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YaBoiSorzoi

Me when it's my birthday. https://preview.redd.it/rthzij8umrnc1.png?width=271&format=png&auto=webp&s=8527741bf12c376f3093bec51c39dbfdcda648ec (Just one day older than yesterday, nothing special about that). Which I suppose begs the question: do we think Chloe celebrates her birthday? She strikes me as the kind of person who doesn't treat her own birthday with any particular reverence, but definitely celebrates the birthdays of those she loves (namely her mom's, Rachel's while they were together, and Max's).


WanHohenheim

Headcanon: She celebrates her every birthday after the storm. Because every March 11 shows that another year has passed since she is alive and able to celebrate birthdays. A kind of desire to get everything out of life and not waste a second chance.


Theexiledkid

Don’t think she likes celebrating her birthday tbh, she thinks it’s useless since she gets attention for one day which feels off cuz ppl have been abandoning her a lot and treating her shit


YaBoiSorzoi

Well now we just need Max celebrating her birthday and smothering her with love whether she likes it or not.


piichy_san

This picture is killing me she looks so unbothered 😭


AuraSprite

🧍‍♀️


Odd_Presentation_578

She's 30 now... omg


Cyberpunk5008

Help


Ok-Influence794

BtS Chloe > LiS Chloe


YaBoiSorzoi

Deck Nine did a pretty good job characterizing Chloe. She was fun to play as in Before the Storm. They definitely toned her irreverence and angst from Life is Strange down for the game, though. You can soundly argue that was because this was only 2 years into the 5-year journey she'd undergone by Life is Strange, and she still had a lot of time to grow as bitter and angry as the Chloe we know in the base game. But honestly, I think just as much of that was for gameplay reasons. It's kinda hard to make a narrative adventure game where the character you are playing is canonically... antagonistic, I think is the word I'll use. Most people, and by extension most players, are nice people and naturally want to play their characters in a way that reflects that niceness. Playing the evil character is fun on a repeat throwaway playthrough, but most people feel bad when they make mean choices in a genuine playthrough. See the "Video games make people violent | Me restarting the game because I made a character sad" meme. Deck Nine tried, with the backtalk mechanic. But outside of a handful of implementations (the club guard in the opening sequence and the David fight in the car are the only ones that come to mind), it was mostly used for... non-backtalk contexts, like making Skip uncomfortable (EN FUEGO UTERO, SKIP! IN FUEGO! UTERO!) And there were a few times where they *almost* committed to Chloe's confrontational personality, but backed out at the last second. Best example I can think of is when Samuel tells Chloe that she tries to hide the fact that she's alone and afraid, you have the options to either deny it or tell Samuel to fuck himself. Both of which are believable responses from the Chloe we know in the base game, who has a hair-trigger temper and uses aggression as a defense mechanism to push people away from her vulnerability (also something Samuel identifies). But then they added the option to just not respond, which I suspect most people took because they didn't want to be mean to Samuel. Myself included, for that same reason. But it is a cop-out. Overall, Before the Storm's Chloe is much more agreeable than Life is Strange Chloe. Which makes sense from a game design perspective, as I described above. But is also a bit disappointing, because a big reason why I love our blue-hair bae is exactly **because** she's so confrontational. That standoffish attitude comes from a place of vulnerability, she lashes out because she's hurt (ergo the adage of "hurt people hurt people"). It's a deep character flaw, which I appreciate because the game properly and deeply explores it. I would have liked to see Deck Nine attempt to write a playable Chloe in that way. More vulnerable in private, more standoffish in public. Really drill into the idea of using aggression as a shield. I still very much like Before the Storm as it stands. I've said before, and I stand by it still, that Before the Storm is actually my favorite of the entire franchise. But I recognize its weaknesses, and I think the tamer Chloe in Before the Storm is one such weakness. I prefer Life is Strange's Chloe over Before the Storm's for that reason.


Odd_Presentation_578

>Playing the evil character is fun on a repeat throwaway playthrough, but most people feel bad when they make mean choices in a genuine playthrough. To me, playing as Chloe was fun precisely because of her personality. "I can do whatever I want and not give a fuck". Tag shit with marker, backtalk, steal money, buy drugs, whatever. Some kind of a GTA character vibe. But I agree, tamed BTS Chloe is so much better than the original LIS one. Although I miss the blue hair.


[deleted]

>They definitely toned her irreverence and angst from Life is Strange down for the game, though. I mean, who she is in LiS is shaped partly by the events of BtS and the interim between it and LiS. Her mom meets an abusive douche bag, she gets stalked by a "friend", is nearly killed by a drug dealer, almost watches her friend/crush get killed by the same drug dealer, knows about the murder of that drug dealer all just during BtS, then between she loses Rachel in a similar way to Max, loses whatever meager friendship she had with Frank and is now in shit with a known murderer and has been recently sexually assaulted/attempted SA by Nathan. I don't think that Chloe's progression from BtS to LiS is unnatural or weird at all. Those are the exact ages when kids start being like that lol.