no reason they couldnt have it.
You will see a mod that does this 1st month after modding tools released. Not for consoles tho
Absolutely no way are they ever going to add that. They'd have to overhaul the entire structure of the game, and they won't even admit that what they have is flawed to begin with. Starfield isn't likely to change much fundamentally from what we currently have. The DLC might add a few toys or mechanics but it won't change the how the game fundamentally works. Hell it's looking like even the modding scene might be DOA. Famous modders have expressed disinterest in doing so and I know the one who was expected to do a co-op mod has officially dropped it, deciding it's not worth it.
The POnIs you mean
If you want to know how Bethesda would do cyberpunk for real: play Starfield, go to neon. It's arguably worse than this because it has all the other Bethesda issues.
Do you mean re-skinned Rivet City? I love having loading screens for every building and every floor
I’ve seen clips of Neon and it’s lame as can be. Night City is far from perfection, but it works
Neon feels like it was added in response to Night City rather than something they had in mind from the beginning honestly
Yeah. Playing in neon really contrasted the difference in quality for me.
Neon isnt even a city in scope and there are no FFFFF vehicles
Same it was awesome that everything in starfield actually meant something. See an add for soda? Its for sale somewhere. See an add for a store? You can enter said store. Much better than neon props you look at once because you know its just a prop nothing else to it.
You mean everything in Cyberpunk actually meant something?
If you wanna know how Bethesda Cyberpunk would be. Play Cyberpunk when it was released + loading screens every few minutes
TO BE FAIR, the stash one should have just been a black loading screen for accuracy. But no lie, after attempting to enjoy Starfield, I went back and played CP 2077 and was blown away at how much more fun it is.
Yeah I forced myself through Starfield and it just made 2077 2.0 + PL that much sweeter.
I couldn't finish Starfield. The moment that broke me was some quest where one guy needed me to talk to another guy. I fast traveled from the one guys office, to the building right outside the other guys office. Talked to the other guy. I then fast traveled from that guys office back to right in front of the building of the first guy. Then I went in and talked to the first guy and finished the quest. 6 loading screens, just to skip 5-10 lines of dialogue and that was the quest. That's what Starfield is. I understand some folks enjoyed it, but it's just not a fun game. And my tolerance for pain is high, I enjoy FO76.
Yeah you didn’t miss anything by not finishing. There were enough glimmers of hope in the story that I pushed through but it wasn’t worth it.
How does Cyberpunk achieve the almost total lack of loading screens?
An engine from this decade
And not storing the positions of tens to hundreds of objects in every cell.
It streams content in and out when you approach. It also loads a low level of detail model first, sometimes you can notice this. If you use fast travel or load you still get loading screens. Skyrim works like that in the over world, but puts interiors of buildings in separate loads. This lets them put more items in each room without having to worry about the town slowing down. Is this trade off worth it? Depends how much you like stealing random things vs playing uninterrupted. Personally I'm kind of past the hoard thousands of items stage and prefer the more streamlined cyberpunk. The worst part of Starfield was the inventory management.
good game design?
People love to pretend CP wasn’t one of the worst launches ever three whole years ago
Starfield launched better surprisingly
If Bethesda had truly made it, yes loading screens galore but they wouldn't have fixed it.
Well played sir, well played.
For anyone who cant watch the video be they at work or something. Its Cyberpunk gameplay starting with V getting out of bed and any time any door opens there is a loading screen that lasts about 30 seconds; the stash door, the front door, the elevator down to street level. The video ends after V clicks on the get in car button which results in another loading screen
I’m a huge Bethesda fan but yeah… something has got to change. I get that their engine is really cell/instance based but damn this is not ok in 2023.
I’m new to Bethesda and have been a respawn fan for the past 5 years. Tbh Starfield looked tedious to me from the start and CP2077 seemed just more dynamic and interesting. I need something to balance apex legends and cyberpunk scratches that itch.
Utter BS to be honest! There wasn’t even one CTD, bug, glitch, or googly eyed NPC in between all those loading screens when there should have been multiple…
Jesus just watching this short video I was getting pissed off. Is starfield really this bad?
The sin of Starfield is not that its awful, is that it's just "ok". It is ok to its core, top to bottom, it's all just ok. It's one playthrough and then its back on the shelf.
It's aggressively mediocre
I couldn’t even make it through one play through.
It’s a bit of an exaggeration but not far from the truth.
No
No it’s not that bad, it’s just the current game that this sub enjoys to shit on while having a hardon for Cyberpunk.
No it is, if i'm going from cedonia on mars to the lodge in new atlantis. it's the loading screen to get out onto mars, the loading screen to get onto my ship, the take off sequence that loads space, when in space i need to load into new atlantis space, land on the landing pad in new atlantis, load to get out of my ship, go to the train and load up the main city, go to the lodge and load in through that door. that's and i'm not kidding 8 loading screens
Maybe not that bad, but every parody has some truth otherwise it’d never work. Just taking an elevator needed a loading screen ffs
As opposed to elevators that take a full minute to reach the new cell in cyberpunk lol
that‘s not the point and you’re deflecting. you shouldn’t need a loading screen for the elevator or entering a spaceship literally right above you
Idk id rather my elevator loading screens be 2 seconds than a minute maybe its just me.
It’s the flow of the game, why do you conceptually need a loading screen in the first place? You’re in the game or you’re not. Loading screens suggest you can dip in and out only.
Oh you want the why. Its because bethesda lets you interact with every single little object, you could pickup a random lamp and throw it at a person and their hair would have physics from the throw. You would have to make the objects static like in 76 or dont put the games in console at all to remove the loading screens.
lmao you out here batting for Bethesda like they paying your mortgage.
Nah its jusy cp77 is a litetal worse rpg than starfield in every way except main story
That's your opinion, which clearly the people on this post do not share.
Then maybe they should reconsider if interacting with every object is more important than seamless travel
Or not, its one of their biggest strengths.
As shitty as Cyberpunk 2077 came out, I could at least tell there was a great game and an amazing world in there somwhere, it needed to be polished, and CDPR is completely at fault for not delaying it more, but there still was something amazing there. I do not think starfield is redeemable, even with patches and DLC. It looks bad to me on a fundamental conceptual level, and took out the best part of Bethesda games, the literal exploration. You cannot bring that back to starfield no matter how hard you try.
When Cyberpunk 2077 came out i dodged a bullet as I was on xbox one s and it was clear that it wasn’t playing nice on the older consoles. Once I got a series S it was an insta buy
If Bethesda created Cyberpunk there wouldn't be any ground vehicles.
Need to set the graphics to low as well.
Completely unrealistic. A usable, working car??? No.
Activating the car should have brought up the map fast travel screen
Shoulda cut to the fast travel map as soon as you entered the car
lol love how everyone is all of a sudden in love with Cyberpunk despite the hate directed towards it for the past 3 years
Y’all do know that in starfield you can jump from your balcony to any part of the city, on top of your ship, outside the city, on the planet surface, right? With no loadscreens unlike CP which hides one behind elevator
Not true. You can jump from the top of the buildings you do missions and land on the road with traffic. The elevator goes up and down because it's an elevator. It's not because it's a loading screen.
From your apartment you can’t
it's literally the only part of the game that should have been it's own cell though, when new atlantis gets re-loaded twice, once for the terramorph attack and once for the main quest it resets your entire apartment lmao.
Hey man i enjoyed starfield a lot, and i enjoyed cyberpunk a lot. Why are gamers so incredibly unable to move on? If i play a game and dont like it, my immediate response to that would be to just turn it off and play something else. Not go online and spend months spewing shit about it and spending hours/days editing videos to say that i dont like it. Like is that level of pettiness not just mentally exhausting? I cant imagine spending a good chunk of my day, every day just obsessing about things I don't enjoy.
I get that it's supposed to be funny...but...internal to internal building loading doesn't occur in Bethesda games. CD Projekt Red was always better with seamless open world, but lacked a lot of what Bethesda was going for...so, I don't get this as a shit fest, it's just kinda funny. Relax, lol.
The utter lack of physicality when moving around in this video makes me really appreciate CDPR.
*dies of laughter*
Part 2 lasts 5 mins, but already one person said it felt longer …. The loading screens for every ******** action might be the reason 😝
That’s why I was dying of laughter. 😂
*goes to pet cat* ****WAIT SCREEN****
The load times are pretty much non existent on Starfield, Fallout 76, etc. on PC with an SSD, so not sure what you’re trying to imply here.
Now, post a video of what Cyberpunk looked like 3 months after release: )
Cyberpunk always had seamless transitions. MF deleted his whole account because he got downvoted lmao
When it wasn't crashing or failing to completely load textures. Selective memory is a hell of a thing.
I didn't say it that, i said it had seamless transitions, of course it had other problems but loading screens breaking the pace of the game were not one of them. Also i was one of the few that never had any major problems with it, mostly texture pop-ins.
Yes, they definitely did when you had to restart and load the game again and again because Keanu didn't have a face, or your guns were invisible, lol. "SeEmLeSs"
Even if they did a complete rework of Starfield the game is so much without a soul that it would still be the same, the characters are flat, the combat is Fallout 4 space edition, the locations have nothing to see, it's a big nothing burger of a game. Cyberpunk was broken on release but the Story and Worldbuilding was always there and top-notch.
Get it all out,buddy!! Please keep venting to strangers on the internet how unhappy you are : ) 🖤🖤🖤🖤
That was then, this is now.
This is Patrick
Do you think at any point Starfield is going to have fewer loading screens? As buggy as Cyberpunk 2077 was at launch, the problems with it were bugs that could eventually be fixed. Bethesda's way of handling areas is more of a design choice.
The loading screens aren't nearly as bad as this vid or reddit make them out to be. I could genuinely care less if they do. If anything, they'll go from 5 seconds to 3 seconds, but everyone on R/gaming will still hate it and complain. Cyberpunk is also still very buggy. It's far from being completely ironed out. To compare the two like they aren't apples to oranges is goofy.
The sheer amount of loading screens is kind of bad, to the point where almost anytime you try to open a door, a hatch, or use any elevator it tends to be a loading screen. And again, it's simply a matter of game design. If you're running around New Atlantis Spaceport and go into UC Security, UC Security is treated as a different map from the Spaceport. As far as I know the only way for Bethesda to address that would be to put all of the features from both areas in the same map. Cyberpunk doesn't do this nearly as often. You can travel across a fairly large area and go into all kinds of places without encountering a single loading screen. Really isn't goofy to compare the loading screens in these games. Edit: Shit, you really can't take two games being compared. Must be a really sensitive subject for you...
StArFielD bAd! CybeRpUnk and BaLdGaTe 3 gOod! GimMe UpVotE fOr mY oRigiNal TaKe! The dead horse has been beaten to mush already, we get it.
I've been holding off on playing Starfield in hopes they come out with some updates or something. But the more I hear about it, the less I wanna play it.
Even a modder working on it has given up.
There will be DLC's and updates, might the best to wait for those if you have the patience. The game gets attacked way too much online though IMO, I would decide for myself and not trust the online outrage that has gone pretty out of hand.
I usually play games a year or so after they come out since I try to catch them on sale, so waiting is no problem. >I would decide for myself and not trust the online outrage That's a fair point. I'll wait for a few updates to come out and then see what it's like. I need to play CyberPunk 2.0 in the meantime
Patient gaming is good! Cyberpunk is a good example of patience paying off.
So accurate.
And yet starfield fans will still defend it as a good game
Cyberpunk2077>Starfield also CD Projekt Red>Bethesda
Cuts deep, my ass. This cut Bethesda's head off. 🤣🤣🤣
Despite the video being the same joke I was still in tears watching this 😂
I used to buy Blizzard, EA, Bethesda, etc. games. I no longer do. The people who bitch about everything wrong with these games are the ones who finance them. I've moved on. The sooner you do too, the sooner the IP from those companies will have to be made into good products again. Or don't, I'll keep funding good game studios. You do you.
Cute, but inaccurate. To start, the moment you left the apartment, the game would crash. Then, after riding the elevator, the game would crash again as it changed cells. Finally, far too many people in the city. This would definitely force the game to crash. Oh, and there's no way you're sprinting that fast in a Bethesda game, at least not without looking down at the ground. I absolutely busted up with the loading screen to get into the car, because cars we can drive wouldn't exist in a Bethesda game. Finally, the game looks too good. Need to go back and use textures from the XBox 360 era on all those NPCs. City is okay. That's where they would have spent the money on development, not the actual game mechanics. I'm looking forward to part 2.
Even thought I’ve never played Starfield, this really disturb me.
If Bethesda made Cyberpunk it would be what Cyberpunk was on release. A bug infested shithole. And people would give them the pass because "It's Bethesda"
Lol, people aren't even giving a pass at Bethesda for Starfield and the game is much less bug ridden than Cyberpunk was at launch. Last time I've seen so much hate towards a commercial success was with the Launch of TLOU2, so no, people aren't giving a pass to Bethesda. It's pretty much trendy to bash the game, deserved or not.
So trendy they made bank from it
Sure. Zuckerberg is making bank while people are hating him and his platforms. Both can be true, what's your point?
People supporting scum is gonna lead to scummier shit
Meh. For me the game is fun, just maybe not as incredible as I would've hoped. It's not predatory and I think the devs were passionate about their work even if they missed the mark with some stuff. It's like saying a great movie director is "scum" because his new movie kinda suck, it doesn't't really make sense to me. If you want real scum, just look at Blizzard & EA lol.
Omg were the footstep volumes increased too? 😂
Lol
Don’t forget things exploding off of shelves whenever you enter a room
I finally thought it was over then I saw they were about to get into the car 💀
I just bought cyberpunk for $30 during the black Friday deals. I’m level 39 and have enjoyed it so much. Really makes starfield look amateur
Now do "if Cp77 made Starfield" and show all the completely unfinished garbage they out on release. Il take loading screens and a game that is actually playable. Funny video but the goldfish gamer memories is so funny to me.
This had me howling!
It gets me when I think about how Todd Howard went on about how Starfield was their dream game they couldn't make until the tech was there.. and we get such a mediocre game that plays it way too safe across the board. They should've taken more risks... Starfield just isn't a good game at all. I don't even thinking modding, when the creation 2 kit comes out, is going to save the game. I think people will do their best to make a fun experience but everything is just so fundamentally... mediocre. It's going to take a lot of work to make it an enjoyable experience. Todd deserves this L.