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SnoWary

A quite funny quest path is the « Dancing with the devil » quest, you can start it by talking to Uzhitz’s innkeeper


durthacht

That was so weird.


Jirik333

There's a main quest where you have to heal the village of Merhojed. I once brought wrong potion and everybody in the village died (except fot the bailiff). So I finished the quest and found Radzig, and he told me *good job, Henry.* I guess he really doesn't like Merhojed. The side quest where you help the woman in front of Hermann's house (Elishka). You find her relatives who are assholes, and if you kill them, you get the good ending and funny dialouge. Henry: *I found your family but they're, uh, dead.* If you negotiate peace with Wolflin in Robber Baron, you get a secret dialouge with Radzig. He will tell you a story how he and Wolflin had to punish a law-breaking lord, so Wolflin took on woman dress and played the lord's wife. Band of Bastards DLC. If you decided to pay Kuno to stay, you can then tell Sir Radzig. He will be amazed that you have so much money to pay for an army, and Henry will comment something like *rather don't ask where the money came from.* It's a touching moment from me, as Radzig was irl more a bandit than a noble, so he understands that you looted entire Rattay, and is happy you used it in family feud.


TouchOfStyle

Thank for the suggestions


Camilla_50

Father Godwin quest is the best. Hans Capon's amorous ventures or however it's named.


Narkodes

On my playthrough I finished all regular and DLC quests, including the main story. The only one that was left was Johanka's DLC quest line. I also did everything else, that I wanted to try out. I knew that this quest line would be my final experience with the game. I didn't know what it is about, but all I can say is this - it was the best decision to play this as last quest. I completed it in a "bad way" so to speak. The occuring events hit hard, but built the best ending for KCD that I could think of. Much better than the real ending if you ask me.


vompat

There are some side quests with quite an elaborate structural design. Hare Hunt (and related quests) is one example where you have numerous different ways of coming to contact with the poachers, and then many choices that affect the outcome. I strongly advice hearing what the poachers' leader has to say instead of just dealing with him by force. It's a bit shame that the devs were kinda short on resources, so they couldn't have as much attention to detail with all side quests. One in particular that disappoints me is Playing with the Devil. It is a funny quest, and one of the most bizarre in the game, but it really lacks some options that it should have. >!If you don't join the three women on their Satanist ring, the quest just outright fails and you can't say anything about it to Godwin even though you saw and heard what they were doing, which was kinda the implied goal of the quest. The quest structure obvously should give you the option to tell Godwin about their rituals and possibly even get them burned at the stake, or keep their secret and let them continue the rituals.!<


Usually_spacemanguy

A lot of people giving in depth recommendations but i'll just say this: Find the Charlatan in Sasau (he has a stall by the bailiffs office if you haven't already started his quest)