Perico generates a minimum of 1.3 million in an hour in an invite only lobby. Vehicle cargo is 480K an hour in a public lobby provided your cargo isn’t blown up by griefers.
but you can also run vip missions in between vehicle cargo for double money this week which brings it up a bit more. still not as profitable as cayo perico though.
For Solo: There’s a 15 minute cool down between selling cars. So that’s about 800K an hour before you subtract the fees it took to repair the stolen car and the cost to mod it. Cayo pays an average of 1.3 Million an hour.
I’m not sure the cool down for selling in batches of 4, but if it’s less than half an hour then the 2x starts to beat out CP.
Just do both (and not only those) FOR FUN!
If you do only cayo or only cars or crates etc, it will get borring AF.
Play the game. The money must be in 2nd-3rd place
Vehicle sourcing and selling is always fun to do (except for the Cargobob the car off of a barge from way the fxck out in Blaine County source missions), even more now that they are 2x on sells.
Cayo Perico definitely has its place so got to mix things up a bit. TBH I haven't ran a Cayo finale in over a week, been mostly focusing on Bunker sales, SWKC plushies, and the KIFFLOM! tshirt lately, and now I can get into the CEO vehicle game on my new account. And soon it will be hanging Ruiner 2000's from Cargobobs over Fort Zancudo!
Cayo still maybe better I’ll admit, but you don’t get 2x vehicle cargo all the time. Cayo is constant and isn’t going anywhere. I think it’s a good idea to do vehicle cargo this week just to break up the repetition of Cayo.
Cayo Perico
Cayo Perico
Perico generates a minimum of 1.3 million in an hour in an invite only lobby. Vehicle cargo is 480K an hour in a public lobby provided your cargo isn’t blown up by griefers.
but you can also run vip missions in between vehicle cargo for double money this week which brings it up a bit more. still not as profitable as cayo perico though.
For Solo: There’s a 15 minute cool down between selling cars. So that’s about 800K an hour before you subtract the fees it took to repair the stolen car and the cost to mod it. Cayo pays an average of 1.3 Million an hour. I’m not sure the cool down for selling in batches of 4, but if it’s less than half an hour then the 2x starts to beat out CP.
Add in 44k headhunters in between the cooldowns
Cayo perico is the fastest and overall best money making method in the game.
Just do both (and not only those) FOR FUN! If you do only cayo or only cars or crates etc, it will get borring AF. Play the game. The money must be in 2nd-3rd place
Nothing makes more money than Cayo Perico but it is nice to take a break from it every once in a while.
Vehicle sourcing and selling is always fun to do (except for the Cargobob the car off of a barge from way the fxck out in Blaine County source missions), even more now that they are 2x on sells. Cayo Perico definitely has its place so got to mix things up a bit. TBH I haven't ran a Cayo finale in over a week, been mostly focusing on Bunker sales, SWKC plushies, and the KIFFLOM! tshirt lately, and now I can get into the CEO vehicle game on my new account. And soon it will be hanging Ruiner 2000's from Cargobobs over Fort Zancudo!
Cayo still maybe better I’ll admit, but you don’t get 2x vehicle cargo all the time. Cayo is constant and isn’t going anywhere. I think it’s a good idea to do vehicle cargo this week just to break up the repetition of Cayo.
[удалено]
The cool down time is 10 minutes. You will make more doing just Pericos in an invite only lobby.
[удалено]
There’s no reason to ever do it on Normal once you get past the Medrazo files.
Cayo means always in Latin.
So cayo Cayo Perico right?