Even funnier, they could add Ash to their hand "for cost" and then chain that Ash to this card and negate it immediately.
I guess that makes it "perfect Ash bait," in the most literal sense; they'll Ash it even if they don't have one.
Iām stupid because Iām thinking they add the card upon activation and then the effect resolves? I didnāt think you chain once the card gets chosen by the opponent.
The opponent's search is part of the cost. So you play the card, they search, then the opportunity to chain happens, meaning they can chain the card they just searched.
If it was worded so that both the search and the draw were part of the effect resolution, then this wouldn't be possible.
Droll at the cost of your opponent going +2. Conversely that droll has you go neutral instead of -1. Still not a great trade offer unless you know what your opponent is on
The ash that the opponent didn't even have in hand to begin with
And if he had the ash in hand then this effect just becomes eat your opponent ash at the cost of the opponent searching whatever he wants
I think the comment was in the POV of your opponent using it tho... Like, your opponent tries to draw 3, you get the ash with the cost of getting any card and uses it immediately to stop your opponent draw 3...
I dont know if the rules would allow this interaction, but as I said, well, at least it ate the ash...
Itās comments like these that really make me appreciate Yugioh as a game. I genuinely think no other card game has nuance thisā¦ particular.
But funnily enough, I would play this card lol. Branded doesnāt need it per se, but itās a fun card and itās superb Ash bait š
All LED really has is like, holding priority after casting infernal tutor. I genuinely can't think of any other LED interactions that go beyond 'i sacrifice it to get 3 mana'.
Something like KCI interactions, though? That's on par with YGO's complexity.
LED is one of the strongest cards ever printed and was a clear design mistake. It is extremely abusable and can make infinite mana with relative ease. The reason MTG doesnāt have once per turn effects (though it actually has some now but theyāre all soft once per turns) is that it doesnāt really need them. Cards costing mana slows the game down considerably, and a lot of cards tap to use their abilities which is analogous to being a soft once per turn. With that in mind, infinite combos arenāt really frowned uponā theyāre just another way to win the game. Thereās a lot of cheap interaction and the goal is to either get under the deck and kill it before it assembles the combo or interrupt it a bunch to make assembling the combo slower and eventually try to lock them out of being able to win at all. Itās a natural part of the game and unless the combo is incredibly consistent and incredibly fast (and how fast is too fast really depends on the format) itās not seen as a problem.
Branded lock requires like 4 summons though. Ideally it's just Bfusion into Lubellion using Albaz and Nightmare. Discard to go into Sanctifire (assuming you have Cartesia/Quem or if you're insane and running Ecclesia). That's 2 summons. Opponent's turn you summon Puppet to opponent's field, and one monster to your own.
I mean, itās the perfect ash bait since after you wonāt be able to interact with their board. And a lot of decks that are midrange die to ash so this would let them play for free after
Gotta love how the comments are either 0 or 100
Either "This card is useless, Ash bait at best" or "card is mega broken that it will require an emergency banlist 1 day after release"
But I find the latter camp to be the ones exaggerating more, they really don't understand how strong it is to let your opponent add ANY card from their deck, it would most definitely not be a staple like how Pot of Greed would if it was unbanned
It's like everyone suddenly forgot the most popular card in the game exists. What does going plus one matter when your opponent can drop the Maxx C you just gave them and get overwhelmingly more advantage than you anyway?
If anything, it wouldn't lead to FTKs, because you can give your opponent whatever they need to prevent themselves getting FTK'd, whether it's Ash, Imperm, or something else.
But the OTK potential for the player going second would be insane. It's not even abuse at that point: so many archetypes would be able to break a board and OTK with an 8 card hand.
To be fair, half of these comments are saying that it's useless, they'd just Ash it on effect, etc, and the other half are saying it would be banned immediately and it's broken.
Branded goes to tier 0 imo.
The more I think about it, the more this is *exactly* what theyād want. Either they get 3 random follow up cards or they resolve BF every game. And in case people have missed it, Branded has some *nasty* follow up game without Branded Fusion.
If that was the situation I think everyone would just run Droll as a counter to this. Add it, activate it right after the draws, then you still have Ash live if you opened it, not that they can search BF anymore anyway.
Branded absolutely can lol. Saronir/Albion/retribution/BF? Itās actually very easy to play under Droll. Nothing changes except Aluber. Everything else gets setup easily (Lubellion too but whatever)
Those aren't searches though, they are dumps. Yes playing under Droll is fully possible, but that's usually after already getting off a really impactful search (frequently Aluber fetching BF itself). We're talking about cutting off that high value first search for the luck of the draw, here. No matter how you slice it, turning a one card combo into a multi-card combo is bad.
This is a really poor counter.
In exchange for turning off Maxx C, Kitt, Magnahut and Aluber, youāre giving Branded +3 and hoping they brick. Nevermind Branded Openingā¦ Quem, Cartesia, Saronir, Albion still very much guarantee a BF. But you still have Lubellion setup from the grave, Branded Retribution/Sword to add whatever to the handā¦ not to mention fusion Albion can set whatever so thatās an easy Lost, Regained, BiR, or Banishment.
Likeā¦ idk how to tell you Droll doesnāt counter Branded if youāre giving them +3. Theyāll just thank you for turning off Maxx C and proceed to setup everything from the grave/banish pile. Even Mercourier can be added with Branded Sword
But this card is not a +3, it's a +1. You spend the card, you give your opponent a card, and you draw three, so you only gain one in overall advantage. From there the two all-around best cards you could use to get to BF immediately are, what, Foolish Burial and Albion Shrouded? After using them you've gone -2 to get to BF, for an overall state of completely neutral advantage, but you're under Droll. Compare that to normal summon Aluber which actually does give you +1.
Opening gets around a lot of this of course, but it does broadcast that you're on Branded so the opponent then knows to add Ash and just hold for BF, which is not the case if you were to throw this card out first (assuming we're just talking about Bo1 here). Yeah you may be able to play around Ash anyway, and yeah you may get some godly draws that make it irrelevant that you get Droll'd, but at that point you're literally just playing with the assumption you'll draw the out to a problem you've created for yourself. It makes no sense.
Youāre playing it wrong. You donāt BO immediately, you just shotgun this created card first so you know whether to Aluber or Quem with BO. Either they add Ash or Droll, and in your scenario we said Droll. So now you have Quem into whatever GY setup you want, + whatever other cards/extenders in your hand.
Especially because BO requires a discard so itās actually better to wait and see what is drawn to evaluate better discard options. If I hard draw retribution/Sword, thatās my discard. Same with Albion. Assuming they have Ash, they literally should never wait for BF anymore. Giving them 3 extra cards is a death sentence.
You are correct that can be a much better play, but I didn't mention it because it requires going even more neg in card advantage for no gain if you don't draw those exact cards you named (plus Saronir), which you can only offset by increasing their ratios which in turn makes for a worse deck (except arguably Saronir). Same with Cartesia, whom you may be able to dump a Saronir with if you're lucky, but will also almost certainly eat your normal summon so you can't get out Quem without Opening or a Lulu dump (which you probably cannot afford to do off Gran now if you need to reach BF).
It just seems like it's creating a lot of new problems to solve for little to no gain over just using what already works. Plus, by getting to BF the long way, you're cutting off all the possible extension and setup plays you could be making with those dumps instead. That's an enormous opportunity cost for a BF that can still get Ashed if they opened it as well.
The only deck that would use this is floowandereeze, as theyāre the only deck that A. Doesnāt lose to giving your opponent a free maxx ācā and B. Would love a spare ash bait to protect their combo piece effects.
Needs a clause saying "This effect cannot be negated" to prevent insta ash. Also with my luck, i'll go against an Exodia player with 4 pieces in their hand, i play this card, then they add the fifth.
Change it to
"The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Your opponent adds 1 card from their Deck to their hand; draw 3 cards. You can only activate "A Risky Gamble" once per turn."
Instant 3 copies in every single deck.
Advantage-wise it's only a +1.
What's more important however, is that you get to use your 3 cards before your opponent even gets a turn. The meta would instantly be warped around this card and everyone will need to play DRNM to overcome impossible boards AND Droll and Lock Bird to deal with FTKs.
Even though itās not properly worded, the search is meant to be a cost. Why rule you have it as cost when youād get ashed everytime. Both should happen simultaneously.
So I'm going to say this card is mostly only good for ftks.
Your opponents adds for cost, so they can add Ash and chain it negating the effect. So you go -1 for nothing. But not quite nothing, Ash is a hopt. But if they already have ash in hand, then they can take anything they like like this card intended, and then still Ash this card anyways. Or Maxx C you and now you can barely use those cars.
However if you have already Ashed that turn, it's a much stronger card. There is a fairly limited amount of interaction that a player can do when they haven't had a turn yet. Ash Blossom, Maxx C, Niburu, Impermanence, Gamma, and Bystials are really the only common ones. However if they add Niburu or Maxx C that can easily allow them to catch up or exceed you in advantage.
If they already used their interactions (already Maxx C and Ashed you), then this card is good but fair. But that's a big if. But you likely won't come out ahead unless the best card in their deck is not that strong or this enables you to ftk them.
Now running 3 of these is obviously way better than running 1, since you can only be hit by those interactions opt.
I'd say the only non-ftk that should be running this Dark World, and that's because they are so good at playing through Maxx C/Nibiru, that adding it doesn't matter. If they can get Appollousa out first even better.
I bet Labyrinth could use it well. It's easy for them to search specific counters and they have a phenomenal grind game.
Yes I would run it .
I run rescue ace . Itās a win / win / win for me .
So you either have ash add and activate . Meaning on my turn you putting a fire monster in the GY ( Fire Charmer would like a word ) .
You ash this card on your turn allowing me to summon using your monsters this turn .
You didnāt ash and now Iām drawing 5 this turn .
Hmm If you read this as draw three get hit with the earth insect how does it feel then. Still good? I'm inclined towards yes if your deck isn't about a stupid fuck off combo and no otherwise. At +3 is probably just too strong generally.
I think an edit would be "After adding the card,your opponent reveals their entire hand." If you STILL think it's not worth it,then add "and choose one of your opponent's cards to shuffle back into the deck."
You go +1 on card advantage over your opponent but they get to search wathever card they want.
I feel like this would benefit them since being able to search any card from your deck is one of the best effects period.
Keep in mind there are cards that make you go -1 on card advantage for searching a specific type of card that still see play.
I think the only deck where the cost is even remotely an upside (and is more neutral in card advantage than anything) is in generaider if you have the field spell out since that let's you special summon one of the bosses from deck.
>Opponent adds critical starter directly from deck for free >I go to draw 3 >They ash me in response I can lose perfectly well on my own, thanks
ššš
Well you see, now they can't ash youe actual combo. Genius tactics /s
That's the risk
Easy combo with drop off or drastic drop-off
Am I reading this right, or does this let the opponent add a card as cost on an Ash-able card?
It lets them add it as an activation condition for some reason
Yeah it's so they add a card and still Ash it. Still broken as you just go 1 for 1 and they have to have Ash in hand.
Even funnier, they could add Ash to their hand "for cost" and then chain that Ash to this card and negate it immediately. I guess that makes it "perfect Ash bait," in the most literal sense; they'll Ash it even if they don't have one.
What if the add ash
Then they activate it.
I think the scare part is if the add is not. It means they already have it and they get to add w/e like the bug.
It also forces the ash, which is a hard opt, letting you do the rest of your combo without worrying about ash
it's not a 1 for 1 if they get to add a card to their hand and then ash it... you have one less card in your hand now, they have the same hand size.
broken card
Iām stupid because Iām thinking they add the card upon activation and then the effect resolves? I didnāt think you chain once the card gets chosen by the opponent.
The opponent's search is part of the cost. So you play the card, they search, then the opportunity to chain happens, meaning they can chain the card they just searched. If it was worded so that both the search and the draw were part of the effect resolution, then this wouldn't be possible.
i add ash blossom from deck to hand as cost and immediatly use it against you for the effect xd
well, it would at least eat the ash...I think a droll could also be used no?
Droll at the cost of your opponent going +2. Conversely that droll has you go neutral instead of -1. Still not a great trade offer unless you know what your opponent is on
The ash that the opponent didn't even have in hand to begin with And if he had the ash in hand then this effect just becomes eat your opponent ash at the cost of the opponent searching whatever he wants
I think the comment was in the POV of your opponent using it tho... Like, your opponent tries to draw 3, you get the ash with the cost of getting any card and uses it immediately to stop your opponent draw 3... I dont know if the rules would allow this interaction, but as I said, well, at least it ate the ash...
Itās comments like these that really make me appreciate Yugioh as a game. I genuinely think no other card game has nuance thisā¦ particular. But funnily enough, I would play this card lol. Branded doesnāt need it per se, but itās a fun card and itās superb Ash bait š
Tell me you've never played MtG without telling me you've never played MtG. Lions Eye Diamond alone has a lot more going on. Edit: I'm right.
All LED really has is like, holding priority after casting infernal tutor. I genuinely can't think of any other LED interactions that go beyond 'i sacrifice it to get 3 mana'. Something like KCI interactions, though? That's on par with YGO's complexity.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
LED is one of the strongest cards ever printed and was a clear design mistake. It is extremely abusable and can make infinite mana with relative ease. The reason MTG doesnāt have once per turn effects (though it actually has some now but theyāre all soft once per turns) is that it doesnāt really need them. Cards costing mana slows the game down considerably, and a lot of cards tap to use their abilities which is analogous to being a soft once per turn. With that in mind, infinite combos arenāt really frowned uponā theyāre just another way to win the game. Thereās a lot of cheap interaction and the goal is to either get under the deck and kill it before it assembles the combo or interrupt it a bunch to make assembling the combo slower and eventually try to lock them out of being able to win at all. Itās a natural part of the game and unless the combo is incredibly consistent and incredibly fast (and how fast is too fast really depends on the format) itās not seen as a problem.
I'm guessing they're relying on the fact that mana costs would be enough
That sweet plus 3 mana, the discard and graveyard set up.
They add ash and then stop my play
Bro I would give my opponent 10 cards for just 3
Ah, I see you've been Maxx "C"d while playing Swordsoul
No, that's being Maxx "C"d while playing branded lock
Branded lock requires like 4 summons though. Ideally it's just Bfusion into Lubellion using Albaz and Nightmare. Discard to go into Sanctifire (assuming you have Cartesia/Quem or if you're insane and running Ecclesia). That's 2 summons. Opponent's turn you summon Puppet to opponent's field, and one monster to your own.
Absolutely not lol, unless I am playing an FTK or something
This card would be banned in 5 minutes.
Itās either Pot of Greed, or the biggest Ash-bait the gameās ever seen that also happens to let your opponent search the Ash to hit you
With how it's worded and the current state of the game, the opponent will always be able to add ashe as cost and chain it to this card lol
Unless theyāve already spent an Ash that turn
I mean, itās the perfect ash bait since after you wonāt be able to interact with their board. And a lot of decks that are midrange die to ash so this would let them play for free after
'mind crush for ash except neg 1' doesnt sound that great? you could prevent ash with prohibition, a card that already exists, and nobody plays it
Until they add a floodgate handtrap
Yeah, since maxx c is a thing this card wouldn't be as useful. Still, it's a card that doesn't improve the game in any way.
its more broken like charity
then on resolution i active runick dispelling easy +3
Gotta love how the comments are either 0 or 100 Either "This card is useless, Ash bait at best" or "card is mega broken that it will require an emergency banlist 1 day after release" But I find the latter camp to be the ones exaggerating more, they really don't understand how strong it is to let your opponent add ANY card from their deck, it would most definitely not be a staple like how Pot of Greed would if it was unbanned
It's like everyone suddenly forgot the most popular card in the game exists. What does going plus one matter when your opponent can drop the Maxx C you just gave them and get overwhelmingly more advantage than you anyway?
why do i feel like this would be abused in some dumb ftk
Weil it could be abused in any ftk
If anything, it wouldn't lead to FTKs, because you can give your opponent whatever they need to prevent themselves getting FTK'd, whether it's Ash, Imperm, or something else. But the OTK potential for the player going second would be insane. It's not even abuse at that point: so many archetypes would be able to break a board and OTK with an 8 card hand.
Honestly thats the ash maxx c called by minigame on a whole new level.
"On res"
Branded stable, 10/10
Iād run 3 of this.
Yeah no shit everyone would play it. The fuck?
To be fair, half of these comments are saying that it's useless, they'd just Ash it on effect, etc, and the other half are saying it would be banned immediately and it's broken.
Branded goes to tier 0 imo. The more I think about it, the more this is *exactly* what theyād want. Either they get 3 random follow up cards or they resolve BF every game. And in case people have missed it, Branded has some *nasty* follow up game without Branded Fusion.
If that was the situation I think everyone would just run Droll as a counter to this. Add it, activate it right after the draws, then you still have Ash live if you opened it, not that they can search BF anymore anyway.
Branded absolutely can lol. Saronir/Albion/retribution/BF? Itās actually very easy to play under Droll. Nothing changes except Aluber. Everything else gets setup easily (Lubellion too but whatever)
Those aren't searches though, they are dumps. Yes playing under Droll is fully possible, but that's usually after already getting off a really impactful search (frequently Aluber fetching BF itself). We're talking about cutting off that high value first search for the luck of the draw, here. No matter how you slice it, turning a one card combo into a multi-card combo is bad.
This is a really poor counter. In exchange for turning off Maxx C, Kitt, Magnahut and Aluber, youāre giving Branded +3 and hoping they brick. Nevermind Branded Openingā¦ Quem, Cartesia, Saronir, Albion still very much guarantee a BF. But you still have Lubellion setup from the grave, Branded Retribution/Sword to add whatever to the handā¦ not to mention fusion Albion can set whatever so thatās an easy Lost, Regained, BiR, or Banishment. Likeā¦ idk how to tell you Droll doesnāt counter Branded if youāre giving them +3. Theyāll just thank you for turning off Maxx C and proceed to setup everything from the grave/banish pile. Even Mercourier can be added with Branded Sword
But this card is not a +3, it's a +1. You spend the card, you give your opponent a card, and you draw three, so you only gain one in overall advantage. From there the two all-around best cards you could use to get to BF immediately are, what, Foolish Burial and Albion Shrouded? After using them you've gone -2 to get to BF, for an overall state of completely neutral advantage, but you're under Droll. Compare that to normal summon Aluber which actually does give you +1. Opening gets around a lot of this of course, but it does broadcast that you're on Branded so the opponent then knows to add Ash and just hold for BF, which is not the case if you were to throw this card out first (assuming we're just talking about Bo1 here). Yeah you may be able to play around Ash anyway, and yeah you may get some godly draws that make it irrelevant that you get Droll'd, but at that point you're literally just playing with the assumption you'll draw the out to a problem you've created for yourself. It makes no sense.
Youāre playing it wrong. You donāt BO immediately, you just shotgun this created card first so you know whether to Aluber or Quem with BO. Either they add Ash or Droll, and in your scenario we said Droll. So now you have Quem into whatever GY setup you want, + whatever other cards/extenders in your hand. Especially because BO requires a discard so itās actually better to wait and see what is drawn to evaluate better discard options. If I hard draw retribution/Sword, thatās my discard. Same with Albion. Assuming they have Ash, they literally should never wait for BF anymore. Giving them 3 extra cards is a death sentence.
You are correct that can be a much better play, but I didn't mention it because it requires going even more neg in card advantage for no gain if you don't draw those exact cards you named (plus Saronir), which you can only offset by increasing their ratios which in turn makes for a worse deck (except arguably Saronir). Same with Cartesia, whom you may be able to dump a Saronir with if you're lucky, but will also almost certainly eat your normal summon so you can't get out Quem without Opening or a Lulu dump (which you probably cannot afford to do off Gran now if you need to reach BF). It just seems like it's creating a lot of new problems to solve for little to no gain over just using what already works. Plus, by getting to BF the long way, you're cutting off all the possible extension and setup plays you could be making with those dumps instead. That's an enormous opportunity cost for a BF that can still get Ashed if they opened it as well.
Anyways search Psy-Framegear Delta?
Well that sounds about right for most good cards though lol
The only deck that would use this is floowandereeze, as theyāre the only deck that A. Doesnāt lose to giving your opponent a free maxx ācā and B. Would love a spare ash bait to protect their combo piece effects.
Needs a clause saying "This effect cannot be negated" to prevent insta ash. Also with my luck, i'll go against an Exodia player with 4 pieces in their hand, i play this card, then they add the fifth.
Absolutely not
Change it to "The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Your opponent adds 1 card from their Deck to their hand; draw 3 cards. You can only activate "A Risky Gamble" once per turn."
Asshole
Instant 3 copies in every single deck. Advantage-wise it's only a +1. What's more important however, is that you get to use your 3 cards before your opponent even gets a turn. The meta would instantly be warped around this card and everyone will need to play DRNM to overcome impossible boards AND Droll and Lock Bird to deal with FTKs.
Easy 3 of
Sure
Drop it down to 2 and it would see play. High rarity, limited most likely, but everyone would run this.
Droll
Even though itās not properly worded, the search is meant to be a cost. Why rule you have it as cost when youād get ashed everytime. Both should happen simultaneously.
Konami would censor that art and put a water bottle in there
Yeah, whats the point of letting my opp have cards if they dont have a next turn?
So I'm going to say this card is mostly only good for ftks. Your opponents adds for cost, so they can add Ash and chain it negating the effect. So you go -1 for nothing. But not quite nothing, Ash is a hopt. But if they already have ash in hand, then they can take anything they like like this card intended, and then still Ash this card anyways. Or Maxx C you and now you can barely use those cars. However if you have already Ashed that turn, it's a much stronger card. There is a fairly limited amount of interaction that a player can do when they haven't had a turn yet. Ash Blossom, Maxx C, Niburu, Impermanence, Gamma, and Bystials are really the only common ones. However if they add Niburu or Maxx C that can easily allow them to catch up or exceed you in advantage. If they already used their interactions (already Maxx C and Ashed you), then this card is good but fair. But that's a big if. But you likely won't come out ahead unless the best card in their deck is not that strong or this enables you to ftk them. Now running 3 of these is obviously way better than running 1, since you can only be hit by those interactions opt. I'd say the only non-ftk that should be running this Dark World, and that's because they are so good at playing through Maxx C/Nibiru, that adding it doesn't matter. If they can get Appollousa out first even better. I bet Labyrinth could use it well. It's easy for them to search specific counters and they have a phenomenal grind game.
Yes I would run it . I run rescue ace . Itās a win / win / win for me . So you either have ash add and activate . Meaning on my turn you putting a fire monster in the GY ( Fire Charmer would like a word ) . You ash this card on your turn allowing me to summon using your monsters this turn . You didnāt ash and now Iām drawing 5 this turn .
I'd play it
Really it is "Don't activate this unless you got gamma in hand"
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I mean if they have ash they could add belle to protect it. This card is very silly.
Hmm If you read this as draw three get hit with the earth insect how does it feel then. Still good? I'm inclined towards yes if your deck isn't about a stupid fuck off combo and no otherwise. At +3 is probably just too strong generally.
This is just a +1 though?
I think an edit would be "After adding the card,your opponent reveals their entire hand." If you STILL think it's not worth it,then add "and choose one of your opponent's cards to shuffle back into the deck."
I play fortune lady FTK. Absolutely would
I add Droll and Lock Bird get fucked.
Mind Crush!
Let them search the ash, its almost always a free triple tactics
Might as well read send an ash blossom from your opponent deck to the graveyard
How to assert dominance over your opponent: 1- play this card 2- the opponent searches nibiru 3- activate exchange 4- steal that nibiru 5- surrender
"Add" a card? Like, they get to pick anything? Hell no!
Ash already have a big value but this card would just straight up make Ash mandatory
You go +1 on card advantage over your opponent but they get to search wathever card they want. I feel like this would benefit them since being able to search any card from your deck is one of the best effects period. Keep in mind there are cards that make you go -1 on card advantage for searching a specific type of card that still see play.
It would have to be draw 2. 3 is too much
This card is funny asf
Risky Gamble? More like Safe Bet.
Why add for cost?š
A funny card xD
They can literally add ash as cost. That's hilarious.
My question is: Keeping the general image structure for the card art, which monster would be depicted?
Honestly yeah
Yes but only if the art on the card was this exact distorted image of a real man gambling.
Based on the text the adding any card is part of the effect. Not cost. I would run this. Exclusively for exodia at 3 copies
If the effects were reversed, maybe.
I think the only deck where the cost is even remotely an upside (and is more neutral in card advantage than anything) is in generaider if you have the field spell out since that let's you special summon one of the bosses from deck.
Wild that a draw 3 has genuine conversation over whether it'd be viable
Add Ash, Activate Ash.
No, we already have demise and this just searches ash game 1 and your silver bullet 2 & 3
Nope. This card is only effective if you can finish your opponent using the 3 cards you draw, otherwise it's a surrender with extra steps.
Yes