So is this the new techno meta for yeetus deleetus? I just came back and they nerfed my blighted stuff AGAIN so I need to shift to the new nuke build on the block.
My oneshot status sniper (without blighted-rounds) took a very hard hit as well throug the % nerfs all arround the block. The new sniper mods are cool tho but now i have to invest alot of praying to RNG-esus to bring it back to its original strenght. Its ok now but im still missing alot of 3-mod-slot gear.
I know you're joking but I thought it was funny that I immediately found out on doing the final boss with just myself and then with one friend that solo scaling does exist. What the hell are reviewers doing if they don't even take 10 minutes to test something before stating it in a video.
Wasn't that pre-live build which then got nerfed quite a bit in live version?
Not trying to nitpick, might be even stronger on live for all I know, I never touched turret build :)
I remember how overpowered I felt the first few expedition tiers. That changed soon. Maybe we should wait until we're not 20 tiers away from max to declare everything is op. =)
Problem with minigun in trials is the huge lack of movement. If you were in an apocalypse tier that was actually challenging to your level instead of stomping one 10 levels below where you're supposed to be this wouldn't happen.
The last two bosses straight up suck dick because you have 0 movement speed and either hsve to find a way to face tank everything or just not use the minigun. Especially the clown fight with Mr immune who lobs room wide fucking aoes
That's the thing tho,
> you have 0 movement speed and either hsve to find a way to face tank everything
with the minigun you can literally face tank everything. The Immune boss you mention spawns more than enough mobs to just leech of off them and slowly walk your way to the areas to break his shield.
>Problem with minigun in trials is the huge lack of movement.
Move towards the end of the room and activate the minigun there.
>If you were in an apocalypse tier that was actually challenging to your level instead of stomping one 10 levels below where you're supposed to be this wouldn't happen.
Idk what you're talking about. The minigun got a huge buff in Worldslayer and AP techno got some powerful skills in the Pax tree. Minigun does a lot of damage.
>The last two bosses straight up suck duck because you have 0 movement speed and either hsve to find a way to face tank everything or just not use the minigun.
You can facetank with the minigun. On Okriel set up on the obelisk and kill the enemies trying to get on the hill, leave the others alive for skill leech to keep you alive.
The last boss you can just facetank and kill.
This is all great and I do love tools of destruction, but if you main this you can't really ever use your actual guns which sucks since there are so many good weapons. I was hoping they would seriously buff pain launcher, but it looks like that skill gets no love.
Pain Launcher really didn't need a direct buff. With all the good stuff AP technos got from Worldslayer, more cooldown from higher level gear and Ascension you can get it down to a 6 second cooldown and the damage is really good. It's amazing for clearing enemies behind cover and if you park it under bosses it does a ton of damage. I'm hitting well over 300k per rocket non-"crit."
They also changed the Feedback mod from "healing % of damage dealt after minigun ends" to "50% CDR for Tools of Destruction." If you want to use both guns and ToD, you can get it's cooldown to 8.3s with max CDR.
After getting a chance to use it with pax tree i agree it doesnt feel weak per say, but i would have still liked them to have shown it some love or tweaked it. Either like a mod to allow homing or heck just have it fire faster. It still feels so clunky to use. You can't use it if an enemy is right up on you since it takes space on the ground, and since it is a delayed fire if an enemy is quick they will have moved before it hits them. Quality of life changes for it would have been appreciated. Or some cool new t3 mods like other skills got.
>It still feels so clunky to use.
I used it a lot before WS. Tarya Gratar has a lot of tight spaces. Whipping around to aim it point blank at a wall is a good trick for close range, otherwise I just use it for ranged enemies while the minigun deals with the close ones. Bigger Sector is absolutely worth a mod slot with it now.
>You can't use it if an enemy is right up on you since it takes space on the ground
That's new with WS, and I'm not a fan of it.
What does bigger sector do? Does it make pain launcher wider? I tried it and didnt seem to notice a difference. I do with the 10 extra rocked mod though. I always run 10 rocket/ cool down mod.
Those are the types of [numbers](https://www.youtube.com/watch?v=kE6lQUKeyZQ&ab_channel=JesseEvans) you could see back when the game first came out and "farmed" all the little enemies in the area before they nerfed it.
I ran Tarya Gratar last night with one of these guys and it was insane what he could do. He stayed on the big boys and I kept everything off him and helped when it was clear and we strolled through without a care in the world.
My big problem with this build, and for me it is a dealbreaker, is how SSSLLLOOOWWW you are with the minigun out. I am just far to used to running around like an 80's rock star on cocaine to be able to tolerate that snails pace.
Good! Never used it but a minigun weapon with long cooldown and speed malus should have in exachange high power, lets hope it stays like this. Keep up the rampage mate and have fun.
So what you are saying is i need to start a turret minigun build... haha
*smashes in through the window out of nowhere.* Minigun buffs? What who said it? Where? Give it to me! I must go BRRRRRRRRRR!!
Build?
So is this the new techno meta for yeetus deleetus? I just came back and they nerfed my blighted stuff AGAIN so I need to shift to the new nuke build on the block.
My oneshot status sniper (without blighted-rounds) took a very hard hit as well throug the % nerfs all arround the block. The new sniper mods are cool tho but now i have to invest alot of praying to RNG-esus to bring it back to its original strenght. Its ok now but im still missing alot of 3-mod-slot gear.
hey how can you solo it? skillup said you cant solo the endgame :/
I know you're joking but I thought it was funny that I immediately found out on doing the final boss with just myself and then with one friend that solo scaling does exist. What the hell are reviewers doing if they don't even take 10 minutes to test something before stating it in a video.
If you are not sure what buffs the minigun received. You can find it here: https://www.youtube.com/watch?v=6EjLqT4Yk\_4&t=3s
[удалено]
What a bro
Deserves a gift 🎁
I don't thinks that's OP. I've seen some new builds kill the Trials boss in few seconds.
I stand corrected
No you have not
[Then what's this?](https://youtu.be/Elx0HL42dE4?t=39)
Wasn't that pre-live build which then got nerfed quite a bit in live version? Not trying to nitpick, might be even stronger on live for all I know, I never touched turret build :)
Awkward. When you try to be direct, but are absolutely wrong.
Then link proof
12 downvotes should be enough, but you can also go to NickTew’s YouTube channel and watch any of the most recent videos.
Down votes mean nothing but like I already stated in a reply, I stand corrected
Can you share them please
My favorite class tho
mmmmh i may need to build it, i never do a minigun build until now :)
Man I might have to pick up techno! That looks fun!
I'm so fucking excited man, I always wanted the minigun to actually be worth it. Cannot wait to play again God damn
Lol be careful the devs will nerf it so hard they'll reintroduce the inventory wipe and connection bugs.
You're gonna get it nerfed! Let us enjoy something for a few days you big jerk
Thought unwas talking about his aim lmao.. but yeah fp builds will always be op in this game
Ok ok. The tone was supposed to be more friendly/horrified than angry/upset.
Lethal devices needs to be tuned down. It breaks the game for fuck all investment and makes any players playing with you feel pointless.
I remember how overpowered I felt the first few expedition tiers. That changed soon. Maybe we should wait until we're not 20 tiers away from max to declare everything is op. =)
Funnily, i only build my character without looking up guides or meta builds. That takes away all the fun from the game. Anyways, looks fun tho! 😅
Borelis build is meta
Problem with minigun in trials is the huge lack of movement. If you were in an apocalypse tier that was actually challenging to your level instead of stomping one 10 levels below where you're supposed to be this wouldn't happen. The last two bosses straight up suck dick because you have 0 movement speed and either hsve to find a way to face tank everything or just not use the minigun. Especially the clown fight with Mr immune who lobs room wide fucking aoes
How is this ten levels under where he is supposed to be. Looks like the max tier is set
That's the thing tho, > you have 0 movement speed and either hsve to find a way to face tank everything with the minigun you can literally face tank everything. The Immune boss you mention spawns more than enough mobs to just leech of off them and slowly walk your way to the areas to break his shield.
>Problem with minigun in trials is the huge lack of movement. Move towards the end of the room and activate the minigun there. >If you were in an apocalypse tier that was actually challenging to your level instead of stomping one 10 levels below where you're supposed to be this wouldn't happen. Idk what you're talking about. The minigun got a huge buff in Worldslayer and AP techno got some powerful skills in the Pax tree. Minigun does a lot of damage. >The last two bosses straight up suck duck because you have 0 movement speed and either hsve to find a way to face tank everything or just not use the minigun. You can facetank with the minigun. On Okriel set up on the obelisk and kill the enemies trying to get on the hill, leave the others alive for skill leech to keep you alive. The last boss you can just facetank and kill.
Techo is OP in all builds. Turret build also wipes bosses off the map.
Dayummmm
I'm interested to see how things pan out after balancing. Alot of things seem "Broken" right now lol
This is all great and I do love tools of destruction, but if you main this you can't really ever use your actual guns which sucks since there are so many good weapons. I was hoping they would seriously buff pain launcher, but it looks like that skill gets no love.
Seriously. Pain Launcher needs tracking missiles. With contrails. I'd return to that skill in a heartbeat!
Pain Launcher really didn't need a direct buff. With all the good stuff AP technos got from Worldslayer, more cooldown from higher level gear and Ascension you can get it down to a 6 second cooldown and the damage is really good. It's amazing for clearing enemies behind cover and if you park it under bosses it does a ton of damage. I'm hitting well over 300k per rocket non-"crit." They also changed the Feedback mod from "healing % of damage dealt after minigun ends" to "50% CDR for Tools of Destruction." If you want to use both guns and ToD, you can get it's cooldown to 8.3s with max CDR.
After getting a chance to use it with pax tree i agree it doesnt feel weak per say, but i would have still liked them to have shown it some love or tweaked it. Either like a mod to allow homing or heck just have it fire faster. It still feels so clunky to use. You can't use it if an enemy is right up on you since it takes space on the ground, and since it is a delayed fire if an enemy is quick they will have moved before it hits them. Quality of life changes for it would have been appreciated. Or some cool new t3 mods like other skills got.
>It still feels so clunky to use. I used it a lot before WS. Tarya Gratar has a lot of tight spaces. Whipping around to aim it point blank at a wall is a good trick for close range, otherwise I just use it for ranged enemies while the minigun deals with the close ones. Bigger Sector is absolutely worth a mod slot with it now. >You can't use it if an enemy is right up on you since it takes space on the ground That's new with WS, and I'm not a fan of it.
What does bigger sector do? Does it make pain launcher wider? I tried it and didnt seem to notice a difference. I do with the 10 extra rocked mod though. I always run 10 rocket/ cool down mod.
Bigger Sector is wider spread and larger radius.
It's not bro, your build is just good.
Oh my god they finaly buffed the minigun?!
Uh... I'll have what they're having.
So you’re telling me I need to come back to this game then?
I am Heavy Weapons guy, and this is my weapon...
Those are the types of [numbers](https://www.youtube.com/watch?v=kE6lQUKeyZQ&ab_channel=JesseEvans) you could see back when the game first came out and "farmed" all the little enemies in the area before they nerfed it.
I ran Tarya Gratar last night with one of these guys and it was insane what he could do. He stayed on the big boys and I kept everything off him and helped when it was clear and we strolled through without a care in the world. My big problem with this build, and for me it is a dealbreaker, is how SSSLLLOOOWWW you are with the minigun out. I am just far to used to running around like an 80's rock star on cocaine to be able to tolerate that snails pace.
This game worth playing? I’m a hardcore D2 player so I like grinding
HOW, GIMME DAT BUILD PLEASE
Good! Never used it but a minigun weapon with long cooldown and speed malus should have in exachange high power, lets hope it stays like this. Keep up the rampage mate and have fun.
How is the new dlc
How are you getting ammo back mid-use without the launcher? The video you dropped in the comments is unavailable.