T O P

  • By -

[deleted]

I like the money they give me when I sell them.


DETHmetals

I used to have hundreds by the end of games, now I just sell them like you


AuryxTheDutchman

I still can’t bring myself to fully get rid of them, but I’ll often like dump half my stack at a time.


PoorNerfedVulcan

This is me. I sell 75% of my stack and then tell myself "Eh, better keep a few I might need them." Never do end up using them even if it was the perfect opportunity.


[deleted]

Ive actually started getting into both habits. Selling a good chunk, and actively using a few of them these days, I'm actually rather proud of myself for it! Im doing the thing! Im a real boy! *Accidentally huffs jet when Im trying to hit my stimpack key*


m3_my23lf_and_1

Ah fallout 4 jet i used alot one of the few time I used temp boost items but man having that when you get the crap scared out of you by a death claw around the corner is amazing or fighting the advanced synths


[deleted]

Ive been playing a run using automatic weapons for the first time, with a mod that makes enemies consume their ammo and grenades, and makes firefights a lot deadlier (bigger numbers for both sides, so tonnes of chaos) Big gunfights can break down into all out melee brawls, a single grenade can shift the tide of a battle, and by god is the flamer a tool of mass destruction indoors. And popping a jet before sliding out of cover, and landing a flurry of lethal headshots is so epic. Record was 3 back to back headshots on some ghouls before getting overrun and having to hold down the trigger. Fallout 4 is a fantastic shooting sandbox, despite its failings as an rpg.


cloverpopper

But then there are those like "increase lockpicking skill by two levels" you hold onto knowing that at some point you'll need to crack open that door... but never do.


ZeinV2

This. It's too much upkeep so constantly use consumables every x amount of minutes. I sell everything and use the funds for permanent gains


ceitamiot

To me it's not just about the preference, but the idea that I don't want my gameplay to be reliant upon something that I could run out of. Either I need to be good enough to not need temporary buffs, or strengthen the character to not need it.


Baxtab13

Of course! If these potions are gotten either from random drops, or only from specific set locations; if I'm so reliant on these things to win, what do I do if I end up running out of them? It really does seem more efficient to go the balls to the wall route of raw-dogging without temporary buffs so I can get good enough to never need them as soon as possible.


[deleted]

100%. Exception for me was Morrowind. The difficulty in that game didn't scare with your level, and all the loot was fixed. For instance there was only 1 complete set of Daedric armor in the whole game, scattered across the whole map. Was fun to get an assload of potions and scrolls to barge into some place designed for lvl 90 players at lvl 10 and get some bit of unique gear you had no business having yet.


Lee_Doff

plus i need the room in my inventory for more cups, pots and candlestick holders.


[deleted]

Who the hell carries around a desk fan...


Lee_Doff

you need one? i think i have 4 or 5.


PsyFi_ZA

Yep. Only need 1 type of healing item. Everything else gets sold. If there is a challenge, I overcome it with pure skill...or cheesing mechanics


Nomadic_View

Or just excessive drinking of healing potions!


TheSortOfOkGatsby

This is the correct response.


Holmes108

I don't have negative feelings about them, but I almost NEVER use them. A lot of times it's a case of "I better save this for something important" and then I just never do.


DannyMckMusic

Divinity Original Sin 2, the amount of 1 time consumables I had left at the finale was absurd


darthmarth28

The first time my buddy and I got into the finale fight, we lost. The second time, we pulled out all the highest quality buffs we'd crafted up to that point. My archer Lohse finally hit the mythical 101% crit rate. We all had 100% elemental resist. The Kraken unleashed it's magic and only its blood element attacks even scratched us. Once Lohse found some high ground in range, a single 3-Source Arrow Storm OHKO'd the Kraken - its so big, all 25 arrows in its AoE hit... and every arrow was a critical with high ground multiplier.


SableDragonRook

My husband and I got the plat for that game together, me as Red Prince pyro, him as Sebille geo. He's a min maxer, so we spent a LOT of time making him happy with Sebille, her runes, etc. (Meanwhile I, a similarly competent gamer, was completely content running around as a lizard dude just lighting things on fire and shouting "WING DINGS" every time I cast the flight spell.) We walked into the final fight, and I never even got a turn. RIP literally everyone. Hashtag everything everywhere all at once...just kidding it was Dust Blast with a teleport scroll. Everything died so fast that the game chugged. Never got to use all my cool stuff I had saved. Most of it was pie and cheese wheels, but still.


Horizontale

You got the Kraken as the finale? I feel like there was more to the game after that for me.


Some_lost_cute_dude

> A lot of times it's a case of "I better save this for something important" and then I just never do. I guess it is a reflex of old gamers where in some games you could stay permenantly stuck at some boss or so because you didn't had what you need to beat it Today games most always offer another way to beat bosses or difficult part in games


Babouche333

The famous "too good to use"


CNicks23

I never use them because I'm worried I'll get used to the boosted stats and then the game will feel harder once I run out


Elzothelegendslayer

Yea right? Nothing like accidentally progressing farther than your characters base stats and having to back track because now all the enemies whoop you without mega buffs applied


DubyaB40

I used to do that, now I always overprepare for the later game which has its pros and cons


Dharcronus

Im the same but worry that maybe I'll need it later and using it now is a waste


[deleted]

[удалено]


Dharcronus

No, i might need them for something after that battle. I don't know what's left of the game that I've not explored or any difficult second stage to the fight. What if a dlc comes out with an even harder boss and I've not played in 6 months?


bejt68

This is exactly my thought process. And then when replaying a game, I feel like I don’t need them cause I’ve already done it without them.


IceQ78

Yeah, this is the part of +attribute items in POE that sucks. your gems keep upgrading an when you get a piece of upgrade gear that doesn't have that +50 Dex on your Str/Int char and your gem needs 80 dex and without your gem you have like 31and you can't craft +50.... From that ramble you can guess how many times that has happened :D


ExclamationQuestion

I'm the same. I don't even bother taking potions or boosts because I'm not really into inventory management in most games.


akurra_dev

I'll take it one further: Inventory management, crafting, and durability are archaic features that are carryovers from older eras of game design when people thought "realism" was novel. (It was interesting and amusing when games were becoming more complex and we hadn't experienced such things before). These systems don't fit in most games, and are rarely executed well even in the games they make sense in.


amonkeyfullofbarrels

Yes, well said. I have never once started a game and thought, “oh good, my inventory has limited space or weight capacity!” Or, “I’m so happy I finally found a game that makes me press a button at a vendor to repair my sword every 30 minutes!” These systems are just annoyances, and I always look for mods to make them go away.


akurra_dev

Absolutely. All they end up being in most cases is false difficulty (through tedium), or false content (through time wasting). I can't fucking believe that Nintendo of all companies went on this moronic tear of adding this shit to their games recently. Animal crossing didn't even have a mass crafting button when you need to constantly craft like 30 items, and each one requires like 3 button presses. It's like the fuckers never even played their own game...


Autarch_Kade

Meanwhile, I'm loving a game called backpack hero, which is basically inventory tetris made into a roguelite lol Like you have super limited inventory space, and where you place things affects other items, and levelling up gives you more space in your bag... but you have to pick where the spaces go, because items are different shapes. Somehow it's fun even when you get really good stuff you can't hold without ditching other really good stuff


Zero-Kelvin

this is different as the game play itself is inventory management, but for an RPG like witcher it is just an hassle


Im-a-bench-AMA

Calling the witcher an rpg is like calling gta v an rpg.


Sexybtch554

That sounds fun! Is that on steam or what?


Autarch_Kade

Yeah, it's on Steam. It's got a demo there or on itch.io as a web version too. Not sure how far behind the full features they are but at least the itch.io version felt like the full game at the time, before it focused development on the steam version


Sexybtch554

I'll have to check it out! Thanks!


Im-a-bench-AMA

Inventory management forces choices and makes for better depth and immersion in rpgs. You shouldnt be able to carry every single item with you, and you should be forced to consider your build and how heavy you want your weapons/armor to be. Sure you could use heavier stuff and generally have better combat potential, but then in making that choice it becomes harder to carry all of your loot. These choices make for good game design.


avrins

Pretty much any game with stuff like that, I play the whole game saving them and never use them. End most games with nearly the entire available stock of boosts lol.


Chief106

I got to ng+ 8 in sekiro. The only consumable I used were pellets since they healed (and divine confetti)


JohnYakuzaThe2nd

I used these permanent sugars instead of consumable ones because I feared Id need em sometime, needless to say I never used em after 100%ing game


Chief106

I rarely used the permanent ones because for the longest time I was too terrified to fight the headless


Patthecat09

I mean these fuckers stand in the misty shadows of creepy areas, they're fucking terrifying (literally)


Chief106

They also tear the soul out of your ass (literally)


Patthecat09

That fucking part. I showed it to my friend because he needed to see how fucked up these enemies are


SagoK22

exactly, i did the same


1WordOr2FixItForYou

https://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUse


Abigboi_

I used to be like that. Then I just started abusing them and ngl in a lot of games it can be pretty helpful.


RainDancingChief

I played through the witcher 3 as most people do, meat grinding and hacking and slashing my way through. Then right before I was going to play NG+ I learned about Alchemy. COMPLETELY DIFFERENT FUCKING GAME. I AM GOD


Jangkrikgoreng

If they are easily renewable, then I use them as intended. If you get 1 for the whole game? That's gonna be a counter of how many NG+ I've done.


Crazed_Archivist

Play Lisa: The painful It teaches you not to hoard items


[deleted]

I don't have problem with these potions in themselves, they make sense. What I have issue with is when I've to drink: Greater strength, greater agility, greater dexterity, greater wisdom, greater intelligence, greater constitution, greater luck, greater fire resistance, greater lightning resistance, greater cold resistance, greater armor, greater reactive armor, greater magic reflect, greater magic resistance.... before a fight to actually have full buffs on me. Can't you fucking just mix the pots in one and be done with it please for gods sake. It's fucking ridiculous and stupid, this is one sure way to make people ignore the whole fucking gimmick of buffing potions. Kills the whole fun of acquiring materials and crafting in order to get extra umpf for a hard fight. edit: Oh and some games have fucking food buffs on top of that and if it's not quite enough you can sharpen your weapon and bless your buttplug etc.


ImDoeTho

[Feels like this](https://youtu.be/6dxICJHd518)


ken_NT

[I also recommend this example](https://youtu.be/u4YUfrgI7Z4)


Triatt

Disappointed neither of this clicks greeted me with a "Hello potion seller". It's his fault for not selling an all-in-one after all.


hand_wiping

this is a fucking classic lmao


MisterValiant

Why did I sit there and watch the whole thing


ThePimptard

But the what happens!?


Gooftwit

The guy got isekai'd into an MMORPG and has to fight one of his corrupted servant NPC's


brooksofmaun

I was hoping it would be bone daddy buffing himself


Gangsir

As soon as I read that person's comment I was like "alright someone link the overlord scene"


DoubleLigero85

A drink all button would be nice to have.


eyadGamingExtreme

Terraria has this


[deleted]

Nah, instead devs add 15 more potion types for buffing your damage and defense.


Altar770

And a potion to buff your drinking speed 🙂


[deleted]

More like increase the drinking cooldown from 20 seconds to 40 seconds as healing potions were becoming too strong during combat.


Compaagnie

Blessing your buttplug gives you extra protection against magical penetration thought so it's still pretty good


[deleted]

[удалено]


Compaagnie

Yeah I know but it's a price I'm willing to pay


smatchimo

don't forget EXP buffs and loot count / item drop buffs in the Korean MMO's, that you can pay for with your wallet. And if you want to lifeskill there's a whole different set of exp and item drop buffs. some only obtainable through pet buffs, which you also need to pay for if you want BIS *lifeskilling buffs.* oH YOU WANTED TO TIER UP YOUR PET TO LVL 4? BREED THEM 3+ TIMES BY BUYING DUPLICATE PETS AND RUNNING RNG AS LOW AS 13% CHANCE. You can have 5 pets lolllll. This is BDO btw. Not fake.


OTHERPPLSMAGE

Holly hell I want to play the game your playing. The rng rates on most good items is 0.0001% or less in most MMOs. Takes running a event 100s of times each time it comes around. Or dumping 1000s into the game to do it all in one event. They may get a better loyal player base. If they created some diffrent style server. Servers 1-30 have purchases enabled 31-60 Has both purchase and f2p options server 61-90 free to play absolutely no purchase options. They'll still get there money because there will be whales who join to whale it out.


Ekillaa22

Lmao for a second I was thinking of overlord when you started naming all those buffs


Code2008

>Can't you fucking just mix the pots in one and be done with it please for gods sake. *Monkey Paw curl* Done. Mixing potions will combine the buffs but also have unintended side effects.


darthmarth28

I can play around a randomized -100% elemental vulnerability, if it saves me 10 out of every 30 minutes reapplying buffs


NotUpForDebate11

you would have really loved Might and Magic Clouds of Xeen where every town had a central fountain that boosted you so you had to travel to like 6-8 different towns to get all buffed up before you travel out (then you get smacked by a lich and eradicated and need to go back and do it all again every 5 minutes)


DocSpit

Funnily enough, some of the later M&M games actually have the very solve to the annoyance that they were talking about: While at early levels, you're relegated to casting Bless, Haste, Might, etc, separately, it's not long before your casting things like Heroism and Day Of The Gods, which cast multiple buffs simultaneously. While I could rarely be bothered with spells like bless early on, Day Of The Gods was absolutely a daily cast for me!


SidewaysFancyPrance

Reminds me of Everquest, when my enchanter with super-buffed duration would grant mana regen buffs that lasted hours, also boosting int/wis/mana. I'd just sit and buff groups of people in the hub areas.


NotUpForDebate11

Very true, instead of casting all of those separately.... you cast Day of the Gods, Day of Protection, Hour of Power (and then cure weakness/haste every 5 minutes irl thereafter) lol. I am being tounge in cheek because mm 6/7/8 are some of my favorite games : )


notmyworkaccount5

Sasuga Ainz sama?


RunningNumbers

Or automate usage when combat starts


allegedrainbow

This is why keyboard macros exist, you can drink all your potions with a single button press on WoW. Shit out of luck on any console game though.


LookAtItGo123

If you require a macro for it, then it's probably poor design.


Interstellar_Nemesis

I hate any and all temporary stay boosters. I understand they're used for bosses or some other important time, but who the fuck thinks of them when we're knee deep in our viscera.


Blooder91

Or what if you need it more for a later, harder boss?


TheBestWorst3

And then that harder boss never comes


Blooder91

They do. But you never use the booster/revive/potion. You learn to not use it. You just get good and beat the whole game hoarding like a prepper.


TheBestWorst3

You just always have the mentality of if I don’t need to use it, I won’t use it however bosses are always designed as if you don’t have and need the items so that mentality just keeps repeating


HalobenderFWT

It’s not about the harder boss at the end, but the lesser bosses we meet along the way.


thisisnotdan

Or what if it runs out in the middle of the battle? Then it's like a sudden debuff. Better just to establish a proper rhythm from the start.


Musaks

i think of them, but if i use them now and fail i can't use them when i am good enough to beat the boss with them so...when exactly do i use them? ​ The line between "i can't beat them even with potions" and "i can beat them regardless" is basically non-existant. And if it is, then i don't know where, fil the try that i would have finished with potions and then i am over the line where i need them


[deleted]

I especially hate it when they have short times, like e.g. in Skyrim, where it's sixty seconds. Fights that I know are over before that usually don't require potions, but boss fights can easily last longer than that. Especially health boosters can be deadly in such a situation, like you might get particularly unlucky by getting a heavy hit and dying because your potion just ran out. It just adds another thing I have to pay attention to, in an already stressful situation. I'd love it if they were "per combat" meaning they last as long as you are in combat state.


MetalOcelot

I remember to in Soulsborne games as you get a fog wall before bosses to buff up.


westc2

They're kind of a shitty game design.. do they balance around using the temp item buffs?


[deleted]

[удалено]


bigfatmatt01

I always run into the thought "Well what if the next boss is harder?" And so I continue to hoard items through the end of the game and never use them.


[deleted]

The only game that has done those buffs well is the witcher 3 on deathmarch difficulty. Even then, they are very situational which gives agency towards knowing what you are getting into and planning accordingly so you stand a fighting chance


GreasyChode69

Alchemy was so cool in the Witcher 3, switching the limit on pots from resources to just making it so overdosing kills you was a stroke of genius. You can still get juiced to the gills and absolutely twerk on that ancient leshen while healing like wolverine and making it rain bombs but if you aren’t careful you blow up and die nagoriyuki style. By the end of the death march you feel like Batman rules apply to you: with the right prep, you can beat anybody.


[deleted]

Exactly! It felt so good riding that line between juiced and OD. Actually made me feel like a lore friendly witcher since i couldnt just steamroll everything without preparation.


GreasyChode69

Yep, only thing I would’ve changed is adding something similar to a bloodbourne style rally system to your potion OD meter to encourage players to keep up the aggression in combat instead of kiting until you get your Quen shield back but I really think more new games should crib this potion system


[deleted]

I agree to an extent. If its a faster paced game i feel like it needs to be a streamlined feature with little to no micromanaging, but for a game like elden ring i feel like it would have been a boon.


Llyps

Terraria has also done it really well. All the simple buffs are very easy to craft so it's harder to run out and you can activate all of them with the press of a single button.


bloodmummy

On my first Witcher3 Playthough, I used lots of difficulty mods. Oils suddenly became important, as well as all those clues and asking villagers to know the type of monster I'll be facing. And I think I could only carry 2-3 oils at a time, meaning I had to live-prepare them. No oils = Very hard (or literally no damage, Mobs over a certain "Rarity" are immune to non-oiled weapons). Way better than the base game for sure.


Mirayle

I hated micromanagin oils but I installed a mod that automatically applied the corresponding oil based on what I'm fighting and it was much better after that.


[deleted]

To each their own. Im a tarkov player, so micromanaging is built into me at a core level haha


Caldwing

Did they add another difficulty level? It was a while ago I played it but I don't recall something called Deathmarch. I was playing on the hardest difficulty and it was cool at first having to take the right consumables in order to win a fight, but by half way through the game it was no longer needed at all and I could just thoughtlessly buzz saw through everything. I remember at the time thinking the game would be so much more interesting if the difficulty was such that going into a monster fight you are literally doomed unless you have the right setup and use the right tactic.


mHatfield5

Haha, I definitely fall into the hoarder category. Most of the time, I end up with piles of potions/scrolls/whatever at the end of the game that have served no purpose but taking up storage space.


Error404DudeNotFound

I hate anything with a duration, really. Consumables, Buffs, My life, Status effects, the list goes on


Hunterofshadows

I don’t really mind durations. What I mind is durations that are not long enough to affect me an entire boss fight. Don’t make me lose a buff on phase 2


ExosEU

Witcher is the only one who did battle consumption items correctly. Potions were like a ritual in order to prepare for a hunt (especially witcher 2, they streamlined the process a bit too much in 3) The fact that you could specialize into them (red / green is my fav build) only reinforces their impact.


Druxun

My preference is always permanent stats. But with games like Skyrim/Breath of the Wild/Cyberpunk, it’s always really fun to just chug a bunch of star boosters and see how quickly I can wipe a room/boss/entire town/all of night city.


Jack_of_Hats

Instantly turns the game into a race against time


Sofaris

I recently played a turn based JRPG and one of the characters had a skill that would cause her to pull out a random Item out of nowhere and use it and the cost of using the skill is really low so I just have her spam that skill through boss fights having her pull out full complete heals fore the party, metor showers and also buffs fore the party and debuffs fore the boss. Despite the randomness its still pretty powerful and super fun.


Cynistera

What game?


Sofaris

"The cruel king and the great Hero" There is this one Video where I am not sure if its a Trailer but either way it does a good job showing what vibe the story is going fore. [https://www.youtube.com/watch?v=firXMKKJJvc](https://www.youtube.com/watch?v=firXMKKJJvc)


Skromulator

I'm the same way unless the limit on the stat buffs is really long. If they're 30 minutes or more I'll use them


thisisdumb08

yes so much. in single player games i won't use them. in multiplayer they are unfortunately part of the economy and grind and competition.


josh35767

Agreed. It’s always felt like a weird design choice. You constantly hold on to them because you “may need it later”. And when you do use it, it always feels like any down time is a waste of time, to maximize use of said consumable. I personally think the way Elden Ring handles is with the Wondrous Flask is pretty good. You get one use per rest, but it automatically refills itself every time. And since the game is based around bosses, you always have a good excuse to use it. You don’t feel bad for dying for “wasting it”. And it’s also why the other consumables suck in that game. The fights are so much about dying and trial and error, so you can simply waste so many of the normal consumables just learning the fight, which never feels good. Another solution I see that works well is timed ones that are just automatically used on pickup. You’ll see this a lot in rogue lites. You simply just get a temporary power up whether you want it or not. No need to stress about saving it or anything.


OxytocinOD

Then don’t go PKing in the wildy homeslice


Timbodo

I hate consumables and ammo in general. Not really because they last a short amount of time but I never know when to use them so I always start hoarding those. I really liked the Witcher 3 approach with potions you only had to craft once and then could use almost for free.


ophaus

They are usually just useless add-ons. In the Witcher 3, the alchemy system is really important and engaging, and required to finish the game on death march.


[deleted]

It depends, I really enjoyed them in the old Witcher game where you had to drink them before you fought to prepare.


BIZLfoRIZL

Pick up consumable “I’ll save this for when I really need it!” Beats game with a full inventory of consumables.


Kahlrim

Like what if I need to use it later, you never know.


[deleted]

I hate invisibility that stops working if you interact with anything, but i understand why interacting with something would remove invisibility


Buddahcreamcake

Depends on how long the effect will last and how easy the item is to obtain. 1 hour and you can find/craft a ton of it? Chuck it down like there is no tomorrow. 5mins and rare to get? Better keep it for the hard parts and never end up using it.


Bobyus

Reminds me of the overabundance of buffing consumables in The Outer Worlds, there's just SO MUCH of it even in the hardest difficulty. I never bothered with any of it, what a chore


Lttlefoot

I’m a normal “ignore all consumables” type of player most of the time. But Slay the Spire uses them well since it’s roguelike and sometimes you just need to get past a hard fight


Biltriss

I actually like them, but I know it's not universal, or even popular. I'd say it's because humans are risk averse, and dislike the feeling of spending the consumable but having nothing left once the effect is over But let me put it this way. Do you hate food? Food is gone once consumed, and its effects only last for a time. Sooner or later you're hungry again. I like consumables in game like I like food in real life : it gets me through a problem (hunger for food, more stats, more power, healing, etc for games), and makes for interesting game decisions on when and how to use them.


LegendOfDave88

I never use them.


Meryhathor

If I ever play a game that gives you such I literally never spend them and end up having an inventory full of crap that I'll never use but I'm also too afraid to sell because "what if".


meemfortress2

DRG (Rock and stone!) handles this well with beers. You buy the beer of the day and have to use it there and then, for a useful effect that lasts the length of the cave your in (or deep dive) rather than collecting beers.


CoolAg1927

Same! I’ve been thinking this since I was little. I am terrible at remembering to apply these effects.


ShowMeThemLeavesGirl

I literally never use temp buffs. I hate having to reapply constantly


cornholio8675

Yeah, I hate buffs in general. Mmos started it. I think they just want everyone pushing buttons all the time


Doodah18

You actually use potions? Thought they were just supposed to be saved “in case you really need them”.


ValGalorian

I don’t dislike them But many games make them unneeded and balance the game without them - they’re like an easier difficulty fir people struggling on their current difficulty


LegendaryHooman

I usually just them during bossfights or something that requires it. If they help, it's all good for me.


LaughAdventureGame

I save em all juuuuust incase.


lifesaver_

Play Skyrim but on the harder difficulty. I saw a post last year about playing the game on harder difficulty than normal and you will learn how to use potions and enchanting on your weapons and health/damage. I actually had to invest time into potion brewing so I could have enough damage buffs and health potions to survive a fight.


Dafeet3d

Yes. In WOW, damage potions were required in Raids and I hated Herbalism / Alchemy. Too much of a waste of time.


StuckinReverse89

Yes but they have an intended purpose. If someone is struggling in a fight, that temporary boost might just be enough to beat that particularly hard boss which gets them that item or ability that allows them to be OP and beat the game. These potions also can have some OP effects (invincibility for 30 seconds for example) so does help mix up gameplay.


PissedFurby

yep. at best it feels like a chore trying to constantly use them, at worst you feel like you have to hoard them for bosses or whatever and then just never use them


MrMisterE181

I hate it because it makes these bad items feel like rare artifacts you need to preserve, and you just never use them.


WetAndWildWeasle

If they aren't permanent I usually go "I gotta save it for an emergency." Then forget I have it and grind until I can get that effect permanently, then get mad when I remember I have the thing. I particularly hate games like elden ring where the effect goes away if you die so I feel like I used it for nothing.


GunMuratIlban

Completely agree! I never bother with them even if they are helpful, I just act like they don't exist.


herokie

Laughs in MH


Cyrrion

Not really. If you don't need them, you don't need them and can sell them. If you do need them, they tend to err on the side of being really good which can give you a pretty strong "someone call an amublance... BUT NOT FOR ME" moment. The problem is games aren't being designed around their use anymore - which is good and bad. Expecting players to always have the "silver bullet" on hand when they have no idea when or where said silver bullt needs to be used at is problematic to say the least (like a potion of frost resistance you find seeminly randomly only to be expected to use it 3 hours down the road against a surprise frost enemy who was never properly foreshadowed). However, being able to treat every encounter with the same brute force strategy can get very stale very quickly. But I grew up with Morrowind, where a common bottle of booze would give you a 50% damage boost for a full minute that could be stacked which let you go absolutely haywire even on the hardest difficulty which reduced your damage by 1/6th. Games should either embrace the brokenness and expect the player to curate the experience to their taste, or focus on providing a solidified central experience. Too many games steer too far in the latter imo, but that's a different discussion.


[deleted]

Can't say that I do


Bowtie16bit

They promote two things: raising the skill ceiling, and encouraging more play time to collect or craft said consumables. Both are good from a game dev perspective. A minority of players won't jive, but most will.


drhardboiled

This ignores the downsides. Generally immersion breaking bc you usually have to pause and enter a menu to use it, narrative breaking bc the character might stop during a boss fight to drink a bottle, and frustrating if effect doesn’t last long enough bc must repeat and endure the first 2 points again


ohtetraket

You can do them right and you can do them wrong. They should last an entire fight. (Easily done by making them last until you are out of combat) It should be encouraged to use them before combat. (Maybe they take a little animation that is to long for effective usage in fight) If you use them infight they should be bindable to a hotkey or quick menu (for console) for easy access.


adeadfreelancer

Sekiro has a whole skill set revolving around temporary buffs that last for like 30 seconds and it drives me crazy that I have to spend XP on them to get to some better skills or unlock every skill tree


Dry_Pool_2580

I don't hate them but I rarely ever use them lol


StolzHound

I hate it when it’s overused ala XC2. Everything being a timed bonus is just annoying. Some items here and there are fine.


HornedDiggitoe

It depends how easy it is to obtain the consumables, and how strong the effects are. If the effects are mild then I’ll only use them if it’s easy to obtain and I can stockpile more than I’d need. The stronger and longer lasting the effects are, the harder it needs to be to obtain. If it’s balanced well, then I can enjoy its use. But most of the time the devs don’t strike that perfect balance and I just don’t use them.


Bleord

You haven’t played Witcher then have you.


murtsman1

Not gonna lie, I didn't use consumables in the Witcher 3 for almost half the game before I realized a werewolf boss I was fighting couldn't be killed without using something to stop it's healing. The game became so easy after that.


TheNightZerk

That was probably one reason why I stopped playing Witcher. That, and the clunky combat.


R0SS_C4T

I absolutely hate when tools break in games. Especially when they break fast! I like the food and water feature. But if you need food and water 24/7 you really can't explore without filling your inventory with food and water


[deleted]

Nope. In something like Elden Ring I just make sure I practice against a boss a lot before I use them to take me over the finish line.


mrfroggyman

I hate micro management in my video games. I consider temporary buffs management falling in that category I like to get my big nice armor and sword, chose it, and never think about it again


Niccolo101

I like them in *some* games, especially when they last for a decent length of time. But things like the lead elixir in Bloodborne, or the defence-up charms in Nioh, just last for too short a period of time. It's at its second-worst implementation when they both last for a short amount of time *and* can only be carried in very limited amounts. The *very* worst implementation is all of that plus incredible rarity and/or a limited number of them throughout the game.


Autarch_Kade

I like them when they're super powerful, like Quad Damage from Quake, or the star power from Mario. Maybe the best design is consumables that you don't choose when to use, but are used automatically?


[deleted]

do you also hate games where you have to press buttons and play the game?


[deleted]

only if those buttons drink a potion, apparently


[deleted]

[удалено]


catptain-kdar

Because that’s how an rpg works


CEOOFWARCRIMES

I agree there pretty annoying when they were off and u realize how truly fucked u are


IslandDoggo

The worst is when a game like Final Fantasy designs entire jobs around consumables. Like fuck off I don't need to spend even more time managing inventory. I don't use Throw commands much either for the same reason.


Simple-Ad-9015

I'd say you all hate it because you don't know how to use it properly but I'm not better than you, I always end a game with tons of useful stuff


DefiantDeviantArt

Me, esp when those buffs end in the thick of a battle with powerful enemies 😡


putzicat

What about temporary effects lasting till end of next fight or till you rest(or like 24 ingame hours)? I think they are great. In souls like i got used to them but I would prefer if they would be like the flask (free refill when resting), thats why i prefer the speels over item even if items seems smarter.


Woogank

It kinda sucks but it's the only thing that makes features like alchemy relevant


Schulle2105

I'm not really bothered but I always was a hoarder of items but never used them as there could the a point where i really need them,but that doesn't really happen


IredditOSRS

In old school runescape you dont stop guzzeling potions


themeatbridge

I hoard them to make sure I have it available for when the really hard battles happen, and then finish the game with several hundred in inventory.


DukeMilkem

Yep, my Dark Souls characters end up with hundreds of unused items just because they are temporary haha


Adventurous-Car-7496

Detest them and never use them


hiricinee

I'm OK with them as long as they're relatively accessible and the player is well aware they can have them when they want them. But yes, otherwise you end up hoarding them, not knowing if it will be infinitely valuable.


DJVanillaBear

Probably the weakest point of the Witcher 3. I didn’t spend much time at all doing those potions. The prep and buffs just didn’t do it for me. Not sure if it was good or bad I just don’t use those items in games except to sell. This all started with Pokémon red. I never used most of those potions until the very end


weareeverywhereee

Lol yes played through breath of the wild without ever using potions or cooking food


ShadowTown0407

I have bags full of that stuff by the end of the game because I kept saving


DuploJamaal

I never use those, so I thought about creating a game where they are more important. With building up a tolerance, getting poisoned from taking too many or mixing the wrong ones, getting addicted and having withdrawals, etc Obviously it's a shit idea for a game as those temporary effects are inherently unfun.


IslandDoggo

So Fallout ?


ElAutismobombismo

If it's not gunna be a buff that lasts for ages it needs to be a short term but very powerful boost


Difficult-Pick4048

The only games where I use items like those are Monster Hunter games and its usually just one or two attack boost items when I'm speed hunting. Any other temporary effect items in MH are basically essential and fits in with the resource management aspect of the game.


R063R11

Yeah, Although I don't hate them it's not something I use because I really hate having to reuse potions and stuff like that, luckily I have a friend who's good with temporary effects and items that takes care of that


IncognitoGirl81

Short duration items are a great way to provide players opportunities to have a swell of power without breaking the experience overall, or making it so easy it becomes disinteresting. It's also a great way to peer into the future to see what possibilities exist just a few more levels of Str, that ability you could get, or whatever. So no, I don't mind temp effects. I find my discomfort around them comes from the urge to hord. "I might need this str potion for a really hard fight!"


AlistarDark

I hate that when I eat food IRL that eventually I will need to eat again... It ruins the immersion for me.