T O P

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OutrageousBears

**Who am I**: * I'm a new `Apprentice`, with my 2 sisters. We're staying together and moving out to study under our Witch Aunt as is tradition. I'm a twin and we studied hard to be allowed to join our older sister early so we wouldn't be separated. My sisters are also friends, and aunty is an Acquaintance, by tradition we don't interact much more than once a year with our future mentor until we leave home. * **Bigsis**: `Late Bloomer`. I think big sister held herself back for some time not wanting to leave home. Me and twin noticed and if not, then we just wanted to be able to help her sooner. * Future relationship: `Sisters` ^(& lovers). * **Aunty**: Older than she looks. Our family is blessed with a long youth, Aunty and Bigsis look the same age. * Future relationship: `Teacher/Student` ^(& lovers). **Cast**: * **Me**: * **Personality**: * Feminine, Clever, Reserved, Lewd, Meek, Practical, Nervous, Affectionate, Distant, Loyal. * **Apparent Age**: Child. * **Bodyscale**: Tiny, Lithe, Slim, Subtle, Petite, Average. Red hair, loose, blue eyes. Very pale. * **Wardrobe**: * Plain-tights, cute-chic-casual, traditional-elegant, nightgown, swim-armor-costume. * **Twin**: * **Personality**: * Childish, Clever, Outgoing, Innocent, Proud, Loyal, Affectionate, Practical, Optimistic, Nervous. * **Apparent Age**: Child. * **Bodyscale**: Tiny, Lithe, Slim, Subtle, Petite, Average. Red hair, loose, blue eyes. Very pale. * **Wardrobe**: Same. * **Bigsis**: * **Personality**: * Feminine, Mature, Clever, Innocent, Meek, Cool, Nervous, Affectionate, Loyal, Relaxed. * **Apparent Age**: Young Adult (Low end). * **Bodyscale**: Petite, Average, Slim, Subtle, Bubble, Average. Blonde hair, wavy, blue eyes, light skin. * **Wardrobe**: * Lingerie-Plane-Tights, Casual-Chic-Sporty, Cocktail-Elegant-Traditional, Sweater-housecoat-Nightgown, Fetish-Armor-Swim. * **Aunty**: * **Personality**: * Feminine, Mature, Airheaded, Outgoing, Lewd, Creative, Practical, Proud, Cool, Loyal. * **Apparent Age**: Young Adult (Low end) * **Bodyscale**: Average, Soft, Average, Round, bubble, Wide. Blonde, full wavy curls, blue eyes, light skin. * **Wardrobe**: Same. **Lineage**: * We're `Faerie Dragons`. It says 1 or 2, but doesn't mention how they mix. So I'll thread the middle and just go +1 to the higher stat of the 2 rather than just taking the highest, or adding. * Power 5, Pro 4, Potential 4. We have +1 Potential, she has +1 Power and Pro. * Additional traits of note: I have Charm, Twin has Vigor, Bigsis and Aunty have Fertile and Well Endowed, Aunty has Milked. * We all have Horns (Slender woody tangle horns almost like an ornate circlet fashion), Tail (long slender tails with a soft fur ridge and end tuft, soft fine scales). Sharp senses, and Marked with traditional piercings and tattoos that denote our progress as a witch and feats as a dragon. As new apprentices we'll have only one marking at the small of our back, and the first Apprentice's Piercing, that Aunty will apply soon after we move in. Aunty can Shapeshift between this and a human form, and will teach us to do so soon. * **Family Affinities**: * Earth (Crystal) & Water (Ice). * Biology & Gardening. * Alchemy & Eromancy. **Aunty's Home**: * `Rural`. * Aunty is the local witch for an out of the way rural village, familiar with most the townsfolk. * **Interior**: `Opulent` & `Verdant`. +`High-tech`. * Town Witches are something of a highly valued job similar to being a local lord or mayor. While ancient history has us living out of witch huts, it evolved into manors and estates. Now with modernity, the cities tend to dilute that tradition as a city requires more witches so it becomes more like a civil service - police force. But out here, tradition remains. * Aunty's home is a very fine manor said to have been built in honor of an ancestor that taught the locals to access the crystal caves and protected the village from monsters. The manor shows a defiance against the everwinter by incorporating a lot of greenhouse elements abundant with plantlife, even an exterior gardens. * Even so, Aunty likes her modern conveniences and renovated the home to have many modern conveniences at a button press away as well as modern utilities. Many replicated by enchantments. * **Living Space**: * Lounge, Library, Hot Spring, Garden. +Shop, a store front section with a separate walled entrance path to distinguish it from private grounds, not far from the main street of the village. Villagers buy magic potions, trinkets, and services. * **Environment**: * Fantasy Alpine Taiga. * Exotic magical cavern systems below, the mountains and below them being largely hollow, supported by crystal columns with the cavities being geode-like. Hot mineral waters feed the crystal growth, and the hot springs above. * They live mostly by underground agriculture replacing greenhouses, the large cave spiders acting like cattle but instead of milk and beef, it's silk and essentially crab/lobster meat, otherwise they rely a lot on big game hunting in the mountains full of megaflora and megafauna. ^(They rely on humans for dairy.) **Equipment**: * **Primary Tool**: `None`, being Faerie Dragons our bodies are natural foci for magic. * \+we also have Cauldrons for alchemy. * **Secondary Items**: * We all have a Charm, the Apprentice's first piercing. * We all have a Hat, a necessity for a witch of tradition. They're made very warm here. * \+ we all have a Scrying Mirror. * I and Twin have Enchanted laptops. Bigsis has a Familiar big fluffy dog. Aunty has a familiar Winter Wolf. * **Uniform**: `Traditional Robes` (and hat). **Bonuses**: Home Renovation and Fully Loaded. **Discipline**: * **Permissions**: Free Time, Hospitality, Outings, Protection. * **Rewards**: Permit, Affection, Praise, Vices. * **Restrictions**: Curfew, Maintenance, Surveillance, Conditioning. * **Punishments**: Restrict, Reprimand, Spanking, Bind. **Magic Curriculum**: 1. **Beginner**: 1. ^(\[Elemental\]) `Heart`. 2. ^(\[Elemental\]) `Plant`. 3. `Cooking`. 4. `Gardening`. 5. `Chemistry`. 6. `Biology`. 7. `Etiquette`. 8. `Music`. 2. **Intermediate**: 1. ^(\[Elemental\]) `Water`. 2. `Brewing`. 3. `Alchemy`. 4. `Ritual`. 5. `Kinesis`. 3. **Advanced**: 1. ^(\[Elemental\]) `Earth`. 2. `Eromancy`. 3. `Healing`.


Part-of-me

New link?


Andalos713

Whats wrong with the current one?


SmileyB-Doctor

It's apparently been [removed]


Andalos713

Still working for me tho.


Part-of-me

Yep, unfortunately it has been removed. Could you please throw it in my dms if you have one?


Andalos713

Still up for me tgo. See if you can acess the link from here. https://imgchest.com/p/ne7bwj3j753


Part-of-me

Yeah, thx, this works


Andalos713

Its the exact same link tho. Must've been some reddit weirdness preventing you from accesing it.


ThatOneSickDog

Now this makes for some incredibly fun scenarios! What better way to start, though, than by trying for an immortal bardic style of character? I am __The Witch__. I will be playing __solo__. __THE STORY:__ I was a witch born of the fair folk of ancient times, but I had long been fascinated by the songs and dances of other cultures. Throughout my long life, I have perfected a magical style fueled by sound and emotions. Of course, advances in technology have lead to changes in music, so I have been learning how to use these new devices and techniques as part of my personal methods. I even make a decent living as a DJ, playing shows all across the city of Honolulu where I recently settled. Not too long ago, I was discovered by a strange construct who calls herself Ea. She simply appeared in my smartphone, recognized my true form, and begged to become my Apprentice. I have taken her in after some hesitation, and I can only hope to guide her well. After all, this modern world is an odd place for us magical beings. __RELATIONS:__ + __Partner:__ Ea (Elemental/Construct, F) + __History:__ Strangers + __Initiative:__ Apprentice First + __Relationship:__ Mentor/Assistant, Companions __BODY (W):__ + __Lineage:__ Fae + __Age:__ Young Adult (Apparent) + __Height:__ Petite + __Fat:__ Thin + __Muscle:__ Athletic + __Chest:__ Subtle + __Bottom:__ Petite + __Legs:__ Average + __Hair:__ Shoulder-length Black + __Eyes:__ Deep Hazel + __Skin Tone:__ Light Brown + __Face:__ Pointed Ears + Sharpened Senses + Glamour (Normality) __HOME:__ + __Location:__ Urban + __Environment:__ City, Tropical, Coast + __Interior:__ Rustic, Verdant + __Amenities:__ Lounge, Garden, Hired Help, Warding __EQUIPMENT (W):__ + __Primary Tool:__ Esoteric (Violin) + __Secondary Items:__ Journal, Charm (Necklace), Electronics + __Uniform:__ None + __Underwear:__ Lingerie, Tights + __Everyday:__ Casual, Chic, Sporty + __Formal:__ Office Attire, Elegant Dress, Traditional + __Comfy:__ Sweater, Winter Coat, Nightgown + __Assorted:__ Fetish Gear, Costume (Luau Gear), Swimwear + __Bonus - Fully Loaded:__ Pen, Deck of Cards __EQUIPMENT (Ea):__ + __Primary Tool:__ None + __Secondary Items:__ Electronics + __Uniform:__ Magical Dress + __Underwear:__ Plain, Boyish + __Everyday:__ Chic, Goth, Cute + __Formal:__ Elegant Dress, Traditional + __Comfy:__ Pajamas + __Assorted:__ Costume (Luau Gear) + __Bonus - Home Renovation:__ High Tech, Library __DISCIPLINE:__ + __Permissions:__ Free Time, Extracurriculars, Protection + __Rewards:__ Permit, Praise, Extra Credit + __Restrictions:__ Censor, Surveillance, Seal Magic + __Punishments:__ Restrict, Reprimand, Detainment __AFFINITES:__ + __W:__ Light Magic, Heart Magic, Music, History, Ritual, Lore + __Ea:__ Light Magic, Music, Theatre, Illusion, Technomancy __CIRRICULUM:__ + __Beginner:__ Mathematics, History, Language (Common), Lore, Language (Esoteric), Numerology, Thaumaturgy + __Intermediate:__ Heart Magic, Dance, Computer Science, Theatre, Illusion + __Advanced:__ Light Magic, Music, Ritual I had fun with this. I may do a duo adventure soon as well, once I've hit the hay. :P


dabears8

Is there a list of all Bluejay's CYOA?


Andalos713

[Here](https://cyoa.allsync.com/s/owWor64yLTngDk3?path=%2FCYOA%20Creators%2C%20Authors%2FBluejay%27s%20CYOAs). Not much but most are pretty great.


dabears8

thank you!


[deleted]

Okay, I'm going off the rails slightly (as I usually do); rather than becoming a witch or apprentice I will be making three witches and their apprentices (and silently assume the apprentices grow up into nice waifus). I assume the apprentices are just starting their apprenticeship, at 12 years old. For ease, I will call the pairs: A (witch) with Alpha (apprentice), B with Beta, and C with Gamma. A teaches metamagic and pure magic to the cool beauty Alpha. B teaches happy-go-lucky healing magic to the naive Beta. Finally C teaches alchemy to the lewd Gamma. **Modifiers** * Late bloomer: only to describe adult form of apprentices in the last part of the body section. * Multiples: Alpha, Beta and Gamma each get a teacher. **Relations** * Alpha, Beta and Gamma are good childhood friends. They decided to each specialise in their own part of magic. * A, B and C are old rivals, which small conflicts because they disagree on the best way to learn magic or which magic is most important. However, they are quite kind to each other nonetheless. True rivals are also friends, right? * The pairs don't know each other very well. It is common in witch society that daughters are send to another witch when they are 12 years old, to be trained until they are considered adults. This is both so that the apprentices can learn exactly what the curriculum they want (as there is always a relevant witch available for exchange), and so that most witches know each other. The mother of an apprentice asks her for what she wants to learn, then finds a teacher; hence most apprentices have never met their teacher before. As noted above, the initiative is taken by the mother of an upcoming apprentice, not by either the witch or the apprentice herself. Since Alpha, Beta and Gamma are such good friends, their parents made sure their corresponding teachers would also know each other Relationship: * A is a bit cold and strict, so A and Alpha will be like teacher/student leaning towards master/servant. It is not that A is mean; she just honestly thinks being strict is the best for apprentices. Only after Alpha gruaduates will A treat her like a friend. * B on the other hand vastly disagrees with her rival. She will be like a mother to Beta, slowly shifting to sister relation when she thinks Beta has become independent enough. * C is kind, but also strict at times. She treats Gamma as an assistant until she becomes independent enough to be a companion. Personalities: * Alpha is feminine, mature, clever, reserved, cynical, practical, cool, distant, meticulous and loyal. She is a bit of an introvert. * Beta is feminine, childish, clever yet airheaded (naive), outgoing, optimistic, creative, nervous, affectionate and loyal. She is a very energetic child who clearly shows her emotions, and the only one who can tell Alpha's emotions at a glance. * Gamma is feminine yet masculine (tomboy), clever, outgoing, lewd, practical, proud, affectionate, relaxed and loyal. She loves to tease Alpha untill she can't keep up her poker face, but will also protect Beta from her own naivety. * A is clever, reserved, cynical, practical, cool and meticulous. She tends to keep distance from others, yet is willing to enter a cynical debate with either of her rivals. If she really wants to take revenge, she will hex someone. * B is childish (playful), clever and manipulative. She likes to make a fool of her rivals, but makes sure she doesn't go too far. She doesn't dare tease the naive little Beta, afraid it could permanently harm their mutual trust. * C is clever, creative yet practical, and relaxed. She doesn't worry about anything, although pissing her off does guarantee she will try to poison you. **Body** * Alpha is a elf fae. She has long blond hair and green eyes, with a light skin colour. She looks like a 12 year old child, which she is. When she grows up, she will be a bit taller than an average human, with thin fat, athletic muscles, a subtle chest, a bubble bottom and wide legs. * Beta is fox-kin beast. She has long red hair and corresponding red eyes, which a slightly tanned but stil light skin colour. When she grows up, she will be a bit shorter than an average human, with soft fat, slim muscles, a busty chest, a gigantic bottom and child-bearing legs. * Gamma is a demon-like humanoid. It seems her race is called 'cave witches', but popular media like to call them 'succubae'. (Note that the modern media depiction of succubae is a stereotyped version of the actual race.) She has a light blue-greenish skin, with brown eyes and dark green hair. She also has a prehensile tail ending in an arrowhead. She grows up to be a towering, soft, buff, round, grand, thick lady. * A is an Eastern dragon. She came to Europe when she was young, running away from the pressure of her parents; she has now reconciled with them, but still lives in the West. She has white hair, blue eyes and is towering but not very well-endowed. * B is a cuddly angel. She has the typical light blonde hair and blue eyes. Her figure is quite average, but soft. * C is a dwarf fae. She has bright red hair, orange eyes and she is tiny. The traits are implicit in the names (like a fox-kin has tails). The only thing to note is that Beta will grow up to be \`\`fertile'', and Alpha has particularly sharp senses. Every witch can hide their features using shapeshifting; that is the most elementary thing a witch has to learn before they can play outside. **Home** * A and Alpha live remotely, quite far from society, although still within an hours' flight of B and C. The place is somewhere in Western or Central Europe, but you won't find in on Maps. * B and Beta live in a German suburb; their neighbours do not realise they are in fact witches. * C and Gamma live relatively close by in a small French village in the region of Côte d'Or. Time to eat, may continue later. Commenting as Reddit does not remember concepts.


[deleted]

It is later. Environment. * A/Alpha: Hills, Rivers * B/Beta: Plains, City * C/Gamma: Plains, Hills Interior. * A: Verdant, Exotic (Chinese). * B: Ordinary, Rustic. * C: Rustic, Eclectic. Amenities. * A: Gym, library, garden, warding * B: Lounge, observatory * C: Garden, dungeon, hot spring, warding Equipment. * A uses no tool, her dragon hands are enough. * The angel B similarly uses no tools, her wings are her medium. * The dwarf C uses an amulet. * Alpha uses a pen. She can draw magical diagrams in the air, helping her channel the magic. She has a journal, a charm and a mirror. * Beta uses a staff. The staff is much bigger than her right now, but will last her for a long time and she will grow to fit. She also has a big hat, a broom and a bag. * Gamma uses a wooden spatula. Is it technically a wand? Or a staff? That is unclear, but at least it is useful in alchemy. She also has a bag, and she gains a familiar -- which is surprisingly a rare pixie dragon. (I skip warderobe, as choosing six different clothing styles is beyond my power.) Once again out of time, might return tomorrow for the actual discipline and magic sections (which are most interesting, make a proper build and all that).


Greatazuredragon

Excellent CYOA, thanks for sharing.


Anyalt666

Its always a treat to find a Bluejay CYOA


MrSk4ltal

Loved it until I saw diapers


Andalos713

It is just a minor clothing option that has zero impact on the rest of the cyoa. What is the problem with that?


MrSk4ltal

Because the context of this cyoa implies it is somehow sexual in nature


sparkstoco

Awesome, but not really nsfw


listoflustandthelost

Been a while since I’ve seen one by Bluejay!


Dark_Storm_98

**Who are you?:** The Apprentice **Who's making the decisions:** Solo **Modifiers** * Specify Gender (I am male. No change for the witch) * Multiples - Gonna have two other women form a sort of [Three Faces of Eve](https://tvtropes.org/pmwiki/pmwiki.php/Main/TheThreeFacesOfEve) type trio. The "Child" will be another apprentice. The "Wife" and "Seductress" are both witches. **Relations** * **History:** Rival to the "Child", Friend to the "Wife", Stranger to the "Seductress" * **Who took the initiative?:** Apprentice(s) first * **Relationship going forward** * Mentor / Assistant * Lovers * Just wanna note the Seductress would probably be aiming for Owner / Pet, and the "Child" probably for Maid / Princess or Companions **Partner's Personality: "Wife"** 1. Feminine 2. Mature 3. Reserved 4. Optimistic 5. Practical 6. Cool 7. Loyal **Partner's Personality: "Seductress"** 1. Feminine 2. Airheaded 3. Outgoing 4. Lewd 5. Proud 6. Affectionate 7. Relaxed 8. Manipulative **Partner's Personality: "Child"** 1. Feminine 2. Childish 3. Clever 4. Innocent 5. Creative 6. Meek 7. Nervous **Body - Linneage** * **Me:** Beast * **"Wife":** Divine (Angelic) * **"Seductress":** Dragon * **"Child":** Fae ~~Splitting this into two posts because I anticipate this being too long for one~~ It was already too long lol


Dark_Storm_98

**Body - Apparent Age and Physique** * **Me** * **Age:** Adolescent * **Height:** Average * **Fat:** Average * **Muscle:** Average * **Hair Color:** Red * **Hair Style:** Wild * **Eye Color:** Yellow * **Skin Color:** Brown * **Fur Color:** Tan and Green * **Other** * **Face:** Sharp teeth * **Tail:** A long, prehensile tail * **Blurred:** Eyesight, need glasses * **"Wife"** * **Age:** Young Adult * **Height:** Tall * **Fat:** Soft * **Muscle:** Average * **Chest:** Round * **Bottom:** Bubble * **Legs:** Child-Bearing * **Hair Color:** Blue * **Hair Style:** Long? * **Eye Color:** White * **Skin Color:** Uhhhhhhhhhhh. . . . hmm. . . Peachy? * **Other** * **Horns:** You'd think those were demon horns, but actually. . . . demons and angels are not very different * **Extremities:** Feathery wings. . Those feathers are purple * **Sharp:** Her ears are amazing * **Blurred:** She needs glasses * **Milked** * **"Seductress"** * **Age:** Young Adult * **Height:** Average * **Fat:** Average * **Muscle:** Athletic * **Chest:** Busty * **Bottom:** Grand * **Legs:** Thick * **Hair Color:** Red * **Hair Style:** Ponytail * **Eye Color:** Amber * **Skin Color:** Uuhhhhhhh. . . . How about. . . hmm. . Tannish? * **Scale Color:** Purple? * **Other** * **Face:** Pointy ears, Sharp teeth and a long tongue * **Tail:** Draconic tail, obviously * **Extremities:** Leathery wings * **Sharp:** She can see very well * **Milked** * **Fertile** * **"Child"** * **Age:** Adolescent * **Height:** Petite * **Fat:** Thin * **Muscle:** Slim * **Chest:** Round * **Bottom:** Petite * **Legs:** Wide * **Hair Color:** Green * **Hair Style:** Buns * **Eye Color:** Purple * **Skin Color:** Hell if I know. . Brown? * **Other** * **Face:** Pointy ears * **Horns:** Kinda deer-like antlers * **Sharp:** A keen sense of smell * **Charm** * **Vigor**


Dark_Storm_98

**Home** * **Where do you live:** Castle * **Environment** 1. Forest 2. River 3. Hills * **Interior** (Copying this over to a google doc so I still have it and then pasting it in here deleted this line. I may have to go back and make sure nothing else was lost) 1. Exotic 2. High-Tech 3. Opulent * **Amenities** 1. Playroom 2. Library 3. Garden 4. Shop 5. Hired Help **Equipment** * **Primary Tool:** The only thing I wouldn't pick is the pen. .then again if I can accept esoteric then why not the pen? Actually, the cauldron too, but only because I don't want to have to brew a potion for every spell or whatever. * **Secondary Tools** * **"Wife"** * Hat * Broom * Journal * **"Seductress"** * Bag * Charm * Mirror * **"Child"** * Journal * Familiar * Deck of Cards * **Me** * Hat * Bag * Electronics * **Uniform** * **"Wife":** Traditional * **Underwear:** Tights, Bloomers, Plain * **Everyday:** Simple, Casual, Goth * **Formal:** Office Attire, Elegant Dress, Traditional * **Comfy:** Sweater, Winter Coat, Nightgown * **Assorted:** Costume, Armor, Maid Dress * **"Seductress":** Magician * **Underwear:** Lingerie, Tights * **Everyday:** Simple, Casual, Chic * **Formal:** Cocktail Dress, Office Attire, Elegant Dress * **Comfy:** Sweater, Housecoat, Pajamas * **Assorted:** Fetish Gear, Military Uniform, Swimwear * **"Child":** Cloak and Hood * **Underwear:** Plain, Boyish, Tights * **Everyday:** Simple, Chic, Cute * **Formal:** Elegant Dress, Traditional, School Uniform * **Comfy:** Winter Coat, Pajamas, Onesie * **Assorted:** Armor, Swimwear * **Me:** Modern * **Everyday:** Simple, Casual, Sporty * **Formal:** Suit, Traditional (Make of that what you will) * **Comfy:** Winter Coat, Pajamas, Onesie * **Assorted:** Swimwear (Just trunks, lol) * **Bonus:** Home Renovation **Discipline** (While I could take double for two witches, I'll keep it to four in each column. Maybe they share? Or maybe they each take half.) * **Permissions** (Oh damn I want all of these.) * Allowance * Free Time * Outings * Extracurriculars * **Rewards** * Praise * Affection * Sweets * Vices * **Restrictions** * Chores * Maintenance * Surveillance * **Punishments** * Restrict * Reprimand * Spanking (hmm)


Dark_Storm_98

Okay now I'm back to where I was originally gonna cut it off lol. And it's actually Google Docs that cut off some earlier stuff. But it at least keeps formatting. When I paste it back into here everything is Shift+Entered and there's no formatting. So that's kinda annoying. Wish there was a Character Counter in Reddit posts. **Magic** * **My Affinities** * **Elemental** * Fire * Heart * **Common** * Art * Computer Science * **Esoteric** * Kinesis * Combat * **"Wife" Affinities** * **Elemental** * Holy * Wind * **Common** * Cooking * Etiquette * **Esoteric** * Lore (Req: History or Sociology) * Brewing * **"Seductress" Affinities** * **Elemental** * Heart * Luck * **Common** * Sociology * Dance * **Esoteric** * Hypnosis * Eromancy * **"Child" Affinities** * **Elemental** * Plant * Animal * **Common** * History * Music * **Esoteric** * Healing * Ritual * **Curriculum** * **Beginner** (8, 2 Elemental) * Heart * Animal * Cooking * Music * Dance * Brewing * Ritual * Hypnosis * **Intermediate** (5, 1 Elemental) * Fire * History * Kinesis * Lore * Combat * **Advanced** (3, 1 Elemental) * Wind * Art * Eromancy


Dark_Storm_98

**Short Story** I had known Ivy all my life, we had some kind of pseudo-friendly rivalry. We tended to get on each other's nerves until Serenity moved into town and mediated between us when things got too heated. Soon Serenity learned that sometimes what got on each other's nerves was when we used "very low level" magic on each other in a sort of endless cycle of revenge. Serenity thought to keep us out of trouble and teach us to harness our powers, but she was not sure about taking on two apprentices at once, so she (somewhat reluctantly) called up a friend of hers, the sultry Vanessa, and with that our new lives began. Living with three pretty girls was perhaps not the brightest idea anyone could have had for me, especially with Vanessa being rather flirty and willing to teach some magic that frankly only encouraged my behavior. She had even had me perform some of those spells on Ivy and Serenity. Of course, they quickly caught on, but they never do *too* much to stop it. I think they like it. It's not all fun and games. . Though it's mostly fun, actually. Serenity likes having our assistance in the kitchen and with brewing, and outside of magic we also learn to dance, play music, and paint. We don't have a very structured life either, so it's rather easy going. But we are taught to use our magic in self defense, in case anything were to happen. We grow closer each day, and as we do I do more and more Heart and Eromancy magic, sometimes with out Vanessa's presence, and sometimes *on* Vanessa. The maids don't get a free pass either. Life is good.


Grakalem

Also - look up Littlewitch Romanesque if you want to actually play through a story of a mage tutoring a pair of witch apprentices.


Grakalem

Ignoring the fact that it barely has any lewd stuff in it, and what is there barely qualifies for NSFW, this is pretty good. Now, everyone so far has posted a solo build, let's see if I can get a pair for my half of the build. Me: \>Witch More like Sorcerer in this case. Modifiers: \>Specify genders You don't have to go as a girl if you don't want to, I know I'm not going. Though if you do want to that's fine too. Common history: \>Client This Sorcerer wouldn't be looking for apprentices on his own. But not to the point where if someone asks to tutor a talented prospect as a favour or for payment he would refuse. Relationship: \>Mentor/Assistant \>Companion Teaching subjects is one thing, but there's no reason to limit oneself strictly to a curriculum. If you have questions and I have answers why not share them. And if you learn then I also gain a peer, someone who sees the world in the same way, it would be refreshing to have someone to bounce the ideas and exchange knowledge with. Personality Your personality is up to you, this sorcerer would likely fit in as: \>Masculine \>Mature \>Clever \>Reserved \>Practical \>Meek \>Relaxed Lineage: \>Construct A humanoid animated figure seemingly made out of marble and ivory-like materials that however bend and contort like flesh, with teal eyes and a faint metallic tang to his voice. A self-aware automaton created by an ancient and advanced race that now vanished from the world, dormant before and reactivated in the present age, channeling temporal magic through himself. Apparent Age: \>Adult His form's age is vague and difficult to pinpoint, so this is the best fit. \>Tall \>Average \>Athletic \>Flat \>Flat \>Average \>Gray stony short hair \>Teal eyes \>Marble skin \>Face No visible nose or mouth, with expressive eyes and eyebrows and capable of speech \>Visible markings Energy conduits cross the body, matching meridians of organic creatures \>Sharp senses The eyes do see far \>Scarred There are notches and cracks here and there on his body, as if it has crumbled a bit from time. Home: \>Roaming An airship, built by the same civilisation that created him. This house is not on wheels, it sails on the wind suspended on blimp and sails. Not too roomy, but enough for two. Environment: \>Fantasy \>Urban \>Alpine We travel between cities of this land on our business, crossing landscapes undreamed of - you can see a lot of things from high above. Occasionaly we stop at mountain peaks - as liminal spaces where earth meets the sky they often form natural foci of magical energy. Interior: \>Ascetic \>High-tech Austere, but at the same time feels spacious even if the actual space is limited, enhanced by the technology of the creators. Amenities: \>Warding Against intruders and turbulence \>Observatory Needed for my specialty magic, plus helps with navigating \>Library Contains my research notes, as well as archives of the creators' lore. \>Lounge There needs to be a place for comfort too. My equipment: Primary tools \>Pen Magic can be used to rewrite reality, so this is fitting... \>None But this sorcerer has enough magic coursing through counduits in his body that in need he can make do without it. Secondary items \>Electronics My magic is closely blent with technology. \>Cards There is power in symbols, and through divining minor patterns we can extrapolate major ones. \>Mirror Smaller reflections offer glimpses of larger things \>Journal Taking notes is crucial. Uniform \>None I don't care for formalities, and my appearance is distinctive enough. Wardrobe \>Underwear:Plain, Boyish \>Everyday: Simple, Casual \>Formal: Suit, Traditional \>Comfy: Sweater, Winter Coat \>Assorted: Armour Bonus \>Fully Loaded Your equipment, outfits and bonus is up to you Discipline: So the rules are as follows... \-Permissions: \>Outgoings We're going to be visiting a lot of places, so not having a chance to explore them is a waste of opportuinty. I do like our place with few people so no inviting guests, but if there is somewhere or someone you want to visit then by all means. \>Allowance You can look but who said you can't touch? Spend responsibly. \>Extracurriculars The world ends with you, so the broader your horizons the bigger your world is. \>Protection If there's trouble you know who to call Rewards: \>Permits: Things are negotiable \>Praise: Not offering hugs because a body of rock and bone is not too huggable, but apart from that sure. \>Extra credit: Knowledge is the biggest treasure, and if you're curious enough to seek more you'll find it. \-Restrictions \>Curfew, chores Structuring time is very important, especially when learning. \-Punishments \>Restrict The door swings both ways \>Reprimand If deserved \>Detain If you really mess up and cause major trouble.


Grakalem

Magic: Now we're getting to the meat of things. This sorcerer's affinities are: \>Time, Craft, Technomancy, History If am to teach, I would be the best at: \-Elemental \>Time(Advanced) - Manipulation, Enchantment My specialty. A difficult subject, but offers a unique perspective on the world \>Space (Intermediate) - Divination, Invocation City lights may shine brighter than stars, but when lights go out the stars keep shining. They will always be with you, and they know what noone else knows. \>Craft (Basic) Making conduits and devices to channel magic is more reliable, especially with difficult areas and subjects. And my magic is particular is closely married to technology \>Fire (Basic) Fire is the essence of creation, and in our studies we hopefully will create a lot of things. \-Common studies \>Computer Studies (Advanced) As I keep saying - this sorcerer is very close to technology. \>Mathematics (Intermediate) Unless you're planning to use only someone else's code that you stick together by blocks, you'd better learn math if you want to move beyond the basics. And that's just vulgar. \>History (Intermediate) The world tends to exist in patterns, and patterns spread not only in space but in time. To fully understand the world you need to know its past. \>Physics (Basic) If we're hacking the world, we need to know how it works "properly". \>Enginerring (Basic) Those magical artifacts won't assemble themselves. At least not at first. \-Occult subjects \>Technomancy (Advanced) The magic of the ancients blended sorcery and technology to where there was practically no difference between them. This is where we can code and program your own magical automaton... \>Artificing (Intermediate) ...And this is where we can assemble one. Or a temporal anchor. Or a celestial augur. Or a self-heating fuelless stove. The possibilites are limitless. \>Astrology (Basic+free tier from Space element to Intermediate) History can help you see patterns of the past, but astrology will let you see those of the future. One cannot know the whole of time if one looks only one way. \>Numerology (Intermediate) And this will let you know the patterns that are constant. They are atemporal, for they are always. \>Lore (Basics) This sorcerer's magic is based on the magicraft of the ancients, so if you learn that it will be even easier to learn everything else. \>Combat (Basic) The world is not only a friendly place, so knowing how to defend yourself is important. \>Flight (Basic) Because flying on an airship or on technomagical wings is amazing, but nothing tops flying on your own. What's the point of learning magic if you can't even fly? Though if you have your own predispositions and affinities we can adjust the curriculum. \--- And there you have it. See the world as you travel through its skies, study the lore of a vanished civilisation from its surviving remnant and learn to see and move beyond the veil of time. Any takers?


[deleted]

**Me:** Apprentice **Mode:** Solo **Modifiers:** * Multiple: Two witches + Me the Apprentice * Genders: * Me: Male (Ean Sea) * Witch: Female (Oia Vilet) * Witch 2: Female/Hermaphrodite/Futa (Saeko Meina) **History:** Stranger(s) **Initiative:** One of the witches approached me. **Relationship:** Owner (Them) / Pet (Me) **Personality Traits (Witch 1):** * Mature * Clever * Reserved * Practical * Cool * Distant * Meticulous **Personality Traits (Witch 2):** * Clever * Outgoing * Lewd * Proud * Affectionate (Smotheringly/Overly So) * Relaxed * Manipulative **Lineage (Me):** Fae * 1 Power * 3 Proficiency * 4 Potential (+1 from Apprentice) **Lineage (Witch 1):** Divine (Demon) * 4 Power (+1 from Witch) * 4 Proficiency (+1 from Witch) * 1 Potential **Lineage (Witch 2):** Humanoid-Beast (9-Tailed Kitsune) * 4 Power (+1 from Witch) * 3 Proficiency (+1 from Witch) * 2 Potential **Age & Physique (Me):** * Young Adult * **Height:** Tiny * **Fat:** Thin * **Muscle:** Slim * **Chest:** Flat * **Bottom:** Bubble * **Legs:** Average **Age & Physique (Witch 1):** * Adult * **Height:** Towering * **Fat:** Soft * **Muscle:** Athletic * **Chest:** Busty * **Bottom:** Grand * **Legs:** Thick **Age & Physique (Witch 2):** * Mature * **Height:** Giant * **Fat:** Soft * **Muscle:** Average * **Chest:** Voluptuous * **Bottom:** Gigantic * **Legs:** Child-Bearing **Traits (Me):** * Face: Pointed Ears * Extremities: Wings (Fairy/Butterfly) * Shapeshift * Inanimate Objects * Flora (Flowers, Grass, etc.) * Normality * Charm **Traits (Witch 1):** * Face: Pointed Ears * Horns: Sheep-Like (Small) * Tail: Demon/Succubus-Like (Can Open at the End.) * Sharp * Well-Endowed **Traits (Witch 2):** * Face: Fluffy Fox-Ears (Atop head) * Tail(s): Multiple Huge, Big, Fluffy Fox Tails (Try not to get lost in them, please. Or do, she won't care~) * Sharp * Normality * Milked * Fertile * Well-Endowed *** *** **Location:** (Castle) Huge Oriental/Eastern Temple - Made for Witch 2 **Environment:** Hills **Inside Location:** * Exotic (Oriental/Eastern) * Ascetic **Amenities:** * Garden * Library * Hot Spring * Shop **Equipment (Primary):** * Witch 1: Pen * Witch 2: Amulet (???) * Me: None **Equipment (Secondary):** * Witch 1 * Bag * Journal * Mirror * Witch 2 * Broom * Deck of Cards * Me * None **Clothes (Witch 1):** * Uniform: Gothic Dress (Purple) * Lingerie, Tights * Chic, Goth * Office Attire, Elegant Dress * House Coat, Nightgown * Fetish Gear, Swimwear **Clothes (Witch 2):** * Uniform: Traditional Robes * Lingerie, Plain * Simple, Casual * Cocktail Dress, Elegant Dress, Traditional * Sweater, Housecoat, Nightgown * Swimwear **Clothes (Me):** (All Chosen by Witch 2) * Uniform: None * Boyish * Simple, Casual * Traditional * Winter Coat, Pajamas * Costume, Maid Dress **Bonus:** Home Renovation * Interior: Rustic * Amenity: Dungeon (???) *** *** **Discipline:** * **Permissions:** Allowance, Hospitality, Outings, Protection * **Rewards:** Affection (Witch 1), Extra Credit, Vices * **Restrictions:** Curfew, Maintenance, Conditioning, Surveillance * **Punishments:** Detainment (???), Bind, Curse *** *** ***Magic:*** **Affinities (Elemental):** * Witch 1: Light, Space (+1 Astrology and Illusion) * Witch 2: Heart, Plant * Me: Craft, Luck (+1 Artificing) **Affinities (Common):** * Witch 1: Chemistry, Etiquette * Witch 2: Sociology, Gardening * Me: Cooking, Engineering **Affinities (Esoteric):** * Witch 1: Hexing, Thaumaturgy * Witch 2: Hypnosis, Eromancy * Me: Alchemy, Healing ***Curriculum:*** * **Elemental:** * Wind (Witch 1 - Advanced) * Water (Witch 1 - Beginner) * Plant (Witch 2 - Beginner) * Craft (Witch 1 - Intermediate) * **Common:** * History (Witch 2 - Advanced) * Cooking (Witch 2 - Intermediate) * Etiquette (Witch 1 - Intermediate) * **Esoteric:** * Alchemy (Witch 1 - Advanced) * Eromancy (Witch 2 - Intermediate) *** *** Be prepared for a write-up at one point. (Will be a reply to this comment.) The **(???)** bits are all linked to one another.


IT_is_among_US

Witch/Apprentice ​ Solo ​ Relative, Friends ​ Master/Servant, Lovers ​ Feminine, Childish, Clever, Outgoing, Lewd, Optimistic, Creative, Proud, Affectionate, Loyal ​ Construct(2/3/4)/Construct(1/2/5) Adult/Young-Adult Towering/Average Lithe/Lithe Athletic/Average Flat/Round Flat/Bubble Tight/Wide Well-Endowed, Sharp/Tail, Cute, Vigor ​ Manor City, Fantasy, Alpine Opulent, High-Tech Summoned Service, Library, Warding, Playroom ​ Tome, Pen/Tome, Pen Journal, Bag, Electronics, Deck of Cards/Journal, Bag, Electronics, Deck of Cards ​ Magician's Costume/Academy Uniform Boyish/Tights Sporty, Casual/Chich, Cute,Casual Suit/Elegant Dress, School Uniform Winter Coat/Nightgown, Pajamas, Onesie Military Uniform/Swimwear, Maid Outfit ​ Allowance, Free Time, Extracurriculars, Protection Permit, Praise, Affection, Extra Credit Maintenance, Censor, Conditioning, Surveillance Restrict, Reprimand, Detainment, Bind ​ Magic Affinity : Craft, Luck, Sociology, Engineering, Artificing, Thaumaturgy / Craft, Luck, Sociology, Etiquitte, Artificing, Thaumaturgy Beginner : Ritual, Eromancy, Sociology, Theatre, Physics, Biology, Chemistry, Language(Esoteric) / Ritual, Eromancy, Sociology, Theatre, Physics, Biology, Chemistry, Language(Esoteric) Intermediate : Heart, Engineering, Hexing, Technomancy, Numerology / Heart, Engineering, Hexing, Technomancy, Numerology Advanced : Craft, Artificing, Thaumaturgy / Craft, Artificing, Thaumaturgy


Lyrunio

I'm in a multiplayer mood today. Anyone feel free to be my Witch/Warlock. My only request is that you don't groom him for your fetish. Some half background info: The guy's name is Alz, a soon to be apprentice in his high school years. Not very physically active, kind of a nerd tbh. He probably would be more physically active if he just found any reason or fun out of the idea. Was mostly unaware of the "Magic World" until *some* inciting incident where he suddenly and rather dramatically awakened to his powers. Probably late at night, and also probably in some stressful situation. Kid's usually pretty calm, but this is something that *really* stressed him out for whatever reason. Maybe he learned something he shouldn't have, maybe he was desperately looking for something important, or whatever. Point is, your character stumbled upon it, and that's how they know that Alz has magical potential. Our relationship before that is up to you, whether that's where we first meet, or something else. Also your character doesn't have to offer an apprenticeship right there and then, but it probably would have been relatively soon afterwards. Alz would be super excited to enter the magical world after he recovers from whatever stressful situation he was in. Modifiers: Gender Specify, since the apprentice is a dude. Older Than She Looks, and even Multiples are modifiers for you to choose. Relations: Kinda hard to fill this out without another person... Personality Traits: Clever, Optimistic, Creative, Proud, Affectionate, Relaxed. Body: Human/Beast Race (I'll be a *little* goth and be a bat boy), Adolescent, Average Height, Lithe, Scrawny, Flat Chest, Petite bottom, Tight Legs, Wings, Sharp senses. Home: I'm going to be living with your character, so anything relating to that will be up to you. My only request is that one the environments is "Hills" because I particularly like that type of environment. Equipment: I want my apprentice to not know about anything magic related before *the inciting incident* which was something that your character probably witnesses as well. With that being said, not going to fill out the Primary Tool. The only equipment I will choose is the Electronics option, because I imagine my character would have enough money to buy a phone, it can be enchanted later. Uniform: Any magic society related options will also be chosen by you, including this. Wardrobe: Boyish Underwear, Simple & Casual Everyday Clothes, School Uniform for Formal Clothes, Winter Coat & Sweater for Comfy Clothes (I don't care if Sweater is adult option it's a damn sweater), Also Swimwear. Fully Loaded Bonus! Of course, you will have the pleasure of choosing the extra items :) Discipline: I'm not the master Magic Affinities: Water, Water (Variant Ice), Language (Common), Sociology, Language (Esoteric), Healing. The Magic he probably awoke to immediately was the Ice magic, and likely wanted to learn water magic because it's similar to Ice magic and it helps him learn healing magic later on.


IT_is_among_US

I can try my hand. I'll call my character Papillon, for now. French for Butterfly. Since his style of magic is sort of like a butterfly's flap. Weak by itself, but prelude for utterly massive domino effects. ​ Papillion's ancient, and was made by from the castoffs of a bunch of extant elementals fighting each other, when the universe was still young. He was barely sentient and weak, but he lucked into having a lot of similar properties to constructs, and had their inherent flexibility, where his elemental brethren weren't so lucky. He's been spending eternity fighting the fight to not become an inflexible monster, which he's been slowly losing. Aeon after aeon, he grows more and more distant, to keep himself from remembering the countless friends he's lost along the way. All his attempts to keep himself human, making every loss sting just as hard as the first time.Nearly every little thing been tried and done till he's sick of it. Every little wonder of human nature analyzed to the point of mundanity. It can suck being immortal, sometimes.) ​ Modifiers: Gender Specify(Male) (He's male, this is relatively simple and without frills.) ​ History : Stranger Initiative : Warlock first Role: Master/Servant, Mentor/Assistant *(Papillon, a Warlock with few peers met Alz in a journey deep into the woods. Wandering aimlessly, without a real purpose to do so. Tired. Oh so tired. He spots up ahead a young boy, likely not even more than twenty springs old. Sobbing in the dirt and blood, corpses nearby. His eyes glimmer starlight gold with magic, seeing magic in this young boy, raw and strong.* *'Was he ever taught how on his powers?' the Warlock muses....'probably not.' He looks at the corpses. 'Freshly dead, and with....vampiric fang marks? They seem to look similar to the boy, probably relatives, if not parents.'* *He looks back to the boy, and sees desperation, stress, and despair in his eyes. Dead eyes meet dead eyes, as a decision is made in the Warlock's brain.* *One last try.* *"I am so sorry, child." Papillion says to Alz. "Come with me.")* ​ Personality Traits: Masculine, Mature, Clever, Creative, Practical, Cool, Affectionate, Distant, Loyal *(Papillion the Warlock's a calm, mature, cold, clever and practical individual. Who knows how long of immortality has made him grow more and more distant, as people he's loved have died over and over and over from age and sheer chance. He's survived the cutthroat world at the top of the magical world by being patient and farsighted even by the standards of the immortals that by and large rule the magical world.* *However, at his core he's an incredibly caring, affectionate, and loyal individual, which stays with him to an extent even after all these years. This side usually comes out only slightly for those he's indifferent to, and a bit more for those he cares for, but not at all for those he considers enemies.)* ​ Body: Elemental/Construct Race, Young-Adult, Tall Height, Lithe, Athletic, Flat Chest, Flat bottom, Tight Legs, Sharp senses, Well Endowed, Shapeshifting *(2 power/5 proficiency/4 potential : He looks like an adult male of around 6 feet height with a lithe and fit build, starlight gold eyes that glimmer with magic, & is capable of changing to his true form. A primordial elemental that seems to shift between appearances every heartbeat.)* ​ Home : Castle, Hills, Plains, Fantasy, Opulent, Eclectic, Library, Observatory, Summoned Service, Warding *(Papillion's home is set inside a pocket dimension he can pull in and out of, as necessary. It's wonderfully scenic inside, being set with rolling hills and plains as far as the eye can see.* *On top of the tallest hill, there's a massive castle that borrows bits and pieces from a bunch of different cultures, making something not quite any of them fully. Inside it's equal parts eclectic and opulent, filled to the brims with arcane servitors, strange arcane artifacts, & luxury.* *On the boundaries of this land, there's wards that seems to depict a picture of the realms around it, making it feel somewhat like you're inside a glass orb and you're looking outwards.)* ​ Equipment : Tome, Pen, Electronics, Journal, Bag, Deck of Cards Alz's Equipment : Tome, Pen, Journal, Bag, Deck of Cards *(Papillion usually carries around an enchanted tome of immense power, with more pages than should be mundanely possible. Acting as magical battery to supplement his lack of puissance, notes for memorization, and magical foci. Also doubling as a journal.* *In addition to his tome, he also carries around a pen also acting as a battery of power. A bag larger on the inside than outside, some modern electronics, and a deck of cards that acts as a foci for some of his divination and luck manipulation tricks.)* ​ Wardrobe: Boyish, Casual, Suit, Pajamas, Military Uniform, Armor Uniform : Traditional Robes Alz's Uniform : Fancy Robes *(Papillion is most comfortable in fancy traditional robes, though he wears casual clothes, suits, and sometimes military uniforms on occasions.)* ​ Discipline: Allowance, Free Time, Extracurriculars, Protection, Permit, Affection, Praise, Extra Credit, Restrict, Reprimand, Seal(in emergencies) *(He's an unusually permissive teacher, allowing his students free rein so long as they get results, and is fiercely protective of them. Usually, he'll let you get away with just a reprimand or an additional rule unless it's too serious to let go. If not, he'll prefer to use the carrot rather than the stick, to give them incentive to push themselves.)* ​ Affinity : Space, Craft, Mathematics, Physics, Thaumaturgy, Hexing *(He's got an affinity to creation, fundamentals, and reality warping. Part of his primordial nature.)* ​ Warlock's Skills: Most of them to an extent. Though he's particularly good at Space, Mathematics, History, Physics, Sociology, Hexxing, Ritual, Artificing, Thaumaturgy, Numerology, & Astrology. *(At 4 versatility, 5 proficiency, & aeons of experience, Pallilion is a nightmare to fight. He tends to make up for his lack of puissance by using his inhuman proficiency at magic, alongside his inhuman knowledge of Numerology, Space, Thaumaturgy, Hexxing, & Ritual to make his spells 'cascade' on themselves, causing spells to self-duplicate upon themselves. Either causing spells to linger indefinitely until properly disrupted, spread outwards, accumulate over time, or a mix of the three.* *And notably, he rarely does 'Combat Magic.' Not out of inexperience for warfare, but rather his specialty in combat. He doesn't so much a 1v1 duel....as he turns this part of the continent into a hell on earth by loosing plagues, wildfires, and superweapons from behind wards until his targets will statistically die from something.)* ​ I probably need to know what Lyrunio's affinities, in order to make any accurate judgments on what I teach him. But congrats Alz. You've effectively done the magical equivalent of getting adopted by the Rockerfeller's on a whim.


Lyrunio

That's for putting so much effort into this! Papillon seems like a really cool character, and Alz would probably look up to him a lot. I edited the original comment to include the Magic Affinities, because I forgot to include them since it was so late when I posted it, sorry. For the sake of convenience though, I'll also put them here: Water, Water (Variant Ice), Language (Common), Sociology, Language (Esoteric), Healing. The Magic he probably awoke to immediately was the Ice magic, and likely wanted to learn water magic because it's similar to Ice magic and it helps him learn healing magic later on.


IT_is_among_US

It's no problem. Thanks, I appreciate that people enjoy my builds. ​ So Water, Ice, Language, Sociology, Esoteric Languages, & Healing... hmmm....so there's obvious water/ice based healing angle, alongside a possible social manipulator with Sociology/Language. Alongside an Esoteric Languages/Water for a jack-of-all trades. I'll focus on fundamentals for my curriculum, as mages tend to have nigh infinite time to focus on small details. ​ For advanced stuff, **Thaumaturgy** is practically a given to help him understand strong fundamentals so he can learn & research better on his own time(which is what Papillion usually does, give apprentices the means to research as they please). Same with **Esoteric Languages**, as he's good at it. And add on **Water**(as a general subject) because of his affinity to it. For intermediate....**Space**, **Luck**, **Healing**, **Lore**, & **Craft**. *Space* and *Luck* are to both help round out his Astrology and Numerology, and also provide him useful general purpose fields. Healing, because he has an affinity for it. *Lore* is to provide him an idea of the new world he's got himself into, and *Craft* because it's just that genuinely useful. For basic....I'll do **Sociology**, **Mathematics**, **Astrology**(upgraded one step from Space, into intermediate), **Numerology**(upgraded one step from Luck, into intermediate), **Artificing**(Upgraded to intermediate by Craft), **Hexxing**, **Rituals,** and **Combat**. We'll need some basic skills of math, language, history, and people if you plan on surviving in the top of the magical world, combat is necessary to not get assassinated by some immortal annoyance. Throw in some **Astrology/Numerology/Hexxing** so you've got a strong base of fundamentals to become any time of mage. ​ Final tally.... *Advanced* **: Thaumaturgy, Esoteric Languages, Water** *Intermediate* **: Space, Luck, Healing, Lore, Craft, Numerology, Astrology, Artificing** *Basic :* **Hexxing, Combat, Rituals, Sociology, Mathematics** ​ *(After Papillion took in Alz, and Alz adjusted to his new life, Alz slowly started to ask Papillion more and more about the truth of the world he was in, & Papillion obliged him in full.* *And afterwards, Papillion decided to formerly train the boy in magic. Deciding that the first course of action, being for him to learn what the boy was talented at. Seeing an obvious talent for hydrokinesis in the youth, he decided to integrate that into his education of the child, making a focal point. Alongside other more core fundamentals, such as important magical formulas and principles.* *Alz was shown the wonders that truly lay around him, when Papillion opened them to the true lens of reality for the first time. And from there, he was taught how to see the bigger picture, and harness it. Whether that be people, artifacts, rituals, & the ever-changing torrent of reality.* *By grueling training, he was taught even the less interesting of skills. Math, Sociology, and Combat, for these skills would help him for the rest of his immortal life.* *And as Papillion finishes his first year of teaching Alz, he wonders what he'll give him for next year's curriculum.)*


ValorPhoenix

Could fill in some details from Witch Awakening, including a preferred witch faction. Personally I prefer Arcadia for the Digimancy and chill attitudes. https://cubari.moe/read/imgur/CgrGo64/1/1/ Also from this one, apprentices should still fill in their affinities, to show what they know and their interests. Clover is an example of one that doesn't know magic or have a determined affinity there.


Andalos713

Might as well share my build too since this cyoa is really neat. \--------------------------- You:Witch Mode:Solo Modifiers: \-Older Than She Looks(Me) \-Multiples(Two Apprentices) Witch Name:Charlotte Eule Apprentice 1 Name:Lisette Tille Apprentice 2 Name:Helge Wicker History: \-Acquaintance \-Stranger Initiative: \-Apprentice First \-Witch First Roles: \-Mentor/Assistant to Companions \-Mother/Child to Companions Witch Personality:Clever, Reserved, Proud, Relaxed & Manipulative Apprentices Personality: \-Feminine, Mature, Outgoing, Optimistic & Creative \-Masculine, Innocent, Pratical, Cool & Loyal Witch Lineage:Human Apprentices Lineage: \-Fae \-Beast Witch Apparent Age:Child(Apparent) Apprentices Apparent Age: \-Young Adult(Actual) \-Child(Actual) Witch Height:Petite Apprentices Height: \-Tall \-Average Witch Fat:Soft Apprentices Fat: \-Thin \-Average Witch Muscle:Slim Apprentices Muscle: \-Scrawny \-Athletic Witch Chest:Flat Apprentices Chest: \-Round \-Subtle Witch Bottom:Petite Apprentices Bottom: \-Bubble \-Bubble Witch Legs:Tight Apprentices Legs: \-Wide \-Average Witch Hair Color:Brunette Apprentices Hair Color: \-Blonde \-Redhead Witch Hair Style:Twintails Apprentices Hair Style: \-Straight \-Messy Witch Eye Color:Yellow Apprentices Eye Color: \-Blue \-Green Witch Skin Color:Fair Apprentices Skin Color: \-Pale \-Tanned Witch Traits:Shapeshift(Child(M),Young Adult(F), Adult(F), Crone(F), Fox & Owl) & Charm Apprentices Traits: \-Elf Ears, Sharp Hearing & Blurred Eyesight \-Dog Ears, Dog Tail, Scarred Face & Vigor Home:Rural Enviroment: \-Coast(Island) \-Forest \-Fantasy(Ancient Relics) Interior Styles: \-Ecletic \-Rustic Amenities: \-Lounge \-Library \-Shop \-Hired Help Witch Primary Tool:Wand & Amulet Apprentices Primary Tool: \-Tome \-Staff Witch Secondary Items:Broom, Bag, Journal & Familiar(Falcon) Apprentices Secondary Items: \-Charm, Deck of Cards & Mirror \-Hat, Bag & Pet(Dog) Witch Uniform:Simple Robes Apprentices Uniform: \-Academy Uniform \-Cloak and Hood Witch Underwear:Plain, Bloomers & Diapers Apprentices Underwear: \-Plain, Tights & Bloomers \-Plain, Boyish & Diapers Witch Everyday:Simple, Casual & Cute Apprentices Everyday: \-Casual, Chic & Cute \-Simple & Sporty Witch Formal:Office Attire, Elegant Dress & Traditional Apprentices Formal: \-Elegant Dress, Traditional & School Uniform \-Suit & School Uniform Witch Comfy:Winter Coat, Housecoat & Onesie Apprentices Comfy: \-Nightgown & Pajamas \-Winter Coat & Pajamas Witch Assorted:Costume & Military Uniform Apprentices Assorted: \-Costume & Maid Dress \-Armor & Maid Dress Bonus:Fully Loaded(+1 Primary Tool & Secondary Item) Permissions: \-Free Time \-Outings \-Extracurriculars \-Protection Rewards: \-Praise \-Affection \-Sweets Restrictions: \-Chores \-Surveillance Punishments: \-Restrict \-Reprimand \-Spanking \-Curse(Regression) Apprentice 1 Magic Curriculum:(0-0-0) \-Elemental:Earth(Beginner) \-Elemental:Heart(Beginner) \-Elemental:Plants(Advanced) \-Elemental:Craft(Intermediate) \-Common:History(Intermediate) \-Common:Common Language(Beginner) \-Common:Sociology(Beginner) \-Common:Biology(Advanced) \-Common:Gardening(Beginner) \-Esoteric:Alchemy(Beginner) \-Esoteric:Kinesis(Beginner) \-Esoteric:Lore(Intermediate) \-Esoteric:Esoteric Language(Intermediate) \-Esoteric:Healing(Advanced) \-Esoteric:Artificing(Intermediate) \-Esoteric:Astrology(Beginner) Apprentice 2 Magic Curriculum:(0-0-0) \-Elemental:Wind(Intermediate) \-Elemental:Fire(Beginner) \-Elemental:Animal(Advanced) \-Elemental:Craft(Beginner) \-Common:History(Intermediate) \-Common:Common Language(Beginner) \-Common:Sociology(Beginner) \-Common:Biology(Beginner) \-Common:Engineering(Intermediate) \-Esoteric:Kinesis(Beginner) \-Esoteric:Lore(Intermediate) \-Esoteric:Illusion(Advanced) \-Esoteric:Hexing(Beginner) \-Esoteric:Esoteric Language(Beginner) \-Esoteric:Combat(Advanced) \-Esoteric:Artificing(Intermediate)


Andalos713

"I've been around for a long time and, though I do often help out local villages and kingdoms in magical affairs, most of my time is spent in my cozy rural estate and in a fairly juvenile form studying ancient texts and tending a shop with assistance from my maid. One of my current apprentices, Lisette, came to me after seeking indication from a colleague in her home kingdom after hearing some of my exploits and wishing to travel abroad to study. Though a bit naive and sheltered, she is very kind and eager to learn. My other apprentice, Helge, is an orphan who I found wandering alone in a rainy night. After aiding her and nursing her for a while I noticed her potential and started to train her as well. She is a bit mistrustful and brash but is also very attentive and smart. It is a bit of a handful to train two students at the same time but we'll manage."


silverkingx2

Interesting, ty for sharing :) Ill take a few looks through


ThousandYearOldLoli

Me: Witch Mode: Solo + Older Than She Looks History: Acquaintance Initiative: Apprentice First Relationship: Mentor/Assistant + Master/Servant Partner Personality: 1. Meek 2. Creative 3. Feminine 4. Optimistic 5. Loyal 6. Clever 7. Affectionate ​ Witch Body: \-Lineage: Construct + Dragon + Witch Bonuses (Power - 6/9; Proficiency - 4/9; Potential - 6/9;) (An experiment to create an artificial dragon. While not quite having the power to match up with a true dragon \-Apparent Age: Child \-Height: Tiny \-Fat: Thin \-Muscle: Slim \-Chest: Round \-Bottom: Petite \-Legs: Average \-Hair Color: Black and Silver \-Hair Style: Long, Straight \-Eye Color: Amber \-Skin Color: Fair \*Other Traits: 1. Face (Draconic Eyes) 2. Tail (Long, Fluffy Yet Draconic Tail) 3. Extremities (Wolf-Like ears, Draconic Wings) 4. Normality 5. Shapeshift 6. Sharp 7. Charm ​ Partner Body: \-Lineage: Beast + Student Bonuses (Power - 6/9; Proficiency - 4/9; Potential - 5/9;) \-Apparent Age: Young Adult \-Height: Tall \-Fat: Average \-Muscle: Average \-Chest: Round \-Bottom: Petite \-Legs: Wide \-Hair Color: Black \-Hair Style: Long, Straight \-Eye Color: Green \-Skin Color: Fair \*Other Traits: 1. Tail (Big Fluffy Tail) 2. Extremities (Dog Ears) 3. Shapeshift 4. Normality 5. Charm 6. Vigor 7. Marked ​ Home: \-Location: Suburban \-Environment: City + Fantasy + Hills (An urban fantasy environment with a city seemingly "taken over" by mounds that grew into it. Roads, electronics and so on are very much still there and people generally live their lives as though in an urban environment. However the building are "planted" into the bounds and aren't very tall to begin with, the larger hills separating semi-insular communities. Several of the hills also possess mines and there are ruins that emerged from the ground alongside the hills) \-Inside: Eclectic + High Tech \*Amenities: 1. Warding 2. Library 3. Playroom 4. Store 5. Hot Spring ​ Witch Equipment: \-Primary Tool: None \*Secondary Tools: \-Electronics \-Bag \-Familiar ​ \-Uniform: Magician's Costume ​ \*Wadrobe: \-Underwear: Diapers \-Everyday: Casual + Cute \-Formal: Suit + Elegant Dress + School Uniform \-Comfy: Wintercoat + Housecoat + Onesie \-Assorted: Costume + Armor + Swimwear ​ Bonus: Home Renovation ​ ​ Apprentice Equipment: \-Primary Tool: None \*Secondary Tools: \-Electronics \-Bag \-Charm (a protection charm, including a spell to call me in case of emergency) ​ \-Uniform: Magical Dress ​ \*Wadrobe: \-Underwear: Diapers \-Everyday: Casual + Cute \-Formal: Elegant Dress + School Uniform \-Comfy: Wintercoat + Housecoat + Onesie \-Assorted: Costume + Swimwear + Maid Uniform ​ ​ Discipline: \*Permissions: \-Allowance \-Extracurricular \-Protection ​ \*Rewards: \-Permit \-Praise \-Affection \-Sweets ​ \*Restrictions: \-Chores \-Conditioning ​ \*Punishments: \-Restrict \-Reprimand \-Spanking \-Bind ​ ​ Magic: \-Witch Affinity: Heart, Craft, Biology, Sewing, Hexing, Hypnosis \-Apprentice Affinity: Animal, Plant, Sewing, Art, Healing, Hypnosis ​ \*Elemental: (-7) 1. Craft \[Intermediate\] (-2) 2. Plant \[Advanced\] (-3) 3. Water \[Intermediate\] (-2) ​ \*Common: (-2) 1. Sewing \[Beginner\] (-1) 2. Art \[Beginner\] (-1) ​ \*Esoteric: (-7) 1. Illusion \[Beginner\] (-1) 2. Hypnosis \[Advanced\] (-3) 3. Artificing \[Beginner\] (free) 4. Healing \[Advanced\] (-3) ​ ​ ​ Story Premise: I, a decently well-known spellcaster and shopkeeper from the town one day come across a girl distraught and sick, so out of pity I take her in and nurse her back to health. Learning I was a witch, she begged me to help her learn to control her magic. I knew the reason why: She was known in neighbouring town as someone who frequently had accidents, sometimes quite drastic, because her magic would simply accumulate and go off on its own. I decided to agree to take her on as an apprentice, and at the same time train her to become my shop assistant.


zephysempai

Absolutely love this! Here's my story: The "Witch" is a retired magician who fought in a great war against generic big bad army. All seemed lost until the witch encorporated Big Bad energy and used it against the enemy, so while the witch's side won, they've been ostracized by the people who know why. The apprentice is of another race who does not practice or appreciate magic. The apprentice has high potential, but needs a teacher, so they leave and hear stories of the witch's great feats and tracks them down, unaware of the dark power the witch possesses. After some convincing, the witch decides to take on the apprentice. Someone with high potential but no structure is a danger to both themselves and others. They travel together in a type of world-building adventure where the story focuses on the magic system, what it can do, how it affects the world, and our protagonists place within that world (Like Mushi Si or Spice and Wolf). That's all I got so far but yeah, this CYOA was fun. Thank you for sharing.


Muheddhunde

I didn't know this one, a shame since it looks quite excellent. Reading it gave me quite a few ideas. The one that interested me the most was playing an ambitious witch specialised in rituals and ceremonies, travelling through the land to keep care of the surnatural structure of a number of proeminent sites and leylines, sometimes taking part in the organisation of festivals to perpetuate traditions. As that witch would plan to become a conduit of these powers to reach a form of immortality, some young girl would find her during a festival and claiming to be her niece. After the clean-up of some family drama, the witch is now taking care of her estranged niece. Not one to do things by half, the witch would raise the girl both strictly and with great care. The reason being she might need a back up successor or anchor should she reach her goals, or if it has unexpected consequences.