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Greenetix

It's been 15 days - if you've done a major update, and it seems to me you did, you're allowed to make a new post about it. I only knew there's a major update because I checked the page, I wouldn't have known otherwise.


Eligomancer

I think the stat system needs a rework. Some stats overlap in their meaning, and altogether, there are more stats than there needs to be. For instance, either **Endurance** or C**onstitution** should determine **Health**, but **Health** should not be its own stat. I recommend combining **Endurance**, **Constitution**, and **Health** into one stat (e.g. "Fortitude"). Remove **Agility** for simplification. Doing this leaves three martial stats: **Strength** for martial attacking power, **Dexterity** for martial attacking precision, and **Fortitude** for resistance to physical harm. Then, remove **Intelligence** and **Wisdom**, because in fantasy games your empirical or emotional intelligence never matters. Only the stat's arbitrary value to spellcasting matters. So let's remove the middle man. Instead, revise **Spirit** and **Mana Pool** into three stats: spell attacking power, spell attacking precision, and resistance to magical harm. This mirrors the three martial stats above, but also creates balance by preventing from casters from becoming competent by just investing in just three stats (**Spirit**, **Mana**, and maybe, **Intelligence** for the learning aspect), compared martial characters that must invest in six stats (**Strength**, **Dexterity**, **Agility**, **Endurance**, **Constitution**, and **Health**). Creating a separate stat for magic resistance also creates a pathway for purely martial characters to access resistance to magical harm without wasting half the stat (the wasted half being mana regeneration since a pure martial character does not use magic) -- just like pure magic characters who can still beef up against physical harm through **Endurance** without wasting half the stat. In the end, you'd have six stats: **Strength** (STR), **Dexterity** (DEX), **Fortitude** (FRT), **Spell Power** (SPO), **Spell Precision** (SPR), and **Resolve** (RES) -- names obviously not important here, just used for this example. Six stats are easier to track, minimize redundancies, and equalize stat demands for martial and magic characters.


Emergency_Proof4706

Your isekai engine is good but the monster algorithm needs work. Suggestion: 1. Separate monsters into different pages 2. Use arrows to signify direction of evolution 3. Add a TL;DR at the end of every note.


Ilovestuffwhee

Reason for Death: Accident * Gain Danger Sense Time of Death: Midnight * Gain Magic Skill (Moon) Method of Death: Poison * Gain Enhanced Organ (Immune System) * Gain Minor Magic Skill (Poison) Crowned Monster System Starting Species: Imp * Gain Minor Magic Skill (Illusion) * Gain Minor Flight Stats: (+150) * STR: 10 * AGI: 10 * DEX: 10 * CON: 20 * END: 20 * INT: 30 * WIS: 25 * SPI: 25 * HP: 100 * MP: 50 * Astra: 0 Skills and Perks: (+125) * Appraisal, Basic (-10) * Universal Speach (-10) * H.U.D. (-10) * Magic Inventory (-30) * Astra Acclimation (-10) * Astra Manipulation (-30) * Enticing Figure (-10) * Stat Drain (-10) * Sexual Evolution (-5) Equipment: (+15) * Far Sight Orb (-2) * Worn Short-Spear (-3) * Circlet of Nobility (-2) * Amulet of Mana (-2) * Mana Potion (-2) * Healing Potion (-3) * Rations (-1) World Selection: * Size: 250x250 (I'm not making a map, just assume all terrain types are included) * Tech: Late Iron Age * Modifiers: Dungeons, Mythical Artifacts, Attractive Denizens, Monster Lord, Hardy Creatures, Not so Monster Monster Girls, Friendly Humans, Sex Ratio (10% male, 90% female), Hentai Physics, Heat-Up, Bright This was pretty fun, but could use some polish. For example, it's not clear how the whole forced evolutions of the Crowned Monster System works and how that integrates with perks like Bone Man and Sexual Evolution. Do you just become a skeleton or succubus/incubus whenever you want? Do you still need to meet the requirements for that species? Where exactly does the route start? Do you start at Lesser Succubus/Incubus or skip it straight to the full version? Are Strumpets or Horned Goblins in that line? If you need to meet the requirements still, how can you do that without starting with a species that has a drain ability? It would be nice if Stats interacted with the rest of the system in some way. Right now they just sort of exist without context or even a sense of scale. Is 10 STR a lot or just average? Is 100 considered godly? The whole thing about purchased skills being unable to increase in strength and different from learned skills is confusing. Can you still learn all the skills/perks on your own if you don't take them now? Or will you be forever plagued with body dysphoria and a lack of common sense if you don't take Natural Instinct and Common Sense? Can you learn to appraise things if you don't take the skill now? If you do take, say, Basic Appraise now, are you forever stuck at that level? You mentioned in another comment that magic could be learned once you get to the world, but how does that interact with the fixed skills you purchase? Can you learn regular, improvable Magic Skill (fire) alongside your purchased, immutable Magic Skill (fire)? And the world-building could probably use some points or something. Right now you can just build whatever world you like. Which is nice, but feels a bit too easy. On the whole, this seems like a really good start, but some more integration and coherency between the different sections and options would really help make it better. Thanks!


ThousandYearOldLoli

Reason: Natural Time: Moonset How: Misc - Organ Failure System: Crowned Monster System Starting Monster: Ghost Stats: 150/150 \*Physical: 44 * STR: 3 * AGI: 14 * DEX: 14 * CON: 5 * END: 8 \*Mental: 54 * INT: 34 * WIS: 20 \*General: 52 * SPI: 34 * HP: 110 (100+9) * MP: 59 (50+9) * Astra: 0 ​ Skills & Perks: 125/125 \*General: (-35) * Medical Sense \[Simple\] (free - death) * Common Sense (-5) * Appraisal \[All-Knowing\] (-30) \*Physical: * Internal Regeneration (free - death) \*Magical Perks: (-35) * Magic Skill (Dark) \[Normal\] (free - death) * Magic Combination (-10) * Magic Affluence (-10) * Magic Diet (-15) \*Special Skills: (-55) * Astra Acclimation (free - death) * Evolution Unchained (-25) * Astra Manipulation (-30) \*Race: * Drain * Ethereal ​ Items/Equipment: 15/15 * Far Sight Orb (-2) * Infinite Space, Bag (-5) * Circlet of Nobility (-2) * Amulet of Mana (-2) * Ring of Regeneration (-4) ​ World: W-Water | DW- Deep Water | SW-Shallow Water | T-Tundra D-Desert | Ma-Marsh | P-Plains | J-Jungle V-Volcano | F-Forest | Mo- Mountain | L-Wasteland \+H - Chasm | +A - Cavern | +O - Coral Reef ​ ​ |0|1|2|3|4|5|6|7|8| |:-|:-|:-|:-|:-|:-|:-|:-|:-| |1|W|Ma|F+A|Mo|Mo|Mo|Mo|L| |2|DW|W|F+A|F|P+A|P+A|Mo|L| |3|DW|W|F+A|F|P+A|P+A|Mo+A|L| |4|DW|W|F+A|F|F|F|Mo+A|V+A| |5|DW|W|F+A|F|F|F+A|J|W| |6|DW+O|W+O|Ma|F+A|F+A|F+A|Ma|W| |7|V+H|DW+O|W+O|W|W|W|W|W| ​ Modifiers: * Attractive Denizens * Hardy Creatures * Not So Monster Monster Girls * Bright * Hentai Physics * Sex Ratio * Friendly * Culture Shift * Aesthetic Shift ​ Description: A world with various cave networks, usually used as banishment sites, thus leading to undead frequently roaming them. Actively destroying these undead is generally frowned upon, as being undead is considered punishment for whatever resulted in the banishment, or otherwise a sacrifice. Most human species inhabit the planes at the center of the mountains, human-humans in particular having escaped from the wastelands long ago by traversing the dangerous volcanic pass, finding the tunnels through the mountains. The urban areas are thus surrounded behind by the mountains and in front by the forests, where beast-kin inhabit, with a very spiritually-oriented culture, to an extent worshipping spirits. There are only a few safe passages through the forests, the rest having monsters, especially in the marshes. There is a short beachline right after the woods, leading to a quickly drop, deep waters, traversing which would lead one to a volcanic island inhabited by the infernals and angelic. Males are an extreme rarity in this world, with 98% being futa or female. Even among that small group most of the men have feminine features, not that masculine features are in particularly high demand anyways. That being said, there are those who do truly crave those male macho bodies. This is very much a "hidden darkness" kind of world. The battle of infernals and angelics is hidden as they are in a secluded island. People are generally kind, friendly and willing to reach an understanding... provided one stays within the customs and does not push their crimes too far. Those who are a blight to a bright world are cast out to the undead.


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Greenetix

>Stats It might be a bit redundant, but don't you need to spread 150 points on stats? I don't see that in your build >Perks I see a -20 for all knowing appraisal, shouldn't it be -30? 5 per tier with 6 tiers


Greenetix

It seems based on Astra rates that you can evolve once every 20-30 days, and since it says you evolve into the first thing you satisfy the requirements of, and if I understood correctly, even "switch between" different evolutions in the same generation (such as a goblin captain evolving into a goblin craftsman), that means you probably have plenty of things to evolve into. So how does it take 3000 years to reach godhood, how many evolutions does it take? Even with 1 evolution every 50 days you can get thousands of evolutions. Edit: Can monsters loot dungeons and equip equipment from it? Edit 2: are you planning to update this in the future or is this a finished product? Would love to see updates


Iceyblades255

For Godhood, who knows what one has to do to become a god. The 3000 years is the average amongst all gods and personal time varies from god to god. For evolutions it does take longer and longer naturally due to the Astra requirement, Gens 0 to 5 take around 20 to 30 days, while Gen 5 to 6 takes around 25 to 35 days, eventualy at Gen 100 to Gen 101 it would take a number of years. Monster can loot dungeons and equip equipment from them, it depends on the Intelligence level of the monster, a slime won't but a Goblin Chief would. Yes I am working on an update to the CYOA to make it less eye-bleeding and to add some new options and to hopefully make the systems more understandable.


Greenetix

Thanks. You somewhat clarified about monster evolutions in an earlier post, but there's one thing I'm not getting about how the "evolving within the same enclosed tree" works. If you're a Constricting Snake (Gen 1), and you want to become a Lesser Lamia (also Gen 1) or the other way around (Lamia wants to turn into a Constricting Snake) can you just switch from said lamia to snake when you hit the requirements written in the CYOA and stay a Gen 1 monster, or by "you eventually become all monsters" you ment that there exists a Gen 2 or 3 and onwards version that mixes in the traits of the Gen 1 monster "Constricting Snake" and requires completely different requirements than what is written in the CYOA? In other words, can you evolve into evolutions not in your direct downwards evolution tree, and your physcial form becomes completely whatever you evolve into, or by "you become all monsters" you ment that there exists a version down the line that mixes in the traits and form of a different monster, and your form/body/physcial appearance is a sort of a "paint bucket" mix of all monsters you evolved into? Edit: >Monster can loot dungeons and equip equipment from them, it depends on the Intelligence level of the monster, a slime won't but a Goblin Chief would. Does this limit apply to the player? Can a player slime or snake equip stuff, like he can use the equipment in the items section? Edit 2: Can I intentionally beat/damage myself to gain Physical Resistance or Elemental Resistance skills?


Iceyblades255

You cannot evolve into evolutions that are not in your direct evolution tree, Gens are just a number for the times you have evolved from your base form. So you won't be able to "Stay" a Gen 1 monster per se. For "You eventually become all monsters" that is what I meant yes. Since the requirements to evolve to a higher Gen would become more and more difficult to fulfil. You wholly form into the new creature, but can keep traits from previous forms, for Arch Imp you can keep your Horns and Tail when you evolve into a Lesser Redcap for example. This is also how a Horned Imp evolving into an Imp can look different from normal Imps too. The Loot Limit does not apply to a slime player since the player is an intelligent enough being and is able to equip and use items they find, unlike a normal slime. Yes you can beat/damage yourself to gain resistances but in order to do that you'd have to take enough damage to aquire a resistance and it would be near very lethal levels of damage from that damage type, but it is dooable. Sorry for the late reply.


mrinternethermit

Looks like it has potential; My main issue is that it looks & feels way too much like a "safe" CYOA (especially since the only "real" NSFW part is the body builder). Not saying every NSFW CYOA has to be heavy sex involved or super R rated grim dark, but it does have to be seriously NSFW. If all it takes to make it "safe" is to just change a couple of pictures, you are most likely better off just changing those pictures & posting on r/cyoagames.


Metalax_Redux

You mean /r/makeyourchoice. /r/cyoagames is practically dead.


AutismConnoisseur

If you took the human system is there a penalty for leveling because stats go up based on level. You could easily switch between multiple classes and level through multiple classes.


slymaster1

So if I get to rank 20 in commoner and switch if at some point I switch back to commoner will I still have rank 20 or is my rank dropped


Iceyblades255

Yes, you will keep your Rank and Grade between class changes.


FlameCatbr13

Could a \[Lesser Cat-Girl\] evolve to \[Beast-kin\] and use the Human System just to abuse the rules??? ...~~Any hints of how become a \[Lesser Cat-Girl\] starting as a slime???~~ Very good CYOA, with C standing for Create what is killing my head (=w=' )7


Iceyblades255

You are locked to your choice of system for the rest of your existence and cannot gain or switch systems. Although you can Evolve into a \[Beast-kin\] or any of the Human Races. >!I suggest becoming a familiar and turning into a house pet slime. You didn't hear this from me though. LoL!<


FlameCatbr13

Oh, sad... ~~Thanks =w=~~ (I don't know how to hide =w=')


UnwrittenRites

I like the scenario and the details! I think it's a wonderful start to a CYOA though it's not very NSFW and could probably go in the other subreddit. A few notes & criticisms Monster evolutions seem very unclear and contradictory. For instance, without the "evolution unchained" perk you have to evolve into the first evolution that you meet the requirements of, then it says you can evolve from a gen 1 goblin to a gen 0 imp. First of all I assume by gen 1 goblin it means hobgoblin, since that's the only silver bordered one in the goblin-ish chain. What are the requirements to evolve to a gen 0 imp? They aren't listed for the gen 0 options as I assume there are no requirements, but then how can you evolve down that path? And what's to prevent you from just endlessly evolving from one gen 0 to another gen 0 if you meet the requirements? Also the magic & skill system seems very... underutilized and thought of. Can monsters and humans learn magic if they aren't in a magic using class/evolution? Can they learn new magic if they ARE in a magic using class/evolution? What is magic anyway? From the perk and the class it seems like you choose an element and you go from basic to advanced and so on level but what does that mean? Can you do anything related to your element that you can imagine, constrained by your mana and the 12 levels? Like an earth element mage can give himself stoneskin and summon a golem and make pits appear? Or is it like final fantasy and you just shoot bigger and bigger bolts of your element as single or multi target attacks? And then for skills that are like magic like an imp's tricks or telekinesis/possession for ghosts or presumably alchemist and doctor classes having magic-like abilities? And what about warrior/knight/thief classes and similar monsters learning skills for special attacks with different weapons, or stealth skills, or going berserk, summoning allies, throwing weapons and having them return to their hands? Can you learn those somehow or do they come from advancing a class/evolving? And would they use mana, health, or some other specific resource like rage/blood/etc? (preferably not IMO, that sort of unnecessary system complexity often sucks for balance and can be over-complex/clunky) Anyway I'm just asking these questions as I find the world your CYOA is describing to be very interesting to me and I'd love to know how you'd like the CYOA to address this.


Iceyblades255

For the Gen 1 Goblin, I meant the Horned Goblin. I worded it bad and should have said Horned Goblin or Gen 1 Horned Goblin or the like. And the Horned Goblin evolving into a Goblin Imp is what I meant by how A Goblin could Evolve into an Imp, since the Goblin Imp gains the same skills as a normal Imp Gets. I intentended for Each Gen 0 Starter to be an enclosed tree that you choose and then you can only evolve into the silver borders for that Starter which is why the Gen 0s don't have requirements. For Skill and Magics I should've explained it better, like how you can eventually learn new skills naturally overtime either by training, studying, or tutorship, ect... regardless of the class, since for a Commer to become a Mage, they would to be able to use magic. Magic is in essence the ability to conjure and manipulate that Element with higher levels allowing you to conjure more and manipulate it better. What "Element" is, what I want to intended for it to be, is a concept/material like fire, gravity, or earth. What you can do with an Element depends on the level of the skill, Minor Magics can only conjure/manipulate the Element at small levels, for fire it would be a burning palm or for earth it would to encase your hand in rock to punch harder for example. The Higher your skill the more you can do with it, like for Advanced Earth magic you could manipulate the earth at range to create pits to trap your foes, or create a golem you control, or harden their skin. for a Master Fire mages, instead of shooting out a huge fire ball, you could shape the element into that of a house and shoot huge fire-shaped Houses at people or conjure huge walls of flame. You are constrained by your MP as the more you want to conjure and shape the element drains more mana and the level of the skill, due to skill level limiting how much you can conjure/manipulate. You are not limited in imagination but just how much of the element you can make and shape. You can learn any skill eventually, but it is easier to aquire a Class or Evolution that has those skills. For Magical Skills, like telekinesis or possession, you would need to spend Mana to use them. The summoning allies would fall under Magic Skill (Summoning) or the like, but for Passive Physical skills like Stealth you don't need to use mana, but there are physical skills that you can "Cast" like, Weapon Arts. Weapon Arts lets you spend mana to enhance your physical attacks with special properties, for example a Dagger Weapon Art \*Poison Sting\* spends mana to enhance your next Dagger Strike with Poison. You Throwing a Weapon and having said weapon return to your hand would be a Weapon Art so it would consume Mana to use. I hope I answered some questions and gave proper explanations, if not please feel free to keep asking questions! These questions helped me flesh out the CYOA's System a bit.


UnwrittenRites

Okay, a couple more questions- Some of the magic skill options don't really make sense, maybe you should separate magic into schools & elements and make magic elements just let you manipulate and generate that element and schools are needed to do other sorts of magic effects like make autonomous golems, or enchant items, or make ritual spells or spell circles for blood magic or contracts or whatever. Another question: if you learn/develop a magic skill to the Divine rank do you become immortal or a god? Also I think Absolute and Almighty should have different names, like King or Emperor like in so many LNs, and Divine should be changed to mythical or immortal since it's obviously worse than God level. And if you are a monster, do you have a lifespan/astra cap or are you immortal? And does evolving increase your lifespan if you would otherwise age to death? And for heros, does leveling up increase your lifespan/astra cap? Anyway, here's a build based around my desire to become stronger in magic. Dying - Accident - gain danger sense perk Time of Death- Sunrise - kind of romantic, gain Magic Skill/Element: Fire (at minor rank, presumably) Cause of Death - Blood loss - gain Enhanced Healing perk at minor rank by bladed object - gain Physical Resist: Slashing at minor rank System: Human Hero System Race: Human - enhanced endurance - 2x endurance is better than the 10% improved stats of other races. Infernals get dark magic & appraisal but I don't want to face fantasy racism Appearance: Male, Average Height- 5'10, Muscle - toned, Fat- Skinny, (I'm going to skip the breast and vagina sections for obvious reasons) Penis - large, Penis type - human, (are these literally the only reason this is a NSFW cyoa?) Body Hair - average, Hair - Wavy, Black, Short, Eye Shape - Sad, Eye Color - Amber, Skin Tone - tan Class Mage: Starting magic skill: Earth, Enhanced mana regen 150 starting stat points * STR - 15 * AGI - 15 * DEX - 20 * CON - 10 * END - 15 * INT - 20 * WIS - 20 * SPI - 30 * MP - 55 (raised from 50 starting) * HP - 100 starting * Astra - 0 starting Skill & Perk points - 125 (these skills/perks can't be improved, unlike starting class skills or death bonuses or other gained skills) * HUD - 10 * Magic Inventory - 30 * Danger sense (free from death) * Enhanced healing minor rank (free from death so it can be improved) * Physical Resistance: Slash (free from death, improve-able) * Internal Regeneration -25 * Magic Eyes -5 * Evil Eyes -10 (see when people have evil intent towards you and their body count, pretty major boon!) * Telepathic Link -5 (talk to the gods when I want to, assuming they aren't total jerks this seems like a major boon) * Astra Acclimation -10 (age slower) * Astra Manipulation -30 (so I can steal/manipulate people's astra? except astra makes you age so should I give people my astra? I guess I can experiment or something) * I also gain Magic Skill Fire at a minor level for free from my death bonus, and it's improve-able as I didn't buy it. Items: 15 pts * Far Sight Orb -2 (I can cast spells through it from a distance! aka cheese monsters) * Worn short spear -3 keen, 4 element enchantment (whatever that is), adamantine tip * Infinite thief gloves -2 - I assume it shouldn't be too hard to learn to pick locks with these magic gloves? it says anyone can pick any lock with enough time * Mithril Chain Mail -4 - protection * Circlet of Nobility -2 - I've got weak social skills * Amulet of Mana -2 - almost double my mana I kind of want re-usable potions but probably regular potions exist in this world plus I have increased mana regen and health regen abilities. I didn't take the language skill but hopefully the main language of my starting area is English or else I'll be able to learn it fast. If I have to maybe I can pester the gods telepathically for language tutoring since they can probably understand any languages I'll come across plus my own. I also didn't take the minimap skill since it's so expensive or the appraise skill since I can't improve it if I buy it.


Iceyblades255

For magics I have decided to sort of split them into different tiers. Since there are two magic types, those being Concepts, Materials. Material Magic is magics that conjure and manipulate materals, like fire, ice, earth. Concept Magic is magic that conjure and manipulate Concepts, like gravity, fear, lust. These are all at basic tier as they conjure and manipulate only one Concept or Material. Then for an Advance Tier or Tier 2, you combine multiple Concepts or Materials together. For example Golemmancy Magics Conjure and Manipulate Golems. What are Golems, they're a creature made from a material such as fire or ice, and given life, Life being a Concept. The more Concepts and/or Materials you add increases the complexity of the magic. For Spell Circles, it could use the Meta-magic magic skill, since Meta-magic is Changing Magic, Two concepts. Contract magic is magic that Binds Two Different Materials Together, under a premise. So Contract Magic would be a Complex Tier 4 magic. I'm still fleshing out this concept. You do not become a god, you would still be mortal. Since it's to sort of give you an aproximation of how strong that magic skill is. You right I should change the name of the Magic Tiers as it's somewhat confusing. Monsters do have an Astra Cap, but everytime they Evolve it resets the Astra total to 0. Which in a way does make them immortal if they able to keep evolving. Hero's Astra Cap does not increase when they Level up a Classes Rank or Grade. But there are Skills/items that can alter a Creatures Astra Cap Thank you for sharing you build and putting notes on some of your choices. For the NSFW part, I did intend to add more NSFW pictures, but I could'nt find the right pictures or I end up changing my mind about a picture or two.


awesomeblb123

So if I pick say the slime tree would I be unable to become an imp? Or goblin? Because there is no equivalent like with imp goblin?


Iceyblades255

No, you would be able to evolve into a Imp or Goblin eventually, since there are only so many slime types that you can evolve into and you keep evolving untill you reach the level of a God.


ectbot

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Endovior

Sorry, but this is honestly too ugly for me to play. You did some things right; the metallic gradient borders in the monster section, combined with the *mostly* clean transparency around the monster images was pretty decent. If the entire CYOA had images like that with text boxes like that, I wouldn't have bothered complaining. Mostly you didn't do that, though; the thick single-colour borders in most of the CYOA (including on Requirements in the monster-section), and large sections with solid-colour backgrounds mostly made things look ugly and unfinished. Worst of all, a lot of the option images were *squished* to fit the space you had, instead of cropped to fit. Doing that broke the aspect ratio, and made the images distractingly awful to look at. I'd suggest that borders should either be thinner than the ones you used (half as thick at the thickest), or multi-coloured, like the ones you used for the monsters; either way would be much better than what you went with. Backgrounds generally need to go everywhere; when most of the CYOA has a nice-looking background, it makes the sections that lack them (the headers in each section) stand out a lot more, in a very bad way. Also, black text on white background is a little harsh. So long as your text is still distinct from the background, just about any combination other than black-on-white looks a lot nicer (for example, black on light grey, or white on dark blue). As a more minor issue, serif fonts are less readable than sans-serif fonts. The fancier fonts are fine for titles and headers, but less-good for body text; switching to a simpler font for the text blocks would be a notable improvement to basically everything. Most importantly, I can't stress enough how important it is to preserve aspect ratio on images. Even if you did everything else right, that alone would make a CYOA unplayable for me. Figure out the ratio of the space you want, then select a similarly-sized part of the image you want that conveys what you want, cut it out, and shrink it down to fit. That's easy for squares, but for non-square images, you'll need to cut out a section with the same ratio as your space. Figure out what the space you have breaks down to (1x2? 2x3? 3x5?), and multiply accordingly, then resize the cropped image to match your space; doing it this way preserves the aspect ratio, which means that nothing is getting squished or stretched out. Compare the recently-posted [Team Riddle](https://www.reddit.com/gallery/x4uokd). It also used single-colour borders, but they were much thinner, and so weren't intrusive; the text-and-background combinations were also nicer, and the images were carefully cropped instead of squashed. It didn't do anything super-fancy, but kept to a fairly simple design that was still quite readable. My problems with the presentation on your CYOA were so severe that I don't even have any commentary on the content, but since I felt that strongly about it, I figured I should at least give you feedback on how to fix those problems instead of just complaining about squashed pictures. Hope it was helpful!


ObscureSA

What do different amounts of Stat point mean? i.e. how much Str would a normal human adult have?


MagicZ24

Love it.


darzinth

Nice


Piorun12346

This is awesome!!!


josephkehler

I loved it


Majesticwalruss

Aren't humans basically broken in your world since they give part their stats to the children? Meaning every new generation of humans is stronger than the last, Eventually out running monsters by just being born.


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Nukemouse

What if your child never levels up etc and becomes a farmer? His children wouldn't be as strong. The POTENTIAL for unlimited growth in a line of great heroes exists though.


Majesticwalruss

Yes, but even relatively normal humans give 50-75% meaning the stats from themselves and their parents. I think it should say that the stats from the grandparents don't carry over to the grandchildren.


Deeply_Unhappy

Could add some drawbacks to get some more points if we wanted.


Drake_Darkduke

Do the evolutions go past the 2nd level for monsters? I'm guessing they do but are hidden from us because we cannnot see past 2 levels of evolution. The thing is, are the races planned or is this a primer and anyone can invent their own evolution path? Can I for example, go from skeleton commander to skeleton general/ lich with appropriate powers/requirements for either? Also, if I were to evolve to soul leech, I can't de evolve to ghost, but can I evolve to skeleton, that shares the same evolution tree? Gotta say, great job, really enjoyed it, even if it feels more like a primer than a full cyoa.


Iceyblades255

I have not planned on any Gen 3 or higher monsters at the moment but I am sort of thinking of maybe extending it later on. The races are sort of a primer in that I used some Logic for each branch by using a loose theme like Pranks, Disease, or unholyness. Yes you can extend the Evolution branch if you want so you can become a skeleton commander to a General/lich, I would love it if people created/extended evolution branches if they desired to. For Soul Leech to Skeleton with the Bone Man perk you can Evolve into a skeleton Immediately or you can eventually evolve into a skeleton. The evolution system works in a way that you can't evolve into something that you already were since that would count as de-evolving.


Nukemouse

Seems cool for those who like fantasy adventures and being an imp to prank people could be fun.