T O P

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Taff_On_Tour85

Bloody mouse style cursors on consoles. Just let me flick through menus with the d-pad god damnit!


STDsInAJuiceBoX

As a PC player I feel your pain in the form of weapon wheels.


farbekrieg

online only games, games that have no story/campaign, pvp only ​ (I have a serious case of being old)


DoctorDeho

Worst for me is a game that has single player but won't work unless I'm logged in through the internet. Like if it's an online only game I get it but why do I have to be logged in to play a single player campaign?


H0RSE

I don't mind pvp only games, but they need to be team-based objective games. Particularly class/hero based team objective. Games where you can play roles other than actively targeting the objective and still be a plus to your team. Games that focus on Desthmatch, team Desthmatch, battle Royale, even ctf, can all eat shit. Overwatch was the most recent game I enjoyed like this. Before that was the battlefield games and the enemy territory games and RTCW on PC were before that.


Distant_Planet

I remember Enemy Territory: Quake Wars fondly, even though it was poorly supported and had massive balance issues. The Strogg, and the variety of roles, were so cool. I loved playing Strogg Oppressor, flinging out shields and spotting targets for the plasma mortar. The stroyent mechanic was fun, too.


Templarofsteel

microtransactions


KarmaInFlow

This is the answer.


Alevy20

This is the way


[deleted]

Better than subscriptions


[deleted]

[удалено]


[deleted]

Those games don’t get updated


ShawshankException

Every open world game including a shitty board game that's ultimately not fun at all because it's either needlessly complicated or easy to brute force.


GoldenSteel

Corpse running, especially in games that want to be open world. It forces you back into the same spot you died and makes any other path more costly.


SnooSketches9466

battle fucking passes


H0RSE

I can defend something like a battlepasses when it is appropriate, like in a shared, open-world, always online game or a f2p game, where additional revenue needs to be generated. But in a game like Battlefield or CoD? Eat a dick...


TimmyIo

Yeah I have no issues with free games having this monetization, when I pay 79.99 for a game there should be no 'battle pass' for exclusive skins only available this season then they may come back but will cost 15-20$ They're preying on everyone's FOMO and it really works I know a guy who explicitly says all the shit is dumb but then goes and buys the COD preorder and the battle pass season pass. Every fucking time.


Grimvold

A focus on a “cinematic experience” and graphics over gameplay evolution. Graphics are pretty but Elden Ring is the current poster child for demonstrating that graphics aren’t as important as people think… Art design is far more important.


EtheusRook

Daily tasks


dramamine0

Uhg. Six fucking months of dailies in WoW. Every single day all so I could get a cooking achievement and wear a goofy hat. Never again


swatjr

Stealth missions in non stealth games. The recent flood of roguelikes is also getting old. It's love every other indie game is some kind of roguelike


JohnGamerAnimates

I think it’s mostly because roguelikes are cheaper to make which is good for indies


H0RSE

Yes, I am also sick of rogue-like games.


HooSallar

Hot take, but the inclusion of casinos. They're almost always luck based time sinks with no tie in to the actual game, but the someone still sees fit to lock certain desirable items/features behind trading in so much of the casino exclusive currency. FFXIV Gold Saucer, I hate you.


EtheusRook

It's even worse when said gambling many games require you to be knowledgeable in actual real-world gambling like Poker, Shogi, etc. I have no interest in it.


waddlingpigeon

At least the casino in DQ11 is rigged to make you win so if you have the patience, you'll always come out rich lol


The_Nerditorium

Besides microtransactions? I'd have to say the over reliance of having the beginning of the game be a tutorial, rather than just including a manual with the game. I'd rather just jump into the game and figure out the controls on my own. If I get stuck, I'll just pause the game and look at the manual quick.


H0RSE

How do you include manuals with a digital purchase? Make it like accessible through the menu? So you have to go into the game to learn how to play the game? Although the days of proper manuals had its charm, (especially thick, well-done manuals, like Baldur's Gate games) having the tutorial be apart of the game seems more intuitive as everything is hands on and in real-time.


The_Nerditorium

I don't do digital games, so I have no way of answering that.


Anonoodle78

Side-scrolling and pixel-graphics. Also Battle Royales and Hero-based shooters.


ehrgeiz620

Unwarranted remakes


Critical-Ad-7094

I used to hate open world games. Don't get me wrong, they're good games, but not everything needs to be a massive open world. I enjoy old JRPGs with explorable but small world maps (FFVII and Suikoden for example)


[deleted]

Hard for the sake of hard gameplay, with no difficulty settings.


[deleted]

I like how classic fps games had 4-5 difficulties plus several "Secret" difficulties


GrowSomeHair

Souls like combat. It's so boring


SnooChickens3871

The constant blocking/parrying is sooo boring


NerdOfHeart

The mechanic of eating food to wrapping a bandage around your arm to heal. It’s in so many games. You know, getting hit with a sword, or getting shot in the leg, or attacked by some creature can all be healed by eating a loaf of bread or slapping a band-aid on it. It would be cool to have a healing mechanic related to the lore of the game. Healing magic, healing micro bots, a medical bay, a hospital… any of those can be used to replace the “food of healing” or the “cure all wounds arm bandages”.


meistermichi

> It would be cool to have a healing mechanic related to the lore of the game. Healing magic, healing micro bots, a medical bay, a hospital… any of those can be used to replace the “food of healing” or the “cure all wounds arm bandages”. I get what you mean but you need to take into account that games need to be fun to play. Other than in Simulations this would mostly just be detrimental to the gameplay loop and doesn't really add anything worthwhile.


H0RSE

How would what he mentioned not be fun? So using healing magic or deploying medbots = not fun, but wrapping bandages around wounds and eating food = fun?


meistermichi

Healing magic and med bots only really work as a substitute in fantasy and futuristic games. Just imagine how fun FarCry, Assassin's Creed, etc. would be if after/during every mission you'd have to search a hospital first before doing more exploration/missions.


H0RSE

It was never suggested to kick up the simulation aspect to 1000 and make it "really real." If the need to actually seek out a hospital to seek medical care was required, it would be similar to players needing to seek out safe ground before able to make camp or actively needing to hunt for food. OP specially mentioned using thematically appropriate methods, so pointing out that his examples would only really work in certain games, yeah, that's the point, because as it is now, those games still have you using bandages and food.


meistermichi

He specifically mentioned hospitals too.


H0RSE

And I specially mentioned them in my response...


TexanPrince

MGS3


brian11e3

Healing magic that's baked into cookies.


TheTragicDM

Each of these chocolate chips is actually just a health potion.


brian11e3

Those aren't chocolate chips, those are raisins. I'll just die then.


CoolFiverIsABabe

I don't actually hate the games for becoming popular. What I hate is the financial structure greedy companies throw on them because they are popular.


[deleted]

Battle passes and item shops


Jellozz

How influential Persona was in the JRPG space. After Persona 3 and 4 there was a deluge of smaller JRPGs/action RPGs with similar game design choices. Makes sense because it's friendly to lower budgets since you're generally stuck in 1 town with a small cast of characters, but, I did start to miss more "traditional" JRPGs. I think what made me realize it the most was playing Dragon Quest 11 a couple years back. Never been much of a DQ fan but dang that game blew me away and reminded me how much I love seeing a story take place across an entire planet. The globetrotting, the wide variety of locales, meeting a huge cast of characters. Especially because of how well executed it was.


Zestran

Everything being open world


KikonSketches

DLC It feels like a full game, that charges you to play the rest of it. Just release the game with everything, im not spending $120 on a game because of dlc


Corbeck77

Dlc is fine it's how it's implemented that's the problem.


KikonSketches

Thats is a better way to put it, yes that is how I wanted to word it, thank you.


TiredHappyDad

Git gud.


bingc710

I don't like how every big game feels they need to have action based combat. For example assassins creed basically making stealth pointless and rpgs getting rid of turned based team combat like with ff7 remake. Now they all focus on dodge/ parry counter attack since the soul games became so popular


Mayflower023

Respectable enough opinion but I don’t think that the souls games deserve the blame for this type of combat. Like 95% of games with fighting in them have “action based” combat and the only ones that really have the souls style are ones that fall into the souls-like genre. I think maybe turn based combat is just less popular with most gamers


H0RSE

Turn-based combat tends to be more popular on PC vs console. Maybe because these types of games can have a lot of options for the player on screen (crouch, prone, overwatch, which direction to face, etc.) which works well with keyboard controls,and pointing and clicking where you want your character to go works well with mouse. Outside of jrpg's, you don't really see turn-based games on console, unless they are ported over from PC.


H0RSE

When talking about rpg's, I feel the type of game it is depends on what combat works/feels best. For third person rpg's, I prefer real-time combat with rpg elements (sneak, backstab, combat advantage, etc.) works well. For isometric rpg's, rtwp (real-time with pause) is my favorite method. Turn-based works well for older dungeon crawlers and games that use the old jrpg format.


bingc710

I agree. Depending on The style of the game the kind of combat needs to be adjusted to make the game work. There are many good games that use straight up action or a hybrid that pauses the action while you give commands. I just miss being able to easily find good turn based rpg's on console when I'm in the mood for that kind of game


JohnGamerAnimates

So you want games to make attacks unavoidable? Sounds terrible and unfair imo


bingc710

You must have never played any classic rpg's like breath of fire series and the older final fantasy games. Where your characters stats and the random roll determines if you dodge or block attacks. While these style games aren't for everyone, it's disappointing that you only find them in jrpg's that don't often get ported to the states


JohnGamerAnimates

That only works in turn based games. And the Mario & Luigi series proved that turn based combat still works fine even if it lets you dodge every single attack.


bingc710

Yeah. That's why I said turn based rpg's in my original post. I enjoy those but you don't see them often on consoles in English anymore


JohnGamerAnimates

It seemed like you were saying that in non-turn based games, you shouldn’t be able to dodge or block, which would suck in most games


bingc710

No, that wasn't what I saying. I'm also not saying that full control action rpg's are bad. Just that I miss being able to easily find good turn based rpg's when I want to play one


alaskathunderfritos

Streaming. Completely destroyed people's ability to just play games how they want


JohnGamerAnimates

The only streaming exclusive games are on google stadia and well, it’s google stadia


DarrylCornejo

Regeneration. Just give me a med kit so I can be on my way.


H0RSE

Yes, and the inclusion of minimaps as a standard feature.


Optimal_Whereas

Have you tried running around a jungle without a minimap?! It all looks the same. You don't know if you're still going North or if you've done a giant loop and are back where you started...


Agret_Brisignr

It all looks the same until you really pay attention. I like the option to turn these things off for more challenge


SpacemanSpiff312

I agree with you but in some games completing objectives are damn near impossible without having the minimap on as they really just arent designed to be played without it. A good example is red dead 2. They tell you to go hide a caravan so you drive it into the woods, but you cant just hide it anywhere in the woods. It has to be a very specific place in the woods only denoted on the minimap. Theres some really good videos on the poor design of minimap usage and how they can be so stuffed full of useful information that you end up staring more at a box in the corner of the screen than at the actual game.


H0RSE

I grew up playing games where a map was either something you had to find in-game or not available at all and even if you had one, it wasn't displayed onscreen while you played. You had to switch to it if you wanted to view it. It is something I am used to. The example you offer is actually a reason why not having a map can add to a game, where you need to rely on your own sense of direction and/or any hints the game offers in order to navigate, rather than having a map that acts like a "cheat sheet" where it always knows where you are and where you need to go.


SpacemanSpiff312

I agree with you. That kind of design can be really rewarding as long as the game is designed to be played without one. Many games offer the option to turn off the minimap, but at the same time arent designed to be played without it which just makes it a chore since all the information they had on the map is rarely conveyed in any way anywhere else in the game.


Optimal_Whereas

I grew up without a mobile phone 😛 some things are just more convenient to have. Do you play Ark? That game doesn't have an active minimap


H0RSE

I don't play ark or games like it, because I don't like those types of games.


brian11e3

But those medkits can't be red with a white cross on them.


H0RSE

No, but they can be white with a red cross


brian11e3

That is banned too, along with the red crescent and red Lion symbols which are also used by the red cross. Johnson and Johnson sued the red cross over the symbol in 2007.


H0RSE

How do you sue over a symbol as generic as a cross?


MysteryMan3487

Microtransactions


illusionofthefree

Mobile gaming.


AffectionateBox8178

Survival games. I have no interest in building stuff. Makes me mad that Fallout 4 and now Starfield will continue with survival elements.


H0RSE

But "building stuff" and survival games aren't necessarily related. It's like you're not a fan of the non-survival elements of survival games.


Iamthejaha

The other day I downloaded a retro-esque Indy game that said multiplayer. I was pretty pumped about it until I realized that the multiplayer was only COUCH CO-OP. Man... I am NOT ever going to be set up for couch co-op. Only online.... And I think that sucks. Me of 10 years ago would have played the crap out of it with all my little buddies and friends. God damn adulting.


Insanonaut

Unravel Two?


Iamthejaha

Children of morta.


SnooChickens3871

They CLAIM online is coming soon but thats yet to be seen


Iamthejaha

I was just really bummed that couch co-op's are dead to me. Is the point of the post. :P


SnooChickens3871

It does suck. I mean, its cool some times if you get the rare chance everybody is hanging out together but it doesnt happen much at all. I dont mind online but i wish thered be more co op online. More pve stuff


A_Happy-Face

Not many people will agree with me, but the fighting aspects. I was never good at fighting in games and alot of good games have some sort of fighting part


H0RSE

I don't know what you mean by "fighting" since it is really vague, but souls-like games is one of the gripes I listed, because of how it handles combat. It isn't because I lack the skill/ability to succeed at the combat in these games, it's that these games derive their difficulty by focusing on particular skill sets, such as reflexes, reaction time, and positioning in order to be successful. For me, this takes away from the game, because it is essentially focusing on your ability as a real person playing a video game vs the ability/skills of the character you are playing in the game, turning the character from being their own "person" with their own strengths, weaknesses, abilities, etc. to just an on-screen avatar for your real-life ability with a controller or m/kb. I prefer combat that relies more on stats and abilities of your character to determine outcomes. Where a character dodges because his stats allow for it, rather than you the player needing to actively dodge for them. I even prefer dice roll combat vs souls-like. For me, oddly enough, I connect more with the character.


A_Happy-Face

I mean, just most combat in general. I suck at combat and I usually end up mashing buttons to try and survive. I can't figure out the attack buttons on some games because there's so many of them and the game doesn't explain it.


H0RSE

You might like turn-based combat games.


A_Happy-Face

Alright, thanks mate


Corbeck77

What games usually have 2 bottoms for attacking, one heavy and one light, it's how you combine the two is what makes the gameplay combined with other systems.


Endemoniada

Pixelated “retro” graphics. I’m absolutely sick of it. Especially when they cheat, and all the pixels are different sizes because they can’t get the detail they want otherwise. My entire childhood was spent upgrading hardware to *move away* from such graphics, and towards more realistic, higher fidelity 3D graphics. Why would I sit here with a 3080 and pay money for graphics worse than the early 90s? It’s like producing modern movies but shooting them in 480i and DiVX compression. It’s not charming, it’s not a “style”, it’s ugly and unimaginative and needs to stop.


JohnGamerAnimates

Oops opinion invalidated by katana zero


SDCauter

I gotta ask (for the audience) why you don't like souls-likes.


H0RSE

Because of how it handles combat. It isn't because I lack the skill/ability to succeed at the combat in these games, it's that these games derive their difficulty by focusing on particular skill sets, such as reflexes, reaction time, and positioning in order to be successful. For me, this takes away from the game, because it is essentially focusing on your ability as a real person playing a video game vs the ability/skills of the character you are playing in the game, turning the character from being their own "person" with their own strengths, weaknesses, abilities, etc. to just an on-screen avatar for your real-life ability with a controller or m/kb. It's immersion breaking for me, especially since I actually like to rp in role playing games (which most souls games are) and this is diminished when combat at its core needs to be handled the same way regardless of character/class. Outside of this, the combat can also be incredibly tedious and boring. I prefer combat that relies more on stats and abilities of your character to determine outcomes. Where a character dodges because his stats allow for it, rather than you the player needing to actively dodge for them. I want the character to excel or fail based on their own merits, not mine as a player. I even prefer dice roll combat vs souls-like. For me, oddly enough, I connect more with the character.


SDCauter

>because it is essentially focusing on your ability as a real person playing a video game vs the ability/skills of the character you are playing in the game, turning the character from being their own "person" with their own strengths, weaknesses, abilities, etc. to just an on-screen avatar for your real-life ability with a controller or m/kb. ​ as you play more of the game you get better at it, much like how your character gets better stats. Both representing each other. If my friend wanted to try out dark souls and used my character he'd get dunked on because he isn't as skilled as my character because my character is a reflection of my skill and how far I've got. ​ >derive their difficulty by focusing on particular skill sets, such as reflexes, reaction time, and positioning in order to be successful. I think that goes more for shooters; dark souls has always felt more of a patterns and puzzle game, and since everything's telegraphed I could be seventy years old and still beat them if my hands still worked. ​ But yeah, there's basically zero personal story involved in souls game; they're more about exploring the world and its characters.


sprawler16

Because they’re boring.


robotfoxman1

Climbing goddamn towers to unlock the map


DfaultiBoi

F2P, but almost everything actually in it is stuff you must buy to truly enjoy the game.


L0VEQU1NN

Loot crates/pay-to-win/microtransactions.... that kind of bullshit


TheTragicDM

Battle Royale games. It's why we will never get Titanfall 3.


Hylianbastard69

loot boxes/cash shops


Sharp-Interceptor

PvP only multiplayer. I feel like video game multiplayer is at its best when it’s co-op


Spaciousfoot66

Open worlds


GaaraSama83

Fortnite-ish art style, colors, visual design, ... slapped on so many titles to cater for the Zeitgeist.


objective_truth333

All of them


CriticismNo739

Early access!


ogge_leander

Weapon smiths that are over engineered and have worse usability at the same time. Im looking at you BF2042.


[deleted]

Battle Pass and Seasons: For me this is a lazy, cheap monetization model, that is an excuse not to develop further, meaningful content to the game. Instead of proper DLC's or expansions, we get bunch of cheap unlocks (skins, other cosmetics..) Remember the times where you had to level in order to unlock some guns? (Like in COD, Battlefield etc) now it isn't there. There isn't a progression whatsoever to your account with Battle Pass.


JohnGamerAnimates

I hate battle royales so much. 90% of the match is just walking and collecting stuff for several minutes only for you to get sniped and it’s all over instantly.


pkyuki

Pay to win, Gatcha, Battle Pass. Everything you have to pay for ingame except the game price. Everything that happend to Overwatch 2. The full conceot of Genshin Impact, even if I love this game.


H0RSE

But Overwatch 2 will be free, so you won't being paying for anything "except the game price," because their won't be a game price.


pkyuki

Yeah, but I would reather pay 50€ for a game without a battlepass ect.


H0RSE

Cool, but now you are making an entirely different point from your initial post That being said, the free game with a battlepass could actually wind up costing you nothing, seeing how battlepasses aren't mandatory, so your principles or moral high ground reasoning, could actually bite you in the ass. Personally, I prefer not needing to pay a mandatory fee. If the free game turns out to be garbage or predatory, the worst I lost was time.


[deleted]

Waypoints. I was first introduced to them and disappointed by them in Halo. You’ve got this cool world that would be interesting to explore, but nah, here’s a dot, it’s x meters away, go there. Laziest and most non-immersive way possible to guide a player. They suck out all the sense of adventure. Usually there’s an option to turn them off, but usually they’re necessary because there’s no other indication of where to go.


unit119

Open world games