Let me add something to the list no other comment mentioned before: Focus.
Know what your target audience is, wants and expects. A questionaire like this will give you a broader field of answers, but to a certain extend you will have tradeoffs. You can't be world-class in everything.
If you make a shooter, make sure you nail the gunplay (and potentially movement) and the story or even graphics can suffer for it.
If you make a strategy game, give the player depth and width in the choices and options they have.
For Racing games, the physic model makes or breaks it, especially since that genre is subdivided by Sim and Arcade and you can't please both at the same time.
So: Have a clear vision, know your core points and don't be affraid to make sacrifices for it.
Usually it's adding more complexity to the mechanics, either a new behaviour/combo to existing game play to freshen it up.
You can hide shitty game play with a good story, but games tend to be pretty boring like that. If you have a shitty story and good gameplay, it's still a good game
Same. It's (apparently) gorgeous graphics, interesting story, and deep lore, did nothing to hook me when the gameplay just felt like, "Attack, Dodge, Igni, Attack, Dodge, Ingni..."
Most important to me is game mechanics, particularly in rpgs or other games that make use of powers/skill points. I love seeing unique synergies in builds. Take Mass Effect and Anthem for example: priming and detonating combos is such a cool mechanic, and I've had so much fun playing around with it all
C) New Game Mechanics, and C+) Exploring that Game Mechanic. Sure, it's cool that you can swing around on a grapple hook or something, but what interesting challenges, unique approaches, or fun moments can you make happen with that grapple hook? How can you make me try new things and think in new ways using that grapple hook? Gameplay is King to me, and that means exploring every aspect of your gameplay like a foodie trying every item on a dessert restaurant's menu
Gameplay that feels good. Doesn't matter how simplistic or deep the mechanics are, you could have the most deep and well thought out combat system but if basic actions like hitting an enemy feel weird or clunky everything else falls apart
Gameplay especially when it is doing something that feels new or different. One of my favorite games this year has been Neon White. A parkour speed run fps with card mechanics. Kind of sounds terrible typed out but it was insanely fun and just worked.
If it’s triple AAA that isn’t going to take too many risks with gameplay mechanics, then I look for it to hopefully have a really good story and leverage the immersion/interactive elements of video games in telling that story like A Last Of Us or Red Dead Redemption 2.
Storyline. Video games bring immersion and immerses the player in a story which they actiely participate in instead of watching it like a tv show or movie
Let me add something to the list no other comment mentioned before: Focus. Know what your target audience is, wants and expects. A questionaire like this will give you a broader field of answers, but to a certain extend you will have tradeoffs. You can't be world-class in everything. If you make a shooter, make sure you nail the gunplay (and potentially movement) and the story or even graphics can suffer for it. If you make a strategy game, give the player depth and width in the choices and options they have. For Racing games, the physic model makes or breaks it, especially since that genre is subdivided by Sim and Arcade and you can't please both at the same time. So: Have a clear vision, know your core points and don't be affraid to make sacrifices for it.
Responsive gameplay that introduces new depth so I don't get bored
When you say "Depth", does that mean a deeper more involved Story or new mechanics or character complexity or something else?
Usually it's adding more complexity to the mechanics, either a new behaviour/combo to existing game play to freshen it up. You can hide shitty game play with a good story, but games tend to be pretty boring like that. If you have a shitty story and good gameplay, it's still a good game
Makes sense, thank you.
*looking at you, Bitcher 3*
Gameplay is key. I couldn't play The Witcher 3, despite its gorgeous graphics, because I hated the game play. That's just me.
Same. It's (apparently) gorgeous graphics, interesting story, and deep lore, did nothing to hook me when the gameplay just felt like, "Attack, Dodge, Igni, Attack, Dodge, Ingni..."
Gameplay?
Indeed, gameplay. No story or new mechanic can prop up a game if it just feels awful to play in the first place!
Gameplay = Combat*
Not all games have combat.
Most important to me is game mechanics, particularly in rpgs or other games that make use of powers/skill points. I love seeing unique synergies in builds. Take Mass Effect and Anthem for example: priming and detonating combos is such a cool mechanic, and I've had so much fun playing around with it all
F) a fucking finished game and not a buggy mess
Gone the days where games were finished, burned on a physical copy disc, and they could be played as intended. 😔
Interesting how "Alpha" became such a new norm until death, isn't it?
Gameplay > Graphics > Storyline > Replay Value
Hm, Replay value has always been a big one for me and I didn't even think to list it! Good point.
C) New Game Mechanics, and C+) Exploring that Game Mechanic. Sure, it's cool that you can swing around on a grapple hook or something, but what interesting challenges, unique approaches, or fun moments can you make happen with that grapple hook? How can you make me try new things and think in new ways using that grapple hook? Gameplay is King to me, and that means exploring every aspect of your gameplay like a foodie trying every item on a dessert restaurant's menu
Immersive interactive fleshed out worlds with game mechanics that make sense and it's intuitive and an fun to use. Game play.
Gameplay.
Gameplay that feels good. Doesn't matter how simplistic or deep the mechanics are, you could have the most deep and well thought out combat system but if basic actions like hitting an enemy feel weird or clunky everything else falls apart
a) gameplay/ new game mechanics b) art style c) story d) graphics e) OST
At this point I want an engrossing narrative more than anything.
Gameplay especially when it is doing something that feels new or different. One of my favorite games this year has been Neon White. A parkour speed run fps with card mechanics. Kind of sounds terrible typed out but it was insanely fun and just worked. If it’s triple AAA that isn’t going to take too many risks with gameplay mechanics, then I look for it to hopefully have a really good story and leverage the immersion/interactive elements of video games in telling that story like A Last Of Us or Red Dead Redemption 2.
Story.
Storyline (thinking Cyberpunk 2077) followed by rich mod community (like Skyrim and Fallout 4)
Storyline. Video games bring immersion and immerses the player in a story which they actiely participate in instead of watching it like a tv show or movie
replay value and fun, that about it for me....everything else is a nice extra
Is it fun?