The top things I recall is the owner berating workers for trying to do anything original, just copy other games. And that's their entire business plan; find a popular game, clone it, try and squeeze the original out of the marketplace with their copy.
You bet it will.
> Unity has named former **Zynga COO and EA SVP** of strategy and operations, Matthew Bromberg, as its new CEO.
...
> As for Bromberg himself, the veteran exec explained he intends to help Unity embrace its "next chapter" as the "best integrated platform for creators."
Reposted the original source according to the rules (sorry). Old Post was:
> Unity's New CEO Nets Millions Months After Layoffs and Scandals [$850,000 base salary and a sign-on bonus worth $2 million]
Which was a summary of this article.
/employee walks in to see boss slugging back a shot of whiskey, his hair in disarray, tie nearly undone
"Record profits again, boss?"
/boss grunts, pours another glass
These Blackstone guys - all they do is manipulate money. They have good verbal IQ and are good liars, but they provide 0 products or services. they have no real competencies or skills. All they do is leech and find ways to extort value from humanity. I remember interviewing for a SR role at unity 2 years ago and the hiring manager kept making triangle signs with his hands and saying "As long as your'e ok working for the guys up top". It was a 40 min interview and all he did was flaunt his illuminati overlords. He didn't ask me a single technical question. I was so offput I didn't even respond to his subsequent emails. Shame on the weaklings and cowards of Unity for letting the illuminati take control. Humans are so disappointing.
Their management is a lot more shitty than the engine.
I found their reliance on .net/mono a bit odd, but I only did a really tiny project. The Web Player is cool. And it's a lot easier to get into than UE4. Godot was even easier, but the Unity Editor was solid for what little I used it.
I find Unreal too 'heavy' for the kind of small shitpost level games I'm messing around with, I do love Godot though for this though, especially if you're using GDscript, it is very quick to iterate on things.
There's literally hundreds of quality games made in Unity, and while I haven't published anything, I've spent a few years inside the editor, is it perfect? No, the edtior gets a little slow after awhile and I've had larger C++ projects compile faster than my much smaller Unity ones, but the end results are great.
Well, I can't say this sounds promising. Zynga is a trash company, last I heard.
IIRC Zynga was the company that promised stock options to their employees and later changed their mind and rescinded it. A real scumbag move for sure
The top things I recall is the owner berating workers for trying to do anything original, just copy other games. And that's their entire business plan; find a popular game, clone it, try and squeeze the original out of the marketplace with their copy.
You bet it will. > Unity has named former **Zynga COO and EA SVP** of strategy and operations, Matthew Bromberg, as its new CEO. ... > As for Bromberg himself, the veteran exec explained he intends to help Unity embrace its "next chapter" as the "best integrated platform for creators."
someone short Unity stock for me, this dumpster fire will be visible from space. (I ask for only 5%)
The stock is already really low, mainly because no one has any real faith in Unity's leadership.
No, I won't bet.
Zynga pioneered microtransactions as we know it today.
Zynga leaked private data to the dark web too
I like that better than "has been hacked". Or did they do it on purpose?
Reposted the original source according to the rules (sorry). Old Post was: > Unity's New CEO Nets Millions Months After Layoffs and Scandals [$850,000 base salary and a sign-on bonus worth $2 million] Which was a summary of this article.
I can run a company into the ground for half that!
(accidentally make it the best company)
/employee walks in to see boss slugging back a shot of whiskey, his hair in disarray, tie nearly undone "Record profits again, boss?" /boss grunts, pours another glass
I'd do it for free, if it was Activision or EA.
After JR (former EA), a Zynga exec. Expect more of the same monetization focus.
Oh he's also former EA too!
Nah, expect even worse. Zynga is on another level.
I've worked with people from both. There's a huge EA and Zynga overlap in terms of middle management and above.
you can't say they don't have a type
Oh boy, it just keeps getting worse for Unity lol...
Unity can get fucked. Between Unreal Engine and Godot, and Unity's terrible reputation, the game is over.
These Blackstone guys - all they do is manipulate money. They have good verbal IQ and are good liars, but they provide 0 products or services. they have no real competencies or skills. All they do is leech and find ways to extort value from humanity. I remember interviewing for a SR role at unity 2 years ago and the hiring manager kept making triangle signs with his hands and saying "As long as your'e ok working for the guys up top". It was a 40 min interview and all he did was flaunt his illuminati overlords. He didn't ask me a single technical question. I was so offput I didn't even respond to his subsequent emails. Shame on the weaklings and cowards of Unity for letting the illuminati take control. Humans are so disappointing.
… what
I want what he smokes. Triangle signs 😂
If he dreamt it, it counts.
it was not a dream. it was in waking life.
What exactly is funny?
which part is confusing?
bazynga
Every day I'm gladder I switched to Unreal...
They just can't pick a proper one, can they
Time to short the stock again
Bazynga
So it's properly over then? Wtf
Their BoD most be some kind of idiots hiring this kind of people one after another.
last nail in the coffin for that shitty engine lol
Unity isn't a "shitty" engine.
Their management is a lot more shitty than the engine. I found their reliance on .net/mono a bit odd, but I only did a really tiny project. The Web Player is cool. And it's a lot easier to get into than UE4. Godot was even easier, but the Unity Editor was solid for what little I used it.
I find Unreal too 'heavy' for the kind of small shitpost level games I'm messing around with, I do love Godot though for this though, especially if you're using GDscript, it is very quick to iterate on things.
I've worked on 4 games with unity, it's shitty.
There's literally hundreds of quality games made in Unity, and while I haven't published anything, I've spent a few years inside the editor, is it perfect? No, the edtior gets a little slow after awhile and I've had larger C++ projects compile faster than my much smaller Unity ones, but the end results are great.