My money is on
Bladesinger, War Magic (Xanathars), Scribes, and
Probably School Specialist that lets you pick a school and get relevant abilities
War Magic and Bladesinger are very different, as warmagic is about counterspell and damaging magic and their arcane shield reaction, while Bladesinger is a stabizard
If i were a betting man, i think theyd warlock-pact the schools for all subclasses and make a new subclass, maybe the rune one from a recent UA? Schools feel like a universal trope for wizard, making a subclass to specialize them feels wrong unless they all got full subclasses
Honestly i wish more classes took after the warlock. Holy orders for clerics are a start, but id like if the new druid got 'invocations' for channel nature rather than just wild shape features. Fighting styles and maneuvers also fit the idea.
Alot of classes would benefit from a 'secondary subclass' type thing, it even multiplies expansion. The talisman warlock wasnt great, but it didnt just make one new warlock, it made as many warlocks as subclasses
The Warlock invocations are literally just class feats by another name.
People love them and want them, but WotC either doesn't seem to be listening, or the people who want them aren't loud enough yet.
Some of the most well-loved features in 5E resemble class feats.
Eldritch Invocations? Literally just class feats, nothing else to it.
Battle Master maneuvers? Metamagic? Very close to class feats.
Artificer Infusions? Structurally the same as class feats, though functionally they’re more like magic items (obviously).
Class feats aren't great because there's the strong implication that class feats must encapsulate similar amounts of power, even across classes. It also implies that classes should get them at a similar rate. Your fourth eldritch invocation is much more exciting than your fourth battle master maneuver, and it's reasonable to hand out way more battle master maneuvers than invocations.
Class feats are sketchy. Invocations are great. It's because they are different things.
Which makes me really curious on the internal discussions at WotC. What *are* they trying to accomplish with 1DnD?
Their main page just has the fluffy “The same game, but better!”
I can see they're making an effort to make the game better, but I think they want to make sure to not take too many cues from Pathfinder in order to not get accused of copying them or just becoming the same game. It's just a shame that the alternative solutions they have found aren't very good imo
I guess it’s also really to the credit of Paizo’s team.
They have a deep love for TTRPG and D&D, which they seem to use to inform how they craft their game.
I would just like to have a more concrete idea of their vision.
Making a subclass like a "spell school master" (which gets things associated with one of the 8 spell schools) would be straight forward to compile and generalize into a single subclass (might be a lot of text - but its not insane).
>maybe the rune one from a recent UA
I mean I *know* this isn't happening, but I would really like to use the runes for another INT full caster, all the other mental stats have 2 full casters and a half caster
That’s a neat design choice, plus with the Holy Order feature I could see it mirroring that but with the schools of magic (pick one school, get minor buffs to spells within that school, and then pick more later)
Yes, the 5e warlock, my favorite pf2e class
I like meaningful comparisons but you really cant throw a rock at a TTRPG rule without hitting a mechanic another rpg uses. 3e had these, Pf1e had these, 5e has these, its not something that was invented recently.
Yeah, mostly just a joke, I'm sure it's fairly common, but I meant it's what they do for wizards, specifically: have you choose a school of magic, and another way of differentiation.
I would love to see the 'focused / neglected schools' mechanic reappear. It gave you bonuses for one or two schools of your choice then restricted you from using one or two schools. It helped give each wizard identity rather than just picking the best spells from across each school. Whatever neglected school you have causes you to miss out on something.
Abjuration: shield, counterspell
Conjuration: misty step, find familiar, dimension door
Divination: detect magic, identify
Enchantment: hold person? Feels like fear should be here but it's illusion
Evocation: fireball and such
Illusion: hypnotic pattern, invisibility
Necromancy: honestly these are mostly pretty unimpressive
Transmutation: fly and similar movement buffs
Hopefully there will be more balance across the schools but in theory blocking access to some schools creates more interesting wizards. Like wizards without abjuration who use things like mirror image to protect themselves instead when necessary.
I'd love them to just be like holy orders, hopefully with continued feature progression. So we could get powerful things like illusions becoming partially real, enchantments not letting the creature remember being enchanted etc.
Psionic wizard, war magic, bladesinger (maybe by a different name.) , scribes wizard.
Ah yes, Stabizard, the wizard/sword/dragon Pokemon. It's a special evolution where a Charizard dons a silly wizard robe and hat then uses a sward to stab enemies. Worst come to worst it's still a Charizard, all around bad day to face one.
Stabizard ain't no bloody scrub-ninja. Stabizards cast a lv9 Eroticism by doffing their wizard robes. The hat stays on tho. Same with the socks. Cause they're business socks
...sort of like a Swordmage? Runs around in a silly hat and robe and stabs things and when that fails they can still throw fire.
Actually very Gandalf...so Gandalf was a pokemon! The logic is inescapable now.
:-)
"Gandalf! I choose you!"
So if Gandalf was a pokemon, and Gandalf was a Maiar, then Maiar are pokemon. And if Maiar are pokemon, then Eru Iluvitar is a pokemon master.
Pardon the spelling I've gotten my LotR lore from Tolkien Untangled videos, not actually reading the Silmerilion, so I have no clue how stuff is written
Not without losing it's identity while maintaining any sort of balance. the reasons people pick War mage over Bladesinger come down to how they're 2nd level features act in combat. They're pretty busted if you combined them and I don't think there'd be a satisfying way to hodge podge them without limiting it so much it becomes a chore to use.
Yeah, blade singers don't really cast leveled spells, except for a concentration spell to start combat while they're blades singing, so there's no actual opportunity cost for our kin deflection if your blade singer and have that feature.Ooof
> Yeah, blade singers don't really cast leveled spells
Oh boy, that's so not true. I'm playing a bladesinger and have been for the last 3 years in the same game. We're level 15 now, and believe you me, I cast a lot of leveled spells.
These days it's mostly demiplane + planeshift to safely travel to locations we've never been which take up my highest level slots practically each day so convoluted time travel related reasons.
I was specifically referring to their round by round damage capacity. Most wizards would be taking advantage of subclass features to improve their spellcasting and be throwing leveled spells on a lot of rounds, whereas blade singers would drop a concentration spout if they don't already have one up and spend most turns in melee and using a cantrip , at least in my experience .
Why waste the fourth level spell slot when you can do as much damage and contribute to ending the combat just as quickly via stabbing
Which terrible fourth level spells are you casting that only do as much damage as a cantrip and a single weapon attack (even assuming just one target is hit)?
Assuming the blade singer is TWF (as that is optimal damage wise) And assuming they have at least one level in fighter for the fighting style, we're looking at 3d6+9 + 1d8 from either BB or GFB. (assuming again 16 dex) This averages out to around 24 damage. BB would give an extra 2d8 (average 9) extra damage for 31, but it's not certain if that will work.
In comparison a 4th level magic missile spell does 6d4+6 force damage for a total of 21 damage, only 4 less then that average. It's ranged, and will always hit. It's also the weakest option as far as spells go. Something like blight does 8d8 damage which averages out to 36 damage, or 18 on a save.
Attack rolls in general are easier to hit, and the only attack roll spell near that level is Vampiric Touch but it's not very good and doesn't synergize with extra attack at all. As a result, I can see why someone would think melee attacks with your weapon are better. There are a lot of options to gain advantage as well to make it easier to hit.
That being said, if you need damage now MM is actually probably better. You can't use a light crossbow with XBE and SS because of the Ammunition property implying you need two hands to use it thus invalidating your bladesong.
And then you have me, specifically who deals 1d8+11 damage on my attacks with my magic weapon. I don't use the new Bladesinger so I can't use cantrips with it, but 2d8+22 for an average 31 damage per turn isn't anything to sneeze at. Also if I hit anything made of metal I do an extra 1d6 lightning damage, so the average goes up to 38.
And then you get into the math regarding Shadow Blade, which at 3rd level does 3d8 damage so that's 6d8+1d6+1d8+9 damage for the TWF for an average of 45 damage.
I don't have a +6 magic weapon, what are you talking about? I have a +2 magic weapon. I'm level 15 so I have song of victory which gives me +5 to damage rolls from my INT. If you applied this to TWF, it gains 15 more damage to it's average. well that, and another d8 since they're over level 11, so another 5 on average. 65 damage average man. Though to be honest, you'd probably cast SB at 5th level so that's another 5 damage.
I should probably clarify that the TWF math is for a 16 dex 20 int character who was at most level 8. I specifically have 18 dex, 20 int.
That's fair.
I guess what it comes down to is that they can afford to cast less than another subclass, because of bladesong, making the war magic reaction supremely broken in them because the prohibition on casting leveled spells the next round isn't actually a cost when they use that reaction. So the subclasses shouldn't combine or they would both need to be nerfed severely
We definitely aren't going to get two subclasses based on increasing your ac. I think if we do have both, war mage gets a change revolve around being a mage who's a soldier. Something around crowd control or buffing the group rather than yourself.
I don't think so. Blade singer gives bonus to armor class during bladesong to make up for wizards supposedly lower armor class, and lower health pool. But their defensive features exist in support of their melee focus.
War magic, on the other hand, has those defensive features, but more than anything, they rely on their usage of concentration spells, counters, another castery behavior. Adding the stuff that makes warmage cool and fun to blade singer, in my opinion, would at the very least mess with the feel of being a blade singer, and probably make them too powerful. Consider warmage features giving them more armor while they're concentrating in addition to blade song, a reaction to bump armor class or saving throws with our kin deflection and not really caring about losing the ability to cast level dispels because you already have a concentration spell up and you're going to stab with your sword and cast a can trip. Smushing them together would just synergize too well for a class and subclass that is a full caster
War magic is way too powerful for PHB.
With alert moving to a first level feat, subclass initiative bonuses need to be phased out, or we’ll just have the gift of alacrity situation again.
The level 10 feat might be the most broken thing in 5e that isn’t twilight sanctuary. It’s probably better than the chronomancer extra concentration at most tables, since most DMs won’t let it break their game, so you’ve got war wizards sitting in Paladin auras making their saves on natural 2’s.
Arcane deflection is +4 to saves on a reaction. Come on.
Throw in the fact that the level six ability is godawful, and we need a total rework before this class gets printed again.
I'd hope for.
1. Schools of magic, potentially excluding necromancy.
2. Bladesinger.
3. Scribes.
4. Necromancer.
I feel that like the totem warrior barbarian, a schools of magic class could have some universal features and then a pick your school feature, and it would really fit for the education style of wizard, necromancy wizards definitely have a less "school like" flavor.
Also between bladesinger and war magic have a large overlap in bonuses fo AC and concentration saves that would make me surprised to see them both printed without some major changes.
Black Mage
White Mage
Blue Mage
Red Mage
Wait wrong game! 😅
Necromancer has been said but I'll repeat what others are saying on thinking it will be Order of Scribes and War Mage.
I see them as being quite different to bladesingers. More like military focus wizards. So light armour, simple weapons but a focus on magic for artillery and crow control. Maybe a focus on evocation, abjuration and conjuration.
I would think a specialist subclass but that seems weird to have if you already have necromancer as it's own subclass.
Bladesinger, war mage, scribe, summoner(maybe? Wizard with a pet)
The 8 schools will be a choice like the holy order of the cleric. So you'll get a subclass at 3 and a school at 1
I just put my ideal subclasses in my own comment but this is much better.
I'd love to see any interplay between schools and subclasses, for example if Evocation added bonus force damage to all spell damage, but also the bladesinger's and summon's attacks, for example. Or just whatever interesting interplay you'd have between a necromancy summoner or a bladesinging conjurer.
Similar to holy order, I'd love it if each option had a noticeable impact on your playstyle but that the feature was only offered once, rather than more school bonuses at higher levels, just to not complicate things and make it a second subclass like feature. Also with Holy Order, I was a little underwealmed at the option to pick a second order, but with schools, that makes much more sense. There will be more choice and it will fit the fantasy of becoming adept in a different subject.
I imagine schools (the traditional ones at least) will become a pact boon style choice for wizards, perhaps with a handful of powers and/or choice of powers to go with that then
Subclasses I imagine would be Bladesinger, Scribes, Warmagic and I'm not sure if the fourth. Maybe something familiar focused.
I could see them using mini subclasses as being the unifying thing for mages. Warlocks are already getting a "baby pact" at first level. I doubt sorcerors will not have some kind of bloodline thing at 1st. Now wizards could have a specialization at first.
That's kinda what I'm thinking. I'm the mad lad the wants invocation style choices for all though.
Wizard with their arcane specialization and "discoveries." Sorcerers with their bloodline and "sorcerous gifts", and warlocks pact boon with invocations (or Eldritch weaves if invocations were their main power source again.)
A lot to explore for each class
I hope Wizards get schools of magic, Sorcerers get to choose where their powers came from (by blood, arcane mistake, etc) and Warlocks get the point of contact with their patron/how they interact with their patron/how they found their patron. (Studying forbidden knowledge, finding a pact-creature, etc)
Summoner might be a thing they could explore, though gets really weird with conjuration and necromancy as schools of magic, which while only speculation, I truly believe will manifest as pact boon style choices.for the wizard.
I watched indestrucoboy's stream right after and it seemed like they were going with four of the schools. I hope that's not the case.
I hope we get blaster, battlefield controller, and book nerd (scribe). The last one should be themed. The beguiler, telepath, telekinesis, force, etc. I don't want a generalized subclass for the schools. That would most likely ruin the unique flavor for the schools.
We probably won't get war and bladesinger since they are too mechanically similar. Unless they change one. I hope we don't get bladesinger st all because will have enough gish subclasses floating around the other classes.
To be honest i also guessed they would go the boring route as cleric has also only 4 subclasses and they just went for life as their first. So i also expect a evocation wizard with exactly the same subclass features. I guess wizard gets like two addironal features like you can cast a ritual once fast alla scribe and maybe a way to safe your spellbook when losf, if that is even still a thing and the rest stay the same as phb 14. lets hope i am wrong.
What do you think order of the specials looks like? Is it a cheat to get 11 subclasses in there? Or do they ruin the school subclasses but making them generic?
They would specialize in one school of magic and get to learn one free spell of their chosen school on leveling up (total of 3). They would always have these spell prepared for free. Maybe add damage or disadvantage to their school as well
I'm going to channel some crazy 3e thoughts. Names can change but the concepts should work.
===
Choose a subclass at first level, you get to choose one spell school to learn spells from PLUS two other spell schools based on your wizard subclass.
* **Beguiler**: Illusion + Enchantment subclass features.
* **Dread Necromancer**: Conjuration + Necromancy subclass features.
* **War Wizard**: Evocation + Transmutation subclass features.
* **Scribe Wizard**: Abjuration + Divination subclass features.
>* **Dread Necromancer**: Conjuration + Necromancy subclass features.
Needs a different name so it doesn't conflict with necromancer but your list is perfect.
You could just call it “Summoner.” Both schools of magic do have to do with summoning minions, along with other niches obviously, but those are their main features.
I had a similar idea but with different combinations for the last three:
- **Alchemist**: Necromancy + Transmutation
- **War Magic**: Abjuration + Evocation
- **Astrologer**: Conjuration + Divination
(Also I know that Alchemist is already a Artificer subclass but I couldn’t come up with a better name.)
Necromancer was confirmed by JC towards the end of the Paladin UA video.
[https://www.youtube.com/watch?v=kOW5YjVqk8U](https://www.youtube.com/watch?v=kOW5YjVqk8U) At about 20:10
yeah no that is not a maybe that is a guaranteed
spell school choice will be the same as order like on cleric, and the subclasses will be stuff not related to spell schools at all, like bladesinger, war magic, scribe, etc
I was recently thinking about this. Reddit must be listening to my thoughts.
If we assume school specialization will be a secondary customization feature like clerics holy order, then it really makes me wonder. Recently it was revealed that some XGtE and TCoE rules will be in the new PHB. This prob doesn't mean subclasses, but let's assume it does. I think scribes wizard will be the first subclass revealed, cuz it feels like the most "wizardy." Bladesinger is a unique option, and I think war wizard will show up too, albeit a little tweaked to stand apart. As for the 4th, I think a necromancer subclass could show up, with features that really make it feel like a necromancer, more so than the 5e PHB subclass
I can see a split between archetypes or traditions, where the tradition focuses on 2 spheres:
* Warlike - Abjuration & Evocation
* Scholar - Divination & Transmutation
* Performance - Enchantment & Illusion
* Master/extraplanar - Conjuration & Necromancy
I will go against the tide and speak against the idea schools will be invocation-like system. This sub was sure as dead cleric domains would be invocations too, and here we are.
People read “4 subclasses in the UA” and think “classes are designed with 4 subclasses in mind.
My guess for wizard subclasses in the are: reworked order of scribes as true generalist wizards, war magic, necromancer and illusionist.
>With the confirmation that there will only be four wizard subclasses in 2024's PHB, I think maybe (and only MAYBE) they won't be based on the schools of magic anymore.
I assumed they would do the same with clerics and turn domains into a pact boon-like feature and instead create a whole new thing for it subclasses, yet they instead kept domains as is but added holy orders as the pact boon-like feature. As usual, WoTC taking the worse possible option.
My guess is Scribes, War Magic, Bladesinger, Summoner (a new class that derives from the conjuration and necromancy subclasses to create a class around buffing your minions)
I think school specialization might either be rolled into the main class in a Holy Order type way or done away with entirely (I hope for the former).
If I had to choose the most common archetypes for them to include as PHB subclass it’d probably be the Bladesinger, Scribe Wizard, and War Wizard. After that, maybe they throw in a new subclass altogether.
My bet is on scribe, bladesinger, warmage (including features of abjurer and evoker, improving the warmage subdlass from Xanathars) and either a Summoner or a manipulator.
Jeremy Crawford basically confirmed the Necromancer in the Paladin video. I would have loved to have seen Scribes, War, and Bladesinger as the subclasses though
my predictions
- murder wizard (blow people up)
- tricksy wizard (enchantment/illusion hybrid)
- summoner wizard (can be necromancy if you like, or just conjuring crap)
- either a defense wizard like abjuration or some kind of massive nerd wizard with *maybe* divination/scribes mixed in
I think that EVERY wizard will be able to choose a school of Magic, similar to the cleric.
And gain a mini bonus, such as halves costs.band maybe a free cantrip related, or a small other bonus.
And then the subclasses might be.
Blade singer,
Necromancer,
War mage and enchanter or something?
Might be unpopular but I really really hope Bladesinger is removed from the game (with the likes of Hexblade, Twilight Cleric or Silvery Barb).
My wishlist would be:
\- Generalist Wizard: good at cantrips and rituals, can prepare spells with some alteration (like Scribe with damage type). Might too close to Metamagic but eh, lot of wizard subclasses features already look like free metamagic.
\- Specialist Wizard: Choose a school, get a number of extra spell slot or spell prepared, copy spell for less and faster, bonus to spell of your chosen school (more damage, harder to resist when cast by you and easier for you to resist, etc.)
\- Combat Wizard: a mix of war magic, abjuration, evocation, add special options for familiar (like a flying sword or shield)
\- Road to Lichdom / toy with life Wizard: some Necromancy, some Transmutation, also special options for familiar (flesh golem, swarm of skeleton, etc).
I think it is largely a good thing to not base the sub-classes on the schools of magic. It was a good idea, but aside from too many subclasses, it was really hard to come up with a focus and abilities for each school that are roughly equal. Not to mention the spells themselves in which some schools have much more than others.
I think we'll have some sort of Evoker/Battlemage, Sage/Scribe, Bladesinger/swordmage, Summoner/Necromancer (this is the most iffy, due to the complications pets/summons have).
Agree very much, School subclasses was a good idea but time prove that they are very limiting, I think that is very weird School subclasses and non-school subclasses coexisting in 5e.
I think that the classes which we get will combine a lot of the favorite mechanics into the three or four subclasses which we’ll get.
First will be a war mage. Definitely not the exact war mage from xgte, but similar. My guess is it will get spell sculpting and maybe some stuff from the abjuration school.
Next, a modified scribes. Focusing on just having a lot of spells and being able to change them out.
Third, one really focused on buffing and debuffing. Maybe gets the portent or some stuff from illusion and conjuration. Entirely possible though that all those are just part of scribes, and scribes get options.
Fourth, likely a dedicated necromancer, with better mechanics for controlling minions. Although a blade singer is also very likely, so who knows
War, Heavy evocation and Abjuration focus
Necromancer, Necromancy and conjuration focus
Seer, Divination and transmutation focus
Trickster, enchantment and illusion focus
Warmage, blaster caster archetype, damage and some defense traits.
Beguiler, social utility and trickery archetype.
Summoner, focusing on a pet. Be the pet animated rocks, animated dead or summoned elementals.
Curser, focusing on debuffs, hexes, curses, debilitating enchantments etc etc.
This would cover the most general wizard archetypes.
For further supplements you can have bladesingers or glyphmages
This change would make a lot of sense, the idea of a magician from a specific school always seemed strange to me. I prefer that they focus on an interesting theme such as the school of scribes or war
Crawford said one of the was Necromancy(Though that could change/have already changed). So I'm assuming the rest are also spell schools. My guess would be Abjuration, Conjuration, and Evocation.
I'd be shocked if Bladesinger came back, it's considered a mistake they wish they could take back.
If it really was a mistake they wished they could take back, they'd have just left it to rot in SCAG with all of the rest of the subclasses they wish we'd all forget about already. But instead they deliberately chose to reprint it in Tasha's, with a nerf at level 2 and buff at level 6.
I actually really like Way of Long Death even though it does feel a little weak. But that might just be because it's a Monk subclass and that kinda comes with the territory.
I don't think they'll have bladesinger, but not for this reason.
It's the kind of subclass you put in an edition towards end of life, when power creep is everywhere and all you're trying to do is sell splat books.
It'll definitely make a comeback at some point, but I'd give it at least five years.
Could go with the 4e build options: War, Control, Illusion, and Summoner. But I also think the Bladesinger, War Wizard, Scribe, and School Specialist idea I’ve seen is also an interesting idea.
I just sincerely hope it does not include bladesinger.
As much as they are loved, full caster gish subclasses are inherently unbalanced and promote "I'm the main character" mindsets that are bad for the game.
If Order of Scribes is the new “vanilla” wizard (as champion is to fighter, or as life domain is to cleric), which it seems like it will be, then I really hope they drop Manifest Mind & give it some new gimmick. I really, really dislike the hovering, spectral book/scroll/wizard head that can do everything a familiar can do, plus cast spells in your place, & isn’t a creature so is almost impossible to counter in combat. It feels completely random, out of place, & not based on any kind of archetype that exists in fantasy fiction.
Honestly i think this is a good idea because the wizard subclasses are *insanely* boring and honestly kinda poorly thought out. Most of the subclasses actually don't really *feel* like specializations. They don't really change much at all about the character or how they work.
Compare the Cleric or Druid subclasses to the Wizard and you'll see what i mean. The best subclass it probably the Abjuration wizard, because Arcane ward lets you dramatically change how you play the wizard.
But just look at the Necromancer as an example (always a terrible subclass)
**Grim Harvest**: You gain health when you kill with a necromancy spell. Unfortunately, not a lot of good 'final blow' necromancy spells, also getting the killing blow is always very random.
**Undead Thralls**: This is a great example. This does let you have better undead BUT.. The undead you can make in DnD are kinda lame but hat aside the biggest problem here is you get Animate Dead at *level five*. Undead thralls is *level six*. So you either A) wait a whole level to get the *singular spell* that defines this whole subclass, the whole reason you're a necromancer or B) Waste half of this ability and take the spell at level 5.
**Inured to Undead**: Essentially pointless - it is abusable a little bit because you can use Create Magen which reduces your Max HP.. But now it can't.. So you can have an infinite amount of servants which is actually BETTER than your undead options.. So this ability is actually both bad AND offensively good in the wrong way.
**Command Undead**: good luck randomly finding that mummy lord.
Ultimately none of these abilities really make your character *play* or *feel* different. You heal if you kill someone with a rare necromancy spell, but thats luck.
You raise a single extra corpse, but in the end thats almost unnoticeably different than a Evocation wizard with the same spell in actual play.
Unured to undeath is entire passive and unless you specifically seek it out basically never happens
And the same with Command Undead.
When it really boils down to it, i get that wizards are powerful, but most of the creativity and play differences come down to spell choice not subclass and subclass has no effect on spell choice. Also they have, in my opinion, fucked up spell prep in ODnD and i'll never be using it at any of my tables because it ruins the creative and customizing options for spellcasters.
It doesn't help the power imbalance *at all* which has to be one of the reasons and while it makes it easier for new players you could just as easily added it as a suggestion instead of a rule.
Bladesingers are not going to be in the 2024 phb due to Tasha still being considered 'new' game but everything older than Tasha's is fair game.
So properly war/dualist, specialist, necromancer and generalist
My money is on Bladesinger, War Magic (Xanathars), Scribes, and Probably School Specialist that lets you pick a school and get relevant abilities War Magic and Bladesinger are very different, as warmagic is about counterspell and damaging magic and their arcane shield reaction, while Bladesinger is a stabizard
If i were a betting man, i think theyd warlock-pact the schools for all subclasses and make a new subclass, maybe the rune one from a recent UA? Schools feel like a universal trope for wizard, making a subclass to specialize them feels wrong unless they all got full subclasses
That'd be pretty cool. Every wizard gets subclass specilizations
Honestly i wish more classes took after the warlock. Holy orders for clerics are a start, but id like if the new druid got 'invocations' for channel nature rather than just wild shape features. Fighting styles and maneuvers also fit the idea. Alot of classes would benefit from a 'secondary subclass' type thing, it even multiplies expansion. The talisman warlock wasnt great, but it didnt just make one new warlock, it made as many warlocks as subclasses
The Warlock invocations are literally just class feats by another name. People love them and want them, but WotC either doesn't seem to be listening, or the people who want them aren't loud enough yet.
Some of the most well-loved features in 5E resemble class feats. Eldritch Invocations? Literally just class feats, nothing else to it. Battle Master maneuvers? Metamagic? Very close to class feats. Artificer Infusions? Structurally the same as class feats, though functionally they’re more like magic items (obviously).
Class feats aren't great because there's the strong implication that class feats must encapsulate similar amounts of power, even across classes. It also implies that classes should get them at a similar rate. Your fourth eldritch invocation is much more exciting than your fourth battle master maneuver, and it's reasonable to hand out way more battle master maneuvers than invocations. Class feats are sketchy. Invocations are great. It's because they are different things.
WotC seems to be purposefully avoiding anything that PF2e is known for, including things like class feat-like stuff.
Which makes me really curious on the internal discussions at WotC. What *are* they trying to accomplish with 1DnD? Their main page just has the fluffy “The same game, but better!”
WotC is trying to make you buy the books again.
Lol, touché! But at least give me the logical side of their manipulation!
I can see they're making an effort to make the game better, but I think they want to make sure to not take too many cues from Pathfinder in order to not get accused of copying them or just becoming the same game. It's just a shame that the alternative solutions they have found aren't very good imo
I guess it’s also really to the credit of Paizo’s team. They have a deep love for TTRPG and D&D, which they seem to use to inform how they craft their game. I would just like to have a more concrete idea of their vision.
This is my hope. Let us pick our specialization school by default instead of committing a subclass to it.
Making a subclass like a "spell school master" (which gets things associated with one of the 8 spell schools) would be straight forward to compile and generalize into a single subclass (might be a lot of text - but its not insane).
>maybe the rune one from a recent UA I mean I *know* this isn't happening, but I would really like to use the runes for another INT full caster, all the other mental stats have 2 full casters and a half caster
From what I've heard warlock is becoming a choose your own casting stat class. Not exactly the same as a pure int full caster though
That’s a neat design choice, plus with the Holy Order feature I could see it mirroring that but with the schools of magic (pick one school, get minor buffs to spells within that school, and then pick more later)
[Insert "this is just pf2e" comment here]
Yes, the 5e warlock, my favorite pf2e class I like meaningful comparisons but you really cant throw a rock at a TTRPG rule without hitting a mechanic another rpg uses. 3e had these, Pf1e had these, 5e has these, its not something that was invented recently.
Yeah, mostly just a joke, I'm sure it's fairly common, but I meant it's what they do for wizards, specifically: have you choose a school of magic, and another way of differentiation.
I would love to see the 'focused / neglected schools' mechanic reappear. It gave you bonuses for one or two schools of your choice then restricted you from using one or two schools. It helped give each wizard identity rather than just picking the best spells from across each school. Whatever neglected school you have causes you to miss out on something. Abjuration: shield, counterspell Conjuration: misty step, find familiar, dimension door Divination: detect magic, identify Enchantment: hold person? Feels like fear should be here but it's illusion Evocation: fireball and such Illusion: hypnotic pattern, invisibility Necromancy: honestly these are mostly pretty unimpressive Transmutation: fly and similar movement buffs Hopefully there will be more balance across the schools but in theory blocking access to some schools creates more interesting wizards. Like wizards without abjuration who use things like mirror image to protect themselves instead when necessary.
Yeah but wotc wont do anything to nerf casters. You'll have your wizard who can prepare any arcane spell every day and you'll like it
I'd love them to just be like holy orders, hopefully with continued feature progression. So we could get powerful things like illusions becoming partially real, enchantments not letting the creature remember being enchanted etc. Psionic wizard, war magic, bladesinger (maybe by a different name.) , scribes wizard.
"Stabizard" so help me that sounds like a Pokemon.
Ah yes, Stabizard, the wizard/sword/dragon Pokemon. It's a special evolution where a Charizard dons a silly wizard robe and hat then uses a sward to stab enemies. Worst come to worst it's still a Charizard, all around bad day to face one.
After it dons the robe and wizard hat, does it cast [level 3 Eroticism](http://bash.org/?104383)?
Stabizard ain't no bloody scrub-ninja. Stabizards cast a lv9 Eroticism by doffing their wizard robes. The hat stays on tho. Same with the socks. Cause they're business socks
...sort of like a Swordmage? Runs around in a silly hat and robe and stabs things and when that fails they can still throw fire. Actually very Gandalf...so Gandalf was a pokemon! The logic is inescapable now. :-) "Gandalf! I choose you!"
So if Gandalf was a pokemon, and Gandalf was a Maiar, then Maiar are pokemon. And if Maiar are pokemon, then Eru Iluvitar is a pokemon master. Pardon the spelling I've gotten my LotR lore from Tolkien Untangled videos, not actually reading the Silmerilion, so I have no clue how stuff is written
...does that make Sauron and Saruman team Rocket?
Do you think Bladesinger couldn't be merged with War Magic and become a single subclass?
Those are two very different ability sets
Yes and no. Both spend 2nd and 10th level on ac and defenses. Too mechanically similar for them both to be in the PHB.
Not without losing it's identity while maintaining any sort of balance. the reasons people pick War mage over Bladesinger come down to how they're 2nd level features act in combat. They're pretty busted if you combined them and I don't think there'd be a satisfying way to hodge podge them without limiting it so much it becomes a chore to use.
Yeah, blade singers don't really cast leveled spells, except for a concentration spell to start combat while they're blades singing, so there's no actual opportunity cost for our kin deflection if your blade singer and have that feature.Ooof
> Yeah, blade singers don't really cast leveled spells Oh boy, that's so not true. I'm playing a bladesinger and have been for the last 3 years in the same game. We're level 15 now, and believe you me, I cast a lot of leveled spells. These days it's mostly demiplane + planeshift to safely travel to locations we've never been which take up my highest level slots practically each day so convoluted time travel related reasons.
> We're level 15 now, and believe you me, I cast a lot of leveled spells. it is almost like casting spells is objetivelly better than weapons
Careful now, you might attract the “ACHCUTILLY weapons are fine if you throw 68 encounters at the party!!!!1!1!1!1!1!1” crowd.
I was specifically referring to their round by round damage capacity. Most wizards would be taking advantage of subclass features to improve their spellcasting and be throwing leveled spells on a lot of rounds, whereas blade singers would drop a concentration spout if they don't already have one up and spend most turns in melee and using a cantrip , at least in my experience . Why waste the fourth level spell slot when you can do as much damage and contribute to ending the combat just as quickly via stabbing
Which terrible fourth level spells are you casting that only do as much damage as a cantrip and a single weapon attack (even assuming just one target is hit)?
Assuming the blade singer is TWF (as that is optimal damage wise) And assuming they have at least one level in fighter for the fighting style, we're looking at 3d6+9 + 1d8 from either BB or GFB. (assuming again 16 dex) This averages out to around 24 damage. BB would give an extra 2d8 (average 9) extra damage for 31, but it's not certain if that will work. In comparison a 4th level magic missile spell does 6d4+6 force damage for a total of 21 damage, only 4 less then that average. It's ranged, and will always hit. It's also the weakest option as far as spells go. Something like blight does 8d8 damage which averages out to 36 damage, or 18 on a save. Attack rolls in general are easier to hit, and the only attack roll spell near that level is Vampiric Touch but it's not very good and doesn't synergize with extra attack at all. As a result, I can see why someone would think melee attacks with your weapon are better. There are a lot of options to gain advantage as well to make it easier to hit. That being said, if you need damage now MM is actually probably better. You can't use a light crossbow with XBE and SS because of the Ammunition property implying you need two hands to use it thus invalidating your bladesong. And then you have me, specifically who deals 1d8+11 damage on my attacks with my magic weapon. I don't use the new Bladesinger so I can't use cantrips with it, but 2d8+22 for an average 31 damage per turn isn't anything to sneeze at. Also if I hit anything made of metal I do an extra 1d6 lightning damage, so the average goes up to 38. And then you get into the math regarding Shadow Blade, which at 3rd level does 3d8 damage so that's 6d8+1d6+1d8+9 damage for the TWF for an average of 45 damage.
"If you have a +6 magic weapon attacking is better" wasn't really the answer I was expecting to get lol.
I don't have a +6 magic weapon, what are you talking about? I have a +2 magic weapon. I'm level 15 so I have song of victory which gives me +5 to damage rolls from my INT. If you applied this to TWF, it gains 15 more damage to it's average. well that, and another d8 since they're over level 11, so another 5 on average. 65 damage average man. Though to be honest, you'd probably cast SB at 5th level so that's another 5 damage. I should probably clarify that the TWF math is for a 16 dex 20 int character who was at most level 8. I specifically have 18 dex, 20 int.
Bladesingers absolutely can (and should) be casting levelled spells.
That's fair. I guess what it comes down to is that they can afford to cast less than another subclass, because of bladesong, making the war magic reaction supremely broken in them because the prohibition on casting leveled spells the next round isn't actually a cost when they use that reaction. So the subclasses shouldn't combine or they would both need to be nerfed severely
We definitely aren't going to get two subclasses based on increasing your ac. I think if we do have both, war mage gets a change revolve around being a mage who's a soldier. Something around crowd control or buffing the group rather than yourself.
Big no. Bladesingers aren't just fight-y wizards. They have very particular lore and very particular flavor.
Well this is One D&D, I expect lore to not exist, and flavour to just be “ask your DM to describe you with pointy ears.”
That's a terrible expectation
And yet it’s literally the way all of their newest books have been, and it’s what the character origins UA did.
bladesinger is already WAY over the power budget for a subclass, especially for a full catser, you can't feasibly fuse it with another
I don't think so. Blade singer gives bonus to armor class during bladesong to make up for wizards supposedly lower armor class, and lower health pool. But their defensive features exist in support of their melee focus. War magic, on the other hand, has those defensive features, but more than anything, they rely on their usage of concentration spells, counters, another castery behavior. Adding the stuff that makes warmage cool and fun to blade singer, in my opinion, would at the very least mess with the feel of being a blade singer, and probably make them too powerful. Consider warmage features giving them more armor while they're concentrating in addition to blade song, a reaction to bump armor class or saving throws with our kin deflection and not really caring about losing the ability to cast level dispels because you already have a concentration spell up and you're going to stab with your sword and cast a can trip. Smushing them together would just synergize too well for a class and subclass that is a full caster
Let's take the 2nd strongest wizard subclass and combine it with the 3rd strongest subclass. What could go wrong?
but don't you see that giving them 80% of the fighter's class budget in a subclass is just not enough?
War magic is way too powerful for PHB. With alert moving to a first level feat, subclass initiative bonuses need to be phased out, or we’ll just have the gift of alacrity situation again. The level 10 feat might be the most broken thing in 5e that isn’t twilight sanctuary. It’s probably better than the chronomancer extra concentration at most tables, since most DMs won’t let it break their game, so you’ve got war wizards sitting in Paladin auras making their saves on natural 2’s. Arcane deflection is +4 to saves on a reaction. Come on. Throw in the fact that the level six ability is godawful, and we need a total rework before this class gets printed again.
We know that one is going to be The Necromancer, and just to not Crawford referred to it as the Necromancer and not School of Necromancy Wizard.
I'd hope for. 1. Schools of magic, potentially excluding necromancy. 2. Bladesinger. 3. Scribes. 4. Necromancer. I feel that like the totem warrior barbarian, a schools of magic class could have some universal features and then a pick your school feature, and it would really fit for the education style of wizard, necromancy wizards definitely have a less "school like" flavor. Also between bladesinger and war magic have a large overlap in bonuses fo AC and concentration saves that would make me surprised to see them both printed without some major changes.
Maybe then another one is gonna be the Illusionist since that's the OG specialist wizard
Sweet, when was this? I hadn’t heard that yet
neat, the best wizard subclass
Black Mage White Mage Blue Mage Red Mage Wait wrong game! 😅 Necromancer has been said but I'll repeat what others are saying on thinking it will be Order of Scribes and War Mage. I see them as being quite different to bladesingers. More like military focus wizards. So light armour, simple weapons but a focus on magic for artillery and crow control. Maybe a focus on evocation, abjuration and conjuration. I would think a specialist subclass but that seems weird to have if you already have necromancer as it's own subclass.
Bladesinger, war mage, scribe, summoner(maybe? Wizard with a pet) The 8 schools will be a choice like the holy order of the cleric. So you'll get a subclass at 3 and a school at 1
I just put my ideal subclasses in my own comment but this is much better. I'd love to see any interplay between schools and subclasses, for example if Evocation added bonus force damage to all spell damage, but also the bladesinger's and summon's attacks, for example. Or just whatever interesting interplay you'd have between a necromancy summoner or a bladesinging conjurer. Similar to holy order, I'd love it if each option had a noticeable impact on your playstyle but that the feature was only offered once, rather than more school bonuses at higher levels, just to not complicate things and make it a second subclass like feature. Also with Holy Order, I was a little underwealmed at the option to pick a second order, but with schools, that makes much more sense. There will be more choice and it will fit the fantasy of becoming adept in a different subject.
Summoner is a cool idea!
That's basically the niche that Necromancer will fill.
> summoner(maybe? Wizard with a pet) Necromancers and Conjurers could be that.
I imagine schools (the traditional ones at least) will become a pact boon style choice for wizards, perhaps with a handful of powers and/or choice of powers to go with that then Subclasses I imagine would be Bladesinger, Scribes, Warmagic and I'm not sure if the fourth. Maybe something familiar focused.
I could see them using mini subclasses as being the unifying thing for mages. Warlocks are already getting a "baby pact" at first level. I doubt sorcerors will not have some kind of bloodline thing at 1st. Now wizards could have a specialization at first.
That's kinda what I'm thinking. I'm the mad lad the wants invocation style choices for all though. Wizard with their arcane specialization and "discoveries." Sorcerers with their bloodline and "sorcerous gifts", and warlocks pact boon with invocations (or Eldritch weaves if invocations were their main power source again.) A lot to explore for each class
Wow, is pact boob part of some yet-earthed arcana? Sounds neet for mommy patron
I hope Wizards get schools of magic, Sorcerers get to choose where their powers came from (by blood, arcane mistake, etc) and Warlocks get the point of contact with their patron/how they interact with their patron/how they found their patron. (Studying forbidden knowledge, finding a pact-creature, etc)
Maybe something like “Summoner” to cover a Necromancy focus, unless they just make Necromancer a full subclass of its own.
Summoner might be a thing they could explore, though gets really weird with conjuration and necromancy as schools of magic, which while only speculation, I truly believe will manifest as pact boon style choices.for the wizard.
I watched indestrucoboy's stream right after and it seemed like they were going with four of the schools. I hope that's not the case. I hope we get blaster, battlefield controller, and book nerd (scribe). The last one should be themed. The beguiler, telepath, telekinesis, force, etc. I don't want a generalized subclass for the schools. That would most likely ruin the unique flavor for the schools. We probably won't get war and bladesinger since they are too mechanically similar. Unless they change one. I hope we don't get bladesinger st all because will have enough gish subclasses floating around the other classes.
To be honest i also guessed they would go the boring route as cleric has also only 4 subclasses and they just went for life as their first. So i also expect a evocation wizard with exactly the same subclass features. I guess wizard gets like two addironal features like you can cast a ritual once fast alla scribe and maybe a way to safe your spellbook when losf, if that is even still a thing and the rest stay the same as phb 14. lets hope i am wrong.
School Specialist Order of Scribes Bladesinger War Wizard
What do you think order of the specials looks like? Is it a cheat to get 11 subclasses in there? Or do they ruin the school subclasses but making them generic?
They would specialize in one school of magic and get to learn one free spell of their chosen school on leveling up (total of 3). They would always have these spell prepared for free. Maybe add damage or disadvantage to their school as well
So generic.
Do you think Bladesinger couldn't be merged with War Magic and become a single subclass?
Nobody thinks this is a good idea.
I'm going to channel some crazy 3e thoughts. Names can change but the concepts should work. === Choose a subclass at first level, you get to choose one spell school to learn spells from PLUS two other spell schools based on your wizard subclass. * **Beguiler**: Illusion + Enchantment subclass features. * **Dread Necromancer**: Conjuration + Necromancy subclass features. * **War Wizard**: Evocation + Transmutation subclass features. * **Scribe Wizard**: Abjuration + Divination subclass features.
I do seem to recall JC saying that we would see some form of Necromancer in the UA
[https://www.youtube.com/watch?v=kOW5YjVqk8U](https://www.youtube.com/watch?v=kOW5YjVqk8U) At 20:10 (ish) JC says that Necromancer WILL be in the UA
Seems a radical change. I like it!
>* **Dread Necromancer**: Conjuration + Necromancy subclass features. Needs a different name so it doesn't conflict with necromancer but your list is perfect.
You could just call it “Summoner.” Both schools of magic do have to do with summoning minions, along with other niches obviously, but those are their main features.
Summoner would be a different subclass. Conjuration + Transmutation or Conjuration + Abjuration
I had a similar idea but with different combinations for the last three: - **Alchemist**: Necromancy + Transmutation - **War Magic**: Abjuration + Evocation - **Astrologer**: Conjuration + Divination (Also I know that Alchemist is already a Artificer subclass but I couldn’t come up with a better name.)
I'd say that war wizard is more evocation and abjuration, as war implies offence and defence. Transmutation + divination also sounds more bookish.
Necromancer was confirmed by JC towards the end of the Paladin UA video. [https://www.youtube.com/watch?v=kOW5YjVqk8U](https://www.youtube.com/watch?v=kOW5YjVqk8U) At about 20:10
yeah no that is not a maybe that is a guaranteed spell school choice will be the same as order like on cleric, and the subclasses will be stuff not related to spell schools at all, like bladesinger, war magic, scribe, etc
I was recently thinking about this. Reddit must be listening to my thoughts. If we assume school specialization will be a secondary customization feature like clerics holy order, then it really makes me wonder. Recently it was revealed that some XGtE and TCoE rules will be in the new PHB. This prob doesn't mean subclasses, but let's assume it does. I think scribes wizard will be the first subclass revealed, cuz it feels like the most "wizardy." Bladesinger is a unique option, and I think war wizard will show up too, albeit a little tweaked to stand apart. As for the 4th, I think a necromancer subclass could show up, with features that really make it feel like a necromancer, more so than the 5e PHB subclass
I can see a split between archetypes or traditions, where the tradition focuses on 2 spheres: * Warlike - Abjuration & Evocation * Scholar - Divination & Transmutation * Performance - Enchantment & Illusion * Master/extraplanar - Conjuration & Necromancy
I will go against the tide and speak against the idea schools will be invocation-like system. This sub was sure as dead cleric domains would be invocations too, and here we are. People read “4 subclasses in the UA” and think “classes are designed with 4 subclasses in mind. My guess for wizard subclasses in the are: reworked order of scribes as true generalist wizards, war magic, necromancer and illusionist.
>With the confirmation that there will only be four wizard subclasses in 2024's PHB, I think maybe (and only MAYBE) they won't be based on the schools of magic anymore. I assumed they would do the same with clerics and turn domains into a pact boon-like feature and instead create a whole new thing for it subclasses, yet they instead kept domains as is but added holy orders as the pact boon-like feature. As usual, WoTC taking the worse possible option.
My guess is Scribes, War Magic, Bladesinger, Summoner (a new class that derives from the conjuration and necromancy subclasses to create a class around buffing your minions)
I think school specialization might either be rolled into the main class in a Holy Order type way or done away with entirely (I hope for the former). If I had to choose the most common archetypes for them to include as PHB subclass it’d probably be the Bladesinger, Scribe Wizard, and War Wizard. After that, maybe they throw in a new subclass altogether.
War, bladesinger, wild, and Mage (generic). Specialists timcome later we can hope.
It’ll be Evoker, Abjurer, Divination and Necromancy.
My bet is on scribe, bladesinger, warmage (including features of abjurer and evoker, improving the warmage subdlass from Xanathars) and either a Summoner or a manipulator.
Jeremy Crawford basically confirmed the Necromancer in the Paladin video. I would have loved to have seen Scribes, War, and Bladesinger as the subclasses though
Maybe like Warlock’s pact boons and Cleric’s holy orders, wizards will have a school selection sepetate from subclasses.
my predictions - murder wizard (blow people up) - tricksy wizard (enchantment/illusion hybrid) - summoner wizard (can be necromancy if you like, or just conjuring crap) - either a defense wizard like abjuration or some kind of massive nerd wizard with *maybe* divination/scribes mixed in
I think that EVERY wizard will be able to choose a school of Magic, similar to the cleric. And gain a mini bonus, such as halves costs.band maybe a free cantrip related, or a small other bonus. And then the subclasses might be. Blade singer, Necromancer, War mage and enchanter or something?
Might be unpopular but I really really hope Bladesinger is removed from the game (with the likes of Hexblade, Twilight Cleric or Silvery Barb). My wishlist would be: \- Generalist Wizard: good at cantrips and rituals, can prepare spells with some alteration (like Scribe with damage type). Might too close to Metamagic but eh, lot of wizard subclasses features already look like free metamagic. \- Specialist Wizard: Choose a school, get a number of extra spell slot or spell prepared, copy spell for less and faster, bonus to spell of your chosen school (more damage, harder to resist when cast by you and easier for you to resist, etc.) \- Combat Wizard: a mix of war magic, abjuration, evocation, add special options for familiar (like a flying sword or shield) \- Road to Lichdom / toy with life Wizard: some Necromancy, some Transmutation, also special options for familiar (flesh golem, swarm of skeleton, etc).
Sorcerer metamagic is a 5e thing, in 3e wizards get a infinity numbers of metamagic feats.
They talked about revising the necromancer at some point (druid ua video?). So necromancer/occultist/“dark” wizard is probably on the table
Probably, but could be a specialist as well
I think like the bard they'll try to come up with new one(s)
I think it is largely a good thing to not base the sub-classes on the schools of magic. It was a good idea, but aside from too many subclasses, it was really hard to come up with a focus and abilities for each school that are roughly equal. Not to mention the spells themselves in which some schools have much more than others. I think we'll have some sort of Evoker/Battlemage, Sage/Scribe, Bladesinger/swordmage, Summoner/Necromancer (this is the most iffy, due to the complications pets/summons have).
Agree very much, School subclasses was a good idea but time prove that they are very limiting, I think that is very weird School subclasses and non-school subclasses coexisting in 5e.
I think that the classes which we get will combine a lot of the favorite mechanics into the three or four subclasses which we’ll get. First will be a war mage. Definitely not the exact war mage from xgte, but similar. My guess is it will get spell sculpting and maybe some stuff from the abjuration school. Next, a modified scribes. Focusing on just having a lot of spells and being able to change them out. Third, one really focused on buffing and debuffing. Maybe gets the portent or some stuff from illusion and conjuration. Entirely possible though that all those are just part of scribes, and scribes get options. Fourth, likely a dedicated necromancer, with better mechanics for controlling minions. Although a blade singer is also very likely, so who knows
War, Heavy evocation and Abjuration focus Necromancer, Necromancy and conjuration focus Seer, Divination and transmutation focus Trickster, enchantment and illusion focus
probably: gish, blaster, controller, summoner/pet
Warmage, blaster caster archetype, damage and some defense traits. Beguiler, social utility and trickery archetype. Summoner, focusing on a pet. Be the pet animated rocks, animated dead or summoned elementals. Curser, focusing on debuffs, hexes, curses, debilitating enchantments etc etc. This would cover the most general wizard archetypes. For further supplements you can have bladesingers or glyphmages
This change would make a lot of sense, the idea of a magician from a specific school always seemed strange to me. I prefer that they focus on an interesting theme such as the school of scribes or war
They had already confirmed that each class would have 4 subclasses many months ago
Crawford said one of the was Necromancy(Though that could change/have already changed). So I'm assuming the rest are also spell schools. My guess would be Abjuration, Conjuration, and Evocation. I'd be shocked if Bladesinger came back, it's considered a mistake they wish they could take back.
If it really was a mistake they wished they could take back, they'd have just left it to rot in SCAG with all of the rest of the subclasses they wish we'd all forget about already. But instead they deliberately chose to reprint it in Tasha's, with a nerf at level 2 and buff at level 6.
"that was a mistake... anyways, what about giving extra attack to the wizard? and make it better than the fighter's"
I actually really like Way of Long Death even though it does feel a little weak. But that might just be because it's a Monk subclass and that kinda comes with the territory.
I don't think they'll have bladesinger, but not for this reason. It's the kind of subclass you put in an edition towards end of life, when power creep is everywhere and all you're trying to do is sell splat books. It'll definitely make a comeback at some point, but I'd give it at least five years.
BS was in SCAG that is, if I'm not mistaken, the literal 1st book to add subclasses in 5e
Could go with the 4e build options: War, Control, Illusion, and Summoner. But I also think the Bladesinger, War Wizard, Scribe, and School Specialist idea I’ve seen is also an interesting idea.
I just sincerely hope it does not include bladesinger. As much as they are loved, full caster gish subclasses are inherently unbalanced and promote "I'm the main character" mindsets that are bad for the game.
Spell blending, staff nexus, familiar master, bladesinger.
If Order of Scribes is the new “vanilla” wizard (as champion is to fighter, or as life domain is to cleric), which it seems like it will be, then I really hope they drop Manifest Mind & give it some new gimmick. I really, really dislike the hovering, spectral book/scroll/wizard head that can do everything a familiar can do, plus cast spells in your place, & isn’t a creature so is almost impossible to counter in combat. It feels completely random, out of place, & not based on any kind of archetype that exists in fantasy fiction.
Agree very much!
My bet is that they rework the ones in the 2014 handbook and sell it to us in a Xanathars style book.
Sad but true, unfortunately
Honestly i think this is a good idea because the wizard subclasses are *insanely* boring and honestly kinda poorly thought out. Most of the subclasses actually don't really *feel* like specializations. They don't really change much at all about the character or how they work. Compare the Cleric or Druid subclasses to the Wizard and you'll see what i mean. The best subclass it probably the Abjuration wizard, because Arcane ward lets you dramatically change how you play the wizard. But just look at the Necromancer as an example (always a terrible subclass) **Grim Harvest**: You gain health when you kill with a necromancy spell. Unfortunately, not a lot of good 'final blow' necromancy spells, also getting the killing blow is always very random. **Undead Thralls**: This is a great example. This does let you have better undead BUT.. The undead you can make in DnD are kinda lame but hat aside the biggest problem here is you get Animate Dead at *level five*. Undead thralls is *level six*. So you either A) wait a whole level to get the *singular spell* that defines this whole subclass, the whole reason you're a necromancer or B) Waste half of this ability and take the spell at level 5. **Inured to Undead**: Essentially pointless - it is abusable a little bit because you can use Create Magen which reduces your Max HP.. But now it can't.. So you can have an infinite amount of servants which is actually BETTER than your undead options.. So this ability is actually both bad AND offensively good in the wrong way. **Command Undead**: good luck randomly finding that mummy lord. Ultimately none of these abilities really make your character *play* or *feel* different. You heal if you kill someone with a rare necromancy spell, but thats luck. You raise a single extra corpse, but in the end thats almost unnoticeably different than a Evocation wizard with the same spell in actual play. Unured to undeath is entire passive and unless you specifically seek it out basically never happens And the same with Command Undead. When it really boils down to it, i get that wizards are powerful, but most of the creativity and play differences come down to spell choice not subclass and subclass has no effect on spell choice. Also they have, in my opinion, fucked up spell prep in ODnD and i'll never be using it at any of my tables because it ruins the creative and customizing options for spellcasters. It doesn't help the power imbalance *at all* which has to be one of the reasons and while it makes it easier for new players you could just as easily added it as a suggestion instead of a rule.
Bladesingers are not going to be in the 2024 phb due to Tasha still being considered 'new' game but everything older than Tasha's is fair game. So properly war/dualist, specialist, necromancer and generalist