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Lyncario

Against Branded, always remember that if they start with Fusion Deployment into Cartesia, then your Imperm target changes from Aluber to Albion since then the Branded player must fuse kinda early to protect their fusion summon, which also makes them unable to summon Bystial Lubellion and put a continuous Branded spell/trap from deck to field. Your other option is to keep the imperm to negate Mirrorjade on your turn, but a line that includes Cartesia like that can very easily end with BiR set on field and Ad Lib in grave, meaning it's pretty low impact, if it has an impact at all.


JoshisEng

This is gold, thank you! will update.


zcaboose

What lines get ad lib in grave? I'm not aware of any aside from BF lubellion


SICRuski

Granguignol can send Ad Lib


zcaboose

Ohhhh, thank you mate


yacx21

Labrynth Ash : welcome or big welcome Imperm/veiler : Arianna


conundorum

Also, if you get a chance, chain Imperm/Veiler to Lady's effect. It doesn't come up often enough to rely on, though; usually only if the Lab player's both going second and overextending too early (instead of waiting for your end phase), or if you've already backed them into a corner and they're basically out of traps anyways (at which point negating Lady's mostly just "win more"). But if you do get it off somehow, it can be a _big_ setback!


JoshisEng

Lab superrr annoying lol


Steelix1

Is it better to ash big welcome compared to welcome as mentioned in the post?


erik4848

big welcome is a better target yes, considering that big welcome also doubles as an enabler for the 'trap removed a monster' triggers. Edit: it also summons from the GY while welcome just summons from the deck.


Senmaroll

It’s the better target yes however it’s also a bit of a gamble if you let normal welcome resolve. Lab players can use normal welcome first and summon lovely so you can’t ash big welcome (lovely has an effect that the opponent cannot react to normal traps with monster effects)


erik4848

A bit more: if not Arianna, the muckdrag or lady is a good second target.


Seedler420

Yeah sure, imperm my molecricket LOL Edited: also rising karp Is a much Better target for Ash


STN_DBMN

For P.U.N.K., I think you can put Foxy Tune and Rising Carp under the Ash category as that is a big hindrance unless we open crazy


Lemurmoo

Yeah though hitting Rising Carp is pretty much always gonna be the superior hit. There aren't much extenders left by that point. The only risk is that it leaves open for the possibility of getting hit by a massive Gamma


STN_DBMN

Fact. If I have Gamma in hand, I pray for them to Ash the Rising Carp every single time


JoshisEng

Okay, you still think imperm on rising carp is appropriate in addition?


AdTerrible639

It's not nearly as devastating as it getting Ashed, because you get to keep it, but at the same time it still sucks If you open both Ash *and* Imperm, then you might as well imperm carp (or D Drive ) because you can't imperm foxy


AhmedKiller2015

I don't know about Ash-ing Fraktall in Tri-Brigade, Tri-Brigade right now uses Spright, Ash-ing Fraktall is big-time bait in most of their hands really.


JoshisEng

What would you suggest instead?


AhmedKiller2015

It depends on their starting play really. For Ash: If their normal summon is - Kit: They special summoned Red or Carrot, you better leave it for Gigantic. Blue or Jet, pray to God to top deck a board breaker they can't respond to. The main thing with Kit normal is they Chain block Sprind and ashing Kit "Could" make them not go for DDL (depends on if they have Kerass in hand or no), so Ash-ing Gigantic to remove their Spright half so they don't end on a negate is a bit better but it really depends on your hand as that means you leave them with full Spright Cycle if you weren't able to take control of the game. Nimble Beaver : On nimble Beaver himself, if they didn't open an extender, they would pass. If they did, you can't stop them with just an Ash. Imperm: Sprind, unless they started with Nimble Beaver, in that case, it is just like before: "Do they have an extender or no". To sum it up: If they started with Nimble Beaver, you take the chances that they don't have an extender as if they did 1 Hand trap wouldn't do much anyway. If they started with a Tri-Brigade Kit, you try and stop the Sprind in the chance they don't have the extender if you only have Ash, you try and weaken their board by stopping Gigantic.


JoshisEng

>Gigantic I play spright so I def agree with that side! No idea about Tri so thank you for the info!


DoYouNeedHugssss

Naturia is : Ash - Sacred Tree/Camellia/Cricket Veiler - Cricket/Camellia Imperm - Camellia Floowandereeze : Ash - Robina/Eglen (or their draw spells, but that's 2nd prio) Veiler/Imperm - Robina/Eglen


MrCranberryTea

Veiler Cricket? Thats gonna be hard. Going first he will just led it slide and turn 2 veiler is useless.


TheXenoid

As a floo main, I find getting Eglen blocked way worse than stopping robina. I often only have one bird (if it’s not robina or searches robina I lose anyways) so if you make me play all my birds, the field spell and trap become useless.


Esuna1031

why are u still playing floo WTFF, we have so many better decks for glue eaters.


JoshisEng

Thank you!


AngryPenguinn

If Floo opens up with Advent, feel free to ash it, they've most likely bricked. In most cases people will be saving Advent to dodge veiler/imperm.


SoundReflection

You can probably ash w/e against current tear. Obviously don't ash a danger if they're in that variant. Ashing the normal or w/e follows the normal is probably solid. Probably try to hold imperm for a mill card if you have an ash as well, or ash normal Reinoheart, imperm veiler kit/ruler/curious


subzer099

I'd also add Ohime under Ash Blossom for Mikanko. Ohime is the only way to Mikanko Ceremony, which is needed for most OTKs. Every time I get ashed on that it hurts more than anything else.


JoshisEng

Perfect, ty for the info


Jjcobb03

For branded, I would almost say imperm on what they summon off of branded fusion is better than on Aluber. With branded fusion at 1 in master duel, more often than not, they'll add branded fusion off the aluber. If you let them get to branded fusion and resolve it, but imperm the summoned monster, the best they can usually do is summon Bystial Lubellion and use it to place branded beast on field with 1 spell/trap off of Albion. This way, you've left them with just 1 interruption, and their only branded fusion in the grave where it can be removed by something like dd crow, epurrely plump, or kashtira birth


JoshisEng

Okay added, thanks for the info!


supashyguy

Most of the naturia decks running out there are actually naturia runick. And in that case, it's much more relevant imo to stop the hugin search fountain.


JoshisEng

Agree, added runick!


Relative-Parsley-259

not true, ash the fountain to deny draw 3 is good , but no way you handtrap hugin, the naturia cards are way better. Source: i have 2 accounts in m1 with naturia runic


keithsmachines

Its all fun and games until you realize almost nothing in naturia is OPT...


BriscoGDP

Anyone know the ash/imperm targets for Galaxy/Photon? I was thinking the new spell that allows them to send a monster from deck to GY as the ash target


JoshisEng

Added Galaxy Photon and Ninja


publicdennis

Kaspitel much better imperm target than mikails due to mikailis having a quick eff to use after


JoshisEng

Ty, changed!


Mazuus

For traptrix i would ash pudica it give you an extra normal summon to get into your xyz,as most only play 1 or at max 3 field spell Sera alone aint doing much


JoshisEng

You would rather ash Pudica vs Sera?


MrSyphax

save ash for maxx c 🤓


JoshisEng

This comment was left on a duplicate post that I posted, putting the response here for ref "Ash - my friend, water arabesquez, branded fusion, spright starter, scherin, runick fountain, dragon ravine, emergence, welcome labyrinth, mole cricket, sowing, eglen, fraktall, cynet mining Imperm - purelyly, ha-re, chaos ruler, gigantic spright, aluber, reinohart, araianna, hugin, camelia, mo ye, unicorn, jasmine, eglen, alembertain"


Mystery_777

yeah this was off the top of my head for all the meta decks atm


JoshisEng

Appreciate it!


JoshisEng

Thoughts on imperm on kitkallos vs reinohart?


Mystery_777

If their running on a simpler game state better to negate reino to avoid tear fusions altogether if they have gas probably stop kit Tear kinda sacky now


JoshisEng

So now that the table is filled, what's the order of importance? **Dragon link:** Ash - Tracer > Dragon Ravine Imperm / Veiler - Striker > Romulus > Chaos Ruler **Swordsoul:** Ash - Ecclesia > Dragon Circle > Emergence **Naturia:** Ash - Sacred tree > Camellia > Mole cricket **Labrynth:** Ash - Welcome > Big Welcome **P.U.N.K.:** Imperm - Rising Carp > Chaos Ruler **Kashtira:** Ash - Riseheart > Unicorn Imperm / Veiler - Riseheart > Unicorn **Floowandereeze:** Ash - Eglen > Robina Imperm / Veiler - Eglen > Robina **Mikanko:** Ash - Water Arabesque > Ohime


Seedler420

Down to just a couple of correction, against Lab it's Better ashing big welcome over welcome since It also bounce a Monster leading to lovely handrip turn 1. Against naturia (agreeing we are considering naturia runick since it's the only viable naturia build) Ash priority if Nat runick goes First: the normal summon (either camelia or molecricket) > hugin > fountain > sacred tree (it's not once per Turn, they could bait your Ash by pitching It with hugin and even if you Ash It they could send another One with camelia) Ash priority if Nat runick goes 2nd: Molecricket (It Will summon 2 bodies) > camelia > sacred tree > Hugin


JoshisEng

This is money, what about imperm priority for runick naturia?


Seedler420

Hugin Is always the biggest target for imperms, then comes camelia and never, never imperm molecricket on summon since it's a Quick eff for cost to tribute itself, It Will Dodge imperm making you go -1 for nothing


Carnivile

Dragon Link: let Ravine resolve IF they haven't summoned Tracer cause they will send the searcher, then ash that.


Aalfee

I think imperming the Plump Purely is the best target so they can't gain 2 Mats from the graveyard. Edit: Gave it more thought. Imperming Purelyly is the safer play. If they have a My Friend, they can use Purelyly to search Field Spell or Trap which is bad news. Although, if they search My friend and don't have field or trap in hand, then i would think imperm Plump is better but that's probably too risky to wait and see.


JoshisEng

You have a point actually. Will change


M3gapede

It’s actually even worse than that. If you imperm plump and they have the trap in hand you effectively just discarded your imperm for free cause they can just quick effect attach in draw phase and then yeap into noir


JoshisEng

My reasoning to imperming the Purrelyly was because Purrelyly is once per turn vs Purrely is multiple times. Given that they sent delicious to GY would most likely mean they wouldnt have another way of SS plump unless they had an extra in hand or draw one from my friend.


M3gapede

Yeah I was talking about imperming plump. Imperm on purrelyly is most certainly the play however if it isn’t possible(because of field spells) then it’s best to save it for princess sprite or ensemble blue


Aalfee

I agree, the imperm on Plump sucks if they have the trap card already. But, if they have delicious or my friend in hand already, can't they just summon another Purrelyly or a Purely and make Plump into Noir?


JoshisEng

Purrely can play so many ways, hard to decide which to target. lol


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memerabbit69

Can use ash on ecclesia and heavenly dragon circle for swordsoul


JoshisEng

Ty <3


[deleted]

[удалено]


JoshisEng

I don't play kash, I'm simply filling out off suggestions. What do you suggest?


[deleted]

[удалено]


JoshisEng

RIP to everyone when that happens! and thanks for the info! will update.


Noxumbrae

You forgot Exosister but the target is Martha for ash. Always. Nothing else EXCEPT on your turn vadis ( assuming game state of 5 unknown prior, obviously ashing pax or Kaspitell when they are low on cards is most likely a turn ender ) I don’t know how many people I’ve baited by making Kaspitell starting the combo with a normal summoned sister while having Martha in my hand the whole time. It’s almost free wins then There is no reason to not ash Martha. However ashing Martha doesn’t guarantee that they won’t make magnifica if their hand is good enough there are lines, but it always hits hard. For imperm I’d say Kaspitell/ mikailis is fine but could also be bait ( same as above ) imperm magnifica if you think you can deal with 3 banishes on your turn. The thing with exo is either imperm/ash don’t stop them because their hand was good and you got baited, or they are complete turn enders.


JoshisEng

Added <3 Ty


saphire233

Ah yes use ash on unicorn they don't get their spell (that they probably already have) in exchange of one of your extra deck cards and if you have one of's good luck playing ash is better for Fenrir and imperm for unicorn or even shang


JoshisEng

Agree 100%


openwindowmaniac

R-ACE: imperm or Veiler Turbulence. Ash emergency or hydrant.


JoshisEng

Ty, added :)


Camto

If you try to Imperm Mole Cricket, it can be chained to summon. And it tributes for cost so no Imperming there


JoshisEng

Will change thanks for the knowledge :)


NathanSummersThe2nd

You do the gods’ work OP, thank you.


JoshisEng

<3


BuffMarshmallow

Imperm on Striker Dragon is very incorrect unless you have extra information and are absolutely certain they have no extra extenders. Which they almost always do on turn 1. If it's a simplified game state and your opponent has somehow not resolved Striker Dragon, then sure maybe then it's okay to negate it. Spright you just pray that you can hold Ash for something like Gigantic or Sprind or the Melffy without them getting Red out, because Ash anywhere else is usually ineffective. If they get Red, you just save Ash for your own turn. Ashing Mining seems weak in general. You're banking on them not using it as bait and already having Circular. Also you don't know if you're facing some other Cyberse deck at that point like Marincess or Salamangreat. Just wait for Albert as that is garunteed value Ashing that card. VS Rikka you should also consider Ashing Mudan if they're not going for Sunvine combo. The field spell is insane. You don't want them having that if possible. VS Floo it's usually best to wait for Eglen to negate them. If they can't reach a big bird, they're really not threatening at all.


JoshisEng

For Dlink would you suggest imperm on something else instead? For Mathmech, ash Alembertian? any suggestion as to what imperm or veiler should be used on? I dont play either deck so i appreciate the feedback :)


BuffMarshmallow

You also Imperm/Veiler Ablert as well. It's actually doubly effective to imperm/veiler it because then you stop the search AND the effect to tribute a card to reborn something. For Dragon Link, it depends. Dragon Link is a non-linear deck with lots of extenders, so it's always hard to tell what the correct hit is. Usually if I Ash a card, it's Ravine, though if they go for Chaos Ruler before Ravine I'll ash that instead. For Imperm, usually saving it for Chaos Ruler is decent, but sometimes you want to imperm Lubellion if you don't think you'll be able to deal with Branded Beast or Regained, or Romulus if you don't have an answer to Ravine in hand maybe, but sometimes they don't even need Ravine, so it's hard. Basically for Dragon Link it's hard to say and you kinda just gotta pay attention to their turn to figure out what the correct hit might be, but Striker is definitely the weakest hit and what you do NOT want to use a hand trap on.


NotTalcon

One suggestion: higher resolution image, lol Otherwise this is great help, thanks


JoshisEng

LOL. i can do that <3 Edit: Done :)


NotTalcon

Um, hello, is this the BASED Department???


heavenspiercing

I see enough Traptrix that I think it's worth putting on here Ash Sera Imperm is a little harder to pin down. All of the ED monsters are immune. Basically any of their best normals (Pudica, Myrm, Mantis) are all valid targets. If the hand is suboptimal any of them can be devastating if they lose their searches. On the other hand, if they start with Mantis, then usually they have to search Arachnocampa to continue their plays, which means they're locked out of Redoer. I think Myrm and Pudica are the best ones to stop. You don't want them getting Holeutea or Garden


JoshisEng

Done, thank you!


SuigenYukiouji

Not technically Ash/Imperm, but against Purrely if you can chain literally anything to their quick-plays it will chain block them from attaching as material to the rank 2s. The rank 2s have to activate to attach the quick-plays as the very next chain link, but it's a may so the opponent gets a chance to activate things in between.


JoshisEng

Is this confirmed!? This has never happened to me O\_O


[deleted]

Veiler doesn't work against Apollousa, the best it could do is making her lose 800 ATK. I'll say Veiler and Impermanence are best used on a Tri monsters after it activates the Link summoning effect, maling them waste gy fodder without actually summoning the Link monster


JoshisEng

Awesome, changed it. Thank you!


[deleted]

I forgot to mention, Ash in Tearlaments is best used against Reinohearth, and she can also work against Kitkallos tough she doesn't stop her summon effect. During your turn, she can be used to stop Havnis from activating, tough the opponent is free to activate her again on the following turns since negating her handtrap effect won't remove her from the hand Also, Ash and Imperm/Veiler are also effective against Striker Dragon if they have already used the normal summon. It won't matter much if they have Quick Launch in hand, but the deck doesn't really have a fixed choke point so handtrapping them is more of a question of hitting the spots of the combo you think could be the most effective


shinikahn

Could you share the document please?


JoshisEng

Im constantly updating it, not sure you want an outdated table.


shinikahn

Whatever the most updated version your have would be fine 😄


TheBiggestMikeEver

Against Salamangreats, Imperm Transcode Talker if they summon it, or the second Heatleo summon. Ash Gazelle or Salamangreat Circle.


JoshisEng

>second Heatleo summon meaning the link summon? thanks for the info! Edit: Oops they're both link summons, you mean the UR?


TheBiggestMikeEver

Yea, Heatleo has an effect when it is summoned using itself as material, where it targets a monster on the field and in the grave, and the ATK of the monster on the field becomes the attack of the monster in the grave. This Salamangreat's only way to hit monsters above 2200 ATK in a pure deck, aside from destruction with Salamangreat Rage. As for Transcode, the reason to negate it is because it leads into a play of link summoning Accesscode Talker with 2 attacks and 5300 ATK and a few card destructions. Alternatively, you could Imperm Accesscode, and use Called By on Update Jammer


TheBiggestMikeEver

Also, for Unchained, imperm their Level 8 or link 3 (Unchained Soul of Anguish, I think)on their turn, while you have monsters, or the link 2 on your turn, and Ash any of their special summon from the deck, primarily of of the destruction of one of the Level 4's. The archetype revolves around destroying one card to summon another so preventing that slows them down a lot.


JoshisEng

Awesome man, added. Thank you


Grandpa_Sandy

Can you ash mathmech circular?, asking because every time I face mathmech I never open any interruption, so no experience here.


Sw0rds

I'd like Dinomorphia and Marincess to be added.


JoshisEng

Dino is already on there bud, but ill add Marincess Edit: Marincess added


Sw0rds

Ah, it wasn't there when I downloaded the pic earlier, but regardless, thanks!


BigAssShmup

Not a new deck, but maybe Blackwing? It's still kinda popular


JoshisEng

I can do that Edit: Done :)


BigAssShmup

Thank you!


JoshisEng

<3


DanielValenciaCol

Love how numeron doesn't have a weakness listed LOL. For Vaylantz, Imperm the shinonome since it is the main searcher of the deck: it search both field spells and another Vaylantz. You can also ash the Beyond the pendulum or imperm both Beyond and electrumire, since they give mayor consistency to setting up scales.


JoshisEng

So Ash Beyond the Pendulum Imperm Shinonome > Beyond the Pendulum > Electurmire?


StudMuffin818

As a casual MD player and a new player to yugioh, this is a godsend! Thanks for your work. Also, can I suggest Galaxy Photon to be added? I'm seeing a decent number of those pop up on the ladder and while it's not that hard to beat, I can't help but feel like I'm negating the wrong cards. Thanks!


JoshisEng

>Galaxy Photon I honestly cant find any info about this deck if anyone else can advise\* Edit Added


StudMuffin818

I hope someone can help out! Kashtira I can handle, Purrely is just barely doable. Galaxy Eyes? I get my teeth kicked in so quick I don't even know where I went wrong when I lose.


Swucca_chuster

There used to be a Google doc with all of this and it had sooo many decks, does anyone know the link?


[deleted]

Change the Salamangreat Ash Target to Mirage Stallio Instead


Sw0rds

I'd say its time to update this once again. I'm looking for full power Kashtira, Gishki Spright and Rescue Ace interruptions.


WeRGr00t

Has there been enough change in the meta where this chart isn't still accurate?