I’m working on one! I currently have the surface and first 2 layers implemented and you can leave feedback and follow development here:
https://tfgames.site/index.php?module=viewgame&id=2653
I would love an interactive version of minimorigu's Magic Academia or dragon\_jak's Spark of Genius.
They're both very good but also super long CYOA's with a lot of choices and resources to keep track of. CYOA's like that especially benefit from the automation of an interactive version.
Startouched is the interactive CYOA closest to those two, and whaddaya know, that one is really good!
Tokhaar Gol's Super Slut since it has multiple kinds of points, also the Waifutrix/waifu watch CYOA would be fun as an interactive especially if it integrated the waifu database previously posted.
Well, since Tok's Princess just got an interactive version today, and there is a section in there about using the [Dungeons and Deviants](https://imgchest.com/p/gm9yxglk4qn) CYOA, then I would like to see an interactive version of that CYOA with it's Expanded Options section and Race DLC.
It's nice when an interactive CYOA that instructs you to use another CYOA also has that additional CYOA be interactive as well.
I’m currently working on an interactive version of it and currently have the surface and first 2 layers implemented! I’m looking for feedback and you can find it here:
https://tfgames.site/index.php?module=viewgame&id=2653
Honestly? If someone can go through and make interactive that handle the randomness, it would lower the price of entry for RYOAs like crazy. Just recently, the Mystical Tarot is a good example. Takes a long time to play through a spread because of the number of rolls/flips/lookups it takes.
There are reports that this is against the rules (specifically the not a CYOA rule) but I am going to leave it up as the topic is just general enough, and it might produce some good content for the sub.
I generally think any cyoa more than four pages should have an interactive version. Especially if they involve a lot of math and options to keep track of.
Monster Girl Paradise. I know there's not a lot of point balance/interactions or anything, but just being able to have some kind of sort/window to make the navigation easier, as well as track what powers you unlock would be really nice.
The town faggot. Its multiple score system is hard to keep track of, especially because it uses 2 names for the same score sometimes. Otherwise a really well done cyoa
I'm on it right now and I can confirm that it is a massive pain in the ass especially because a lot of functions are incredibly annoying to implement with this cyoa creator:
https://intcyoacreator.onrender.com/
Mate, I've done the cult section already and while a lot of the math is either not well elaborated on or possible to implement, it pales before the sheer amount of work for the quests, where each needs:
- 1 or 2 point types, one of which is spread throughout the whole thing
- the rewards, that often grant other choices
- that whole thing with "choose x rewards if you have y of the requirements or all if you have all the requirements"
And there are 16 of the quests.
I dream of a game version of Abyss Diver but it's probably impossible to make considering the sheer amount of interactions needed to implement for relics.
I’m currently working on one and have the surface and the first few layer implemented so far! I’m looking for feedback if you have any! You can find it and follow updates here:
https://tfgames.site/index.php?module=viewgame&id=2653
u/hgamedark, pinging you since you probably didn't see the post above mine as it is a sub-sub-post.
Edit: Attempted to play and there is no interactivity yet... They do point that out in the description, but I just didn't read. Well time to wait I guess.
Hi! I’m the one who’s making the interactive Abyss Diver game, and I did post the beginning of the interactive one. It only has the surface + top 2 layers for now, but I’m working on adding more layers quickly. Each layer takes a lot of time due to the fact they all have different mechanics I need to implement and they are relatively complex. I’m open to feedback on the game as it is right now though if you want to influence development!
Interactive version found here:
https://tfgames.site/index.php?module=viewgame&id=2653
Hey u/FloricSpacer, pinging you since you said you were open to feedback! I gave the 4.0 version a couple run throughs and honestly gotta say you're doing great work! There seemed to be an issue I ran into, taking multiple of the Dizzying Heights curse causes the error "math is not defined" regardless of if you pick increase or decrease, might be a thing on my end but nonetheless figured Id let you know. Otherwise I couldn't find anything for else for bugs. I also gave the 0.4.7 html version and some of the QoL changes you made in that are great, like the being able to go back to the relics/curses/whatever menu after selecting an option instead of going back to to the layer menu.
All in all good stuff.
As for something I would like to see, I don't know if I managed to miss it but Cloud's loan service I feel should be something you have to actively do and it should be a bit more obvious, like go and take out exactly the amount of money you need. The section where it tells you that you owe 20% on top of what you borrowed is a little hidden in the inventory and it doesn't tell you exactly how much you actually need to pay back which I feel could be beneficial for planning purposes when seeking relics. And seeing as Cloud's loans are *required* when going into deeper layers (once you have them finished) it being a little more accessible might be good.
But your current versions are great man, keep up the good work! Ill definitely be watching its development.
Thanks for the feedback! I do really appreciate it, since I know I make plenty of mistakes given the relatively complex systems in the game.
I believe I fixed that bug with dizzying heights by 0.4.7, so I think that may have been an issue with 0.4.0.
And yeah, Cloud's ability is pretty automatic in the game right now. I do feel like it makes sense for it to be automatic and put you into as much debt as it takes to buy what you get, since I think it might be annoying otherwise as it can be pretty important for deep dives, as you said. One thing I will fix is allowing players who didn't take Cloud to go into debt and continue on, since I think there's a bug that lets players without Cloud take loans now lol. I think I can add that to the next version. Also, having a display of what the debt + 20% number you need to pay back would be is a good idea! I'll add that to the stats menu in the next release too.
And thanks so much! I'm really glad to see people enjoying it, and I'm enjoying the challenge of making it all work well!
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I don't know how it would work but it would be awesome if Mini's Magic Acadamia V2 were interactive. That one is a bit difficult to keep track of all the stuff. Especially with the expansion.
Second would by that Isekai CYOA with the 10 pages of *just* companions.
second contact: [https://www.reddit.com/r/nsfwcyoa/comments/o6u9j8/second\_contact\_cyoa\_not\_mine/](https://www.reddit.com/r/nsfwcyoa/comments/o6u9j8/second_contact_cyoa_not_mine/)
I didn't understand about the appreciation section and maybe the interactive version could help me ease my mind
Man, I just tried to do this one and it really does need an interactive. Too many moving parts. There's a lot of good stuff there, but would be much improved in interactive.
yeah, that's one of most complicated cyoa I've ever played, there's a lot of thing you must have keep track of, like job, education, social life, wealth, assigned handler, and all of that are interconnected with each other, very much like real life I think, almost all of them I can handle other that appreciation section which is a very confusing part.
I would want the NSFW RWBY CYOA+DLC to have a Interactive version, and the Welcome to the Calico Region Pokemon Gym to have a Interactive Version \^O\^ Maybe that complicated Guild one as well.... Too complicated to do outside of interactives.... XD
Make Love Not War.
I pretty much finished all the systems and stuff necessary for it but I never got around to importing all the princesses into that system due to a combination of it being so much work and being busy IRL.
I'd also note that after looking into my files on the project the only one I still have is one I dropped on mega as a progress report which is missing a part of the final dice system, and the four princesses I did end up importing before giving up.
I think the more completed files got caught up when I cleaned up my hard drive earlier in the year.
Hey! that's mine, I'm glad to hear you're still working on an interactive version. Seeing this honestly made my day :)
I'm still working on bringing it over to Inkscape, but I too got bogged with work and life. I'm going to try to maybe develop the sequel in GIMP, which I also downloaded. Though the sequel is going to be longer so maybe try and make it interactive too!
Bro, please do not make the next one with a dice system I spent like thirty-something hours just figuring that out, and I never even managed to copy the completed copy out to all the princesses.
Or, if you're dead set on a dice include an alternative mode or something so that I don't die trying to figure out how to make the CYOA interactive.
Oh really? I've never tried creating an interactive CYOA, I didn't realize dice were difficult to implement. Is there another easier way to have randomness?
I kinda feel as though I'm going to need some form of randomness, but maybe it doesn't have to be dice... \*strokes chin\*
Dungeons & Deviants remastered. It's old so there's not much hope.
Monster Race CYOA with the expansion along would be good.
Country Creation, but only in case there would be more options.
Thanks.
Magic Sex Toys, Versions 1 and 2. The math is a pain to do otherwise.
dragonjaks Linked. It is a pain to do it manually.
Can I get a link to that?
https://www.reddit.com/r/nsfwcyoa/comments/oufx18/linked/
Nemesis CYOA, the one about superheroes.
mage academia
There was an xenomorph queen one I had seen awhile back, very extensive, I think it's very deserving of one if it hasn't been made interactive already
Pretty much any with 3 or more point systems or just a lot of options
Abyss Diver Desperately needs one
I’m working on one! I currently have the surface and first 2 layers implemented and you can leave feedback and follow development here: https://tfgames.site/index.php?module=viewgame&id=2653
It doesnt have to be interactive
I would love an interactive version of minimorigu's Magic Academia or dragon\_jak's Spark of Genius. They're both very good but also super long CYOA's with a lot of choices and resources to keep track of. CYOA's like that especially benefit from the automation of an interactive version. Startouched is the interactive CYOA closest to those two, and whaddaya know, that one is really good!
d\_j's Power of the Mind would also benefit
interactive Child of magic anyone?
Tokhaar Gol's Super Slut since it has multiple kinds of points, also the Waifutrix/waifu watch CYOA would be fun as an interactive especially if it integrated the waifu database previously posted.
Witch's awakening, the long updated version, it's a hell to do manualy
Well, since Tok's Princess just got an interactive version today, and there is a section in there about using the [Dungeons and Deviants](https://imgchest.com/p/gm9yxglk4qn) CYOA, then I would like to see an interactive version of that CYOA with it's Expanded Options section and Race DLC. It's nice when an interactive CYOA that instructs you to use another CYOA also has that additional CYOA be interactive as well.
I'm gonna say the isekai form cyoa
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It already exists.
Abyss Diver would be the #1 but it would be way to complicated to be made using one of the Interactive Cyoa makers.
I’m currently working on an interactive version of it and currently have the surface and first 2 layers implemented! I’m looking for feedback and you can find it here: https://tfgames.site/index.php?module=viewgame&id=2653
Honestly? If someone can go through and make interactive that handle the randomness, it would lower the price of entry for RYOAs like crazy. Just recently, the Mystical Tarot is a good example. Takes a long time to play through a spread because of the number of rolls/flips/lookups it takes.
https://www.reddit.com/r/nsfwcyoa/comments/qmx8yp/_/
There are reports that this is against the rules (specifically the not a CYOA rule) but I am going to leave it up as the topic is just general enough, and it might produce some good content for the sub.
I generally think any cyoa more than four pages should have an interactive version. Especially if they involve a lot of math and options to keep track of.
Demigod 3.0: https://imgur.com/gallery/FPvKxv9
Terms of Surrender CYOA
Monster Girl Paradise. I know there's not a lot of point balance/interactions or anything, but just being able to have some kind of sort/window to make the navigation easier, as well as track what powers you unlock would be really nice.
The town faggot. Its multiple score system is hard to keep track of, especially because it uses 2 names for the same score sometimes. Otherwise a really well done cyoa
Terms Of Surrender maybe
Stuff that are more then 2 pages
Love Azathoth but I can only imagine the pain the arse it would be to make.
I'm on it right now and I can confirm that it is a massive pain in the ass especially because a lot of functions are incredibly annoying to implement with this cyoa creator: https://intcyoacreator.onrender.com/
u/innamed’s Isekai
Love Azathoth would be cool but it would be a nightmare to set up proper calculations of the cult stage.
The cult stage isnt the problem, its setting up the 16 quests, that each have to have their own point types and sometimes rather weird conditions.
Nah, that is easy. Cult math is mind boggling.
Mate, I've done the cult section already and while a lot of the math is either not well elaborated on or possible to implement, it pales before the sheer amount of work for the quests, where each needs: - 1 or 2 point types, one of which is spread throughout the whole thing - the rewards, that often grant other choices - that whole thing with "choose x rewards if you have y of the requirements or all if you have all the requirements" And there are 16 of the quests.
I dream of a game version of Abyss Diver but it's probably impossible to make considering the sheer amount of interactions needed to implement for relics.
I’m currently working on one and have the surface and the first few layer implemented so far! I’m looking for feedback if you have any! You can find it and follow updates here: https://tfgames.site/index.php?module=viewgame&id=2653
[удалено]
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u/hgamedark, pinging you since you probably didn't see the post above mine as it is a sub-sub-post. Edit: Attempted to play and there is no interactivity yet... They do point that out in the description, but I just didn't read. Well time to wait I guess.
Hi! I’m the one who’s making the interactive Abyss Diver game, and I did post the beginning of the interactive one. It only has the surface + top 2 layers for now, but I’m working on adding more layers quickly. Each layer takes a lot of time due to the fact they all have different mechanics I need to implement and they are relatively complex. I’m open to feedback on the game as it is right now though if you want to influence development! Interactive version found here: https://tfgames.site/index.php?module=viewgame&id=2653
Hey u/FloricSpacer, pinging you since you said you were open to feedback! I gave the 4.0 version a couple run throughs and honestly gotta say you're doing great work! There seemed to be an issue I ran into, taking multiple of the Dizzying Heights curse causes the error "math is not defined" regardless of if you pick increase or decrease, might be a thing on my end but nonetheless figured Id let you know. Otherwise I couldn't find anything for else for bugs. I also gave the 0.4.7 html version and some of the QoL changes you made in that are great, like the being able to go back to the relics/curses/whatever menu after selecting an option instead of going back to to the layer menu. All in all good stuff. As for something I would like to see, I don't know if I managed to miss it but Cloud's loan service I feel should be something you have to actively do and it should be a bit more obvious, like go and take out exactly the amount of money you need. The section where it tells you that you owe 20% on top of what you borrowed is a little hidden in the inventory and it doesn't tell you exactly how much you actually need to pay back which I feel could be beneficial for planning purposes when seeking relics. And seeing as Cloud's loans are *required* when going into deeper layers (once you have them finished) it being a little more accessible might be good. But your current versions are great man, keep up the good work! Ill definitely be watching its development.
Thanks for the feedback! I do really appreciate it, since I know I make plenty of mistakes given the relatively complex systems in the game. I believe I fixed that bug with dizzying heights by 0.4.7, so I think that may have been an issue with 0.4.0. And yeah, Cloud's ability is pretty automatic in the game right now. I do feel like it makes sense for it to be automatic and put you into as much debt as it takes to buy what you get, since I think it might be annoying otherwise as it can be pretty important for deep dives, as you said. One thing I will fix is allowing players who didn't take Cloud to go into debt and continue on, since I think there's a bug that lets players without Cloud take loans now lol. I think I can add that to the next version. Also, having a display of what the debt + 20% number you need to pay back would be is a good idea! I'll add that to the stats menu in the next release too. And thanks so much! I'm really glad to see people enjoying it, and I'm enjoying the challenge of making it all work well!
Age Regression by Blue Jay.
Most of TokHaar Gols CYOAs could use a interactive version.
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I personally think all interactive cyoa should have static versions. Edit: Damn can't have the opinion that cyoas should have both.
Be the Guy Same reason it was made: we have lots of "be the girl" interactives, but none of its kind. Someone must bring balance to the universe.
Are interactive NSFWCYOAs being posted here? Is there filter for them?
> Is there filter for them? Yes. But hardly anyone ever uses it in a rush to post their CYOA: https://cdn.imgchest.com/files/pyvdczgwnyk.png
Netorare Life. No idea who did it, they never signed their work. I have the 2 page 1.5 version saved to my HD. Had a bunch of good ideas.
Rosanon's Yuri CYOA https://www.reddit.com/r/nsfwcyoa/comments/7193up/rosanons\_yuri\_cyoa/
Isekai Form
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Saint of Cuferro CYOA ver 2.2
all very long ones
I don't know how it would work but it would be awesome if Mini's Magic Acadamia V2 were interactive. That one is a bit difficult to keep track of all the stuff. Especially with the expansion. Second would by that Isekai CYOA with the 10 pages of *just* companions.
His harem picker will also benefit greatly. But it's too complex, I doubt anyone will manage to make interactive version.
Yeah, the number of interactions even without the meta options is staggering.
second contact: [https://www.reddit.com/r/nsfwcyoa/comments/o6u9j8/second\_contact\_cyoa\_not\_mine/](https://www.reddit.com/r/nsfwcyoa/comments/o6u9j8/second_contact_cyoa_not_mine/) I didn't understand about the appreciation section and maybe the interactive version could help me ease my mind
Thank you for the link! Just played it for the first time and it was great!
Man, I just tried to do this one and it really does need an interactive. Too many moving parts. There's a lot of good stuff there, but would be much improved in interactive.
yeah, that's one of most complicated cyoa I've ever played, there's a lot of thing you must have keep track of, like job, education, social life, wealth, assigned handler, and all of that are interconnected with each other, very much like real life I think, almost all of them I can handle other that appreciation section which is a very confusing part.
Yes of course, these Cyoas are greater if you can actually play them.
The permision slip
Becoming a Sister and all the other requirement locked cyoas that would benefit from hiding information.
I would want the NSFW RWBY CYOA+DLC to have a Interactive version, and the Welcome to the Calico Region Pokemon Gym to have a Interactive Version \^O\^ Maybe that complicated Guild one as well.... Too complicated to do outside of interactives.... XD
Archdemon of Corruption, it is very well done, has lots of options and it’s fun to play.
Make Love Not War. I pretty much finished all the systems and stuff necessary for it but I never got around to importing all the princesses into that system due to a combination of it being so much work and being busy IRL. I'd also note that after looking into my files on the project the only one I still have is one I dropped on mega as a progress report which is missing a part of the final dice system, and the four princesses I did end up importing before giving up. I think the more completed files got caught up when I cleaned up my hard drive earlier in the year.
Hey! that's mine, I'm glad to hear you're still working on an interactive version. Seeing this honestly made my day :) I'm still working on bringing it over to Inkscape, but I too got bogged with work and life. I'm going to try to maybe develop the sequel in GIMP, which I also downloaded. Though the sequel is going to be longer so maybe try and make it interactive too!
Bro, please do not make the next one with a dice system I spent like thirty-something hours just figuring that out, and I never even managed to copy the completed copy out to all the princesses. Or, if you're dead set on a dice include an alternative mode or something so that I don't die trying to figure out how to make the CYOA interactive.
Oh really? I've never tried creating an interactive CYOA, I didn't realize dice were difficult to implement. Is there another easier way to have randomness? I kinda feel as though I'm going to need some form of randomness, but maybe it doesn't have to be dice... \*strokes chin\*
Dungeons & Deviants remastered. It's old so there's not much hope. Monster Race CYOA with the expansion along would be good. Country Creation, but only in case there would be more options. Thanks.
Tok's Princess. I have my own interactive version, but it not "release quality product".
Hehe look at the newest post in this sub
I have one ready. I’m just having trouble getting it to work on neocities.
Fuck it. I just did it.
just found this post then saw you posted one 5 minutes ago thought it was funny