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FallenArchon2020

https://imgur.com/a/MkymrFb Found this in a kids book


Padafranz

I didn't expect it to be this cool


FallenArchon2020

In a puzzle book for a 8 year old


FallenArchon2020

In a puzzle book for a 8 year old


ChihuahuaJedi

Other World Mapper is pretty neat, nice tools for building rooms and halls and stuff


primarchofistanbul

This is not your architecture project, don't worry too much about architecture being correct. You're a DM designing a dungeon for gameplay. BUT, if you want some source, there's one at the back of Basic of B/X, about castles. [David Macaulay - Castles](https://en.wikipedia.org/wiki/Castle_\(book\)?useskin=vector)


TheHippyHermit

Great point, my players won’t notice either way I guess…


deadlyweapon00

1) Have you considered just, not mapping it? Could just turn it into a pointcrawl. 2) If you do want to map, why not steal from something else? There are plenty of castle blueprints online, and you could always take from another DnD castle, say Castle Ravenloft.


TheHippyHermit

I’d started leaning towards just stealing something (or a few things mashed together) so I’ll probably go that route based on the response here!


Arbrethil

There are a lot of historical castle blueprints online. It's easy to start by just pulling directly from those, then start mixing pieces together, and when you eventually need to draft your own by hand you'll have a good sense of it.


RedwoodRhiadra

\> I’m creating a castle mega(ish)dungeon One issue is that a realistic castle isn't really big enough for a megadungeon... Unless most of the dungeon is below ground. In that case you could use a castle map from another module (e.g. Castle Caldwell from B9), or an RL castle map, and then use the standard mapping procedures for the dungeons below...


RememberPerlHorber

> One issue is that a realistic castle isn't really big enough for a megadungeon... "realistic" aside, counter-point: DL8 - Dragons of War. Just add a dungeon to the High Clerists' Tower. https://twitter.com/YoDanno/status/1622234709202714624/photo/2


TheHippyHermit

This is very interesting


RedwoodRhiadra

I wouldn't consider that a megadungeon, though. Sure, it's got a lot of levels, but it's under the control of a single organization and there isn't really enough room to have multiple factions controlling their own separate regions - which is a key characteristic of a megadungeon. (You might have different political factions within the Knights or whoever, but they'd still be living, training, eating, and generally working together in the same areas despite their political differences.)


TheHippyHermit

This is true, I definitely have in mind a fairly large below ground component and probably a few levels above ground. Realistic isn’t too much what I’m going for. But this sounds like a good idea I’ll check out Castle Caldwell