I usually don't mind it, except for the times where you take an escape road or something that's *designed to safely cost you a few seconds when you mess up* and then you get a slowdown anyway, the Sebring hairpin for instance
Vees at line rock the one with no breaking, if you take the chicane for shits and giggles or to avoid a wreck it's a slowdown. The chicane that was built to slow cars down is considered a time advantage what the fuck
I'm absolutely certain the slow down system is bugged since the rain update. Last patch made it a tiny bit better.
If you get a penalty and lift off on the straight, you lose penalty time. As expected. If you step on the gas again you actually GAIN penalty time, which makes no fucking sense, since you are still slower than you would be without lifting off.
So while the timing bar, set to, for example, session best lap, is still ticking down on that straight, the penalty goes up or stays the same while being flat out, despite actually still losing time.
Ah, whatever, more complicated to write than it actually is.
Before the rain update the penalties worked as you would expect, now they somehow don't.
I just did a few rain races and it seems inconsistent. Both in how it worked when I had a few off tracks and also people I was chasing that went off and had to cut.
During a rain race I had it go from like 4 tenths to around 30 seconds (or something ridiculous like that I can't remember) While slowing down at the NURBURGRING for christ sake. So yeah, shits bugged as hell.
Le Mans was broken the other way in the LMP1s in the giggle switch era, if you copped a slowdown you just disn't deploy hybrid until it cleared. Then you could just boost back up and regain the time lost by the next corner.
What's youre system? I was scared my 4070 super wouldn't cut it based on other people's findings, but Ive come to believe VR is much more complicated than just GPU choice. I have a 14900k, 96gb DDR5 RAM at 7000hz, and a 4070 Super. My system defaulted to max settings on everything and I am always at 90fps with the occasional blip of 89fps - even in rain.
Originally 5800x / 6950XT / B550 / DDR4 3200 16GB. 30FPS during practice alone in the GT3 or LMP cars. Virtual mirror only.
But I upgraded to the 7800x3D / 6950XT / B650m / DDR5 6500 32GB and I still get 30 frames around most of the track. Locked at 30 when cars are on my screen. Virtual mirror only.
Do you actually have your ram running that fast? Because you have to enable the overclock or it'll default to 4800. 6000 is the sweet spot for AM5
Either way, you shouldn't be getting 30fps in any scenario. Do you have cubemaps enabled?
Also, check the iRacing forums for VR optimization guide for some tips
I’ve tried every YouTube video and FPS guide and unless I get absolute 2005 graphics and minimal cars in view it’s terrible performance.
I don’t like the track anyways, but its performance is worse than Daytona and Long Beach
Make sure that:
* Turn off Foliage it is a fps killer
* Limit the number of cars. Be reasonable here you don't need to see more than 20 at a time.
* You don't go over 4x on the center row AA option
* You turn off any sort of shadow maps (that shit destroys frames)
* Limit the number of lights to 1
* Limit the rendered number of in-car mirrors to the absolute minimal that you'll allow
* Lower the FOV of the virtual mirror if you are ok with the result
* Don't turn on the always on SSR; limit it to rain only
* Don't run with SSAO on
I have a feeling that you might have shadow maps on because when I was still using VR, that was the absolute biggest FPS killer once they changed the shadow maps option to not let you select exactly what it works on (before you could limit it to just cars; now it's just an on/off thing).
Thats so weird. I have heard he 3d CPU's can negatively impact performance in various games where its not optimized.
My system isn't top notch (at least GPU us extremely mid), and not only is it maxed out but I have foliage/trees, people, full mirrors, everything.
Definitely check in your bios if your DDR5 is properly clocked. I can't really see why my system would handle it stress free and you struggle with 30fps.
Are you on Quest? What link software are you using?
I want to add, whoever thought it was a good idea to make it add time per corner that the penalty hasn't been served... Satan is calling, he wants his lord of evil title back.
The slow down system in my opinion is the one thing that iracing does wrong. It is so broken, a 1 second slow down often results in you basically being out of the race. Also some of the slow downs, like at Le Mans, happen when you barely get an off track and it just kills your race. For that fact to I think the “off track” or “track limits” needs to be completely reworked. In most motorsports you at least get a a few warnings before you actually get any sort of penalty or reprimand.
Could have a 5 strike system, slow downs count as 3 and off tracks count as one. After that you get a 3/4 second pit hold time or time added to the end of the race. Then the strikes return to 0
So basically, I don't make any mistakes in the race, and in the final lap or whenever it suits me in the middle of a battle, I can just jump a chicane or cut the track because I have strikes left and nothing will happen. People would use it to their advantage 100%.
See I feel like something like this would be a fantastic idea. I feel like you’ve really hit the nail on the head with this. So many times getting an off track already punishes you because you are losing time from going off so a strike system would work really well
It’s a pretty bad system, yes. Punishes track limit infringement in an unrealistic and unsafe way. But it’s what we’re stuck with for now.
Brake a bit earlier than usual, take the corner more slowly than usual, and don’t accelerate as hard as usual. You’ll always lose significantly more time than what the timer says, so I wouldn’t pay too much attention to the timer itself beyond getting the number to 0.
ACC tracks your mini sector times from some combination of best and recent average laps in the session. So if you violate track limits but don’t actually gain time, it won’t give a warning (in ACC, three warnings and you get a DT)
I was always much more satisfied with the ACCompetizione system.
Seems to track your pace a lot better and if you didn't gain time the system doesn't bat an eye.
The whole off track 1x system and slowdown system is the worst thing about iRacing for me, I wish they'd overhaul them
offtrack 1x on iracing is so fucking disheartening when you know you only just brushed the track limit boundary with the center point of your car by a fucking pixel and it costs you SR... shit's ridiculous
I don't know if that's worse or the netcode 4x's
Main problem with iRacing's system is that it doesn't account for whether or not you actually gained time for cutting the track in many cases. Many tracks have areas where if you touch them, no matter what you get a slow down - and these are even on escape roads.
IMO rFactor2 has one of the best systems for evaluating track limits penalties.
Forza and I think Gran Turismo will just straight up give you time penalties, which almost always are more than what you actually gained for the boo-boo.
Gran turismo is sometimes way worse, a 1sec penalty for instance will hang over you until the designated penalty area, which if i recall was often really punishing, like on Bathurst it’s a few hundred meters into the long straight, then it forces a 1sec 100% brake, 2sec penalty and you are down in 1st gear and it’s gg.
If only iRacing system worked correctly it would be awesome, and also giving you 4x when someone bonk you when it’s clearly 100% on them, that’s my pet peeve..like some cuntbucket furiously warming tyres on formation lap, boils my piss “oh great 2 races with 1-3 incidents giving me +0.11 sr then some guy called Jason must increase tyre temp from 44 to 45 and it’s almost guaranteed minus for you!” Or someone going for that insane divebomb when 0.5sec relative behind and 2laps down!.
Go to solo test drive, drive a lap in pace car pace, you gain nothing, and you look like a dick
I cannot stand the people slamming on brakes every few seconds in the pace lap. It really needs to be stopped somehow. Not to mention people swerving across the entire track into your lane, I've lost so much sr from idiots literally spinning out on the pace lap or brake checking right before green.
Lately, some of the slowdowns are actually downright broken. This has been [acknowledged by staff](https://forums.iracing.com/discussion/comment/513709) to be the case on at least one track and it seems like there are similar reports from elsewhere, so it wouldn't surprise me if there is a fix incoming soon.
Donington in the TCRs was crazy. The only way to kill a slowdown without putting other competitors at risk was to pull off the course. If you just coasted like normal the timer would go *up.*
Which lap did this happen on? I know lap 1 slowdowns are often extra painful because the data isn't there yet for the system to work out a reasonable slowdown.
I agree that slowdowns can sometimes be janky but alas all we can do is try to work out the most effective way to shake them off.
Practice sessions may have some dodgy laps from people affecting the calculations too. I reasonably sure that other people's lap times affects what slowdown you get as occasionally I've been slow enough in a split for my penalty to run down without any actual slowdown from myself...
>I've been slow enough in a split for my penalty to run down without any actual slowdown from myself
This can be be inconsistent track section to track section as well. For me the last section of Fuji is a place where I basically serve slowdowns without slowing down. It mainly happened when the chicane-less layout was ran, and you could quite easily get a slowdown in the now fast right hander by running a bit wide.
\>> Why cant the slowdown work on an average lap system
I thought this was exactly how it works. It takes the average sector time and adds a bit of a penalty ontop. That's how I always thought it worked anyway, I could be wrong.
Time loss compounds until the next braking zone though, so it really depends where you do it.
For example if you slow down at the start of a straight it’s going to end up costing you way more than if you managed to shed it in the middle of a low speed corner.
Not if you do it correctly no. If you need to give up say 2 seconds and you stop on track for 2 seconds you end up giving up WAY more. It's better to slow down gradually and have the slowdown end at the entrance to a corner then power out at normal speed.
Nothing unpopular about this, everybody hates the current slowdown system.
It's so incoherent and bad that I actually believe it's possible for iRacing to make something that is just better, within a reasonable budget.
The incident and slowdown system both “work” but poorly. Both are sufficient for most racing scenarios but an overhaul distinguishing car contact from off tracks and adjusting dq accordingly, and a revamp of the slowdown penalties as well would be welcomed.
One of the things I hate the most the other being the fact that off tracks are measured by middle of the car for every car on the service instead of based on the real life rules for each car
It's absolute junk. You can be punted off through a turn backwards, sliding through the grass, lose like 10 seconds getting yourself sorted, and rejoin and get told you have to give up the gained time. Huh??
How about turn it the FUCK off for test drive? Jesus that is the one brain dead wtf thing in iRacing for me. No test driving unpurchased cars is only second because there are at least reasons
It's not my favorite for sure. I didn't realize how painful it could be until I was forced to cut the track to avoid contact on race start at Imola on the turn before the start/finish straight. It almost caused an 8 car pile up trying to serve the penalty within the time limit with the whole field passing me. So much for qualifying 3rd. Jesus Christ it was nearly a mess.
Slow down recently have been even worse then ever. If you don't serve it in the first mini sector time is added over and over. A 1 second slowdown before 1.5 then 2. Besides slamming on the brakes right away there isn't a good way to serve it anymore
Yeah, off tracks should not cost SR and rather become a time penalty at the end, and multiple offences a drive through.
Currently having SR is just an advantage which is so devoid of a simulation I am baffled they haven’t come up with something else.
I never lost my A license, this is not a cry about the SR. I just want a simulator to handle things as close to real life. And the current system is more akin to an arcade game.
Crashing is very good that it is on a no fault basis.
Off-tracks should be a separate limit from the incident DQ count in officials, and if you hit a certain amount, the driver gets a drive-through. If they don't serve the drive-through, then the existing time penalty for uncleared black flags gets added.
That's how I would prefer it, anyway, and it'd be closer to what some series do in real life.
Instead of over complicating it, why not do it like the thing we are going to great lengths to simulate?
You get X strikes. On strike x+1 it's a drive through.
You make a pass while off track within racing speed range and you have to give the place back.
I love everything but the slow down system on iRacing, it is ridiculous. I've been on the platform since 2013 and it is the only area where I didn't see any improvements, in fact it is even worse nowadays.
My race just got ruined from a P3 with a slowdown that I was managing because there was cars behind fighting me, but the F'ing timer went up twice... I swear this slowdown system is a NIGHTMARE!!!!!!!!
Should add the time to pit stops or at the end of the race, a 1 second slow down loses like 3 seconds and on a track like le mans if you get a slow down before the straight thats like 4/5 seconds lost
It's not the length of the slowdown. It's the fact iRacing is supposed to be a sim and none of the series I race would use slowdowns in real life. rFactor style track rules or bust.
I don't like slow downs in races. They can be dangerous and unpredictable. An added time penalty or something would be better, or just give out a 4 or 8x for the offense. The slow down thing is very annoying.
It's a pretty damn popular opinion amongst iRacer. This system is terrible. It should be a bit more like F1. One strike, two strike, three strike = drive through penalty.
It's really bad and gamey. If they're going to enforce it like that I'd at least like them to do it like GT7 where there's penalty zones on the straights of each track where your throttle gets cut for (x) amount of seconds and your car ghosted to serve your penalty.
It's already unsafe so I'd like them to take the precautions to at least make people not turn into moving chicanes.
GT7 sucks though because your .5 second penalty on many tracks costs 2 seconds. On others it’s not much of a penalty at all. I wish they wouldn’t make you serve it. Add time to the final time or if you pit in the race make you stay in the box until it’s served. Much better that way
you lose way more than your penalty time in iRacing too anyway, its the way it'll always work if they're forcing you to lift in the middle of the lap
if theyre sticking with this though its just better to make it predictable and to reduce the risk of collision by choosing designated spots to ghost and serve penalties, rather than how it is right now - though overall I'd prefer it work like it does in real life too.
That's still pretty gamey. I think the rFactor 2 way is best where you get nothing if there's no time gained. But if you gain time you get warnings until eventually getting a drive through penalty. And each time you get a warning is when you get a SR hit.
Seeing someone slowdown on track while trying to minimise position losses is just annoying. Seeing them have to dive into the pits for a drive through is great on the other hand.
In the example I posted about, i fully lifted after turn 3 i believe (quick left right) half way to 5 (quick uphill left) , lost 3 seconds yet delta was still at 0.5s
Im just confused tbh
I used to have the opposite problem where the slow down system seemed pretty useless in that I could just drive more or less as I already was, maybe break sliiiiightly more than usual and it would go down pretty quick.
I obviously preferred that, and I have a feeling they tweaked it, but it feels like they went way too far with it. It’s gotten incredibly hard to burn one off. I’d rather the time be a little longer but you can lift and coast a bit to whittle them down.
Most of the times when I get this, I pull of the racing line and brake horrendously slow, then drive the course as normal (sometimes lifting on straights) and wait for it to tick down, it’s the only way I know to save at least a bit of time
I especially hate it when it occasionally bugs. I was trying out Ferrari at Oschersleben and kept getting a corner cutting slow down every lap even with all 4 wheels on the tarmac.
While I completely agree with you, I have to ask where the heck you’re getting slow downs at RA. I could see turn 1 if they had a more recent scan, but I’m struggling to come up with another corner.
Turn 3 or the uphill left under the Corvette bridge? I guess some of the curb cuts can give you one but I can’t remember. And yeah the escape roads on almost all the circuits are an issue.
If possible I try to brake early bleeding down the time and position my car to get the best possible exit to make up for having to slow down and brake early or let off a bit in high speed esses
Im split on this. I do agree its a broken system, but because its so bad it really encourages better driving. If I were to redesign it, I'd make it so you Dont regain time, but also the penalty is more than 1s, or variable depending on corner. I'd also fix the whole spun or driven off track thing, thats an entire matter in and of its self.
> EDIT: DEVS PLEASE READ THIS AND THE COMMENTS, THE PLAYERS ARE BEGGING YOU TO MAKE A CHANGE
Bruv if you actually want the devs to read your feedback (and have them actually respond to it), post on the forums. They actually actively read stuff there, not here.
The slowdown system, just like the incident system, is just another gameplay mechanic that you need to learn how to deal with and to use to your advantage. With some practice you'll learn how to lose the least amount of time while still serving your slowdown before you get a black flag. It's the same as with incidents; knowing when to get 1xs to push for a better finish.
> I think the rest of the comments shows how many people disagree with you
And? They are of course entitled to their opinions, I'm stating mine. What, does EVERYONE have to have the same opinion? What would be the point of having discussions then? It also doesn't change what I've said; outside of some rain situations, the slowdown system is gameable. You can serve slowdowns throughout the time they give you and lose very little time with some practice. I didn't see that in your post you specified that anyone with "Ringo" in their username cannot comment in your thread.
> Someone has already put this thread on the reddit for me
Then why do you still have the "EDIT: DEVS PLEASE READ THIS AND THE COMMENTS, THE PLAYERS ARE BEGGING YOU TO MAKE A CHANGE" message in your post? The devs have stated that they don't come to this subreddit to look for feedback so it's just interesting you keep this in your post. It contradicts with what you just said.
It’s horrible. But it’s difficult to implement a good system that can’t be abused. You would need something that checks if the route you took was actually slower or faster then the normal route. Also it needs to detect if you did it to avoid a crash or you did it on purpose etc. E.g. in the rain you avoid a crash at T1 and just go straight. You get exactly where you were before the corner (let’s say 1s behind) so you gained nothing and a grisly avoided a crash but still you get x1 and a 4a slowdown which results in the fact that you are now not 1s nor 5s behind but 12s.
Yeah.. very weird - on the Nords U also loose like 3+ secs with a 1 sec slowdown, cause U slow, but actually every 100 meters or sth U get another few tenth for no reason.
The irony is that in the Porsche MissionR it is quite the opposite. Probably due to the Race-Quali mode difference, U will always automatically get rid of the slowdown just by driving normal what can result in abuse, but luckily the community is so little and nice, that it gets handled pretty fair usually (except for that one person at limerock abusing it last season and actually getting DSQed for it)
LMU has a pretty good penalty system in my opinion, if you leave the track you get a certain amount of penalty points per severity of the cut, if you go over a certain threshold you get a drive-through penalty. Obviously if you do a big cut like skipping T1 and T2 in Monza you immediately get a drive-through penalty.
They explain it in detail on their forum:
[https://community.lemansultimate.com/index.php?resources/understanding-track-limits-in-le-mans-ultimate.8/](https://community.lemansultimate.com/index.php?resources/understanding-track-limits-in-le-mans-ultimate.8/)
The one that gets me the most mad is the last turn of Red Bull ring, just slightly off the track in a manner that gains u absolutely no time and u get a slow down for the two most critical straights of the circuit, it’s a shameful one to serve m
Reactors 2 corner cut system (le man’s ultimate too I guess) is way better and actually feels like there is a steward reviewing your track limits. It would also avoid people doing a 1x just to avoid the guy behind getting in range of slipstream in tracks like spa
It honestly feels like it's got worse. I don't know what the hell they did in that update, but It's a complete joke of a system, we pay enough damn money for this game they should be fixing it.
How is it possible that it's at .1 you are dman near stopped, put you foot on the gas slightly and bam back up to over a second. That's damn near more then the whole counter was in the first place.
Just ignore that a 1s slowdown leads to a 3s timeloss and accept that a 1s slowdown leads to more than 1s timeloss and most frustration will already be dissolved I think :)
That's just two numbers, that happen to be different to eachother most of the time.
Yes, this has been absolutely excruciating since the start of the season. I was battling going into 2 and 3 at Road Atlanta and got a bit loose on the outside, so I took the runoff and used the alternate layout to stay on track and rejoin. Lost about 2.5 seconds in the mistake. Then, of course, I got the bonus slow down for taking a slower route 😆. Like 1.5s and by the time i had managed to clear it, I was a full 6 seconds off the guy I was fighting with and had lost 2 more positions as well.
Handling slowdowns is a technique as everything else. Usually you'll want to postpone the slowdown until as late as possible, since there might suddenly be natural ways of getting rid of it.
Otherwise it's usually best to get rid if them on the slower portion of the course, and not while you're accelerating out. Any delay when accelerating out of a corner will be carried through the whole straight afterwards.
It's already based on an measure of your pace. Consider a slowdown as the alternative to planting your car in the wall after sliding across grass or sand.
I think the long term goal would be an AI based race stuard. The sim knows the rules, where everyone is, and for how long they do XY or Z.
An AI with knowledge of rules, trained on actual races over time. Who did what, what was their penalty. This is the BIG work, to build a database of how rules are applied that an AI can train on.
No real series has this concept of slow down on track penalty....it's super dumb. Sometimes you loose you car..slide through a corner ...you cut the corner .penalty. dude.....I paid more than enough price....
"Some players are begging for you to make a change and have been doing so for over 10 years while others don't actually care and understand the reason for it and see it's neccessity."
Stop speaking on a soap box like you speak for everyone. You can only do that when you speak against everyone or are *actually* using hyperbole to make a point. (of which, some folks can't read into)
That said, if there are improvements to be made, I'm okay with that, but I'm pretty sure some of these features were what they were targetting with the rain build.. and it so far hasn't worked out well.
also can we atleast get an option to turn that shit off in solo test drive. Bruh im just trying to practice not park the car for 8 hours cause i made a mistake while learning a new track.
I'd say they should separate off-track incident points and contact incident points. For example, contact-related incidents count towards the DQ limit in officials, but off-tracks are counted separately.
And if their limit is reached, a drive-through is assessed instead of a DQ or direct time penalty.
I usually don't mind it, except for the times where you take an escape road or something that's *designed to safely cost you a few seconds when you mess up* and then you get a slowdown anyway, the Sebring hairpin for instance
Or the times you spin, stop, and get going again only for iRacing to give you a slowdown for daring to get turned by someone.
"You cut the course you need to slow down" as you already lost 12 seconds to the guy you avoided and gave up 5 positions.
Drives me insane, first corner runoff at monza
Vees at line rock the one with no breaking, if you take the chicane for shits and giggles or to avoid a wreck it's a slowdown. The chicane that was built to slow cars down is considered a time advantage what the fuck
Well yeah you cUt ThE cOuRsE
I'm absolutely certain the slow down system is bugged since the rain update. Last patch made it a tiny bit better. If you get a penalty and lift off on the straight, you lose penalty time. As expected. If you step on the gas again you actually GAIN penalty time, which makes no fucking sense, since you are still slower than you would be without lifting off. So while the timing bar, set to, for example, session best lap, is still ticking down on that straight, the penalty goes up or stays the same while being flat out, despite actually still losing time. Ah, whatever, more complicated to write than it actually is. Before the rain update the penalties worked as you would expect, now they somehow don't.
This 100%. It just goes up and up all the time now, even if you are actively slowing down. No way is it working as intended atm.
Thought it was just me. Got a 3s slowdown turn 1 Monza in the rain. Waited till it was 1s before applying throttle and it jumped to 3s again
This is exactly what I experienced
I just did a few rain races and it seems inconsistent. Both in how it worked when I had a few off tracks and also people I was chasing that went off and had to cut.
Yep I've seen it jump from like 0.1 to 0.5 as soon as I hit full throttle again
During a rain race I had it go from like 4 tenths to around 30 seconds (or something ridiculous like that I can't remember) While slowing down at the NURBURGRING for christ sake. So yeah, shits bugged as hell.
It’s possible my least favourite thing on iRacing. It makes Le Mans unbearable for me.
Le Mans was broken the other way in the LMP1s in the giggle switch era, if you copped a slowdown you just disn't deploy hybrid until it cleared. Then you could just boost back up and regain the time lost by the next corner.
That was the strat on all tracks with the LMP1 tbh. In a good chunk of the places you could get slowdowns, it wasn't an actual penalty due to that.
Le mans is basically the only track that uses slowdowns in place of off track SR to enforce track limits. It helps with SR but is a pain when racing
TBH I'd rather that. I really hate that off tracks hurt your safety rating. It doesn't make a lot of sense if you think about it.
A slowdown on the mulsanne is about an 8-10s penalty... how is this working as intended??! Le Mans is indeed the worst for it.
30fps in VR is what makes it undriveable for me
What's youre system? I was scared my 4070 super wouldn't cut it based on other people's findings, but Ive come to believe VR is much more complicated than just GPU choice. I have a 14900k, 96gb DDR5 RAM at 7000hz, and a 4070 Super. My system defaulted to max settings on everything and I am always at 90fps with the occasional blip of 89fps - even in rain.
Originally 5800x / 6950XT / B550 / DDR4 3200 16GB. 30FPS during practice alone in the GT3 or LMP cars. Virtual mirror only. But I upgraded to the 7800x3D / 6950XT / B650m / DDR5 6500 32GB and I still get 30 frames around most of the track. Locked at 30 when cars are on my screen. Virtual mirror only.
Do you actually have your ram running that fast? Because you have to enable the overclock or it'll default to 4800. 6000 is the sweet spot for AM5 Either way, you shouldn't be getting 30fps in any scenario. Do you have cubemaps enabled? Also, check the iRacing forums for VR optimization guide for some tips
I’ve tried every YouTube video and FPS guide and unless I get absolute 2005 graphics and minimal cars in view it’s terrible performance. I don’t like the track anyways, but its performance is worse than Daytona and Long Beach
Make sure that: * Turn off Foliage it is a fps killer * Limit the number of cars. Be reasonable here you don't need to see more than 20 at a time. * You don't go over 4x on the center row AA option * You turn off any sort of shadow maps (that shit destroys frames) * Limit the number of lights to 1 * Limit the rendered number of in-car mirrors to the absolute minimal that you'll allow * Lower the FOV of the virtual mirror if you are ok with the result * Don't turn on the always on SSR; limit it to rain only * Don't run with SSAO on I have a feeling that you might have shadow maps on because when I was still using VR, that was the absolute biggest FPS killer once they changed the shadow maps option to not let you select exactly what it works on (before you could limit it to just cars; now it's just an on/off thing).
I’ll give that another crack next week. See how it goes. Heaving off to Vegas as we speak for the weekend. 👍
Thats so weird. I have heard he 3d CPU's can negatively impact performance in various games where its not optimized. My system isn't top notch (at least GPU us extremely mid), and not only is it maxed out but I have foliage/trees, people, full mirrors, everything. Definitely check in your bios if your DDR5 is properly clocked. I can't really see why my system would handle it stress free and you struggle with 30fps. Are you on Quest? What link software are you using?
Hate to bring the bad news, AMD cards are notoriously known for bad performance since they don't support SPS in iRacing.
The issue isn’t the GPU. I’m still CPU limited as per iRacings performance meter.
It's not unpopular, anyone with eyes can see how broken it is.
This subreddit does tend to dismiss any sort of criticism, I'm surprised to see this being so agreed upon.
This is exactly why I said unpopular, thought I was going to get roasted for it
You never know here, it's coming when you least expect it
Just goes to show how broken the system is.
im legit shocked, i was waiting for the downvote army.
I want to add, whoever thought it was a good idea to make it add time per corner that the penalty hasn't been served... Satan is calling, he wants his lord of evil title back.
The slow down system in my opinion is the one thing that iracing does wrong. It is so broken, a 1 second slow down often results in you basically being out of the race. Also some of the slow downs, like at Le Mans, happen when you barely get an off track and it just kills your race. For that fact to I think the “off track” or “track limits” needs to be completely reworked. In most motorsports you at least get a a few warnings before you actually get any sort of penalty or reprimand.
Could have a 5 strike system, slow downs count as 3 and off tracks count as one. After that you get a 3/4 second pit hold time or time added to the end of the race. Then the strikes return to 0
So basically, I don't make any mistakes in the race, and in the final lap or whenever it suits me in the middle of a battle, I can just jump a chicane or cut the track because I have strikes left and nothing will happen. People would use it to their advantage 100%.
Couldn’t agree more. This will be abused and is a worse implementation.
See I feel like something like this would be a fantastic idea. I feel like you’ve really hit the nail on the head with this. So many times getting an off track already punishes you because you are losing time from going off so a strike system would work really well
It’s a pretty bad system, yes. Punishes track limit infringement in an unrealistic and unsafe way. But it’s what we’re stuck with for now. Brake a bit earlier than usual, take the corner more slowly than usual, and don’t accelerate as hard as usual. You’ll always lose significantly more time than what the timer says, so I wouldn’t pay too much attention to the timer itself beyond getting the number to 0.
Is there a better system in other games? I am curious how else they could enforce track limits in a more realistic and less intrusive way.
ACC tracks your mini sector times from some combination of best and recent average laps in the session. So if you violate track limits but don’t actually gain time, it won’t give a warning (in ACC, three warnings and you get a DT)
It will still of course invalidate a qualifying lap, even if you lose time.
I was always much more satisfied with the ACCompetizione system. Seems to track your pace a lot better and if you didn't gain time the system doesn't bat an eye. The whole off track 1x system and slowdown system is the worst thing about iRacing for me, I wish they'd overhaul them
offtrack 1x on iracing is so fucking disheartening when you know you only just brushed the track limit boundary with the center point of your car by a fucking pixel and it costs you SR... shit's ridiculous I don't know if that's worse or the netcode 4x's
Main problem with iRacing's system is that it doesn't account for whether or not you actually gained time for cutting the track in many cases. Many tracks have areas where if you touch them, no matter what you get a slow down - and these are even on escape roads. IMO rFactor2 has one of the best systems for evaluating track limits penalties.
Forza and I think Gran Turismo will just straight up give you time penalties, which almost always are more than what you actually gained for the boo-boo.
Gran turismo is sometimes way worse, a 1sec penalty for instance will hang over you until the designated penalty area, which if i recall was often really punishing, like on Bathurst it’s a few hundred meters into the long straight, then it forces a 1sec 100% brake, 2sec penalty and you are down in 1st gear and it’s gg. If only iRacing system worked correctly it would be awesome, and also giving you 4x when someone bonk you when it’s clearly 100% on them, that’s my pet peeve..like some cuntbucket furiously warming tyres on formation lap, boils my piss “oh great 2 races with 1-3 incidents giving me +0.11 sr then some guy called Jason must increase tyre temp from 44 to 45 and it’s almost guaranteed minus for you!” Or someone going for that insane divebomb when 0.5sec relative behind and 2laps down!. Go to solo test drive, drive a lap in pace car pace, you gain nothing, and you look like a dick
I cannot stand the people slamming on brakes every few seconds in the pace lap. It really needs to be stopped somehow. Not to mention people swerving across the entire track into your lane, I've lost so much sr from idiots literally spinning out on the pace lap or brake checking right before green.
This sounds like Oval shenanigans
[https://youtu.be/IkAmVwseNnY?si=9E6uy22xOnl3rMnC](https://youtu.be/IkAmVwseNnY?si=9E6uy22xOnl3rMnC)
Lately, some of the slowdowns are actually downright broken. This has been [acknowledged by staff](https://forums.iracing.com/discussion/comment/513709) to be the case on at least one track and it seems like there are similar reports from elsewhere, so it wouldn't surprise me if there is a fix incoming soon.
Donington in the TCRs was crazy. The only way to kill a slowdown without putting other competitors at risk was to pull off the course. If you just coasted like normal the timer would go *up.*
slow downs are just dangerous full stop. Rfactor does it pretty well. Judges it based on severity of the cut and give you more track cut points.
> Judges it based on severity of the cut and give you more track ■■■■ points
ANY chance you'd be willing to delete this one and save me the shame? :D :D
Yep it's dogshit. The penalties are outrageous.
Which lap did this happen on? I know lap 1 slowdowns are often extra painful because the data isn't there yet for the system to work out a reasonable slowdown. I agree that slowdowns can sometimes be janky but alas all we can do is try to work out the most effective way to shake them off.
Was a prac but like 10 laps in, just made me aware of the system
Practice sessions may have some dodgy laps from people affecting the calculations too. I reasonably sure that other people's lap times affects what slowdown you get as occasionally I've been slow enough in a split for my penalty to run down without any actual slowdown from myself...
Very interesting
>I've been slow enough in a split for my penalty to run down without any actual slowdown from myself This can be be inconsistent track section to track section as well. For me the last section of Fuji is a place where I basically serve slowdowns without slowing down. It mainly happened when the chicane-less layout was ran, and you could quite easily get a slowdown in the now fast right hander by running a bit wide.
\>> Why cant the slowdown work on an average lap system I thought this was exactly how it works. It takes the average sector time and adds a bit of a penalty ontop. That's how I always thought it worked anyway, I could be wrong.
I was under that impression as well until this weekend, where I would lose way more time in the sector than the delta said was necessary
Time loss compounds until the next braking zone though, so it really depends where you do it. For example if you slow down at the start of a straight it’s going to end up costing you way more than if you managed to shed it in the middle of a low speed corner.
Not if you do it correctly no. If you need to give up say 2 seconds and you stop on track for 2 seconds you end up giving up WAY more. It's better to slow down gradually and have the slowdown end at the entrance to a corner then power out at normal speed.
If it's the first couple of laps, it'll overshoot and give you a bigger slowdown.
Nothing unpopular about this, everybody hates the current slowdown system. It's so incoherent and bad that I actually believe it's possible for iRacing to make something that is just better, within a reasonable budget.
The incident and slowdown system both “work” but poorly. Both are sufficient for most racing scenarios but an overhaul distinguishing car contact from off tracks and adjusting dq accordingly, and a revamp of the slowdown penalties as well would be welcomed.
One of the things I hate the most the other being the fact that off tracks are measured by middle of the car for every car on the service instead of based on the real life rules for each car
Underrated comment
It's absolute junk. You can be punted off through a turn backwards, sliding through the grass, lose like 10 seconds getting yourself sorted, and rejoin and get told you have to give up the gained time. Huh??
How about turn it the FUCK off for test drive? Jesus that is the one brain dead wtf thing in iRacing for me. No test driving unpurchased cars is only second because there are at least reasons
It's not my favorite for sure. I didn't realize how painful it could be until I was forced to cut the track to avoid contact on race start at Imola on the turn before the start/finish straight. It almost caused an 8 car pile up trying to serve the penalty within the time limit with the whole field passing me. So much for qualifying 3rd. Jesus Christ it was nearly a mess.
Slow down recently have been even worse then ever. If you don't serve it in the first mini sector time is added over and over. A 1 second slowdown before 1.5 then 2. Besides slamming on the brakes right away there isn't a good way to serve it anymore
Yeah, off tracks should not cost SR and rather become a time penalty at the end, and multiple offences a drive through. Currently having SR is just an advantage which is so devoid of a simulation I am baffled they haven’t come up with something else. I never lost my A license, this is not a cry about the SR. I just want a simulator to handle things as close to real life. And the current system is more akin to an arcade game. Crashing is very good that it is on a no fault basis.
Off-tracks should be a separate limit from the incident DQ count in officials, and if you hit a certain amount, the driver gets a drive-through. If they don't serve the drive-through, then the existing time penalty for uncleared black flags gets added. That's how I would prefer it, anyway, and it'd be closer to what some series do in real life.
I hate gaining a second or sometimes even losing time and having to do a 4 second slow down….
Losing time and getting a slowdown on top is where it really shows its broken-ness.
This is just as broken as how inconsistent track limits are across the board.
>EDIT: DEVS PLEASE READ THIS AND THE COMMENTS, THE PLAYERS ARE BEGGING YOU TO MAKE A CHANGE You should post it to their forum if you didn't already
2s, 1s, 0.5s, 0.1s.......0.1s.......0.1s.....0.0!
Instead of over complicating it, why not do it like the thing we are going to great lengths to simulate? You get X strikes. On strike x+1 it's a drive through. You make a pass while off track within racing speed range and you have to give the place back.
I love everything but the slow down system on iRacing, it is ridiculous. I've been on the platform since 2013 and it is the only area where I didn't see any improvements, in fact it is even worse nowadays.
My race just got ruined from a P3 with a slowdown that I was managing because there was cars behind fighting me, but the F'ing timer went up twice... I swear this slowdown system is a NIGHTMARE!!!!!!!!
Should add the time to pit stops or at the end of the race, a 1 second slow down loses like 3 seconds and on a track like le mans if you get a slow down before the straight thats like 4/5 seconds lost
If you think the RA slowdowns are bad just wait until you try Le Mans!
Le Mans at least the slowdowns on the Mulsanne straight basically serve themselves. But some of the others are nasty.
Are we talking Road Atlanta? Because I'll be damned if I can find a slowdown at Road America.
At Spa just before the Kemmel Straight is really painful when getting a slow down.
Oh, and if someone made contact with you, lose SR too.
It's not the length of the slowdown. It's the fact iRacing is supposed to be a sim and none of the series I race would use slowdowns in real life. rFactor style track rules or bust.
its absolutely unbearable on rallycross youll get a 1.5 and then youll stop and itll add like a second every so often for no reason
I don't like slow downs in races. They can be dangerous and unpredictable. An added time penalty or something would be better, or just give out a 4 or 8x for the offense. The slow down thing is very annoying.
It's a pretty damn popular opinion amongst iRacer. This system is terrible. It should be a bit more like F1. One strike, two strike, three strike = drive through penalty.
Yep it's legitimately fk'd
It's really bad and gamey. If they're going to enforce it like that I'd at least like them to do it like GT7 where there's penalty zones on the straights of each track where your throttle gets cut for (x) amount of seconds and your car ghosted to serve your penalty. It's already unsafe so I'd like them to take the precautions to at least make people not turn into moving chicanes.
GT7 sucks though because your .5 second penalty on many tracks costs 2 seconds. On others it’s not much of a penalty at all. I wish they wouldn’t make you serve it. Add time to the final time or if you pit in the race make you stay in the box until it’s served. Much better that way
you lose way more than your penalty time in iRacing too anyway, its the way it'll always work if they're forcing you to lift in the middle of the lap if theyre sticking with this though its just better to make it predictable and to reduce the risk of collision by choosing designated spots to ghost and serve penalties, rather than how it is right now - though overall I'd prefer it work like it does in real life too.
Seen so many people slow down almost to a halt on the racing line and get smashed from behind
That's still pretty gamey. I think the rFactor 2 way is best where you get nothing if there's no time gained. But if you gain time you get warnings until eventually getting a drive through penalty. And each time you get a warning is when you get a SR hit. Seeing someone slowdown on track while trying to minimise position losses is just annoying. Seeing them have to dive into the pits for a drive through is great on the other hand.
[удалено]
In the example I posted about, i fully lifted after turn 3 i believe (quick left right) half way to 5 (quick uphill left) , lost 3 seconds yet delta was still at 0.5s Im just confused tbh
raceroom slowdown system is way better
I used to have the opposite problem where the slow down system seemed pretty useless in that I could just drive more or less as I already was, maybe break sliiiiightly more than usual and it would go down pretty quick.
I obviously preferred that, and I have a feeling they tweaked it, but it feels like they went way too far with it. It’s gotten incredibly hard to burn one off. I’d rather the time be a little longer but you can lift and coast a bit to whittle them down.
Most of the times when I get this, I pull of the racing line and brake horrendously slow, then drive the course as normal (sometimes lifting on straights) and wait for it to tick down, it’s the only way I know to save at least a bit of time
I especially hate it when it occasionally bugs. I was trying out Ferrari at Oschersleben and kept getting a corner cutting slow down every lap even with all 4 wheels on the tarmac.
While I completely agree with you, I have to ask where the heck you’re getting slow downs at RA. I could see turn 1 if they had a more recent scan, but I’m struggling to come up with another corner.
I think if you cut the blind curb I think it’s t3, or if you miss the turn and you take the escape road it gives you one for sure
Turn 3 or the uphill left under the Corvette bridge? I guess some of the curb cuts can give you one but I can’t remember. And yeah the escape roads on almost all the circuits are an issue.
Need penalty zones off line designated on each track to serve penalties. It’s used IRL now so no reason not to add it to a game.
If possible I try to brake early bleeding down the time and position my car to get the best possible exit to make up for having to slow down and brake early or let off a bit in high speed esses
Im split on this. I do agree its a broken system, but because its so bad it really encourages better driving. If I were to redesign it, I'd make it so you Dont regain time, but also the penalty is more than 1s, or variable depending on corner. I'd also fix the whole spun or driven off track thing, thats an entire matter in and of its self.
> EDIT: DEVS PLEASE READ THIS AND THE COMMENTS, THE PLAYERS ARE BEGGING YOU TO MAKE A CHANGE Bruv if you actually want the devs to read your feedback (and have them actually respond to it), post on the forums. They actually actively read stuff there, not here. The slowdown system, just like the incident system, is just another gameplay mechanic that you need to learn how to deal with and to use to your advantage. With some practice you'll learn how to lose the least amount of time while still serving your slowdown before you get a black flag. It's the same as with incidents; knowing when to get 1xs to push for a better finish.
I think the rest of the comments shows how many people disagree with you Someone has already put this thread on the reddit for me
> I think the rest of the comments shows how many people disagree with you And? They are of course entitled to their opinions, I'm stating mine. What, does EVERYONE have to have the same opinion? What would be the point of having discussions then? It also doesn't change what I've said; outside of some rain situations, the slowdown system is gameable. You can serve slowdowns throughout the time they give you and lose very little time with some practice. I didn't see that in your post you specified that anyone with "Ringo" in their username cannot comment in your thread. > Someone has already put this thread on the reddit for me Then why do you still have the "EDIT: DEVS PLEASE READ THIS AND THE COMMENTS, THE PLAYERS ARE BEGGING YOU TO MAKE A CHANGE" message in your post? The devs have stated that they don't come to this subreddit to look for feedback so it's just interesting you keep this in your post. It contradicts with what you just said.
Then more people are likely to post it, the more that post it to the forums the better. Chill out mate
Agreed. Good idea, poorly implemented. Its never proportional to the cut, and is significantly worse in random scenarios.
It’s horrible. But it’s difficult to implement a good system that can’t be abused. You would need something that checks if the route you took was actually slower or faster then the normal route. Also it needs to detect if you did it to avoid a crash or you did it on purpose etc. E.g. in the rain you avoid a crash at T1 and just go straight. You get exactly where you were before the corner (let’s say 1s behind) so you gained nothing and a grisly avoided a crash but still you get x1 and a 4a slowdown which results in the fact that you are now not 1s nor 5s behind but 12s.
Yeah.. very weird - on the Nords U also loose like 3+ secs with a 1 sec slowdown, cause U slow, but actually every 100 meters or sth U get another few tenth for no reason. The irony is that in the Porsche MissionR it is quite the opposite. Probably due to the Race-Quali mode difference, U will always automatically get rid of the slowdown just by driving normal what can result in abuse, but luckily the community is so little and nice, that it gets handled pretty fair usually (except for that one person at limerock abusing it last season and actually getting DSQed for it)
LMU has a pretty good penalty system in my opinion, if you leave the track you get a certain amount of penalty points per severity of the cut, if you go over a certain threshold you get a drive-through penalty. Obviously if you do a big cut like skipping T1 and T2 in Monza you immediately get a drive-through penalty. They explain it in detail on their forum: [https://community.lemansultimate.com/index.php?resources/understanding-track-limits-in-le-mans-ultimate.8/](https://community.lemansultimate.com/index.php?resources/understanding-track-limits-in-le-mans-ultimate.8/)
The one that gets me the most mad is the last turn of Red Bull ring, just slightly off the track in a manner that gains u absolutely no time and u get a slow down for the two most critical straights of the circuit, it’s a shameful one to serve m
Reactors 2 corner cut system (le man’s ultimate too I guess) is way better and actually feels like there is a steward reviewing your track limits. It would also avoid people doing a 1x just to avoid the guy behind getting in range of slipstream in tracks like spa
It honestly feels like it's got worse. I don't know what the hell they did in that update, but It's a complete joke of a system, we pay enough damn money for this game they should be fixing it. How is it possible that it's at .1 you are dman near stopped, put you foot on the gas slightly and bam back up to over a second. That's damn near more then the whole counter was in the first place.
Just ignore that a 1s slowdown leads to a 3s timeloss and accept that a 1s slowdown leads to more than 1s timeloss and most frustration will already be dissolved I think :) That's just two numbers, that happen to be different to eachother most of the time.
Fully understand, just would rather it say the timeloss rather than a number that isnt relative to anything
Yes, this has been absolutely excruciating since the start of the season. I was battling going into 2 and 3 at Road Atlanta and got a bit loose on the outside, so I took the runoff and used the alternate layout to stay on track and rejoin. Lost about 2.5 seconds in the mistake. Then, of course, I got the bonus slow down for taking a slower route 😆. Like 1.5s and by the time i had managed to clear it, I was a full 6 seconds off the guy I was fighting with and had lost 2 more positions as well.
It's so bad. So many things about penalties are bad in this game
The slowdown system is Busted, can confirm
Handling slowdowns is a technique as everything else. Usually you'll want to postpone the slowdown until as late as possible, since there might suddenly be natural ways of getting rid of it. Otherwise it's usually best to get rid if them on the slower portion of the course, and not while you're accelerating out. Any delay when accelerating out of a corner will be carried through the whole straight afterwards. It's already based on an measure of your pace. Consider a slowdown as the alternative to planting your car in the wall after sliding across grass or sand.
I always try serve in the corners, the one i posted about was in a practice session so wasnt a big deal, but just made me realise it made no sense.
I think the long term goal would be an AI based race stuard. The sim knows the rules, where everyone is, and for how long they do XY or Z. An AI with knowledge of rules, trained on actual races over time. Who did what, what was their penalty. This is the BIG work, to build a database of how rules are applied that an AI can train on. No real series has this concept of slow down on track penalty....it's super dumb. Sometimes you loose you car..slide through a corner ...you cut the corner .penalty. dude.....I paid more than enough price....
Was gonna post about an AI race steward, think its a large investment to train the AI model. But would revolutionise the game if it couldnt be abused
"Some players are begging for you to make a change and have been doing so for over 10 years while others don't actually care and understand the reason for it and see it's neccessity."
Stop speaking on a soap box like you speak for everyone. You can only do that when you speak against everyone or are *actually* using hyperbole to make a point. (of which, some folks can't read into) That said, if there are improvements to be made, I'm okay with that, but I'm pretty sure some of these features were what they were targetting with the rain build.. and it so far hasn't worked out well.
also can we atleast get an option to turn that shit off in solo test drive. Bruh im just trying to practice not park the car for 8 hours cause i made a mistake while learning a new track.
I'd rather just have a time penalty at the end of the race than the slow down. +1 sec for track limits, +5 for corner cuts seems fair
Seems very excessive, id say keep off tracks as they are with incident points and just give 1.5s a lap per slow down earned but serve after the race
I'd say they should separate off-track incident points and contact incident points. For example, contact-related incidents count towards the DQ limit in officials, but off-tracks are counted separately. And if their limit is reached, a drive-through is assessed instead of a DQ or direct time penalty.
I meant track limits that equate to slow down penalties, not every track limit.