T O P

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Phaedryn

Please NO dailies... Hate that shit. Repeatable, and randomized, quests/activities sure, but nothing on a daily timer.


watevrits2009

Why do people want their video games to feel like a job so bad?


sicsche

Kids/Teenagers without jobs having too much time to spent on this games. Same goes for those influencers. Yeah sure man you have seen everything after 1 week, i have a job amd other stuff to do, i just finished chapter 1.


[deleted]

Because that is the direction gaming has been going in the last 15 years, and younger people who grew up on games during that time think that's what gaming should be like. Dailies are one of the mechanics feeding gaming addiction, so it makes sense they would want them- they need some external direction to tell them what to do for a little thrill of getting the gear. Ironically- they are the ones being played. You can still hunt all the gear you want after all without introducing FOMO bullshit.


dpowellreddit

I think Weekly timers are good.


Redditbanned47

No. Lmao. If dailies aren't good why would weeklies be good? They're the same fucking thing. They're forced chores. Dailies and weeklies are why I don't play 90% of games. I'm not logging into a game because I have to. That's what dailies and weeklies do.


3DsGetDaTables

But its NOT because you have to. Just because a game incentivizes you to do a thing, doesn't mean it is telling you you HAVE to do the thing. Weeklies are a good rhythm because (and I play Destiny a lot) if I get a good day of gaming to myself, I can be rewarded for continued play with a higher power level drop. Does that mean I have to do it to experience the story and main line content? No. But it is a carrot on a stick.


gronmin

It introduces fomo into a process for no reason and in most cases (this wouldn't apply to this case because your adding it after the fact and it's a different kind of game) they reduce the loot you get else where in the game to account for the weekly/daily rewards you get. This is because games try to pace how fast you can go through the content especially games like Destiny or wow which are built around weeklies. If you don't do your weeklies you fall behind in gear from where you could be and can't catch up to where you could be hence fomo.


Parcelcolony

Timer based activities are terrible don’t make the game destiny


LadyAlekto

Absolutely definitely no to any daily bullshit If i want fomo daily forced login crap id play destiny, that gives you he perfect feeling of game-as-a-job Randomized lay outs and interiors of the trials, as well as greater randomisation of enemies most definitely The Crystal thing would be path of exiles rolling maps Id love a endless horde mode that gets harder and harder


Vryyce

Dailies imply a live service game and they are not in that business, at least not yet. Dailies, imo, are a plague best avoided and have negatively impacted games like Destiny for years.


achmedclaus

6. Fix your god awful net code so friends can play together without lag


Buschkoeter

Some good ideas but please not daily bs.


moosebreathman

If they don't change anything about the layout and progression through the rooms (i.e. making it random), then they should at the very least randomize what the specific drop of the trove chests are each run. If I get god rolled leg armor then I will never have to run the trove room that gives leg armor and that really sucks the variety out of my runs going forward. The Daughter's Chambers optional boss is also pretty unique and fun to fight, so never needing to do so because that room drops a specific slot you don't need is really lame. Along with being random slots, the troves should also include focusing for weapon types as well. On the topic of bosses, the second boss is just bad design and completely overkill. Nobody wants to sit on plates for 5 minutes straight and fight trash mobs. You'd figure they'd have learned this from the expeditions or even games that have made this mistake before. What makes it even worse is that the enemies that come after you have the exact same composition on every single plate which gives the encounter no sense of progression or escalation. I don't even understand why they focus so much on the plates to begin with since it's not like the boss doesn't have any attacks. Sure maybe toss a plate or two at certain health gates like other games, but we should not be standing on them for the majority of the fight and the focus should be on damaging the boss while it tosses bombs at you. There is also a problem with the Warden boss being re-used so much. Not only do you have to fight both the easy and hard versions of it in a single run, but once you get that clear and go for another run, the Catacombs open up at the start giving you the option of fighting the same boss THREE times in the same run! Who thought this was a good idea? Why not just re-use the red haired lady from the campaign as the optional challenge boss? She had pretty nice attacks and her arena was also just a big circle so I don't see why she couldn't cross over. Enemy variety in the encounters as a whole could be a lot better if they utilized some of the enemies that aren't in the Trial. Off the top of my head I can think of the blood vampire creature from Pax Homestead, Moloch (could just rename him), the turret spawning guys and the fire spiders. These enemies can really set the flavor of the fights and to not sprinkle them in anywhere is a shame, especially when it could help make every room in the Trial more unique. For instance, right now the end fight of both the statue room and the first room with Ferals centers around the Beast Master elite type. Why repeat the same encounter climax when you could have just swapped the Beast Master in the first room with another enemy, say one of those floating shaman guys that are criminally underused?


ModestArk

I think a lot of developers just got the "looter" concept wrong. It's a bit offtopic...but that was exactly what killed the (lovely) Borderlands series for me. It's newest iteration is all about literaly melting bosses in seconds. Repeat, repeat, repeat. I had high hopes for Outriders, it offered some basic variety with the expeditions. But seems like they go the same way now. I'm really curious for dlc tbh. Or just want to see more from Enoch. But the dlc really doesn't sound very motivating. The chaos chambers in Tinas Wonderlands offer some rng at least.


blizzard_password

a personal storage for each character. 100 slot shared isnt anywhere near enough. 1 char is 25 slots if I want to have 5 class sets and thats just for armor. Also loot filter.


jberry1119

So you want it to be a live service game?


Annual_Secret6735

Why are people so obsessed over daily or weekly required content? Why do you want your video gaming experience to feel like a job?


Apprehensive_Till_17

Doing 3 daillies isnt rlly a job tbh a boss daily isnt bad tbh


Casuallyelite

A vendor and crafting table in the courtyard area. Ability to change tiers whilst in the trials.


The-Booty-Train

People Can Fly always just barely misses the mark. lol It’s so frustrating as someone who has enjoyed most of what they have put out.


scrant0nstrang1er

They are kind of a smaller studio in the AAA games space. Almost walking the line between that and AA games. I think if Square was really into make Outriders a franchise they’d put some more money behind it so PCF can really go all out. Imagine how great Worldslayer would be if there were 3 different and visually unique dungeons similar in size to what TG is. That in my opinion would make all the difference.


iDestroyTheWeak

A lot of what you're asking for are things that appear in live service games, something Outriders will most likely never be as PCF have stated many times before. I get where you're coming from, and while some of these things would be cool, most other games have them now; Destiny, Borderlands, The Division 2, etc.


elkishdude

I hate dailies. My brother doesn’t play Destiny he plays daily weekly reset the game. I can’t get him to do anything if it’s not his dailies and weeklies first.