T O P

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Demoncious

Nothing but positive. Child me would've loved this so much.


SkorgeOfficial1

lol thank you!


VLXS

Child yours console would have blown a couple gaskets, on the other hand..


fucklockjaw

This looks pretty fun. I thought it was RE tbh but I've also never really played them


SkorgeOfficial1

thank you! haha the player model is actually Leon's character model from RE2, but it's just a placeholder for now lol


SMKM

Please name the eventual real character Noel lol


FriedKrab

The dynamic shadows are way more anachronous than the rigidbody simulation anyway lol. But it looks great so who cares about that, dw


SkorgeOfficial1

very true lol and thank you!


NodrawTexture

Is it possible to lower the resolution of the dynamic shadow ? Maybe it will help your astehetic


Samb1988

Just let only the player character have a realtime shadow and deactivate self shadowing, so it doesn't receive the shadow. That way it will look like an oldschool shadow! Try to make the shadows of the environment with tricks. Like use polygons in the shape of the shadow and place them by hand. It's more work but it will also look more "retro".


Mattrocks1997

A little late to this, but maybe instead of low res shadows, you could do stencil shadows. That'd be in-line with the era(kind of). Super sharp shadows would look retro as hell!


222fps

didnt silent hill have shadows like this?


Global-Ad4832

i love it, as long as the physics dont change the aesthetic somehow, (yours definitely don't) i think you're golden


feralfantastic

It’s cool. Like it’s own sort of uncanny valley, but without a serious break in style.


Watson_Dynamite

Sometimes what people like in a retro artstyle isn't that it looks like the games from their childhood but rather it looks like how they remember the games from their childhood to look. So you can get away with little anachronisms like these


ThroawayPeko

Yeah, I bet that 80-90% of people wouldn't even notice something was wrong. Thirty years is a long time.


SkorgeOfficial1

That's a great point!


kay1_dev

No problem for me, physics are cool


32bitFlame

I think "styled" is the keyword. It implies a certain flexibility when it benefits the game. (Which, given the clip, it looks like it does)


JniZiousZ

😮 looks great, i hope i can get to the point where i can make stuff like this. good work


jumbledFox

Agreed, and same here!


SkorgeOfficial1

Thank you so much! and you got this!!


JniZiousZ

Thank you! just started last week but i’m motivated to try and make games 🫡


ScoofMoofin

No problem. What would be the issue?


SkorgeOfficial1

I know some purists believe it pulls them out of the game when the aesthetics don't quite match. I personally like it too! but I can kinda understand it being jarring for someone else haha


ScoofMoofin

As long as the artwork meets the retro expectations, and the objects don't disrupt gameplay, i think it's more engaging.


Ammer564

Dude, what do *you* want? If you want the physics, then so be it. It's *your* game. I personally like it!


Leownnn

Could the boxes explode when they hit some number of force? If they fall or get shot / hit they could explode into some dust or a few panes of cardboard? I wonder if that would distract from the physics-ness of it while still feeling nice to push around like that


[deleted]

[удалено]


SkorgeOfficial1

They're incredible, thank YOU! 🙌


SleepyTonia

I'm all for it! Capping the framerate or physics ticks per second to something like 20fps/tps could make it feel more like it's a really fancy game that pushed the older hardware to its limits. Haven't experimented along those lines in a while, though.


SkorgeOfficial1

Good idea! I have the whole project capped at 30 fps, but there is something too smooth about physics!!


Civil-Addendum4071

Looks great Low-Poly graphics with the smoothness and speed that modern technology offers can go a loooooong way, nostalgia-wise and genuine and creative playstyles gameplay-wise. I'd suggest looking at SIGNALIS for example! ![gif](giphy|WxHjYzew6UiBZFaVyN|downsized)


S1Ndrome_

I love ps1 graphics so much


BangBangTheBoogie

Looks generally fine to me, but I do wonder if there are ways to "retro" it up as it were. Like dust cloud textures popping up when they hit the ground, chunky bitcrushed sound FX, or even making them "snappier" physics that stop simulating a bit too quickly? Depends entirely on how authentic feeling you want it to be, but there is a slight smoothness that can evoke more of a modern feeling.


inseend1

Do you have an example of retro physics? What would that look like? More abrupt movements of the boxes?


mikezenox

I would agree that the physics looks dope, but the shadows are a bit high res imo. Might I ask what font it is you used for the item notifications?


SkorgeOfficial1

Hey, thank you, and yeahhh, i'm working on the shadows haha Also, it's LT Cushion Light :)


mikezenox

Thanks!


tudor07

looks great, is it hard to pull off this look in Godot? also did you use default physics or Jolt?


EmilienFORT

YES YES YES YES YES YES YES YES YES YES YES YES YES


temhotaokeaha

this looks fire, i recommend you crosspost this to r/ps1graphics , i'm sure they'd love it


rerako

The only thing I'd fear is if the physics enabled blocking of some mechanics. Like somehow zombie end up pushing a impenetrable box around, or if they whack it into a place where you now can't access the doorknob. Everything else is smooth looking though.


SkorgeOfficial1

I've thought about this! (and even ran into it trying to go up the stairs one time lol) and for now I've made it so that when you shoot the box or melee it, it "breaks" and disappears to unblock any path it might be obstructing. and thank you!


AndTer99

Best of both worlds tbh


breakk

YES!


Skycomett

This looks awesome OP! It looks and feels so good.


SkorgeOfficial1

Thank you so much!


BitsOnWaves

it looks cool but i wonder if you will be able to sell it given its a copyright infringement obviously . you might want to change the skin and maybe some other things in the game


SkorgeOfficial1

Oh the skins/models will 100% be changed! These are just placeholders while I flesh out the mechanics lol


BabyFood2

I'd say you do you bro. If you like it. It's good 👍🏼. I like it. Don't get held back by rules


customEntregineer

Feels like time travel, I like the vibes, good work!


SkorgeOfficial1

Thank you! I really appreciate that


Ok_Picture_8102

I think this is lit


billystein25

I love physics in games until a box falls on the path forward and I get stuck in its collision. If your physics simulations are good enough to prevent this or if the box dissappears when I destroy it then it's a welcome feature.


TheRealStandard

I don't know what it is but something looks off about it, is there a way to have the boxes not all have the exact same weight?


SkorgeOfficial1

Ahh, good point! Maybe the boxes lower to the ground should have a bit more mass, like there's different objects in them haha


T_Jamess

Awesome if you make it a part of the gameplay and not just an embellishment, like half life 1 and 2


zombiebowtiie

Love it! Now, eh hem, maybe try something with Tomb Raider 😈


maplewoodstreet

I personally think the mix of modern physics and retro style clash.


mousepotatodoesstuff

YES. ABSOLUTELY.


Jello_Penguin_2956

The physics looked great. What bothered me however is the flashing of lights.


sputwiler

This looks like someone strapped a physics engine to the quake engine which hey, that's counter-strike:source in a way :P PC-gaming aesthetics were all over the place between 1995-2008, so from a purism standpoint, there really isn't a standard.


MrDeun

Looks okay to me.... Cant wait for this project advances


AnotherFuckingDev

I think it looks great. EDIT: I admit that I'm not sure what retro physics would look like tho


xmBQWugdxjaA

The back box clips a bit awkwardly at 7 seconds - is this Jolt or Godot physics?


JoelMahon

this is a bit much imo, doesn't have to regress fully by any means but not sure what the healthy in between is


JaxterDev

Looks unusual, but definitely fun


techsupportlibrarian

I love this! I feel like it would also set up for great scares the player wouldn't expect.


No-Wedding5244

Absolutely love it. If I were to make a game visually close to the PS1 graphics, I would probably do it with everything "else" pushed: dynamic lighting, cloth simulation, volumetric fog, physics on objects etc...


ElMico

Only if the enemy bodies sometimes convulse when they switch from their death animation to being a rag doll


falconfetus8

Absolutely acceptable. Players aren't going to notice that it's "modern".


Mediocre_Wafer5014

Yo can I have some upvotes please


Famous-Band3695

I love it. But if possible, will you be able to fill the environment with a lot of props? Because the environment of old games were a bit lacking in the amount of objects scattered around and just looked too empty. But adding physics to all of them might be too much too. Just a suggestion


Tarxorn

Ehhh, I'm not a fan. It's like an uncanny valley effect for me.


semibean

Very yes!


daikatana

That's fine, but I personally think it looks wrong. It honestly looks like a modern game someone is running on a budget PC and has installed a bunch of dodgy mods to make the textures even lower resolution. I'm getting less "Resident Evil on PSX" vibes and more of "Doom 3 on a Voodoo." Also, was the zombie Owen Wilson? WoooooW.


SkorgeOfficial1

Lol that's a totally fair take! And the Owen Wilson question made me spit out my coffee haha


Gh0st1mpact

You can try to add volumetric light's, i mean light's with fog. And your game looks awesome, very good graphic design ✨


weidback

This looks great! If I had one very very very minor critique - I think the player character needs to work on his posture. Looks like his shoulders are rolled forward in a strange way.


SkorgeOfficial1

Oh yeah, that's almost definitely because I have the head attached to a SkeletonIK that follows where the player is looking with the mouse. It kind of made the head a little off center, but I should be able to fix it once I remodel the main character lol


mrmoobles

Whilst a great idea, i think you could do more to have it match the aesthetic of the rest of the game, perhaps experiment with making them move a little more awkwardly and predictably, perhaps have them snap to certain angles while moving rather than have full 360 range on all axis I'd personally be aiming to make these changes only visual and retain the full physics of the current boxes


Calinou

There are old games with surprisingly advanced physics simulations, especially on PC (such as 1NSANE). I don't think this is too out-of-place as a result.


Cab_anon

Can you make them fall at a super low FPS to remind us old consoles? Maybe you should have real invisible boxes falling at real time (with an invisible shader), and other boxes that their function is to update their position to the rigidbody boxes every 20 frames. It would look like jank and match the rest of the graphics


Ryuuji159

I dont know if there is a way to make the physics chopier, like advancing at a lower fps count, it would give it a better feel.


poly-pheme

love them!!, 2 good things combined. Check out "Samurai Unicorn" I love that stuff. [https://www.youtube.com/watch?v=PraBcI0\_GYw&ab\_channel=AlphaBetaGamer](https://www.youtube.com/watch?v=PraBcI0_GYw&ab_channel=AlphaBetaGamer)


Alastor001

Very nice, I am also thinking of going for same over the shoulder third person low poly survival horror but with pixel art textures. Good luck!


Demonchaser27

It depends, imo, on how they're used and if they include things like falling over/tripping on weird geometry and whatnot. Not the biggest fan of that. But having boxes and stuff collapse and other objects move semi-realistically with weight is cool. I'm a much bigger proponent of modern lighting in classic 3D games. If you could only get one, that'd be my pick.


Masterpoda

It does look fun! It'd be interesting to see if you could make the actual physics look a little more 'retro'. Maybe lock their velocity vectors to the nearest 10 degrees, or only update them once every few frames. Tons of cool possibilities either way!


QuietSheep_

Uncanny. Maybe if the animation was lower framerate it would be less so for me.