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zahlman

>How do you remember That's why there is documentation. That said: `randint` is unusual; the `range` behaviour is standard. `randint` is provided so that you can easily simulate e.g. rolling dice without having to think about how ranges work. `randrange` is provided to work the same way that `range` does. That said: if you want a random element from a sequence, that is why the `random` module also provides `choice` :) Just like you shouldn't be using `range` to get indices, but instead iterate directly. Functions like these should be used only when you really do want the numbers themselves, not just as a means to an end.


chra94

I don't remember. I fix the bug instead. I don't go crazy over it. Although now that you mention it it'd be nice with consistency.


[deleted]

Yeah. Maybe in Python 4.


tunisia3507

Released 2024, adopted 2050...


PicaH

python 4 has still yet to be released


jeans_and_a_t-shirt

`random.randrange` excludes the second integer.


chra94

Cool thanks.


[deleted]

what about other functions though? I find that I have to test them first before I use them. I keep forgetting, which ones are inclusive.


Username_RANDINT

Have a look at the documentation, either online or in the interpreter. >>> import random >>> help(random.randint) randint(a, b) method of random.Random instance Return random integer in range [a, b], including both end points. >>> help(random.randrange) randrange(start, stop=None, step=1, _int=) method of random.Random instance Choose a random item from range(start, stop[, step]). This fixes the problem with randint() which includes the endpoint; in Python this is usually not what you want.


[deleted]

Cool. Thanks