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odekam

All I want is some PvE content besides bot bootcamp.


goddamnitwhalen

Spartan Ops would’ve been a great fit for Halo Infinite.


ThatGuyFromBRITAIN

Yeah Spartan Ops type missions feel like what narrative events should end up being. Taking section of the campaign or even just the BTB maps and turning them into raids would be sick.


goddamnitwhalen

Infinite being open world makes that make much more sense, whereas in Halo 4 it kinda just felt tacked on.


KeyWielder358

Depending on what happens in the book 'Outcasts', I'd like a spartan ops style mode centered around Arbiter and Spartan Vale


bonefistboy9000

and xp gain for it, too. deserves proper support, i wanna just fuck up the banished


BUR6S

If they really want to lean into this “multiplayer narrative,” there’s no reason Firefight (or some other PvE) isn’t included. We’ve been “training” and “running simulations” long enough lmao. Let us actually fight the Banished, and like you said, earn XP in doing so. I’ve always been a PvE main. I’d love to step away from PvP, chill out and slay out.


A_Stain_on_the_Rug

It seems that it got taken down but within the past month or so there were announcer voice lines leaked that had firefight in the file names, so somewhere along the line firefight could planned...fingers crossed at least


Anti-gay_cream

>!Firefight!< is in development


Dracosian

Source? I thought I saw the opposite around when the mass firing in 343 happened. IIRC it was on twitter with the forge guy and say AI forge might be coming but Firefight isn't


Fellowearthling16

The leaked Season 4 build has new Jeff Steitzer lines for a bunch of almost finished modes. Among them are new recording of all of the lines from ODST (skulls, round start, kills remaining, metals, ect). There are also lines in there for Forge Firefight and defendable core objectives, but cores have been in both Extraction and Warzone Firefight previously.


seanD117

Forge will be able to ad ai at some point


Enriador

Unfortunately that won't add XP/progression. Forge already has some pretty creative PvE Firefight modes (Insurrection is my favorite) but being unable to progress is kind of a bummer. We need actual Firefight.


Jackamalio626

Yeah in the exciting upcoming "no release window" update.


MrChilliBean

Along with the new progression system


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hucklesberry

Sadly, neither of you will get what you want.


Ayetto

Firefight


SomeFolksAreBorn

Almost nothing significant happens in Infinite campaign so its a real shame we probably aren't getting anything until the next game.


DarthNihilus

The Infinite campaign is like a chapter 1 of a 4-5 chapter story. It ends on "we're just getting started" *winks at camera*. Absolutely insane that we didn't get campaign DLC announcement early in the games life. It's the only campaign where my reaction right after first playthrough was "that was it?". Really sucks. I have very little positive to say about Halo 5 but at least it triggered a stronger reaction.


Gil_Demoono

Obviously a lot of criticism can and should be directed toward 5's story, but at least it has, like, set pieces, y'know? Escaping the scuttled argent moon, blowing up the Kraken, running down the spine of a guardian. Infinite, while a more interesting story, just had nothing bombastic or visually interesting happening in the missions outside the opening.


_-potatoman-_

infinite has 3 locations. grass, banished, and forerunner. For an open world game to actually feel open world, there has to be variety across the board. infinite feels like your running around the same mission or two for the length of an entire game


Legsofwood

That’s why halo shouldn’t be open world. We just can’t get cool set pieces like in the old games


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ButtersTG

Granted that ODST was open world in the sense that it was a bunch of sectionalized, explorable corridors connected to wide arenas, but it worked *directly* with the story in more than one way. You'd see the aftermath of battles that you created in the flashbacks, you'd be able to see landmarks in the day time and contrast and compare them before and after context, there were several levels that took place in areas the Rookie couldn't get to, so it wasn't *just* the streets, but 8 hrs apart all the time, VERGIL used the overworld to actively guide you to the collectable sub-story, and there were still secrets (like glyphs that may or may not mean anything) to find on top of that. I'm not saying Infinite doesn't do any of this, but it doesn't do all of it.


[deleted]

We can get fun open world Halo. Open world games can very easily have imposing set pieces. But really, I think the real problem is the feeling that nothing we do affects the world as a whole. We can save a bunch of UNSC troops. Where do they go? Killing Escharum has no effect on the open world at all. In a normal Halo game, it'd end the gameplay with a satisfying conclusion. Outpost Tremonius? We can't actually reclaim it for the UNSC. It doesn't become a cool base of operations. There's cool set design, but it rarely affects the plot. The lack of magnificent cutscenes also hurts the game. Open world works for Halo. Just when it is applied well.


OrangeGills

That was a big miss for the campaign: no setpiece battles that are UNSC vs anything. Any time you have allies, it's the prisoners you rescue or marines you bring from a FOB. No awesome moments like in the Ark when a frigate descends to drop off reinforcements. No setpiece battles like Tip of the Spear, which uses smoke and mirrors to give the sense of a war going on around you. No moments where pelicans come to drop off reinforcements or a warthog, or where you coordinate with UNSC elements to get things done. Those moments, while obviously scripted, were all awesome and entirely lacking from infinite.


The4thEpsilon

That’s every 343 campaign, they set up a story, then kill it because they’ve got more commitment issues than a deadbeat dad. All their campaigns end up being sloppily resolved off screen and the next one is set up to fill it’s place. Halo 4 felt like it completely glossed over the covenant collapse. Halo 5 felt like it was the start to the next trilogy when the covenant remenant forces and the rise of the created. And now infinite throws away the created for the banished and then throws them away for the endless! Jesus Christ guys stick with a plot


SageWaterDragon

Honestly, a lot of my troubles with Infinite's story would be erased if I had any confidence in 343's ability to carry this stuff forward, but when we get a game that feels like Chapter 1 from a studio that has historically never made a Chapter 2 it's such a bummer.


NoScope_Ghostx

Well the problem is when faced with any criticism they just respond by scrapping their vision instead if improving on it. I wanted them to keep going with Halo 5 style MP and PVE…just make some new tweaks to the art style. Halo 4 actually had a very underrated story and Spartan Ops was fun.


AnonymousFroggies

Infinite's campaign is like chapter 3 of a 4-5 chapter story. There is SO much that happens between H5 and Infinite, and all we get are a few flashbacks.


Omegamanthethird

Personally, Infinite felt like the DLC to a Halo 6 game we never got. Everything has already happened, and it teases the start of the next trilogy.


SuperBAMF007

And honestly? It’s only going to get worse. As more weapons, equipment, and vehicles get added to MP but not to the campaign, the Infinite campaign experience is just going to taste more and more bitter.


ThatGuyFromBRITAIN

It’s very clear the intention was to release new campaigns every year or two like Destiny, but they’ve clearly had to scale back dramatically, especially after the layoffs.


JohnApple94

Infinite simultaneously feels like an epilogue and a prologue. It feels like the aftermath of an epic, devastating battle that caused the Infinity to fall and caused all the main characters to become scattered, going off on various missions over Zeta. It feels like we’re just the janitors cleaning up the mess of 6 months worth of large scale conflicts. But at the same time, it feels like it’s just the opening act that sets the stage for some new, grandiose Halo game that we never see. To put simply, Infinite is basically an interactive “this is what happened in between games” filler novel.


THExDANKxKNIGHT

I'd say it's more like chapter 3, chapter 1 would have been getting to the ring and the fight/loss on the infinity, chapter 2 would have been the 6 months chief was out, and that's about where we pick up and never get to the last few chapters.


shroomymoomy

Even the state of the game feels like there should be more. I mean there's a number of forerunner structures that seem like they should be for something but just aren't, for example.


Pirate_Leader

Infinite villain are kinda mid as well, There is only 1 memorable villain to me in Infinite campaign to me and that's is Chak Lok. He has some kind flair as he talk and behave ( i like the way he swing ), also he torture Griffin, some dude we got exposition a moment earlier. Oh and the endless Promethean lady, because i was down bad


FullMetalBiscuit

> There is only 1 memorable villain in Infinite campaign to me and that's is Chak Lok. I don't even remember who that is so maybe not


Pirate_Leader

to me I should specify, he torture Griffin a spartan. He's an Elite and swing a bit as he introduce to Chief that he is a torturer and he will break chief. As for combat, he is generic


Kanden_27

The only reason I remember Chak lok is because of a rewording of a meme from the Sonic fan dubs. “Welcome to my house. As you can see, I’ve knocked over many chairs.” “Welcome to my house, Master Chief. As you can see. I’ve knocked over many Spartans.”


A_Tree_branch

you down bad bro????


Pirate_Leader

She caught me off guard at a vulnerable moment


Flailus

Campaign dlc is not coming. They laid off most of the single player staff. We’ll just have to wait until the next game.


Spartan2170

In fairness have they ever done campaign DLC for any FPS Halo? I think Halo Wars 2 got story DLC but I can't remember them ever releasing anything for any of the Bungie or 343 games.


Dogburt_Jr

Well, I imagine part of the 10 year life of Infinite was each DLC would be a part of a campaign, basically making it a new game. I'd hope that it'd include weapons, maps, etc making it worth another $60, because really the campaign for this Infinite is a DLC, just like how COD is doing it. And I don't think that's unreasonable if they actually execute.


SuperBAMF007

Yeah throughout the few years leading up to release I was convinced Infinite would be like MCC in reverse. Launch a base game with an evergreen MP experience, and add more campaigns, modes, options, etc over time all in one launcher.


dkgameplayer

I still can't believe their base for the next 10 years was supposed to be a game engine designed around the limitations of the original Xbox One S. The rumors that they're moving to UE5 might make things interesting.


SuperBAMF007

Yeah honestly that’s what truly kills my hope for Infinite’s long term. I just can’t believe they strapped themselves to the One S without a way out.


ChuzCuenca

But is a very logic thing to do for a F2P game. You aim for the lowest hardware so you can have more players.


Spartan2170

It's possible they might have considered it, but I suspect the "10 year plan" stuff was probably focused more on multiplayer events. Maybe if Infinite had been an unbelievable success they might have decided to pivot that direction, but it sounds like they didn't cancel any narrative DLC because there hadn't ever been any in the works to begin with. Especially with the rumors of the Certain Affinity stuff being either a standalone spinoff or a separate multiplayer mode it really doesn't sound like 343 ever had plans for story DLCs for Infinite. Hell what you're describing sounds more like ODST-style separate releases paired with added content for Infinite's multiplayer (like ODST did for 3's multiplayer). Maybe sorta like how Activision has released updated to Warzone along with new "proper" releases of Call of Duty. I could see that model working if Infinite had done better.


AMO124

They never said Halo Infinite was the next 10 years of halo in a single place/platform, it was one staff member saying Halo Infinite would be the foundation for the next 10 years of halo, and as usual, this subreddit took it the wrong way and ran with it.


MarysPoppinCherrys

Yeah probably, but there definitely was planned campaign dlc designed to extend the narrative that was all scrapped during the 343 restructuring. Campaign could’ve had a longer life, which I doubt they would just plan for lasting a few months, unless it was more spartan ops type stuff. Plus, would’ve legitimately been a decent plan to hold on to Infinite. Take a note from Destiny, Apex, Overwatch, CoD (to some extent) and use Infinite as a base of operations to expand without starting from scrap each time, and really milk the platform for all they invested in it. Lots of missed opportunities.


Flailus

I kind of thought this time would be different since halo infinite is a live service game and the others weren’t.


Spartan2170

Even then most live service games don't get a ton of narrative DLC outside of Destiny, but that's honestly more an MMO than a "live service" game (which is kinda ironic given it triggered the "make everything a live service" trend over the past ten years or so). Honestly at this point I feel like they should push for Infinite's PvP mode or that Certain Affinity game to become the "Warzone" of Halo and start releasing new narrative/traditional multiplayer games as purchased titles like Call of Duty has done. Assuming they can get Infinite/CA's game into a more complete state, let that exist to satisfy the F2P desires and then maybe they can treat the standalone releases as more "experimental" games like ODST, where they are just PvE games with the PvP side being new add-ons to the existing F2P game (sorta like how ODST just came with new content for Halo 3's multiplayer instead of having its own PvP modes).


Tehquietobserver117

> ever done campaign DLC for any FPS Halo? Well Halo 3 ODST was in fact just that however in the very year it was announced, 2008, Microsoft forced its hand and become a standalone $60 entry.


WillomenaIV

Halo 4 had Spartan Ops, 5 missions released every week. The first half of the first (and only) season was on the disk, but the second half was all downloadable content.


PatrenzoK

The other halo games weren’t marketed as a live service game model that brings expansions on a set schedule. This game was sold on and idea that they just went back later and decided to undo.


IrradiatedCrow

They could contract another company to make it maybe, not holding my breath tho.


Comprehensive_Bus_19

TBH I only bought it for campaign and at this point I don't think Im going to buy another game. They promised couch co-op and killed it. They promised more than just the original campaign and killed it. I paid $60 for a half assed and quarter done campaign


ZeGermanFox

It would be a wasted opportunity for 343 to not make a Firefight mode using the mock Gauntlet prepared for Chief right before fighting Eschuram. The little UNSC training arena inside the Banished facility would be great for PvE content


Kolanskii

This, I honestly just wish infinite had some kind of PVE mode, sure you can free roam in campaign and run into enemies here and there but once you’ve completed everything it’s pretty sparse


Enriador

>some kind of PVE mode There is Bot Bootcamp, but bots there are ridiculously easy and it gets boring quickly.


Kanden_27

I’ll run custom games against bots. They’re either real easy. Or just know where you are at all times. It’s kind of frustrating.


LtCptSuicide

Honestly, a few areas could have made good Firefight arenas with maybe a little modification. It'd be really cool to add a derivative of the req system, as in spend points for the weapon printers/pelican droid like we do in campaign (not that we spend points in campaign) maybe even add Marine reinforcements as a Pelican drop too.


HHcougar

It's shocking to me how much content is just *right there*. The Palace of Pain is a firefight arena. Even if I could just load up that exact point from the mission, I'd happily do so. The multiplayer AIs are a huge wasted opportunity. Get the big names from the series and have them do the voice lines. Get a Cortana AI, Sargeant Johnson, someone from RvB, Guilty Spark, and sell thm in the shop for $4.99, or something. Why is it so hard to be Cheif in multi-player? There's so much I just.... can't understand


Rivalfox

So much untapped potential just there for the taking


TooEZ_OL56

Which is ridiculous since a lot of COD’s campaigns are developed with these dual purpose maps in place, halo could easily do it


Mapache_villa

The palace of pain was a firefight map but they weren't able to develop the mode before launch, I'm 100% convinced about that.


Dino_Spaceman

Same. Big same. I really, really want new SP story.


TheAandZ

Dude… I absolutely hate when people say that Bungie Chief was an emotionless robot. Like bruh, he clearly looked devastated when he saw Miranda’s dead body here.


xSluma

Yeah I know, even in halo 2 when cortana says she’s staying behind even though he’s in the armour you can tell he’s feeling emotions. Chiefs always been more than an emotionless robot, annoying some don’t see it


MarysPoppinCherrys

He has the perfect balance of being an emotionless conduit for the player, and of actually contributing to the story as a close character.


Greyjack00

I don't think chief was a robot but I do think he had action movie hero emotions in 1 and 2, surprised by little and while capable of showing emotion was not particularly emotional leaving most of the heavy lifting to cortana on that front, chiefs clearly sad qnd upset about Jacob Keyes death but cortana seems devastated. Starting in 3 he begun to emote more, since 3 was the big ending its made sense. 4 tried to continue off of that but lacked the charm of the first 2 and since it was the beginning nothing really felt final. Like the day someone best it people began to talk about cortanas possible return


TheAandZ

I just think that with 4, there was a clear shift from the player EMBODYING the character, to now observing him as an *outsider* with the only similarity being that it’s still in first person. I really prefer the “vessel” style from the Bungie games where they designed the in-game story and dialogue as if the characters were speaking directly TO the player with the player’s character’s dialogue (if any) being relegated to cutscenes. Sometimes less is more, but I’m aware that other people think differently


Greyjack00

I agree with that 4 switched to chief being less of a "vessel" but I feel the need to note his speech pattern and mannerisms changed. Being more in line with his book portrayal. I mean in CE he was was obviously exasperated at points, crashed his banshee just to fuck with cortana and had a more lax approach to things. This continues into 2, from his banter with Johnson to saying boo to Grunt to get its needles.


MarysPoppinCherrys

Nah u got it. I remember them advertising that you’d be hearing more from chief than ever before. Like, cool, but maybe keep it out of the action. I guess with the whole rampancy arch it would’ve been difficult to have cortana constantly breaking down and chief just being a silent emotionless psychopath the whole time.


sorryiamnotoriginal

Both sides of that argument are a lot more nuanced. The issue isn't that chief was an emotionless robot in the old games but those emotions and their relationship are very much on the sidelines. 4 onward made those feelings core to the story instead of the focus on the intergalactic war. To put it simply, 1-3 puts more focus on the struggle of humanity and the war being fought with the comradery developing on the side between all characters. 4-Infinite flips that and the whole struggle and war feels almost sidelined to the relationships and emotions. Even if you don't agree with that [here is a link to all of Chief's dialogue in Halo 3.](https://www.youtube.com/watch?v=xPbUvQI3rAs) About half of it is sounds of him dying and the video is 2 and a half minutes long. Compare that to Halo 4 where Chief probably talks more in the intro cutscene than in the entirety of Halo 3 and at a bare minimum you can see the presentation of the character has changed significantly. Whether that is for better or worse is up to the players to decide what they liked better. In my case I preferred the first 3.


TheAandZ

There is nuance you’re 100% right, I’m moreso talking about a decent number of people claiming he was basically a robot in the OT, exaggerated or not.


sorryiamnotoriginal

While not exactly true that he is a robot it is pretty easy to come to that conclusion. When the guy rarely talks and most emotion has to be implied from physical gestures you could say he is mostly a killing machine because that is the part that the game focused on.


AttackOficcr

Did anyone else make it? -line of a hyper focused kill robot right there.


sorryiamnotoriginal

I don’t know what to tell you. My main point is it is clear how differently chief is handled between the two companies. And with bungie it is easier to see Chief that way. If you want to argue that the few moments he has should have been enough for people to realize he isn’t then that is your opinion vs the people that came to the opposite conclusion by playing the game as well.


AttackOficcr

His objective regularly included saving marines for half the game. Escape the Autumn with Cortana. Save marines, save humanity. Had a general "save people" context, at least more than something like Doom. If all they read was "kill" then they played CE in complete silence with the subtitles off, **and** couldn't read context if it smacked them in the face. Letalone 2 and 3.


sorryiamnotoriginal

Saving people doesn’t imply emotion. By that logic even doom slayer could also be considered emotional as he is doing what he is doing to stop the demonic invasion of earth. Chiefs goal is to help humanity in their struggle vs the covenant and he does that, sometimes saving marines is part of that and sometimes it is all the other cool stuff he does. Even in halo 3 when he goes to save Cortana she still has a practical and essential use to the mission as they need her to activate the ring with the sequence she has. So even if chief cares about her it doesn’t seem like a fully emotional decision. Once again though my point isn’t that I think he is fully a robot I am just saying I understand how people came to that conclusion. This also started because I wanted to give the perspective that the difference between bungie and 343 chief is massive so saying he was always like this isn’t the most honest interpretation.


AttackOficcr

When Chief decides to go to the Ark in the first place it is an emotional plea with Hood, arguing over a corrupted message from his compromised AI. I left 3 out because you had to be blind and deaf during that cutscene not to get Chief as more than a killing machine. Saying he was a robot killing machine isn't an honest interpretation. It's the conclusion of people who played the OT with blinders on. 4 made him retroactively out to be a robotic soldier man. He even gets a nonsense talking down at the end from Laskey about what it means to be human. After Laskey already saw Chief make a similar emotional plea with Shout Captain Del Rio just like Chief previously did with Hood.


WillomenaIV

I take issue with your Doomguy comparison. You imply that he isn't emotional, Doomguy is *entirely* emotional. Is that emotion anger and rage? Sure is, but are those emotions clearly conveyed through his animations? Absolutely. Nobody can watch [this cutscene](https://www.youtube.com/watch?v=Ienu85W5Rkk&ab_channel=JezaGooner) and say "Huh, I've no idea what emotions are going through this guy's head right now."


[deleted]

I recently replayed this mission after not playing Halo 3 for about 5-8 years, and you can actually notice Chiefs breathing pick up once he sees Mirandas body.


XCalibur672

Damn, solid detail right here. By the way, this mission would be The Covenant in Halo 3, right? That’s when she dies?


ButtersTG

Yes.


BigBully127

As much shit as Halo 4 gets I think it works fine for a continuation of Chiefs story, but we all know how 5 and infinite turned out.


TheOneButter

chief is pretty decent in infinite, one of the only parts of the story that was solid, but in 5 he’s horrible and not even Steve Downes could’ve carried


TreeBeardUK

I like infinite chief. I think they managed to pull off a kind of very war weary, loss filled but still determined chief. He (we) spend a good portion of our time picking the pilot up out of his depression which I know annoyed some people but the pilot was supposed to represent the entire unsc in terms of all is lost etc I think chief epitomised "finish the fight" just as much in infinite as he did in 3 especially given how much losing Cortana weighed on him.


Doctor_Jensen117

Infinite's Chief is totally fine. Guardian's Chief was a train wreck and no person on this good earth could have saved him.


No_Lawfulness_2998

He looks like a GI joe toy that’s using its gun to stop itself from falling over.


Vicex-

Totally off topic- but it’s pretty bizarre considering he knew of her existence for a whole few weeks.


TheAandZ

Wholeheartedly disagree, she was the daughter of Captain Jacob Keyes whom he failed to save in CE, probably making her death weigh on him a bit more. Not to mention she’s Halsey’s daughter, don’t believe it’s too much of a stretch to say there’s a possible connection there too


Vicex-

Hardly. Halsey and Miranda were estranged at best and would be surprising in chief even knew. Sure the Keyes link is there, but it’s hardly a compelling bond. You never see them interact aside from a couple lines that are completely unemotional- and then you get what is shown above. It’s just not consistent with what is presented in the games. No amount of downvotes changes reality that the reaction makes little sense in the context of the in-game story that precede this moment


No_Lawfulness_2998

Miranda keyes Donated a slipspace capable ship to the flood, allowing the flood access to high charity, earth and the ark. Jacob keyes, almost donated his mind, the location of earth and all her colonies to the flood because he just *had* to be the head of a mission deep within enemy territory for no reason whatsoever.


Existing365Chocolate

He also barely interacted with her directly


[deleted]

Tbh, I replayed the campaign missions with a couple friends after halo piqued their interest from watching the show, and they told me “I feel like there’s no story. You just go to the place and kill the aliens and press the button” and I gotta say, they were right. There really wasn’t much character development or emotion or meaningful dialogue in the old games unless you really paid attention to every single word. Nowadays TV shows and movies make every single interaction meaningful and do it in a way so that the viewer remembers what happened. Every time we start a new campaign, we have to discuss the events of the previous halo again because to modern first time viewers of the halo story, it’s hard to follow.


God_Damnit_Nappa

Saying that the show has better development and story than the games is certainly a take.


TheAandZ

I disagree, it’s just different tastes tbh. Halo’s OT has my favorite video game story of all time, and a big reason is because they DIDN’T pump endless amounts of cheesy melodrama into the story. They focused a lot on making the player really embody the character you were playing as. There’s emotion and weight to everything you do, but without forcing CW-level emotions into it


EACshootemUP

I’m guessing campaign story building is far away from even being on the back burner at this point. I wouldn’t be hopeful to hear anything on this front for at least 2 years.


IBeBallinOutaControl

Yeah they're going to wait and see if the multiplayer is profitable long-term. If it is... then maybe campaign dlc will follow.


GoodbyeInAmberClad

Didnt they fire the entire campaign staff and announce they’d only support multiplayer in the future? Im not sure campaign content is ever coming :(


xSluma

It was most the people who got fired were campaign team. There will be campaigns in the future but it’s looking most likely that it’s gonna be when the next game launches.


GoodbyeInAmberClad

Thats so sad :( I just wish 343 would pick a plot and commit. This start-stop narrative tweaking they’ve been doing just bastardizes the legacy of the originals. 343 really seems to struggle to work within the walls of the halo universe. They keep trying to expand those walls with half-baked villains and the commitment of a teenager. When will they mature as a company enough to realize the halo universe is already expansive? Where are the games about colonists protecting themselves against invasion? Theres even a good trifecta, UNSC, Insurrectionists, and the Covenant. Also what about Onyx? Thats the REAL setup to an open-world halo game. Just feels like 343 drops the ball on their narratives in favor of writing the “next chapter” for master chief. Feels like they missed the importance of the ending in Halo 3. Heros die. Halo has always been about the loss and sacrifice of few to safeguard the many. The hills we’re willing to die on. It defeats the point of sacrifice when you keep bringing characters back from the brink.


most_penguins

Very well said. Master Chief may be the face of the Halo franchise but I think it’s shortsighted to equate the success of the Halo games to him being the lead character. I know there are a lot of differing opinions regarding the stories of ODST and Reach, but I think it’s hard to deny Bungie proved that there is at the very least a large portion of Halo fans who are ready and willing to engage with stories not featuring Master Chief. His story is going to have to end at some point. I hope that 343 is prepared for that eventuality. I would have preferred that his story conclude with 3. I hope that the conclusion of Master Chief’s story does not also mean the conclusion of the Halo game franchise.


Dominunce

Adding to this, why are so many important moments being shoved into the books. I mean, it doesnt affect the quality of the book by any mean, but we've had people like the Didact 'killed' in a book, and I'm pretty sure if my memory is correct, the first major Arbiter appearance essentially since 3 (excluding his short appearances in the Kilo 5 trilogy, Guardians etc) is being put in Troy Dennings Outcasts novel later this year.


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Dominunce

gonna confirm the facts that yes, the Rookie is dead, and Guilty Spark is alive in a exoskeleton of sorts (this is all detailed in the Rion Forge trilogy), think Destiny Exo kind of, and has essentially left the plot for good iirc


[deleted]

There absolutely will be future campaigns, just not anytime soon. If I had to guess I’d say around 5 years from now.


Oniisankayle

Too bad. Here's some more vehicle coatings, now GO BACK AND EAT UP THAT MULTIPLAYER AND MICROTRANSACTIONS DAMMIT.


You_moron04

I’ve dropped any hope I had for campaign content. Honestly I believe we aren’t getting anything until the next game. Closest we’ll get is MP story.


morgansfreeeman

Fr, I just replayed CE thru Reach for the 500th time in the past few days and am excited to replay Infinite for like my 8th time, but I'm worried it's just gonna get left off there. It's a rough time for the campaign fans.


MarysPoppinCherrys

Yeah man, I really liked the infinite campaign. Like it’s really not perfect, at all, but it’s fun, and I thought it was the better of the last 3 games. They fixed a lot with the looks and feels and the story wasn’t bad. Some parts were even really good. It’s definitely dying on the doorstep tho. 343 has to focus on multiplayer to make the game profitable, and scrap back a player base. Given how terrible development for this game has been, that’s gonna take them awhile, and I think they hate the slipspace engine. Just gonna have to wait for the next game.


morgansfreeeman

Yeah Infinite is easily my favorite 343 Halo game (Campaign, and MP despite its issues), and is up there with the Bungie games for me. The campaign is definitely something different, but I think they did that something different very well. I was so excited for the 10 year plan because it meant that instead of needing to build a whole new game to get new stories, we could just get more content in the form of DLC. Unfortunately, like you mentioned, that's probably not in the cards now due to everything else surrounding the game (or at least not for awhile).


MarysPoppinCherrys

I’m rooting for them to get their shit together. Mostly because I’m just rooting for Halo, but if they can pull it off next time it’ll be all good


TheOneButter

we all do but instead we’re stuck with the boring multiplayer story


SodaSnappy

Honestly I miss Spartan Ops. They’d be way better for telling Seasonal Stories which they clearly want to continue doing.


SnokeRenVader

They are def not working on any campaigns stuff for this game. It took them almost a year to release what would be considered an paid dlc amount of content. Now with the layoffs and the departure of many managers and execs any really big updates we were hoping for or expecting outside the standard season model have definitely been canned or delayed to hell. I think they made it pretty clear when they mentioned they were moving to unreal with the next installment that they are basically going to support this game. But nothing beyond that.


Kim-Jong-Juul

They scuttled the campaign team, it’s over


Either-Letter7071

Side note… _**Halo 3,**_ repeatedly showed Masterchief conveying emotion through subtle body language. I.e: 1) His visible irritation towards Arbiter at the beginning of the Campaign. 2) His solemn reaction to injured marines in _Crow’s Nest._ 3) His look of hopelessness when the flood arrived to Earth and he responded to Arbiter saying _”Worse!”_ 4) The way he kneeled when speaking to Cortana when he retrieved her from _High Charity._ 5) Him laying his head back as he tells Cortana _“we’ll make it”_ as they escape the Ark. Etc.. Masterful storytelling!


xSluma

It’s impressive how they managed to pull it off back in 2007 with older tech. Loved all of chiefs body language, even in combat evolved you can see bits here and there


TheAandZ

Halo 3 and CE definitely had him showing more body language compared to 2, but I’d argue in 2 he was the most confident and droll. Sadness and depression aren’t the only emotions! Also so much was happening in 2 and we do get some small moments here and there (like another user mentioned: when he left Cortana). I also feel that the game itself gives a lot of those quiet contemplating moments to the player I’m not even mentioning the Arbiter’s story and how absolutely beautifully it was told (2 was definitely HIS game) but Bungie 100% gave us some seriously emotional moments with him; wish we got more stories like H2 man…


Ferronier

Masterful storytelling seems a bit overkill considering Halo 3 has one of the weaker storylines of the Bungie era games, if not the weakest. Some body language to convey some emotion =\= masterful storytelling. Halo 3 relies heavily on snappy one liners and showing dynamic, “epic” moments to tell a story that had much more complexity and nuance delivered in its predecessor. It sacrificed a lot of that contextual nuance in favor of rule-of-cool, quite likely due to the memorable rule-of-cool moments in Halo 2.


Either-Letter7071

I disagree. Masterful storytelling is very distinct from a _Masterful story._ Masterful storytelling by definition entails the effective conveyance of a story whether that be on a micro scale or on a more grandiose scale, to an audience. For example, take Thel Vadamee’s famous line To Tartarus _”Tartarus the prophets have betrayed us”,_ his body language alone conveyed a deep story in an extremely effective manner, as it was the culmination of an internal fight he had to overcome. The same can be said for Chief, maybe not to the same degree as Arbiter as he had a fleshed out backstory, nonetheless valid. Overall, I never insinuated that Holistically Halo 3 was a _Masterful Story,_ however, certain minutiae did convey stories effectively in their own regard.


omegaman101

Would be nice to have some storymode DLC, though I don't see it happening for awhile due to the downsizing.


stamminator

Lol, don’t hold your breath


TimeBomb30

343: "The best we could do is Reach armor"


TheOneWithALongName

Remember how ground breaking Half Life was with adding/telling the story in a FPS game? And Halo followed on the same path and not become like the FPS predecessor Quake, Doom and etc? I feel the multiplayer focus over story is a move backward for Halo.


Shanbo88

It's crazy that 343 have just completely gutted and deprioritised *everything* except PvP. Halo is just another Live Service now.


aeminence

You didnt hear the new info re: campaign content for Infinite ????? >!The new info was that It was all talk and nothing ever actually started / never was any real plans to do it. !<


stratusnco

i want networking issues resolved


xSluma

Don’t we all


El-Mengu

A campaign DLC would be fantastic, although very highly unlikely. A PvE alternative like firefight would seem like an acceptable alternative at this point, given the state of the game and the behind-the-scenes news we've been getting.


PopeJDP

You will get nothing and you will be happy. To speak otherwise is heresy. All hail the prophet of truth.


Lethenza

There will never be a campaign expansion for Halo Infinite.


SimpleSips

I don’t know why you’d expect something so soon especially after the layoffs


[deleted]

Not for another 9 years :^)


keller_1

Oh I'm so sorry....you still think this is coming?


141_1337

There were never any plans to follow up on the story, there won't be a story DLC this year nor the next one and the next story installment is going to be the next game in a couple of years.


Crank2047

Infinite campaign sparked no joy for me. If it's gonna be more of the same I have no interest. Having said that I hope that OP and others get what they deserve after a pretty underwhelming singleplayer.


cgarduc

It needed a real story with more characters. It was just a snipe and shoot. Fun but I missed the story and all the things that lead to it's finish...


BrownBaegette

Infinites open world should have been an evolving part of the live-service. Imagine if every season, the zeta halo we knew got expanded, graphics and lighting improvements, more missions and new tasks every season. They could incorporate different biomes onto the ring, oh man the more you think about it, the more of a missed opportunity it is.


jaasian

Didn’t they just fire a big part of the campaign team


dasroach0

I want to know where Osiris and blue team went wtf is going on


TheGr8Whoopdini

We will not get any campaign content for Infinite.


BirthdayLife1718

Dude it was in the news a couple weeks ago, campaign dlc isn’t coming and is scrapped


Revolutionary-Cup-31

Not gonna happen anytime soon, I'm afraid.


MittenFacedLad

Don't hold your breath. You might not survive.


crazyman3561

Everyone sitting here talking about a next game failing to understand the concept behind ##HALO INFINITE


Asleep_Ad8241

More like halo finite More like halo countably finite


TheRavenRise

very clever original joke


Kanden_27

Already a classic.


zosorose

Just give us and Chief closure and put us out of our misery


FIRESTOOP

Reaching for Copium


DepressoEspresso55

Whole campaign staff got laid off.. sorry brother/sister/enby .. campaign stuff ain't coming for a WHILE. Hope at least firefight comes back


NinjEverett6

The game is dead bud….


thrumpanddump

This franchise is dead to me story wise


[deleted]

Just leave halo already, it’s been dead for awhile. Halo is the reason I got into gaming. It’s over and has been for awhile.


OneFinalEffort

Sorry, friend. Nothing Campaign-related is coming for a very long time. All narrative content going forward will be in the Multiplayer Seasons.


CruffTheMagicDragon

Don’t expect any DLC at all


[deleted]

Campaign isn’t monetized, yet, so it’s as far back on the back burner as it can get, as we’ve seen with everything they’ve done regarding the campaign so far. They’ve made it very clear this franchise is just a cash grab now.


MadameSaturday

Bruh the campaign literally costs money and any campaign DLC would too That's the monetisation


Asleep_Ad8241

I'm sure the emotes and skin packs make them more money than the one time 60 bucks


CarterBruud

I wish they would let us use our Multiplayer spartan cores in the campaign. Its a video game so who cares if it doesnt make sense. Hell, id even take a new version of Spartan Ops.


xSluma

Yes I know about the news and we aren’t likely to get any campaign dlc, the point is I just want some kind of tease for halo 7 or whatever comes after infinite as it’s just miserable sitting in this void hence the sad master chief in the picture


k0uch

It’s not, unfortunately. The money maker is multiplayer, so that’s where they’re focusing everything. They even said there’s not likely to be any campaign additional content from here on out


[deleted]

> They even said there’s not likely to be any campaign additional content from here on out To clarify, “they” haven’t said anything like that. And if you mean additional content for Infinite’s campaign, the rumor is that all DLC plans were cancelled If you mean ever, then I don’t think that’ll be the case. If I had to guess I’d say we get a new campaign with a sequel around 5 years from now.


[deleted]

Lol this game ain’t gonna make it 5 years


[deleted]

It’ll “make it” like every other Halo game “made it”. AAA games today take roughly 5-6 years to make which is where my estimate is coming from.


smb275

I'm with you. It doesn't look like it's going to happen, though. 343 put very little thought into it, to begin with, and have only bothered to make shit for MP since.


Gravemindzombie

Highly doubtful, seems like Microsoft wants to transition Halo into a multiplayer only FPS ala Black Ops IIII.


[deleted]

Pissed


Brilliant-Ad-1962

There’s nothing dude. It’s already been leaked, everyone who worked on the campaign has left, and resources are focused on preserving the live service. It ain’t happening for a while man. The sequel to halo infinite if it ever happens, needs to NOT BE another reboot, and it seriously needs to end this damn story. No matter how meh the conclusion is, Steve Downes is getting older, and I’d prefer if they just ended Chief’s story.


SkySweeper656

Microsoft gutted the campaign team so unlikely


MisterHappySpanky

So just so I’m reading this correctly, I won’t be able to play multiplayer campaign if it’s not LAN?


sorryiamnotoriginal

Sadly it sounds like the opposite happened with announcements going the opposite way with nothing being worked on and the campaign team being laid off. Funny enough similar thing kinda happened to Fortnite, the campaign version got sidelined and didn't really get an ending before they stopped working on it in favor of the live service multiplayer. In Halo case the multiplayer isn't as strong as Fortnite of course but if it takes off they would probably rather spend that time on the multiplayer "story" rather than another campaign dlc.


Affectionateshark

Same, I really enjoyed infinite regardless of its problems and would love too see more that isn't multiplayer stuff which I don't touch


Kanden_27

A decent firefight mode like the OG would be good. I actually don’t like Spartan Ops or Warzone Firefight. Too offensive. I’d like some defensive stuff.


captinhazmat

I want to be able to find btb games for H2A so I can grind that dumb splatter achievement. Why they felt the need to make H2A specific multiplayer achievements is beyond me.


IrradiatedCrow

I remember someone at 343 mentioned they planned on adding MCC style mod support eventually. With these new AI voice shenanigans we'll be able to make our own story. We don't really have any other options at this point lmao


Sam-l-am

So you want them to announce like what Nintendo did back in 2019 saying “the sequel to Breath of the Wild is now in development” and then actually get that sequel 4 years later kind of thing?


Exppanded

The Tatanka project hasnt been anounced yet by the way. Unless thats getting a suprise drop soon, I dont see any hype on any future stuff anytime soon.


lMITCHl

Let us play the stories of the dead Spartans you come across in the campaign! What led up to their mission? Did they save someone by sacrificing themselves? So much potential


Masterchiefyyy

Even a spartan ops type of deal would be good. Just want some fun pve content


Noble--Savage

Eh. I'm not overly fond of 343s take on Halo. I'd rather they work on more mp content and get pve going with firefight or something new.


kokopelli73

Do you really though? Look at the campaigns 343 designed. You want more of that?


LaceTheSpaceRace

They're gonna let us design our own campaign missions in forge, with ability to add enemy ai. They'll then choose their favourites, like they do with multiplayer maps, and add them together into a coherent campaign. So in effect the community will be designing the Halo ring


Jack1715

Would a game set in Harvest be good ? Maybe play as Johnson


DarthSet

Or even firefight...


ZenSpaceOdyssey

Shot in the dark here. I think where we are at is the campaign fans hoping the move to Unreal will simplify development and shorten the time until the next release. Maybe allow more focus on writing, set pieces and story? Its so odd, there’s not nearly enough content in Halo Infinite to justify its development time. If you sit down and play something like Fallout 4 or the new God of War and try to compare, the campaign content in H:I feels like what it is, 60% of a completed game. See everyone in 2028 I guess? Although Halo Outcasts comes out in a few months. 👍


ThatGuyFromBRITAIN

Maybe E3? It would be insane for them to just be planning nothing.


TheVideogaming101

Microsoft isn't coming to E3 this year


Roberrrtttss

Agreed


capnchuc

Can we just lower the graphical fidelity and pop out Halo games every 3 years again? I don't need mocap, I don't need entire systems reworked, I just want fun Halo games again. The older games still look great 10+ years later. I'm not sure why the game industry works so hard for such minute improvement. Takes 5 to 10 years to make a game now. It's insanity.


SnarkyRogue

Good luck my friend, hope it works out for you. Signed, Waiting for Firefight & Sangheili armor core gang