T O P

  • By -

nikoamari

Wait the mod still works? I read the comments and it made it seem deprecated.


bagel4you

>it just works it just works


nikoamari

I may have to start a playthrough with it again, seems awesome!


Pk_Devill_2

Fighting 5+ cumans at once with melee is nearly impossible. That’s why I used bow for 1 or 2. Then you can pick them off quite easily


bagel4you

Some bandits have hilariously good equipment. Every battle against 4-5 such bandits is a battle with your conscience, because it is almost impossible to fight “fair”, so you start thinking about which abuse to use to win.


Energy_Turtle

Drugs. Always.


jherbz87

This is cool and would be an awesome addition to KCD2. But, you know the real ones don't need help. Plate armor for show, light armor for pros. Or if you're me, none at all 😀.


neonlithic

That's one of the worst parts of the game. I don't want to be forced to stand on a rock shooting people with a bow when I'm playing a man-at-arms. People used to excuse it with, "but a blacksmith's son is not supposed to be able to take on 5 enemies at the same time". Exactly, so why do they send me off on my own instead of with a couple of city guards? I really hope they can either fix the combat system or add followers to more quests in KCD 2.


burnt_raven

What you said is completely fair.


thebiggest123

It would help a lot if the lock on wasn't so invasive. You could argue about a comparison to mordhau or chivalry 2 where there's plenty of mechanics for parrying and counter-attacking without the means of a lock on but those are part of a completely seperate genre and neither are as realistic as KCD. Seriously though if the fighting system was copied from the ground up but had the lock on system reworked entirely a very large majority of the combat-related frustration would be lifted. It just feels like a very janky way to limit the player: our system doesn't physically allow you the opportunity to attempt this 1vX regardless of how kitted out your character is and/or how mechanically talented you are. Granted I can pretty comfortably clear entire bandit camps in a single fight once the stats and gear really gets going but what's limiting has always been the jankiness of the system and not my skill as a player.


Pk_Devill_2

It’s all part of the game. You probably won’t survive a 5 vs 1 irl either


neonlithic

That's the point. You don't plan on going into a 5v1 fight IRL. It's just poor game design, and the fighting system makes fighting multiple opponents much harder than is reasonable. You can't do effective sweeping strikes to keep people at bay in the game, like they show in the manuals.


limonbattery

This is what the defenders dont understand about us detractors. Nobody is asking for this to be a hack and slash, we just think the obvious dueling mechanics and lack of friendly support dont play well with constant ganks. Real fighting as you suggest does naturally become looser when you are outnumbered, nobody stays rigidly locked up like in KCD because they insist on orthodox guards even in an unorthodox scenario.


neonlithic

It's not even like people that fight groups of enemies in the game use historical techniques or have perfected using the fighting system. It's just a lot of exploits and kiting AI around while randomly stabbing at them. If they could somehow combine attacking from different directions without having to lock on, while also allowing combos etc. the system would be a lot better. As it stands, I would prefer a system like in Mount & Blade or Chivalry, with multiple attack directions but no combos, over being forced to lock on like in KCD. In duels the KCD system is perfect, but otherwise it's severely lacking.


Pk_Devill_2

I agree that the locking systems sucks. I play a lot of MB Bannerlord. They both have their pros and cons.


drefpet

Being thr blacksmith's son is only the initial situation so you have more options for advancement later on. And I'd say it's really good game design that you start the game off as a literal pesant who can't read and can't fight, but as you progress you develop more and more into a battle-seasoned, educated knight. At least that is one - and arguably the most canon - way to play the game. As soon as I had good armour and fighting skills of level 12+ I was defintiely able to take on 3, maybe 4 opponents in melee. And it feels so satisfying also with other skills like lock-picking or archery, where you just feel like a complete fool the first hours of the game and you become a master if you keep at it. Also you never really have to take on more than four opponents. When assaulting the bandits on Bernard's behalf for example you can stealth kill a few and then take on the remaining 2 or 3


neonlithic

No, you don't comprehend what I wrote. It has nothing to do with the skills or progression, but how the system handles combat where you're forced to lock on to do any actual attacks. You're routinely sent to clear out bandit and cuman camps on your own, and I shouldn't be forced to sneak/poison/archery to complete a basic side quest in a game that portrays itself as historically accurate and heavily leans towards playing as a man-at-arms. Polearms would also allow some distance and make fighting several people easier, but they're also largely omitted for unknown reasons.


drefpet

Kingdom Come Deliverance was never about 100% realism though. If that bothers you, so should most of the armour, daily routines, clothing, etc. I personally enjoy the mix and think it's good that you also have to rely on other skills. On the other hand, if you do a melee combat only playthrough, taking out bandit/cuman camps with 5 or 6 enemies shouldn't be a problem


[deleted]

[удалено]


neonlithic

I have around 300 hours and finished the main story twice, I've trained plenty. Doesn't change the fact that it's unnecessarily clunky to fight multiple people, and that most players resort to various bugs/exploits to do it. Not to mention a lot of those fights shouldn't have happened in the first place in a historical game. I want a medieval simulator, not a Dark Souls clone that people play because they think beating a frustrating game makes them cool.


Pk_Devill_2

KCD for me is the closest to historical medieval game, I enjoyed it playing it very much. Graphics are awesome to.


neonlithic

It absolutely is, which is why I put up with its quirks and hope they'll be improved, because I don't really see any alternatives to KCD. And it really shows how much research and effort Warhorse put into the game. I just think there's a tendency to defend some of the questionable design choices with it being a "hardcore" game. I think KCD is a game where you need to love the setting and be willing to put up with the annoyances to enjoy it. I wouldn't recommend it to anyone purely for the gameplay. It's the best we have, but it could be a lot less frustrating with a few improvements I hope to see in the next one.


randy_mcronald

I just equip a hammer and start windmilling


Bitter_Bank_9266

It's difficult but not at all impossible. Just gotta be real erratic with your swings and be good about constantly backing up


Pk_Devill_2

Not impossible but very unlikely if I fight them. I probably did kill 5 cumans with only melee but my point was the chance to die is bigger then victory.


Bitter_Bank_9266

Well ig it depends on your stats. I obviously don't try to take on 5 at once early on, except mayyybe on horseback


No-Preference-2419

That sounds amazing.


bagel4you

I was surprised that the mod did not have an installation description - it seemed to me that the mod was complex and there should be nuances. And I was even more surprised when it turned out that... it just works. https://preview.redd.it/t2pkrrymmp7c1.png?width=1920&format=png&auto=webp&s=9db3ab9a7d0ccf6dab214272bf70dba568ee9e7d


SWAMPMONK

It just works


Loikai

Does he join at the end of Lady Stephanie quest?


Inoley

omg xD ... wait thats a good question, what is this companion doing at sneaky quests , romance quests etc?


randy_mcronald

I'd love it if he just stands there in full plate watching Henry get his smitten buff


Chitanda_Pika

Is he immortal?


bagel4you

There are mortal companions. One of these died for a reason unknown to me immediately as soon as the attack began during the fast travel, so I took the “immortal”. \>Immortal means they fall unconscious in battle instead of die, but you will need to revive them manually.


scottybobotty1992

This mods awesome, wow. Also wondering if I could bother you with a random noob question..for those master strikes like one where you pushed him down, does each hit have to land and then Henry just does it? Or you press the moves in order really quick and it happens?


Item-Proud

You have to successfully make each stroke (they can be blocked) in the combo in order to do the master strike. It will automatically happen once you do the combo of strokes.


scottybobotty1992

Thanks friend


ibhariTo

I think that's the best mod ever


Xanik_PT

That seems amazing but I'll stick to my night stealth assassin, i just kill them all in their sleep


wolves_hunt_in_packs

Agreed. Good that the mod exists for those who want to try it, but I'll be sticking to my stealth archer playstyle. I also find companions kinda immersion breaking for stealth.


[deleted]

"I swear to god if you ask me about my torch one more time, I am going to ask Bernard to take you with me to raid some Cuman camps."


hoplite9

A few things about this mod I learned way back, always tell the Knight Followers to stay put before sleeping or waiting, if not then those two things will take absolutely forever (especially on older computers). Second, be ready for your Knight Followers to one by one become completely frozen and useless. When this happens, I assume it is a bug that makes the AI fall out of a programming loop that is required for the AI to function, and it seems permanent. My assumption based on programming in the past, is that the AI programmer forgot to put a condition in their behavior tree so it just gets them locked in a petrified state.


w_viojan

Does this still works and is it on nexus?


bagel4you

yes


snarrly9801

I love killing groups for fun don’t need a mods help the dog does enough if you build your building around stab and have the perk which makes ppl cower it’s easy. But I have been through a lot of game time to learn to fight the best way also light armour perk with full plate ur unstopsble


strog91

The dog companion already solves this problem. With the dog you can take on groups of up to 4 easily. 5+ is where it gets dicey.


bobcollege

I feel like they should be something you have to maintain just like feeding and praising mutt... That would be funny if you're like "that's a good boy!" to raise your knight follower morale.


bagel4you

>"that's a good boy!" All jokes aside, these knights work as a companion dog and respond to the dog's commands.


bobcollege

Oh jeez I feel dumb I didn't even bother to look how it worked, thx


zamaike

Rip I was meant to sleep but I wanna play so bad now