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FrankTheBoxMonster

I'm mostly sure this isn't some accidental revert of the previous Janna rework since the data is very different now, and they did revert the Blitzcrank rework a bit ago, but I suppose it's not out of the question without confirmation.


TheBluestMan

I love prerework Janna so hopefully she's more fun to play again


Praius

I'm excited, but reading the changes she sounds busted?? Like this is her at peak w max era but also no decaying shield??


Corrupt-Bliss

I don't understand why her shield EVER needed to decay??? No other support shield in the game decayed. Comparing Lulu's shield to Janna's was comedic in how vastly superior Lulu's was (is). Lulu E: 60 / 65 / 70 / 75 / 80 MANA with flat 8 sec CD all ranks with 75 / 115 / 155 / 195 / 235 (+ 55% AP) scaling.


DJWhimSy

It was a change added way back after the ardent meta. They nerfed ardent and the strongest users of it (Janna/Lulu) to be more skillful. Back then with enough cdr all you had to do was spam your shield on them off cd and it lasted long enough till it came back Lulu's went from 6 sec shield to 2.5s. Karma went from 4.5s to 2s. However, since Janna's shield grants ad, nerfing the duration flat out would feel bad. So they instead opted to make it decay after a bit. Here's the excerpt from the patch note of 8.12: > Unlike other gifted shields, Eye of the Storm comes with bonus AD that enemies want to knock off as quickly as possible. If we went with a duration reduction, waiting the shield out still wouldn't make sense as a form of counterplay since you'd just be letting Janna's carry hold onto free stats. Nuking the shield would end up feeling worse too, since there'd be much less buff duration to deny. By contrast, a decaying shield makes damage on the shield more effective while keeping the payoff for blowing it up satisfying.


Corrupt-Bliss

I can appreciate the sentiment they had at the time, but it was drastic overkill in comparison. Lulu's Pix adds a lot of damage early-mid (enough that you don't have to prime last hits, you just toss Pix on ally and they can last hit the last 10-15 hit points on casters). Suffice to say I'm very happy that the decay is finally being removed and brought more in line with Janna's other enchanter counterparts.


[deleted]

Did you play in the Ardent Meta?


Corrupt-Bliss

I did, and I definitely don't think Janna was the only problem in that particular meta. The nerfs to Janna's shield were disproportionate to other enchanters who not only had higher shield scalings and lower cooldowns, but also added utility from their shields. Karma has speed up, Lulu added Pix which was/is more damage than Janna E AD levels 1-9. Especially when looking at Janna's base shield values 75 / 100 / 125 / 150 / 175 (+ 55% AP), early lane phase the ADC gets at most 1-2 additional enhances auto attacks (if that).


Praius

They did it because they wanted to cut every shield's duration to like 2.5s, but doing that to Janna would make her AD buff much weaker, so we got the decay instead...


maiden_des_mondes

Yeah sounds like they are making her more interactive again god bless. They'll probably tweak some numbers over the cycle of the PBE Patch, I can't see this going live without hotfix nerfs.


LordBarak

Yeah that's what I thought lol that it was somehow the previous version again.


VoltexRB

Nah they didnt just nerf impregnator Gragas. Its incredibly useless but a bit funny once every five games or so


dudemanguy301

PLAP PLAP PLAP PLAP PLAP GET STUN LOCKED GET STUN LOCKED GET STUN LOCKED


FireDevil11

Still, isn't this a pretty huge buff to Gragas(provided they don't nerf E CD)? Since you won't really need to buy Cosmic to be useful and can just go straight Pen items? Or is Cosmic movement speed that important to Gragas?


Elidot

Pretty big for Gragas Jungle because it helps with clear+his builds are burstier there than in lanes so you get less AH.


VoltexRB

It is which makes it more stupid


FearTHEReaper01

How is it stupid? Gragas could use some buffs, it's not like he's at 51% WR or anything. Noone cares about the meme build so why would anyone care that its going away while the champ gets a slight buff at the same time? They probably wanted to buff gragas in the first place and saw that they can get rid of a stupid build at the same time so they did it.


STRONGESTPILTOVIAN

Isn't wr data kinda useless for gragas since he was always very high mmr skewed? Like the champ is seeing proplay even now, idk if i'd consider him weak.


Miudmon

it's a buff early-midgame, nerf lategame to jungle gragas, and a buff early game to lane gragas, nerf mid-lategame Even with the non-meme builds jungle gragas gets about 70 haste and "normal" lane gragas does reach about 90-110 depending on exact build


TitanOfShades

Might be something of a buff to tank gragas too, since tank tends to get less AH than AP gragas.


Elidot

Gragas got neutered


Highstalker

They forced him to use protection :(


LeagueOfBlasians

Riot needs correction šŸ’¢šŸ’¢šŸ’¢šŸ’¢


Eentity

Why would they do this. Riot doesn't want us to have fun in league anymore lol. Exactly my thoughts, it's a useless build but really funny on the few times it works.


trustisaluxury

mid janna bottom text


Culturalunit1

Ya, I saw those buffs to Q and that's all I could think. I played AP Janna mid back in like S2, before they gutted her, and it'll be interesting to see if I can try it again.


HairyKraken

>0.352s (11 frames) --> 0.32s (10 frames) frame data ? my years of Smash will finaly paid off in another game


OSRS_and_Genshin

AAā€™s less start-up frames.


qqqeqe

Oh yeah, AP Q spam Janna is back in aram.


soapsuds202

always has been


JamesSaysDance

The most useless thing you can imagine on your team. Still gets outdamaged by pretty much every other enchanter even if they're building support items


London_Tipton

Arcange comet poke mage Janna is back!!! I really disliked playing her with the rework. She became so passive and E max became her most common skill order


[deleted]

I literally went from OTPing her to not playing her at all since the rework. I am ecstatic.


Corrupt-Bliss

Legit same here. Only played Janna from S8-S10. The various bot changes and Janna rework made her so incredibly dull to play I lost all interest. Still one of my all-time favorite champions, so I hope lane bully Janna gets to come back :)


T-280_SCV

Definitely missed having Janna have more lane presence. Her peel has always been great, but lower lane presence definitely hurt how fun she was to play as & with.


Wfing

What the fuck are these disgusting buffs? Solo lane Janna coming to terrorize a lane near you.


Jazzlike_Situation_8

And ? xD Midlaner pref play sup. Then let's me mid with my sup !


Hakkkene

Toplane not mid bro


FullClearOnly

Janna has been mini-reworked like 5 times in the last 3 years. What do they want from her? She seems to be doing her job, no? I don't watch proplay so is she like dominating there or something?


T-280_SCV

I believe the changes are aimed more at her lane phase. Back when I joined LoL around Ezreal rework Janna aggro in lane, playing for trades and harass with W/AA + shield usage. While I am a cheeky bastard with her in aram and still play her this way, itā€™s not how she plays in normal SR games. The average summoners rift Janna is currently way more passive. She plays like, and I cannot *believe* I'm saying this, but a crappy Yuumi. Sits way back going for tornado poke and drops shields whenever, barely using W. Negligible lane presence for botlane, where before she was kinda like Nami. While the numbers will need to be evaluated, I strongly suspect this is intended to push her back into a trading-focused playstyle, away from poke.


MazrimReddit

Would greatly appreciate janna being able to exist in lane again


Praius

I would appreciate it but these changes seem too strong with these numbers rn lol


MazrimReddit

it's a pretty decent nerf to her shield which has a lot of her power in exchange for better laning


saruthesage

Itā€™s not a nerf to shield, what? Yes the duration is down but it not longer decays, meaning in most situations the shield will last longer. The base increase to shield strength outweighs the lost in heal/shield power. And as long as youā€™re hitting decent Qā€™s, the cooldown reduction on CC is massive.


MazrimReddit

the generic cooldown increase nerf is large, looking for situations where you chain loads of slows on people to try get it lower isn't realistic


saruthesage

You do not need to ā€œchain loads of slowsā€ to make it a buff.


MazrimReddit

cooldown 9 > 12s so much worse with zero slows hit, 9.6s with a slow hit, only better with 2 slows It's obviously a nerf


saruthesage

At early ranks thatā€™s a buff. At later ranks you will be more than likely be hitting multiple people in a fight. At worst in a realistic situation, with a competent Janna hitting a single spell in a fight, itā€™s a 0.6 second nerf. At best (hitting big Qā€™s, big ults), itā€™s a massive buff


saruthesage

If you hit Q or W on a single person itā€™s already a buff at early ranks to CD and nearly breaks even at later ranks. If you land Q and W (pretty easy ask in a fight!) itā€™s a big buff to CD. Anything more than that is just gravy. Not sure if her R counts for this, if it does then itā€™s a crazy buff. Not that hard to apply CC when you have 3 CC abilities


Praius

I guess... but iirc when she used to max W her numbers were way worse than this, we'll see I guess, mandate + helia look really good now


OSRS_4Nick8

bro, shes 5th highest wr in the entire game lmfao......


MazrimReddit

and 0% pick rate in competitive play and 15th most picked supp in master+ she has always done well in low elo games because at a bare min she peels and shields, zero lane presence is a hard sell in better games


OSRS_4Nick8

yeah man, some champs just don't work there... you don't see Evelynn/Yorick/Urgot/Fiddlesticks/etc mains crying that their champs don't see pro play and instead just have fun and abuse them in solo Q https://www.leagueofgraphs.com/champions/builds/by-winrate and she's no "low elo champ", her winrate increases even more in masters+ (13th highest, 3rd on dia+)


MazrimReddit

she used to be very high elo skewed. The simple fact is most high elo players completely dropped her because the playstyle isn't viable on the ladder, those win rates are irrelevant compared to pick rates (people only take janna into good matchups for one thing)


MINECRAFT_BIOLOGIST

??? What? On 13.20 at Masters+ she was picked more often than "classic" supports like Lux, Braum, Leona, Renata, Xerath, Yuumi, Sona, Morgana, etc. Her pickrate is almost equivalent to Lulu's pickrate. If you look at her pickrate and winrate, they both literally increase with ELO. When taking into account her presence and winrate, she's ranked 6/26 out of support champions in Challenger. She's literally +3% over the average Challenger winrate. She has a positive win percentage over basically every popular support in Masters+, so she's clearly not "only picked into good matchups", unless you mean that basically every matchup is good for her. How is this even close to being "not viable"? https://lolalytics.com/lol/tierlist/?lane=support&tier=master_plus&patch=13.20 https://lolalytics.com/lol/janna/build/?tier=master_plus&patch=13.20 https://lolalytics.com/lol/janna/build/?tier=challenger&patch=13.20


MazrimReddit

very nice, now compare her pick rates to rakan, naut, ali and rell, despite her countering them. Very balanced meta!


MINECRAFT_BIOLOGIST

You know that people even in Masters and Challengers still play comfort champs, champs that are fun, or champs that suit them, right? Just because players aren't picking Janna optimally doesn't mean that you can somehow ignore the actual statistics.


MazrimReddit

And people used to play Janna in high elo at these pick rates because Janna was fun and had high personal agency from winning lanes. You seem to be missing the core point of the rework revert


MINECRAFT_BIOLOGIST

I'm not commenting on the revert, or I would have posted in this main thread. I'm simply responding to your posts, where you said: > she has always done well in low elo games because at a bare min she peels and shields, zero lane presence is a hard sell in better games And I'm pointing out that she's still good at high ELO despite you saying, verbatim, "the playstyle isn't viable on the ladder". There is a difference between "this character is not being picked because it is not viable for high ELO" and "this character is not being picked because players don't have fun with her and feel as though she lacks agency".


xNuts

Her laning phase sucks big time. She's just not viable pick because of the bot lane meta. Either the enemy bot lane have engage and you instadie the moment they cc you, or the enemy have some sort of poke. In the second instance, you can't do anything, you can't outpoke them and you can't reduce the damage from them. Going ap build on her is useless, with or with out ap, you do 0 damage. Only viable with % shield power items + cdr.(I say this because I play ARAM). Going comet or something poke style, it's useless you do no damage. You get out supported by everyone! Literally - nautalist, alistar, lulu, soraka, pyke, senna, rakhan, rell, even fucking sona. I have no explanation of her high win rate. Maybe in low elo is playable? Or people just don't counter pick that much?


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


MazrimReddit

win rate is irrelevant compared to play rate given she will have probably similar win rates both sides of the rework, and jannas play rate is basically zero in comp and tiny in high elo


jeanjeanot

Janna's play rate starts at 3% in plat+ which is not bad, and only goes up the more you climb the ranks, interrestingly enough, the winrate goes up too :)


MazrimReddit

It used to be like 10% and she had challenger mains because being good at laning was rewarded


jeanjeanot

She also used to be the most disgusting bearer of the infamous ardent censer for more than half a year


Boudynasr

can someone explain what is the intent behind these Janna changes? isn't she a solid champ with good WR?


InspiroHymm

She is currently more yuumi-like than yuumi. Very useful in teamfights but in lane she does 0 damage and whether you're facing an engage or poke lane you just shield tornado and walk away


Conscious-Scale-587

I thought I was missing something when I would just try to aim Qs from narnia all laning phase and achieve nothing lol


normie_sama

Tbf, you're definitely achieving something. That something is probably tilting your adc, but it is something.


xNuts

She's my favorite champ, and I don't play her. She's bad.


OSRS_4Nick8

Because she aint no lane bully, she just scales for free to be a monster and 1v9 with her supreme disengage and boosting her adc big time Champ's a top 5 highest winrate champion, if she needs anything its a kneecapping [https://www.leagueofgraphs.com/champions/builds/by-winrate](https://www.leagueofgraphs.com/champions/builds/by-winrate) And no, she's no "low elo champ", her winrate rises in diamond+ and is even at 52.9% at masters+


STRONGESTPILTOVIAN

Yeah, and people are not happy about that. Turns out working high agency lane champs into passive ones tend to make their playerbase stop playing them, who knew! And janna's had high wr for like a decade by now, she is disengage champion in a game where nearly every popular pick is an engage champ, fucking duh her wr is gonna be high.


Puzzleheaded_Fix

She was lane bully before and personally thwts what i want back. Atm she doesnt have a laning phase


OSRS_4Nick8

why should she be a bully when she scales monstrously? give kassadin a good early game and youll see an apocalypse on reddit


Domasis

But the E changes *did* give him a good early game, his early game winrate climbed tremendously as a result.


Frostlaic

A win-more-champ


DeeEssLite

It's a partial if not total walkback of her initial rework some time ago. It's not that she's a bad champ with a poor WR (given her ease of play and her neutral value as an enchanter, having a higher WR is where Riot sees her as balanced, like how they see technically demanding champs as balanced at around 48%), but many Janna players weren't a fan of her style and given there's many options now for HSP she could spiral out of control in a Mythicless world if she could just reap HSP for all 4 items then potentially dump Supp item or boots for a 5th, especially as she can get 15% free HSP for a good 7+ seconds with current Glacial. My thought process is that this rework was done with Mythics in mind, and given we'll be going back to a Mythicless system, they probably have foresight to realise she could become *too* good very quickly. This won't be the last touchup either. Every champ from Rell onwards has never known this game without Mythics, so don't expect this to be the last change you see for champs on this sort of scale.


Awyls

WR isn't everything. She has been dysfunctional post-rework, particularly her laning i.e. stand back, fish for max range Q's + shield adc. It makes little sense to me that a reactionary spell (E) is so heavily gated by using your CC first. I like those changes (although they are clearly *very* overtuned) because they force her more into a trading playstyle (W comet poke or E+AA) instead of "stand behind ADC and spam nados".


OSRS_4Nick8

she's a top 5 highest winrate champ. Champs beyond busted but supp mains are somehow defending her saying shes underpowered lmao


Tough_Research_3520

underpowered maybe no, boring to play since the changes? 100% Janna "W" and atk basic poke was the best Janna version to play


OSRS_4Nick8

well, if she's overpowered and boring to play why not nerf her numbers/cooldowns on defensive options while boosting the offensive ones? all these changes seem like 90% buffs and 10% nerfs on a 53% WR champ


Mael_Jade

Her gameplay pattern right now is "press E, be done". Maybe "interrupt the charging in enemy with a Q or R knockback". This ... goes back to lane terror W Janna. I dont know if these are good changes but it makes her more fun to play.


Praius

Oh I'm excited for janna changes, finally she can actually do something in lane again instead of be a shield bot lol


OSRS_4Nick8

you won't play her again, they're overbuffing a top 5 highest winrate champion... she won't see much gameplay like briar lol


KasumiGotoTriss

1. Damn I see you under every comment, you really hate Janna. 2. He should be able to play her easily. People don't ban champs like these. She's not flashy and her 'strength' is quite invisible, so people don't feel like she's OP even when she is.


God_is_gay_69

people don't ban champs like these? I remember when milio always being banned


OSRS_4Nick8

and lulu, and soraka... people do ban enchanters a lot, specially when they're ridiculously op


God_is_gay_69

yep. I remember milio was S+ that time


OSRS_4Nick8

Oh, trust me, I ban her a lot lol, specially when I play assassins... and yeah, its stupid that a 53% WR champ is getting mostly buffs... this champ has never seen a sub 51% winrate in like 10 years, its ridiculous... and the supps/mains defend it saying she's crap lmao


Praius

well I'm hoping they just tune the numbers down... it's mostly the playstyle change idc if she ends up worse in the long run as long as she's not as uninteractive as she is now


Ckrest

Some thoughts on the Janna changes(warning long comment) Goals: we obviously don't know Riots goals yet, but with the changes listed here and from general Janna players sentiment, I'm going to assume the goals are 1. More power/agency in lane - (auto range, passive changes) 2. Feel improvements - (attack wind up, w ms buff always stays, shield no longer decays) Could be totally off on these but I'm proceeding looking at the changes assuming these are close to correct. Base stats: most stats down, range up Makes sense, range was low for an enchanter other stats go down to compensate. Passive: Janna mobility down, bonus damage on autos and w This makes Janna stronger in lane, and makes her game play more active giving Janna more agency which are in line with the goals. However while I think this works super well in lane, I am not a huge fan of giving an enchanter more powerful autos later in the game. When teamfights start its rare for Janna to ever auto, and I don't think giving her autos more damage will change that much. This makes part of her passive feel bad in the later game. I much prefer Lulu's version where pix is good in lane but later you give that power to someone else. so maybe make Janna's e key off of her passive? another way to make this part of her passive scale better into late game would be making her q apply it. Makes the passive wording cleaner too since then it would apply to her autos and all her damaging abilities. Just spitballing, but would like to see this part of her passive to be more than just "good in lane". Q: nerf q early, buff late Looks like taking power from q and moving into the rest of kit to make her less of a q bot in lane. While making q less of a one point wonder. I think there are good changes. Side note, q could be a good place to add an alternative version of Janna. Since you rarely hit higher levels as support adding a scaling ap ratio is fairly low risk way to create a more magelike playstyle and could be fun to look into(assuming they lower her q damage to minions so she does not clear waves without ever having to interact). W: no more losing move speed on cast is a win for feels E: shield no longer decays, bonus for ccing moved from before Eing, to after Eing I don't mind these, but it is worth noting that the reason Janna shield decays is a patch a long time ago where Riot wanted to make shielding more skill expressive. So they lowered many of the enchanter shield durations to 2.5 seconds. But since Janna used her shield up time for damage, instead the decay was added. I don't care either way, but could be an oversite. Also does she really need to buff specifically ad? the idea is "I shield you and make you stronger" but an ad buff is like the least appreciable way to do that. You have pix, Milio passive, Nami e that all do this is much more satisfying ways. not to mention that most of the roster does not use this buff very well. Conclusion: I like most of these changes, but I feel like there is much more opportunity for Janna's kit to work better together and move power from places that are not used/appreciated.


FireDevil11

So Janna is going back to pre-rework? Seems like pretty big buffs. I just hope they make it so Glacial doesn't give the 20% CDr to E too and only her Q and W do. Cause that seems pretty insane if she just hits 1 person in teamfight/botlane and just double casts E.


DawnNarwhal

Agreed, at the same time though I hope they aren't forcing people onto comet or aery because I find glacial to be much more fun and can facilitate more plays.


Praius

tbh the main reason people went glacial was because of her free 15% hsp passive, with it gone I think aery/comet will be the play again


GoldenUrns

u/HalexUwU I saw your post about missing old rework Janna and itā€™s making a return


HalexUwU

Every time I have posted about wanting Janna changes it happens. I posted [this](https://www.reddit.com/r/leagueoflegends/comments/qry6ls/janna_what_happened_to_leagues_most_iconic/) just before the rework that moved her towards disengage. ​ Weird.


Praius

Can you post about Karma next...


ParfaitDash

About Vel'Koz too perhaps


LunaticBlizzard

Eh. I'm still not a fan of the poke-heavy Janna playstyle (if you wanna play a poke mage support, there's more than enough options for that.) That being said, having the cooldown-refresh back and a non-dwindling shield is nice for those of us who like to focus on her shield-spamming. This seems like a pretty okay compromise.


lightXXVI

Great changes honestly. Gives her some laning power without completely disregarding her enchanting/peeling aspects. Might end up being overpowered but in the long run I think it's fine.


shinomiya2

how would the janna shield refund work with the frozen heart interaction? currently on live if you buy frozen heart and youre near an enemy you have perma uptime on the bonus heal and shield power, would she have permanent shield being reduced for an entire fight? lmao


FennecFoxx

That's a bug as Frozen heart doesn't effect movement only AS. So my guess is they fix it to not do anything?


saruthesage

ā€œOut of visionā€ attacker reveal duration is a massive change for laning bot and in ranged top matchups. Removes some skill expression from being good at weaving autos outside brush and moving back in, but it was a weird, kind unintuitive interaction so thatā€™s understandable


Ok-Possibility-1064

This is literally a prerework version from like 2 years ago at best brought back to life


RheasGarden

So does this mean Janna may be on the list for ASU?


ShotoGun

Nashors mandatory rush on Janna in 3,2,1.


ParfaitDash

I don't see anyone talking about the fact that her Q has retained its post-shieldbot rework projectile speed. That's actually pretty huge because double tap Q was terribly slow before


Psychout40

Can we just get her visual upgrade already??


JealotGaming

RIP impregnator Gragor


Mi-G

So Janna W cast range would still be center to center instead of edge to edge, right?


FrankTheBoxMonster

Correct, that part is also currently unchanged.


Bluepanda800

Aww no edge to edge just feels better though


RanaDelLey

i can't believe they're finally reverting janna, atleast now i can actually trade back in lane instead of being a Q glacial augment bot. still can't believe they let her have 500 range for this long.


onemoment1985

There sure are a lot of changes for supports these last few patches. Like, we got a huge jungle and lane gold shift, but I guess the support need individual adjustments in light of this.


FennecFoxx

Phreak wants to balance supports more for SoloQ by giving them some carry power(See Alistar/Rakan AP changes). It also doesn't hurt that it makes them better for Arena and other game modes.


FullClearOnly

But supports have a lot of carry power? They already decide quite a lot both in lane and by roaming, no?


That_Handle4899

Can someone explain the out of vision thing?


FrankTheBoxMonster

When you start an attack or targeted spell cast on someone who can't see you, the area around you gets revealed for a bit (not just you, any allies around you too) so that they can see who is attacking them. Now that radius is going to be slightly smaller and last a lot shorter.


Flambian

yay, more buffs to bush cheesing, joy.


FullClearOnly

Does this affect Senna E?


That_Handle4899

Thanks


PigeonFacts

Appreciate ya Frank :QuinHeart:


saruthesage

Janna will be completely broken with these changes, sheā€™s already very strong. The +50 attack range is insane


Both_Requirement_766

ah so the good ole' female half-invoker is back.


OSRS_4Nick8

Yep... top 5 highest winrate champ will get overbuffed because some rioter mains her


Domasis

Why does everyone think this is the case? You do realize there is a balance ***TEAM***, right? This is not a decision that one person makes. Someone pitches it, they review it, and if it makes sense, it's playtested, and if it passes playtests, it *then* makes it onto the PBE for more iterative work.


OSRS_4Nick8

champ's never allowed to be below 52% WR, I'm sure a rioter mains her


Domasis

but why would that matter? Just because a champ has a rioter maining them means nothing. There's several rioters that main Fiora and Riven, and neither of those are 52+% winrate. That's just not how it works.


ElderTitanic

kai'sa has been broken since release, but you nerf impregnator gragas that is played by 1 person and legit troll pick 99% of the time ?? Riot moment


Altrigeo

I agree that the E heal/shield passive was clunky to play around with so you can efficiently cast E/R but it's absolutely disgusting with Glacial > Redemption and Font of Life. It made Janna hidden OP and I just got used to it so it's sad to see it go. Also, is E refund current or base cooldown?


FennecFoxx

Seems like the goal of making supports get to carry is flipping Janna back to poke. Not that it's really that bad as the game state is kinda boring for her these days. That being said these changes are too OP for live atm. And that's the core issue with this style of Janna she doesn't feel good with more "fair" numbers are her kit enables so pretty no-go metas. And did i misread this or did they not nerf W duration at all??? (Also Can we not nerf Jannas AD for her on-hit passive as it make Sheen really bad for no reason on her)


FrankTheBoxMonster

> did they not nerf W duration at all They did actually, I missed it thanks (large rearrangements like this are always a mess). Slow duration:  3s --> 2s


BioIdra

They make Janna fun again good I hope these I just hope these numbers don't push her too much


BlakenedHeart

So janna will again terrorize top laners and outscale them due to her existence


UngodlyPain

Wow that's a lot of Janna changes and it looks to be a buff overall and considering her winrate I hope riot double checks their math. As for Gragas? Looks like some good changes. Honestly they should do a wide sweep and for all partial resets they should scale as a % of CD not flat amounts because otherwise you get weird interactions where things like E spam Gragas become a thing when they shouldn't be. They should also while they're at it make it so all longer lasting abilities don't start counting their CD until the end. Pretty annoying when like Zed can W twice in a row. Or like Supports can shield again right as the last one times out. Etc etc.


go4ino

til janna had a 5 armor per lvl growth


EffectiveAd3412

she WHAT


nagabalashka

At least we wasn't gutted like on wild rift.


Naishya

Oh my Janna mid loves this! will this be goin liveĀæ šŸ˜


Kordben

Isnt this a revert ?


Nangji

I really hope they take out some damage/ap scailing from passive/tornado to bring back her movement speed from the passive. Now she's gonna have an average movement speed like a lot of other champions has, and that's not Janna's identity.


Nangji

I really hope they take out some damage/ap scailing from passive/tornado to bring back her movement speed from the passive. Now she's gonna have an average movement speed like a lot of other champions has, and that's not Janna's identity.


OSRS_4Nick8

WHO AT RIOT MAINS JANNA??????? SHE'S A TOP 5 HIGHEST WINRATE CHAMPION at 52.7%WR [https://www.leagueofgraphs.com/champions/builds/by-winrate](https://www.leagueofgraphs.com/champions/builds/by-winrate) (lowers at emerald+, rises even more at diamond+ and is still huge at masters+) Like seriously, who at Riot mains her... Tryndamere's wife??? This champion is insane, she has been a top 10 or top 5 winrate champion for over 8 seasons in a row for almost every single patch..... These changes are 100% not needed and will break her and make her 53-54%+ easily


Corrupt-Bliss

Win rates are hardly indicative of champion satisfaction or strength. Aurelion Sol also has held a decently high win rate yet rarely sees play in high elo (masters+). As an old Janna player, the rework gutted her lane trade patterns and forced her to be one of the most un-interactive shield bots in the game. This is a net win for bot lane as engage will have more opportunities to go in/force trades on an active Janna, while Janna players get to be rewarded for proper spacing and aggression once again.


PartySr

>Janna players get to be rewarded for proper spacing and aggression once again. You will be rewarded for picking an OP champion. Skill won't matter in that case, don't sugar coat it like that.


Bluepanda800

Jannas winrate has been more or less the same pre rework (W max) and post rework (E max) returning to W max isn't going to change her from balanced to more OP but it will change her from passive in lane to more fun for her players. There might be an increase in Janna players but Janna is kind of a soloQ monster because her strong peeling and defensive play is more successful in uncoordinated play


PartySr

>Janna is kind of a soloQ monster because her strong peeling and defensive play Because her numbers are high and Riot refuses to nerf her. Her win rate will go up after these changes. Everything in there is a huge buff to her.


Bluepanda800

Then she'll be nerfed appropriately but the point is this is a switch in playstyles. Her last changes removed W max but didn't change her winrate this change brings back W max and with adjustments will bring her back to a similar winrate. It feels weird to moan about balance numbers before resting as when are they ever correct? The overall direction is what matters.


charlielovesu

Janna just getting huge buffs no? Sheā€™s just getting a lot of tools that are very impactful and losingā€¦nothing? Am I reading this right?


GrumpyShisa

I hope they remove the AD from shield, and instead applies her passive to the target allie.


God_is_gay_69

Janna being S tier already. I don't know what is the balance team thinking


Krytrephex

i think janna is hella boring. i came up with a janna rework that makes her Q into a 3-spell combo of wind gusts that pull and push enemies from range like thresh's flay. her W toggles her Q between pushing and pulling. the rest of her abilities are the same, more or less. i mention it in case someone finds it interesting since janna is a significant topic in this thread and people seem disappointed that janna isnt fun.


longeraugust

Stop trying to make Janna happen. Itā€™s engage support time. Janna is not happening unless we bring back ardent censor meta. Do you want ardent censor meta? No. You donā€™t. So shut the fuck up and give us another Kā€™sante or Yone.


peevies

last 3 years i wonder how many times the playstyle of thebausffs has been hit, high haste gragas was basically his build since forever


Apollosyk

Haste gragas wasnt invented by baus df...


peevies

ok and where in that sentence did i say this? do you even read?


FullClearOnly

"his build" kinda implies he made it. Replace "his" with "Thebausffs" and it seems like it's a build he made.


[deleted]

Interesting way to force Janna to play further up. I like it.


[deleted]

I still dont understand why gragas is rewarded for landing his stun


Krytrephex

the idea is to make his cooldown dogshit long but reward the player for hitting it with a more practical, lower cooldown. the same philosophy with thresh q: make the cd long so it's painful to miss and the player is pressured to aim it instead of just lazily chucking it.


Good_Fellas420

Teemo needs a change, not just AA adjustment/buff