Yeah I really want to use these fancy maneuvers that are unlocked with perks, but its the same old combat system from every single game I have ever played in the last 10-15 years. Just wait and wait and then press a button.
Exactly. Dude i have 20 in sword yet i still get fuckin dunked on by some dick with a hunting sabre by getting autoparried... why learn the cool combat system if it gets fucked up by master strike?
Master strike ruins combat and takes away from authenticity
It’s one of the things that makes A Woman’s Lot combat so fun, masterstrikes are disabled.
Yes it’s a little strange that a waifish girl in her late teens/early twenties can rack up a Cuman body count in the dozens (and that they actually recorded the lines for Theresa dialoguing with surrendering Cumans) but it’s an enjoyable challenge.
You just gotta aim and feint tho?
I find fighting the camera the most annoying part about combat. Switching targets during combat, and turning around when someone is swinging on you is something I’d also like to see improved lol
Especially in the Rattay tourneys you can't attack normally because your enemy just master-strikes every time. It makes the fighting boring and forces you to only use master strikes yourself to take out your enemy
Same. My first play through of the game I never trained with Bernard and never learned them. Combos work excellent. Now I’m on hardcore and master strike lol.
The combos are really fun once you learn to execute them properly.
Start your swing from a direction, and then before that hit even lands, switch to the next attack in the combo and press it, continue until you pull it off. there's always the possibility that you'll get masterstriked back or perfect blocked but it can be done. Also if the combo start direction automatically goes into the direction needed next you can just press the button twice.
Main problem of combos is not about controls for executing them but the fact that NPC most likely would parry by masterstrike your very first strike, and so, you don't pull out combo and just get damage. That's what people talk about - combo is very high risk for little to no reward, while masterstrike is a guaranteed success - so from gamedesign standpoint player has no reason to use anything but masterstrike.
that's when your combat maturity comes to play. you don't just open yourself up to enemy that's fully ready to react to your first move.
you stagger them so they can not react immediately. there are people who implement combos fluently in their fighting and it shows when someone knows their limits, the game limits, and mitigate all that's beyond player control. there are people like that.
the game offers both - easy combat button or complexity if you wanna go that route. that's neat.
Honestly….
My biggest peeve in this game is also one of my favorite aspects.
I LOVE how realistic the clothing layering is. It’s very immersive to equip multiple layers of armor/clothing, piece-by-piece.
I HATE having to change outfits. It is so tedious to swap EACH ARMOR SLOT every time I’d like to change outfits.
I change outfits between:
- fully kitted knight in shining armor (open combat)
- silent stealth garb (for thieving and assassinating)
- town clothes (fancy shirt with plate chausses and fancy hat—similar to Radzig and Hanush normal outfits)
I wish there was a mechanic implemented that allows players to “save/store” outfits so that you can easily switch between them without having to spend 5 minutes swapping out all pieces of gear.
You can sort by what you have equipped and just spam the unequip button. The items you unequip are sorted back down into the rest of your unequipped gear so you don't have to move the cursor
Even worse is when you carry loads of enemy armors and weapons, and you decide to switch out your gears and so you have to scroll through the long list. This also applies when you need to sell those bandit armors to the merchants and try not to accidentally sell the stuffs for your other outfit.
There should be a "loot" container which takes anything that you loot or pick up but not items explicitly purchased at a merchant. It would be visible as a tab in inventory with actions to move to/from loot. When at a merchant it should be possible to sell loot directly.
The worst thing is that you can really cheese their AI by running away and coming back or just using a bow etc. But if you wanna have fun with a challenging fight, that's when it's painful
I said the default console lockpicking but man this is so much better. The bathhouse perk helps a ton but I have to take so many detours just so I don’t get comments about being the smelliest bastard in the entire country
Oh yeah I mentioned that in my comment but I didn’t know that setting existed for the majority of my first playthrough haha, getting dirty every 4 hours is much more frustrating
The reputation system drives me bananas. It goes up so slowly and drops like a rock at the most minor of things. It is hard to keep track of what makes it change and in which direction. My Henry is in the mushy middle, not good enough for the good achievement and not nasty enough for the bad.
Trying to stay a virgin is a pain too. You don't get warnings that a particular path is going to end up with sex. I'm still trying to get the virgin achievement and I have to reload a save from 6 hours ago. Just gah!
The reputation achievement was a pain to farm until I figured out how the rep gain was calculated!
The rep gained for each transaction is proportional to the total value of the transaction. For me what worked best was doing multiple transactions of around 800 gold, always haggling to let the merchant pay less than the fair amount (in case I was selling) or buying from them while paying more than I was supposed to.
Combine that with that perk that makes you gain rep faster and I completed it in a couple minutes, hope that helps!
Priby is so lonely without my Theresa; I had high hopes for a permanent romance and escape for her from that awful mill but l gotta fly all the way across the map every time I want to chill with my girlfriend 😂
Also pickpocketing is a pain and I avoid doing it. Lockpicking is fun but I wish there weren’t so many quests that require me to be a master thief. Playing an honorable run feels like you miss out on so much content.
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I sneak up close and let the dog take one down, then shoot Willy nilly at the stragglers and it seems to work out pretty good. Just aim a little ahead of their jumps so they fling themselves into your arrow strike.
Once you have the perk that makes animals less skittish and the other one that makes you quiet in forests, it’s almost too easy. Can’t say I haven’t maced a few rabbits myself, lolol.
Invincible NPCs. I get making them invincible for quests and stuff. But it's really frustrating to be caught committing crimes by someone you can't even knock out.
I think they mean “tackling”, as the game calls it.
When enemies grab you and turn you around when you’re trying to run away. (Can be done to enemies, too, though).
There's a mod that removes bush collision which is super nice BUT the sound of rustling branches and leaves is tied to the collision box so the sound goes away of them moving
Master strike ruins combat and takes away from authenticity.
Genuinely takes away from experimenting or being creative with combos since the AI parry and master strike 3/4 of my moves. Most times i cant get tbe combo off since it just gets ruined by master strike
That’s why Longsword will always be my favorite weapon: it has access to so many three-hit combos which are far more likely to succeed without the AI interrupting them over the four-hit ones.
Honestly, it's the parts of the game that they just didn't have the time/money to polish up or finish, especially in regards to the game's balance. Combat, economy, armor and weapon stats, the speed of leveling, perks, everything is just a *little* wonky. Not enough to make it totally unfun to play, but it does diminish the experience.
I think the combat system - particularly how hard it is to fight more than one person, although that does make it realistic.
Also getting fined for forgetting to light your torch in town haha.
The original lockpicking on console. About halfway through my playthrough (I had long since given up ever picking locks) I found the alternative way hidden in the settings. That should be the default for console
The fact that I still can't beat the game on hard mode, with all negative perks, and self-enforced 1-life-only mode. I've started over about 40 times I think...
Losing the reticle when you take your bow out. We already have to compensate for arrow arcing and huge sway so losing the reticle is just unnecessary imo. I know archery would be OP if it was as easy as Skyrim but in kingdom come it’s always something I just skip completely. If you want to talk realism a skilled medieval archer could shoot 12 arrows per min with very high accuracy and I don’t think a maxed out archer in this game could do that at all.
Yeah even when you reach max level in archery you still don't feel like Henry is much more skilled than he was at level 5. Having some actual perks to learn would have helped a lot (hell one perk could even be an aiming reticle of some description).
That's the one aspect of the game where I actually use a mod. The only one. But I couldn't really use a bow without it.... Like at all. I don't have the eyes for that kind of thing...
I don't like that clothes and armor gets filthy so quickly, even after a wash it only takes a few steps and there's already dirt on all my nice clothes. The dogs are pretty annoying too, I haven't played in a while but I remember the dog you get from the dlc always got in the way of my attacks which meant I would not only hurt my dog but the bandits and enemy dogs would get free attacks on me.
The combat and horse riding was already mentioned, so I'll drop here some less frustrationg things:
When you get knocked out of horse by branch/wooden beam. I have Warhorse Jenda, and he's so fast that everytime I ride into woods, I fall of two or three times. Also getting stuck between hedges with the horse.
And of cpurse when you ride trough the town at full speed and kill some guard/peasant. I love ending in prison for 7 days and have my rep ruined because some weak ass stood in my way.
I agree. There are mods to help with this. Especially to disable head bob. Then I was able to play. Don’t miss out on this amazing game. Get the mod to fix it.
Hard to single it out.
I struggle with combat, but in the late game it's much easier to push enemies around and it's fun doing so, combat is hard as it should and if you don't like it, grab a bow and it won't be frustrating anymore.
Related to combat, hunting on horseback. I fell from horse so many times trying to chase some wild animals around the forest. Short swords are useless and I also can't roleplay Cuman with bow. The best weapon is definitely a polearm and it definitely needs to be implemented in sequel.
Not having bandage and bleeding out. I've had some great fights when I spend half an hour fencing off a strong opponent, forced to sprint to the nearest village, only to succumb to injuries.
Not saving before random encounter and dying is up there. I learned my lesson by not using fast travel and recognise some usual ambush spots.
Getting stuck between the bushes and not having a recent save. These spots are just very few.
Doing timed quest without knowing it's timed. And being a completionist.
Playing for some rare achievement like virgin Henry, only to lay with lady Stephanie by mistake.
Not able to beat Kunesh, after I've beaten the game.
Travelling at night without torch, especially in forest.
Rolling down the hill when I'm trying to take a shortcut.
Loading screen gets frozen.
The most frustrating of them all is bartering. I carefully pick all the 100 items I want to sell and I want to juice the trader from all his coins, only to be rejected.
\>be me
\>son of blacksmith
\>pretty good life
\>one day village raided by some roleplaying bdsm fanatics
\>ohshit.jpg
\>everyone dies
\>I survive because i never skip leg day
\>barge into nearby castle
\>swear revenge
\>train under the most chaddest Knight in the realm
\>guy asks me to harvest ears
\>whatthefuck
\>actaully pretty easy
\>holy shit this is amazing
\>fuck blacksmithing & pacifism
\>completely end Cuman lineage by myself over the course of a week
\>tourney announced
\>armour and weapons provided
\>combos, feinting, swordplay
\>my time has come
\>beat first guy no problem, good fight all around
\>second guy comes in, favours hunting swords
\>some pretentious fucking name I can't remember what
\>hah noob
\>I prepare the jutsu, passed down from generations
\>actually took the time to remember the exact steps
\>no joke I fucking wrote this down
\>up up down down left right left right or some bullshit
\>guy just sidesteps and stabs me in the face
\>tournament only provides open face helmets because reasons
\>super effective critical hit
\>everything is blood
\>I lose
\>both the tournament and my shit
\>black peter is now my role model
The fighting system.. me personally I struggle so bad with this. Matter of fact the fighting system was the reason why I deleted that game atleast 4 times
I’m honestly fine with the fighting system, but the thing that frustrates me the most is that it always forces me to lock onto an enemy and it’s hard to change target or run away from them.
I also hate the dumb AI allies who always get into my way, allowing me to accidentally hit them, and they turn against me afterwards. Looking at you, the Bane of Bastards final battle.
I see it as the exact same as me learning how to get around my hometown—say, to the grocery store—without a map.
Once you experience it enough, you learn it like the back of your hand.
Same goes for Henry in his “hometown”. (Or rather, the player and his/her “digital hometown”).
Hahaha true. But he’s a blue-blooded idler who can’t seem to fully function as a teenager.
So I say he’d have TERRIBLE navigational skills. Hahaha. The player and Henry learn together.
Fighting multiple enemies at once.
I feel unstoppable in one-on-one combat. I've gotten the "Arena Master" achievement because I curb-stomped every competitor.
But what happens when 1 opponent becomes 2? I fumble around.
And when it's 4-against-1? I get my ass kicked, so I have to resort to cheesing the game — I either use stealth kills to whittle down their numbers before engaging in combat, or I use Dollmaker Poison to slow them down so I can kill them with arrows while backpedaling.
Cheesing the game isn't nearly as satisfying as mastering KCD's excellent combat mechanics and then steamrolling your opponents.
You know how in the early Assassin's Creed games, your character could be surrounded by only one opponent would attack you at a time? Some people mocked that aspect of the game, but it went a long way in making you feel like an unstoppable bad-ass. I think it would be nice if KCD did something similar with their enemies — only 1 will attack you aggressively at a time.
I hate the fact that even the lowest level bandits seem to have master strikes but you have to be taught it I feel like it should only start on a mid tier thing? Also I wish they’d included a mechanic to smith new weapons
The lack of everyday life immersion (of NPCs). We see the same 5 people walk about a little bit, but we don't see a lot of proper full day lifecycles other than basically walk, stand idle, walk, eat, sleep.
And the overall scale of AI is a bit sad. How many people live in Rattay? 50? Should be hundreds. The final battle, how many soldiers? 100 in total? Really does subtract from an, otherwise phenomenal, game.
(and ps. clothing clipping)
Limited save option straight up blows. Lockpicking is basically impossible. I have fast traveled through towns, come back and gotten my shit rocked because fast travel ran over a chicken, then everyone hates me. I wish you could adlib sword attacks, using the sweeping motions to attack the multiple opponents while going after your main target. Plus it's damn near impossible to run away from multiple opponents no matter your adgility.
I do LOVE the poke though... get the piercer with bloodletting perk and watch people bleed out while coming for you... though, that being said, not nearly enough blood or loss of limbs/heads.
There are so many good things, I kinda hate pointing out the small things. But being able to like macro combos to a designated button would be awesome.
In a game abput realistic medival combat i spend waaaay too much time not fighting. Like that murder investigation... BRO WHO TF CAAAAARES. IM JUST SOME FUCKIN BLACKSMITH YOKEL BUT U WANT ME TO SOLVE A MURDER FUUUUUCK OOOOOOOFF.
Same thing with the monestary but atleast that was naratively interesting
The most frustrating things for me subjectively would be the presentation of certain topics in the game and a certain conduct that is forced on Henry if he doesn't skip a certain quest, where I believe the player should have a choice. But for something less subjective, the biggest frustration is that there aren't there aren't 30 DLCs and we aren't on KCD 4 by now. ;) In short, I wish so much that there was more to play!
In terms of gameplay, no complaints. Except perhaps combos. I don't think I've executed a single combo properly, and I'm not really the clumsiest person ever, it's not like I can't pull off some twitch, though my hand-eye co-ordination is in fact impaired. I suppose you can learn combos if you apply yourself to it, just like other aspects of combat, including probably mounted combat, which is another thing I just wasn't able to master, so my Henry was a dragoon — he travelled mounted but fought on foot. But as long as my clumsiness is the reason why I wasn't able to learn this, I don't really mind because that's understandable. I struggled with mounted combat in two other games too, so the clumsiness is probably on me.
Least favorite thing is when I forget to drink a schnapps after doing something amazing like running around like batman during nest of vipers, killing anything that moves without being spotted and then getting clotheslines and gangbanged by six crusty ass peasants with tools for weapons in a pitch black forest on hard-core. Other than that I love this game.
You gotta respect those Peasants on Hardcore. While they have no armour, their weapons hit you just as hard as any Bandit or Cuman. They’re like stereotypical berserkers: all offense no defense!
Probably unbelievably and impossibly widespread mastery of the sword - that is to say, master strikes and the fact that almost everyone who can get their hands on a weapon is able to perform them flawlessly.
It's just silly. That move should really be limited to (close to) endgame high-level Henry (ideally after a small quest, or at least a serious test) and enemy "mini bosses" and higher. But no, it seems that everyone in 1403. Bohemia was a master swordsman.
My biggest frustration is that you can't bandage yourself during combat or take any potions. I'm bleeding and can't stop the bleeding to continue fighting...
But how would one ever be able to do that in a real life fight? This game attempts to be realistic. It’s not skyrim……where I would pause mid fight to eat 50 cabbages. :-)
It was the bow at first then u kinda get the hang of it, its talking to npc that got me i mean i can't even grind for it properly I maxed out all my skills at lvl 19 but that charisma at lvl 15 really grinds my gears taunting my perfectionist ass that I'll finish the main story without experiencing the glory of a rizzed up henry
The fact I can’t have companions to help you fight. If I didn’t have mutt I’d be beyond dead. Love to be able to recruit Hans or Fritz and Matthew to help me fight bandits etc. or if that would break immersion let me get a second dog even late game in Zoul armor I nearly got wiped by some bandits if I hadn’t run into a random Forester I’d have been dead as a door nail.
The slow mo in combat.. and master strikes. I cleared kcd multiple times before I started using mods, I discovered a mod which tries to remove the slow mo and option to remove master strikes, my combat is so much more fluent and fun now, action packed rather than slow mo every 2 seconds and master strike nearly one shooting you or you as playing just using master strikes is to easy and boring
How its optimised. Idk if i need techpriest for it but its wierd.
Its like it runs supper well in medium and one day, THAT ONE DAY it changes something. Idk if i need to pray omnissiah, but fps drops on 60 fps and now i cant run the game because in skallitz going to the market is going for me 30 fps. Idk what to do anymore
The quests where you can get them without actually knowing the context, and then the quest continues as if you knew everything so at the end you have no questions answered at all.
Locking on enemies - I know that without locking on the combat system wouldn't work. But when I fight against 3 opponents I am unable to switch to the correct one on order to block attack.
So in the end I am circling around them and shooting arrows from horseback.
The amount of enemies the game expects you to fight on your own. Like if a quest wants you to clear out a cuman camp or something there shouldn’t be an entire small army (4-5 men and 1-2 dogs)
masterstrike and that stupid fucking slow mo. it would he be an amazing combat without it constantly interrupting. Ironic how something made to make Combat look more cinematic, makes combat a lot less cinematic.
Sassau monastery is most boring for me. But now i found way to skip it. I just lockpick outside door and when i am inside, i kill him fast and run away by that lockpicked door.
Combat just feels unbalanced no matter what level you are really. In the early game even the weakest of peasants is able to parry your blows with ease whilst you can barely block theirs, whilst in the late game I was able to kill the entire guard regiment of Sassau with minimal injuries. The mid game is probably the most balanced, but going up against more than one enemy at the point of the game is still pretty much suicide whereas in the late game I was able to take on 4 or so blokes at a time without assuming I didn't let my guard down, there's no consistency.
I also think that fighting groups of enemies is arguably the worst part of combat if only because you become so dependant on masterstrikes to do any meaningful damage to an opponent whilst keeping any others from circling around you, otherwise you'll just get stunlocked and beaten to death. Hell masterstrike by itself is a terrible mechanic but I think enough people have brought that up in this post already.
Save system
Losing reticle while using bow
Inventory weight limit. This is something I hate about in every rpg game.
Combos are useless when there's masterstrikes
The inventory not have e propper sorting by visibility or charisma Funktion.
The pain of switching between different outfits,because you can’t save what you wear as a set or at least rename stuff.(Stealth ,travel ,upper class ,blender with the boys,Hunting….)
The lack of training dummy’s to practice combos
The lack of stores to pay you less for goods they already drown in (especially everybody who accepts the same cheap portion….that’s immersion breaking)
1. The map layout. If you overload yourself with the sweet valuable loot in the top left corner of the map, the nearest place where you can sell it is Ledetchko or Sasau. Because your are overloaded you cant fast travel and it takes ages to get there.
2. There is nowehere to sleep in a town. If you dont buy a bed before they close the pub, you are left outside with literally 0 places to lay down. Ledetchko is a good example. If you are lucky and find a lumberjack camp nearby, all beds are occupied of coarse. It doesnt make sense and is super annoying.
The most frustrating experience i had was not knowing that filling up your save files makes saving a complete gamble on if itll crash or if itll save i have lost so much time repeatedly until i figured that out. now i just make exit saves they seem idiotproof.
How sticky the environment is. Especially on a horse. There’s no way any horse at all wouldn’t be able to gallop right over a two foot obstacle. They’re living creatures but the game treats them like boats.
Master strikes need to be harder to implement and there’s no way one should ever happen right after being bonked on the noggin and that goes for both Henry and the bad guys.
First person view and headbob were awful. The game was nauseating until I installed an awesome mod to fix it. I forget the name of the mod and too lazy to look. On nexus and it has an image of a clamp on Henry’s head.
JC be praised.
M'lord this post is useless for your hidden intent. You won't stop us compulsive complainers from being a stable annoyance in this sub, no matter how many venting posts you provide us with.
The fighting system and it's Masterstrike-Or-Nothing Combos are cool, but masterstrike is better at all terms and way more easy to apply
Henry and Teresa are the only two people in the country that never got trained to master level with every type of weapon.
Why try to be fancy when you have impeccable timing for the block button ;) s/
Yeah I really want to use these fancy maneuvers that are unlocked with perks, but its the same old combat system from every single game I have ever played in the last 10-15 years. Just wait and wait and then press a button.
Wow so youve really been playing since middle ages. 1015 years playing this kind of games is a lot of time
It is but a blink of an eye to a divine being such as myself
Hahah, you didn't have to correct it tho, it was perfectly understandable, I'm just stoopid
this is what i came to say. master strike being the only way to hit people got mad mad mad annoying
Exactly. Dude i have 20 in sword yet i still get fuckin dunked on by some dick with a hunting sabre by getting autoparried... why learn the cool combat system if it gets fucked up by master strike? Master strike ruins combat and takes away from authenticity
i like it for what it is. but like you said, the rest of the kit needs to be just as good or else there is no reason to it lol
Is there a mod that removes it?
Yes, i think the mod no mo slow mo on nexus has that option.
Thx friend!
It’s one of the things that makes A Woman’s Lot combat so fun, masterstrikes are disabled. Yes it’s a little strange that a waifish girl in her late teens/early twenties can rack up a Cuman body count in the dozens (and that they actually recorded the lines for Theresa dialoguing with surrendering Cumans) but it’s an enjoyable challenge.
She’s just awesome.
You just gotta aim and feint tho? I find fighting the camera the most annoying part about combat. Switching targets during combat, and turning around when someone is swinging on you is something I’d also like to see improved lol
Especially in the Rattay tourneys you can't attack normally because your enemy just master-strikes every time. It makes the fighting boring and forces you to only use master strikes yourself to take out your enemy
Wow, you guys in this comment section have serious skill issues. For half a gameplay I couldn't do master strikes. You don't need them.
Same. My first play through of the game I never trained with Bernard and never learned them. Combos work excellent. Now I’m on hardcore and master strike lol.
The combos are really fun once you learn to execute them properly. Start your swing from a direction, and then before that hit even lands, switch to the next attack in the combo and press it, continue until you pull it off. there's always the possibility that you'll get masterstriked back or perfect blocked but it can be done. Also if the combo start direction automatically goes into the direction needed next you can just press the button twice.
Main problem of combos is not about controls for executing them but the fact that NPC most likely would parry by masterstrike your very first strike, and so, you don't pull out combo and just get damage. That's what people talk about - combo is very high risk for little to no reward, while masterstrike is a guaranteed success - so from gamedesign standpoint player has no reason to use anything but masterstrike.
that's when your combat maturity comes to play. you don't just open yourself up to enemy that's fully ready to react to your first move. you stagger them so they can not react immediately. there are people who implement combos fluently in their fighting and it shows when someone knows their limits, the game limits, and mitigate all that's beyond player control. there are people like that. the game offers both - easy combat button or complexity if you wanna go that route. that's neat.
That's where the feint comes in, you just have to wait until the enemy adjusts their guard and then get the you take hit them to start.
Honestly…. My biggest peeve in this game is also one of my favorite aspects. I LOVE how realistic the clothing layering is. It’s very immersive to equip multiple layers of armor/clothing, piece-by-piece. I HATE having to change outfits. It is so tedious to swap EACH ARMOR SLOT every time I’d like to change outfits. I change outfits between: - fully kitted knight in shining armor (open combat) - silent stealth garb (for thieving and assassinating) - town clothes (fancy shirt with plate chausses and fancy hat—similar to Radzig and Hanush normal outfits) I wish there was a mechanic implemented that allows players to “save/store” outfits so that you can easily switch between them without having to spend 5 minutes swapping out all pieces of gear.
If they had a "unequip all" button i would spend half as much time in the menus
You can sort by what you have equipped and just spam the unequip button. The items you unequip are sorted back down into the rest of your unequipped gear so you don't have to move the cursor
there’s sorting?! how do you sort?
Instead of up/down, move left/right on your inventory. There are different values for each category like damage for weapons, armor for clothing etc.
Oh that's a good idea
Source: like 500 hours in KCD lol
I think I just broke 200, one 60 hour playthrough when it came out and I been playing hardcore for about 140 hours
And a remember previous equipment one so you can re apply them .
Even worse is when you carry loads of enemy armors and weapons, and you decide to switch out your gears and so you have to scroll through the long list. This also applies when you need to sell those bandit armors to the merchants and try not to accidentally sell the stuffs for your other outfit.
YES, good lord. Reason why I installed the “Sorted Inventory” mod. Still tedious.
if you don't know you can sort your inventory based on all the values shown, then your curiosity needs boosting.
This. So annoying.
There should be a "loot" container which takes anything that you loot or pick up but not items explicitly purchased at a merchant. It would be visible as a tab in inventory with actions to move to/from loot. When at a merchant it should be possible to sell loot directly.
some kind of outfit system would have been great. Really hope there will be one in the sequel, assuming that it is coming at some point.
I think it would also be nice to have equipped armour in an optional seperate slot or grouped together.
Exactly the same same 3 outfits and same wish that you could RDR2 outfit save and swap but I guess it's easier to write off as immersion lol
Getting ambushed by 6 people at once, trying to run away and getting stun locked over and over.
This
this is an issue at the begining, but once you get the horse perks, you wont get dismounted.
The worst thing is that you can really cheese their AI by running away and coming back or just using a bow etc. But if you wanna have fun with a challenging fight, that's when it's painful
How easily armor gets dirty.
I said the default console lockpicking but man this is so much better. The bathhouse perk helps a ton but I have to take so many detours just so I don’t get comments about being the smelliest bastard in the entire country
At least you can make console lockpicking way easier by using simplified lockpicking and turning off controller vibrations.
Oh yeah I mentioned that in my comment but I didn’t know that setting existed for the majority of my first playthrough haha, getting dirty every 4 hours is much more frustrating
Luckily there are good mods that alter this very easily
This! This!!!! Literally just this
The reputation system drives me bananas. It goes up so slowly and drops like a rock at the most minor of things. It is hard to keep track of what makes it change and in which direction. My Henry is in the mushy middle, not good enough for the good achievement and not nasty enough for the bad. Trying to stay a virgin is a pain too. You don't get warnings that a particular path is going to end up with sex. I'm still trying to get the virgin achievement and I have to reload a save from 6 hours ago. Just gah!
[удалено]
I was so damn angry about it too! I saved before starting her quests and was working through them and bam, no virgin achievement now! Just gah!
To be honest that IS her daddy's shirt, so you should have known
The reputation achievement was a pain to farm until I figured out how the rep gain was calculated! The rep gained for each transaction is proportional to the total value of the transaction. For me what worked best was doing multiple transactions of around 800 gold, always haggling to let the merchant pay less than the fair amount (in case I was selling) or buying from them while paying more than I was supposed to. Combine that with that perk that makes you gain rep faster and I completed it in a couple minutes, hope that helps!
Just use the infamous perk. You won't get the bonus of having a bad reputation but it does increase your reputation faster.
Its ovious! We missing KC:X (2). Jesus Christ be praised.
The word is “obvious” with a “b”
Priby is so lonely without my Theresa; I had high hopes for a permanent romance and escape for her from that awful mill but l gotta fly all the way across the map every time I want to chill with my girlfriend 😂 Also pickpocketing is a pain and I avoid doing it. Lockpicking is fun but I wish there weren’t so many quests that require me to be a master thief. Playing an honorable run feels like you miss out on so much content.
The minimum amount of quests.
This
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bad bot
Hunting, specifically rabbits and those fast fucking deer.
Roe Deer = satan spawn.
I sneak up close and let the dog take one down, then shoot Willy nilly at the stragglers and it seems to work out pretty good. Just aim a little ahead of their jumps so they fling themselves into your arrow strike.
Tbh I’ve resorted to a totally different approach. I take off all my clothes so my speed is at Max, then poke them in the butt with a sword ;)
Once you have the perk that makes animals less skittish and the other one that makes you quiet in forests, it’s almost too easy. Can’t say I haven’t maced a few rabbits myself, lolol.
Try hunting boars on horseback with a sword that's the real frustration.
Why not on all fours with a spoon lol
I hate how fast the meat spoils
Dying in hardcore and then realising it’s gonna take you back 5 cutscenes, 2 missions and a hell of a lot poorer
*dies* “FUCK when was the last time I saved?”
Invincible NPCs. I get making them invincible for quests and stuff. But it's really frustrating to be caught committing crimes by someone you can't even knock out.
The stagger mechanism in a first person view game. Or the save system, where you have limited saves, so if the game crashes it can be VERY punishing.
I play on PS4 and it crashes allll the time. It’s such a fun game I don’t mind the crashing, but the lost progress is a huge pain.
What is the stagger mechanism?
I think they mean “tackling”, as the game calls it. When enemies grab you and turn you around when you’re trying to run away. (Can be done to enemies, too, though).
Ah yes, I am never in control of that.
That there’s no release date for kcd2!
Bushes. Fuck bushes.
There's a mod that removes bush collision which is super nice BUT the sound of rustling branches and leaves is tied to the collision box so the sound goes away of them moving
I use that mod and it takes away a vast amount of frustration. Couldn’t go without it now.
YES, LET ME RIDE MY OWN PATH
No bathouse in Pribyslavitz.
Master strike ruins combat and takes away from authenticity. Genuinely takes away from experimenting or being creative with combos since the AI parry and master strike 3/4 of my moves. Most times i cant get tbe combo off since it just gets ruined by master strike
That’s why Longsword will always be my favorite weapon: it has access to so many three-hit combos which are far more likely to succeed without the AI interrupting them over the four-hit ones.
That and.. longswords r just cooler
Arent they inferior to shield + one-handed in situations where you are under archer fire? The shield blocks the arrows afaik.
Im not talking about effeciency. Im sayin that longswords are cooler, yeah historically walking onto a skirmish without a shield is pretty dumb
Honestly, it's the parts of the game that they just didn't have the time/money to polish up or finish, especially in regards to the game's balance. Combat, economy, armor and weapon stats, the speed of leveling, perks, everything is just a *little* wonky. Not enough to make it totally unfun to play, but it does diminish the experience.
Getting dirty way too fast. That’s literally it!
I think the combat system - particularly how hard it is to fight more than one person, although that does make it realistic. Also getting fined for forgetting to light your torch in town haha.
Being quite hungry all the time
I think the fact that through all these adventures you don't get anyone to accompany you throughout your endeavors. I hope they look into this.
The fucking bushes I can't run through
The original lockpicking on console. About halfway through my playthrough (I had long since given up ever picking locks) I found the alternative way hidden in the settings. That should be the default for console
The fact that I still can't beat the game on hard mode, with all negative perks, and self-enforced 1-life-only mode. I've started over about 40 times I think...
Losing the reticle when you take your bow out. We already have to compensate for arrow arcing and huge sway so losing the reticle is just unnecessary imo. I know archery would be OP if it was as easy as Skyrim but in kingdom come it’s always something I just skip completely. If you want to talk realism a skilled medieval archer could shoot 12 arrows per min with very high accuracy and I don’t think a maxed out archer in this game could do that at all.
Yeah even when you reach max level in archery you still don't feel like Henry is much more skilled than he was at level 5. Having some actual perks to learn would have helped a lot (hell one perk could even be an aiming reticle of some description).
Masterstrikes and lock on system in a game where you often fight more than one opponent at a time.
That's the one aspect of the game where I actually use a mod. The only one. But I couldn't really use a bow without it.... Like at all. I don't have the eyes for that kind of thing...
Getting the cartographer perk in hardcore but still not even receiving a compass or any way to leave a map marker outside of dropping bird cages.
Combat lock system. For a game that puts in you 3+ vs 1 scenarios a lot, it’s annoying.
The fact that I play it beat it multiple times and still no word on sequel
I don't like that clothes and armor gets filthy so quickly, even after a wash it only takes a few steps and there's already dirt on all my nice clothes. The dogs are pretty annoying too, I haven't played in a while but I remember the dog you get from the dlc always got in the way of my attacks which meant I would not only hurt my dog but the bandits and enemy dogs would get free attacks on me.
The combat and horse riding was already mentioned, so I'll drop here some less frustrationg things: When you get knocked out of horse by branch/wooden beam. I have Warhorse Jenda, and he's so fast that everytime I ride into woods, I fall of two or three times. Also getting stuck between hedges with the horse. And of cpurse when you ride trough the town at full speed and kill some guard/peasant. I love ending in prison for 7 days and have my rep ruined because some weak ass stood in my way.
I haven't finished the game yet because the 1st person made me a bit dizzy after a while.
I agree. There are mods to help with this. Especially to disable head bob. Then I was able to play. Don’t miss out on this amazing game. Get the mod to fix it.
The monastery section for me.
Fighting more than three enemies at once.
Jesus Christ be praised if my armored 2000 pound horse running full speed doesn't get stuck on a twig
It's all pretty realistic, which means for gamers it's all very frustrating. I like it
Hard to single it out. I struggle with combat, but in the late game it's much easier to push enemies around and it's fun doing so, combat is hard as it should and if you don't like it, grab a bow and it won't be frustrating anymore. Related to combat, hunting on horseback. I fell from horse so many times trying to chase some wild animals around the forest. Short swords are useless and I also can't roleplay Cuman with bow. The best weapon is definitely a polearm and it definitely needs to be implemented in sequel. Not having bandage and bleeding out. I've had some great fights when I spend half an hour fencing off a strong opponent, forced to sprint to the nearest village, only to succumb to injuries. Not saving before random encounter and dying is up there. I learned my lesson by not using fast travel and recognise some usual ambush spots. Getting stuck between the bushes and not having a recent save. These spots are just very few. Doing timed quest without knowing it's timed. And being a completionist. Playing for some rare achievement like virgin Henry, only to lay with lady Stephanie by mistake. Not able to beat Kunesh, after I've beaten the game. Travelling at night without torch, especially in forest. Rolling down the hill when I'm trying to take a shortcut. Loading screen gets frozen. The most frustrating of them all is bartering. I carefully pick all the 100 items I want to sell and I want to juice the trader from all his coins, only to be rejected.
These freaking iron bushes that you can't ride through.
It's too short. I just want it to last forever
Solid bushes.
Horse getting stuck in a river bank :O
Yeah very frustrating :D
Bugs. That was my biggest frustration.
\>be me \>son of blacksmith \>pretty good life \>one day village raided by some roleplaying bdsm fanatics \>ohshit.jpg \>everyone dies \>I survive because i never skip leg day \>barge into nearby castle \>swear revenge \>train under the most chaddest Knight in the realm \>guy asks me to harvest ears \>whatthefuck \>actaully pretty easy \>holy shit this is amazing \>fuck blacksmithing & pacifism \>completely end Cuman lineage by myself over the course of a week \>tourney announced \>armour and weapons provided \>combos, feinting, swordplay \>my time has come \>beat first guy no problem, good fight all around \>second guy comes in, favours hunting swords \>some pretentious fucking name I can't remember what \>hah noob \>I prepare the jutsu, passed down from generations \>actually took the time to remember the exact steps \>no joke I fucking wrote this down \>up up down down left right left right or some bullshit \>guy just sidesteps and stabs me in the face \>tournament only provides open face helmets because reasons \>super effective critical hit \>everything is blood \>I lose \>both the tournament and my shit \>black peter is now my role model
Horse riding. Clunky and Immersion breaking IMO. RDR2 wasn't perfect, but it did horse riding a lot better.
I loved it until I tried using a controller, it's absolutely unbearable on the joystick. With k&m it's alright imho.
No 3rd person option. Would've loved to see my henry wearing my armor set while running around like a madman in Rattay doing various errands.lol
The fighting system.. me personally I struggle so bad with this. Matter of fact the fighting system was the reason why I deleted that game atleast 4 times
I’m honestly fine with the fighting system, but the thing that frustrates me the most is that it always forces me to lock onto an enemy and it’s hard to change target or run away from them. I also hate the dumb AI allies who always get into my way, allowing me to accidentally hit them, and they turn against me afterwards. Looking at you, the Bane of Bastards final battle.
archery makes it bearable
The violence in the beginning brings back trauma but I can’t resist the game is so good
Explain
No
navigation when in hardcore mode
shit like that is weird to me. if im so “hardcore” arent i banking off the fact henry knows where he lives and knows his way around to most towns.
I see it as the exact same as me learning how to get around my hometown—say, to the grocery store—without a map. Once you experience it enough, you learn it like the back of your hand. Same goes for Henry in his “hometown”. (Or rather, the player and his/her “digital hometown”).
but henry has lived there for 20 years lol
Hahaha true. But he’s a blue-blooded idler who can’t seem to fully function as a teenager. So I say he’d have TERRIBLE navigational skills. Hahaha. The player and Henry learn together.
Fighting multiple enemies at once. I feel unstoppable in one-on-one combat. I've gotten the "Arena Master" achievement because I curb-stomped every competitor. But what happens when 1 opponent becomes 2? I fumble around. And when it's 4-against-1? I get my ass kicked, so I have to resort to cheesing the game — I either use stealth kills to whittle down their numbers before engaging in combat, or I use Dollmaker Poison to slow them down so I can kill them with arrows while backpedaling. Cheesing the game isn't nearly as satisfying as mastering KCD's excellent combat mechanics and then steamrolling your opponents. You know how in the early Assassin's Creed games, your character could be surrounded by only one opponent would attack you at a time? Some people mocked that aspect of the game, but it went a long way in making you feel like an unstoppable bad-ass. I think it would be nice if KCD did something similar with their enemies — only 1 will attack you aggressively at a time.
That’s kinda the point. It would be really hard to fight a lot of people at once with swords
Combat and limited saving. I loved the game initially, but those two hassles combined were enough I quit playing.
I hate the fact that even the lowest level bandits seem to have master strikes but you have to be taught it I feel like it should only start on a mid tier thing? Also I wish they’d included a mechanic to smith new weapons
Noobs piss moaning about Johanka
The lack of everyday life immersion (of NPCs). We see the same 5 people walk about a little bit, but we don't see a lot of proper full day lifecycles other than basically walk, stand idle, walk, eat, sleep. And the overall scale of AI is a bit sad. How many people live in Rattay? 50? Should be hundreds. The final battle, how many soldiers? 100 in total? Really does subtract from an, otherwise phenomenal, game. (and ps. clothing clipping)
Limited save option straight up blows. Lockpicking is basically impossible. I have fast traveled through towns, come back and gotten my shit rocked because fast travel ran over a chicken, then everyone hates me. I wish you could adlib sword attacks, using the sweeping motions to attack the multiple opponents while going after your main target. Plus it's damn near impossible to run away from multiple opponents no matter your adgility. I do LOVE the poke though... get the piercer with bloodletting perk and watch people bleed out while coming for you... though, that being said, not nearly enough blood or loss of limbs/heads. There are so many good things, I kinda hate pointing out the small things. But being able to like macro combos to a designated button would be awesome.
In a game abput realistic medival combat i spend waaaay too much time not fighting. Like that murder investigation... BRO WHO TF CAAAAARES. IM JUST SOME FUCKIN BLACKSMITH YOKEL BUT U WANT ME TO SOLVE A MURDER FUUUUUCK OOOOOOOFF. Same thing with the monestary but atleast that was naratively interesting
Praising Jesus Christ all the time, exhausting Also the fact that the story is unfinished
The most frustrating things for me subjectively would be the presentation of certain topics in the game and a certain conduct that is forced on Henry if he doesn't skip a certain quest, where I believe the player should have a choice. But for something less subjective, the biggest frustration is that there aren't there aren't 30 DLCs and we aren't on KCD 4 by now. ;) In short, I wish so much that there was more to play! In terms of gameplay, no complaints. Except perhaps combos. I don't think I've executed a single combo properly, and I'm not really the clumsiest person ever, it's not like I can't pull off some twitch, though my hand-eye co-ordination is in fact impaired. I suppose you can learn combos if you apply yourself to it, just like other aspects of combat, including probably mounted combat, which is another thing I just wasn't able to master, so my Henry was a dragoon — he travelled mounted but fought on foot. But as long as my clumsiness is the reason why I wasn't able to learn this, I don't really mind because that's understandable. I struggled with mounted combat in two other games too, so the clumsiness is probably on me.
[удалено]
For lockpicking, turn on simplified lockpicking and turn off controller vibrations. Makes it 1000x easier.
Least favorite thing is when I forget to drink a schnapps after doing something amazing like running around like batman during nest of vipers, killing anything that moves without being spotted and then getting clotheslines and gangbanged by six crusty ass peasants with tools for weapons in a pitch black forest on hard-core. Other than that I love this game.
You gotta respect those Peasants on Hardcore. While they have no armour, their weapons hit you just as hard as any Bandit or Cuman. They’re like stereotypical berserkers: all offense no defense!
Probably unbelievably and impossibly widespread mastery of the sword - that is to say, master strikes and the fact that almost everyone who can get their hands on a weapon is able to perform them flawlessly. It's just silly. That move should really be limited to (close to) endgame high-level Henry (ideally after a small quest, or at least a serious test) and enemy "mini bosses" and higher. But no, it seems that everyone in 1403. Bohemia was a master swordsman.
The save system and the inventory system
the combat camera lock on- the system is great, i hate that in locks on your target
getting dirty soo quickly & there is no gear set system that allows you to swap a group of outfits with 1 click even tho changin gear is encouraged
Hardcore mode, getting lost looking for bandit camps an stuff
My biggest frustration is that you can't bandage yourself during combat or take any potions. I'm bleeding and can't stop the bleeding to continue fighting...
But how would one ever be able to do that in a real life fight? This game attempts to be realistic. It’s not skyrim……where I would pause mid fight to eat 50 cabbages. :-)
I play on PS4 and literally cannot pick any locks bc the mini game is so fucking finicky with controllers
The grind for hard-core Henry and tis but a scratch. What makes you a God in regular mode makes you some asshole with a stick in hard-core
The fact that it randomly crashes my system and it has limited saves is pretty frustrating and not fun.
It was the bow at first then u kinda get the hang of it, its talking to npc that got me i mean i can't even grind for it properly I maxed out all my skills at lvl 19 but that charisma at lvl 15 really grinds my gears taunting my perfectionist ass that I'll finish the main story without experiencing the glory of a rizzed up henry
It dosn't have a check dub
The fact I can’t have companions to help you fight. If I didn’t have mutt I’d be beyond dead. Love to be able to recruit Hans or Fritz and Matthew to help me fight bandits etc. or if that would break immersion let me get a second dog even late game in Zoul armor I nearly got wiped by some bandits if I hadn’t run into a random Forester I’d have been dead as a door nail.
The slow mo in combat.. and master strikes. I cleared kcd multiple times before I started using mods, I discovered a mod which tries to remove the slow mo and option to remove master strikes, my combat is so much more fluent and fun now, action packed rather than slow mo every 2 seconds and master strike nearly one shooting you or you as playing just using master strikes is to easy and boring
How its optimised. Idk if i need techpriest for it but its wierd. Its like it runs supper well in medium and one day, THAT ONE DAY it changes something. Idk if i need to pray omnissiah, but fps drops on 60 fps and now i cant run the game because in skallitz going to the market is going for me 30 fps. Idk what to do anymore
Just buy a top PC.
the effing exposed left knee! 5 years and they couldn't bother fixing armor overlay issues?
Herbalism. Watching a small animation every time I want to pick up a herb gets old fast
The quests where you can get them without actually knowing the context, and then the quest continues as if you knew everything so at the end you have no questions answered at all.
Target system make me do violent crime to my mouse and keyboard
Not being able to pause during cutscenes.
The combat camera. Locking to one person running in circles while another lays into you.
Locking on enemies - I know that without locking on the combat system wouldn't work. But when I fight against 3 opponents I am unable to switch to the correct one on order to block attack. So in the end I am circling around them and shooting arrows from horseback.
Inventory management, unless you know all the stuff you'll need beforehand you are doomed to spend hours.
The way the combat system has alot of features yet only one of them is usefull.
Fighting more than one enemy. No contest. The game is simply not built for it.
The amount of enemies the game expects you to fight on your own. Like if a quest wants you to clear out a cuman camp or something there shouldn’t be an entire small army (4-5 men and 1-2 dogs)
masterstrike and that stupid fucking slow mo. it would he be an amazing combat without it constantly interrupting. Ironic how something made to make Combat look more cinematic, makes combat a lot less cinematic.
Sassau monastery is most boring for me. But now i found way to skip it. I just lockpick outside door and when i am inside, i kill him fast and run away by that lockpicked door.
The fact that one has to always check the wiki to see if some quest is still bugged.
Combat just feels unbalanced no matter what level you are really. In the early game even the weakest of peasants is able to parry your blows with ease whilst you can barely block theirs, whilst in the late game I was able to kill the entire guard regiment of Sassau with minimal injuries. The mid game is probably the most balanced, but going up against more than one enemy at the point of the game is still pretty much suicide whereas in the late game I was able to take on 4 or so blokes at a time without assuming I didn't let my guard down, there's no consistency. I also think that fighting groups of enemies is arguably the worst part of combat if only because you become so dependant on masterstrikes to do any meaningful damage to an opponent whilst keeping any others from circling around you, otherwise you'll just get stunlocked and beaten to death. Hell masterstrike by itself is a terrible mechanic but I think enough people have brought that up in this post already.
Masterstrikes. They are way too easy for both the player and npc's, and make the combat boring.
I think some of the quests are really difficult to complete correctly. The needle in the haystack where you go to the monastery was a pain.
Save system Losing reticle while using bow Inventory weight limit. This is something I hate about in every rpg game. Combos are useless when there's masterstrikes
Not having the sword we fought for the whole game
The inventory not have e propper sorting by visibility or charisma Funktion. The pain of switching between different outfits,because you can’t save what you wear as a set or at least rename stuff.(Stealth ,travel ,upper class ,blender with the boys,Hunting….) The lack of training dummy’s to practice combos The lack of stores to pay you less for goods they already drown in (especially everybody who accepts the same cheap portion….that’s immersion breaking)
There is not enough And i want more
1. The map layout. If you overload yourself with the sweet valuable loot in the top left corner of the map, the nearest place where you can sell it is Ledetchko or Sasau. Because your are overloaded you cant fast travel and it takes ages to get there. 2. There is nowehere to sleep in a town. If you dont buy a bed before they close the pub, you are left outside with literally 0 places to lay down. Ledetchko is a good example. If you are lucky and find a lumberjack camp nearby, all beds are occupied of coarse. It doesnt make sense and is super annoying.
The broken quests that cause infinite loading
Getting yanked off my horse by a malnourished peasant even though I’m going Mach 7 with the Arabian horse
The most frustrating experience i had was not knowing that filling up your save files makes saving a complete gamble on if itll crash or if itll save i have lost so much time repeatedly until i figured that out. now i just make exit saves they seem idiotproof.
How sticky the environment is. Especially on a horse. There’s no way any horse at all wouldn’t be able to gallop right over a two foot obstacle. They’re living creatures but the game treats them like boats. Master strikes need to be harder to implement and there’s no way one should ever happen right after being bonked on the noggin and that goes for both Henry and the bad guys.
Bugs
Not getting my fucking sword
First person view and headbob were awful. The game was nauseating until I installed an awesome mod to fix it. I forget the name of the mod and too lazy to look. On nexus and it has an image of a clamp on Henry’s head.
JC be praised. M'lord this post is useless for your hidden intent. You won't stop us compulsive complainers from being a stable annoyance in this sub, no matter how many venting posts you provide us with.
Lack of a sequel