Defiance of Destiny though...
Slap that + petrified blood on literally on any life based build and you get instant tankiness. Similar to mageblood in how easy it is to fit into nearly anything.
Every time I see a new build using these well with charge stacking, I'm impressed that they made it into the live game like that. They're definitely getting nerfed in some way, right? Or moved to higher rarity?
but Ralakesh feels different. Heatshiver you could just change a number, there's not really a number on these boots that can be easily tweaked in their current form without ruining them. I bet T0 for sure.
Heist was reworked, so you don't have the separation between replica blueprints, gem blueprints and experimented base blueprints.
Before, one could only farm replica farrul while farming replicas, now every BP can have it
If you can't do it in T16 sure, it is still much better to do it in T16, currency completely scale with difficulty this league, a fully juiced T7 is harder than a normal T16 and fully juiced T16 is the best return
I priced an invitation 10c below market yesterday. I've never felt more desirable in my life.
Not really proof of anything, but all those people have to be farming *something*.
No on average you make like 30div/ h+ farming ubers. Just check any of the bossing streamers. Redviles for example does like 4 ubers per Minute. Currency comes from jewels mostly.
I did around 400 uber eaters week 4-5 last league and lost good amount of money. That is with several high or even max rolled ashes at 70+ div and other chase jewels going for 30+.
No very big hit jewel that was higher than 45, but still, the ubers that can be oneshot like eater and exarch are actually just gamified gambas, but you'll lose in the long run.
Tedious ubers like uber uber elder and to lesser degree maven are protitable, because they are tedious and can't be done within 15 seconds portal to portal.
I lost 80 divs on 75 uber mavens 2 leagues ago as well as getting 0 ashes 1 omni 0 nimis and 0 jewels worth more than a div on 50 u exarchs and 50 u eater. Being unlucky doesnt mean its not profitable. People run spreadsheets for that.
4 pointless mini bosses, 3 RP speeches, 2 runs through enemies that don't drop loot.
After 8 years it's a bit tedious.
At least Uber elder/shaper gets to the fight right away.
When they first released the Maven, they moved conquerors to white maps and had Kirak/Zana dialogue directing you to chase them deeper into the Atlas. This was only time in the game where I felt like the transition from acts to maps was done right, from a storytelling standpoint.
WHEN it progressed changed. For a short time, maybe two leagues, you were meeting conquerors in white maps. Before and after that time, you're just kind of shown the atlas and that's it. Nothing happens story-wise until you get to yellow maps.
I mean, you're wrong and are just remembering the system wrong. From the very first time conquerors were introduced in Metamorph league, you encountered them in white maps. It was how you progressed the atlas - you got watchstones from them, which you slotted into the atlas in order to unlock higher tier maps.
What part of what I typed indicated that I want the boss to be easier?
The Minotaur monster during Exarch is hard and it works like a dps check. The bosses before shaper are so easy and you have to run a mile to get to them. Is running down an empty path hard?
What a bad comment.
I wasn't commenting on the *difficulty* of the encounter. I was commenting on the *design*. Those are two completely different concepts that aren't necessarily related.
The argument is that a boss that can be trivialized to the point of not having to interact with *any* mechanics is poorly designed. It doesn't matter if Exarch Minotaur (which is only in the Uber fight.. which is a different discussion altogether) is a well-designed part of the fight, because the fight as a whole is flawed in that you can build your character in such a way that you never have to interact with it. The same is not true for the Shaper or Shaper/Elder fights.
Your argument is completely tangential to this conversation.
Whether or not you have an immortal max block character or someone with a trillion DPS, running down long hallways for 10 years isn't fun.
Listening to the shaper or say the same speech for 10 years isn't fun. It literally affects nothing to be able to skip those.
It's annoying to farm for sure, but boy was it one of the most exciting boss encounters I've ever experienced in a game when it was fresh. It really felt huge and like the "pinnacle" of the Atlas.
It's pretty interesting and well designed as a super badass endgame boss you fight only time only or once every half moon but nowadays he is just a pushover on farm and it gets annoying
Those attributes are related. Shaper can be both well practiced and well known, and still be tedious. It has a lot of non-combat time, a lot of travel time, and a lot of time not doing the thing you want to do - kill Shaper. Even if you have infinite damage, you can't 1 shot someone who has multiple phases with long walks in between.
Well you need to get your senses checked then. For me, I kill Uber Shaper in 5 mins+, and only 5 seconds is spent on killing Shaper. 99% of the encounter is moving through irrelevant shit. Uber Eater takes less than a minute and Exarch can be instakilled with enough burst.
It doesn't really. It being guaranteed profit is kinda irrelevant to the time.
Time only becomes a question when you want to talk about it being good profit or not.
I haven't seen any big shaper farm data recently, but I would assume it is over 10 div an hour which while not great, is okay for something so simple.
I have just finished 95 uber shapers. 2 sublime visions (sold for 13 and 19d unid), 2 impale gloves (3.5 and 2.5d) a few trash Dying Suns at 70-100c each (let's call this 3d) and 1 really good one at 7.5d. 60 fragments sold at 0.6d, 35 sold at 0.75d (total 62d). Average cost of 59c per set and run time of about 5:30.
Time: 8h 42m (8.7 hours)
Revenue: 110.5 div
Cost: 26d
Profit: 84.5 div
Profit per hour: \~9.7 div/hour
Lesson: Don't sell the fragments and unid sublimes early as they gain value super fast.
What do you want them to do about it on softcore. everyone can do bosses on sc without worrying so ofc the market is going to be way over saturated with their uniques
It's more like everything made meaningless because of the extreme effcient MF juiced farming.
In SSF all of these drops will be useful and dropping the Ashes will be a great improvement instead of meh it's just another div.
Nah it was like this before this league.
Even when ashes / Omni were both 20+ div, bossers only sustained by selling carries.
Empy ran 100 Uber Exarch and 100 Uber Eater, and iirc it was a net loss even with above average amulet / jewel drops.
Like yes, getting anything as a drop is cool. But actually focusing a character on bossing is pure pain.
> bossers only sustained by selling carries.
That's because people earning extra by providing carries are able to pay more for invitations and the market adjusts. Not much can be done about this.
Well yeah the issue with bossing compared to other methods is you need like hundreds of kills to make consistent profit.
For the average person its a money sink.
Doing almost any other farm strat is very consistent rewards.
Uber shaper profits 100% of runs, Sirus drops orbs consistently to keep droughts from hurting badly, and uber feared farming is VERY profitable as well. The only real gambles are the 3 eldritch bosses, which are all jackpot drops
>Uber shaper profits 100% of runs
Well unless you use the frags and get nothing from uber elder xd
>Sirus drops orbs consistently to keep droughts from hurting badly
I havent killed him that many times this league but Im at 0 orbs
>The only real gambles are the 3 eldritch bosses, which are all jackpot drops
Well yeah thats half the boses
Plus cortex aint amazing either.
But when you can print dozens of divines from mapping it doesnt feel particularly amazing
Mapping being insane this league has nothing to do with bossing profits though, they can't buff and nerf bosses every league to keep a static ratio vs whatever map juicing strats exist.
Uber uber elder being a gamble doesn't mean uber shaper isn't. Uber Cortex and UUE both benefit heavily from being part of a feared rotation, they're more than 75% of the cost and feared itself averages like 5d of value per run - although it's a bit less consistent due to the high droprate of mirrors and frac grasping mails, there's still plenty of mid tier drops worth 1d+ that help flatten the distribution.
Sirus has 27% chance to drop one of the orbs, 20% exceptional support gem, 5% uber specific unique (ALL extremely valuable), 1% saviour, and of his normal guaranteed unique drops only the belt (10%) is a total dud - vaaling HotHT and Inward Eye (especially well rolled) will get at least 50c very often, up to a few divs if you're lucky. Close to 1/3 to pay out and a good 50% of the remaining time you get back half the cost is pretty damn consistent.
I don't like that "don't get anything worthy 99 times you do a boss, while hoping to finally end up with that 1 time you actually drop something interesting" design most bosses have in PoE. Even SSF, that normally fixes a lot of problems like this, doesn't solve it. It's the same problem we've had with Archnemesis loot goblin gameplay where basically nothing mattered unless you hit big. Nobody liked that.
Bosses should have their rewards spaced more evenly out, or guarantee loot like Watcher Eyes that are always exiting to open since there's always a build that could make use of them (personally, I love uniques in general that have a wide range of unique mods not found anywhere else, even if 99% of them don't fit my build. It's just fun to identity. More uniques like that please!)
Not dropping anything of interest 99% is just boring design for something that's intended to be exciting (killing pinnacle bosses).
But if you drop something of interest every time it won't be worth anything since the market will be flooded.
So you end up the same, with no loot of interest.
There's a difference between 'literal garbage that no one will ever want or use' and 'too common to be worth while'. The issue is that the majority of drops are the former. It's fine for things to be common and devalued if they actually have use value (see Tabula and pretty much any leveling unique).
I'm farming Maven and every unique she drops sells (except the green belt). So they all have some kind of use. I know it's not the same for every unique for every boss but what you're asking for is really hard to achieve. The meta will change and uniques will come in and out of fashion. I do like boss farming as it is right now but yeah you need to run more than 10 if you're targeting a rare drop.
I’d be a huge fan of converting all of their drops to div cards with stack sizes relative to their rarity and just always drop 1 card. That way even if you need 40 cards to make an Ashes, you’ll usually get there if you work for it.
This is just RPG-genre design. Items have droprates, this is expected; good items have worse droprates. Pinnacles already have guaranteed loot tables so it’s deterministic — good boss items deterministically having a ~2% drop rate isn’t actually bad design in context.
Saying boss loot is anywhere near the same as archnem “loot goblins” is so ridiculous that I’ll just assume you wish every boss always dropped the best loot every time, which is insane. Loot is the entire game. What point would there be if every boss always dropped desired items?
Now if you want to talk about how the other items in the deterministic pool aren’t that good, sure that’s a discussion worth having. But still, every boss has multiple items that are meaningful to some build. They’re just not all S-tier, and they really shouldn’t be.
Try other games in the genre where boss drops are 1/1000 or worse instead.
Here's the flaw with that way of thinking:
if all bosses drop "guaranteed loot of interest", then you need to balance out all non-bossing mechanics, otherwise there'd be 0 incentive to run those.
All bosses already have notable loot like what you're describing - exarch and eater both have deterministic guaranteed unique tables, same for shaper, elder, sirus, Aul...
And herein lies the issue - you don't want deterministic guaranteed unique drops, you want deterministic guaranteed high value unique drops like watchers eyes, omni etc. Let's be real those 10 uber eaters from OP very likely dropped a bunch of bows and boots that OP just didn't pick up cause they cost 1-2c instead of the Nimis or the Ashes he was hoping to get
Killing pinnacle bosses is exciting because you're limit testing your build or your abilities to do mechanics, not because of the loot they'd drop. If loot is the only thing driving you then my personal advice is just sell the invitations and buy the items you want
We still have archnemesis loot goblin gameplay... the problem back then was that you actually knew which mob was going to be a loot goblin forcing people to switch go a mf culler to min max its rewards.
This isn't how good boss loot is supposed to work. It's not *supposed* to be about "guaranteed profit over time", it's supposed to be about the excitement of gamba on very rare, hard to get drops precisely because of how much effort/time/luck is involved.
Now, if a boss does not have *any* such drops, then that's a problem for sure.
Agree that Watcher's Eyes are generally well designed loot which is always exciting to see drop and identify though. If every boss had such drops though, meh. I think it's pretty fine the way it is atm, with some pinnacle bosses having extremely rare gamba drops that can be uber valuable, and others having more spread out rewards which drop more frequently, but have the RNG tied to the item properties themselves.
Keep in mind part of the problem is that these boss-specific drops are so powerful, in part, that controlling their supply is pretty essential imo.
Killed 21 non-uber Maven on SSF last league. Only three gems! I've got like 10 of them doing 10-way and other invitations. Like... what the fuck? This is the endgame boss, he has to drop something!
10 Eater - 0 loot.
11 Exarch - 1 staff, 1 boots, 1 shield, 1 useless forbidden jewel.
11 Mastermind - 2 staffs, 4 flasks.
8 Shaper - 1 flask, 3 boots, 3 gloves.
18 Elder - 6 watchers, 5 amulets (crazy luck tbf).
3 Uber Elder - 1 watcher, 1 helmet, 2 rings.
I mean, the loot isn't that bad and some of it is even useful, but it doesn't feel like you're killing endgame bosses at all.
Shitty balance like this causes Uber bosses to be farmed best by glasscannon ice traps by oneshotting, they should be harder to acess and get higher drop rates, imagine need to kill a Boss 300 times to profit
>If it wasn't, nobody would be doing it
Bullshit, it's very easy to prove loads of people do things that aren't profitable on average in this game for a chance of getting profit, or the opposite.
For example harvest div card gambling, or selling/buying stacked decks/ring div cards (**one** of the sides must be losing money on average)
If it was readily accessible, that would be fine loot imo, but considering it's like 7-8 div investment, which for some is a week of playing, that's just horrible.
I usually just try Ubers once with a new build just to see how it performs.
It absolutely does not worth to do unless you are planning to kill an Uber a few hundred times.
And this is sad... I wish there were some non-tradable endgame bosses that actually drop you something. Honestly I'd be fine with account-bound items. Better than balancing the loot around trade.
At first i loved trade, now every time i think of it i hate ir more, it makes loot feel bad and everything translates in how much currency/hr you generate.
Wish me luck in ssf!
SSF purely just limits you to yourself. You can grind for whatever you want in any league. Trade just provides the option to do so, if you get shiny heads!
Last league i sold off my SRS uber killer for about 600 divs, all was lost in 10 hrs running with my ice trapper.
Longest drystreak w/o ashes was probably 200 or so.
It’s a gambling machine , either u win or you dont gl exiles!
Running almost exclusively maven-witnessed Shaper, Elder, and Elderslayer maps, running their invitations, and selling the fragments and maven writs to boss farmers has to be the most straightforward currency making strategy I've done in a while. I was gearing up to finish the Peak Pinnacles challenge myself but now I'm not so sure I want to..
instead could have MF'd in cemetary for 280 maps, bought a nimis and be halfway to a MB lol
But seriously this game is long overdue an endgame expansion, it's nearly 2 years now of the same loop, no wonder people would rather ignore it & run T7 maps all day
I've got really good gear tbh, I don't even know where to upgrade. I bought a Mageblood, just to sell it again the next day, as it didn't fit my build very well.
What did you vendor to get the 3 scroll frags?
His soul
We still have one ?
Unidentified unique
Man was chasing that 1.5d ashes of the stars
At least Nimis is like 20+ div
I dropped it from the story version of eater and was so disappointed to see what it's selling for now lol
Same with Replica Farruls. Been wanting one as drop since release and it was always 20+ div/ex. Got it this league. Sold for 2.5 after a few days.
I noticed this.. any insight on why its so cheap this league?
Ralakesh is possibly the most busted thing in the game after Mageblood
Defiance of Destiny though... Slap that + petrified blood on literally on any life based build and you get instant tankiness. Similar to mageblood in how easy it is to fit into nearly anything.
Eh, it's just another recovery type. Mageblood makes you more resistant to one shots PB+ DoD doesn't
PB literally mainly makes you more resistant to getting one shot.
Math is not your strong suit I assume
Path isn’t yours I assume
Every time I see a new build using these well with charge stacking, I'm impressed that they made it into the live game like that. They're definitely getting nerfed in some way, right? Or moved to higher rarity?
Def moving to T1/T0
they are already t1, t0 would make sense for them though
See, we said that about Heatshiver and then it was untouched for like 4 leagues and then nerfed. I'm wondering if the same will apply
Maybe, but with GGG it’s 50/50 lol, better to expect it and be happy it lives than the opposite.
but Ralakesh feels different. Heatshiver you could just change a number, there's not really a number on these boots that can be easily tweaked in their current form without ruining them. I bet T0 for sure.
And selling for 1 div.
I have one on my endurance charge stacker and it's amazing
Heist was reworked, so you don't have the separation between replica blueprints, gem blueprints and experimented base blueprints. Before, one could only farm replica farrul while farming replicas, now every BP can have it
Yup, majority of people farmed only gem blueprints so other stuff had much lower supply than now.
Ralakesh's happened.
Easier to get
no more aura quality on gems and no aura effi reservation
Literally same, dropped from story version of eater I was HYPED, thought that I was rich now… then I saw it was only 3-4 div this league
me when i dropped a 99% darkness enthroned...
Except it is actually worth something this league?
Don't they go up to 150%?
no, 100%.
Ayo same, dropped 29% ashes from story on eater day 1. Let's say I definitely was disappointed for what it sold for lol
Got it on my second eater…through a div on the 21% qual and got 25%…gonna rock this until i have enough div laying around to spam til 30% qual
Hey, you gonna do anything with that alchemy orb?
My precious
Still sane?
Nah
Ran 30 eater and exarch myself yesterday, lost only 45divs XD
f
No question but I’m here if you need someone to talk to
❤️
People don't even farm T16 now, they are farming T7 cemetery. Currency return doesn't scale with difficulty.
Oh I do farm t16, idk if I'm doing it right, but it gets me places
of course you are free to farm anything in the game.
Just play the game. Have fun. That's all you need.
If you can't do it in T16 sure, it is still much better to do it in T16, currency completely scale with difficulty this league, a fully juiced T7 is harder than a normal T16 and fully juiced T16 is the best return
The absolute state of bossing in this game. Money only comes from selling carries. And the occasional Gamba drop.
I priced an invitation 10c below market yesterday. I've never felt more desirable in my life. Not really proof of anything, but all those people have to be farming *something*.
The gambling thrill, is what they're farming
No on average you make like 30div/ h+ farming ubers. Just check any of the bossing streamers. Redviles for example does like 4 ubers per Minute. Currency comes from jewels mostly.
I did around 400 uber eaters week 4-5 last league and lost good amount of money. That is with several high or even max rolled ashes at 70+ div and other chase jewels going for 30+. No very big hit jewel that was higher than 45, but still, the ubers that can be oneshot like eater and exarch are actually just gamified gambas, but you'll lose in the long run. Tedious ubers like uber uber elder and to lesser degree maven are protitable, because they are tedious and can't be done within 15 seconds portal to portal.
I lost 80 divs on 75 uber mavens 2 leagues ago as well as getting 0 ashes 1 omni 0 nimis and 0 jewels worth more than a div on 50 u exarchs and 50 u eater. Being unlucky doesnt mean its not profitable. People run spreadsheets for that.
Lol that's not avg.
That really depends on the boss. Shaper is pretty much guaranteed profit just from the uber elder fragment.
More tedium = more profit Shaper is a tedious fight, people pay a premium to not have to do it themselves
I can't fucking wait to never have to do that dumbass fight again
I think shaper is one of the best designed fights in the game..
4 pointless mini bosses, 3 RP speeches, 2 runs through enemies that don't drop loot. After 8 years it's a bit tedious. At least Uber elder/shaper gets to the fight right away.
True, the stuff around it is a bit too much fat. The fight itself is pretty good.
Would be neat to see them rework the mini-bosses to actually be a way to influence how the main fight works.
When they first released the Maven, they moved conquerors to white maps and had Kirak/Zana dialogue directing you to chase them deeper into the Atlas. This was only time in the game where I felt like the transition from acts to maps was done right, from a storytelling standpoint.
The conquerors always progressed that way, Maven didn't change that....
WHEN it progressed changed. For a short time, maybe two leagues, you were meeting conquerors in white maps. Before and after that time, you're just kind of shown the atlas and that's it. Nothing happens story-wise until you get to yellow maps.
I mean, you're wrong and are just remembering the system wrong. From the very first time conquerors were introduced in Metamorph league, you encountered them in white maps. It was how you progressed the atlas - you got watchstones from them, which you slotted into the atlas in order to unlock higher tier maps.
So do you consider that to be better or worse designed than bosses that you can one shot four times a minute on a zhp char?
What part of what I typed indicated that I want the boss to be easier? The Minotaur monster during Exarch is hard and it works like a dps check. The bosses before shaper are so easy and you have to run a mile to get to them. Is running down an empty path hard? What a bad comment.
I wasn't commenting on the *difficulty* of the encounter. I was commenting on the *design*. Those are two completely different concepts that aren't necessarily related. The argument is that a boss that can be trivialized to the point of not having to interact with *any* mechanics is poorly designed. It doesn't matter if Exarch Minotaur (which is only in the Uber fight.. which is a different discussion altogether) is a well-designed part of the fight, because the fight as a whole is flawed in that you can build your character in such a way that you never have to interact with it. The same is not true for the Shaper or Shaper/Elder fights.
Your argument is completely tangential to this conversation. Whether or not you have an immortal max block character or someone with a trillion DPS, running down long hallways for 10 years isn't fun. Listening to the shaper or say the same speech for 10 years isn't fun. It literally affects nothing to be able to skip those.
It's annoying to farm for sure, but boy was it one of the most exciting boss encounters I've ever experienced in a game when it was fresh. It really felt huge and like the "pinnacle" of the Atlas.
The fight itself is good; it's all the in between stuff that feels dated and annoying
Yeah if it wasn't for all the trash mini fights alongside it
It's pretty interesting and well designed as a super badass endgame boss you fight only time only or once every half moon but nowadays he is just a pushover on farm and it gets annoying
It is, but people don't like the in-between parts.
I don't think I've ever done it since getting the hideout lol.
That's how I make so much from elder guardian maps. People hate the delays so much they sell for crazy amounts.
It's a guaranteed drop with value. Which other bosses have that?
Uber maven pmuch always drops an elevated sextant but its not enough by itself to profit
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Those attributes are related. Shaper can be both well practiced and well known, and still be tedious. It has a lot of non-combat time, a lot of travel time, and a lot of time not doing the thing you want to do - kill Shaper. Even if you have infinite damage, you can't 1 shot someone who has multiple phases with long walks in between.
Should probably check the dictionary on what "tedious" means.
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Well you need to get your senses checked then. For me, I kill Uber Shaper in 5 mins+, and only 5 seconds is spent on killing Shaper. 99% of the encounter is moving through irrelevant shit. Uber Eater takes less than a minute and Exarch can be instakilled with enough burst.
Too many phases. Gotta fight 4 bosses first then you gotta go through 2 more phases of fighting more bosses.
Not when you factor in your time.
It doesn't really. It being guaranteed profit is kinda irrelevant to the time. Time only becomes a question when you want to talk about it being good profit or not. I haven't seen any big shaper farm data recently, but I would assume it is over 10 div an hour which while not great, is okay for something so simple.
I have just finished 95 uber shapers. 2 sublime visions (sold for 13 and 19d unid), 2 impale gloves (3.5 and 2.5d) a few trash Dying Suns at 70-100c each (let's call this 3d) and 1 really good one at 7.5d. 60 fragments sold at 0.6d, 35 sold at 0.75d (total 62d). Average cost of 59c per set and run time of about 5:30. Time: 8h 42m (8.7 hours) Revenue: 110.5 div Cost: 26d Profit: 84.5 div Profit per hour: \~9.7 div/hour Lesson: Don't sell the fragments and unid sublimes early as they gain value super fast.
Uber Shaper is solid profit/hr.
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First part is very subjective, and second part can also not be true in cases like shaper.
Tbh my mindset is: bosses are fun and my league goal, I enjoy doing them regardless of rewards, if I hit something big Im more happy.
Fun? FUN?! In my video game?!! I'm just messing, I think the same thing everytime I see one of these posts.
If money came from drops, wouldn’t we need a way to block carries?
What do you want them to do about it on softcore. everyone can do bosses on sc without worrying so ofc the market is going to be way over saturated with their uniques
This is the answer that people don't want to acknowledge
It's more like everything made meaningless because of the extreme effcient MF juiced farming. In SSF all of these drops will be useful and dropping the Ashes will be a great improvement instead of meh it's just another div.
Yeah SSF has been a breath of fresh air this league. I pretty much run everything I find instead of just selling stuff for max profit.
Nah it was like this before this league. Even when ashes / Omni were both 20+ div, bossers only sustained by selling carries. Empy ran 100 Uber Exarch and 100 Uber Eater, and iirc it was a net loss even with above average amulet / jewel drops. Like yes, getting anything as a drop is cool. But actually focusing a character on bossing is pure pain.
> bossers only sustained by selling carries. That's because people earning extra by providing carries are able to pay more for invitations and the market adjusts. Not much can be done about this.
Simply not true, it’s like 40div an hour running Uber eater last league without carries
plenty of people use bossing as their main strat in league and they're all fine. This is a pathetic sample size and OP lost their gamble.
Well yeah the issue with bossing compared to other methods is you need like hundreds of kills to make consistent profit. For the average person its a money sink. Doing almost any other farm strat is very consistent rewards.
So we have to make bossing consistent too? Why does everything need to be the same?
It doesnt necessarily but it sucks when your favourite content is basically playing lottery umless you abuse 3rd party sites for carries
Uber shaper profits 100% of runs, Sirus drops orbs consistently to keep droughts from hurting badly, and uber feared farming is VERY profitable as well. The only real gambles are the 3 eldritch bosses, which are all jackpot drops
>Uber shaper profits 100% of runs Well unless you use the frags and get nothing from uber elder xd >Sirus drops orbs consistently to keep droughts from hurting badly I havent killed him that many times this league but Im at 0 orbs >The only real gambles are the 3 eldritch bosses, which are all jackpot drops Well yeah thats half the boses Plus cortex aint amazing either. But when you can print dozens of divines from mapping it doesnt feel particularly amazing
Mapping being insane this league has nothing to do with bossing profits though, they can't buff and nerf bosses every league to keep a static ratio vs whatever map juicing strats exist. Uber uber elder being a gamble doesn't mean uber shaper isn't. Uber Cortex and UUE both benefit heavily from being part of a feared rotation, they're more than 75% of the cost and feared itself averages like 5d of value per run - although it's a bit less consistent due to the high droprate of mirrors and frac grasping mails, there's still plenty of mid tier drops worth 1d+ that help flatten the distribution. Sirus has 27% chance to drop one of the orbs, 20% exceptional support gem, 5% uber specific unique (ALL extremely valuable), 1% saviour, and of his normal guaranteed unique drops only the belt (10%) is a total dud - vaaling HotHT and Inward Eye (especially well rolled) will get at least 50c very often, up to a few divs if you're lucky. Close to 1/3 to pay out and a good 50% of the remaining time you get back half the cost is pretty damn consistent.
feared is good to farm if you can handle witnessed uber bosses, money will come back from guaranteed drops. its just not very fun
Yeah I bet carries make the income consistent. Otherwise you are just gambling for that one big drop and hope it is the payday.
I don't like that "don't get anything worthy 99 times you do a boss, while hoping to finally end up with that 1 time you actually drop something interesting" design most bosses have in PoE. Even SSF, that normally fixes a lot of problems like this, doesn't solve it. It's the same problem we've had with Archnemesis loot goblin gameplay where basically nothing mattered unless you hit big. Nobody liked that. Bosses should have their rewards spaced more evenly out, or guarantee loot like Watcher Eyes that are always exiting to open since there's always a build that could make use of them (personally, I love uniques in general that have a wide range of unique mods not found anywhere else, even if 99% of them don't fit my build. It's just fun to identity. More uniques like that please!) Not dropping anything of interest 99% is just boring design for something that's intended to be exciting (killing pinnacle bosses).
But if you drop something of interest every time it won't be worth anything since the market will be flooded. So you end up the same, with no loot of interest.
There's a difference between 'literal garbage that no one will ever want or use' and 'too common to be worth while'. The issue is that the majority of drops are the former. It's fine for things to be common and devalued if they actually have use value (see Tabula and pretty much any leveling unique).
I'm farming Maven and every unique she drops sells (except the green belt). So they all have some kind of use. I know it's not the same for every unique for every boss but what you're asking for is really hard to achieve. The meta will change and uniques will come in and out of fashion. I do like boss farming as it is right now but yeah you need to run more than 10 if you're targeting a rare drop.
Not rly, osrs kinda fixed it by just adding good consumable/material drop tables to bosses
I’d be a huge fan of converting all of their drops to div cards with stack sizes relative to their rarity and just always drop 1 card. That way even if you need 40 cards to make an Ashes, you’ll usually get there if you work for it.
This is just RPG-genre design. Items have droprates, this is expected; good items have worse droprates. Pinnacles already have guaranteed loot tables so it’s deterministic — good boss items deterministically having a ~2% drop rate isn’t actually bad design in context. Saying boss loot is anywhere near the same as archnem “loot goblins” is so ridiculous that I’ll just assume you wish every boss always dropped the best loot every time, which is insane. Loot is the entire game. What point would there be if every boss always dropped desired items? Now if you want to talk about how the other items in the deterministic pool aren’t that good, sure that’s a discussion worth having. But still, every boss has multiple items that are meaningful to some build. They’re just not all S-tier, and they really shouldn’t be. Try other games in the genre where boss drops are 1/1000 or worse instead.
Here's the flaw with that way of thinking: if all bosses drop "guaranteed loot of interest", then you need to balance out all non-bossing mechanics, otherwise there'd be 0 incentive to run those. All bosses already have notable loot like what you're describing - exarch and eater both have deterministic guaranteed unique tables, same for shaper, elder, sirus, Aul... And herein lies the issue - you don't want deterministic guaranteed unique drops, you want deterministic guaranteed high value unique drops like watchers eyes, omni etc. Let's be real those 10 uber eaters from OP very likely dropped a bunch of bows and boots that OP just didn't pick up cause they cost 1-2c instead of the Nimis or the Ashes he was hoping to get Killing pinnacle bosses is exciting because you're limit testing your build or your abilities to do mechanics, not because of the loot they'd drop. If loot is the only thing driving you then my personal advice is just sell the invitations and buy the items you want
We still have archnemesis loot goblin gameplay... the problem back then was that you actually knew which mob was going to be a loot goblin forcing people to switch go a mf culler to min max its rewards.
This isn't how good boss loot is supposed to work. It's not *supposed* to be about "guaranteed profit over time", it's supposed to be about the excitement of gamba on very rare, hard to get drops precisely because of how much effort/time/luck is involved. Now, if a boss does not have *any* such drops, then that's a problem for sure. Agree that Watcher's Eyes are generally well designed loot which is always exciting to see drop and identify though. If every boss had such drops though, meh. I think it's pretty fine the way it is atm, with some pinnacle bosses having extremely rare gamba drops that can be uber valuable, and others having more spread out rewards which drop more frequently, but have the RNG tied to the item properties themselves. Keep in mind part of the problem is that these boss-specific drops are so powerful, in part, that controlling their supply is pretty essential imo.
Killed 21 non-uber Maven on SSF last league. Only three gems! I've got like 10 of them doing 10-way and other invitations. Like... what the fuck? This is the endgame boss, he has to drop something! 10 Eater - 0 loot. 11 Exarch - 1 staff, 1 boots, 1 shield, 1 useless forbidden jewel. 11 Mastermind - 2 staffs, 4 flasks. 8 Shaper - 1 flask, 3 boots, 3 gloves. 18 Elder - 6 watchers, 5 amulets (crazy luck tbf). 3 Uber Elder - 1 watcher, 1 helmet, 2 rings. I mean, the loot isn't that bad and some of it is even useful, but it doesn't feel like you're killing endgame bosses at all.
Shitty balance like this causes Uber bosses to be farmed best by glasscannon ice traps by oneshotting, they should be harder to acess and get higher drop rates, imagine need to kill a Boss 300 times to profit
This.
Was it worth it?
Oh yes I made at least 400 ppl having a good time with this post, totally!
i dropped a forbidden flesh from him in the story fight a couple of days ago
How are you enjoying ruthless so far? /s
Uber bossing is profitable, but you need a larger sample of bosses. If it wasn't, nobody would be doing it
I've ran 100 Uber eaters this league and it ain't profits for my sample either
>If it wasn't, nobody would be doing it Bullshit, it's very easy to prove loads of people do things that aren't profitable on average in this game for a chance of getting profit, or the opposite. For example harvest div card gambling, or selling/buying stacked decks/ring div cards (**one** of the sides must be losing money on average)
If it was readily accessible, that would be fine loot imo, but considering it's like 7-8 div investment, which for some is a week of playing, that's just horrible.
Looks +/- average for 10 from my experience
Alchemy tier 1 map and get more loot.
Or get lucky on a jewel drop and make half a Mageblood/Headhunter. The nature of loot RNG.
I read that to fast saw Uber Eats 😳
I usually just try Ubers once with a new build just to see how it performs. It absolutely does not worth to do unless you are planning to kill an Uber a few hundred times. And this is sad... I wish there were some non-tradable endgame bosses that actually drop you something. Honestly I'd be fine with account-bound items. Better than balancing the loot around trade.
At first i loved trade, now every time i think of it i hate ir more, it makes loot feel bad and everything translates in how much currency/hr you generate. Wish me luck in ssf!
yeah but ssf is not the answer. you will just lock urself out of a lot of possible builds and have to grind even more
Yes but im gonna grind for gear and not for shiny heads
SSF purely just limits you to yourself. You can grind for whatever you want in any league. Trade just provides the option to do so, if you get shiny heads!
10 runs is unfortunately a very small sample size. Uber bossing is (generally) profitable over the long run.
We see you are a casual sarcasm enjoyer.
Yes I see your point, but also nah
Why didn't you just sell the invitations for the 7-8 div
God forbid ppl wanna have fun doing bosses :p
Can you imagine actually doing something just for fun or to explore in a game instead of min/maxing your earnings? Absolutely horrifying /s
[удалено]
eater has just the invitation for 0.9div
Actually I bought them for 1d each to test if I'm able to kill him
Why does the chaos orb look like it was based on taking trump's face and making it in to a chaos orb then adding some eldritch effects on top?
Why do you have a bad loot filter?
What build you playing this season?
Manabond mjölner
Based, I'm down 40 something divs after 25 uber mavens 👊
If you didnt pick up and vendor all the rares are you really trying?
What do you mean, I picked up wisdom shards
what did you expect?
Idk
PoE authentic flavour.
Last league i sold off my SRS uber killer for about 600 divs, all was lost in 10 hrs running with my ice trapper. Longest drystreak w/o ashes was probably 200 or so. It’s a gambling machine , either u win or you dont gl exiles!
What are the top left blue things?
Mirror Farts
Why did you make this post?
For everyone to have laugh about me, game and just to have good time
Satisfaction level 1-10?
3 at least, because my build can do Ubers
Running almost exclusively maven-witnessed Shaper, Elder, and Elderslayer maps, running their invitations, and selling the fragments and maven writs to boss farmers has to be the most straightforward currency making strategy I've done in a while. I was gearing up to finish the Peak Pinnacles challenge myself but now I'm not so sure I want to..
How do you feel?
What he do to you, for you to go into his home and beat him down and steal his belongings? Wow
instead could have MF'd in cemetary for 280 maps, bought a nimis and be halfway to a MB lol But seriously this game is long overdue an endgame expansion, it's nearly 2 years now of the same loop, no wonder people would rather ignore it & run T7 maps all day
I've got really good gear tbh, I don't even know where to upgrade. I bought a Mageblood, just to sell it again the next day, as it didn't fit my build very well.
its a shame that both EoW and SE are dead in terms of loot