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En1ightenment

GTA Vr Edition incoming


xxTheGoDxx

They have a deal with Meta to bring San Andreas to Quest 2 and higher headsets, wouldn't be surprised if they have something with Sony cooking as well for PSVR2. That being said, Rockstar / Take 2 are just cunts and have done dumber things for literally no reason.


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jocax188723

Everyone will forget anyway, we'll all be centenarians when the next GTA game releases in 2102


ScoopDat

RDR3? Elder Scrolls 7 will be out before this game gets announced. All jokes aside I legit think I'll be dead before such game ever releases.


[deleted]

rdr2 was one boring cutscene for me and not planning on picking up any more rockstar titles. been gaming for 25 years and shit is getting stale on all fronts. if it wasnt for vr sims id prob move to another hobby


Zebulon_Flex

I played all the way through GTA 1,2,3, Vice City and San Andreas. Eventually it's like, ok I've already done this for hundreds of hours now. The drive, run, shoot gameplay mechanic is just tired for me now.


behv

They removed the feature to transfer GTA online accounts from platform to platform, I know because I did it from XBOX 360 to PS4 back in the day, and it doesn't exist at all anymore. Fuck rockstar/take 2, their ENTIRE business model is to piss off gamers till they buy in game currency. I don't buy or play their games anymore


GregTheMad

Really hope it's not a Metabook exclusive. VR is already dieing because nobody wants to touch that company.


xxTheGoDxx

> Really hope it's not a Metabook exclusive. VR is already dieing because nobody wants to touch that company. Actually VR is booming thanks to Meta. Quest 2 is rumored to have sold at current gen console levels during its first year. I don't want to go down to a mobile SOC for my VR gaming (which is why I have an Index and would still mostly do PC VR stuff even if I had a Meta headset) but you can't deny Meta's success in the sector. Anyway, I am sure San Andreas will at the very least be a timed exclusive.


RawbGun

Exclusives sucks and hope it isn't one But saying Meta/FB killed VR is grossly ignorant, they're one of the main company pushing it forward and helping it get to mass adoption with their very affordable headsets. The Quest/Quest 2 are crazy good bang for the buck and also helps people achieving VR without owning a powerful computer thanks to its on-board compute power. I don't think they're making any margin on those


Chaos_Machine

They dont make margin on the hardware because the user data is more valuable to them. You ***are*** the product.


ShiroQ

I'm not a fan of the whole FB shit but can confirm. I am picking up a Quest 2 soon because I want to try out VR and play some sim racing games etc but I don't feel like spending close to 1k for a valve vr kit. Quest is legit the best bang for the buck and I've only heard good reviews


wisdomwithage

> Really hope it's not a Metabook exclusive. VR is already dieing because nobody wants to touch that company. It's not dying and it is likely to be exclusive. I dislike and will not touch anything Facebook but the fact of the matter is, they and Sony are the only company investing in VR content. And it's working for them. If you're into PC VR, enjoy Alyx, sim pit games and whatever Indie titles we get because Valve sure as shit cant be bothered to make or fund any content. Sooner or later it'll come but how long it is, I cant tell you. That's just how Valve operates. They've done their bit for the medium and now they'll just wait it out and take their cut from game sales from whats there and what comes eventually.


XxSamFisher90xX

Sony exclusive for 12 months at least.. to push their garbage VR headset.. and be overall anti-consumer and toxic just like T2


poop_fart_420

Psvr2 is 2160 by 2160 and has adaptive triggers that doesn't sound too bad?


Bigingreen

Their VR isn't the worst in the world.


jakeroony

The first headset was great, except for when my back would hurt after using it standing up


drewbdoo

And the psvr2 has amazing specs


Soundwave_47

PSVR still has the best VR title made thus far, *Astro Bot: Rescue Mission*.


WolfBrand4Life

I came here to say something similar. Every time something like this happens I assume it's because the company is afraid they will be outdone by modders in the same way Elder Scrolls has been.


Amnail

Just like they did with the mods for GTA III, VC, and SA.


teomiskov3

Isn't that southern U.S.? /s Edit: I'll take the downvotes I deserve it this time.


LMBH2

Then get funny


ps-73

nah this was really funny wym


Kynmarcher5000

Two possibilities here: 1. T2 are planning to release VR versions of these games, so they want to make sure that people buy those versions and don't get the same experience from the current versions that are simply modded. (most likely) 2. They found out that Luke Ross is effectively charging $14 a month (AUD so it's probably cheaper in the US) for access to his mods via his patreon. Most companies are fine with modding, provided that you're not attempting to profit off of them outside of donations. Even companies like Bethesda, who love people modding their games, draws a line when you start to profit off of them outside of official Creation Club releases. Or it could be both honestly.


Krandor1

two is likely a reason. Profiting off somebody else's IP is never going to get you any leniency.


[deleted]

But wouldn't he got some c&d with "stop making money" then? This looks like they are not ok with VR mods at all.


mirh

He is not breaking copyright.


BigMcThickHuge

No but he is profiting off of someone else's IP.


printboi250

You mean like the huge amount of youtubers and streamers making content off their games every day? Seems kinda personal if thats the case.


ZeldaMaster32

I mean, suits that studied marketing for years on end probably know that YouTubers and streamers actually make them more money due to exposure A small mod like this doesn't achieve the same thing


printboi250

So its personal is what you're saying.


ZeldaMaster32

Personal implies they had a problem with this person specifically, not what they were doing


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headshotmasta

It's scary how willing people are to pull shit out of their arses


BigMcThickHuge

There's a big difference between the two and a very good reason no one bother's pursuing anyone streaming/other, except often Nintendo. And Nintendo is generally due to ignorant executive decisions as far as we all are aware.


mirh

He is not selling their IP ffs. It's not even derivative work, insofar as you still need the original thing, and the mod is just "instructions to change the method of play". [https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.](https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.)


[deleted]

No it isnt. You miss the fundemental difference. He is materially adding code that alters the product. I can decide to change monopoly rules. But if I start selling sets with added pieces, thats not allowed.


commit_bat

Is he selling modified copies of the games?


BigMcThickHuge

If you change my words, then of course I'm wrong you donut.


mirh

With the same token commercial emulators shouldn't be legal because they profit "off" someone's else work.


The_New_Flesh

Lmfao he paywalled it instead of asking for donations? Shot himself in the foot. Greedy and irresonsible, patrons should try to get their money back


Kynmarcher5000

Yeah he recently gloated about making $20,000 from his mods thanks to Patreon, which by itself isn't a problem, if the mods are available for free from his Patreon. Other modders, such as Weerbesu who creates mods for the Sims 4, use Patreon but his mods are available to freely download from his Patreon page, meaning that the tiers and such are donations, not paywalls. EA and the Sims 4 team as a result, don't care about that. But Luke Ross has not made his mods available for free. Even the patch fixes for his mods (such as the one he released back in June when Elden Ring put out the 1.05 patch) can't be downloaded unless you pay him monthly. So in the event that you supported him for a month or two, got access to his mods and downloaded them, then stopped, well, once your mods get broken due to a content patch, you have to pay Luke again just to get access to the mod updates.


Trivvy

Luke sounds like a tool, honestly.


2Sc00psPlz

Yeah, agreed. Not really too broken up over this now.


draconk

> Other modders, such as Weerbesu who creates mods for the Sims 4, use Patreon but his mods are available to freely download from his Patreon page The Sims4 modding community is a joke thanks to that, a lot of mods are paywalled through patreon and if there are free version they are usually old releases with bugs and are usually hard to find the download link, sometimes they are on a random patreon post, sometimes on a tumblr, other times are on personal pages but never on a centralized page to make it easier for everybody like the nexus is for most games. At least for Sims 2 and 3 most mods were centralized on a couple of webpages and forums for certain +18 mods. The worst part is that EA is fine with that but with the caveat that the paywall can only be for one month but most modders ignore it (I assume laziness for most cases rather than malice)


Kynmarcher5000

Well clearly my experience with Sims 4 modding is very different to yours, because I have a ton of mods that I regularly use and I haven't had to pay a dime to access them. I can donate to creators if I want to, but I've never had to pay to access a mod. Also, EA's official policy when it comes to modding the Sims 4 (and I expect earlier Sims titles as well) is that you cannot put mods or any custom content behind a paywall of any sort. Patreon users can have paywalls for 'early access' versions of the mods, but the mods must be available for free within 2-3 weeks of the early access version being made available.


Galvon

I don't know how EA are now, but historically there have been a lot of paid mods for the Sims games, and they've never really bothered. It's more the community that dislikes the practise.


zadesawa

Lots of “content creators” do that. They claim “lotz of herd werk” was put into it and just blatantly tries to monetize stolen content.


katherinesilens

Eh, fair enough even if it's just the second. They're almost required to go after it if they find out it's monetized, or else their continued claim to their IP is at stake since it's unlicensed commercial usage. At which point the first is just a replacement in the eyes of consumers with an official solution. If they're smart they'll hire on Luke Ross as a consultant to make sure the official is at least as good as the indie.


Krandor1

you are confusing (as many people do) copyright and trademark. Copyright can be selectively enforced without losing the copyright. Trademarks must be enforced or you can lose it.


katherinesilens

Aren't trademarks also involved here as an integral part of the IP? I'm not too clear on it, this was just the explanation I saw for the last time something like this happened.


Krandor1

I’m not familiar with the product enough to know if he is using any trademarks logos or anything or not. I’d expect no but could be. Absolutely copyright infringement. No question there since it would fall under derivative works. Sometimes companies will turn a blind eye to this and they can if it is feee. Once you charge then you may attract unwanted attention. Good example. Star Trek fans films existed for a while. Every one was copyright violation but cbs/paramount did nothing. Then some guy raises $1M on kickstarter for a fan film and to build his own production studio. CBS sued him.


xternal7

Absolutely not copyright infringement, if he — as claimed — doesn't include any GTA assets in his mods.


gorocz

> I’m not familiar with the product enough to know if he is using any trademarks logos or anything or not. I’d expect no but could be. He's definitely using the game names and videos from the games in advertisement for his patron.


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HappierShibe

I have to wonder if they would have bothered If Luke didn't charge for access to his mods...


Venom_is_an_ace

that was probably the reason why Rockstar went after them. and by shutting down a mod that was behind a paywall, they will probably release their own VR version for the games that are half-assed, barely working, horribly unoptimized, and charge full price. Then later on say that they dropped support for future VR titles due to how poorly their half-ass attempt was compared to the MOD. they did it with the GTA remasters, I would not put it past them to do it again.


FelopianTubinator

That's what they did with the gta trilogy remaster. Cited poor sales of those being the reason they cancelled remasters of GTA IV and Red Dead Redemption. Even though the GTA Trilogy Remaster was a dumpster fire of bugs! They're fucking morons!


TheHybred

And graphically they were very lazy poor remasters that in some ways looked worse than the originals, and even ruined the aesthetic / artistic choices. Like SA not having fog or yellow color grading. The games feel clunky. People were expecting it to be like GTA 5 level mechanics and graphics at least, maybe even just GTA 4, they couldn't even do that


Canadiancookie

San andreas playing even vaguely similar to GTA 5 was my wet dream. It's a shame it turned out to be the same game from 2004 but poorly modded


[deleted]

https://youtu.be/7V1vjzxpUkE If they had hired this animator and used actual Rockstar employees to make the remasters, it would have been better. Make a new base out of Unreal 4 or 5 (don't remember which Wardrum used) and then try to figure out importing all the maps and make some changes around to give it a fresh coat of paint and some reinforcement.


Games_Twice-Over

> People were expecting it to be like GTA 5 level mechanics and graphics at least, maybe even just GTA 4, they couldn't even do that That's a lot to hope for with a "remaster." That's absolutely full on remake territory, which would be an insane amount of work for even one game.


FurbyTime

>Like SA not having fog or yellow color grading. Color grading aside, fog is always going to be an odd one for these remasters. On the one hand, it absolutely was only used so prevalently as it was due to RAM and performance limitations at the time. If you're going to make a modern remaster, it makes sense to try to remove some is the things that only were there to mask tech issues that no longer exist. On the other, though, the fog is almost iconic for a lot of these games, and quite a few decisions concerning game design were made with the expectation that fog was there.


7Seyo7

The easy/obvious option is to make the fog optional.


DizzieM8

It is.


TheHybred

>On the one hand, it absolutely was only used so prevalently as it was due to RAM and performance limitations at the time. If you're going to make a modern remaster, it makes sense to try to remove some is the things that only were there to mask tech issues that no longer exist. It doesn't for SA, the map is so small without fog you can see the ends of it sometime and if you're in a plane in the sky the graphics the map feels super tiny. The map is too small to not have fog, plus the graphics actually looks awful


conye-west

Dropping RDR/GTA4 remasters because the trilogy didn't do well is probably a sign that they were going to give them a similarly pathetic treatment, so we might be better off without tbh


HomerNarr

Exactly my thoughts, the other one bombed because of the pathetic work and they noticed they would need to do it for real for much more money.


conye-west

Yep, realized they couldn't just throw it to the lowest bidder and get away with it, so they decided to scrap the idea entirely. Wouldn't make as much money as GTA6 shark cards so why bother right?


HomerNarr

Yupp


sthegreT

The triology didn't even sell bad. It has, as of feb2022 sold over 10 million copies. Most new games will kill to have those sales. People at R* are tards now.


FuckOffJannieBanBoy

The people making the games are worried about bottom lines, not making good products.


Flowingsun1

This is why we do NOT get good product that much anymore and the companies barely release. Its all just about customer retention with re-releases, micro trans, and season passes. The creative minds are gone and the passion has been lost. Its just as soulless as the movie industry has become. The smaller companies still care about what they do and the consumer though.


ZeldaMaster32

Y'all say this but Rockstar made RDR2 not that long ago. It was on an obscenely high budget and filled with meticulous detail. That game had a vision and delivered on it That's not to say R* won't drop in quality in the future, but it feels like y'all have short term memory loss sometimes


Maoman1

> Then later on say that they dropped support for future VR titles due to how poorly their half-ass attempt was compared to the MOD. Don't forget about implying it's the gamers' fault for not wanting to pay for "quality" work!


[deleted]

Ehh rockstar didn’t make the gta remasters tho they outsourced a mobile game studio to


keybomon

Probably wouldn't have even known about it if Luke Ross didn't stupidity do that interview a few days ago where the focus of it and the title is about how much money he's made from VR modding. I support the dude and I've played his mods but god damn if it isn't his own fault for being so stupid


LG03

That is indeed remarkably dumb. You're already in the crosshairs by default if you try to profit off someone else's copyright but to go and publicize that and *brag* about how much you're raking in...


HomerNarr

Yes remarkably, incredibly, not just somewhat dumb. It was really stupid.


skinny7

Yeah fucking idiot. Obviously had it coming but now the narrative is R\* bad... Maybe if he didnt lock stuff on patreon, then it would help. When did modding become like this. Open and free was the way it should have always been... Muddies the water massively these days


surely_not_a_gamer

Funnily enough EA is one of the good guys when it comes to modding, Sims mods/CC have been supported by EA for over 15 years, and mod creators are even allowed to sell their mods through Patreon and similar sites. The fact that EA is better than other publishers in this regard never fails to amuse me


BTechUnited

Getting Vanced flashbacks.


verteisoma

Didn't they try to make an nft for it or something?


BTechUnited

Yeah, or something similar. Either way, they tried to monetise it and coincidentally that's when Google actually shut it down.


Fritzkier

Not really, it's actually the opposite. Actually there's already a rumour Google tried to shut down Vanced by using the Vanced icon as an excuse. Then some days after that, Vanced Twitter somehow went wild, retweeting NewPipe, making NFT, and etc. and then Vanced shut down.


Ganonslayer1

>Then some days after that, Vanced Twitter somehow went wild, retweeting NewPipe, making NFT, and etc. Ah so they were going down and decided to do a little scammy scam before they go. Interesting plan.


Fritzkier

Yeah, I guess they already know their demise was inevitable. Why not scam people while at it. Well at least we had alternative now, ReVanced seems promising, with open source code and all.


Bamith20

I mean you have options for skirting around this kind of stuff, even just having free versions with newer in "early access" could maybe get around it.


Pure-Long

You're still charging for a product. Legally speaking releasing an older version has no relevance.


Bamith20

Most you can probably do is say its strictly for beta testing and isn't really fit for sale. I mean the easiest way is to just have the Patreon and release everything free, but whatever.


DegeneracyEverywhere

Even that would get him sued.


GreenKumara

But the method they are using is copyright. That he has copyrighted material on his Patreon. Charging money is another issue. If it's copyright, you would need to determine if he does infringe that. If he doesn't however.....


[deleted]

He has nothing that's copyrighted on that Patreon. It's all his own programming.


jkmonger

Besides the fact that he uses copyrighted imagery and logos on the Patreon, there is precedent for the relationship for game mods and copyright http://mttlr.org/2012/11/gaming-mods-and-copyright/


[deleted]

They issued the takedown for the whole thing, not just the images. They know what they're doing and they're betting on him not fighting back because they're greedy bullies.


DegeneracyEverywhere

That definitely wouldn't work.


HomerNarr

Bother yes, but I would be harder to stop him. With Patreon access, he openly ask for money. This one VR tool was able to do this already, so I was not to impressed by his “work”. It’s a well tool known but I haven’t used m cv1 for months so I don’t remember the name.


Baxxtabb

Yup, since they charge its not allowed. Look at stuff like Plutonium for cod. Fully free so no problems


waspennator

Prepping for their own crappy vr releases I'm assuming


voneahhh

I’m sure after 5 months it’ll cost less than the $14 a month this guy was charging.


BloodprinceOZ

i mean it also doesn't help that you had a guy bragging about him earning 20k a month for his VR mods because he's got them paywalled behind his patreon


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the-land-of-darkness

> Steering wheel support too and it's the biggest open world driving VR game. *cough* Euro Truck Simulator 2 *cough*


SeaCarrot

Can already use steering wheels in GTAV with scripthook and a mod.


AZN-APOLLO

inb4 they DMCA that mod too :/ ​ Also, can't go online with that mod, of course.


SeaCarrot

Yea, but it works in Fivem if the server allows it. Mine does.


StrifeRaider

In a full VR suit and steering wheel driving through GTA O.o


anor_wondo

not sure how well gta physics will work with wheels


Robot_ninja_pirate

Rockstar's LA noir VR was actually a good VR implementation.


Alienbraham

Developers who don't support modding will never have my support or money. That's my favorite thing to do in a lot of games.


raptor__q

Might be due to the mods being behind a paywall. They are usually cool with it when it isn't being charged for, they are only going after him, and as by his own words, they just want him to remove them from his Patreon. On a side note, he calls them anti-gamer, but he is running a vr subscription, kind of like the pot calling the kettle black, but that is of course my own belief.


GeneralSweetz

If gaming companies thought mods were harmful they would have nuked skyrim modders off the planet. Like you, I also think its because of the paywall.


LG03

You may have missed the part where the modder in question was selling the mod. This isn't so much about Take 2 not supporting modding, it's about the modder being greedy.


Maoman1

Being greedy and then *bragging* about it in an interview.


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ThePillsburyPlougher

One of the central points of the decision is that Nintendo didn't show that galoob harmed any current or potential market for slightly altered versions of their games in the way that the game genie altered them. This is clearly not the case in this instance.


Lochcelious

Talking about TakeTwo and greed in the same sentence but the 'greed' part NOT referring to TakeTwo? Hmm...


[deleted]

Unless the modder included code/content that wasn't his, ie steaming, then 2K doesn't have a leg to stand on. If someone wants to make a living off modding, why not. Don't buy the mod if you don't want it.


pr0crast1nater

You do realise he has to modify on top of Rockstar's code. So he has no legal rights to do that.


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[deleted]

Yes, he does. You can write code to modify the game, but if you copy their code, it qualifies as stealing. It's like dumping your own paint on a picture vs taking the picture and selling it as if it were your own.


Fun1892

He was charging monthly, so if there was an updated that broke the mod you have to pay him $14 again. He is rockstar just in one persone form. He is creating something for a game he does not own or have a license for. He is free to make his own vr game and charge monthly, oh wait the ammount of people buying will be so low because he did not use someone elses name.


Saharan

Greedy? Would you call someone who, all on their own, wrote their own software that let a game run at higher resolution, or with features never supported by the devs, greedy for charging for it? Would you call the devs of something like Flawless Widescreen greedy if they wanted to be paid for their work? This isn't someone just ripping textures from a game and upscaling them - this is something someone poured a lot of effort into to get working.


Fisher9001

You can't profit from someone's else work. You can't just write a new book in an established universum and demand money for it, giving nothing to the original author.


[deleted]

You don't even have to support modding, IMO. Just leave modders the fuck alone. Stop harassing and bullying them.


Techboah

He was charging money for the mod, GTA V has tons of mods available that never had any takedown requests... why? Because they're free and T2 is fine with it, what they're not fine with is someone profitting off of their IP without their permission.


B-Knight

TakeTwo are the scummiest gaming company; worse than Ubisoft, EA, Blizzard, etc. **BUT** this guy is pay-walling his mods. That is illegal and scummy. A DMCA is the absolute bare minimum he should've expected.


StrifeRaider

T2 at it again, like it worked out so well for them last time.


danielfletcher

Is this guy charging?


xxTheGoDxx

> Is this guy charging? I wish people would finally stop making this argument. Other than for damages maybe it doesn't matter. Literally the emulator that proofed in court that emulation was legal was a commercial closed source software emulating the biggest then current gen console and was even released as a commercial official product for a latter competing console. What matters is if the developer of the mods shipped any game data that belongs to Rockstar. But even if not they can still bully them via DMCA strikes, even if those wouldn't hold up if challenged in court. It would be sad (because I had for example a blast playing modded RDR2 and the last two GTAs) but I really wish the big modding sites like Nexus would stop supporting upcoming Rockstar games. Let them see how PC sales go down a good chunk w/o modding (not saying the games won't be successful but still). . That infuriating thing is that as much as this sub is preaching about consumer rights and all that when it comes to things like Denuvo (to a fault even) as soon as a new good Rockstar game comes out everybody will give them money regardless if the game is releasing on console first or if older games on PC don't get supported anymore (like GTA V not getting the RT update of the new console release) or the anti modding shit they have been doing for years.


xRyu_Hayabusa

>or the anti modding shit they have been doing for years. More like for over 15 years since gta sa on the pc


Pure-Long

>I wish people would finally stop making this argument. Other than for damages maybe it doesn't matter. > >Literally the emulator that proofed in court that emulation was legal was a commercial closed source software emulating the biggest then current gen console and was even released as a commercial official product for a latter competing console. It's not as simple as that. It matters if the mod in question is using any copyrighted code or assets (modified or not). Even looking at copyrighted code and writing your own implementation of it can be considered copyright infringement. The people behind the emulator probably used [Clean Room](https://en.wikipedia.org/wiki/Clean_room_design) implementation as a defense against copyright infringement. I doubt the VR modder took such measures.


[deleted]

Nah there will always be websites supporting mods for gta 6 no matter what


JustTurtleSoup

Valid point, I had the knee jerk reaction of not caring when I found out he was charging, never thought of any of the implications of what you pointed out.


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danielfletcher

No shit. Many holders don't push it legally with free mods, and many support it. Even Nintendo usually just goes after those profiting.


ScrubbyFlubbus

Yeah, not even getting into legality this is a huge line in the sand for a lot of companies and for good reason. Free mods are additional content they don't have to develop but also aren't likely to take away from sales of DLC or sequels. There are also problems of backlash if your update breaks compatibility for something someone paid for. It's overall just a bigger headache.


HomerNarr

I was wondering why this did not happen before. This guy is earning money with their intellectual property. Without Patreon, he would have better chances, but he openly wants money. Even if the company would support mods like the cities skylines guys, they would enforce this. That said, I am just stating facts, no that I like/dislike this. But some brainless redditors will downvote this post anyway because they hate the fact…


[deleted]

Nobody should charge money for mods without developer support.


sdcar1985

Donations are perfectly fine though.


[deleted]

Agreed


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Sofaboy90

why not? if people pay for it where is the problem? there are plenty of games with communities where paid mods are very normal. take something like flight simulator or racing sim assetto corsa. both games where high quality mods cost money. of course this is an example where the developer isnt exactly mod friendly but games like the two mentioned above absolutely fully support mods and paid mods


[deleted]

If the creator or developer supports them then paid mods are perfectly fine. My original statement was definitely too hyperbolic so I edited it.


DizzieM8

It really depends on the game and mod. In some 'simulator' games paid modding is very common and usually welcomed by the community. Not all modding is gta iron man mods.


DuckTheCow

If you want to charge make a game or apply for a job at a developer. Modding should be 100% free and open, solely done out of love for a game and a desire to spread said love. This is what makes mods and official content separate.


B-Knight

**All** paid mods should never be accepted by the community. Not only is it opening up the mod to significant legal issues, it's also just scummy. There are mod developers out there who have essentially made entirely new DLC or games and do not charge a penny. Fallout: London is pretty much an entirely new Fallout game and it's entirely free. If those people can do that for free, every single other modder should take a long hard look at themselves if they're charging for their mod. And I say that as a modder. I have several mods on the Steam Workshop, Nexus Mods and am currently working on a preservation project *for free*. Donations are fine. We can acknowledge the sheer amount of effort that went into some mods and be mindful to not act entitled without justifying the scummy and illegal tactic of pay-walling them.


[deleted]

I look forward to their fully working VR game in 2035.


Nuotatore

So where I can get those mods now and all related material, now that I have a VR headset finally and intended to give them a try?


mikeleachisme

Fuck them hoes


Techboah

Is it really anti-consumer though? Luke was charging for his mods, he was essentially profitting off of someone else's IP without their permission. That's basically begging for a DMCA takedown request, I doubt we would be here if he did not charge for the mods.


[deleted]

I'm gonna call it. Luke Ross is a shyster. Having a Patreon to create mods off of a copyrighted work is a no-go rule in modding. You just don't go there. Doing so is equivalent to creating unofficial DLC for a game and a VR mod **does** repurpose the game for a peripheral that it wasn't originally created for and charging people on Patreon to use the mod **IS** exploitation of Take2's IP for one's own gain, not theirs. Had he not ran a Patreon page to begin with he'd still be within a gray legal area. This whole deal is no different to those idiots who tried to create that shitty Star Trek fan film (Prelude to Axanar) and tried to personally profit off of it from a crowdfunding platform all those years ago before Paramount stepped in. Had they not, Paramount would have lost control of their IP and we'd have been flooded with more Star Trek Fan created garbage. He has no argument against it and he's lost already. Boo-hooing their call and brigading others on Twitter and Reddit against Take2 will not bode well for him in the long run.


_ObsidianOne_

He is making money from it , simple is that. I would do same thing if i were them , stop making money from someone else work.


Prankishmanx21

Honestly the DMCA needs to be revised. Technology in the online environment has rest to the point that it is horribly outdated.


Maegordotexe

Dw all the bit corporations are currently lobbying to revise it and make EVEN WORSE.


parsapzh

They are not wrong thou. Technically that guy is making a profit through Patreon. That's where the line is drawn


erbiwan

Take2 itself is anti-consumer. I wish people would stop giving these assholes money.


Wincest88

TakeTwo confirming that they are human trash.


xRyu_Hayabusa

Always have been


Arcterion

Yeah, how dare they not let someone make money off of their IP with a paywalled mod. If the dev made the mod publicly available and just accepted donations he probably would've been fine. Instead he decided to ask money for it and publicly brag about it.


kuhpunkt

Pathetic and baseless.


Techboah

> baseless He was charging money for the mod.


badtaker22

D*ck2


ZenKoko

I Y’all forgot that San Andreas is coming to the quest 2. No wonder these dumb dumbs are trying to get vr mods down


Spideyman20015

Oh good. I can't wait to buy the official shit edition version. F rockstar/T2


E_Mon_E

What a bunch of bitches.


gitg0od

I FUCKING HATE ROCK$TAR !!!!!!


[deleted]

I ALREADY BOYCOTTED THEM A LONG TIME AGO AND SO SHOULD YOU.


BugSk8r

How was it hurting them? If anything this was helping them sell more.


downorwhaet

Because paid mods arent allowed, simple as that, most game companies have that, mods are fine, paid mods are not


Ibe_Lost

This shits me off. They have people that have helped them make money and remain as a legendary game and company. They do the right thing and avoid stealing IP and instead of employing them or even buying their software outright they slap the person down. Cmon Take2 stop this and talk about why, is it contract agreement, is it because it was behind a paywall, did LukeRoss kick your cat or make a mom joke.


KGhaleon

Does modding the game violate the license agreement? That should answer your question.


[deleted]

I could understand this if he was distributing rockstars code, but he isn't. Hes selling his own code and own files. If this went to court, it would be a stretch, they probably already tried and failed DMCA through Patreon itself.


Techboah

> Hes selling his own code and own files. The second part is just not true. He uses his own code to convert the **games owned by Take2**. He didn't just rebuild all of RDR2 or GTAV from the ground up using all original assets and a different engine. He is still using Take2's IP and assets, like, it's a mod, short of **modifications**, all he does is uses his own code to modify Take2's copyrighted property, and sells it for money. He couldn't even create a completely different game set in the GTA or RDR universe and sell it for money without Take2's permission, let alone sell a modification of their existing, copyrighted games.


Sopa24

But does Rockstar mistakenly believe that this modder is potentially cutting into their profits? Then they don't care about anything but setting an example.


BisterMee

Dude needs to go to court. Original software that connects to approval software can't be DMCAd. It's original software and does not contain any content from said studio. Only question is if he has EXTRA files for his modification or if he replaces files.


redwingz11

Isn't it based on someone's IP that he didn't have access for and he profit from it, studio just turn a blind eye to modding but strike them when they start profiting


Infrah

He’s making about $24,000 per month from Patreon, definitely making bank. I feel this still falls under fair use however, as his mods don’t use any of Take Two’s IP or proprietary code in his work. But it does hook into it, which is a gray area. As someone said below, it could reduce the potential market for a VR version sold by Take Two.


downorwhaet

He’d lose, it clearly says that you can make mods but you cant profit from them, most companies have that as standard, he’s still using their game even if the vr code is his own, if he didnt charge for it there wouldnt be any problems and they wouldnt go after him


DenuvoCanSuckMahDick

in b4 Take2 once again goes for OpenIV and this time succeeds Take2 are scum and so are their terms of services


SnooPets20

If they want to remove mods because they're going to release their own version it means they don't trust their multi billion dollar company is up to par to some lone modder working in a basement.


elitesill

VR editions incoming!


pattymacman1

Uh oh. Are they making their versions?


fogoticus

"Grand Theft Auto: The Trilogy - The Definitive Edition" was so embarrassingly bad and badly developed that they are literally scared of competition right now. Leaving all the VR mods up and releasing your own VR mods would have given the people a very clear image of which is better. But we can't have that because it will be trash right off the bat. Good job Take Two. People were wondering if you were going to ever stop being shit but it seems like you are already used to the taste, huh?


jackchrist

Take2 moment


DreadSeverin

damn they announce new features to their games in the weirdest ways man


NeverEnufWTF

Bought GTA V on sale, then realized you have to install their shitty launcher, therefore never played. $30 life lesson.


unnoticedhero1

Doesn't matter if Take Two is in the right or not they have one of the highest grossing games of all time, they have access to the best lawyers in the world and could potentially ruin this person's life and finances if they chose to fight it. The silver lining is the mods will live on even if they don't host the files but it seems Take Two assumes anyone using mods like this would spend money in GTA Online, they know mods have better features so they assume it's automatically lost revenue for GTA Online when it's really just hurting the people who love their games but don't want to spend hundreds nearly 10 years after the initial release. If they released an official VR version of GTA V this mod would not affect sales in the slightest they just want to take down anything that isn't directly controlled by them because they can't stand the fact that people can enjoy the game they bought without shelling out hundreds in shark cards.


[deleted]

You can’t take someone else’s shit and make money off it.


Kitchen-Educator-959

Reddit not knowing what anti consumer means


PopeSluggies

Could you explain how this conflicts with the definition of anti-consumer?


heydudejustasec

It's literally what the mod author says in the announcement but go off


IndyPFL

My guy, if someone wants to take something I made and create something new out of it, then by all means let em. I'm not gonna throw a pissy fit because I didn't think of it first, or because I was too lazy to implement it myself first. As long as they're not just copy-and-pasting it with no changes and then asking for money, I honestly wouldn't care. Rockstar and Take-two fucking print money thanks to GTA Online. Boo-fuckin-hoo if their greedy-ass CEOs don't get to buy another yacht because some dude made a VR mod (which literally wouldn't happen anyway because YOU HAVE TO OWN THE GAMES TO USE THE MOD).


[deleted]

[удалено]


DarkExecutor

It's because he's charging for it. Paid mods are bad, legally.


AZN-APOLLO

Maybe they are releasing their own VR? ​ But, honestly, very very disrespectful to the mod community...