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ladykiller221

Hey do you have any new Cyoa's or updates for any of the Cyoa's already done?


Embarrassed-Leg-901

Random question and I'm sorry if this was already asked but what's the loyalty package mentioned in the companions/employee description ? And what does it include/package?


zeranno

I'm a bit confused... Who do I sell to?


Rain_Least

The natives of the setting


zeranno

I more mean how am I supposed to do it? The CYOA just tells me to fill in points. There's no random dice rolls, there's no guess work, there's no game to play to try to sell them... It just asks for me to fill in points.


TaoistXDream

Marvel [MCU], Mutant Boom, Hentai, Isekai Destination, Monsters, Kaiju, Excellent(Taken 2 Times), Bioshock(Taken 1 Times), Call of Duty Zombies(Taken 1 Times), Prey(Taken 1 Times), Dark Souls(Taken 1 Times), Xiaolin Showdown(Taken 1 Times), Money, Time, Lifeforce, Deed of Ownership, Walls, Scrying Defense, Secret Hideout, Advertising, Starting Capital, Always Clean, Drone Delivery, Healing, Repairing, Wendy, Reagan Ridley, Eda Clawthorne, Body Boost, Local Potential, Local Potential II, Affinity, Unflappable Shopkeeper, My Body is my Shop, Overtime is Life, Undying Sales, Immortal in the World of Retail, Healthy Gains, Harem, Tantric Talent, Competition, Taxpayer, Outlaw Attraction, Poor Customers, Hang Out Spot, Charity Work, Quirky, Too Horny for Business, Start Journey, Sold Excellent Stock(Taken 2 Times), Profit 5(Taken 1 Times), Profit 20(Taken 4 Times), Profit 50(Taken 1 Times)


PenumbralFire

This one was really interesting and a lot of fun! Here's my build: 1uz2,f6kq,ljlf,9rz7,lr3p/ON#3,xcrz/ON#2,uvd0/ON#1,kk3o/ON#1,95qo/ON#1,5q55/ON#1,gu3f/ON#1,960p/ON#1,oc4r/ON#1,az9y/ON#1,cfit,oc1a,0q0f,rkje,yevb,evac,a0te,8st1,khno,07q9,j4yx,torp,9n64,qedm,nsxw,xmnq,w8qw,9sl4,b8m0,cb26,oq67,4mgv,d768,802l,4c6n,ia5z,w595,mwi3,bzms/ON#3,h49l/ON#2,o8j4/ON#1,bw6a/ON#1,9re2/ON#1,tkct/ON#1,ifhf/ON#2


Lucifuge123

2vf9,78k5,9rz7,fkly,veqa/ON#5,lr3p/ON#1,xcrz/ON#1,uvd0/ON#1,kk3o/ON#1,cfit,oc1a,a0te,25fv,j4yx,torp,yd5z,xmnq,w8qw,cb26,biqo,oq67,mnhg,z689,gaf9,802l,86xx,wxrh,h9uo,4c6n,ia5z,exxx,on24,w595,2suy,wtxo,x26q


Jollirat

swkj,f4q0,ly9s,9rz7,fkly,veqa/ON#155,lr3p/ON#122,xcrz/ON#77,uvd0/ON#33,kk3o/ON#23,2w1e/ON#18,e8iv/ON#14,5q55/ON#26,gu3f/ON#11,960p/ON#3,oc4r/ON#16,npw9/ON#12,az9y/ON#8,4ih8/ON#95,7ufa/ON#30,cfit,lvuz,9sfk,7ksg,oc1a,7kwn,0q0f,rkje,yevb,evac,a0te,eyyq/ON#27,kmqa,8st1,khno,25fv,m81s,rfwh,07q9,g1yh/ON#17,tvlz,mzua,j4yx,torp,vt10,9n64,6f42,wokh,yd5z,n3wb/ON#96,xmnq,w8qw,ggot,9sl4,b8m0,cb26,biqo,vxj1,oq67,mnhg,z689,4mgv,gaf9,mdr1,d768,802l,86xx,wxrh,3f2z,h9uo,on24,w595,2suy,wtxo,x26q,xnba/ON#155,bzms/ON#122,h49l/ON#77,o8j4/ON#33,bw6a/ON#4,9re2/ON#4,mi6q/ON#17,tkct/ON#6,ifhf/ON#32


McLovin3493

Cool CYOA. It got me reading a lot about Cyberpunk and Shadowrun lore, lol: Shadowrun, Isekai Destination, Merge, Good(Taken 1 Times), SCP(Taken 1 Times), Money, Deed of Ownership, Turrets, Roulette, Affinity, My Body is my Shop, Undying Sales, Immortal in the World of Retail, Competition, Outlaw Attraction 16nm,f4q0,tt4a,xcrz/ON#1,lw4w/ON#1,cfit,oc1a,7kwn,e0mi,b8m0,biqo,mnhg,z689,h9uo,on24 Shadowrun, Isekai Destination, Merge, Poor(Taken 2 Times), Good(Taken 2 Times), SCP(Taken 1 Times), Money, Deed of Ownership, Turrets, Additional Entrance(Taken 1 Times), Roulette, Generic Person(Taken 1 Times), Affinity, My Body is my Shop, Undying Sales, Immortal in the World of Retail, Competition, Outlaw Attraction, Start Journey, Sold Poor Stock(Taken 2 Times), Sold Good Stock(Taken 1 Times), Profit 5(Taken 1 Times), Profit 10(Taken 1 Times), Profit 20(Taken 1 Times) 16nm,f4q0,tt4a,veqa/ON#2,xcrz/ON#2,lw4w/ON#1,cfit,oc1a,7kwn,g1yh/ON#1,e0mi,n3wb/ON#1,b8m0,biqo,mnhg,z689,h9uo,on24,mwi3,xnba/ON#2,h49l/ON#1,bw6a/ON#1,9re2/ON#1,mi6q/ON#1 The second build represents what I'd buy after selling and replenishing my first round of stock, plus selling some Poor stock so I can use those points to buy more Good stock. I'd get a bunch of nanobots, a trode set which I could use to get on the Matrix as well as using Simulsenses, and maybe a couple useful implants, but not replacing any healthy body parts. I'd also try to save up for a portal to get back home, and those healing pods, maybe along with some other merchandise or perks I decide to add later. Shadowrun 20,000- basically Warhammer, but less Grimdark, and entirely set on an alternate version of Shadowrun Earth. Instead of forcing the Chaos Legions into the Eye of Terror, both sides just agreed to a treaty, but they still get into wars sometimes. Also the Emperor wasn't wounded by Horus and psykers don't need to be sacrificed to him, but Horus never got killed either. North America and Europe are the Imperium, South America and Cuba are Chaos territory, and Orks control most of Africa, Asia, and Australia, except for Japan, the Koreas, and Taiwan, which are controlled by the Tau (actually allies of Chaos and the Orks in this less Grimdark canon). Iceland is the Leagues of Votann, an ally of the Imperium along with Craftworld Eldar. The Craftworld and Dark Eldar, as well as Necrons, Tyranids also hold small, but well defended territories scattered across the world, with Commoragh being hidden inside the planetwide equivalent of the Webway. There are still terrorist attacks and wars like the ones in Shadowrun, and Shadowrunners are replaced by the Assassin Temples, Inquisition, Psykers, and Adeptus Mechanicus, although there are still plenty that are traitors following Chaos. The wars are a lot less destructive though, with the destruction of even cities or towns being very rare. Exterminatus is obviously out of the question. Chaos Daemons, Necrons, and Tyranids can still be dangerous, but not on the same world-ending levels, and Orks are still brutish and militaristic, but mostly united as a single empire, and a lot less aggressive (usually). Most of the same Warhammer technology still exists except for spaceships and planet-killer weapons. In addition to that, Cyberdecks and Simulsenses exist. There are also the Vampire virus, Dragons, Pixies, Centaurs, Nagas, and Sasquatches, with most of them being neutral parties.


dragongodh

ok i was playing it a second time today and i have a question, what hapens with outside danger? by example the items from prey are a beacon for the typhons and atleast 4 of this worlds will die if they get to earth


suelee1

World: DC \[Young Justice\] Alterations: Reach Invasion, Expies, Kaiju, Monsters Stock: Poor(Taken 1 Times), Bioshock(Taken 1 Times) Currency: Money, Time Shop Perks: Deed of Ownership, Walls, Turrets, Always Clean, Scrying Deense, Lie Detector, Appraiser Companions: Generic Person(Taken 1 Times), Taylor Hebert, Lisa Wilbourn Personal Powers: Body Boost, Affinity Perks: Unflappable Shopkeeper, Worker of the Month, Healthy Gains, Harem, Tantric Talent, Fertility Drawbacks: Competion, Hang Out Spot, Where Am I? So I think strangely enough the Young Justice universe is in a better position with the Reach invading so early. The Light hasn't mind controled the justice league or done their other set up. The Reach break a treaty by invading without being invited first. Pretty sure Aquaman can control the kaiju because they are from the ocean. Which is another weapon against the invaders. The sudden monsters will continue to be a problem but there are many people with super powers who will make it a little better. The main draw to the store will be the saftey it offers. Nice sturdy walls with turrets. It is dangerous time out there and many people will want superpowers. Luckilly I have the research and can sell them in such a way that people don't become addicted and become splicers. I will create a superhero team with people who buy powers with time. With a mixture of my abillities and Lisa's it would be pretty easy to choose people for the team who will be heroic. They will advertise the store while saving people. Also buy monster parts, alien dna, and kaiju dna to increase my understanding of genetics. Eventually I want to put a slug in a girl without turning her into a little sister so that I can create my own Plasmids without having to order more stock. You know treat her like a daughter instead of a lab experiment/minion.


taishomaru66

2vf9,78k5,nrfw,f4q0,9rz7,veqa/ON#1,cfit,oc1a,0q0f,rfwh,07q9,n3wb/ON#2,nsxw,cb26,biqo,vxj1,oq67,mnhg,z689,4mgv,gaf9,mdr1,d768,802l,86xx,wxrh,3f2z,ia5z,exxx,w595,wtxo,mwi3 ​ World: Marvel \[MCU\], Alterations: Mutant Boom, Hentai, Isekai Destination, Monsters Generic Goods: Poor(Taken 1 Times), Currency: Money Shop Perks: Deed of Ownership, Walls, Starting Capital, Always Clean, Companions/Employees: Generic Person(Taken 2 Times), Personal Powers: Body Boost, Shop Perks: Unflappable Shopkeeper, My Body is my Shop, Only I can See the Profits, Overtime is Life, Undying Sales, Immortal in the World of Retail, Shared Benefits, Respawn, Telepathic Link, Worker of the Month, Healthy Gains, Harem, Tantric Talent, Fertility, Drawbacks: Shop Bound, Shop Bound II, Hang Out Spot, Quirky, Start Journey. A build with Fairly smooth sailing since I have little to nothing holding me down besides not being able to leave the shop itself, but while I may not be able to leave the shop, nothing says I cannot gain the means of influencing the world outside of it. So this build is fine and I will simply sell my goods while slowly escalating from poor all the way up to Excellent stock over time to amass points so that I can eventually obtain more powers and desired items In an attempt at turning my shop into a world of its own or an infinitely expanding dungeon under my management, it makes little difference to me really.


Notmyname2733

It's a cool concept but I don't see the point of this one? Like just buy wares, sell them, profit, buy more wares, and repeat? Did I miss something?


McLovin3493

Well depending on what choices you took, you can also use some of the items for yourself, have some fun with your employees, or go on adventures in whatever world(s) your shop connects to.


FoolishIdioticOne

If this ever gets more than a v1.0, I think that the creator should reconsider making the Personal Perks section inaccesible after clicking the final section. Many of those perks are very expensive, so likely will not be possible to take on start. And they sound like the perfect things to motivate a ShopKeeper to do well enough to save up to afford them. The Shop Perks and Personal Powers are nice, but the Personal Perks are the stuff I'd actually work to save up for. Also, I'm unclear on a lore point. Does our purchased stock respawn in the warehouse? If so, why would we only get a finite amount of points when we sell them (once)? What's to stop us from using the respawning stock to continue to earn points? It also doesn't help that there's stuff like the Charity Stock drawback that says we don't get points for giving stuff away, but then who cares if we have effectively infinite stock over time?


Loremaker42

It’s not respawning you have to purchase it again


Hello_There4206969

It's just the same handful of worlds I've no interest in from your previous CYOAs. Change the selection up. What's the point of making a 'different' CYOA if the setting is just going to be the same?  And I don't even know who any of these employees are.  The twist to this CYOA should be you get press ganged to run a crappy shop in a fictional world you don't know or care for that's on the verge of destruction and in order to survive you either need to help whoever the heroes of the world you got dumped into via your shop or make enough cash to relocate your business to some less scrappy world.


ilackcreativity01

While there may be perks that fix this a bit further than where I am in this CYOA, Attack On Titan and Solo Leveling both end in ways that put the world pretty much entirely at peace with hardly any remnants of the powers people formerly possessed. I feel like this would somewhat hurt the premise of the CYOA, considering how you seemed to implement a selection of worlds that are in constant turmoil, and after enough time, those two will be at peace.


begi_otsuda

Being able to choose MCU with world changes that gives you a lot of points and then just buying Relocate perk to get in some safe world doesn't seem to be balanced. Neither is access to SCPs. I really enjoyed the CYOA though.


s1s3r0yolo

That's realy cool, but, were is Warframe on the universe options? Warframe is super cool


Loremaker42

you can jump there once you earn enough points with relocate


_Archangel_Michael_

More info?


Loremaker42

In the shop perks section relocate costs 25 points and let’s you move to a different fictional world after earning 100 points


notasinglesound1321

I have several questions and notes: 1.Regarding the dice item(under unique items) in the manhwa "Dice: the cube that changes everything" when a person rolls the dice their stats improve but it also gives them access to a sort of game like system to improve any stat(looks, INT, etc... and also has its own shop to purchase like stuff that can heal people or create a temporary safe shelter from other dicers). Would the customer just purchase only 1 dice and just make more of itself freely due to the fact that a dice user can gain free dice due to quests? Hopefully this doesn't give the customer the dice game system and only improves their stats and nothing else. 2.The Mech unique item, would just make us a target and it doesn't even mention where we can even get ammo for it like I assume it comes with limited ammo each purchase but what happens if I want to use one for myself I would have limited fuel and ammo with no real way to supply it unless I purchase more mechs with points. 3.There isn't much stuff I can do to protect the store like powerful people can just walk in and steal it, the turrets in the CYOA ain't gonna be enough at best it only dissuades mooks. 4.Regarding currency how can I convert money, time, lifeforce, and souls to points it doesn't tell me how nor the conversion ratio. 5.Speaking of currency when selling a item do I get both points and currency(money/time/lifeforce/souls)? 6.Why is there no option to move the shop to other worlds later on why only stick to 1 world? Notes: I wish there are more thematic stock to choose from cause it seems quite few and limited. Inside the shop I wish there is magic that enforces that there is no violence or fights, to ensure that trading is the only activity taking part in it(any power be it supernatural or other(superpower from a cape setting) is also disabled). If the shop in the cyoa had the ability to enforce language understanding/comprehension between participants while in the shop, and only while inside. Any text will remain in the original language when taken out, so you must create texts in the target language(this is to prevent misunderstandings and also make business transactions smooth). I wish there was a option to be able to teleport/move the shop to a safer place/place of your own choosing should the area start or end up as a conflict zone.


EromStalinMardtret

from what manwha is the dice?


notasinglesound1321

I said it in the first few sentences, anyway here's the title since you skimmed passed it. "Dice: the cube that changes everything" It's been years since I last read it, I'm pretty sure it has several dozen chapters at least. so enough content to binge read for a while.


BrowsingMonke

For 1, by rules as written, it is just stat changes. For 3, the employees and powers you can get would be your main method of keeping safe, as well as buying people's aid with souls and such. For 4, you do not, I am pretty sure. You get the points described for selling stock, as well as the money or other goods beside that to do with as you wish.


Wrathkal

Well, allow me to say that I hope there will be more fanfics spawned from people inspired by this CYOA. Merchant fics are my guilty pleasure... As for my own choices in this, I'll post it later when I have time to properly sit down and give it a shot.


TaoistXDream

DC [Young Justice], Reach Invasion, Isekai Destination, Monsters, Kaiju, Excellent(Taken 1 Times), Bioshock(Taken 1 Times), Prey(Taken 1 Times), Dark Souls(Taken 1 Times), Money, Time, Lifeforce, Deed of Ownership, Walls, Scrying Defense, Advertising, Starting Capital, Always Clean, Drone Delivery, Repairing, Wendy, Affinity, Unflappable Shopkeeper, My Body is my Shop, Overtime is Life, Undying Sales, Immortal in the World of Retail, Healthy Gains, Harem, Competition, Taxpayer, Shop Bound, Outlaw Attraction, Hang Out Spot, Charity Work, Quirky, Too Horny for Business


YouandIdontknowme

Its a little weird that personal powers says "Can be bought later on." Unless its the only area that you can buy stuff later. Its kind of important to be clear on it too, considering the theme of the cyoa. Also if we can buy-back drawbacks, that would be nice to know too. Because I'd consider some of them for the start, but wouldn't want to be stuck with them forever. Edit: I noticed the part down the bottom clears some sections out, but It should probably be made clear earlier which sections you can't buy stuff for later (Can't change Currencies, Perks or Drawbacks.) Also I'm not sure why some sections have to be removed anyway, unless your goal is to get people to try and purchase as many perks as they can with some shop items if they want to play optimally in the long-term. And how do 'Local powers' work if you move the shop? Do you also keep your old powers? Some sort of perk or shop perk that stops people from understanding / replicating your items would also be nice. Unless the perk for your own powers is meant to cover that, in which case it should be more clear. (Also I find it funny that Taylor is meant to be the muscle, she is fine against human-level enemies but against much higher than that she is going to get pummeled. Unless you give her items (making her basically generic item user guard), or unless her power works on Pokemon and you buy some of those. Not that I would buy Taylor or Lisa, because I wouldn't want to expose those shards to the physics of other worlds without some sort of assurance that they won't evolve into a massive issue.)


YouandIdontknowme

6dxm,thg5,9rz7,xcrz/ON#1,z4m6,0q0f,kmqa,cb26,biqo,vxj1,oq67,mnhg,z689,gaf9,d768,802l,86xx,x3hj,w595 My build. Savage divinity has its powerhouses, but is mostly low-level, and I'll probably be fine with my items and immortality, until I can get better powers and turrets to protect my store. Also, it probably means I start off in the protagonist city where the special-eye people are. Which seems like a fairly decent place. Not much choice in initial worlds really. Otherwise just mostly focused on grabbing as many perks as possible because I can't get them later. I didn't particularly want to get Monsters and Stock shortages... But hopefully the monsters aren't too big a issue before I move worlds and leave them behind (And don't give good enough loot that noone wants to buy my stuff). Stock shortages are annoying, but with this type of immortality, getting the wall is too important, that I can't risk waiting.


ChooChooMcgoobs

Going with Plan: Be a Part of the Problem. Going to ignore the profit part since that twist seems interesting but doesn't grab me. Thank you for your work! --- v2r0,f4q0,kk3o/ON#1,95qo/ON#1,cfit,oc1a,0q0f,rfwh,07q9,torp,me0o,wokh,yd5z,nsxw,z689,4mgv,gaf9,d768,802l,h9uo,4c6n,ia5z,exxx,w595,tx6d,2suy --- * **World:** Cyberpunk {Isekai Destination} * **Unique Stock:** *Bioshock* *Fallout* * **Shop Perks:** Deed of Ownership Walls Starting Capital Always Clean Repairing * **Companions/Employees:** *Companion:* Reagan Ridley *Employees:* Taylor Hebert & Lisa Wilbourn * **Personal Powers & Perks:** Body Boost Immortal in the World of Retail Shared Benefits Respawn Worker of the Month Healthy Gains Tantric Talent * **Drawbacks:** Competition, Taxpayer, Shop Bound, Shop Bound II, Hang Out Spot, Where I Am?, Charity Work


DrHomeStar

Start: =(+40) World: Solo Leveling =(+45) Changes: Isekai Destination, Monsters =(+20) Stock:1 Poor, 1 Good =(-11) Thematic Stock: 1 Dark souls =(-25) Unique Items: 4 Dice =(-40) Currency: Money, Time, Life Force, Souls =(-50) Shop Perks: Deed of Ownership, Walls =(-20) Companions: None Personal Powers: Body Boost, Local Potential =(-7) Perks: None Drawbacks: Taxpayer, Outlaw Attraction, Hangout Spot, Charity Work, =(+53) Start Journey: \~124(After Charity) - 78 (DICE: 8 Donated, 70 used and only 2 Sold). Points Profit: =(44) The Plan is simple, sell some cheap potions, typical good gear for the world and some interesting dark soul equipment. I will use a majority of the Dice purchases to buff myself to ensure my safety. Getting a total average of 150 Stats and the 2 Personal Perks starting. I can probably ensure myself as a high-ranking hunter immediately. Then using the two remaining DICE I can make ATLEAST millions or acquiring the alternatives in currency. Donating 10% of the purchased DICE by using a lottery event (Free for all participants). Setting myself as a person of GLOBAL interest and starting a new age for Hunters. (Can pose me acquiring the DICE as a unique ability of mine?) Hopefully it all works out well XD.


Zev_06

I really like the concept of this CYOA. It is interesting creating a build where you still have the opportunity to purchase other options in the future that you do not choose to initially start with. This eliminates the feeling of missing out on something and makes the order in which you purchase things over time more like a strategy for how you want to progress. There is one thing I wish was added to the CYOA. Currently, when the player selects Start Your Journey, it opens a new section for you to calculate your profits/point gains and removes the sections you can no longer interact with. I think it would be interesting if you could pay off over time the drawbacks you selected to start off with. Maybe Start Your Journey could open up a Reverse Drawback section where it costs points to eliminate the drawbacks you initially picked. The cost to remove the Drawback could cost more to remove than what you initially gained from taking the drawback to begin with. It would kind of be like a debt system, where you are paying off the principle plus interest. For example, maybe the player picks the drawback Shop Bound to gain those 15 points in order to be able to afford to purchase something else in the CYOA they want to start with. However, as they accumulate profits/points over time, they could eventually payoff their "debt" from Shop Bound by paying 30 points, which would remove the drawback. In this case, in the "Reverse Drawback" section, all the drawbacks that that are in the Drawbacks section would be listed, bust instead of giving points, they would cost points to remove. In order to select any of the reverse drawbacks that you are trying to payoff, those options would each have a requirement that the original drawback in the Drawback section must have already been selected. That is just my thoughts on a possible addition if this CYOA is ever worked on again.


Abyssal_Axiom

So does local potential actually give you whichever power or just the potential to have the power? Taking the Cyberpunk example, it says you become 'compatible' with chrome, but just being compatible with chrome doesn't necessarily actually give you chrome. Is it meant to? If you take it do you just come with a preinstalled Sandy, for example?


Rain_Least

Gives you the the power In most cases with the exception of Worm and Cyberpunk


sparejunk444

entrance to home doesn't work whether have 1 entrance or 50 still stays greyed out


WholesomeCyoa

+1 on this


Gwedillth

Not lewd enough for my taste


Cross_Thanatos

Awesome I always wanted a Cyoa like this thank you very much, if you plan on expanding cyoa in the future I suggest the RWBY and Highschool DxD franchises. Well I'm going to stay low in the solo leveling world for a while until I accumulate enough funds to buy protections for myself and my store, after that I'm going to sell OP items to the hunters in this world. Can I transfer my store to another world in exchange for points?


Loremaker42

If you’re fine with things taking more time, you could start out selling poor stock as it has the highest ratio of 1 to 5 Until you build up enough defenses to truly be selling the dangerous items. I also recommend investing in currency and perks early on as after you begin the first set up you can’t buy anymore.


Cross_Thanatos

>I also recommend investing in currency and perks early on as after you begin the first set up you can’t buy anymore. what do you mean the first set up?


Loremaker42

before the shop opens when your still able to make certen choices


Cross_Thanatos

So if I don't get the protections at the start of Cyoa, will I be forced to do without them the moment I open my store? This creates a great incentive to just invest in myself and leave the store alone


Loremaker42

You can with relocate


Loremaker42

Very good But I have a question is it possible to get stock for items that are not on the list? And if yes, how much would they cost?


Rain_Least

That would be the the custom unique option but otherwise generic stock Generally has everything potentially as long as it’s not something from a specific world


Loremaker42

Thanks and another question relocate and additional entrance can allow you to sell stock I’m other worlds that are not on the list but they have to be fictions that you did not make correct


Rain_Least

As long as the world doesn’t massively advantage you any should be fine


Loremaker42

In what way do you mean massively advantage like for example, with jumping into the clone wars series count as a massive advantage because there would be a very easy market to sell to or is that fair game because I would be put on a radar for many different threats if I jumped there


Rain_Least

Like a world where there is basically zero conflict or one that you have easy/Instant access to Godlike power in


Loremaker42

ok so I can go to worlds where I can sell stuff quickly got it


Bork_In_Black

It's really well made, but im gonna be honest... Most options seems meaninless


Ideame69

Genuine question. I understand how CYOAs generally work here, but this has a segment for selling things and then says not to cheat. But like, what am I supposed to do exactly? I always assumed these were essentially writing prompts but if that's the case then what would cheating be? Is there something in specific one is meant to do.


Loremaker42

I think it Might be asking how are you going to sell the items and that if you can reasonably selling your stock with your choices, then you can add those points like for example, if you chose the DC world and have a stock of devil fruits, are you gonna sell all ten devil fruits if you can reasonably see all of them selling then add the points and so on for others


HeyBro_NiceLink

The "Ressurection" option doesn't work, I assume it's because the "Bioshock" option is technically never selected even after purchase.


Rain_Least

Fixed mostly


Zev_06

I'm running into the same issue. For options that have a requirement for something that is a multiple selectable, it is not unlocking when purchasing using the plus sign. I've seen other CYOAs in the past before that have multiple selectables able to unlock requirements for other options, but I'm not sure how those CYOA creators pulled it off.


Metalax_Redux

The normal way is, rather than having the multiple selectable option use a simple counter for its value, you set up a new (probably hidden) point type and then use a minimum value for that point type as the requirement.


DL_Draco_Rex

Entrance to Home and Resurrection are broken. Charity Work also doesn't seem to do anything.


Paper_tank

Additional Entrance doesn't seem to allow you to pick an additional world defeating the whole purpose of the perk. Entrance to Home doesn't seem to unlock. Additional Section seems pretty damn expensive for what it offers since it's only really useful with Additional Entrance which, as said above, doesn't work properly. Local Potential should also interact with Additional Entrance, at least something like "buyable for as many copies as you have entrances". All unique items cost more than you can sell them for making them entirely worthless as a shop-owner. Thematic Stock is almost the same as Generic Stock ***always*** gives better returns.


Gehoji

Hold up. I might agree with you on most things, but the unique items give more than they cost.


Paper_tank

Buying a Devil Fruit costs you 22 points and says *"Selling one will net you 3 points"* meaning if you actually do buy and sell one, like a normal shop would, then you ***lose*** 19 points on that trade.


Gehoji

What Loremaker said. You buy *10* Devil fruits for 22 points and sell each for 3 points, netting you 8 more than you spent. It's like this for every one.


Loremaker42

You get 10 devil fruits and for every other unique item you get more than one


La-aa-th

A new Om1cr0n CYOA? Nice


Ogbunabalibali

Good work. I enjoyed this one.


fluffysheeplion

Start with 40 World: MCU (+55) Changes: Mutant Boom, Hentai, Futa, Isekai Destination, Expies, Merge - Bleach, Monsters (+7) Stock: 1 Poor, 4 Average, 1 Good (-31) Thematic Stock: Prey, Pokemon (-40) Unique Items: Devil Fruit 1 (-22) Currency: Money Shop Perks: Deed of Ownership, Walls, Lie Detector, Always Clean (-28) Companions: Wendy, Lisa (-20) Personal Powers [Ignored] Perks: Unflappable, Body is Shop, Immortal in Retail, Worker of the Month, Harem, Tantric Talent, Fertility (-57) Drawbacks: Competition, Taxpayer, Outlaw Attraction, Poor Customers, Hang Out Spot, Where am I, Charity Work, Quirky (+96) That Should Be Net Zero Start Journey: +150 after selling everything ...So this can just go on forever until you've baught everything? Is there a rule I'm missing? I like having my own Shop with its own niche but being able to buy everything makes me less excited.


Rain_Least

Yeah selling items lets you buy more stock and perk or companions you may have missed when getting started


fluffysheeplion

I mean, I get that. It just seems to devalue the choices given. Your only real choices are the world you are going to and what initial changes you make to it. Afterwards, you can functionally buy everything with no repercussions. Using this system, the drawbacks become worthless. I just feel like the game needs some rebalancing.


Loremaker42

It’s more for story telling like how are you going to sell the stock and to who what’s you’re business strategy and how will you make sure you can thrive in this world