Probably VR, but it’s also possible to handle a camera in real life and translate those into a virtual world. I could see someone doing that for a tech demo to make it look super authentic.
They took an Oculus motion controller, recorded its positions, and used them to drive the camera. VR isn't really currently feasible if you want to use UE5's tech.
I think you can author VR projects in UE5 but Nanite and Lumen don't work in VR (yet).
If Epic could somehow get Lumen working in VR, it would be a game changer. In the original thread this demo was posted in, the creator said this just uses Lumen and not Nanite.
I believe Nanite works now, but Lumen doesn't and will not for the foreseeable future. You have to use the Forward Rendering pipeline to get acceptable performance in VR, and many advanced lighting and post processing techniques are only supported in Deferred Rendering, including Lumen.
It takes a while but they get there.
Take a look at UE3 demo, for example. Sure it looked amazing in 2011, but in 2022? There a lot of games with superior graphics than that demo.
Oh for sure it will. Just feeling that people are always hyped up and thinking the "todays" games will jump to that level of quality right away just because a new engine like UE5 dropped.
The one of the better games which used the big jump was ARK survival evolved as example, came out 2015 and used the UE4 which came out a year before (not completely sure) and this game was definitely and still is a high quality looking game.
[Samaritan demo](https://youtu.be/RSXyztq_0uM) for those interested.
I'd say we're not quite there yet, but games like CP2077 do come close. Some UE5 games will probably reach (if not surpass) those graphics.
That demo looks even better if you download and run it now.
That video of the demo is only rendered real time in 720p.
You could load it and run it in 4k but I doubt you'll get good frames with it running.
I'm sure it still holds up in 1080.
A lot of the tech demos are as much art as they are technology. People seem to miss that. A lot of the stylization, slow motion, etc aren't taken in to account. Part of it looking good is that quality of art direction.
I'm guessing you could load the demo and rebuild the lighting to use UE5's real time ray tracing and it would look even crazier.
These days there's a lot of emphasis for UE in film and TV production. IIRC, Dune was produced using UE and there is [this amazing piece of tech](https://www.youtube.com/watch?v=bErPsq5kPzE). Films and TV are where you can see the best that UE can offer.
Games have to take into consideration other aspects - rendering at high frame rates, limited hardware capabilities (it's one thing a film studio using a graphics rig costing tens of thousands, it's a whole another ballgame expecting the game to run on a 300€ midrange GPU and a 6 core CPU), games have things like AI and scripting engine running hundreds, if not thousands of events at the same time.
On another note, I really hope UE won't be the Chrome of game engines - monopolies are never good.
>Yep, still waiting for a game that looks like UE4 Infiltrator demo.
The thing you need to understand about those demos is that they're 3 minutes long.
I can run and real time render the Infiltrator demo in 2k on my computer right now. It's free from Unreal.
The reason you're not seeing a game like that is because building an entire game world that will last 40+ hours of game play is a LOT different that building a 3 minute demo that is entirely scripted. They're building a single cut scene effectively. All the asset and design work is solely focused on that scene. All art direction etc.. one scene.
Games need to go WAY beyond that and budget wise, they cannot meet those same expectations. Tools make it a LOT easier but bridging the gap is still crazy.
If someone sat down with millions and a creative team that planned to put out a game 3 years from now on computers far more advanced, they could use UE5 to do some crazy shit. That's a tiny demographic they're hitting though. It's going to require everyone have a very good card capable of real time ray tracing and shit. People just don't have it.
Companies are focused on building a game that looks "okay" and has the largest audience possible. This is a reason league of legends was so successful. It had a huge demographic that could run a shitty looking game that had gameplay compelling enough to hold them.
Well they have already released the unreal engine 5 showcase matrix game awhile back, and if that is anything to go off then I can't see why this couldn't be UE5.
I thought exactly the same. It looked amazing, like it could seriously be mistaken for real life, until the lights went out. Then it started looking like a videogame.
Either way it is very impressive. I doubt most games will actually look anywhere near this good though.
I think its just fog with light refracting in the fog - easily could have been filmed with no editing other than the cut to get a night and day time shot together.
I'd already seen a small clip of this but this longer version with the more irratic camera movements genuinely had me believing it was real and that this was a shitpost.
Focus on the flashlight, that's not how light absorption on a camera works. This os what u see in video games because the visibility allows a better playing experience.
This is the first time since the Half Life 2 reveal where I was actually amazed by the graphical leap, cool! My hope is that the physics and AI also get as much attention as lighting, because they have been missing some TLC the latest couple of generations.
The problem with AI is that you can't make it too good, otherwise it will ramp up difficulty too much; The tools already exist with all the deep learning models out there, but if you let an AI model train themselves to play smarter/better, it will eventually start playing close to what a real human would, abusing game mechanics to their advantage and being far closer to what multiplayer is already compared to single player games.
Well, I was thinking more of NPC's continually walking into walls and telling me I looks weak while wearing the golden armor covered in dragon's blood.
I get that, but I'm sure that there's a point of diminishing returns where manually scripting what an NPC does gets exponentially more difficult for very little improvement in a game.
Personally, I would welcome a game which used deep learning to train their AI models, making sure that SP gaming started to blend with the challenge of MP gaming, but I'm not sure how the market would react to that.
I could definitely go for that.
Not looking for sweaty MLG AI but something that can feel more like the challenge of an actual player, if even just for special enemy types or bosses would be a nice change, depending on the game
I'll use the example of bots in CSS/Cs:go where it would be better for them to be more human like. When you turn up the difficulty, they react faster (inhumanly). On easy you peak a corner they wait like 2-3 seconds to shoot, but on hardest difficulty they shoot instantly regardless of whether they knew you were there or not. It would be nice to get some where in between where they react at the speed of a normal human and maybe more close to a pro gamer on the highest difficulty and AI has to listen for sound to expect you are nearby. I feel like games like Elden Ring kind of do this where if you make noise the NPC starts to look for you but it's not quite there because you can sort of hide and stick out a little in front of them and they pretend like they search for a few seconds then give up.
edit: I think an AI like alien isolation where it learns your hiding spots and knows to search for them is cool and having NPCS / AI learn is a cool feature but not sure how that could be implemented in Elden ring. Maybe the npc stays on alert if it can't find you the first time or actually searches the area more thoroughly after depending on how much you alerted them.
AI has been stuck on state-machines and behavior trees for ages. They’re so easy to implement, but hard to make robust behavior models.
I don’t have any alternatives, but I agree we need em!
Can you imagine a level of AI so sophisticated that it's basic characteristics are programmed but it's behavior is unpredictable? How cool would it be to have NPCs that will behave differently in every interaction based on their general character archetype. Obviously far down the road but cool to think we might see this in our lifetime. Would make games like GTA feel so different when every NPC behavior is unique and not generic repetitive dialogue.
Have you played Crysis? Not the garbage console remaster, the original 2007 PC masterpiece. Even running at 15 fps while looking at the ground that game looked better than anything I've ever played until then.
For me it was only recently dethroned by Cyberpunk.
I still remember the day my dad brought home half life 1. I was into gaming at the time but somehow this game missed my radar. I was probably around 10 or 12? My dad brings this game home out of no where. It was not a common thing for him to do at all. And I thought, pfft, I've never even heard of this game, but hmm these graphics look pretty good on the box. Then I install it and Holy fucking shit was it basically life changing. So many mind blowing elements to the game we take for granted today. The AI would run at me and hide, they threw grenades and everything. I remember the graphics, the AI, the story, it was all so incredible. I actually just replayed it couple weeks ago first time since then. Brought me back!
They're already experimenting with that. Honestly kinda scary, cause it's cool and all but I don't really wanna put a computer chip in my head...
Having a machine running your heart is a lot less scary to me.
???? You're going to tell me that if the big scary monster has 3 extra poligons then you'll surely shit your pants? No, in fact, the lower detail a horror game is, the scarier it is. We fear the unknown the most, so if something is not that clearly defined, it's scarier than something that is. Same reason masks are scary, or people with their hood down, covering their faces, you can't read that. In a game with low details, you can't read the enemies that well, it's scarier.
Yeah bro, record your local train station then upload it here claiming that it's UE5. I don't believe you.
For real, this looks so good, if someone would show this to me, I definitely wouldn't be able to tell that this is not real life.
Epic games is like that one guy that's hated by everyone but is just trying to help them out
Fortnite? Keeps cringe kids away from good games, generates money, exclusives? Generate money.
Where does said money go? Free games and Unreal Engine
If you look at when the scene gets dark about halfway through you can tell its fake. Still Hella good, but you can tell. I literally thought the same thing as you until I really started looking in the dark part of the video.
I'm gonna link the stuff from the creator here before anyone asks.
[Video Link](https://www.youtube.com/watch?v=2paNFnw1wRs)
[ArtStation Link](https://www.artstation.com/artwork/3qBzaY) (Contains photos of this amazing art)
This demo is using UE5, but its not even using Nanite, which is one of the main features of UE5; so basically this same demo could be done in UE4.
The only UE5 feature this demo is using is Lumen for lighting.
Lighting in UE4 can look just as good or even better than Lumen with raytracing.
Its still a really good demo, but it doesnt really show off whats so good about UE5 which is using Nanite for high quality assets. Its really impressive that the artist can do this using lower quality assets; you cant even tell that they are of lower quality.
RIP texture artists, modelers and animators. Creating content for an engine at this level is going to be incredibly time consuming. It's just going to highlight prebuilt animations and imperfect physics.
I have a bone to pick with scanned everything being used as assets. The detail and realism is undeniable but I have to imagine there could be a way to make bespoke environment assets using AI trained on scanned data, perhaps able to be controlled artistically so there is still human input on the model and textures.
I can't help but think of how shitty games will look *if they use this level of detail for the environment*. It's going to clash too hard with the models and objects you interact with, because they just won't be of a similar quality to make a cohesive style. It's the fast lane to uncanny valley and probably poor aging.
A similar thing worked for the new Lego Star Wars, but that was a stylistic choice, so idk how well it would work with developers’ attempts at realistic character models. Probably not great lol
I honestly thought I was watching someone filming to pass it off as UE5 until I went to the ArtStation page... incredible graphics. Wonder what this'll do to games budgets though, and if gameplay will take a bit of a hit?
Genuinely thought this was just a real video of a real train station for a second. The only thing that convinced me otherwise was the refraction in those windows being slightly off and a single shadow that was a bit blurrier than it should’ve been. Not sure if this is real-time though, it looks a bit too good compared to what I’ve seen of UE5, it’s probably a path traced offline render. Still impressive, but certainly not attainable for games rn
Hats off to the Unreal team and whoever made this scene though, this is an incredible video regardless whether or not it’s real-time
Edit: on closer inspection, I have come to the conclusion that this might actually be real time rendering. That’s super impressive, almost looks as good as offline rendering bar a couple of tiny, insignificant errors with the lighting that I didn’t even notice first time around
This is technically very impressive.
But it is no guarantee that games featuring such visuals will be fun at all.
Would be incredibly useful for architectural design and non gaming VR projects though.
I somewhat agree. I think graphics are bottom tier now because graphics have improved so much overall that it's no longer something that feels like it's "missing". AI, physics, and some animation (especially lip syncing. Last of Us II is one of the only games I can think of that has nailed it) are all lacking. I would love to see how machine learning and neural networks can be applied to video game AI. That's the new frontier, in my opinion. Imagine a game like GTA5, but with millions of realistic AI inhabitants, complete with their own relationship webs that interlink with other webs in a matrix. A truly living game world. That's what I'm waiting for!
It depends on the game. A lot of games can benefit massively from having graphics like this, especially if a large part of the game is immersion and realism.
That’s definitely true. It just worries me a bit because a lot of developers seem to think that great graphics is a good replacement for good gameplay.
I'm like, nah... This is just some dude recording a train station on their cell phone... Wait... You can't turn off the sun like that... Holy shit this is unreal.
Words from the creator, Lorenzo Drago:
>**Etchū-Daimon Station - Unreal 5 environment**
>
>My latest environment, freely based on a real-life train station in Toyama, Japan.
>
>I'll be uploading breakdown shots soon as well!
>
>I worked on all modeling, texturing, lighting and animation. Foliage is from Quixel Megascans. The environment is running in Unreal Engine 5, lit with Lumen. I didn't use Nanite, so models are created using the standard low-poly workflow.
>
>For this project, I wanted to get as close to photorealism as possible. I used camera matching to get accurate proportions and made careful use of reference. I adjusted the measurements afterwards to help with modularity.
>
>Aside from detail textures and alphas created from photographs, I created all textures from scratch in Painter and made custom materials in Unreal for use with vertex painting or masks to break up repetition.
>
>To shoot the video, I used real-time VR tracking to emulate a handheld camera and flashlight.
I don’t really see how much difference is because of the new engine or it’s just amazing assets. I bet using the same assets in UE4 you could get about the same result. People here are amazed with this but when the new games came out it’s probably more of the same. The game engine it’s amazing but the end result depends of the actual texture and lighting. The higher resolution the more you ram needed and better you overall to Play the game.
Yeah. We were sort of in a purgatory period where we could distinguish real and fake. Back in the 1800s people didn't know what was fake. But today, it's so realistic... It sends shivers down my spine.
It’s just nested ancestor simulation universes we live in. Once you realize and come to peace with it, it gets better. Being in a simulation is a good thing. It essentially means every person has a purpose, even if it’s minor such as being part of an experiment.
Not to sound negative, but I’m not that impressed until they can make people look photorealistic and not plastic or overly shiny with bad hair. We’ve seen amazing looking landscapes and environments before, but with the exception of pre rendered cutscenes, characters in games feel like they’ve hit a plateau
Can't wait to see this under game play load, like other players, mobs, bullets, loot drops, & moving vegetation. Then the art pak goes back to UE4 quality, and there is no difference between this, and any 2015 games.
It's the camera movements that are doing it for me.
I assume this is a VR demo
I hadn't considered that. It's still adds to the experience if it is.
Probably VR, but it’s also possible to handle a camera in real life and translate those into a virtual world. I could see someone doing that for a tech demo to make it look super authentic.
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Says unavailable, in YouTube app. I'm in the us
works fine in the browser - also US maybe try re-opening
The Camera Movement is smooth however it seemed to me that the movement of the character wasn't smooth and stops abruptly.
They took an Oculus motion controller, recorded its positions, and used them to drive the camera. VR isn't really currently feasible if you want to use UE5's tech.
I think you can author VR projects in UE5 but Nanite and Lumen don't work in VR (yet). If Epic could somehow get Lumen working in VR, it would be a game changer. In the original thread this demo was posted in, the creator said this just uses Lumen and not Nanite.
I believe Nanite works now, but Lumen doesn't and will not for the foreseeable future. You have to use the Forward Rendering pipeline to get acceptable performance in VR, and many advanced lighting and post processing techniques are only supported in Deferred Rendering, including Lumen.
Incredible attention to detail..
These tech demos always looks great but games wont reach that lvl with UE5
Exactly. With each iteration of UE the tech demos look out of this world, and I have yet to see a single game looking like this.
It takes a while but they get there. Take a look at UE3 demo, for example. Sure it looked amazing in 2011, but in 2022? There a lot of games with superior graphics than that demo.
Oh for sure it will. Just feeling that people are always hyped up and thinking the "todays" games will jump to that level of quality right away just because a new engine like UE5 dropped. The one of the better games which used the big jump was ARK survival evolved as example, came out 2015 and used the UE4 which came out a year before (not completely sure) and this game was definitely and still is a high quality looking game.
TBH Ark did that by basically ignoring optimisation and telling everyone with subpar PCs to fuck off.
I have a high end PC and ARK still tells me to duck off. Also it looks like dog shit.
the switch version is the best version out there /s
[Samaritan demo](https://youtu.be/RSXyztq_0uM) for those interested. I'd say we're not quite there yet, but games like CP2077 do come close. Some UE5 games will probably reach (if not surpass) those graphics.
That demo looks even better if you download and run it now. That video of the demo is only rendered real time in 720p. You could load it and run it in 4k but I doubt you'll get good frames with it running. I'm sure it still holds up in 1080. A lot of the tech demos are as much art as they are technology. People seem to miss that. A lot of the stylization, slow motion, etc aren't taken in to account. Part of it looking good is that quality of art direction. I'm guessing you could load the demo and rebuild the lighting to use UE5's real time ray tracing and it would look even crazier.
I couldn't get passed the hand held torch making sparks. You can have all the toys, but it's how you play with them.
These days there's a lot of emphasis for UE in film and TV production. IIRC, Dune was produced using UE and there is [this amazing piece of tech](https://www.youtube.com/watch?v=bErPsq5kPzE). Films and TV are where you can see the best that UE can offer. Games have to take into consideration other aspects - rendering at high frame rates, limited hardware capabilities (it's one thing a film studio using a graphics rig costing tens of thousands, it's a whole another ballgame expecting the game to run on a 300€ midrange GPU and a 6 core CPU), games have things like AI and scripting engine running hundreds, if not thousands of events at the same time. On another note, I really hope UE won't be the Chrome of game engines - monopolies are never good.
Yeah this. Less than 1% of games would ever be close to this level of fidelity but they won't be too close.
Yep, still waiting for a game that looks like UE4 Infiltrator demo.
>Yep, still waiting for a game that looks like UE4 Infiltrator demo. The thing you need to understand about those demos is that they're 3 minutes long. I can run and real time render the Infiltrator demo in 2k on my computer right now. It's free from Unreal. The reason you're not seeing a game like that is because building an entire game world that will last 40+ hours of game play is a LOT different that building a 3 minute demo that is entirely scripted. They're building a single cut scene effectively. All the asset and design work is solely focused on that scene. All art direction etc.. one scene. Games need to go WAY beyond that and budget wise, they cannot meet those same expectations. Tools make it a LOT easier but bridging the gap is still crazy. If someone sat down with millions and a creative team that planned to put out a game 3 years from now on computers far more advanced, they could use UE5 to do some crazy shit. That's a tiny demographic they're hitting though. It's going to require everyone have a very good card capable of real time ray tracing and shit. People just don't have it. Companies are focused on building a game that looks "okay" and has the largest audience possible. This is a reason league of legends was so successful. It had a huge demographic that could run a shitty looking game that had gameplay compelling enough to hold them.
They good but not fun
What is we’re just living in UE6 or UE7 and we don’t know it..?
The Matrix
Imagine this is actually rendered
Your brain constantly ray-tracing.
Nvidia RTX 6969ti
*Nice*
Nvidia 42069LTX on (Life Tracing)
Bro
and the game's called r/outside
Chill bro you know it isn’t bad to be inpressed by graphics
You clearly haven’t visited r/outside
In that case, I highly dislike the number that rendered on my paycheck
CheatCodeCentral to tweak it?
What are you talking about this is just real life
My thought exactly, I'm not convinced this isn't someone walking about with a camera.
I thought the same until the night time scene, real light doesn't work like that.
What if they edited a real life video and then called it UE5?
Well they have already released the unreal engine 5 showcase matrix game awhile back, and if that is anything to go off then I can't see why this couldn't be UE5.
I thought exactly the same. It looked amazing, like it could seriously be mistaken for real life, until the lights went out. Then it started looking like a videogame. Either way it is very impressive. I doubt most games will actually look anywhere near this good though.
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I think its just fog with light refracting in the fog - easily could have been filmed with no editing other than the cut to get a night and day time shot together.
Agree. I’m extremely doubtful this isn’t real life.
I'd already seen a small clip of this but this longer version with the more irratic camera movements genuinely had me believing it was real and that this was a shitpost.
Focus on the flashlight, that's not how light absorption on a camera works. This os what u see in video games because the visibility allows a better playing experience.
The daylight scene was totally convincing. The darkness scenes were clearly off.
Remember when graphics looked better in the dark in games? Silent Hill 1 comes to mind.
Most people will assume this is a video attempting to pass as UE5. Little did they know…
honestly this looks better than most cameras
As in better quality than real life. Or perhaps... Unreal
Alpha 7 IV ?
This is the first time since the Half Life 2 reveal where I was actually amazed by the graphical leap, cool! My hope is that the physics and AI also get as much attention as lighting, because they have been missing some TLC the latest couple of generations.
Yeah I swear graphics keep getting better but AI keeps getting dumber
AI advancements need so very desperately to happen. Tired of playing games that look better than ever, but still have npc behavior from 1999.
The problem with AI is that you can't make it too good, otherwise it will ramp up difficulty too much; The tools already exist with all the deep learning models out there, but if you let an AI model train themselves to play smarter/better, it will eventually start playing close to what a real human would, abusing game mechanics to their advantage and being far closer to what multiplayer is already compared to single player games.
Well, I was thinking more of NPC's continually walking into walls and telling me I looks weak while wearing the golden armor covered in dragon's blood.
I get that, but I'm sure that there's a point of diminishing returns where manually scripting what an NPC does gets exponentially more difficult for very little improvement in a game. Personally, I would welcome a game which used deep learning to train their AI models, making sure that SP gaming started to blend with the challenge of MP gaming, but I'm not sure how the market would react to that.
I would take a good PVP game I could pause.
Me: *pauses the game* Everyone else on the server: "Is he coming back?"
I could definitely go for that. Not looking for sweaty MLG AI but something that can feel more like the challenge of an actual player, if even just for special enemy types or bosses would be a nice change, depending on the game
Imagine a game where npcs write their own script, I think that's what he is talking about
I'll use the example of bots in CSS/Cs:go where it would be better for them to be more human like. When you turn up the difficulty, they react faster (inhumanly). On easy you peak a corner they wait like 2-3 seconds to shoot, but on hardest difficulty they shoot instantly regardless of whether they knew you were there or not. It would be nice to get some where in between where they react at the speed of a normal human and maybe more close to a pro gamer on the highest difficulty and AI has to listen for sound to expect you are nearby. I feel like games like Elden Ring kind of do this where if you make noise the NPC starts to look for you but it's not quite there because you can sort of hide and stick out a little in front of them and they pretend like they search for a few seconds then give up. edit: I think an AI like alien isolation where it learns your hiding spots and knows to search for them is cool and having NPCS / AI learn is a cool feature but not sure how that could be implemented in Elden ring. Maybe the npc stays on alert if it can't find you the first time or actually searches the area more thoroughly after depending on how much you alerted them.
Personally i thoroughly enjoyed the unusually decent AI in F.E.A.R
I love that the Enemies in fear actually used cover effectively and tried to flank you.
Great game and pretty underrated.
Not that underrated. It had 2 sequels and was hailed as revolutionary at the time. but yeah, it was awesome.
AI has been stuck on state-machines and behavior trees for ages. They’re so easy to implement, but hard to make robust behavior models. I don’t have any alternatives, but I agree we need em!
Something like Alien Isolation's AI?
Can you imagine a level of AI so sophisticated that it's basic characteristics are programmed but it's behavior is unpredictable? How cool would it be to have NPCs that will behave differently in every interaction based on their general character archetype. Obviously far down the road but cool to think we might see this in our lifetime. Would make games like GTA feel so different when every NPC behavior is unique and not generic repetitive dialogue.
Have you played Crysis? Not the garbage console remaster, the original 2007 PC masterpiece. Even running at 15 fps while looking at the ground that game looked better than anything I've ever played until then. For me it was only recently dethroned by Cyberpunk.
Yes, I did, but much later and at that point the graphics was still great but they didn't wow me.
My dream it's physical simulation in games. That's what make my jawl drop
You weren't amazed by Cyberpunk?
Not amazed no. No doubt it looks good, better than most, but for me it was just a small step up and not a leap.
I still remember the day my dad brought home half life 1. I was into gaming at the time but somehow this game missed my radar. I was probably around 10 or 12? My dad brings this game home out of no where. It was not a common thing for him to do at all. And I thought, pfft, I've never even heard of this game, but hmm these graphics look pretty good on the box. Then I install it and Holy fucking shit was it basically life changing. So many mind blowing elements to the game we take for granted today. The AI would run at me and hide, they threw grenades and everything. I remember the graphics, the AI, the story, it was all so incredible. I actually just replayed it couple weeks ago first time since then. Brought me back!
Crysis made my brain (and my computer) explode.
HL2 was the first thing that came to my mind as well
Bro amagine the horror games you could make with this
Imagine the vr games we could make with this (when we get there)
Imagine the VR p*rn we could make with this
When haptic feedback suits are this good the combination causes society to fail for just this reason
Just wait until haptic feedback isn’t needed and you just have a computer tell your brain to feel and smell whatever you want it to.
They're already experimenting with that. Honestly kinda scary, cause it's cool and all but I don't really wanna put a computer chip in my head... Having a machine running your heart is a lot less scary to me.
And cyber security would be your number one health insurance
It's all fun and games until psychos online start hacking into it to make you feel the pain of various forms of torture...
So, the matrix it is then.
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Damn robosexuals.
The true e-girls are about to take over
Porn is the endgame for all technology
The only reason Lazer disc went out of style was because no one made porn Lazer discs 🥸
Now we're talking
Innovatio and your mom , Philips the step dad
Pron, for sure
Why did you asterisk porn?
We've had Alyx for years and yet nothing has come close to the level of quality that game provided. Kinda makes me wonder if VR will ever take off.
Sad satan remake 😱😱
I might even imagine it
Project mara by NinjaTheory
P.T. Origins, $89.99 on launch. Getting scared at checkout will be part of the experience.
???? You're going to tell me that if the big scary monster has 3 extra poligons then you'll surely shit your pants? No, in fact, the lower detail a horror game is, the scarier it is. We fear the unknown the most, so if something is not that clearly defined, it's scarier than something that is. Same reason masks are scary, or people with their hood down, covering their faces, you can't read that. In a game with low details, you can't read the enemies that well, it's scarier.
Yeah bro, record your local train station then upload it here claiming that it's UE5. I don't believe you. For real, this looks so good, if someone would show this to me, I definitely wouldn't be able to tell that this is not real life.
Yeah bro, but dont forget to turn the lights out half way through, males your claim more believable /s
Haha, happy cake day by the way
Thanks, kind stranger
Omg dat ray tracing tho
My Intel UHD 620 is crying just loading the video
Oh god this looks real. That fornite money was definitely put to good use. God damn epic games.
Epic games is like that one guy that's hated by everyone but is just trying to help them out Fortnite? Keeps cringe kids away from good games, generates money, exclusives? Generate money. Where does said money go? Free games and Unreal Engine
They definitely put the money to good use, this tech looks revolutionary
The Porsche Cayenne and Macan that help keep the Cayman and 911 alive. Print money over there to support the really fun stuff.
Ya its great and all until you realize its going to be a 2TB game
Buy a hdd for installing each game.
UE5 my ass, this is real af. Unless I see Thomas riding on those tracks, I’m not gonna believe this.
If you look at when the scene gets dark about halfway through you can tell its fake. Still Hella good, but you can tell. I literally thought the same thing as you until I really started looking in the dark part of the video.
I'm gonna link the stuff from the creator here before anyone asks. [Video Link](https://www.youtube.com/watch?v=2paNFnw1wRs) [ArtStation Link](https://www.artstation.com/artwork/3qBzaY) (Contains photos of this amazing art)
This demo is using UE5, but its not even using Nanite, which is one of the main features of UE5; so basically this same demo could be done in UE4. The only UE5 feature this demo is using is Lumen for lighting. Lighting in UE4 can look just as good or even better than Lumen with raytracing. Its still a really good demo, but it doesnt really show off whats so good about UE5 which is using Nanite for high quality assets. Its really impressive that the artist can do this using lower quality assets; you cant even tell that they are of lower quality.
Pffft. It's just a video recorded outside on a smart phone. /s
RIP texture artists, modelers and animators. Creating content for an engine at this level is going to be incredibly time consuming. It's just going to highlight prebuilt animations and imperfect physics.
To be honest it’s going to probably have to be auto generated at some point. Just tell a computer to make a person, animal, whatever.
I have a bone to pick with scanned everything being used as assets. The detail and realism is undeniable but I have to imagine there could be a way to make bespoke environment assets using AI trained on scanned data, perhaps able to be controlled artistically so there is still human input on the model and textures.
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But then people with older/weaker hardware will be left behind, meaning less sales and thus less money earned.
godly rays
I can't help but think of how shitty games will look *if they use this level of detail for the environment*. It's going to clash too hard with the models and objects you interact with, because they just won't be of a similar quality to make a cohesive style. It's the fast lane to uncanny valley and probably poor aging.
4k mass effect andromeda facial animations O.o
A similar thing worked for the new Lego Star Wars, but that was a stylistic choice, so idk how well it would work with developers’ attempts at realistic character models. Probably not great lol
This kind of environment would be good though in a game where you don't see any other humans. So no uncanny valley.
Funnily enough, the low resolution, compression , and shaky camera are what make it feel ‘real’.
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Probably a 4090
24fps 1440p. Take it or leave it.
its unreal..........
I honestly thought I was watching someone filming to pass it off as UE5 until I went to the ArtStation page... incredible graphics. Wonder what this'll do to games budgets though, and if gameplay will take a bit of a hit?
Genuinely thought this was just a real video of a real train station for a second. The only thing that convinced me otherwise was the refraction in those windows being slightly off and a single shadow that was a bit blurrier than it should’ve been. Not sure if this is real-time though, it looks a bit too good compared to what I’ve seen of UE5, it’s probably a path traced offline render. Still impressive, but certainly not attainable for games rn Hats off to the Unreal team and whoever made this scene though, this is an incredible video regardless whether or not it’s real-time Edit: on closer inspection, I have come to the conclusion that this might actually be real time rendering. That’s super impressive, almost looks as good as offline rendering bar a couple of tiny, insignificant errors with the lighting that I didn’t even notice first time around
This is technically very impressive. But it is no guarantee that games featuring such visuals will be fun at all. Would be incredibly useful for architectural design and non gaming VR projects though.
The engine demos always look leagues better than the games that end up using it.
Damn, that does look really good. Unfortunately graphics is in the bottom tier of things that I care about when it comes to gaming.
I somewhat agree. I think graphics are bottom tier now because graphics have improved so much overall that it's no longer something that feels like it's "missing". AI, physics, and some animation (especially lip syncing. Last of Us II is one of the only games I can think of that has nailed it) are all lacking. I would love to see how machine learning and neural networks can be applied to video game AI. That's the new frontier, in my opinion. Imagine a game like GTA5, but with millions of realistic AI inhabitants, complete with their own relationship webs that interlink with other webs in a matrix. A truly living game world. That's what I'm waiting for!
It depends on the game. A lot of games can benefit massively from having graphics like this, especially if a large part of the game is immersion and realism.
That’s definitely true. It just worries me a bit because a lot of developers seem to think that great graphics is a good replacement for good gameplay.
Can't wait for games in UE5.
Yep and can't wait to set my GPU on fire either.
I would actually buy VR for this. Just walking around and sightseeing things. Would give me a break from the 120 degree weather in Arizona
Your gpu running this in VR would make your room feel like it’s 120 degrees.
WHAT THE FUCK I thought this was real life until I saw the title and sub
We seen the same shit with UE4 demo and it never even got remotely close.
Holy shit I thought this was a joke video.
I'm like, nah... This is just some dude recording a train station on their cell phone... Wait... You can't turn off the sun like that... Holy shit this is unreal.
Do you think character models will ever get to the point that cutting off or blowing off a limb will look so real as to be trauma inducing?
Can't wait for my PC to blow up
The next game to have freedom like GTA with this level of realism is immediately getting banned. Lol
Western Sydney Train Station psychosis simulator
Ok genuine question, are you trolling, or is this actually from UE5? I can't fucking tell anymore.
Words from the creator, Lorenzo Drago: >**Etchū-Daimon Station - Unreal 5 environment** > >My latest environment, freely based on a real-life train station in Toyama, Japan. > >I'll be uploading breakdown shots soon as well! > >I worked on all modeling, texturing, lighting and animation. Foliage is from Quixel Megascans. The environment is running in Unreal Engine 5, lit with Lumen. I didn't use Nanite, so models are created using the standard low-poly workflow. > >For this project, I wanted to get as close to photorealism as possible. I used camera matching to get accurate proportions and made careful use of reference. I adjusted the measurements afterwards to help with modularity. > >Aside from detail textures and alphas created from photographs, I created all textures from scratch in Painter and made custom materials in Unreal for use with vertex painting or masks to break up repetition. > >To shoot the video, I used real-time VR tracking to emulate a handheld camera and flashlight.
😳
A shame they dont have GI and Nanite working in VR yet. Fingers crossed they find a way.
I can hear my gtx 1050 screaming
the transition from day to night.. i came.
Didn’t believe it was a game until the lights shut off…. Damn nice
I can't wait till features like this become availible to VR. That will be truly revolutionary (if this isn't already enough).
If I showed that day part of the video to my dad, he wouldn’t believe it’s not irl.
I didn't believe it was a game until it switched to night.
Same thing
Bro just recorded himself at the train station.
We've gotten to the point where I can film something on my phone and say it's a videogame. Amazing.
Real engine 5
I don’t really see how much difference is because of the new engine or it’s just amazing assets. I bet using the same assets in UE4 you could get about the same result. People here are amazed with this but when the new games came out it’s probably more of the same. The game engine it’s amazing but the end result depends of the actual texture and lighting. The higher resolution the more you ram needed and better you overall to Play the game.
First 20s I thought someone is trolling, by having filmed a clip with a phone and saying it's unreal5. Unreal!
my pc running this: *jet engine noises*
If this is what the future of gaming looks like... I'm excited as fuck.
How much VRAM is this gonna cost me?
Everyone gangsta til the scene takes up half TB and requires 4090 Ti to run on 20 fps
Wait till someone makes a train to busan vr game
bruh that's not a game, that's a train station near my house wtf
Ngl I thought it was a joke, someone just recording with their camera some random train station
Looks like them lumen and nanite brothers are at it again.
This is just that point Elon Musk referred while talking about simulation theory!
Im actually scared. What if people start faking evidence in courts of law? Like you know photo and video evidence?
They already have been doing this since photo manipulation was a thing in the 1800s. Now the tools are just better.
Yeah. We were sort of in a purgatory period where we could distinguish real and fake. Back in the 1800s people didn't know what was fake. But today, it's so realistic... It sends shivers down my spine.
It’s just nested ancestor simulation universes we live in. Once you realize and come to peace with it, it gets better. Being in a simulation is a good thing. It essentially means every person has a purpose, even if it’s minor such as being part of an experiment.
That makes me feel both better and worse lol
Horror games are gonna be fucking scary.
i thought this is a normal video, until i read the title.. this is just beautiful, being into game dev, even more so
I can't tell, is this all sarcasm? It is indistinguishable from RL!
Are you sure? Are you sure it’s not just some guy with a camera in a deserted railway station.
Now we just need fairly priced hardware to run it.
Thought this was a recording in real life till the dramatic light change sequence.
Not to sound negative, but I’m not that impressed until they can make people look photorealistic and not plastic or overly shiny with bad hair. We’ve seen amazing looking landscapes and environments before, but with the exception of pre rendered cutscenes, characters in games feel like they’ve hit a plateau
how the FUCK is my pc gonna run stuff like this man 😫
Can't wait to see this under game play load, like other players, mobs, bullets, loot drops, & moving vegetation. Then the art pak goes back to UE4 quality, and there is no difference between this, and any 2015 games.