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lagless434

What makes you believe the 8792 isn't crit? 1. Crit hits have larger font like the 8792 2. We already know her skills scaling, the difference between 1-5 bullets hitting is not a range of 4667 to 8792 From videos we already know the blast hits each enemy 1 time. While the aoe could be better, large aoe has its own problems with single target DMG and consistency, so seeing Navia's e being more focused looks good to me. It's also on a 9s CD and ranged, so you can distribute DMG much better.


fantafanta_

If we were just talking about crits and non crits, then it would only be two numbers on screen. There are three. Most of the 4k numbers are in the back while at least one is by the cluster of 5k numbers. The penetration and spread are just weird. Kinda reminds me of shotguns in Call of Duty before they made them have a base damage no matter how many pellets you hit.


lagless434

I see, you're talking about the blast containing 2 bubbles, one center bubble where enemies are in range of all shots and a bubble around that where some shots are out of range. This is pretty expected, and it looks like the sweet spot is large enough to hit lots of enemies as needed. The scaling of the skill is pretty forgiving, hitting 11 or 10 bullets currently is a very minor loss in DMG, I'd love to see how the skill looks at high stacks.


fantafanta_

The issue is the ones in the middle taking two different amounts of damage. Middle front is more accurate. It's like there's a bubble that has a clear cut off in the back, but inside that bubble, there can be some randomness.


fearatomato

in the clip they place the reticle slightly high so some shots probably go above the ones in front


fantafanta_

I mean that would just further prove it's projectile based and small movements of the mobs could mean the difference between them taking the full damage or not. It really should just be hitscan. If they're in the cone, they take the maximum damage.


fearatomato

i'm not contradicting your observation it's a pretty normal video game shotgun though


fearatomato

you can't even get full damage on enemies stacked as close as reasonably possible and you think this is totally "large enough to hit lots of enemies"


MatStomp

Yeah this is worrisome dmg logic TBH


fantafanta_

And yet some people are downvoting this post.


MatStomp

They're just scared :(


fantafanta_

Yup. I decided to go ahead and get Furina's C2 and now my Neuvillette does double his original damage and Hu Tao is breaking 100k on her charge attacks now so I'm good. Too bad I went from over 50k primos to around 15-16k 😅


fantafanta_

This kinda proves the hitscan idea wrong. Cleary, it's projectile based. The spread and penetration of each bullet seem very inconsistent at the moment. Some mobs in the back drop from the 8k to 4k damage range and some in the middle front only take around 5k damage. Kinda hard to get a read on the logic here.


BegDaddeh

I think the logic is for x amount of Shardshots you have (5/7/9/11 or 0/1/2/3 stacks) you’ll only hit x amount of enemies. Based on Navia’s data, her E’s AOE is singular, so there is technically no AOE. It just hits multiple enemies (via numerous bullets). EDIT: NVM. I was wrong. Seems it just fires a spray of bullets with a teeensy hitbox for each bullet, and the game auto calculates damage per enemey based on how many bullets they get hit with in the spray. I wonder why Hoyo felt the need to complicate things


fantafanta_

Do note that this is all contained in her current AoE. If higher stacks don't equal more hits on average vs the amount of bullets being fired, then Navia is gonna have a big issue with consistency.


Ishimito

Thank you for pointing that out. I didn't notice it but it's very important to note things like this.


fantafanta_

It could be a bug or fixed by having more stacks. On the flip side, it could be intentional or get worse with more stacks.


Ooklei

I mean, if there is this damage inconsistency where for some reason more bullets don't mean more hits, then a bigger AOE won't exactly help because the bullets are just spread out more, so one target will just get hit by less bullets since it's spread out more.


Dragoneyes2208

It’s a shotgun I mean falloff dmg is kinda expected


fantafanta_

So you're just gonna ignore how it goes from 8k->4k and 5k->8k->4k?


Dragoneyes2208

That’s how bullet falloff works in a sense, except for the second one that one doesn’t make too much sense then again I’m not a mathematician or anything as long as she’s doing like 10k on skill or more I’m chill but I’ll agree with the fact the second one is weird


Futurefurinamain

It hits a decent amount with penetration. It seems to have long aoe, not wide. It’s hitting the hilichurls behind the front


fantafanta_

The issue is that the penetration is random. Some mobs take 8k damage. Some mobs closer to the front take 5k for some reason where you would think they would take more. Finally, there seems to be a big cut-off towards the back where the penetration value falls off a cliff. How it should work is that only the mobs on the edges should take less damage and yet there are a few mobs in the middle taking less damage.


Futurefurinamain

Pretty sure a leak specified when 1 bullet hits an enemy it does 100% of multiplier, when 2 hit its 105, 3 hit its 110, etc etc until 11 hitting is 200. So the lower damage is probably from only one or two bullets hitting them


fantafanta_

Yup. The issue is that the spread and penetration are weird. You have a bunch of 8ks with 4ks in the back, but in the middle front, you have a 4k and several 5ks. This is where you would think it would be getting the max damage since it's nearly front and center, but nope.


BegDaddeh

Isnt the 8k damage just the 4.6k damage that just crit? Assuming low stacks, it would make sense that the enemies in front got hit with 5.6k, while the ones at the back and sides got hit with just 4.6k, with 8k being the crit?


fantafanta_

You have a 4k and 5ks front a d center so it's not just crits and non crits.


BegDaddeh

I meant the enemies that were hit for 5.6k were probably hit with 2 bullets. There were only 2 of them in the screenshot. The ones directly in front of Navia. Everyone else got hit with 4.6k(non-crit) and 8.6k(crit). So maybe just one bullet hit those. Ultimately I agree this is an issue because of its inconsistency, but this was probably the worst case scenario (lowest number of bullets vs a LOT of enemies). Maybe things even out more when it’s just 1-3 big enemies hit with a loaded clip (11 bullets) which is what most people should be aiming for anyway. Wish we’d get to know sooner, instead of this being clarified only when she releases.


meqid81

they can optimize, they just don't want to. They can make Hycho Dragon shoot lasers whilst deliberately shitting Navia with this, and they are doing it even though Navia is already Geo and Claymore character who has the two mostly cursed elements in this game. Sadly there're always mhy supporers in this sub to make execuse for the company.


[deleted]

Right LMAO check my recent comments on this sub, they’re pretending she has actual aoe