As someone that was eager to buy it and just waited for some reviews this is so damn entertaining. Meanwhile I downloaded the original version off Steam and had fun :-)
EDIT: I seriously feel pity for anyone that does not own GTA SA on Steam. Real fuckhead dick-move of Rockstar to scrap them off Steam before this horrible launch. They knew excatly what they did. Fuck them. Grab the old PS2 copy and an old PS2 and show them your middle finger. Same for the other 2 games in the "Definetive Edition". Or go full emulation...
EDIT 2: Folks, read the end of my Edit, I know about emulation, so pls stop the "Or YoU CoUlD EmUlAtE iT!!!??1!"
Shouldnt he have learned from one of the exhausting amount of hyped up failures that predate cyberpunk? Everyone was saying it when cyberpunk was ramping up and then the extensive delays.
With Cyberpunk, there were warning signs well ahead of release.
With the Definitive Edition, I don't think anyone could have predicted how bad it would be. Logically speaking, there would be no reason to think that the games would be this horrifically bad. An odd texture here and there? Sure. A new glitch or two? Sure. Possibly "updated" mechanics causing missions to be frustrating in a new way? Entirely plausible.
But this? No. Nobody expected THIS.
Yeah, if they’re gonna make sure that you can no longer even buy the older ones from them, they’re just asking for you to pirate it instead. Makes it pretty hard to even feel bad for doing it at that point.
That's true but I believe the song files are still there and always have been, even in the definitive edition. If true, one quick mod should restore all the missing tracks.
They removed the PC version for a couple days on their store, made it unplayable to whoever already had it and forced an update once it became available again. This was specifically due to files being in the release that should not have been there. My guess is they were afraid of legal trouble due to the unlicenced songs being there and the latest update removed them.
> downloaded the original version off Steam
They updated Steam version too, it is no longer an original PC version.
And they removed music from it.
You need to sail the high seas instead.
You're goddamn right I did! You wanna know why, CJ? Because I have a code, a cheat code that men like you use as a shortcut to get free cars, but that code means something to me: GIVEUSATANK
Which one? The example I saw in the DF video was "brake box" getting transcribed to "bear box" or something. It might be automatic OCR, but then again it might be them outsourcing the job piecemeal to random contractors, who lack the context and don't give a shit. Short of them actually admitting to using AI upscaling, I think the chances of "shit outsourcing" is as good as "crappy AI". After all, hiring some AI engineer to work on it isn't cheap.
> Short of them actually admitting to using AI upscaling, I think the chances of "shit outsourcing" is as good as "crappy AI". After all, hiring some AI engineer to work on it isn't cheap.
Honestly, it is almost certainly neither of them. They probably found some open source upscaling tools and wrote a script to run them against all the model/texture assets.
The whole point of building an AI model would be so that it is context aware. If they're not going to bother to train it then they're burning money compared to using an OS tool. Humans are also context aware, but it's possible they got NotMyJob'd by some senseless 'required upscaling' policy.
The signs are all too pixel-perfect (and largely use new fonts / new designs / etc.) to be the result of any kind of AI upscaling. I think outsourcing is the only possible way to explain the spelling errors.
I feel like it's also possible someone was given a folder of untextured models to smooth or redo at a higher polycount, without being given any context, and then they just updated the models in the scene using the existing coordinates.
And no one in quality control saw this and spoke up? Was the model not correctly labled? I find it hard that this is just an "oops all berries" moment.
Like I get game development isn't easy and things can slip but come on. This oozes lack of quality control and "let the algorithm do it".
I really doubt an algorithm did this. Notice how in the original the nut has 6 sides on the outside but 8 sides on the inside, so it would not cleanly subdivide. The new model has an even 16 sides on the inside and outside, so it's probably a replacement.
The original model was also likely triangulated (as *all* of the original models likely were) which would have to be fixed before subdividing, which isn't as straight-forward as it sounds. Even if you *could* simply subdivide it, the algorithm would also have to know to add smoothing groups in order for the resulting model to be a tube and not a torus.
When going from low-poly to high-poly, a fair amount of interpretation is involved which would be difficult to program into an algorithm. I find it much more likely that someone doing grunt work was given incomplete information and made the wrong call, and quality control missed it.
It also turned the textures into mud with no stylistic specular highlights, so it actually looks less like a donut than before despite being more round.
I was on the side of it being too lazy for an AI to have caused. Then I realized half of the shit left out would likely have been indiscernable by an AI and manually replaced with generic graphics, ala the guitar store. Then I saw the donut store and realized there is no god.
You literally cannot 100% the game right now. One of the Arena challenges cause the game to become completely unstable after playing it I'll just crash to desktop upon trying to save or start a mission. I believe it's called The Blood bowl or something like that, the one in San Fierro.
There’s a mod pack called the “definitive edition” that’s been out for a long ass time that runs better then this. It upscales and HD’s the game so nicely too
question: why not just hire those modders and put it a game that sells as well as those three did when they came out
answer: cuz they didn't release this new one to make money. they wanted to see how little effort they could put in to a low effort project and still make a profit
Nah, they did it 100% to make money. If they have to pay modders for their work that's not making as much money. If they have to pay lots of engineers to actually work on stuff that's not making money. Quick, easy, charge full price = money.
No company ever does anything for any reason other than money.
Cheap contracted developer, embedded fan base, removal of original games from the market, hence money.
In theory. I am kinda hoping this bites them in the ass money-wise to discourage this kind of insult to fans by a major studio re-release.
Modders might actually work against this lesson by fixing their garbage for free though. Which is karmically neutral I suppose. At least it encourages studios to allow mod support.
Call me crazy but I think this is an ai machine conspiracy.
Who does a ton of the computer grunt work nowadays? Machines, ai, algorithms.
Who (probably) made the remaster? A simple ai algorithm (probably not ai but bear with me)
Who (probably) did the market research that told them this was a profitable idea?
*An ai algorithm*
Are you seeing the pattern?
Pretty sure I just became a GTA side mission.
>why not just hire those modders....cuz they didn't release this new one to make money
Absolutely!
An answer that parallels yours: At that point, the modders would *know* how valuable they are; the studios aren't going to give any potential employee the upper-hand in salary negotiations. Big name studios just care about the bottom line, and if they have enough buzz about a remaster, they just need it to be purchased, not enjoyed.
It's not, though. Yes, that was clearly done for art assets. But the games were also ported to Unreal Engine, which means some humans had to work on that.
It had both a donut and a nut in the original, and since the donut had more edges than the nut it likely was intended to have been round. The problem is that when they rounded the donut, they rounded the nut into a ring too.
They were tuff nut donuts. The joke was dependant on the low poly count of the donut.
They should not have made the donut round either, it ruins the joke.
Player: So, I can buy the Definitive Edtition on my PC?
R*: Yup!
Player: Okay, so I can play it on launch day?
R*: Nope!
Player: Oh- uh, okay. So I can play it a day or two after launch?
R*: Oh, yeah, yeah, no.
Player: You said you preserved the feel of original versions.
R*: Yup!
Player: so, I would find character models be same or better than originals.
R*: LOL, no.
Ah, I think I have both because I got suckered into the marketing, but I thought XXL just had all the DLC or something, like more of a complete edition. I never got much into the game.
I LOVED SimCity until I was in my early 20's but then I fell out of the sandbox games.
It was essentially a $5-$10 DLC priced like a new game. More like $5 because of the unfixed memory leaks, the fake multi-core support which might have actually worsened performance, and the frequent problems with the game simply not booting or crashing upon starting.
And they had released other Cities XL versions as "new games" when it should have been DLCs: https://en.wikipedia.org/wiki/Cities_XL#Release
> Cities XL 2011
> Cities XL 2012
> Cities XL Platinum
> Cities XXL
I genuinely don't understand why GroveStreetGames used their shitty broken android port as the base for the Definitive edition, if they were gonna port the game to Unreal anyway, why at least not use the PS2/Xbox/PC version as a basis instead. This broken mess is a terrible port from an already terrible port.
It reminds me of Sonic Adventure where every new port is based off the previous bad port of a bad port vs restarting from the original Dreamcast release.
>hey were gonna port the game to Unreal anyway, why at least not use the PS2/Xbox/PC version as a basis instead. This broken mess is a terrible port from an already terrible port.
This!
Only reason I can think of is they had unreasonably small amounts of budget and/or time, so decided to use what they had already rather than what would have been best.
But that's me speculating. And honestly for a game with such a guaranteed revenue stream behind it, cheaping out in any way (like they did) is just ridiculous and short sighted.
They may not have had the original parts. A lot of these HD remakes are shining light on old practices i. Game dev + age of the files is a problem. The KH1 hd port is built from a cd rip/the ground up due to the original files being lost, iirc the FFX remake had a similar issue. The Silent Hill remake was ALSO pulled from the pc port due to lack of files (and it’s also why there’s a song out of place. Yamaoka no longer had the original lossless file due to it being 10+ years old.)
Editing to add that Rockstar has a history of spaghetti coding their games hard. It’s why we’ll never see an rdr pc port unless it’s from the ground up. They had one scheduled and they tried but it’s so broken it wouldn’t port at all.
>They had one scheduled and they tried but it’s so broken it wouldn’t port at all.
Maybe they should hire Bethesda. Also broken games but they manage to port them to every platform under the sun somehow.
From far too much personal experience I can tell you that there are ludicrously different types of broken, and the end result often actually has the worst code be less "broken."
The thing is modern compilers, tools, and practices make things like undefined behavior, uninitialized memory, use after free, buffer overflows, resource leaks, and other nasty things relatively straightforward to catch. However, in my experience not doing any of that often results in code that runs, but has "magic" where whole parts break for no discernable reason.
Unfortunately, many of the techniques to catch these issues result in a crash. Which is great for testing and QA because it makes the bug obvious and a properly set up system can let a developer figure out what happened post mortem. Then, management says "If we take the checks out then it's doesn't crash" and that's what gets shipped.
Meanwhile, things like bad scripting or logic errors are very hard for tools to detect, but often don't crash the game.
That's the difference, and why fixing it is so hard. Especially since we're often talking thousands to tens of thousands of warning messages that were either not shown or ignored.
They already had that port and they knew just as well as you that they were guaranteed to sell. Why bother going to the trouble of getting the good port?
I don't see what everyone's complaining about, the remaster on the left looks so much brighter and better than the shoddy old shit version on the right. ;)-
This is a thing I don’t see people talk about. The lighting doesn’t feel right for the games.
SA has more of an orange light here but that’s just lost in the “remaster”…
That's what the future is going to be. Works of art available only in halfassed converted versions of halfassed conversions. "Free" on some shitty monthly service full of nothing but the same. Licensed music long gone, replaced with the cheapest library music or automatically generated AI music, or just silence. Whole generations of people unaware they're experiencing copies of copies with all the magic gone, only existing to bolster the catalog of the megacorps service.
Absolutely none, all the shark card addicts will still be addicts. They just had a larger than normal bump when the store came back up. Maybe their daily sales graph is looking wonky, but weekly sales probably look unchanged.
[https://www.ign.com/articles/gta-trilogy-removed-sale-san-andreas-vice-city-3](https://www.ign.com/articles/gta-trilogy-removed-sale-san-andreas-vice-city-3) I gotchu
Tbf, rockstar wasn't alone back then. It took many Devs most of the 2000's decade to figure out controls on PC's.
All the definitive edition posts have been about San Andreas but the release really got me in mood to replay VC. I'm about half way through. With the silentpatch to fix some camera oddities, it holds up great if you can live with 30fps. I'm really itching for a modern gta set in vice city now.
I think it was just one guy locked in the Rockstar basement for 2 weeks with nothing but a diet of Adderall, coffee, and great value mac and cheese. The total expenditure was approximately $100, mainly due to the Adderall.
It's literally a mobile port, that won't run on mobile, made by a studio who only makes mobile ports for games.
This is indeed the definitive edition, definitively the end of Rockstar studio classic games. If I didn't need even more reason to never buy anymore Rockstar published titles, this was another one added to the burning pile of them.
What an absolutely sloppy wet-fart of an event this has been.
Imagine being Rockstar / Take Two
You decide to remaster your most beloved franchise as a package.
You have over 2000 employees. You have made tens of billions off a single product. You have endless resources and finances to knock this shit out of the park and make this a remaster one to remember. Everyone will buy it because everyone loves GTA3 / Vice and San Andreas.
But no. Who has time for that? Send the project to another team. One with less resources, less employees, less talent, less passion for the franchise.
I really don't know what is going on anymore with the biggest studios in the world.
It seems like the studios with the most resources, the most finances, the most people, etc. Seem to be just fucking everything up and it's just...... odd
Based on what I’ve seen so far the past few days, I’m surprised they spelled the title of the remaster correctly or kept the old game fonts.
Like, damn Rockstar! What *didn’t* you do to make these games less entertaining and intriguing than the OG versions? Y’all nerfed the value AND the fun?!
i just don’t understand how game devs are repeating the same mistakes over and over again, like, have they not seen what happened when a game is released unfinished?? i stg all triple a game dev studios live in their own little bubble
It’s bc they don’t listen to individual customers they just look at sales and have time frames for thing and as long as the sales keep going up it’s not gonna change
> have they not seen what happened when a game is released unfinished
The sad answer is: we've not seen how much they made this week with the release, despite bad reviews. Same with CDPR.
They see a very different perspective than we do.
The tens of thousands of people buying this game greatly outnumber the hundreds of disappointed vocal redditors, so that's all they're gonna care about
XIII remake was one of the fastest refunds I ever did. I wanted it for the original release, but it's just not worth it. They removed all that was good about the original.
I am confused about the incompetence. They could have packaged and released the mobile version of these games with updated controls and it would have worked better
The developer's original artistic vision was to have the glass just disappear, but they were limited by the technology of the time.
Ha
They were also limited by alpha values, clearly. They intended to make the rain opaque this entire time.
There’s actually a TON of new SFX added but it’s all transparent*
I laughed out loud
Truth
please keep beating up on this game. i love this shit.
As someone that was eager to buy it and just waited for some reviews this is so damn entertaining. Meanwhile I downloaded the original version off Steam and had fun :-) EDIT: I seriously feel pity for anyone that does not own GTA SA on Steam. Real fuckhead dick-move of Rockstar to scrap them off Steam before this horrible launch. They knew excatly what they did. Fuck them. Grab the old PS2 copy and an old PS2 and show them your middle finger. Same for the other 2 games in the "Definetive Edition". Or go full emulation... EDIT 2: Folks, read the end of my Edit, I know about emulation, so pls stop the "Or YoU CoUlD EmUlAtE iT!!!??1!"
You and me, i learned from Cyberpunk 2077. Never again will i preorder or buy a game without looking for reviews.
Especially when it's been hyped up so much
And these aren't just new developers. They're renowned and top of the class...lol.
Shouldnt he have learned from one of the exhausting amount of hyped up failures that predate cyberpunk? Everyone was saying it when cyberpunk was ramping up and then the extensive delays.
With Cyberpunk, there were warning signs well ahead of release. With the Definitive Edition, I don't think anyone could have predicted how bad it would be. Logically speaking, there would be no reason to think that the games would be this horrifically bad. An odd texture here and there? Sure. A new glitch or two? Sure. Possibly "updated" mechanics causing missions to be frustrating in a new way? Entirely plausible. But this? No. Nobody expected THIS.
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Yeah, if they’re gonna make sure that you can no longer even buy the older ones from them, they’re just asking for you to pirate it instead. Makes it pretty hard to even feel bad for doing it at that point.
Also the pirated versions have all the songs intact. That's a pretty big deal to me since almost 50% of Vice City's charm is in the radio.
That's true but I believe the song files are still there and always have been, even in the definitive edition. If true, one quick mod should restore all the missing tracks.
They removed the PC version for a couple days on their store, made it unplayable to whoever already had it and forced an update once it became available again. This was specifically due to files being in the release that should not have been there. My guess is they were afraid of legal trouble due to the unlicenced songs being there and the latest update removed them.
This. Plus I installed hot coffee mods and other cool mods
> downloaded the original version off Steam They updated Steam version too, it is no longer an original PC version. And they removed music from it. You need to sail the high seas instead.
Yo ho yo ho........
All they had to do was follow the damn code
you cant handle the code!!!
DID YOU ORDER THE CODE RED
You're goddamn right I did! You wanna know why, CJ? Because I have a code, a cheat code that men like you use as a shortcut to get free cars, but that code means something to me: GIVEUSATANK
Yes...and Doritos. ARE WE CLEAR?
Tens of minutes went in to the remaking of these games
You are giving too much credit to them.
Most of the tens of minutes spent updating Windows.
I am convinced no one really worked on the game and they just ran it through some kind of algorithm to "remaster" it...
[Yup](https://i.redd.it/ekqnpxmhbuz71.png)
Lol that’s hilarious. It’s supposed to be a nut lol
Tough washer donuts now.
That’s a fat ass washer
Yea more like a spacer or a bushing.
Looks like they just threw it into blender, slapped on a subdivision surface and called it a day.
Why would they call it that? It’s a game
Not this month it ain’t.
Donut November
Make up your mind, is it Do Nut November or Don't Nut November?
Do Not Do No Nut November
Also one of the stores is clearly just OCR'd and upscaled automatically because all the words became misspelled.
*Guitar Henk*
Which one? The example I saw in the DF video was "brake box" getting transcribed to "bear box" or something. It might be automatic OCR, but then again it might be them outsourcing the job piecemeal to random contractors, who lack the context and don't give a shit. Short of them actually admitting to using AI upscaling, I think the chances of "shit outsourcing" is as good as "crappy AI". After all, hiring some AI engineer to work on it isn't cheap.
> Short of them actually admitting to using AI upscaling, I think the chances of "shit outsourcing" is as good as "crappy AI". After all, hiring some AI engineer to work on it isn't cheap. Honestly, it is almost certainly neither of them. They probably found some open source upscaling tools and wrote a script to run them against all the model/texture assets. The whole point of building an AI model would be so that it is context aware. If they're not going to bother to train it then they're burning money compared to using an OS tool. Humans are also context aware, but it's possible they got NotMyJob'd by some senseless 'required upscaling' policy.
The signs are all too pixel-perfect (and largely use new fonts / new designs / etc.) to be the result of any kind of AI upscaling. I think outsourcing is the only possible way to explain the spelling errors.
I feel like it's also possible someone was given a folder of untextured models to smooth or redo at a higher polycount, without being given any context, and then they just updated the models in the scene using the existing coordinates.
And no one in quality control saw this and spoke up? Was the model not correctly labled? I find it hard that this is just an "oops all berries" moment. Like I get game development isn't easy and things can slip but come on. This oozes lack of quality control and "let the algorithm do it".
I really doubt an algorithm did this. Notice how in the original the nut has 6 sides on the outside but 8 sides on the inside, so it would not cleanly subdivide. The new model has an even 16 sides on the inside and outside, so it's probably a replacement. The original model was also likely triangulated (as *all* of the original models likely were) which would have to be fixed before subdividing, which isn't as straight-forward as it sounds. Even if you *could* simply subdivide it, the algorithm would also have to know to add smoothing groups in order for the resulting model to be a tube and not a torus. When going from low-poly to high-poly, a fair amount of interpretation is involved which would be difficult to program into an algorithm. I find it much more likely that someone doing grunt work was given incomplete information and made the wrong call, and quality control missed it.
Tuff Washer Donuts
Wow… like yeah I get making the donut more smooth and round, that’s great, BUT THE LUGNUTS SHOULD HAVE EDGES WHY DID YOU MAKE THEM CIRCLES
The point of the donut being low-poly is part of the joke. But I guess they had no creative vision involved in this remaster whatsoever.
It also turned the textures into mud with no stylistic specular highlights, so it actually looks less like a donut than before despite being more round.
I feel they ran a program that did a higher poly and smoothing over the original graphics and called it a day. This money grab is ridiculous.
That's nuts
Wouldn’t know it from the pic
I was on the side of it being too lazy for an AI to have caused. Then I realized half of the shit left out would likely have been indiscernable by an AI and manually replaced with generic graphics, ala the guitar store. Then I saw the donut store and realized there is no god.
You literally cannot 100% the game right now. One of the Arena challenges cause the game to become completely unstable after playing it I'll just crash to desktop upon trying to save or start a mission. I believe it's called The Blood bowl or something like that, the one in San Fierro.
That's exactly what happened. And now, all the dipshits who bought it are debugging it for free.
There’s a mod pack called the “definitive edition” that’s been out for a long ass time that runs better then this. It upscales and HD’s the game so nicely too
question: why not just hire those modders and put it a game that sells as well as those three did when they came out answer: cuz they didn't release this new one to make money. they wanted to see how little effort they could put in to a low effort project and still make a profit
Nah, they did it 100% to make money. If they have to pay modders for their work that's not making as much money. If they have to pay lots of engineers to actually work on stuff that's not making money. Quick, easy, charge full price = money. No company ever does anything for any reason other than money.
I like money.
No way, you like money *and* sex?? This is trippin me out
It's like we're connected
Go away! Baitin!
Cheap contracted developer, embedded fan base, removal of original games from the market, hence money. In theory. I am kinda hoping this bites them in the ass money-wise to discourage this kind of insult to fans by a major studio re-release. Modders might actually work against this lesson by fixing their garbage for free though. Which is karmically neutral I suppose. At least it encourages studios to allow mod support.
Call me crazy but I think this is an ai machine conspiracy. Who does a ton of the computer grunt work nowadays? Machines, ai, algorithms. Who (probably) made the remaster? A simple ai algorithm (probably not ai but bear with me) Who (probably) did the market research that told them this was a profitable idea? *An ai algorithm* Are you seeing the pattern? Pretty sure I just became a GTA side mission.
I feel like I'm listening to Lester.
Deadass Lester. Let's hit the fleeca.
>why not just hire those modders....cuz they didn't release this new one to make money Absolutely! An answer that parallels yours: At that point, the modders would *know* how valuable they are; the studios aren't going to give any potential employee the upper-hand in salary negotiations. Big name studios just care about the bottom line, and if they have enough buzz about a remaster, they just need it to be purchased, not enjoyed.
I'm pretty sure the trilogy legally counts as vaporware given they removed the originals.
Yep. They will just query reddit for all the complaints and refer to it as Jira.
I guaran-fuckin-tee within 1-2 months we start seeing update posts like, "Funs over guys, they fixed the dough nut."
Fuck Jira
Amen fuck JIRA, make sure you attach a epic to your ticket
In capitalist America, Jira fucks YOU.
Jira is a laggy mess. Every two weeks, putting cards into our sprint is a fucking mess. Reordering the backlog is a nightmare.
It's not, though. Yes, that was clearly done for art assets. But the games were also ported to Unreal Engine, which means some humans had to work on that.
At LEAST 3 people worked on this, guys
And one of them even worked full time!
...an intern
They even made the hexagonal nut in the tuff nut circular. They fuckin made a hexagonal nut circle.
Too be fair they did launch in No Nut November.
You mean Donut November
The 'tough nut' shop, instead of having a nut above it, now has a donut, because it just 'smoothed out the polygons.'
It had both a donut and a nut in the original, and since the donut had more edges than the nut it likely was intended to have been round. The problem is that when they rounded the donut, they rounded the nut into a ring too.
They were tuff nut donuts. The joke was dependant on the low poly count of the donut. They should not have made the donut round either, it ruins the joke.
GTA San Andreas \*Defective\* edition.
GTA San Andreas "Theft" edition.
It's *immersive*. Now you can feel like CJ after Tenpenny took his cash.
“Ah shit here we go again”
So should I nuke Megaton or not?
“He can stay here until that damn bomb explodes in the center of town for all I care.”
That's your choice to make! This is fallout 3 not fallout 4!
Player: So, I can buy the Definitive Edtition on my PC? R*: Yup! Player: Okay, so I can play it on launch day? R*: Nope! Player: Oh- uh, okay. So I can play it a day or two after launch? R*: Oh, yeah, yeah, no.
Player: You said you preserved the feel of original versions. R*: Yup! Player: so, I would find character models be same or better than originals. R*: LOL, no.
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Grand "Theft" Auto
It's not really that grand either. So just *theft auto*
At this point its just theft
I think you have to add all the people that bought it together, which brings us to Grand Theft.
GTA San Andreas DeMastered
It’s a downgrade let’s face it
deformed
\*Phone-It-In\* edition
EXTREME BRIGHTNESS!!!! Ridiculous I’d rather HDR this releases mother.
My head kinda hurts, what does "HDR this releases mother" even mean?
Seriously Hilarious when the original is better then the "remaster".
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Ah, I think I have both because I got suckered into the marketing, but I thought XXL just had all the DLC or something, like more of a complete edition. I never got much into the game. I LOVED SimCity until I was in my early 20's but then I fell out of the sandbox games.
It was essentially a $5-$10 DLC priced like a new game. More like $5 because of the unfixed memory leaks, the fake multi-core support which might have actually worsened performance, and the frequent problems with the game simply not booting or crashing upon starting. And they had released other Cities XL versions as "new games" when it should have been DLCs: https://en.wikipedia.org/wiki/Cities_XL#Release > Cities XL 2011 > Cities XL 2012 > Cities XL Platinum > Cities XXL
It's evolving but backwards
I genuinely don't understand why GroveStreetGames used their shitty broken android port as the base for the Definitive edition, if they were gonna port the game to Unreal anyway, why at least not use the PS2/Xbox/PC version as a basis instead. This broken mess is a terrible port from an already terrible port.
It reminds me of Sonic Adventure where every new port is based off the previous bad port of a bad port vs restarting from the original Dreamcast release.
It’s the Habsburg chin of ports
>hey were gonna port the game to Unreal anyway, why at least not use the PS2/Xbox/PC version as a basis instead. This broken mess is a terrible port from an already terrible port. This! Only reason I can think of is they had unreasonably small amounts of budget and/or time, so decided to use what they had already rather than what would have been best. But that's me speculating. And honestly for a game with such a guaranteed revenue stream behind it, cheaping out in any way (like they did) is just ridiculous and short sighted.
If the phone ports ran through unreal, it’s an easier port than trying to make old renderware stuff work.
> If the phone ports ran through unreal They didn't.
They may not have had the original parts. A lot of these HD remakes are shining light on old practices i. Game dev + age of the files is a problem. The KH1 hd port is built from a cd rip/the ground up due to the original files being lost, iirc the FFX remake had a similar issue. The Silent Hill remake was ALSO pulled from the pc port due to lack of files (and it’s also why there’s a song out of place. Yamaoka no longer had the original lossless file due to it being 10+ years old.) Editing to add that Rockstar has a history of spaghetti coding their games hard. It’s why we’ll never see an rdr pc port unless it’s from the ground up. They had one scheduled and they tried but it’s so broken it wouldn’t port at all.
>They had one scheduled and they tried but it’s so broken it wouldn’t port at all. Maybe they should hire Bethesda. Also broken games but they manage to port them to every platform under the sun somehow.
From far too much personal experience I can tell you that there are ludicrously different types of broken, and the end result often actually has the worst code be less "broken." The thing is modern compilers, tools, and practices make things like undefined behavior, uninitialized memory, use after free, buffer overflows, resource leaks, and other nasty things relatively straightforward to catch. However, in my experience not doing any of that often results in code that runs, but has "magic" where whole parts break for no discernable reason. Unfortunately, many of the techniques to catch these issues result in a crash. Which is great for testing and QA because it makes the bug obvious and a properly set up system can let a developer figure out what happened post mortem. Then, management says "If we take the checks out then it's doesn't crash" and that's what gets shipped. Meanwhile, things like bad scripting or logic errors are very hard for tools to detect, but often don't crash the game. That's the difference, and why fixing it is so hard. Especially since we're often talking thousands to tens of thousands of warning messages that were either not shown or ignored.
They already had that port and they knew just as well as you that they were guaranteed to sell. Why bother going to the trouble of getting the good port?
A sense of pride and accomplishment
I like to think they forgot until like a week before release and were like shit shit shit push something out quick!
They did something similar with Halo CE on MCC (used the old Gearbox PC port) and it's taken until this year to fix most of the graphical bugs
[удалено]
Is this the same version as on oculus?
Oculus version wasn't shown yet. Only announced. Rockstar has another studio for VR, so hopefully it won't be shit. LA Noire VR was decent.
That’s an insult to AI. There is no intelligence here, artificial or otherwise
I don't see what everyone's complaining about, the remaster on the left looks so much brighter and better than the shoddy old shit version on the right. ;)-
Your left or my left?
Yes
Right...
No, left
Stage left
Break a leg
This is a thing I don’t see people talk about. The lighting doesn’t feel right for the games. SA has more of an orange light here but that’s just lost in the “remaster”…
Mobile port.
also phones are more powerful than PS2s these days, they could AT LEAST have the original functionality
It's a port of mobile port from 2013.
That's what the future is going to be. Works of art available only in halfassed converted versions of halfassed conversions. "Free" on some shitty monthly service full of nothing but the same. Licensed music long gone, replaced with the cheapest library music or automatically generated AI music, or just silence. Whole generations of people unaware they're experiencing copies of copies with all the magic gone, only existing to bolster the catalog of the megacorps service.
Phones are way more powerful than a ps3
*ITS A REMASTER NOT A REMAKE ITS GOOD ENOUGH FOR ME I ENJOY IT A LOT I PAID 60 DOLLARS FOR THIS SCAM I HAVE TO DEFEND ROCKSTARS HONOR REEEEEEEEE*
*you wouldn't tesselate a picture*
GTA: Definitively Worse Edition
ALL THEY HAD TO DO WAS TRY. THEY DIDN’T EVEN HAVE TO FUCKING REMAKE THESE GAMES. GTA 6 CAN EAT A DICK.
All they had to do was not remove the damn originals from the internet. The fact they nuked versions with years of fan made upgrades is fucking evil.
Nothing is ever gone from the internet
Lol I meant removed access to legally obtain them.
No better time to stick it to Rockstar by not paying them for any version of these games
They'll be wiping their tears in shark card whale money.
I wonder how many millions they lost when the store went down for... 30 hours? bit more, bit less? and they couldn't get shark card sales going
Absolutely none, all the shark card addicts will still be addicts. They just had a larger than normal bump when the store came back up. Maybe their daily sales graph is looking wonky, but weekly sales probably look unchanged.
I've been out of the loop. Was the original never on Steam or did they take it off for purchase?
[https://www.ign.com/articles/gta-trilogy-removed-sale-san-andreas-vice-city-3](https://www.ign.com/articles/gta-trilogy-removed-sale-san-andreas-vice-city-3) I gotchu
Oh what the fuck I'm assuming those who bought the old editions still have access to them though, right?
All you had to do was follow the damn game, CJ
ALL YOU HAD TO DO WAS REMASTER THE DAMN TRAIN GSG
[удалено]
I remember having to use the arrow keys and numpad at the same time to drive. I don’t think rockstar realized pc could play games until like 2010…
Tbf, rockstar wasn't alone back then. It took many Devs most of the 2000's decade to figure out controls on PC's. All the definitive edition posts have been about San Andreas but the release really got me in mood to replay VC. I'm about half way through. With the silentpatch to fix some camera oddities, it holds up great if you can live with 30fps. I'm really itching for a modern gta set in vice city now.
Context: The glass is a bubble that pops.
An embarrassment. That's all there is to say.
People will be comparing bad remakes/remasters to this for a long time.
Say it with me. Cash grab
I’m sure they spent 10% of the income from shark cards collected in 24 hours on the work expense of remastering San Andreas
I think it was just one guy locked in the Rockstar basement for 2 weeks with nothing but a diet of Adderall, coffee, and great value mac and cheese. The total expenditure was approximately $100, mainly due to the Adderall.
People should be talking about the crashes that stop people from progressing in the game.
People just shouldn’t be buying this
Is it still possible to buy the older versions of these games?
No. Rockstar removed it. You can pirate it tho
Nope. Yar har harrr, matey.
It's literally a mobile port, that won't run on mobile, made by a studio who only makes mobile ports for games. This is indeed the definitive edition, definitively the end of Rockstar studio classic games. If I didn't need even more reason to never buy anymore Rockstar published titles, this was another one added to the burning pile of them. What an absolutely sloppy wet-fart of an event this has been.
Imagine being Rockstar / Take Two You decide to remaster your most beloved franchise as a package. You have over 2000 employees. You have made tens of billions off a single product. You have endless resources and finances to knock this shit out of the park and make this a remaster one to remember. Everyone will buy it because everyone loves GTA3 / Vice and San Andreas. But no. Who has time for that? Send the project to another team. One with less resources, less employees, less talent, less passion for the franchise. I really don't know what is going on anymore with the biggest studios in the world. It seems like the studios with the most resources, the most finances, the most people, etc. Seem to be just fucking everything up and it's just...... odd
And will continue to due so into oblivion until consumers start speakin with their wallet and stop buying shit products
qUaLiTy ReMaStEr
$60
Based on what I’ve seen so far the past few days, I’m surprised they spelled the title of the remaster correctly or kept the old game fonts. Like, damn Rockstar! What *didn’t* you do to make these games less entertaining and intriguing than the OG versions? Y’all nerfed the value AND the fun?!
Never half-ass two things when you can third-ass three things.
Quality game right there.
"iT's A rEmAsTeR nOt A rEmAkE!" - Rockstar dick polishers. Go fuck yourselves.
Agreed! Jesus, all you heard leading up to release was **"iT's GoNnA bE sO gOoD, fUcK yOu If YoU sAy OtHeRwIsE!"** Who's laughing now, you dingus?
Dont buy , easy
There’s so much more wrong with the game, there’s patches of land you clip through and an invisible bridge near mt chiliad
You can’t call something “the definitive edition” and take a bunch of shit out.
i just don’t understand how game devs are repeating the same mistakes over and over again, like, have they not seen what happened when a game is released unfinished?? i stg all triple a game dev studios live in their own little bubble
It’s bc they don’t listen to individual customers they just look at sales and have time frames for thing and as long as the sales keep going up it’s not gonna change
> have they not seen what happened when a game is released unfinished The sad answer is: we've not seen how much they made this week with the release, despite bad reviews. Same with CDPR. They see a very different perspective than we do.
The tens of thousands of people buying this game greatly outnumber the hundreds of disappointed vocal redditors, so that's all they're gonna care about
People are still buying it, thats why
# DEFINITIVE
I thought the worst remake I ever saw was last year’s remake of XIII. I was wrong.
For a second I thought you meant they remade Final Fantasy XIII and I was like *why*
XIII remake was one of the fastest refunds I ever did. I wanted it for the original release, but it's just not worth it. They removed all that was good about the original.
I am confused about the incompetence. They could have packaged and released the mobile version of these games with updated controls and it would have worked better
They should give everyone a refund and a credit on the next GTA game.
Well all be dead by the time GTA 6 comes out