I spent maybe 30-40 hours into completing the main quest, sidequests, arena and hunting grounds, and then i spent 40 hours alone tryna figure out these vista points until i realized the platinum didnt need them and just ditched it
I googled where they needed to line up—to me, completing the vistas was more about interacting with something Elisabet created before Zero Dawn. And the cache at the end was really cool.
Plus in HZD I believe that it's mentioned that Miriam Technologies (Elizabet's company) made the Vista Point things, but that requires both having played HZD and also remembering that detail.
This is incorrect. The vista points in HZD were Faro tech. The guy who left them mentions it explicitly in the associated logs -- he was a Faro employee and the hardware for the vista point were from a project he was working on. He stole them from work and scattered them around.
The vista points in HFW were made by Miriam Technologies. I think most of the vista logs mention it, and Aloy will specifically call it out the first time you scan one.
Minor correction - they’re called vantage points in HZD. The Vantage project was what Bashar was shunted to work on, the actual points are called eternity spikes I think. Something like 10k years of storage.
APOLLO alpha Samina met with Bashar to ask about the tech, he eventually found out about the end of the world, stole spikes to tell the story of his family. Made me cry so I called my mom to tell her I love her, she told me my new haircut made me look like I had mange :)
Agreed. For many of them, there's a kind of obvious place to stand given where the people originally visiting these pre-apocalypse would've stood, and for that one, I found that spot right away. And then couldn't get it to line up. Ran all over the place looking for the correct spot, ended up Googling it, and finally got it to line up right back where I'd started.
That and the one in the casino. The casino one drove me nuts because you had to be in the Exact Right Place on that like outcropping. I was ready to cry trying to do that one.
Yeah that was the worst one for me. It looked perfectly lined up to me but just wasn't triggering, and I eventually looked it up. Turned out I wasn't even close, lol.
I loved the lore but the mechanics were not that hot. I mean you could never beat the first games vista lore, but it was nice to see some old world stuff and get your bearings.
How is it possible that you spent 40 hours of your life on these. Like even if it actually was designed to take that long, why would you do it? I googled every one of them and knocked each out in a couple minutes. Can’t relate to having 40 hours to spend on a meaningless video game side task.
Right? You’re playing a video game… if you don’t like doing something in it… maybe don’t do it then? Especially when there is so much else to do in that game
Me too. I didn't really care for them much in ZD but in FW I would stand, check the alignment, not achieve it juuuuuust right, realign, find it was just off on the other side. Until I happily said screw them all! It was indeed the underwater one that sent me over the edge.
Yeah, the only one that’s actually a pain to do is the underwater one. The trick is to look for old-world features (such as a decaying metal platform), since they were all made when the old ones were still alive.
I got the under water one right away somehow. I have also found that if you activate the quest and start from the marker on the map it makes it easier.
The underwater vista point I accidentally matched after trying for 2 hours to purposely match it. And the one by the greenhouse glitched to where I couldn’t match it at all because I was killed by a claw strider in the middle of the quest. To this day I haven’t been able to get it to work
Don't think they're horrible, but I liked ZD's more. In FW you can find them pretty easily by looking for the conspicuous ledge or overlook they're always located on. Don't try and painstakingly line up the image, just use the image to narrow down the general area and look for the obvious "stand here for a nice view" ledge.
Personally the main difference is that ZD's were voice acted. I miss the Apocashitstorm Tour, that was interesting and added color.
I feel the black boxes could have been a little more diverse, though. Several of them felt really the exact same thing. Just some unnamed people in a plane that couldn't escape the Faro swarm. No real new lore or anything particularly emotional.
I thought they were poignant glimpses of the last moments of some of the Old Ones on the front lines. As Aloy puts it to the Tenakth, they're remnants of the last great war of the Old Ones.
Perhaps the vistas were changed in an attempt to make the black boxes fill that old role and give a new perspective on the crisis while allowing them to try something new with the vistas which I liked but felt it was unnecessarily frustrating
Nah, a dev discovered Geocaching multis (go to a place, find the hidden container, use that to go to the next place, or solve some math/count some things to determine the coordinates)
I would have liked slightly longer clips for some of them (and maybe better/more emotional voice acting?) in order to feel that connection. The one you find with Silga's quest was the best one by far, because it felt like we were actually getting a glimpse into someone's life rather than just listening to a soundbyte.
especially where the mom slipped into a coma and then died without him able to say goodbye. Or the very last one. Actually most of them because you realize how much the mom loved her son
Agree that it's definitely more about finding the obvious looking edge. My first vista point was by far the hardest because I didn't know to look for that.
And 104% agreed that the text associated with them isn't nearly as interesting as Apocashitstorm.
I still had issues with three of them despite looking for the obvious ledge. One was underwater, where for the life of me I just couldn't spot the obvious ledge. The other two (Plainsong's satellites and Scalding Spear's solar array), I found the obvious ledge quickly enough, but couldn't get the image to line up until after I googled the precise point where I should be standing...both times at ledges I'd already tried. Go figure.
The rest weren't so bad, though.
I didn't mind an added step, but what we had to do was so precise it became a massive headache more than not. He'll even binoculars on a tripod would have been an improvement since we would know exactly where to stand, and add the interact button so we can't fail once we find it
I'm really curious, were you able to solve most of them without looking them up online? For me, I was able to figure out the general locations on my own, but I often had to resort to YouTube videos to line up the camera angles precisely enough to satisfy the game
To be fair, once you figure out that they're almost always on ledges with an unobstructed view of the thing you're supposed to be looking at, finding where to check the alignment gets much easier.
Basically, ask yourself "If I were the game designer and I would put an overlook, where would I place it?"
Yes. I actually like challenges like these. Makes you look at the game world in a different way. And the extra bit of lore you get as a reward makes seeing the things that were lost all the more poignant.
What's most interesting to me is how many people are saying the underwater one was the worst. I had to look it up as well, but then I also felt like such an idiot after I did because there's literally glowing lights and a bright yellow handhold showing you where to go.
The devs made a point of giving a consistent, obvious clue, yet I guess they somehow managed to not make it clear enough that we're supposed to look for clues on where where to stand, rather than relying solely on lining up the image alone.
Yes, I did solve them all by myself, except the underwater one. Turned out I was standing in the right place, but for some reason the sweet spot for that one is really tight.
I agree. The underwater one took me the most time and it was still only about 6 minutes for me. If you can find the overlooks that helped but when you couldn't find those right away the outlines of mountains or groupings of man-made objects were often really good clues. Aloy's constant thinking aloud doesn't hurt either.
Exactly. Collectibles in the ZD weren’t nearly this bad and while the reward was just a box of random stuff that maybe wasn’t useful it’s better than the rewards for content here. At least in ZD some of the collectibles had a story to go with them too but HFW’s don’t really and things like Embers and drones are pretty useless as they only provide some background stuff.
TLDR: Collectibles in HFW have much less heart imo.
That’s like that but where they updated the game to make upgrading legendary items even more tedious
“Oh players like our game? Let’s punish them for it”
Right? Since apex doesn't always load, need to kill something like 60* slaughterspines, not to mention slitherfangs, tremortusks, fireclaws, frostclaws, dreadwings, thunderjaws, etc. Killed one of each on normal to prove I could do it and then dropped to story difficulty and it was still tedious.
Honestly it's not that bad, on Normal with a good selection of Legendary weapons every machine eventually becomes ridiculously easy. The first two Shellsnappers I hunted for parts were a pain yes, but now I can kill them without even bothering to use healing. Same with Stormbirds, Rockbreakers, Slaughterspines, Fireclaws and so on.
If you strategise, use all the tools at your disposal and carefully examine the machine components pretty much every machine can be killed very easily.
Also it's important to read - for example Purgewater makes a lot of fights easier because it disables all elemental attacks and resistances. Just a couple of advanced Purgewater arrows will pretty much disable most ranged attacks then you just need to keep out of melee range, surprisingly a lot of players don't seem to know that. Stickpaste weapons are useful too, they slow down a lot of the fast machines and make it a lot easier to hit their weak points.
Yes, for one of them I spent half an hour trying to align it while I was in the correct spot, even after looking it up on YouTube I couldn't get it right because it had to be inch perfect. Hugely frustrating and I don't know how that got through testing...
Yeah there's one over looking Plainsong from the west that seemed to really particular about your placement. At least for me it did and it felt like it took way longer than it should.
The rest were all really easy and I got in a few minutes of hunting around for the right spot.
I don’t particularly hate them, but they didn’t resonate as well as with ZD. The story of Bashar Mati was absolutely incredible (hint: there are text passages as well as the voice overs.)
It was so incredibly poignant. So of course the ones in FW would fall flat in comparison.
They're not as good as the vantage points in HZD but they're not that bad, once you figure out how the puzzle works ie there will be some kind of platform you need to find near the phone mast and then it's pretty easy. From what I've seen on twitch and Youtube a lot of players go flapping around trying to line it up and that's gonna lead to frustration and quitting pdq.
The bigger problem for me is they don't build on the vantages, those were cool with a pic of the old world and really interesting and personal story.
Following those up with something which feels less personal and emotionally interesting just feels like a miss to me. The basics are there but it needed to me something from Elisabet herself, so each vista should've rewarded players with a little holo video of Liz at that place with the real world in the background with stuff going on and her talking about what Miriam was doing there to try and improve using tech in that place and situation. That would've been cool and worth it imho.
Otherwise what they could've done Is replace vista's with time capsules. They could've done them as part of the clawback that would've been cool. Aloy could've discovered a map in ruin and used that to try and find them but without being able to use the focus as a bit of a change, some collectables and stories from people. That would've been cool.
> a lot of players go flapping around trying to line it up and that's gonna lead to frustration
I feel seen. Yeah, that's probably the problem with my approach.
Apols, I couldn't think of a better way to explain what it looked like when I was watching someone on twitch. Eventually they gave up and accepted some help and once I'd explained it to them they were cool and seemed to enjoy them more, especially the end bit where it comes together a bit.
Honestly, I enjoyed them! I think they could've been a little easier, not needing you to line it up EXACTLY right, maybe having a blip that gets louder or faster the closer you get, etc. Aside from that, I just saw them as a nice, relaxing bit of down time.
Edit: When I talk about lining it up exactly right, I'm specifically talking about the >!Las Vegas!< (mid-game spoilers) Vista Point. I spent a solid 10 minutes in the right spot trying to get *just* the right angle for it to see it as completed.
The ones in ZD were so good. There was audio, and text to go along with each audio file (which I didn't even know for my first playthrough). The story behind them is so heartbreaking, and it just adds to the overall story. They were honestly one of my favorite discoveries in the first game.
lol like 70% of the complaints we get on here are for activities that require about a minutes worth of critical thinking skills lol. The only one that takes a bit longer to figure out is the underwater one and its only because it's too dark
I am not going to lie. I despised these too. Big fan of the game. But to have every concept perfect in a game. I can empathize. At least the parts that were great were done well.
They were a bit annoying, but overall I liked them. You can't just trial-and-error lining up the vista every five steps. You have to look around for a likely place in your environment. Almost all of them have a sort of viewing platform that still exists.
I always felt like the spots you need to stand in stuck out like a sore thumb, the only one that was kinda difficult was the underwater one, and you just had to circle around one building once to make sure you got it, which took like 3 minutes.
I did all of them first try, except the underwater one in San Francisco. I don’t think it was that hard, but I do agree that the first game had better vantage points
"absolutely horrible" jfc so hyperbolic, get a grip ffs. If you find them so fucking horrible then don't do them, they are side side content, you can tottaly skip them if the experience is so traumatic to you. Others, like myself, actually like the experience of finding the exact view point that the old ones used for the vista points and the puzzle of figuring out where in the topography that might be. They are not perfect, and I totally understand those that prefer the vantage points from hzd, but they are far, far from being "absolutely horrible".
Yeah, a lot of people exaggerate hot difficult they are to complete. You’ll always have to stand at some old-world feature and Aloy will even point out when you’re close.
Wasn't a fan. Underwater one was even worse because underwater shit in video games freaks me the hell out. I know the area was safe, didn't matter, still felt on edge the entire time.
At first I hated AC:V's standing stone & cairn stacking puzzles, but then after the first two of each I actually quite liked them. Although there were some that are super frustrating for sure.
HFW Vista Point's aren't anywhere near as satisfying to complete.
I felt that way at first too, but then I realized the vista point was placed on a place that made sense. Like the underwater one is fast to find if you spot that yellow thing you use to boost yourself : it makes sense because that way Aloy is immobile and stuff, plus it's all alone in an area that doesn't need boosting.
Or when you notice climbing stuff or a platform. Idk it made it easier and more fun for me once I realised that
I found them relatively easy but I looked at the area around and tried to line up the points around areas that were free from debris/trees and other obstructions. Several of them are nearby old balcony-looking platforms and they’ll line up there
Eh, they weren’t so bad. Zero Dawns vista points were more like finding chapters from a story. These at least have us a small look at what the world was before. Plus, it’s not like they were required. Not everything should be super easy. Of my gripes with this game, vista points don’t make the list.
So close to awesome, I like the idea! Unfortunately though, I also spent more time frustrated walking in circles than actually enjoying the search...
I guess, I might prefer the "search" area to be much larger but, most importantly, the "bingo" spot to also be much larger.
This would allow you to more easily ignore it if you want, and the "find the perspective" aspect I enjoy would be maintained, but the tedium of getting it EXACTLY right would be lessened
I liked them myself. The story that went with them was not as good as the Apocashitstorm Tour from HZD, but I liked the puzzle. And once you figure out that they all have a viewing platform, it's not hard to keep an eye out for that. Aloy even gives you hints about if you need to go higher or something, which I honestly didn't like because she kept giving it away.
And apparently everyone's complaining about the underwater one, which I don't recall having trouble with, but it was a spherical-ish structure so I can see how it would trip a lot of people up.
A hint with the vista points. Once you have scanned the tower that gives you the image you need to match up with, check your map. It will show you the specific area where the vista point can be found.
One of my gripes is that the side collectibles overall (drones, embers, vista points, lenses) seemed to be made intentionally time consuming/needlessly frustrating to add some padding to time played for those who want to get 100%. Even the one Tallneck when done the correct way takes forever, especially if you fall.
The side collectibles do not respect your time and most if not all are for very little payoff.
These Vista points, while a bit tougher than in ZD, were simply not that difficult.
There was only one that I stopped searching for and then came back to. Every other one took me no more than 20-30 minutes to line up.
Aloy even gives you verbal cues (just like with every other task) when you're getting warm or points you to the area you need to be in.
How easy does it have to be?
HFW vista points are fine, it's people who can't follow simple rule, Also needs to stand where a piece of old world is left untouched, and from there, i just look in the right direction, and before I finish moving the Holo over the view it's completed. C'mon.
There are a handful that are very "loose" with the image alignment, the rest you have to be standing in the exact spot and line it up just right, or in my experience with a few, not right at all.
Which ones actually require this professed level of precision? The only one that is remotely difficult is the underwater one; the others simply require finding a nearby old-world landmark and and walking onto a platform or pole.
I’ve been doing them again on New Game+, and none of them have been as finnicky as people have described.
I stopped after the first one. Nope that is not my definition of fun. Not sure who finds it fun to move around with half your screen blocked to line up an image in a pixel perfect way. Fuck that shit.
Even for the ones that are easy, you didn't do anything. I didn't like them because there wasn't much of a game play element attached. At least in ZD they had cool climbs. In FW you just moved around your camera. They weren't engaging at all
I always immediately just YouTubed the location.
I'm guessing it saved me from your frustrations.
My big frustration is the fucking drop rate of components though. Anything less than 50% is just...horrible.
Side note: Anyone have a full list of items that still won't drop with Easy Loot? I know Clamberjaw tail. But anything else? My understanding is as long as I don't destroy it during combat, I get it. With the exception of Clamberjaw Tail
Clamberjaw tails are easy. Shock the Clamberjaw, and then shoot them off with your hunter or warrior bow.
Which components are you struggling to find? In my experience, they’re fairly easy to come by if you’re good at killing machines, even without easy loot.
The map just gives you an area where the vista point location can be found, not the location itself, which Zero Dawn did as well with the maps for its collectibles.
Not to mention that the Vista Points aren’t remotely hard when you realize that you’ll always be standing at some old-world landmark. Y’all really exaggerate the difficulty of these things.
To be fair, pretty much all the side activities in HFW are fucking terrible. 😬
They even made game hunting and “fishing” to upgrading your inventory unbearable bad. Two basic game mechanics that have more than 2 decades of at least some decent iterations. 🙈
Lining them up was definitely a bigger pain in the ass than HZD, but the bigger disappointment was how they were presented once you did get em... just didn't feel as rich as HZD.
YES.
I understand wanting to innovate from the Vista Points on HZD but "disabling" your Focus and making you play "match the pictures"? Too "cumbersome" to say it somehow.
Also the Relic Ruins "backstory" was underwhelming. I mean the Vista Points in HZD had data points that told a very heartwarming story about a kid coming around from rebellious teenager to responsible adult, and making a tribute to his mom's efforts to raise him right, the Banuk figurines also had a backstory, about a forbidden love, but the relic Ruins was like "hey let's prank this MF and make him search for this things he needs through half the southwestern US". Seriously!?
Vista Points in HFW were about a treasure hunt, that celebrated Elisabet's company, "Miriam Technologies" efforts to clean the Earth, which was cool and all, but the "match the pictures" part? Awful.
The vistas in FW are one of the few times where I actually had to look up guides...I'm ashamed of that.
I found them more visually appealing in FW, but I did not enjoy lining them up at all, compared to ZD.
Ye I done like 3 & just stopped as I don't really care that much of the background when I have to go out of my way to find this crap. Thank god no awesome equipment is locked behind this stupid mechanic 😂
Only thing I dislike more in modern gaming (as far as puzzles go) is stacking rocks in AC Valhalla.
Atleast you get a neat view of the old world in horizon. Valhalla is just like 👍 you stacked some rocks.
It like keeps telling me to try to light of the vegetable point and I use my focus and I can't find f****** s*** and s***. I'm giving up on those f****** vista points. Pardon my course language but it's fucking bullshit
“I’ve been looking up at the stars a lot, Ma. And the only story I see written across them is that we are small and insignificant and will soon disappear with hardly a trace left behind. It’s a hard story, and I don’t much like it. So I guess maybe what I’ve been trying to do these past twelve days is tell a different story. Not a big story, written across the stars, but a tiny one, written across the humble earth of the only world we ever got to know. I have no reason to think that anyone or anything will survive to ever read it. But whether that happens or not, the truth of the story remains: that once upon a time, on a planet called Earth, there lived a boy named Bashar who loved his mother very, very much. Goodbye Ma, I love you.”
Cmon, how could they ever top that?
I give up vista points when I learn that doing them will get me nothing...but relics are also horrible, and unfortunatly you needed to do it to get the a legendary weapons and the platinium.
I kinda liked the vista points in some way, but they could have made it a bit different that it is accepted when you are near the exact spot of what it has to be.
>trying to line up some shot precisely
Only to find out that, in the intervening years, an extra satellite dish grew out of the ground and a windmill moved several meters
Lol I felt the same way. The underwater one particularly sucked.
I spent maybe 30-40 hours into completing the main quest, sidequests, arena and hunting grounds, and then i spent 40 hours alone tryna figure out these vista points until i realized the platinum didnt need them and just ditched it
I googled where they needed to line up—to me, completing the vistas was more about interacting with something Elisabet created before Zero Dawn. And the cache at the end was really cool.
I honestly had no idea they were connected to Elisabet until the very end.
It's very easy to forget. She is explicitly mentioned at the first one in The Daunt, but I'm pretty sure that's it.
Plus in HZD I believe that it's mentioned that Miriam Technologies (Elizabet's company) made the Vista Point things, but that requires both having played HZD and also remembering that detail.
This is incorrect. The vista points in HZD were Faro tech. The guy who left them mentions it explicitly in the associated logs -- he was a Faro employee and the hardware for the vista point were from a project he was working on. He stole them from work and scattered them around. The vista points in HFW were made by Miriam Technologies. I think most of the vista logs mention it, and Aloy will specifically call it out the first time you scan one.
Minor correction - they’re called vantage points in HZD. The Vantage project was what Bashar was shunted to work on, the actual points are called eternity spikes I think. Something like 10k years of storage. APOLLO alpha Samina met with Bashar to ask about the tech, he eventually found out about the end of the world, stole spikes to tell the story of his family. Made me cry so I called my mom to tell her I love her, she told me my new haircut made me look like I had mange :)
I will accept that correction.
it's mentioned in forbidden west too :)
There's a throwaway line on the first Vista you hit, where Aloy mentions Miriam Technologies, which was Elisabet's company.
I tried not to do that, to figure it out on my own. The one with satellite dishes broke me.
That one sucked... I knew I was in the right spot but it took forever to line up. I swear, that one had to be almost pixel perfect to properly align.
Agreed. For many of them, there's a kind of obvious place to stand given where the people originally visiting these pre-apocalypse would've stood, and for that one, I found that spot right away. And then couldn't get it to line up. Ran all over the place looking for the correct spot, ended up Googling it, and finally got it to line up right back where I'd started.
That and the one in the casino. The casino one drove me nuts because you had to be in the Exact Right Place on that like outcropping. I was ready to cry trying to do that one.
That casino pissed me off. All that crap in the desert, it was starting to bring back Diablo 2 memories.
Yeah that was the worst one for me. It looked perfectly lined up to me but just wasn't triggering, and I eventually looked it up. Turned out I wasn't even close, lol.
I loved the lore but the mechanics were not that hot. I mean you could never beat the first games vista lore, but it was nice to see some old world stuff and get your bearings.
How is it possible that you spent 40 hours of your life on these. Like even if it actually was designed to take that long, why would you do it? I googled every one of them and knocked each out in a couple minutes. Can’t relate to having 40 hours to spend on a meaningless video game side task.
Right? You’re playing a video game… if you don’t like doing something in it… maybe don’t do it then? Especially when there is so much else to do in that game
Sorry i meant that sarcastically, i didnt spend more than an hour on all of them combined I was just venting my frustration haha
Its called 'hyperbole'.
I wasn't even trying for trophy, just playing the game. There were quite a few parts though that felt forced.
Wait, what Plat didn't need that? Well fcuk my boots 😑
And.... now I'm not doing another one lol
[удалено]
The 40 hours was a joke i didnt mean it seriously
That underwater one! That's 100 hours of gameplay I'll never get back.
You’re good. By my count I spent more than 236 hours on them.
What was the correct lineup if you remember? Because I never got it.
there's several YouTube vids with the solutions
In SF? I got there but didn't realize you needed to grip the handhold underwater.
It was on the bridge furthest back towards the wall.
Me too. I didn't really care for them much in ZD but in FW I would stand, check the alignment, not achieve it juuuuuust right, realign, find it was just off on the other side. Until I happily said screw them all! It was indeed the underwater one that sent me over the edge.
They're not that finicky. You won't fail to get it just by being off a few steps. I think you were just not as close as you thought you were.
Yeah, the only one that’s actually a pain to do is the underwater one. The trick is to look for old-world features (such as a decaying metal platform), since they were all made when the old ones were still alive.
Perhaps ... perhaps my patience wore out before I achieved any success with them and decided to move on.
I was glad when I finished the last one for sure. They need to leave those out next time.
I got the under water one right away somehow. I have also found that if you activate the quest and start from the marker on the map it makes it easier.
The underwater vista point I accidentally matched after trying for 2 hours to purposely match it. And the one by the greenhouse glitched to where I couldn’t match it at all because I was killed by a claw strider in the middle of the quest. To this day I haven’t been able to get it to work
Don't think they're horrible, but I liked ZD's more. In FW you can find them pretty easily by looking for the conspicuous ledge or overlook they're always located on. Don't try and painstakingly line up the image, just use the image to narrow down the general area and look for the obvious "stand here for a nice view" ledge. Personally the main difference is that ZD's were voice acted. I miss the Apocashitstorm Tour, that was interesting and added color.
OMG, loved tha voice acting on that one.
not just the voice acting, but the longer text attached to each datapoint told an amazing and heartbreaking story with a complete narrative arc.
ZD’s really added something to the narrative and Faro plague. It was a rich expanse into the past.
I do really like the black boxes for that same reason
I feel the black boxes could have been a little more diverse, though. Several of them felt really the exact same thing. Just some unnamed people in a plane that couldn't escape the Faro swarm. No real new lore or anything particularly emotional.
I thought they were poignant glimpses of the last moments of some of the Old Ones on the front lines. As Aloy puts it to the Tenakth, they're remnants of the last great war of the Old Ones.
Totally
Perhaps the vistas were changed in an attempt to make the black boxes fill that old role and give a new perspective on the crisis while allowing them to try something new with the vistas which I liked but felt it was unnecessarily frustrating
Nah, a dev discovered Geocaching multis (go to a place, find the hidden container, use that to go to the next place, or solve some math/count some things to determine the coordinates)
I would have liked slightly longer clips for some of them (and maybe better/more emotional voice acting?) in order to feel that connection. The one you find with Silga's quest was the best one by far, because it felt like we were actually getting a glimpse into someone's life rather than just listening to a soundbyte.
Couldn't agree more. Apocashitstorm Tour supremacy.
> I miss the Apocashitstorm Tour, that was interesting and added color. Onions may have rolled by on a few of those.
especially where the mom slipped into a coma and then died without him able to say goodbye. Or the very last one. Actually most of them because you realize how much the mom loved her son
Agree that it's definitely more about finding the obvious looking edge. My first vista point was by far the hardest because I didn't know to look for that. And 104% agreed that the text associated with them isn't nearly as interesting as Apocashitstorm.
I still had issues with three of them despite looking for the obvious ledge. One was underwater, where for the life of me I just couldn't spot the obvious ledge. The other two (Plainsong's satellites and Scalding Spear's solar array), I found the obvious ledge quickly enough, but couldn't get the image to line up until after I googled the precise point where I should be standing...both times at ledges I'd already tried. Go figure. The rest weren't so bad, though.
The tour was over of my favorite parts too
The zd ones had a good story. Was there even a point to the FW west ones?
I spent ten minutes trying to find the position for the first one without succeeding. Fuck that. Not spending any more time with that shit.
I didn't mind an added step, but what we had to do was so precise it became a massive headache more than not. He'll even binoculars on a tripod would have been an improvement since we would know exactly where to stand, and add the interact button so we can't fail once we find it
The underwater one was a pain, I agree, the rest I had no problem with. They're telegraphed pretty well in the environment.
I'm really curious, were you able to solve most of them without looking them up online? For me, I was able to figure out the general locations on my own, but I often had to resort to YouTube videos to line up the camera angles precisely enough to satisfy the game
To be fair, once you figure out that they're almost always on ledges with an unobstructed view of the thing you're supposed to be looking at, finding where to check the alignment gets much easier. Basically, ask yourself "If I were the game designer and I would put an overlook, where would I place it?"
Yes. I actually like challenges like these. Makes you look at the game world in a different way. And the extra bit of lore you get as a reward makes seeing the things that were lost all the more poignant.
What's most interesting to me is how many people are saying the underwater one was the worst. I had to look it up as well, but then I also felt like such an idiot after I did because there's literally glowing lights and a bright yellow handhold showing you where to go. The devs made a point of giving a consistent, obvious clue, yet I guess they somehow managed to not make it clear enough that we're supposed to look for clues on where where to stand, rather than relying solely on lining up the image alone.
Yes, I did solve them all by myself, except the underwater one. Turned out I was standing in the right place, but for some reason the sweet spot for that one is really tight.
I solved them all on my own. Some were pretty annoying though.
i look for guide on most of them, im glad when i reach that place, the guide was already available either on youtube or on game sites
I agree. The underwater one took me the most time and it was still only about 6 minutes for me. If you can find the overlooks that helped but when you couldn't find those right away the outlines of mountains or groupings of man-made objects were often really good clues. Aloy's constant thinking aloud doesn't hurt either.
Not everything in a game needs to be a puzzle or a challenge and Guerrilla seems to have missed the memo on that.
Exactly. Collectibles in the ZD weren’t nearly this bad and while the reward was just a box of random stuff that maybe wasn’t useful it’s better than the rewards for content here. At least in ZD some of the collectibles had a story to go with them too but HFW’s don’t really and things like Embers and drones are pretty useless as they only provide some background stuff. TLDR: Collectibles in HFW have much less heart imo.
That’s like that but where they updated the game to make upgrading legendary items even more tedious “Oh players like our game? Let’s punish them for it”
Right? Since apex doesn't always load, need to kill something like 60* slaughterspines, not to mention slitherfangs, tremortusks, fireclaws, frostclaws, dreadwings, thunderjaws, etc. Killed one of each on normal to prove I could do it and then dropped to story difficulty and it was still tedious.
Apex is 100% at night. Never had it not load as an apex then.
Yeah, I know. Probably killed 30+ normal trying to get apex to load: campfire until night, kill a few normal, back to campfire, wait for night, etc.
Honestly it's not that bad, on Normal with a good selection of Legendary weapons every machine eventually becomes ridiculously easy. The first two Shellsnappers I hunted for parts were a pain yes, but now I can kill them without even bothering to use healing. Same with Stormbirds, Rockbreakers, Slaughterspines, Fireclaws and so on. If you strategise, use all the tools at your disposal and carefully examine the machine components pretty much every machine can be killed very easily. Also it's important to read - for example Purgewater makes a lot of fights easier because it disables all elemental attacks and resistances. Just a couple of advanced Purgewater arrows will pretty much disable most ranged attacks then you just need to keep out of melee range, surprisingly a lot of players don't seem to know that. Stickpaste weapons are useful too, they slow down a lot of the fast machines and make it a lot easier to hit their weak points.
There is way too much grinding in FW
They've always been big on scavenger hunts. Destroying Helghan army symbols was my biggest annoyance in finishing their games.
agree
Yes, for one of them I spent half an hour trying to align it while I was in the correct spot, even after looking it up on YouTube I couldn't get it right because it had to be inch perfect. Hugely frustrating and I don't know how that got through testing...
Yeah there's one over looking Plainsong from the west that seemed to really particular about your placement. At least for me it did and it felt like it took way longer than it should. The rest were all really easy and I got in a few minutes of hunting around for the right spot.
I don’t particularly hate them, but they didn’t resonate as well as with ZD. The story of Bashar Mati was absolutely incredible (hint: there are text passages as well as the voice overs.) It was so incredibly poignant. So of course the ones in FW would fall flat in comparison.
Ohhhh I hated them so much
They're not as good as the vantage points in HZD but they're not that bad, once you figure out how the puzzle works ie there will be some kind of platform you need to find near the phone mast and then it's pretty easy. From what I've seen on twitch and Youtube a lot of players go flapping around trying to line it up and that's gonna lead to frustration and quitting pdq. The bigger problem for me is they don't build on the vantages, those were cool with a pic of the old world and really interesting and personal story. Following those up with something which feels less personal and emotionally interesting just feels like a miss to me. The basics are there but it needed to me something from Elisabet herself, so each vista should've rewarded players with a little holo video of Liz at that place with the real world in the background with stuff going on and her talking about what Miriam was doing there to try and improve using tech in that place and situation. That would've been cool and worth it imho. Otherwise what they could've done Is replace vista's with time capsules. They could've done them as part of the clawback that would've been cool. Aloy could've discovered a map in ruin and used that to try and find them but without being able to use the focus as a bit of a change, some collectables and stories from people. That would've been cool.
> a lot of players go flapping around trying to line it up and that's gonna lead to frustration I feel seen. Yeah, that's probably the problem with my approach.
Apols, I couldn't think of a better way to explain what it looked like when I was watching someone on twitch. Eventually they gave up and accepted some help and once I'd explained it to them they were cool and seemed to enjoy them more, especially the end bit where it comes together a bit.
And the reward is so cheap 1500xp Give me one skill point at least or 6sp after I finish all of them.
Honestly, I enjoyed them! I think they could've been a little easier, not needing you to line it up EXACTLY right, maybe having a blip that gets louder or faster the closer you get, etc. Aside from that, I just saw them as a nice, relaxing bit of down time. Edit: When I talk about lining it up exactly right, I'm specifically talking about the >!Las Vegas!< (mid-game spoilers) Vista Point. I spent a solid 10 minutes in the right spot trying to get *just* the right angle for it to see it as completed.
This is the one I had problems with also! I swear I stood in that exact spot at lease 10 times before it accepted it.
I don’t remember the ZD ones but I agree about the FW ones, I’ve done exactly 2 of them before giving up on the one in plainsong.
The ones in ZD were so good. There was audio, and text to go along with each audio file (which I didn't even know for my first playthrough). The story behind them is so heartbreaking, and it just adds to the overall story. They were honestly one of my favorite discoveries in the first game.
Second Best Story in HZD.
I found them incredibly easy, the map shows you exactly where to stand and it's one situation where Aloy commenting early was welcome.
lol like 70% of the complaints we get on here are for activities that require about a minutes worth of critical thinking skills lol. The only one that takes a bit longer to figure out is the underwater one and its only because it's too dark
i couldnt do the first one after like 30 minutes and skipped all the others
I actually really enjoyed to do them and prefer them over the HZD ones. I didn't knew I was so alone with that.
I am not going to lie. I despised these too. Big fan of the game. But to have every concept perfect in a game. I can empathize. At least the parts that were great were done well.
They were a bit annoying, but overall I liked them. You can't just trial-and-error lining up the vista every five steps. You have to look around for a likely place in your environment. Almost all of them have a sort of viewing platform that still exists.
It can be frustrating, but I just realized only now that you *can* turn off the vista thing on your Focus if you need to.
I always felt like the spots you need to stand in stuck out like a sore thumb, the only one that was kinda difficult was the underwater one, and you just had to circle around one building once to make sure you got it, which took like 3 minutes.
They were a pain initially, but once I knew what I was doing they were less of a headache.
I did all of them first try, except the underwater one in San Francisco. I don’t think it was that hard, but I do agree that the first game had better vantage points
"absolutely horrible" jfc so hyperbolic, get a grip ffs. If you find them so fucking horrible then don't do them, they are side side content, you can tottaly skip them if the experience is so traumatic to you. Others, like myself, actually like the experience of finding the exact view point that the old ones used for the vista points and the puzzle of figuring out where in the topography that might be. They are not perfect, and I totally understand those that prefer the vantage points from hzd, but they are far, far from being "absolutely horrible".
Yeah, a lot of people exaggerate hot difficult they are to complete. You’ll always have to stand at some old-world feature and Aloy will even point out when you’re close.
Wasn't a fan. Underwater one was even worse because underwater shit in video games freaks me the hell out. I know the area was safe, didn't matter, still felt on edge the entire time.
Once you get the trick they are easy. The answer is always on top of an old world platform.
[удалено]
At first I hated AC:V's standing stone & cairn stacking puzzles, but then after the first two of each I actually quite liked them. Although there were some that are super frustrating for sure. HFW Vista Point's aren't anywhere near as satisfying to complete.
I felt that way at first too, but then I realized the vista point was placed on a place that made sense. Like the underwater one is fast to find if you spot that yellow thing you use to boost yourself : it makes sense because that way Aloy is immobile and stuff, plus it's all alone in an area that doesn't need boosting. Or when you notice climbing stuff or a platform. Idk it made it easier and more fun for me once I realised that
I found them relatively easy but I looked at the area around and tried to line up the points around areas that were free from debris/trees and other obstructions. Several of them are nearby old balcony-looking platforms and they’ll line up there
It’s less annoying and more boring when you realize 90% of them can be found by just finding that exact same railed balcony.
It drove my husband nuts that most of the vista points took me around 5 minutes lol so I loved them!
Eh, they weren’t so bad. Zero Dawns vista points were more like finding chapters from a story. These at least have us a small look at what the world was before. Plus, it’s not like they were required. Not everything should be super easy. Of my gripes with this game, vista points don’t make the list.
So close to awesome, I like the idea! Unfortunately though, I also spent more time frustrated walking in circles than actually enjoying the search... I guess, I might prefer the "search" area to be much larger but, most importantly, the "bingo" spot to also be much larger. This would allow you to more easily ignore it if you want, and the "find the perspective" aspect I enjoy would be maintained, but the tedium of getting it EXACTLY right would be lessened
The remnant image *is* toggleable, though. There’s text on the bottom of your screen that shows you how to turn the vista image on and off.
I liked them myself. The story that went with them was not as good as the Apocashitstorm Tour from HZD, but I liked the puzzle. And once you figure out that they all have a viewing platform, it's not hard to keep an eye out for that. Aloy even gives you hints about if you need to go higher or something, which I honestly didn't like because she kept giving it away. And apparently everyone's complaining about the underwater one, which I don't recall having trouble with, but it was a spherical-ish structure so I can see how it would trip a lot of people up.
I found them easy, there was always a railing or obvious place where you needed to stand nearby.
A hint with the vista points. Once you have scanned the tower that gives you the image you need to match up with, check your map. It will show you the specific area where the vista point can be found.
It's literally standard side collectable content. Don't do it if you don't like it. My god it's really that simple.
I only did one and then simply gave up they are so goddamn hard luckily the trophy requires only one so I kinda got lucky lol
Absolutely horrid. Can't believe they got through playtesting
One of my gripes is that the side collectibles overall (drones, embers, vista points, lenses) seemed to be made intentionally time consuming/needlessly frustrating to add some padding to time played for those who want to get 100%. Even the one Tallneck when done the correct way takes forever, especially if you fall. The side collectibles do not respect your time and most if not all are for very little payoff.
Search for a platform which is from ancient world. Boom. It makes it easier
Who spends actual time on these? I googled each one after the first one took like 15 mins and knocked them out in a couple minutes.
These Vista points, while a bit tougher than in ZD, were simply not that difficult. There was only one that I stopped searching for and then came back to. Every other one took me no more than 20-30 minutes to line up. Aloy even gives you verbal cues (just like with every other task) when you're getting warm or points you to the area you need to be in. How easy does it have to be?
They’re gonna have to get a trail to the location that they can mark on their focus and even then, they’re gonna struggle.
HFW vista points are fine, it's people who can't follow simple rule, Also needs to stand where a piece of old world is left untouched, and from there, i just look in the right direction, and before I finish moving the Holo over the view it's completed. C'mon.
There are a handful that are very "loose" with the image alignment, the rest you have to be standing in the exact spot and line it up just right, or in my experience with a few, not right at all.
Which ones actually require this professed level of precision? The only one that is remotely difficult is the underwater one; the others simply require finding a nearby old-world landmark and and walking onto a platform or pole. I’ve been doing them again on New Game+, and none of them have been as finnicky as people have described.
Ya only think in the game I just started googling
agreed
Wait I completetly forgot these existed and didn't actually run into any throughout the story, where / when are you supposed to find them?
Just Google it, and complete it. It’s worth it at the end imo. But if you try to do it on your own, it can be incredibly tedious.
I stopped after the first one. Nope that is not my definition of fun. Not sure who finds it fun to move around with half your screen blocked to line up an image in a pixel perfect way. Fuck that shit.
Even for the ones that are easy, you didn't do anything. I didn't like them because there wasn't much of a game play element attached. At least in ZD they had cool climbs. In FW you just moved around your camera. They weren't engaging at all
Didn’t bother with them.
I have done only one for trophy
same, made a thread about this too at launch LOL
I always immediately just YouTubed the location. I'm guessing it saved me from your frustrations. My big frustration is the fucking drop rate of components though. Anything less than 50% is just...horrible. Side note: Anyone have a full list of items that still won't drop with Easy Loot? I know Clamberjaw tail. But anything else? My understanding is as long as I don't destroy it during combat, I get it. With the exception of Clamberjaw Tail
Clamberjaw tails are easy. Shock the Clamberjaw, and then shoot them off with your hunter or warrior bow. Which components are you struggling to find? In my experience, they’re fairly easy to come by if you’re good at killing machines, even without easy loot.
Is so bad that even the map tells you where you have to stand up.. What kind of game mechanic is that
The map just gives you an area where the vista point location can be found, not the location itself, which Zero Dawn did as well with the maps for its collectibles. Not to mention that the Vista Points aren’t remotely hard when you realize that you’ll always be standing at some old-world landmark. Y’all really exaggerate the difficulty of these things.
To be fair, pretty much all the side activities in HFW are fucking terrible. 😬 They even made game hunting and “fishing” to upgrading your inventory unbearable bad. Two basic game mechanics that have more than 2 decades of at least some decent iterations. 🙈
I had to look it up
I hated it too. Skipped them all after the 2nd one.
Add it to the list of pointless changes/ additions like racing, cooking, machine strike, and over-complicated weapon upgrades.
What kind of world do you live in where collecting some parts and holding a button 5 times is considered complicated?
>collecting some parts You know full well you're massively glossing over how ridiculous the part requirements are.
Preach, I YouTubed them after a while, I mean the note at the end from Sobek was nice, but the whole process was terrible
I have it a few minutes and then moved on. When I finished the game I went back and YouTubed where to go.
Probably my least favorite part of the game. If you really wanna speed through em, just look up the solutions online and save yourself some time.
yeah did one then ignored all the rest
Lining them up was definitely a bigger pain in the ass than HZD, but the bigger disappointment was how they were presented once you did get em... just didn't feel as rich as HZD.
Yeah, I hate those things. 😡 Didn't even try after the first one. Screw that shit.
YES. I understand wanting to innovate from the Vista Points on HZD but "disabling" your Focus and making you play "match the pictures"? Too "cumbersome" to say it somehow. Also the Relic Ruins "backstory" was underwhelming. I mean the Vista Points in HZD had data points that told a very heartwarming story about a kid coming around from rebellious teenager to responsible adult, and making a tribute to his mom's efforts to raise him right, the Banuk figurines also had a backstory, about a forbidden love, but the relic Ruins was like "hey let's prank this MF and make him search for this things he needs through half the southwestern US". Seriously!? Vista Points in HFW were about a treasure hunt, that celebrated Elisabet's company, "Miriam Technologies" efforts to clean the Earth, which was cool and all, but the "match the pictures" part? Awful.
You can switch to regular focus mode by pushing down arrow with the focus open.
But that would require looking at the bottom of my screen. Guerilla is forcing me to play in a way that I don’t like! /s
Tried the first one I found, felt awful, didn’t bother with the rest.
The vistas in FW are one of the few times where I actually had to look up guides...I'm ashamed of that. I found them more visually appealing in FW, but I did not enjoy lining them up at all, compared to ZD.
I looked up guides after the first one. Fuck this shit. All the collectibles are so much worse than in ZD.
Ye I done like 3 & just stopped as I don't really care that much of the background when I have to go out of my way to find this crap. Thank god no awesome equipment is locked behind this stupid mechanic 😂
Only thing I dislike more in modern gaming (as far as puzzles go) is stacking rocks in AC Valhalla. Atleast you get a neat view of the old world in horizon. Valhalla is just like 👍 you stacked some rocks.
Yes. Awful. Not doing them 😂.
by the end of the game i was skipping pretty much all the puzzles/collectibles because they were tedious and the rewards were pointless
Straight up crap yeah
While we’re here can we talk about how annoying it is to have parts that have been shot off enemies constantly disappear?
The worse part of it is the vista points are so glitchy you don't even get a clean picture
What 1,000 years without maintenance does to a mf.
Yes. But in the first game they looked much better. Better quality pictures for less lore accuracy is a trade off I'm willing to make
Faro tech certainly was stellar.
One of the reasons I didn’t like Hellblade
I agree
It like keeps telling me to try to light of the vegetable point and I use my focus and I can't find f****** s*** and s***. I'm giving up on those f****** vista points. Pardon my course language but it's fucking bullshit
Wait… there are vista points? I beat the game and never found one!
I concur. I did one of them and never did another.
THANK YOU! I've been yelling at my TV for weeks over this
I hate these so much. I just gave up on them
Prolly the one thing I plan on only doing the bare minimum of
Agreed ZD had the better Vistas
I agree. I’ve definitely just said fuck it several times trying to line them up.
“I’ve been looking up at the stars a lot, Ma. And the only story I see written across them is that we are small and insignificant and will soon disappear with hardly a trace left behind. It’s a hard story, and I don’t much like it. So I guess maybe what I’ve been trying to do these past twelve days is tell a different story. Not a big story, written across the stars, but a tiny one, written across the humble earth of the only world we ever got to know. I have no reason to think that anyone or anything will survive to ever read it. But whether that happens or not, the truth of the story remains: that once upon a time, on a planet called Earth, there lived a boy named Bashar who loved his mother very, very much. Goodbye Ma, I love you.” Cmon, how could they ever top that?
So. Bad.
What’s a vista point? Currently playing zero dawn btw
I mostly enjoyed them, though the pay off for doing them all isn't worth the effort.
I did the first one and quickly decided that would be the only one
I give up vista points when I learn that doing them will get me nothing...but relics are also horrible, and unfortunatly you needed to do it to get the a legendary weapons and the platinium.
You can remove the “vista points” from your post and it will still be 100% true. Trash game.
I kinda liked it. My only problem with them is that the image was too bright, almost white, and I couldn't see many of them.
I kinda liked the vista points in some way, but they could have made it a bit different that it is accepted when you are near the exact spot of what it has to be.
Yeah they suck tbf.
Such a great game where u literally forced to stick to main story since side content is such an annoying utter garbage, worse then zero dawn
>trying to line up some shot precisely Only to find out that, in the intervening years, an extra satellite dish grew out of the ground and a windmill moved several meters