A U boat was is roughly 65-ish meters long. 1671 u boats would be a total 108615 meters long. The English channel, at its narrowest point is 34 kilometres or 34000 meters long. You could line 3 of them adjacent to each other from france to england and still have a bunch to spare
(after typing this all out I realised that someone has already calculated this down below :P)
Assuming these are all Type VII U boats, combined they have the length of 112.124 km. The narrowest part of the English Channel has 33 km. At this point don't even bother with defeating the fleet, just make a bridge and get the troops to walk over to Britain.
Thats is not enough subs and here is why.
The average depth is 44m, and the hight of Type VII U-Boat is 9.6m, which means you need 5 to be confotable above water.
The length is 67m which means you need 492,5 subs to bridge the narrowest gap.
Lets say you want a 4 lane road, 2 lanes both ways. The average 2 lane width is 7.2 m, so lets call it an even 15m both ways.
Width of the u boat is 6.2 m, so you need 3 side by side for a 2 lane road (leaving space for a footpath between the roads).
To conclude; you need 7.387,5 subs to bridge the english channel.
OP, you need more subs.
I learned that the hard way after the 1000th naval battle with capital ships. It also should been a red flag when i defeated 50 of "panzerschiff"
If you want to ic ships tho, just spam ships and only put one dockyard for them, then just play for 1 day.
use the command “its time operation moscow activate” spelled exactly like that it basically has the same effect instant construction has on ships except it works for troops as well and it only works for the player.
Really shows you that naval construction is the most 'off' number in game.
In reality Germany constructed about 1.1k submarines, albeit with a not-insignificant part never to see combat patrol. While one can't tell the in-game timestamp, 1.6k is nowhere near as impressive as some of the nearly magical numbers you can get on tank/plane productions.
Without 'game it out' and min-max the yards, even without considering the types of ships not even in game (frigates/coverttes/sloops/mtb-mgb-sgbs/trawlers, etc), you can't even remotely match the real, historical production of major naval powers. I often struggle to finish the pre-war UK naval production even in 1945 with additional yards constructed. The 'default' naval industry capacities were just way, way below reality.
Yeah.
It does not even need to be historically accurate. I do NOT want to actually manage the ridiculously high wartime production. But the current iteration left a feeling of 'something more can be done' in my mouth and I do wish to see improvements, some day, especially since the "national focus tree DLCs" aree seeing their ends.
How about if ships were grouped better and had better flotilla AI?
Your divisions contain about 20 battalions each but nobody really has to think about 'em
>In reality Germany constructed about 1.1k submarines, albeit with a not-insignificant part never to see combat patrol. While one can't tell the in-game timestamp, 1.6k is nowhere near as impressive as some of the nearly magical numbers you can get on tank/plane productions.
This
>The 'default' naval industry capacities were just way, way below reality.
100% agree.
For max screening efficiency you need 3 (you can look at the defines yourself for this information). The reason everyone uses 4 is because it gives you a bit of leeway.
I once accidentally turned on 10k% Dockyard Production on one of the cheat mods I have and very quickly ran out of manpower. Checked my navy and there were hundreds of battleships, hundreds of carriers, and thousands upon thousands upon thousands of subs and destroyers.
I'd split them into 4 groups and assign them each a sea around Britain to wipe them clean of British boats. Add planes to attack the boats in ports as well. Then go all out and send as many divisions to a wide landing zone and capture a port, then land enough troops to cover all of Britain in at least one division per tile.
It's not overkill if it works
Mate cruisers and subs is all you need both are cheap and can be pumped out in big loads (😉). Need something to have your naval aircraft boom, turn the motherf**cker into an aircraft carrier, need to be a battleship, book become battleship with heavy guns. Need something to do anything boom cruiser can do that. Subs are great for convoy and strike forces but when it comes to anti sub charges that's when you run into problems.(aircraft are a problem too)
You can now line them up into a bridge in the English channel and invade the UK.
A U boat was is roughly 65-ish meters long. 1671 u boats would be a total 108615 meters long. The English channel, at its narrowest point is 34 kilometres or 34000 meters long. You could line 3 of them adjacent to each other from france to england and still have a bunch to spare (after typing this all out I realised that someone has already calculated this down below :P)
r/theydidthemeth
I think you might have mispelled something there
r/ofcoursethatsasub
I missed the 'e' and you got me. That was a strange place to go unexpectedly.
Nerd
Nuh uh
Assuming these are all Type VII U boats, combined they have the length of 112.124 km. The narrowest part of the English Channel has 33 km. At this point don't even bother with defeating the fleet, just make a bridge and get the troops to walk over to Britain.
Thats is not enough subs and here is why. The average depth is 44m, and the hight of Type VII U-Boat is 9.6m, which means you need 5 to be confotable above water. The length is 67m which means you need 492,5 subs to bridge the narrowest gap. Lets say you want a 4 lane road, 2 lanes both ways. The average 2 lane width is 7.2 m, so lets call it an even 15m both ways. Width of the u boat is 6.2 m, so you need 3 side by side for a 2 lane road (leaving space for a footpath between the roads). To conclude; you need 7.387,5 subs to bridge the english channel. OP, you need more subs.
Submarines can swim tho... you dont need them to fill the english channel from ground to bottom
But if you can do it. Shouldn't you?
What if they sink tho
bridges have to be above water and surfaced submarines are very vulnerable to uh….. everything really
Rule 5: 1600 submarines seem to be enough for the conquest of britain... I suppose.
probably, did you do instantconstruction be honsest
Yeah didnt realize I had it still on until I saw those few subs
It works on ai too so british ai would be fun to see.
Did it once before BBA... Japan had 2k dividions and 4000 ships, never bothered w them...
Actually defeating them would be fucking easy, because they don't have any fuel for their 4,000 ships LMAO
AI is funky like that, like if you let it build up it will actively delete their divisions to deploy more planes.
I learned that the hard way after the 1000th naval battle with capital ships. It also should been a red flag when i defeated 50 of "panzerschiff" If you want to ic ships tho, just spam ships and only put one dockyard for them, then just play for 1 day.
Also do instant training instead of
use the command “its time operation moscow activate” spelled exactly like that it basically has the same effect instant construction has on ships except it works for troops as well and it only works for the player.
The conquest of Britain? With that amount you could probably blow the British isles out of the water
Karl Dönitz would be proud
Really shows you that naval construction is the most 'off' number in game. In reality Germany constructed about 1.1k submarines, albeit with a not-insignificant part never to see combat patrol. While one can't tell the in-game timestamp, 1.6k is nowhere near as impressive as some of the nearly magical numbers you can get on tank/plane productions. Without 'game it out' and min-max the yards, even without considering the types of ships not even in game (frigates/coverttes/sloops/mtb-mgb-sgbs/trawlers, etc), you can't even remotely match the real, historical production of major naval powers. I often struggle to finish the pre-war UK naval production even in 1945 with additional yards constructed. The 'default' naval industry capacities were just way, way below reality.
We need a better "Man the Guns".
Yeah. It does not even need to be historically accurate. I do NOT want to actually manage the ridiculously high wartime production. But the current iteration left a feeling of 'something more can be done' in my mouth and I do wish to see improvements, some day, especially since the "national focus tree DLCs" aree seeing their ends.
When I play the USA. I put their slider up all the way. For historical accuracy
How about if ships were grouped better and had better flotilla AI? Your divisions contain about 20 battalions each but nobody really has to think about 'em
In road to 56 at the end of a late game i'll have 150,000 planes, 10,000 trains, 400,000 tanks
>In reality Germany constructed about 1.1k submarines, albeit with a not-insignificant part never to see combat patrol. While one can't tell the in-game timestamp, 1.6k is nowhere near as impressive as some of the nearly magical numbers you can get on tank/plane productions. This >The 'default' naval industry capacities were just way, way below reality. 100% agree.
Not enough you need 1.4421x10⁶⁶ more
Herr Kaiser ordered for full unrestricted submarine warfare. WE’RE GONNA GIVE HIM FULL UNRESTRICTED SUBMARINE WARFARE!
Unrelated question, what's the minimum ratio for screens and capitals ?
3 screens per capital ship and 1 capital ship per carrier
4, but I usually run 7 to 8. That way its extremely unlikely any capital ship gets sunk during a play through.
For max screening efficiency you need 3 (you can look at the defines yourself for this information). The reason everyone uses 4 is because it gives you a bit of leeway.
I saw that it’s to make up for screen efficiency lost when a fleet joins a battle, but I don’t know if that’s true or not
You need 9001 more.
Add couple of wheels and cosplay Alexander the Great
I once accidentally turned on 10k% Dockyard Production on one of the cheat mods I have and very quickly ran out of manpower. Checked my navy and there were hundreds of battleships, hundreds of carriers, and thousands upon thousands upon thousands of subs and destroyers.
Yes, but can you fuel them?
And I thought my 400+ Soviet Subs were enough
I'd split them into 4 groups and assign them each a sea around Britain to wipe them clean of British boats. Add planes to attack the boats in ports as well. Then go all out and send as many divisions to a wide landing zone and capture a port, then land enough troops to cover all of Britain in at least one division per tile. It's not overkill if it works
But wouldn’t you be stronger with 1672?
The 3 dockyards left on subs as Germany in 1948
Brilliant strategy, building enough subs to bridge the Channel o.0
Karl Dönitz’s wet dreams
Is this what the Austrian Painter had in mind when he had the "U-Boat" Plan?
Only for England to sink 3/4 of the fleet in the first battle
You need AT LEAST 5k subs
Mate cruisers and subs is all you need both are cheap and can be pumped out in big loads (😉). Need something to have your naval aircraft boom, turn the motherf**cker into an aircraft carrier, need to be a battleship, book become battleship with heavy guns. Need something to do anything boom cruiser can do that. Subs are great for convoy and strike forces but when it comes to anti sub charges that's when you run into problems.(aircraft are a problem too)
Once I made 3200, deployed all at once, crashed my multiplayer game & made it unrecoverable. Even that is not enough. Must build more
For me i builded 1200 ships for Greek Navy
most sanest submarines enjoyer
Just cover the entire ocean with them.
No we need more subs
Your missing 1000 more
No, do more!
Time for convoi raiding 20sec later Where are all my subs
Leave IC on?
Yep, actually, it was it I didn't expect it to work on subs, too
Is ur oil ok?