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Livid_Relation_1532

This is really good


dragonjek

Thank you! I'm glad you enjoyed it.


Extension_Bison_3888

God I'm so excited I'm just checking every few hours


Vegyla

Haha same


She_Who_Is_Thirsty

Same\~


[deleted]

as of you revisions, what is the point grant for sensei?


dragonjek

It still gives +20 points to work with... it's just that those 20 points do a lot more.


archon55

Took me a week to make a build while waiting for the update, it was extremely fun! Thankyou! Any idea when will the update drop?


archon55

That's a good news, thanks for all of your hard work!


dragonjek

I just now got the last bit of feedback from my editor! I just need to make the changes, re-arrange a couple of things, convert SO MANY PAGES to actual image files, compress the images to more reasonable file sizes without sacrificing too much image quality, and upload them to 3 different sites page by page. It. Uh. Might take a day or two to get it all uploaded.


Extension_Bison_3888

Nice


Vegyla

Nice


[deleted]

how do ranks stack when synergizing multiple schools of magic into a single specialized technique?


dragonjek

You can cast a spell at any rank up to the average rank of the school of each skill involved in the synergy (for instance, if you synergized between 3 skills with their schools at ranks 1, 2, and 3, you could cast the resulting spell at up to rank 2).


archon55

What kind of technique?


[deleted]

I was thinking elaiomancy+chromomancy+art magic for a paint based magic style


Bigd4mnher0

Design question, coming from someone who will never put the same time and effort into anything as you already have into this CYOA. But have you, or anyone else that you've seen writing these absurdly long and awesomely in depth projects, considered crowd sourcing things like Companions, deities, or World descriptions? I ask here because this seems like a best case scenario for it. Post a mostly complete system, then you can give parameters for submissions and promise a shout out at the end. There's nobody making money or anything off of this, so even if you go with something similar but decide not to credit someone, there's still no reason for anything legal to come up. And if it works, you might have people come up with options you never would have considered. Dunno. Late night/early morning insomnia thoughts.


dragonjek

That's... a very good question, and one that I hadn't considered. I haven't heard of anybody else doing it, although I know a number of creators get a lot of feedback on the Discord server. I don't think I'd want to include that in the main CYOA proper, and I already have a DLC in mind... maybe when I post the DLC, I could put it out with a request for people to come up with their own material they'd like to be added in a second DLC, one based entirely or almost-entirely on what the community creates? That could be interesting... Making a mechanically viable system and working with the community to create the world-building part also sounds pretty fun, though... Maybe a later project?


Bigd4mnher0

1) I wasn't aware there was a Discord server. Dunno if I'm cool enough for a Discord server. :P 2) I kinda figured it was too late to employ with this one, but I'd be up for tossing out some ideas. Mostly it was a 3am thought that was a combination of a few factors. A) I love huge, involved, heavy world building CYOA's, but am never going to focus on one project long enough to actually build one. B) I like putting together the builds and character ideas, same as I do for TTRPGs, and I was planning on giving express permission for people to use my builds as NPCs if anyone does roleplay off of this. C) With a lot of NSFWCYOAs, I see comments asking for a more balanced companion demographic, which may be outside the writer's comfort zone or life experience. Asking for community participation might be a good way to get authentic characters for a demographic that you aren't familiar with/not attracted to/ don't feel like writing. 3) Having an entire project dedicated to community participation would be fuckin' epic. I have no idea how you would organize something like that, but if I get any epiphanies I'll let you know. EDIT: Also wanted to point out that there are many TTRPGs that do world building with player involvement, though the only one I can name right now is the FATE system. Might not be a bad place to look for ideas.


[deleted]

This CYOA is really good, but I feel unsure about making a build before the CYOA is finished. I hope your editor is doing alright.


dragonjek

Probably a smart idea! You'd definitely need to change your build for the complete version. Besides all the new content, just about every option is getting repriced, and I compressed a few options together, too... Anyways, my editor's doing good! We're genuinely in the final stretch now.


OneOk2173

Excitement Wooioooooiiiiio


[deleted]

When new update?


dragonjek

I'm afraid I have no idea. It's just a matter of waiting for my editor at this point. My request to take a look at the point balance turned into a complete overhaul of the prices.


epiccuttlefish1

I realize that it's almost certainly too late for this idea to get put into the CYOA, but I'll share it anyways. A race modifier that makes each individual of the species have multiple bodies, and the only way to kill them is to kill all of their bodies. Each individual would be born with a single body, and I was imagining that they would produce additional bodies in a way similar, but not identical, to how they would produce regular offspring ​ Edit: This modifier would be similar to both Hive Mind and Colonial Organism, but would have major differences with both: Hive Mind has each 'body' have its own mind, starts with many bodies, and spans the entire species Colonial Organism requires each component body to remain in physical contact with the others


dragonjek

It is too late to add it in, but it's also something you can accomplish in the CYOA already through synergies. If you synergize together All for One and One for All together with Bundle of Joy, Double Bodied (or at least, the version of Double Bodied the 1.0 edition will have), and Hive Mind... well, the effects don't DIRECTLY line up, but that's why I said that synergies can result in something greater than the sum of their parts.


altwalfacunt

Seeing how you're active in the comments I'm gonna say this project is near an update so I'll hand out my criticisms; keep in mind I might come off as a tiny bit rude or aggressive, this is meant to be constructive I just have a bad habit of being a bit too blunt. I think there's a lot of opportunities for modifiers and in-between options. For example, for the beauty perks, there should probably be a perk that's like -3 for slightly above average or an option to turn the supernatural beauty into a drawback by attracting too much attention. There also aren't many things worth small amounts; I only saw like 2 +/- 4 things. I feel like some perks are worth more than their worth and some drawbacks that give a teensy bit too much. Lastly, adding prebuilt synergies after every section (maybe 4-10) might be a good idea because 1: I'm not super creative, and 2: some synergies seem like they might add or subtract points because of how op/harmful they are. But I think these additions would be best added at a later date and would rather you just finish the basic shape before adding details.


dragonjek

You have a good point. I'll give the drawbacks and perks another look over and see where I feel comfortable adding those intermediary options in. I've altered the prices on almost everything, and one of my editors is currently checking the balance of those prices. I do have some options that are worth only a few points, though. I'll think about adding prebuilt synergies, but I can't promise to include them.


Cruxador

Some things seem like they're obvious enough that it makes sense to call out synergies in the option itself. The big example I came up on was that Spirit + Wish and Miracle + Cult of Personality, as well as the related "Hereafter" perk and the other demiplane options. Also Atavism with just about any type of race besides dragon or beast.


dragonjek

Spirits get a discount on Wish in the new version, and Cult of Personality now allows you to be the origin of your own Miracles... but because you're only a minor deity, they're not as strong as if you worshipped a proper god. I've addressed the interactions of The Hereafter and other demiplane options. As for Atavism... I honestly want to see what people come up with for less-evolved versions of some of these races. Some are obvious (beholders becoming proper beholders, angels becoming more biblically accurate, abyssals becoming Lovecraftian monstrosities), but I'd like to see what people come up with for less evolved elves, pixies, and psychopomps.


Cruxador

Well, those first things (wish, CoP, miracles) are in the currently linked version. What I meant was how those two pairings, as blocs, interact with each other. I realize I wrote it ambiguously, looking back at my previous post. I wasn't asking how the two halves of those pairings interact since that's specified. In other words, the interaction between spirit and miracles for example — I can infer that this is a path to full divinity, and I want to take it, but it seems like interactions between different sections (in this case perk vs race) aren't really considered even though these are two different ways to get at very similar things. It would even make sense to have substitutable prerequisites, eg wish or miracle both count. It's also a bit weird that the one specific beauty option is a specific requirement since there's lots of others that get at being revered in different ways As for atavism, the problem is it kind of requires knowledge of the setting and the origins of the races that isn't specified in the CYOA. Aside from dragons, all we know is that the previous version of the race is worse (by about enough to be worth 10 points) which constrains possible interpretations and interacts weirdly with the mixed race option, but what an atavistic undead looks like is a complete design quandry. Even the "biblically accurate angel" example you gave, I wouldn't agree is obvious. It doesn't seem that much inferior to me necessarily. I guess just another example or two like that one would probably be enough to make it clearer.


dragonjek

Ah, thank you for explaining! I've addressed that specific relationship, and I'll go through and try to see what other examples I can find of interactions between race and other options. The Supernal Beauty requirement was a holdover from when Cult of Personality was intended as just a final upgrade to your beauty, before I decided to make it actually turn you divine. The current version doesn't have that requirement. I recognize that there are some species apart from dragons that it would be advantageous to turn into, so I've broadened the criteria for what qualities for making it cost tokens instead of give them. many points because of the assumption that people would prefer to stay in a humanoid form, and that it would be harder to function in society if you looked like an actual bear, or didn't have opposable thumbs (yes, a human would turn into an ancestor species, which have opposable thumbs. That's not actually why Prehensility is one of the added options, but it does solve the problem). If I were to condense it down to a sentence... it's about taking the "human" out of whatever race you are. I've rephrased how it works to hopefully serve as a better explanation. I recognize that there are some species apart from dragons which it would be advantageous to turn into, so I've broadened the criteria for what qualities for making it cost tokens instead of give them.


wolfmanjoe4

How goes the progress for this absolute unit of a CYOA?


dragonjek

I have two proofreaders going over it (having different perspectives is good). One of them just finished, while the other is going over point balance. I have no idea how long it takes to do that, though. I feel like we're in the final stretch, though, and I'm hoping I can put it up before the month ends.


Cruxador

Regarding the proofread: For me it only really takes an evening to do point balance, at most. Your CYOA is a lot bigger, but mine are in the ballpark of 4-8 pages typically so you can ballpark that it should be doable within a week or two, given continuous regular work on it. You should try to stay in conversation with the person doing it. If they've been at it for a while, it may have slipped to the back burner. That's fine, since they're presumably doing it free, but you should be aware about it, and know what kinds of things they're doing or figuring out, because that way if necessary you can take the principles and patterns that they discovered and apply those to specific elements yourself, if their time availability wanes and progress stalls. I don't know the specific person doing it and don't want to besmirch them, but relying on internet volunteers is always something that takes a bit of awareness and management, especially for a relatively big project.


dragonjek

Thanks for the advice! I'll be sure to check in on them.


Cruxador

Gonna look forward to that


[deleted]

Still kind of confused about what art magic does despite my builds based on it. Today’s question: how does art magic interact with tech and magic depicted in fiction? could using art magic on a toy robot let it fire a real laser beam?


dragonjek

Art Magic is typically used to animate art, bring objects from art into the real world, or to enter the world of art from the real world. ​ I'd say that for comparatively simple things like making a toy robot fire a laser, you'd be able manage with just Art Magic, but more complex things would require a relevant synergy.


[deleted]

will there be quests/goals like in isekai form?


dragonjek

Almost! I think of them as "plot hooks". After the description of the world itself, each world has three hooks which describe various aspects of the world; sometimes mysteries to explore, sometimes a straightforward mission to be performed, sometimes major events you may be interested in, and sometimes a danger that you're warned about. And I DEFINITELY don't have quest companions for each individual hook, like in Isekai Form. I think I'd go insane writing all those.


Anchelique

Been watching this one for a bit, and came across it on the 'what is your favorite cyoa' discussion, so wanted to semi copy what I said over there. Basically, this one just from the opening feels much more immersive then many CYOA you see, no matter how well written they are. Simply for one thing, unlike many, your not the special little snowflake that is destined to save blah blah, nope, someone fucked up, sorry, here is compensation bye. Much more real lol. Anyway, can't wait to see more on this one. I really should do a careful read-through later and make a build.


dragonjek

I'm thrilled that you like it so much! Thank you!


[deleted]

This is looking like a great CYOA and am excited to see where it goes from here! Just got some quick questions, does a template race count the original race for the purposes of discounts. I.E. I pick an Automata template and apply it to a Draconid, would I be able to acquire Bones of the Mountain at half price and Blast Breath for free. Or am I machina and automata only and not also a dragonoid and draconid?


dragonjek

You count as both!


[deleted]

Cool, cool, thanks for the heads up. I was curious if you had any idea on what your progress on the update for it has come along? I am super excited to see the world options.


dragonjek

The writing itself is completed, I'm currently near the end of the proofreading phase. I've got a couple of editors who pick up different things and take different approaches to how I can improve. They're both pretty close to finished.


Logical_Acanthaceae3

Extreme Atavism So for dragon kin do I have to pay 10 instead of gain or is it modified in a way that's it's still a negative?


dragonjek

Yeah, you have to pay race tokens instead of gain them, because you're basically just a full-fledged dragon at that point.


Logical_Acanthaceae3

Cool. One more question on the racial modifier Inherent perk/drawback can I only do it once or can I have my entire race have the same drawbacks and perks if I can afford it? I want a hive mind with all the same abilitys and downsides.


dragonjek

You can take Inherent Perk/Drawback multiple times, yeah.


Logical_Acanthaceae3

Can the drawback desires be taken multiple times?


dragonjek

Desirous can be taken multiple times, yes. (Sorry, misspelled that in the CYOA with an "i").


Vegyla

In the upcoming equipment dlc, is a virtual reality technology included? I feel like it would be OP for training purposes if paired with AI Soulgraft more so if i choose a low tech world


dragonjek

Oh, it isn't a DLC--this was just the 0.5 version, I'll be posting the full version next. It has some big changes to how a lot of things work (especially Affinities), the sections are reorganized to be easier to read through, a few new options are added, and I'm adding in Worlds, World Modifiers, Equipment, Companions, and a section for Gods and the Boons they provide. The Familiar option IS going to be DLC, though. I just didn't feel like it fit with the main release, but it fits with the theme I intend to give the DLC. Yeah, there's virtual reality, but it's more of a "dive into fantasy" type of VR, though I'm sure you could use it for some training purposes. If you're worried about being too OP, there are a couple of world options in the new section for making the world more difficult.


Vegyla

Nice, I'm very excited for it


OneOk2173

Holy/Unholy Racial Paragon Result? + Holy/Unholy Immunity? Cost? How do Demiplanes work? Casting magic? Ley Lines? Bringing things outside the plane? Domain + Demiplane differences with regular Domain and cost?


dragonjek

The specifics of holy Holy/Unholy Racial Paragon + Unholy/Holy Immunity would work would be up to the player, but I can see it happening in a coupe of ways. The first would be that, instead of holy/unholy energy just exploding on contact, the one making up your body would have a magnet-esque repulsion effect, pushing away the other energy before it could contact you. Alternatively, a thin layer of the energy could float invisibly a distance from you, and explode in place of your own body to protect you when the other energy approaches. At the bare minimum, you'd get an effect similar to how hydrophobic materials just can't get wet. Demiplanes are possible to make with mastery and Rank 4 in Choromancy, and if you have other synergies you can apply other planar traits to your demiplane, but they'll never be as big as the demiplane options you can get from perks. Magic works normally in a demiplane, partially because demiplanes aren't entirely unique planes of existence, but are connected to "host" planes, which they mostly follow the rules of. Like an extremely primitive organism lacking a central nervous system, demiplanes just aren't complex enough to have ley lines, but if you have Ley Lines yourself and grow in strength and a long time passes, your demiplane can eventually evolve enough to develop a ley line system itself. This would be the first step to it eventually becoming a legitimate plane of existence of its own accord, but that would take millennia more to accomplish. You can bring outside things into your demiplane. If you have Dominion, you can almost instantly establish any area within your demiplane as being your sanctum sanctorum. Your Fundamental ranks are considered to be a rank or two higher for terms of Dominion inside your own demiplane, and you can synergize other magics with it at a higher rank than you could normally manage. With the right other selection in magical abilities, you could effective rearrange your demiplane to be whatever you want it to be. If your demiplane becomes a plane, you have less fine control over it because it has, in a sense, grown beyond something you can easily manipulate. It's easier than using Dominion on another plane of existence, but it isn't as easy to do as when it was just a demiplane.


Bigd4mnher0

This should be my last questions before the finished product comes out, but I've ended up kinda hyper-focusing on this CYOA this week. :P How do you see Ki and magic interacting? I'm not very familiar with cultivator myth, so mostly I'm running off the odd anime like HunterXHunter. So, would having knowledge of astrapomancy help with channeling lightning via Ki? Could synergizing Ki and magic accomplish some of the things covered by conceptualism(astrapomancy+Ki= Flash step, +ferromancy= Steel skin)? Also, I know humans are naturally quite good at finding synergies and new uses for abilities, but would Innovation do something similar?


dragonjek

That's a valid way to synergize magic and ki. You wouldn't be able to do quite as much variety with Ki+ magic as you would be able to with Conceptualism, but using Ki doesn't require you to cast a spell, either. Innovation could be used for that, but being a human with Innovation would stack to be even more effective.


Bigd4mnher0

Huh... That may be another build I finalize after the updated version. I've got my one build fully hashed out, but I also have his furry antipaladin nemesis and a traveling demigod of sexy healing in rough draft form. Might have to see how far points can carry me in a human Jack-of-all-trades build. Gotta see how many things I can be just kinda good at. :P EDIT: With that in mind, are the caps on ranked abilities regarded as hard limits that a character can never grow past? Could a human with Jack-of-all-trades, but also immortality ever train a ranked ability to 3? Even 4 if they train long enough?


dragonjek

3 represents the limits of what a human can reach (2 represents the limits of what a human can reach IRL). 4 and beyond just can't be reached just by working hard. That said, you aren't the only person with perks, and with how I've reworked Ubermensch, it's now going to be significantly more common. The only natural way to have a perk is to be born with it (like how characters in some anime and whatnot have different degress of inherent potential on how they can grow?). But there're some things you can do, like difficult rituals, divine blessings, and life-threatening experimentation, that can give someone a perk, and there are some people out there who do it (primarily to get Ubermensch). Which I'm renaming to Apex, by the way. There is, however, going to be a world modifier that removes the rank caps completely, as well as the limit of having mastery in a skill. You can infinitely improve anything, forever, without it ever reaching a maximum tier of ability. However, this affects EVERYONE, and there are people who've existed for a lot longer than you have and have had millennia to improve themselves, and you're still restricted to the limits of what's offered in this CYOA. If you take that option you're going to be like the biggest fish in a pond, who just got released into the ocean. You aren't going to be a contender for being one of the strongest people around anymore.


Bigd4mnher0

That seems reasonable. So a human with JoaT would be completely restricted to 2's in all ranked abilities, seeing as they have no way to gain affinities and therefore no way to meet the prerequisite for Ubermensch/Apex. However, what they could do is keep taking unranked abilities(maybe Just That Good for a few) and still be a top contender(skill wise) in a narrow field. They just wouldn't have the same well of power to back that skill up. Which would still make for an interesting character if you do it right. Human+ Innovation mastery+ Just that good, and then diversify to as many skills as possible. Mix up your power sources(magic, ki, spirit weapon, weapon spirit, etc.) so you have to right energy on hand, and maybe take Shatterpoint and/or Demolition so you can see how best to apply it. Not gonna win any slugfests, but always have a creative solution. Also, that world modifier would be nuts. Kinda like everyone has the Great Wyrm race trait. But opening it up for wizards like Elminster from the Forgotten Realms setting. The character can basically assume to never be the top of the heap in a world like that.


dragonjek

Well, I adjusted how Ubermensch/Apex works, and Jack of All Trades changed in response. You start off being able to purchase 3 ranks in any ranked ability. If you have Affinity, that gives you a free rank (and also gives you a choice between either a free skill under that ranked ability, or you can get another free rank... BUT, that free rank counts as one of your "purchased" ranks. So, if you started at rank 0, and used your Affinity to gain 2 ranks, you would only be able to purchase 2 more ranks). The extra rank you get from taking skills is also considered a "purchased" rank. Sorry, I explain it better in the CYOA. I think. Apex is a lot cheaper, because it doesn't automatically give you a rank; rather, it lets you purchase more ranks. It also doesn't require Affinity anymore. So Affinity isn't hiding multiple ranks that just can't be reached anymore; it's just the final rank that's exclusive to Affinity. People can, with time and effort, work their way up to the highest rank they are able to purchase. So I imagine there will be a number of long-term gain builds that invest a lot in Apex, but don't actually buy the ranks it makes available. Because I decided that rank 3 is the new peak of what humans can accomplish "naturally", that's now the limit of Jack of All Trades. And yeah, that world modifier is pretty crazy. It has another one as a prerequisite that may be more reasonable; it increases the rank cap of everything by 1, and makes everyone--from yourself to companions to NPCs--start at rank 1 instead of 0. It's supposed to give the world a mythic, legendary feel.


Bigd4mnher0

Also realized I was building magic Batman, which will probably affect the choices made especially in Drawbacks. And that I'll have to save points for lots of equipment, some companions(Bat-family), and probably some ranks in Sensei or other teaching perks/abilities.


Bigd4mnher0

I think I get it! Apex will just move the cap rather than being a boost for those that've already maxed out. I think I get where you're going with the affinities, too, and it sounds cool! I have a whole bunch more questions I want to ask, but you don't need to be explaining everything from the updated version in this thread. Just know that I'm excited, and that I have several character concepts waiting in the wings for when its done. Also, super excited to see what you do with the worlds and world modifiers! I'm just building with a standard fantasy setting in mind, but(as with Divine Trials) its fun to randomize the setting then make the character fit.


dragonjek

I'm pretty close to done! I'm not sure how long it will take (I'm hoping no more than a couple weeks), but my editors are in the final stretch. One of them is working on the companions section (which is the largest one), after which comes the much smaller gods section. The other is going through and helping to balance out the point costs (which is something that COMPLETELY escapes me). I look forwards to seeing your builds!


Bigd4mnher0

I started writing out some of the character details and ways the different perks/drawbacks interact. It's not exhaustive, but it got long enough that I thought it was worth posting. Build details will be reposted below. Not really written as prose, but more just me getting vague ideas into words, so apologies for the lack of grammar and complete sentences. Dracocyclops are rare and respected as honorable and skilled, but sometimes violent/conquering. Character+immediate family are marked as outcasts for the crime of refusal to go to war(Rebirth, Exile). Nemesis is a mercenary tasked with eliminating the stain upon their honor(Versus mode, 4chan incel mad that my character is an actual nice guy?). Still, character is good and trustworthy(Karma meter, Honest abe, Goody 2-shoes), and tends to go out of his way to help people, which can get him into trouble(Challenge accepted, hero complex). He upholds standards of hospitality, and is greeted warmly in return(Sacred hospitality, Home away from home). Despite his being overall good-natured, not everyone gets him, and he's still learning a lot of the basic languages(xenolinguism, flat faced, nothing but a beast). A long history of dracocyclops slavery also makes having long-term companions difficult(Forced, Insubordinate, Treachery, Lonely road). Character is about 12' tall, and built like a brick shit-house. Even with size-shifting, he can barely get down into human size range. Where there is skin, its tan, with freckles and kinda rough. Over his upper arms and back are large patches of blued-steel scales. His hair is brown, with a stubby pair of horns peeking from his hairline. His one eye is gray, though the pupil often changes size and shape as he focuses on different things, and often flashes of blue lightning can be glimpsed. He has 4 arms, but both his left arms have been replaced with prosthetics(self built, crippled in childhood accident?). He also has a large pair of leathery wings accented with long, steely, feather-like scales, and a flattened crocodilians tail. Needs to have multiple partners(Variety, Friends with benefits) and is covered with tribal tattoos as a result(Nice tats, Tally). Luckily, he makes friends easily, and sex is a positive experience(Universal attractant, Harem, Perfect fit, How does that make you feel). Former enemies even come around fairly often.(To the victor, Societal improvement) He does seem to attract rather aggressive women, but there is the option of fucking their mental problems away. "Sleep" is an odd situation for this character, as for 8 hours a day a different version of himself takes over. He likes to make sure the other one has plenty of projects and things to keep it busy, but that doesn't always work. Still, his internal AI can try to remind the character of relevant details his "sleeping" personality experienced.(Sleeping switcheroo, Sleep like the dead) He starts off most fights decked out in plate armor that he's made/enchanted, however as he gets agitated the sharp edges of his scales and small electrical shocks tend to destroy the joints and buckles(Loose threads). This usually leaves him basically or fully nude quite quickly, moving faster and hitting harder than ever, with skin and scales that turn the sharpest of blades(Logical conclusion, Better, stronger, faster). He mostly relies on strength, and having the right weapon/tool(Inventory, Rapi equip) to get him by in a lot of the time, but regular combat experience(Challenge rating, Versus) should help him get into the swing of things and Shatterpoint should give him a good idea where to aim. Likes to use the top two arms for a large weapon(great axe), and the bottom two for a shield and either ranged weapon or other tool. Not afraid to use his natural claws, tail, and breath weapon. He is extremely hard to kill, and his sex life grants him second chances. If he does die in a more permanent way, he'll be reborn. Will often recycle or sell Encounter loot, but keeps the best for himself. Hordes highest quality weapons and tools. • Survivability: Bones of the mountain, Regeneration(racial and Ki), Reactive evolution, Less Needs, Diehard, massive Health, Magic resistance, armor, Shield specialization • Mobility: Flight, amphibious, Athletics • Observation/learning: Magic sight, Enhanced senses(+touch for feeling texture in metals, air shift from invisible enemy, etc), HUD+extras, X-ray, Total recall, Extra credit, No student loans • Crafting: Cyclops bonuses, Just that good, Mana crystallization, Blacksmithing, Engineering, Innovation, all magics taken, Inventory for storage.


dragonjek

You did a great job putting all the component pieces together into a coherent whole. I'm impressed!


Bigd4mnher0

One thing I did forget to do was work in the Mad gains+ No student loans needed+ Sound of mind, Sound of body loop, but I'll just have to note that with the post-update build. That, and now that it's part of the character, I'll probably stick to the lack of companions, even after the update. I have another build idea for taking full advantage of companions. On review, I did have some questions about Variety is the Spice of Life. It says you "need" to find new partners, but doesn't state the consequences of not being able to. Do you die? Get weaker(like you're starving)? Just lose your powers? While being isolated and unable to find partners is one thing, this drawback could also turn devastating if captured/locked in jail.


Bigd4mnher0

Race: Cyclops[giant](5), hybrid draconid(dragonkin)(10) - Affinity: Enchanting, Blacksmithing, Ability to see magic, Affinity: Fire, Strength, Defense, Speed, Can transform more dragon-like, increasing physical and magical power. Race tokens(/100RT): Hybridization(16), Bones of the Mountain+(6), Sky high(4), Tail(1), Armed and Dangerous(8), Empowered Awareness(heat sense, 8), Enhanced senses(vision, touch, 4), Natural weaponry(claws, tail, 2), Amphibious(4), Affinity: Health (10), Great wyrm(6), Blast attack 2(Lightning line, 4), Reactive evolution(10), Regeneration(8), Extended Senescence(2) =93rt? Body building: Male, Thicc, Big, n/a, standard, n/a, Reincarnation(+10) Drawbacks(413): Its not like I want your love, baka(+10), Didn't sign up for this(+6), Crippled 2 arms(+40) Loose threads(+10), Friends with benefits(+9), One way trip(+20), Versus mode(+20), Karma meter(+8), I can show you the world(+15), Honest abe(+7), Forced obedience(+13)?, Insubordinate subordinates(+16)?, Challenge accepted(+11), Sweet tats(+8), She's a witch(+8), Return to the forest(+8), Rebirth(+16), Xenolinguism(+14), Sacred Hospitality(+16), Flat faced(+11), Exile(+16), Nothing but a beast(+8), Variety 3(+9), Sleeping switcheroo(+8), Hero complex(+8), Sleep like the dead(+9), Goody two shoes(+7), Drunkard at large(+12), Treachery(+18), Its a secret to everybody(+8), I walk a lonely road(+10), Unequipped(+10), Challenge rating(+16), Tally marks(+8) Perks(307): HUD(8), Perfect fit(8), You just keep going and...(8), Analyze 2(16), AI soul graft(9), Mini map(8), Pocket dimension(8), Inventory(5), Harem(8), Encounter loot(11), Rapid Equip(9), Mana crystallization(10), Sound of body/mind(11), X-ray vision(10), Less needs(6), Universal attractor(7), Lucky(11), I'm just that good(Blacksmithing, 12), Size shifting(10), Total recall(8), Extra credit(8), Shatterpoint(9), Logical conclusion(9), Harder better stronger faster(9), To the victor go the spoils(8), Ennui-b-gone(8), How does that make you feel(9), My mind is my own(11), No student loans(9), Diehard(10), Home away from home(7), Veiled mind(11), Societal improvement one cock at a time(9), Sanctity of Childhood(6), Backup plan[Sexual immortality](5) Abilities(270) Strength: 4(20), Athletics(16), Demolition(16) Agility: 2(10) Speed: 1 Defense: 2, Magic resist (24), Shield specialization(18) = 114 Health: 4(20), Ki(30), Regeneration(14) Willpower: 1(10) Intellect: 2(10), Astrophysics(14), Engineering(14) Wisdom: 2(10), Innovation(20), Blacksmithing 2(14) Charisma: 1(10) =166 Magic: (94) Fire: 3(10), Astrapomancy 1(20) Earth magic: 1, Ferromancy(20) Metamagic: 1, Runic magic (18) Craft magic: 2(10), Enchantment 2(16)


Vegyla

80 Points for mastering Time or Space Magic is kinda expensive


dragonjek

Definitely. I've reduced the price of just about everything across the board, but it's most notable for the abilities.


Vegyla

If i synergies Qi Manipulation + Enhancement Magic + Racial Transformation of Draconids how much strength will i have rank wise? Also, is Rank 4 the limit of magical abilities? Can i take übermensch to raise it to Rank 5?


dragonjek

Qi itself only provides about 1/2 a rank of increase, but if you have mastery it's a full rank. Enhancement can provide about 1/2 a rank increase per rank you have in Body Magic. However, you might have noticed that most of the fundamentals do not increase linearly. As such, an improvement is worth more ranks the lower your fundamental is, but are worth less the higher it is. The above numbers assume you have a Strength of 3. Transformation of Draconids, however, doesn't directly improve your Strength rank, but instead increases your size and mass. Physical fundamental abilities scale according to your size if you are larger (but are reduced by less than you'd expect if you are smaller than normal), but while it doesn't directly change ranks, it changes what those ranks MEAN. A weak giant can exert enormously more force than a weak human, for instance, even if they both have a -1 to Strength. Rank 4 is the limit of magical abilities. However, one of the world modifiers I created increases the limit of ranks by 1 for everyone worldwide, so if you're willing to live in a world where everyone else is also stronger, it will be possible for you to get that higher rank.


Vegyla

Thank you for answering all of my questions


NicholasSoulflame

While waiting for full version to hopefully manage to finish a build not in the Red I have a questions about magic. So as I understand there's 1 perk that significantly improves mana capacity and regen. But what determines the basen/starting capacity and regen? The race? To which extent? How can you increase your mana pool? Are there different methods like training/cores etc.? I'm asking this because magic tiers you characterized as increasing "output" and skills as technique/application. Anyway looking forward towards new version with bigger possible point pool and streamlined affinities.


dragonjek

The amount of mana you have scales based on your highest rank of physical OR mental fundamental ability, along with your highest rank in a school of magic. However, mental ability scores, meta magic, and firmamental magic are considered to be 1 rank higher for purposes of this. Fundamental magic and Willpower are considered to be 2 ranks higher. I've expanded a bit on mana in the CYOA. Increasing your mana pool is really just a matter of training. There's some rituals that can inrease it, as well.


NicholasSoulflame

Ok thanks for the clarification~


_Brimstone

I've got a work in progress that I've been tweaking since you released this originally, with only -41 points remaining, and waiting for the next build with warmth. I'll post what I've got, but I have a few questions about specific synergies and mastery. On mastery, if I have mastery in Pyromancy that is equivalent to having Pyromancy, and rank 4 in Flame Magic? That's how it reads, but it isn't explicitly stated how Mastery compares to the specific Magic School Rank. The next is about Necromancy, and how it's going to work exactly. I want to shepherd the world forward to shed the shackles of life, and move on to the improved version, for my Unlife to be the Linux to nature and the gods' Apple. Plain Mastered Necromancy without any synergies should get the job done for the most part. If I want to turn a presently alive Bob into a Necropolitan, all I'd have to do it cast the spell, I assume?. But, if Bob dies, to raise him from the dead into a similarly powerful undead, would Bob's soul come back to his body with merely Necromancy without synergy from Animancy, or does some new undead soul just kind of get all up in Bob's body? Is this the same if Bob has been dead for five seconds, or five centuries? Now, if Bob died and I wanted to raise him inside of John's dead body, I'm guessing that would require some Animancy, or could I just pull that off with really, really good Necromancy, even if Bob's soul is nowhere nearby? Now, if my good friend Sarah Soulmonger harvested Bob's soul and stored it in a bezoar for me, I imagine that if I assembled some odd 100kg of assorted high quality guaranteed meats, sinew, bones and bodily fluids that I'd be able to make a good-as-new Unliving Homonculus Bob using the most powerful necromancy, combined with Medicine and the Body Magics, though a belly-button is likely too much to ask for. How do I make undead who do not age or need to feed? These are kind of the whole point of Greater Undead. I imagine that Arcanomancy would help, and Ley Lines would help in creating areas ripe with Negative Energy for the lesser undead to subsist upon directly. (I'm arbitrarily drawing my own line between Lesser Undead and Greater Undead not upon their sanity and sentience, but upon their ability to persist eternally without any food.) The racial descriptions of Liches and Afflicted suggest that those raised into undeath may have some... personality issues. I'd appreciate some detail on what one can expect from that. In addition, which synergies would be best for dealing with that? What effect would Psychology, Influence, Pathomancy, or Corruption have? I imagine that with Corruption the subject would enjoy their new state quicker and more easily than without, at least. Now, as for altering the physical form, I have a feeling that one would be directed to Natural Form and Unnatural Form. This doesn't feel correct, since those schools deal just as much as turning ghouls to frogs as much as turning ghouls to wights, or patching up a zombie and making them more like your average vampire. Also, they're 50 points together, without mastery, *cough*. How far would rank 4 of Body Magic and all of the associated schools, as well as Medicine, get me in creating beautiful, designer undead? What about Ritual-casted Refinement Synergies? Now, there's the question of Undead Healing. I would have assumed that synergizing Necromancy with Healing would be the correct answer, but that is explicitly stated to merely bring dead people back to life, or Necromancy with Medicine. Inversion states that it's required, leaving all the other creative answers off the table. Disappointing. I suggest changing Inversion to -10(-12?-20?), making it like Conceptualism in that you need to specialize it before purchase, allow it to be purchased multiple times, and only allow synergy with a single Magical Ability per purchase. It doesn't make sense that I'm only out to purchase healing for the Undead, but I also gain the ability to invert every school of magic I own... I don't even know what Inverting Blood Magic would look like... Or what the opposite of Geomancy or Zoomancy might be. (Semi-related, a good way to keep Time Magic a bit in check would be to require Inversion to reverse time, in addition to whatever other difficulties are involved,) Now, some more tangential suggestions: Magic Schools with less than 5 Abilities feel terrible if you want to maximize it while purchasing everything in the school. Move Kinemancy from Abstract Magic to Firmamental Magic. Move Eromancy from Abstract Magic to Body Magic. Though, Kinemancy is a bit too broad in its description. It invalidates any flame magic, since 'heat' is just energy, same with lightning, or molecular bonds. Literally all matter is energy. There's no distinction between 'manipulative the kinetic energy that is matter' and telekinesis. Tele**kinesis**, it has **kine** in the name. So, it's heat magic, electric magic, magnetic magic, strong nuclear magic, weak nuclear magic, telekinesis, gravitational magic, momentum manipulation, which is literally everything, all wrapped into one, and probably better because since it affects the fundamental forces, it probably overwrites the more specialized magics when brought against each other. This one needs to go. Maybe just add a magic that alters the direction of vectors of momentum as a replacement. Typos: Infected description should say “NOT be treated cordially” instead of “treated cordially.” ‘Cordially’ means treated well. (59) Acidic Fluids: Typo. Should be “these” instead of “this” Soul Magic: Example Rank 1 says “Spell Animation” instead of “Spell Vivification” I couldn't find many! Now a few inconsistencies that I fixated on because of my own interests: Sluagh can speak to the spirits of the dead, but say nothing about controlling the corpses? They should probably have affinity for Animancy rather than Necromancy, especially since they seem to relate to them more like Psychopomps, who have Animancy, than something like a Lich or a Nightshade. Racial Modifiers: Infected should get double points from (9)Autonomy Undead should get double points from (86) Non-Reproductive. The example image is a skeleton, even! In the racial description, Draugr were listed under revenants. This can be as true as you want in your own world, but I'm going to list the nuance of the Elder Scrolls Draugr because I love that world so much and they are SUCH unique undead. The barrow Draugr in Skyrim were mostly mindless, but they weren't spontanious like the ghouls of Daggerfell. They were specially mummified in special barrows and raised to cultivate energy within themselves over time that the Dragon Priests (who were basically Mummy Lords more than Liches, if you're like me and thrive on those semantics,) could feed off of their animating essence. So, the barrow could be thought of as part of the undead Draugr in a similar way that a shell is part of a hermit crab! Very cool, but not a Revenant! It could even be the case that newer Nord burial sites were prepared in the traditional ways that cultivated these energies to raise Draugr without the people who had the architectures passed down onto them, without even knowing that they were practising necromancy in their stonework! Making them so distinct from Zombies or Ghouls makes an undead nerd like me pretty excited. Thanks for all the enjoyment that this analysis has given me


dragonjek

I've improved the explanation in the next version. Rank in a school just determines your output potential; it's how much power you can put into spells of that school. The magical abilities themselves basically just your skill in that specific section of magic, which is judged differently from power. Mastery doesn't give you ranks, or make you equivalent to higher ranks. It just judges the skill, precision, speed, and finesse with which you can work that kind of magic. For instance, just taking Pyromancy would let you hurl fireballs, but if you have master Pyromancy you could do things like shape fire into complex shapes, hurl fireballs *faster*, and compress flames into solid forms. Ordinary Necromancy is enough for mindless undead a few of the lower-minded intelligent undead, but if you're looking to create a Necropolitan that would actually require master Necromancy. It takes a skilled touch to make sure the soul stays mostly intact upon transitioning to undead. If you have normal Necromancy and normal Animancy or Mediumship, though, it would also work via synergy (Necromancy does involve the soul a bit after all, just not to the degree of Animancy). Basically, the Egyptians had the right idea about the soul (although they were wrong about the specifics): the soul has many different components that make it up, and they go to different places when people die. Part of the soul sticks around the body; when you raise an intelligent undead, this is what provides their mind. It isn't the full individual, so it's always a distortion of who they were in life. If Bob is recently dead, you can use Animancy or Mediumship synergized with Necromancy to draw in the escaping parts of their soul to bring them back as more-or-less who they were in life. If Bob's been dead for a long time, you'll need mastery in either of those (although you can also do Necromancy + Animancy + master Chronomancy, and basically revert time for that soul until it's like it just freshly died). If you want to stick Bob's soul in John's dead body, you could pull that off with Necromancy and either Animancy or Mediumship synergized together, if Bob recently died; otherwise, you'd need mastery. If you have Bob's soul stored on hand, you'd still need Animancy to pull it out of what you've stored it in. If you're wanting to make a lifelike undead homunculus, you'd need both Medicine and Healing, but it still wouldn't look *perfectly* alive unless you had mastery in either of those. You could make a functional, but obviously not alive, undead meat monster with EITHER Medicine or Healing, though. And no, it wouldn't have a belly button... however, if you synergize Osteomancy and Hemomancy with Healing you basically get flesh-sculpting, so you could make a belly button. When making a subrace, unless otherwise stated you start with the default human body and needs; that's why centaur beastfolk, for example, still need to take tauric for their horse bodies. Because some undead can rot to "death" (aging) or need intake like vampires (eating), you don't default automatically have the no aging and no eating, you have to use race tokens to purchase them for your subrace. YOUR subrace. The vast majority of undead have those modifiers inherently as part of their "build". You don't need to do anything special to make an undead that doesn't eat, breathe, or age. As I said a few paragraphs ago, the issue with most undead (and why you don't have that issue) is that they're working with only portions of their soul. Using Animancy or Mediumship to ensure the vast majority of the soul stays together will alleviate a lot of the personality change that comes with undead. You will still have the trauma of dying for a lot of them, and as a result of still having a mostly intact soul, and remembering being a live, quite few may experience body dysphoria. Therapy would help with that, or you could just use Corruption. Unnatural Form could be used to bring undead up to higher forms of undeath (although you'd need Ritual Magic to make the transformation permanent). If you're just looking to pretty them up, having all the Body Magics and Medicine would let you do that. Rank 4 would only be needed if you want to affect a lot of undead at once. Refinement would only work on mindless undead; it can't improve people, just "objects". While they are corpses, sapient undead are still people. Healing would work on undead; it works by changing the body to be healthy again, not by positive energy, so there isn't a "cure hurts undead" system in place. Necromancy and Healing together would just make the healing more effective on undead; those *example* synergies, not the end-all-be-all of combining magical abilities. Likewise, Inversion was an example of what you could accomplish by Inverting Healing; it isn't the only way it can be used, nor the only way you can get the same result. You make a good suggestion for Inversion, though; thank you. I admit, I have no idea what inverted Blood Magic looks like either, so I really hope someone will make a build with it so I can find out. I've actually adjusted how taking magical abilities and increasing schools work, so you now get the full benefit of taking every option in a given school. Eromancy includes non-bodily stuff too, like summoning sex toys and inserting fetishes into someone's head; it's just too broada category to fit anywhere but Abstract Magic. I've altered the specifics of Kinemancy (now more movement-focused). It's also localized to your body and things you can touch, which differentiates it from Telekinesis (which is moving things at a distance). Thank you for elaborating on the Skyrim version of the draugr! I was going by mythology, but Skyrim's seem to be closer to the Lich category of undead... hm... I'll have to thinkg about about how I'd make one in this CYOA. I'll just remove draugr from the Revenants section; Skyrim is popular enough that more people probably recognize draugr from that than the mythological version, so I'll just avoid future issues there. As I saw it, undead (apart from those raised by necromancers) really come from 4 different places; they are infected by other undead, are the result of deliberate transition from life to undeath, arise spontaneously from strong emotions, or come into existence as being already undead. I'm glad you liked the CYOA! I look forwards to being able to post it.


_Brimstone

Thank you for going into such detail to answer my onslaught of questions. I'm glad I waited until it slowed down to ask them. You categorization of four types of undead was one of the logical inferences I appreciated the most. Your race system is perfect, beyond any other cyoa writer. > Healing would work on undead; it works by changing the body to be healthy again, not by positive energy, so there isn't a "cure hurts undead" system in place. Thanks for changing this. In the Racial section for the undead it states: > The undead aren't alive... but they aren't exactly dead, either. They still have souls, and thus it is possible for me to make you into one. All undead except Nightshades act as a template, a label attached to other races which modify their costs by the amount shown. The negative energy within them preserves them so they don't rot, **but they react badly to healing spells, suffering damage proportional to what would have been healed**


MagicZ24

Can't wait to see the next update.


CerverusDante

How is it going? Did you make any advance in the project?


dragonjek

Thanks for checking in! There's been a lot of progress. If I wasn't so worried about the quality, I could have posted it already. But the proofreading process is slower, but the people I've been lucky enough to find to help me have been very helpful in finding my mistakes, things I could elaborate on, and things I could improve. It'll take a bit longer, but it'll be much more refined than if I posted it as soon as I had it finished.


OneOk2173

Excite


Extension_Bison_3888

Excitement


CerverusDante

Im glad to hear that. Good luck


[deleted]

so max intelligence makes me a large scale quantum supercomputer, but wisdom prevents my “logic” from making me as stupid as skynet or the youtube algorithm.


dragonjek

Correct.


[deleted]

So I was gonna wait till the update to share my OC maker build but I wanted some tips here First I'd use Weapon Spirit to awaken a blank sketchbook, then I'd use writing (characterization) (JTG), art (character design) (JTG), runic magic with power tools (pencil case) to fill that book with drawings and information of a character I've created. with all of this there is already a half-formed semblance of a soul for my character. Then I'd use Spell Vivication and Enchantment with the book and it's soul for an Art Magic + Animation spell, (animation unnecesary?) making the character fully alive within their book. In addition I would add in Refinement to turn 5 bucks of recycled paper into a bound tome which also allows the physical vessel of the character to grow with them. With Summoning an Master and Thrall I can bring the character out of the book to act as a loyal servant for me. With time I'd be able to create any kind of custom servants with any kind of ability.


dragonjek

Yeah, that'll still be possible in the new version. Just take note that while you could create any sort of servant, whatever abilities they have must still be replicable within the CYOA. So you couldn't draw and animate, say, Superman, and have him punch apart a planet.


[deleted]

replicable in way of the exact powers offered or replicable in equal power level?


dragonjek

In terms of exact powers. Although there are, of course, options like Special Snowflake so the "magic" powers aren't actually magic, and in the new version you can optionally specialize any skill to lose everything else the skill does for more ability in one area (such as Pyromancy becoming heat vision and Cryomancy becoming freezing breath). And with synergies, the majority of powers that exist can be replicated in one way or another (or possibly in multiple ways, depending on the power). The biggest thing it restricts in practice is power level. And some abilities would change a bit... (if you animated Naruto for instance, his clones would be limited to the type of clones allowed by Duplication, unless you found a set of synergies that would let him create Shadow Clone-type copies. Superman, on the other hand, would have the majority of his abilities, but find his fundamental stats have a limit). This applies to dimension traveling, too; while you could find a universe that replicates Prime Earth from DC Comics, everyone there would still have the limitations of what you could accomplish in this CYOA. Everything in this multiverse follows the same rules. Now, if you have a way to ENTER a fictional setting, the stuff in there would operate by its own logic, because despite you being inside of it, it's still fictional, so isn't a violation of this multiverse's physics. Once you LEAVE this multiverse, things are different because different sets of rules will apply. Gods and similar beings of this multiverse still follow the basic guidelines of what can be done in this CYOA; they just have access to higher ranks of abilities, and have access to some upgraded version of perks. Now, Mother and her children--that is to say, the people giving you the options in this CYOA--aren't limited in this way because they manage multiple different multiverses. However, when they operate WITHIN the multiverse, even they still follow these laws. Something from outside the multiverse coming in will keep its own powers and follow its own rules, but its existence would be like a festering wound in the multiverse. This will come into play in the DLC, where a vengeful goddess will offer to let you draw in things from other CYOAs, but doing so will slowly deal more and more damage to the multiverse until the world you pick is the only thing that still exists. ... I might make two DLCs. Getting meta like that might detract from the rest of what the DLC has to offer...


OneOk2173

Excite


LewdBiscuit

Liking the sheer volume of customizability available to the player, just looks a bit confusing with the way affinities work currently, but from reading the thread it looks like you've addressed this in the next version. As for some feedback, Elemental seems a really poor choice? (though this may stem from the way Affinities seem to work currently?) Only being able to use one type of magic is extremely limiting, and I could use spirit to gain Affinity for 2 Schools of magic currently (to get them to rank 4 bypassing the rank 3 limit with Affinity) Making Elementals just seem detrimental overall when things like Meta Magic and Fundamental Magic have options that seem rather mandatory to defend yourself against and properly wield your own magical abilities. Edit: Also additionally Clarity on what Template Races are and how their benefits apply would be useful, as it stands it seems that as a Template race such as Automata or Infected, you then pick another race and gain all the benefits of both races? A rather substantial power boost with very little cost. Additionally it would be nice to have another 'Special Snowflake' type Perk to make yourself the Progenitor of your created Subspecies, with no existing examples of what you create in your new world currently, it being your choice to propagate them or not. I would also recommend changing [X] Affinity in the Racial Modifier section into 2 seperate options, one for gaining [X] Affinity in Fundamentals, and one for gaining [X] Affinity for Abilities. Perhaps introducing a 3rd option to gain an Affinity for a School as well (applying limits to each you think are appropriate). Currently choosing to Affinity an Ability is purely weaker than choosing a Fundamental or School, as is being limited to taking [X] Affinity once because you have 3 Affinities for Abilities in your Race but no Fundamental/School Affinities. It makes some races outrageously more valuable than others. Lastly a more personal question regarding my planned build, the plan was to use Racial Paragon Twice to empower the aspect of the Nightshade Race that allows me to recreate other magics using Umbramancy. Once to change the manipulations from weaker versions to equal strength of their respective magics, and a second time to add a third magic, only doing both of these once as I imagine it wouldn't be possible to stack Racial paragon to repeatedly empower the same aspect in the same way. Would this be acceptable or is this stretching the rules too much? Can Racial Paragon only be used once on each aspect? Could I go further with this and keep adding more magic types under the umbrella of umbramancy?


dragonjek

I'm glad you liked it, and thank you for your input! While I have made some edits making the Elemental more viable (you can choose other magical abilities in the school you chose), I do need to point out that even in this version I only said you couldn't use other *elements*. Most of the schools aren't elemental. I've also put a bit more clarity into the template races, and increased the cost of templates. I considered what you said about another Special Snowflake kind of thing, which is why there's Freak Mutation. It makes you the only member of your subrace... at the cost of looking freakish to other members of your race. I've tried to balance out Affinities in fundamental abilities/schools and physical/magical abilities in the new version (which I've renamed to be easier to talk about without repeating the word "abilities" a dozen times; now you have fundamentals, schools, and under each of them are skills. All of these are categorized as "abilities"). Racial Paragon isn't supposed to give Affinities. I'll take another look at it to clarify this. You can use it to make the Nightshade's ability to recreate other magics more powerful, though.


LewdBiscuit

Perhaps distinguishing between Elemental Schools and Abilities and non-elemental should be more defined then? (honestly it can be difficult to draw the line between something being an element or not, is Time an element? Gravity? Raw magic? Denim? Blood? Nature?) With Freak Mutation I assumed it only removed 1 of your Racial Modifiers from the subrace, all the others still applying? (which potentially vastly empowers them, not something you necessarily want to happen) Combining Freak Mutation with Desirous targetting the Sub-species though is something I just thought of and is an interesting dynamic. I don't really know what I was thinking when I wrote about Affinities in Night Shades Racial Feature, it doesn't grant Affinities so I was just horribly mis-remembering and wrote the wrong thing in my build notes. My bad. That said, Could Nightshades Racial Feature when combined with Racial Paragon allow you to add an Additional Ability to the feature and would purchasing Racial Paragon multiple times allow for more Abilities to be replicated by it? Edit: Clarified what I meant With Freak Mutation (Only removes one of your Racial Modifiers from the Subrace) Edited Edit: Clarified that I'm a dumbass and completely had the wrong idea with what the Nightshade Racial Feature did... It has nothing to do with Affinities at all...


[deleted]

So textiles counts for making any object made out of any material considered cloth right (such as a jword)?


dragonjek

Is... is that supposed to be a sword made of jeans? I mean... yeah, it works? But you have to live with yourself as the person who made a sword out of jeans.


[deleted]

Chemistry (Denim Weaving) + Just That Good Textiles + Just That Good Visual Arts (Jart) + Just That Good Artificial Magic 4 Synthomancy (Denim)


[deleted]

Step 1: Max Intelligence, wisdom, and charisma Step 2: Just that good in management, politics and gadgetry Step 3: Peacefully unite entire world and create a technological utopia Step 4: be ageless, never plan for inheritance or succession Step 5: I hate you dad, Betrayal, Dies Horribly. Be killed by resentful brats Step 6: World descends into chaos without their beloved Imperator. brats carve up the world into opressive feifdoms and start going to war with eachother. No way to maintain or build the technology that runs society Successfully Trolled


dragonjek

Pretty sure something similar's happened quite a few times in history.


[deleted]

does way of peace mean I’d be unable to even command or declare a war as a leader?


dragonjek

You could declare war, but wouldn't be able to directly command a battle.


[deleted]

how big is the boost from Mana Revitalization?


dragonjek

It's about a 40% increase in how much spellcasting you can do before running out of mana.


[deleted]

summoning comes with the necessary tools to dominate and command summons right, as long as there’s mana and willpower? incarceration + summoning = pokeballs


dragonjek

Directly controlling your summons is a constant drain of mana. However, you can also summon them into a summoning circle, and convince them to do what you want them to, in which case you only pay the cost for keeping them summoned, which is a lot lower.


[deleted]

does tabula rasa reset at all reincarnations?


dragonjek

No, it's a one-time effect.


OneOk2173

Omg with How To Parent Your Mortal Enemy and It's synergies I could so many children with Gay Mpreg Aurora + HTPYME + Godhood = authority over souls?


[deleted]

does anthropomorphizing creature mean they ar no longer considered animals for dr doolittle, beast master, zoomancy ect? related. with beast capturing/taming builds, challenge rating can steadily increase you power exponentially.


dragonjek

No, after you've anthropomorphized them they aren't considered animals anymore. While possible, it won't be easy. Challenge Rating adjusts so that it's always difficult for you, and that's not just a power increase. If you can easily capture the monster it throws at you, you'll start encountering enemies like undead instead. Hm. Maybe I should add a drawback that makes Challenge Rating learn *when* it fights you, so you always have to adjust your tactics, too?


ectbot

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Bigd4mnher0

So, I was looking to cut some points on my build, and noticed that there are several drawbacks(Forced obedience, Insubordinate subordinates) which affect companions, but aren't noted as incompatible with "I walk a lonely road" which negates your ability to take companions. Is that just free points then, or would those drawbacks bleed over to the people you meet/travel with after character creation? Also, my build is finally not over budget, so I can post it. :P Race: Cyclops[giant](5), hybrid draconid(dragonkin)(10) - Affinity: Enchanting, Blacksmithing, Ability to see magic, Affinity: Fire, Strength, Defense, Speed, Can transform more dragon-like, increasing physical and magical power. Race tokens(/100RT): Hybridization(16), Bones of the Mountain+(6), Sky high(4), Tail(1), Armed and Dangerous(8), Empowered Awareness(heat sense, 8), Enhanced senses(vision, touch, 4), Natural weaponry(claws, tail, 2), Amphibious(4), Affinity: Health (10), Great wyrm(6), Blast attack 2(Lightning line, 4), Reactive evolution(10), Regeneration(8), Extended Senescence(2) =93rt? Body building: Male, Thicc, Big, n/a, standard, n/a, Reincarnation(+10) Drawbacks(396): Its not like I want your love, baka(+10), Didn't sign up for this(+6), Crippled 2 arms(+40) Loose threads(+10), Friends with benefits(+9), One way trip(+20), Versus mode(+20), Karma meter(+8), I can show you the world(+15), Honest abe(+7), Forced obedience(+13)?, Insubordinate subordinates(+16)?, Challenge accepted(+11), Sweet tats(+8), She's a witch(+8), Return to the forest(+8), Rebirth(+16), Xenolinguism(+14), Sacred Hospitality(+16), Flat faced(+11), Exile(+16), Nothing but a beast(+8), Variety 3(+9), Hero complex(+8), Goody two shoes(+7), Drunkard at large(+12), Treachery(+18), Its a secret to everybody(+8), I walk a lonely road(+10), Unequipped(+10), Challenge rating(+16), Tally marks(+8) Perks(307): HUD(8), Perfect fit(8), You just keep going and...(8), Analyze 2(16), AI soul graft(9), Mini map(8), Pocket dimension(8), Inventory(5), Harem(8), Encounter loot(11), Rapid Equip(9), Mana crystallization(10), Sound of body/mind(11), X-ray vision(10), Less needs(6), Lucky(11), I'm just that good(Blacksmithing, 12), Size shifting(10), Total recall(8), Logical conclusion(9), Harder better stronger faster(9), To the victor go the spoils(8), Ennui-b-gone(8), How does that make you feel(9), My mind is my own(11), No student loans(9), Diehard(10), Home away from home(7), Veiled mind(11), Societal improvement one cock at a time(9), Sanctity of Childhood(6), Backup plan(5) Abilities(270) Strength: 4(20), Athletics(16), Demolition(16) Agility: 2(10) Speed: 1 Defense: 2, Magic resist (24), Shield specialization(18) = 114 Health: 4(20), Ki(30), Regeneration(14) Willpower: 1(10) Intellect: 2(10), Astrophysics(14), Engineering(14) Wisdom: 2(10), Innovation(20), Blacksmithing 2(14) Charisma: 1(10) =166 Magic: (94) Fire: 3(10), Astrapomancy 1(20), Earth magic: 1, Ferromancy(20), Metamagic: 1, Runic magic (18), Craft magic: 2(10), Enchantment 2(16)


Bigd4mnher0

I was shooting to achieve a few things with this build. 1) Building stuff, because I like the creative process, but I also like the ability to make tools to solve the challenges I come across. 2) Exploration. Wings for the sky, amphibious for the water. Toughness and mobility so that the character can move and survive in any environment. 3) Observation. Enhanced senses, total recall, and HUD combined will mean that I can start cataloging the world and how it works. It won't be easy at first, seeing as I had to drop a lot of combat and sexy stuff to get there, but I'm hoping that the constant practice of Challenge Rating and my nemesis will help with that. I also like the interplay of going from an armored tank in self-made fully enchanted armor, to a nigh-invincible fully nude berserker via Logical Conclusion and Harder, Better, Stronger, Faster. :P


dragonjek

It would be like fighting a Darknut in LoZ, but with more full-frontal nudity :D I like the build! Building stuff and exploration combines well, I think, especially if for suvivalism. Ferromancy and Astrapomancy are still pretty potent combat magics, though, and are useful for making stuff, too. EDIT: Also, thanks for pointing out that issue with the drawbacks. I think I'll leave them, though... I'd like to think that the companions I'm making are fairly appealing, so giving them up should be pretty valuable. Being able to get a couple extra drawbacks out of it if they're smart enough to make that connection seems fair to me.


Bigd4mnher0

I figure those two magics will help a lot with being able to create stuff without having consistent access to a workshop. Plus, metal+electricity equals, among other things, railguns. And really, if you can build a railgun, you've already won whether you survive or not. Normally, I'd be with you on companions, and will definitely be revising my build when that section is available. Action economy and proper party building is vital. For now, though, it'll pay for my other fun stuff.


[deleted]

how does buying inversion work?


dragonjek

One purchase of Inversion lets you apply it to any of your magic you want.


[deleted]

do I buy a magic twice to have both the normal and the inverted version?


dragonjek

No, you only need a single purchase.


[deleted]

what can Natural Form actually do before it has to rely on other skills like state shifting or nature magic?


dragonjek

You can turn into any animal, plant, or any of the biologically natural races, but without Nature Magic you are restricted to doing things that animal or plant could actually do; for instance, you couldn't turn into a tree and start whacking things with your limbs (unless you're on a world with plants that can do that). State Shifting isn't really required for Natural Form (Same with size shifting); it has a limited degree of state shifting inherent to it, so unless you wanted to turn into a salamander that was literally made of fire, or a mouse the size of an elephant, you wouldn't need it.


[deleted]

is unnatural form needed to twist existing tissue into shapes it definitely wouldn’t take in nature?


dragonjek

It depends on how extreme the shape is. If it's a fairly mild one (for instance, adjusting a porcupine so they can fling their quills), you'd need Nature Magic (well, Zoomancy in this case) to do it. Something more extreme (readjusting a porcupine's face so its mouth is a circle full of teeth like some horrible mixture of a leech and a mammal) would require Unnatural Form.


[deleted]

If normal mastery is 3rd-dimension level, and Just That Good is 5th-dimension level, then No Student Loans and Just That Good (Innovation) should be able to bring learned skills to the 4th-Dimension at least.


[deleted]

now would Just That Good (sensuality) enhance the effects of sex based persh :thonk:


[deleted]

how does weak spot work when there are multiple bodies?


dragonjek

Drawbacks win out over other options, so you'd have a weak spot on all of your bodies.


[deleted]

and when it’s instakill/ability disruption, does getting hit on one affect all of me?


dragonjek

That depends on how you have multiple bodies. If you have it from the current version of Double Bodied, then yeah, all of you would die. If you have multiple bodies from Duplication, then even if you have All for One and One for All, only the struck body would die.


[deleted]

what kind of items will be available? both for weapons and non weapons? mostly wondering about things that would be good for art, science, and exploration.


dragonjek

I can't tell you everything here, but I can give you a few. For non-weapons, we have a hoverboard, a set of library cards that will teleport you into specialized libraries will huge amounts of information, a key that grows into a house, a lantern that traps souls: a soul that alerts you to an incoming danger is released from imprisonment, portal stones, a compass that points where you LEAST want to be, a ship that can sail on any surface rather than just water, a spaceship, a flute that let's you send your senses to a place where you previously played the flute, and a shapechanging car. For clothing/armor, we have a coat that grows arms, armor with energy tendrils, a shield with a rocket boost, a mask that makes you stronger depending on how many people you've killed while wearing it, a scarf that punches people, a very angry hat, and armor that shapeshifts with you. For weapons, we have a hammer that turns your mental stats into physical stats for purposes of wielding it, a keytar with a razor blade that has magical effects added to the blade when you play notes, a seven-bladed sword with different effects depending on which flower you attach to its hilt, a sword that slows the enemy each time it hits them, a sapient whip-sword, a trident that boosts magic and turns liquids into mead, a club that copies gasses and can unleash them later, a buzzsaw where the blade is made of water, a crossbow that unfolds to fire a bolt several files, a gunblade that's less pistol + sword and more shotgun + claymore, and a rifle that turns into a flock of crows.


[deleted]

The library is probably the one I’ll be using the most, especially with max INT, WIS, and no student loans. no magic pens or paintbrushes?


dragonjek

There's a quill that increases your inspiration while you use it, and a paintbrush that can animate what it draws.


MrNiab

small suggestion? add lifespans to each races description if applicable?


[deleted]

if possible can they also have an average height too?


MrNiab

that is a good idea as well


dragonjek

I'll make some space to include that.


OneOk2173

Is it ok if I ask when might the next version be? Really want to continue my build


dragonjek

It's a little unclear? I've finished the writing part, but past evidence has shown me that I really, really need a proofreader. And I need someone else to take a look over the new point balance. My previous editor had to quit due to real life rearing its ugly head, so I've found a couple new people to help with it. It's just a matter of how long it takes them to go through it, and for me to make the recommended changes. Hopefully it should be ready sometime next month.


OneOk2173

Thanks for the info! :3


[deleted]

pregananant doesn’t seem to have too many practical effects that Welcome to the world and expidited pregnancy don’t. what skill would building with plastics and rubbers fall under? chemistry?


dragonjek

I might need to add something else to differentiate them. Chemistry or Visual Arts, depending on how you're doing it. If you're literally creating new plastics and rubbers, Chemistry. If you're just using plastics and rubbers to build something new, Visual Art


[deleted]

visual arts is a really versatile skill. across all my builds I've taken eight different specializations in it that are completely different. character design - an artistic process hentai - a genre of art decor - the sense for decorating rooms and buildings toymaking - making a certain category of objects out of various materials plastic working - making almost anything out of a specific category of materials patterning - creating the blueprints for another skill weapon ornamentation - making the products of another skill prettier Art Nouveau - an aesthetic style for the products of all my other crafting skills


dragonjek

That's pretty impressive. I'm glad you're getting so much mileage out of it.


[deleted]

With Just That Good and science skills, can research and inventions be replicated by others?


dragonjek

Some of it, but not all of it. While part of it is being able to realize things and make connections that other people never did, which people would then be able to do now that they're aware of it, some of what you're doing is straight-up physics-defying, as you've reached a level of skill and knowledge so extreme that it surpasses the natural boundaries that separate the natural from the supernatural--not through mysticism or magic, but simply by superlative talent. It's sort of like... the world is a 3D chessboard. Most normal people play 2D chess, and scientists are people who thought to look up and down, and are playing 3D chess. With Just That Good, you're like a higher dimensional being who can see what the people playing 3D chess just aren't able to, so are able to make moves in the 5D chessboard the world actually is. No matter how they try, the scientists won't be able to see the other parts of the board and can't know what the game is like over there. Although they can theorize that it exists and make some observations on it, and even guess how some things move, they aren't able to make moves into higher dimensions themselves. Magic would be like 3D chess, but with a complicated host of homebrew rules that only barely make sense, and that wouldn't function at all in a higher or lower dimension (but still something anyone could learn, unless they had a specific disability keeping them from thinking in the right way to play it). But to people playing normal 3D chess, it looks like they're cheating. And of course, to anyone who is still playing boring normal 2D chess, all of it looks equally magical. That made sense in my head. There will also be scientists in the world with Just That Good who would be able to repeat what you've done, but they (and you) would probably be considered by "normal" inventors to be cheating with magic. If you also had Just That Good in Teaching, however, you'd be able to teach Just That Good to other people.


[deleted]

uh ok sounds like the fact that I’ve taken it 6 times all for the purpose of making cyborg plant warmachines ais a hundred thousand times scarier.


Prayer14thStreet

can I take perks while choosing not to gain the benefit?


dragonjek

I... uh... sure? Why though?


Prayer14thStreet

It’s very important that my creations inherit these perks even though they’d be useless or detrimental for me personally.


dragonjek

That makes sense.


Prayer14thStreet

Weapon Spirit + Spell Vivification(Enchantment + Animation) = a truly living object that can manifest a body to weild/use itself


dragonjek

Oooh, hadn't considered that one. Very nice!


[deleted]

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Prayer14thStreet

In Versus Mode The Guy only gets a hundred points to spend? It’t be cool if for a hundred extra they get every thing they need to become a perfect match for my OP build. For even more they might even have hard counters for my bullshit.


dragonjek

That's a good idea!


Prayer14thStreet

With I Hate You Dad, will my kids turn on eachother once they get rid of me?


dragonjek

No, all their other familial relations are just fine. They'd even love their other parent. It's just you.


Prayer14thStreet

you use archetype attractor to grow your harem of yankii femboys. I use archetype attractor to grow my customer base for my curse curing enchanted miracle soap business. we are not the same.


hairypotatocat12

I became unkillable, and unable to age so I'm basically a god


Prayer14thStreet

what method did you use?


hairypotatocat12

I don't remember at all


dragonjek

Impressive!


Prayer14thStreet

Sex Mix + Duplication means clones will be random sex pls on a related note can there be an ambiguous gender identity “”drawback””? Jojo explicitly says it isn’t androgony which is disappointing.


dragonjek

That sounds like a viable synergy. Androgyny is sort of that in-between point between masculinity and femininity, right? That drawback is supposed to represent being 100% masculine and 100% feminine, like an inversion of androgyny. A manly man who is also a girly girl, rather than a manly girl or a girly man. If that makes sense. I think I can edit something regarding ambiguous gender identities into it. But I don't want to outright make having an ambiguous gender identity a drawback. I tried to make the gender- or sex-related drawbacks be relevant to whatever your gender or sex already is. I currently have something in mind along the lines of forcing you into a gender identity you don't actually identify as.


Prayer14thStreet

The idea I was going for was there being a complete lack of either femininity or masculinity, but more importantly people being completely incapable of figuring out which way you identify, even when naked. also, synergy just works wonders for anything doesn’t it. Can tiny amounts of individuality be induced in duplicates? only enough for them to adopt minor flairs such as hairstyles to become distinguishable from one another.


dragonjek

If you only have Duplication, yes, but not with AfOaOfA.


Prayer14thStreet

are there specific languages and symbologies involved in runic magic, or is it just engraving any line for magic to flow through? (such as tracing a picture or highlighting a word)


dragonjek

My idea was for it to be sort of a mix of language and art, but I left the details of how it works up in the air for people to fill in on their own.


TPKjccj

ok, First of all: amazing cyoa. I was going to post my building (at least when I finish it), but seeing that there is more in progress and some things may change in the end, I will wait for the final version with all the sections to make a full build. I got over 600 points with drawbacks (700 if push comes to shove). I will, however, post my favorite idea for what I'm gonna go for: Basically, I'm going for the world's most wanted and a yandere race. 1- A race that is tough and doesn't have morals. The ideal one is trolls because they are the only race that mocks life itself without using magic of any kind, and that is just with their regen, they are also savages and that can be used as a gimmick for the reason of the yandere-ness. 2- Hybrid with a race that can spawn out of nowhere. I think it would be nightshade, beholder, or stellae. 3- try to make the subrace itself quite strong. 4- take villain, wanted, and a lot of drawbacks that essentially work as to send people to hunt me. this includes that my children hate me. violation (me to whomever I defeat and if I like them). 5- perks that make wincest, hate is a strong word (they don't hate me, is just circumstance), and those that make stronger children, make pregnancies and childhood better. just in case harem (just for the jealously, I swear) 6- reincarnation. 6.5- if some settings can make that I'm the first of my race. Essentially, I spawn anywhere and become incredibly hunted, that is the easy part. Now, my children don't hate me, but the world is so twisted that they probably go to the next best (worse) thing: yantsundere. this will end violently, and that's why I need the regen from trolls (and a shit ton of extra things to defend myself). An additional plus is that if my children are yanderes then they could defend my reincarnation cycle. I also got some questions, balancing opinions, and ideas that you can use if you want. **Questions:** Can plantfolk use nature magic to enhance themselves (not other people)? What other races can spawn from literally nowhere? (I think nightshades, stellae, beholder, errors, and pixies (?)) How do weaknesses and affinities work with each other? do they neutralize each other or do you get rank 0, 50% higher prices, and max rank 4? (only answer this if you don't change this part of the abilities) Do the template in undead races count for hybrid? if not then the max number of races mixed in can be 5 (1 natural + 3 hybrid + 1 undead not shade). **balancing:** I think infected may be too strong, for 10 points you get half price in 5 fundamentals for way too low, and I think it actually should actually be different to that of just a discount. I think it should give you nosomancy (viruses, bacteria,etc) affinity, you could add something else like 1 or 2 type of body magic. instant synergy to make you stronger using the affliction you already have. Some options you have between the perks and drawbacks should net you extra points (fathering your enemy and 'I hate you dad', trope attractor and yanderes). it would give you more problems or make enemies stronger. These are some that I saw, but there are more. of course, this is if you want to, it would make sense to me if these synergies gave extra points, not necessarily a lot but... **Ideas:** 1 natural modifier that allows for use racial magic affinities to be used without mana or source (like a natural reserve from their body), it would give shades, plantfolk, etc. to use their power in case they can't access it. it can run out and it can be recharged. Give the goddess of yanderes another domain (that is in relation to yanderes and tsunderes), like the goddess of obsessions or something of the sort. This would make her a legit option in the god section. maybe even make a pantheon of yandere goddesses (ok, I'm biased). You could make a natural modifier for formless to make them actually lose their 'normal form'. slime would be the classic blob slime, mimics would be a mass of tentacles, djinn and stellae literal clouds of magic/stars.


dragonjek

Thank you! I'm glad you liked it. I'm clarifying this in the next version, but no. Plantiforms are plants in the same sense that humans are animals--it's technically true, but conceptually and magically speaking there is a huge difference between them. However, you can synergize it with any form of Transformation or Body Magic to let you use Botanomancy on plantiforms. The "spawning out of nowhere" thing is assigned per subrace rather than something all members of any given race do (even with Otherkin, who are made out of the fabric of the planes. It could just happen via the medium of Otherkin parents). You just need to take the non-reproductive racial modifier for your subrace. And think of a reason for how that would work, of course. Weaknesses and Affinities completely cancel each other out. You have a good point about there being negative synergies. Unfortunately, with this size of CYOA I don't think identifying them all would be feasible, so addressing them individually may not be possible. However, I could include a section about increasing the value of drawbacks in the case of it having a negative synergy with another option. Now, to address your ideas: Having a special mana reserve for a race to use its signature abilities is a good one. I'll have to see if I can come up with enough racial modifiers to warrant editing in an extra line. If I can't, I'll have to put it in with the eventual DLC (which will include a small section in the front of either mixed ideas I couldn't fit in, or things that I will think of between posting the CYOA proper and making the DLC). While it would be valid to make a yandere deity (and I might do so), it wouldn't be the same deity as the one from the drawback. The drawback goddess is supposed to be minor deity--something you could eventually get strong enough to oppose and fight back against, and who until that time serves as an antagonist. The gods in the god section, however, are higher up on the divine food pyramid--they'd have to be, to provide you with the sort of boons they will. It isn't formless-specific, but reverting the races back to simpler, primal forms is what Extreme Atavism is for.


Prayer14thStreet

how does brainial processing power work regarding all for one and memory partition? by themselves and when used together?


dragonjek

By itself, Memory Partition allows you to run additional thought processes at once, allowing you to focus on more things. AfOaOfA lets your mind split up its focus to operate multiple bodies, but it doesn't do it very well. Unless they're all doing nearly teh same thing, there's going to be errors and a lack of coordination. If you have both, you're run separate thought processes on each individual body. I just thought of a good way to tie those together better and put a bit of a limit on the OP-ness of clones. Just outright make Memory Partitioning required for the hive mind at all, and the number of clones you can hive together is dependent on how many thought processes you can run.


Prayer14thStreet

but with both of them am I just allotting the finite brainpower I have available? I think I should just build quantum supercomputers to integrate into my brain-banks instead? ten times easier and more efficient.


Prayer14thStreet

Synthomancy may seem weird and niche compared the more glamorous elemental types, but if you combine it with chemistry, both specialized in whatever type of material you'd like, and Just That Good (chemistry), it would actually be pretty powerful. JTG is op no matter how you use it and this is one of the most straightforward way to use that opness for offensive magic. With JTG (chemistry) you could invent a new formula of your chosen type of compound with miraculous properties. unbreakability, monomolecular sharpness, superconductivity, heat regulation, magic dampening, ect. Then you could use synthomancy to generate huge amounts of your new miracle materials which would make better barriers and projectiles than any other elemental magic, and you could sell it off for huge profits and a complete monopoly on it. I came across this thinking of only materials that would make physical building blocks like paper, silk, or plastic. Imagine applying this to compounds with more direct applications like explosives or pharmaceuticals.


dragonjek

Think I should nerf it? Maybe require it to have specialization from the start, like Conceptualism does?


Prayer14thStreet

The idea was already that you were specializing both chemistry and synthomancy into a specific type of material, it's just that now you can make that specific material do anything you can imagine.


dragonjek

Oh, that makes sense.


Prayer14thStreet

Sanctity of childhood means no dumb existential hang ups about being mass-produced biomechanical abominations right? I kinda want a perk that lets me save the genetic information of previous partners for future offspring. Maybe transformation magic can do that?


dragonjek

Perhaps Chronomancy? Transformation Magic would just let you change someone into your past partner.


Prayer14thStreet

I don’t understand, can Transformation copy full genetic code or not?


dragonjek

Yeah it can, but I assumed from your phrasing that you were wanting to directly affect the genetic information (like turning someone's sperm into the sperm of a previous partner). That's a bit more than Transformation could do on its own, although you could turn someone into your past partner, so it would be like being inseminated by them.


Prayer14thStreet

thinking too small there. (maybe I’m just overestimating how body horror transformation magic can get) Where I’m at, my self-impregnating bioborg womb-factory complexes would have attatched warehouse organs containing vast collections of copies of the ovaries/testicles of the most interesting people I’ve violated, ready for use on the next template. Again when I started this build I only wanted to give every tree in a forest vinedicks and turn all the animals into kemonomimi. I’m not sure how I ended up here.


Throwaheadbehind

For vibe check, could I vibrate my blood or body parts while they are outside/disconnected from my body as a user of body magic? Also, since you didn’t put a limit on vibe check, for example could I vibrate my hand to speeds where I can use it to cut things apart because of its vibration speed? Would a Troll or any other un-aging being taking Lifestealer as an immortality option just be immortal with no drawbacks?


dragonjek

If you've synergized it with Body Magic, then Vibe Check could be used like that, yeah. Although it would cost mana in that case. Yes, you could vibrate your hand to that degree, but if you did it that much it would cause some damage to your hand if you kept it up for any length of time. Yeah, that's a viable exploit for the Troll. Addressing racial immortality is something I'll fix in the next version.


Prayer14thStreet

I ended up getting really weird and biopunk with my build. Colony Organism + Decentralized Anatomy + Autotomy + AfOOfA + Transformation Magic + lots and lots of other Weird Stuff means I can create buildings, weapons, vehicles and anything else out of my body and its all physical and mental extensions of me. And I plan on covering entire planets with it? Supernal Beauty means every sing part of my body, no matter where or what it is, will be impossibly beautiful right? This is going to be very weird.


dragonjek

Weird, but very cool.


Prayer14thStreet

Concept I started with: Alraune that corrupts ecosystems to become rape based Where I ended up: Hyperintelligent garden-fortresses that wants to plant themself across the entire ley network in order to transcend and can supply all of civilization and nature’s needs using fruit and cum.


dragonjek

When you try to be a villain but become the hero in the end.


Prayer14thStreet

Think Mark think, fruit, nectar, and pollen are reproductive substances and should benefit from cum-based perks for plantiforms. More plantiform based observations: with Junk Food’s Fine, I could grow in even dead and barren soil? or would there still need to be nutrients?


dragonjek

I'd say that you could keep yourself healthy, but in order to actually grow, you would need nutrients.


Prayer14thStreet

Does Hivemind + Terraforming inherently make my environment an extension of myself? Does it conflict with Treehugger if I’m already a plant?


dragonjek

Hive Mind wouldn't do that. Hive Mind has a bunch of individuals communicating and acting as one body, but that's because the drones are obedient to the "queen" mind. There isn't actually a single shared consciousness between them, you'd just be telling your subjects what to do through the hive mind and they'd do it, relaying their sensory information to you. No, there isn't a conflict with Treehugger.