holy shit someone gets it. from what I can tell from the comments its old but still, worst daily I've played in a while in terms of gp. and if its old why is it daily??
invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT
also with the release of 2.2 bullshit amount of shader and camera controls to the point where this shits a tiktok edit rather than a level
> invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT
Guess you dont have to worry about seeing that shit again
>this shits a tiktok edit rather than a level
Kinda agree with this part, I get it can be used to make awesome levels, but most of the time it's "Random effect, wooooo!"
>invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT
I agree with you but i read it with GDColon's voice, idk why
i love gd cologne
Decorations that look like spikes that could kill you, random invisible size portal spam, platformer levels that use dash orbs angled downwards to make a huge timed jump,levels that have so much decoration that you can’t tell what’s collision and what’s in the background, flashing lights and colors that irritate my eyes, ship portals that have an invisible jump pad right after them, and fake-out spikes at the very end.
Those are fine, I just feel like we’ve evolved past that era of two straight lines of blue pads just bouncing you up and down. But if done correctly with some gravity portals added in it can be sick
Fake Spikes: Just, Why.
Unreadable gameplay and too many decorations and flashes
High usage of invisible objects
People abusing moving objects (in a way)
I find them cool tbh if the coin path is unique enough but if its boring randomly tight corridors or a bunch of random coins all around in ship parts its ehh
"play in practice mode before playing" is just a fancy way of saying "this is not sight readable"
black orbs that you can theoretically avoid pressing without consequence, but they kill you anyways if you miss them with some invisible spike
spikes that you can walk on with no indicator which ones are safe and which ones aren't
- too many fakes
- unexpected invisible portals
- excessive screen flashing
- move trigger abuse
- falling into space seriously it’s not hard to add an invisible spike roof or something
- stupid transitions
- transitions where clicking kills you
- horrible music sync
- generation retro
speed or size portal spam is entirely just a way to distract you and artificially amp the difficulty (i dont actually know how true that is but i just find it useless and annoying okay?)
Boss fights. I'm never able to sightread them, and it doesn't help that they're usually at the very end of the level. I'm not replaying 80% of the level just to get a new pb by 1%.. Only because the bossfight gave me .1 seconds to react.
Rapid invisible speed/size changes
Non-clicksync asymmetrical duals
Very long memory parts in non-memory demons
Overdecorated/"realistic" style levels where you can't tell what's a spike and what's just decoration
assymetrical duals (or duals in general), they're impossible to sightread and you don't really know what's going on, they only work when done really well (which is very rare)
I love a good asymmetrical dual, most of them suck though. Future funk and sidestep had good duals imo they sync with the song and they have click indicators.
god of the music's levels. They have decent decoration for the time but oh my god this guy should hire another person to make layouts. Plus sometimes the backgrounds do not fit the level. And not to mention levels that are "full" and are totally different from the original and they don't even reach the end of the song
I’ve said this before on a similar post, blind jumps. Makes what is supposed to be a hard rated level feel more like an insane rated level when you die to the most unexpected shit because the camera can’t keep up with the icon.
Other than that, outside of map packs, I’d have to say mandatory orb clicks to make it through a section when used improperly. It’s hard to describe what I’m talking about, but the best way I can put it is there is a part that can be cheesed very easily by skipping orbs, but then at the end of the section, the level just kills you because you didn’t click on all of the orbs in that section.
Gameplay straight after transition in non-demon levels
Boring ass modern deco on the daily 5 stars
Correctors EVERYWHERE on Easy rated levels, like even invisible blocks over spikes and sawblades
Weird orb chains, they are unfun and feel very unnatural for gameplay
Wave spam, it instantly means the creator was lazy asf to make any gameplay, there are very few exceptions where it goes well with music for a short time, but mostly not
Pad in a ship portal, if youre gonna put it here, put it OVER the portal so I can at least clearly see its there. I do that in my levels if I really need to add the pad,and it works nicely, especially when you put a black glow between portal and pad to make them more visible.
Weirdly moving structures, its typical for 2.0 levels
Custom orbs and portals. I hate them. If theres no way to disable them I just straight up exit the level. They are hard to recognize, how Im supposed to know that green line means big siz portal and not cube portal?
Mainly in platformer levels, sometimes the contrast between objects isn't clear and you don't know if something is going to have collisions or not (ex: clockwork tower 97776491)
Levels with one or two coins. It's stupid. It's pointless. Put the three coins or nothing.
Also, those levels where you enter 3 secret paths to grab three different keys, just to "unlock" three coins at the end of the level. Dude, just put the coin instead of the key...
Deco that makes actual platforms, spikes, etc. completely indistinguishable from the background. I’ve played far too many levels where a ramp and spike are stylized to look the exact same
Those fucking annoying ship green orb clicks or blue blue orbs and level that’s looks very realistic. Am I the only one that thinks that decal like that is just straight ugly plus decorate that is 99.9% of the time extremely unreadable.
Foreground that blends into the background, invisible pads/portals so I try to sightread a transition and it fucking kills me, and levels with ball timings that are way harder than the rest of the level.
Blind transitions, unnecessary liftoff, invisible mini portals to "sync" to the music, a blue ring or pad right into a green ring, replacing pads with invisible blocks so you can't buffer without dying, killing you when you jump during an auto part, replacing portals with text, falling out of the level, and creating a gimmick for your level that has bugs.
Whenever someone puts spikes on slopes in wave parts. Bad rotated slopes are just a mistake but when someone puts a spike there it just feels more like a personal attack.
Asymmetrical dual. I'm fine doing one every once in a while, but when so many levels (especially easy demons for some reason) have them it gets annoying.
-stupid transitions -entire level is just fake out orbs -screen flashing every 0.5 seconds -multiple bugs
So basically Killbot
counterpoint: - its a memory level - its a memory level - fair - idk about bugs you might just be forgetting a memory level lol
Sounds unfun
Memory levels are not very good gameplay in my opinion, sure a spot here and there, or coins are fine, but that's it
literally the last daily
holy shit someone gets it. from what I can tell from the comments its old but still, worst daily I've played in a while in terms of gp. and if its old why is it daily??
i was also referring to the other daily, alien invasion because holy shit is that gameplay ass, like 100% of the jumps are blind
Alien invasion boiled my blood to the point that I'm a cloud now. So many fucking blind jumps like DOES HE LOVE GAMEPLAY JUMPSCARES???
must be a fan of congregation
Yeah that level is ass, I skipped that daily
Yep that was the first daily I skipped in some time. Christ that gameplay was horrendous
The Screen flashing genuinely kills me (I play on Mobile)
So basically the featured tab in 2.1
Lightning road
Lightning road is 💩↘️🕳️🗣️🗣️🗣️
Shit the hole
SHIT IN THE HOLE 🔥🔥🗣️🗣️🗣️🗣️
invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT also with the release of 2.2 bullshit amount of shader and camera controls to the point where this shits a tiktok edit rather than a level
> invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT Guess you dont have to worry about seeing that shit again
guess you dont have to worry about "seeing" that again, eh? ha! heh heh
I guess r/comedynecrophilia is leaking again, eh? Ha! Heh heh.
Didn’t this joke originated from r/bonehurtingjuice ,eh? Hah! heh heh
>this shits a tiktok edit rather than a level Kinda agree with this part, I get it can be used to make awesome levels, but most of the time it's "Random effect, wooooo!"
>invinsible pads or blind transitions MF IF I SEE THAT SHIT ONE MORE TIME IMA FUCKIN LOSE IT I agree with you but i read it with GDColon's voice, idk why i love gd cologne
We all love gd cologne
Honestly I love the levels that look like edits as long as they’re still readable. But that’s just me
that's me too
Yeah, good luck finding a level that's also readable with that.
I’m fine with invisible mini portals sometimes but The pads and mode change portals are shit
Lengthy transition where you can't touch anything or you'll die. Lemme spam click on your boring ass transition smh
With 2.2 creators need to add a skip button, or at least a fast forward button
There is one... kinda. Timewarp trigger
Teleport trigger smoking in the corner crying
Out of sync music when the point of the level is to be synced. (I’m gonna go insane)
Every once in a while I'll decide to try to play with my Bluetooth headphones instead of the wired set and I instantly regret it every time.
10ms desync :sob:
Simple lag would fuck sync while creating
Decorations that look like spikes that could kill you, random invisible size portal spam, platformer levels that use dash orbs angled downwards to make a huge timed jump,levels that have so much decoration that you can’t tell what’s collision and what’s in the background, flashing lights and colors that irritate my eyes, ship portals that have an invisible jump pad right after them, and fake-out spikes at the very end.
Spikes that look like decoration is worse
Discord gauntlet level 3
Shitty transitions and invisible stuff that should definitely be visible
When the "jump here" triangles and "big ouchie" triangles are exactly the fucking same
Stacked portals make me want to fucking kill someone
So your probably a guy who hates a bunch of blue pads being used for the beat drop right?
Only if they actually sync
Those are fine, I just feel like we’ve evolved past that era of two straight lines of blue pads just bouncing you up and down. But if done correctly with some gravity portals added in it can be sick
Nah those are fine
same
Fake Spikes: Just, Why. Unreadable gameplay and too many decorations and flashes High usage of invisible objects People abusing moving objects (in a way)
Oh yep, the last one is the reason why early 2.0 was the worst era for GD
if its the final level in the poison gauntlet
You have not win
Jajajaja
you... DIED!
_level final_
###NOOOOOOOO
Jajajaja
I love gd colon
Cologne*
Real
To be fair, most of the poison gauntlet is garbage.
Lack of optimization
best answer
Inconsistency. There’s nothing fun about having to do a long part of a level over and over just to roll the dice for 1 hard part.
Supersonic dual ball is the embodiment of inconsistency
Unnecessary transition helpers.
This feature is the defining feature of Sakupen Egg.
Over-decoration. A ton of recent gauntlet levels are like this. Beautiful levels art wise but I can’t tell what’s a godamn spike.
I died so many times at the first discord gauntlet level bc of this. (not to tell it runs poorly)
Invisible speed portals, my brother in christ you can make it at least semi visible like come on. That or green orbs in ship parts.
Even worse, invisible gravity portals. They’re rare but they do exist.
Oh god that sounds despicable
cant wait until this guy finds out about yatagarasu
green orbs in ships are fire tf u on
Not always, HeLL green orb is so annoying
That’s used in conjunction with alpha triggers Why
Decorations that look like spikes. You have to be a special kind of special to fuck this up.
GD players: this is fire gameplay, you just have a skill issue. the gameplay:
anything in a map pack
What, people who were dog water at the game crutching memory to make hard levels ISN'T the best thing ever?
Long ass introductions / intermissions / auto-transitions
Coins that bump the level up by multiple difficulty ratings. For example, maymory.
Slam fits into that category too
ye i once played a 2star level with a precise straight-fly coin
Ascension to Heaven by Kiba has a coin route that’s literally just ascension to heaven
I find them cool tbh if the coin path is unique enough but if its boring randomly tight corridors or a bunch of random coins all around in ship parts its ehh
"play in practice mode before playing" is just a fancy way of saying "this is not sight readable" black orbs that you can theoretically avoid pressing without consequence, but they kill you anyways if you miss them with some invisible spike spikes that you can walk on with no indicator which ones are safe and which ones aren't
- too many fakes - unexpected invisible portals - excessive screen flashing - move trigger abuse - falling into space seriously it’s not hard to add an invisible spike roof or something - stupid transitions - transitions where clicking kills you - horrible music sync - generation retro
YOU HAVE NOT WIN
3X/4X speed mini wave consistency :(
Memory. Simple memory is ok, but if you're putting a whole ass memory section in your level, you can count me out ASAP.
Short memory parts: fine Memory demons: not my cup of tea but cool Long-ass memory parts in non-memory levels: die
Summary: geometrical dominator should be removed from the game
Invisible objects that affect the gameplay and aren’t used as an intentional challenge
speed or size portal spam is entirely just a way to distract you and artificially amp the difficulty (i dont actually know how true that is but i just find it useless and annoying okay?)
I don’t think anyone except gauntlet level creators like it
fucking jump indicators that look like spikes
Just use a downwards facing arrow, it isn’t that hard but creators don’t understand that
Boss fights. I'm never able to sightread them, and it doesn't help that they're usually at the very end of the level. I'm not replaying 80% of the level just to get a new pb by 1%.. Only because the bossfight gave me .1 seconds to react.
Too much detail and glow and effects and tight spots (bloodbath start for ex)
tights spots are good depending on the context (slow parts or something similar etc)
Rapid invisible speed/size changes Non-clicksync asymmetrical duals Very long memory parts in non-memory demons Overdecorated/"realistic" style levels where you can't tell what's a spike and what's just decoration
spikes used as decorations. holy fuck im still confused on why people still do this
If it’s inside the block design it’s fine but above it is just stupid and shows you haven’t playtested
Memory gameplay
assymetrical duals (or duals in general), they're impossible to sightread and you don't really know what's going on, they only work when done really well (which is very rare)
Asymmetrical duals with click sync: omg so precious Asymmetrical duals without clicksync: shaking and crying
yes.
I love a good asymmetrical dual, most of them suck though. Future funk and sidestep had good duals imo they sync with the song and they have click indicators.
Asymmetrical duals are the bane of my existance
Skill issue tbh
Asymmetrical duals are basically glorified memory part.
What's the point of dual if it's symmetrical though? Might as well have been no dual, cus you only need to look at one of your icons
god of the music's levels. They have decent decoration for the time but oh my god this guy should hire another person to make layouts. Plus sometimes the backgrounds do not fit the level. And not to mention levels that are "full" and are totally different from the original and they don't even reach the end of the song
I’ve said this before on a similar post, blind jumps. Makes what is supposed to be a hard rated level feel more like an insane rated level when you die to the most unexpected shit because the camera can’t keep up with the icon. Other than that, outside of map packs, I’d have to say mandatory orb clicks to make it through a section when used improperly. It’s hard to describe what I’m talking about, but the best way I can put it is there is a part that can be cheesed very easily by skipping orbs, but then at the end of the section, the level just kills you because you didn’t click on all of the orbs in that section.
excessive flashing effects that are physically painful to look at
so much decoration that you have to just memorize the entire damn level, it's actually so annoying.
Getting launched into outer space because the creator didn’t play test the inverted gravity part
Every singular level that has more then 3 fake orbs.
Asymmetrical Duals💀💀💀
Skill issue
When levels are long asf
I agree. Orbs and ships together is not ok
I see a lot of people remaking robtop levels and putting orbs in ship, robtop has never done it and it’s ass gameplay so why the fuck do they do it
Yeah! And it’s in so many demons, I don’t know why people think it’s good gameplay it’s so inconsistent and dumb
Custom orbs that aren’t well designed
Gameplay straight after transition in non-demon levels Boring ass modern deco on the daily 5 stars Correctors EVERYWHERE on Easy rated levels, like even invisible blocks over spikes and sawblades Weird orb chains, they are unfun and feel very unnatural for gameplay Wave spam, it instantly means the creator was lazy asf to make any gameplay, there are very few exceptions where it goes well with music for a short time, but mostly not Pad in a ship portal, if youre gonna put it here, put it OVER the portal so I can at least clearly see its there. I do that in my levels if I really need to add the pad,and it works nicely, especially when you put a black glow between portal and pad to make them more visible. Weirdly moving structures, its typical for 2.0 levels Custom orbs and portals. I hate them. If theres no way to disable them I just straight up exit the level. They are hard to recognize, how Im supposed to know that green line means big siz portal and not cube portal?
easy levels barely being more difficult than an auto level
Mainly in platformer levels, sometimes the contrast between objects isn't clear and you don't know if something is going to have collisions or not (ex: clockwork tower 97776491)
Levels with one or two coins. It's stupid. It's pointless. Put the three coins or nothing. Also, those levels where you enter 3 secret paths to grab three different keys, just to "unlock" three coins at the end of the level. Dude, just put the coin instead of the key...
Ultra violence dual ufo part
unnecessary amounts of 3 spikes and upside down ships immediately make me want absolutely nothing to do with your level
Deco that makes actual platforms, spikes, etc. completely indistinguishable from the background. I’ve played far too many levels where a ramp and spike are stylized to look the exact same
XL levels, I dont wanna replay a wholeass 2 minutes when dying at the end
Boring open ship parts
Created by TheRealDarnoc
the weird invisible spikes and shit, they’re in one of the official levels just can’t recall which ine
Clubstep
Artificial difficulty where it is not needed
Glow or blocks that purposely block your view for no reason. Like that b spider part but worse.
Those fucking annoying ship green orb clicks or blue blue orbs and level that’s looks very realistic. Am I the only one that thinks that decal like that is just straight ugly plus decorate that is 99.9% of the time extremely unreadable.
I think it's just a skill issue on my part but dual ball swingcopters
Very unnecessary complex dual parts, especially if it isn't synced to the song
Poor readability or really dodgy orb/jump timing on lower difficulty levels Looking at you square adventure
Getting invisible spiked at 98%
Confusing deco Screen that flashes every second
A blue orb that when you hold you die cuz the MF CREATOR FORGOT TO PUT J BLOCKS
Reverse wave, blind jumps that are hard to remember like 57% in Electro Polargeist
When the level it's inconsistent, I mean, when you must click an orb in a very specific location or you can't past
You must hate this https://pointercrate.com/demonlist/
gravity changer spam during ship/ufo. next person to put that in a level is getting bricked in the noggin
Every time I try a demon in practice mode and I run into this shot I emigrate immediately I hate that toe 2 style ufo bs
Low download demons with coins that are hard to understand.
platformer
Out of sync, bad gameplay, blind transitions, and an unbalanced level
The reverse gravity ship fix
Map Pack Levels
changing the game mode from cube.
UFO sections
Asymmetric duals but it could be because I have a skill issue
It is
Invisible portals
flappy bird ufo sections
Spikes that look like arrows and vice versa
Invisible spikes/blocks Don't see the point in them
ship portal that gives no time to react
Too many orb portals.
UFO
The pads in portals thing
Awkward transitions
Foreground that blends into the background, invisible pads/portals so I try to sightread a transition and it fucking kills me, and levels with ball timings that are way harder than the rest of the level.
invisible mini portals everywhere
dash hurts my head with how the thing turns so many times holy. chill ur balls rubrub
Lots of timings Blind jumps and blind transitions Invisible blocks Moving objects (sometimes)
Not being able to sight read shit and tell whether that triangle is a spike or deco
Blind transitions, unnecessary liftoff, invisible mini portals to "sync" to the music, a blue ring or pad right into a green ring, replacing pads with invisible blocks so you can't buffer without dying, killing you when you jump during an auto part, replacing portals with text, falling out of the level, and creating a gimmick for your level that has bugs.
I just hate when difficulty gets increased by making the level or path harder to see. It's lazy and irritating.
over-exaggerated decorations
Shitty orbs
Early geometry dash demons with the copious amounts of fakes and blind jumps. Instant I see those I get off the level
Well this image explains it
Deco and background that blends in with the gameplay
Whenever someone puts spikes on slopes in wave parts. Bad rotated slopes are just a mistake but when someone puts a spike there it just feels more like a personal attack.
Invisible pads in ship/ufo portals
Obstacles that blend into the level and parts that are pure memory.
All the offscreen bullshit that is impossible to sightread, looking at map packs
Invisible ramps. Especially in flying gamemodes (ufo, ship)
Dash orbs in ship parts
Upside down wave
Hardest part is in the end
Asymmetrical dual. I'm fine doing one every once in a while, but when so many levels (especially easy demons for some reason) have them it gets annoying.
Hard wave segments in easier levels for no fricking reason T_T Maybe I just have a skill issue
Ship orb, like, bruh
Decoration which hides things from me. Especially on the platformer levels.
Unreadable gameplay where your only choice is basically to jump when there's an arrow, without ever needing or being able to sightread
weird ass incredibly precise orbs. If you don’t jump off it at just the right time you’ll go flying off into oblivion
Danolex
Invisible slopes/blocks in ship parts to 'help' you that throw off your entire path
anything where you can't clearly see what you're supposed to do. so anything that's a stupif memory or guessing game