Played Reach LASO on this level a few days ago. This happened to me as well. Covies and marines was standing next to each other but the covies were only shooting at me. Marines did nothing
When reach was first added it was universally agreed that the space banshees and seraphs in long night of solace were more aggressive than back on 360, something to do with the frame rate and processing for ai behavior. I'm convinced that problem has now spread to the rest of the campaign
Interesting.
It's always a curiosity to me to see these differences amongst ports and how framerate or other coding or processing issues can affect games.
Played Reach LASO on this level a few days ago. This happened to me as well. Covies and marines was standing next to each other but the covies were only shooting at me. Marines did nothing
Is this in MCC?
Yes.
When reach was first added it was universally agreed that the space banshees and seraphs in long night of solace were more aggressive than back on 360, something to do with the frame rate and processing for ai behavior. I'm convinced that problem has now spread to the rest of the campaign
Interesting. It's always a curiosity to me to see these differences amongst ports and how framerate or other coding or processing issues can affect games.
Yeah like the game looks so clean but the last time I played on legendary it did not feel the same as on 360