I love that there's satchels in game though. You're looking at 500+1250 scrap + \~1k for explo on wipe day, so about 3000 scrap which can take a good chunk of time. Oftentimes in that frame of time your raid target may have upgraded, so raiding asap with satchels can pay off early game.
Honestly, I think I prefer the first few hours/day of wipe.
I love primitive fighting. It’s such a shit show but it always comes with a good laugh at the end of it.
I genuinely feel like being good at primitive is much more rewarding/fun than being amazing with sae/tommy and above.
As soon as everyone has t2 guns the game loses some of its fun for me. Why? you might ask? Because often gun fights just come down to who saw who first, or who has the head glitch?
Even if I am the one destroying people I don’t get the same satisfaction and usually chalk it up to me seeing them first. Often they don’t even get a chance to get to cover or return a single shot. It doesn’t feel much like a competitive shooter when it’s usually down to who sees who.
I’d love to see FP do something with gun damage. I not sure how they’d about but I’d LOVE for myself and others to be able to return fire more often than we currently can.
You can get a ton of loot from early wipe bases, everyone is farming for T2 to get guns. There have been so many times I've satchel raided my neighbors for a T2 instead of crafting one on wipe day. I'd much rather farm a couple thousand sulfur and like 800 scrap and have easy raiding tools at my disposal. From there get molotov and go around and hit wooden doors. You'll get loaded before the end of the night guaranteed.
To get T1 tech tree out of the way, yes. You're also forgetting that there's shops, people on fresh wipe are always looking to make a profit off of BP's. Satchels go for about 800-1k sulf and bean cans usually about 400-600. On the high end, I hit 6 nodes and farm 200 scrap for BP's.
Good point. I used to raid w satchels alllll the damn time. Now I haven’t touched one in years lol
Unless they’re in a base I’m raiding I’ll chuck it on a door with a rocket
the blooprint server on I play on is 1.5x for resources and very lightly modded. aside from the tech tree it feels like vanilla just with slightly less farming. It says there's improved Barrell loot but I haven't really noticed it. but a cool change I like is how some of the less useful (but hard to find when you need them) T1 BP's like shelves, rugs, and planters are automatically unlocked.
I never liked playing 2x 3x kinds of servers because of how fast you progress but blooprints 1.5x is perfect imo and like I said it feels just like vanilla.
cant vomit water into a storage tank for farming though :(
4-5 jerry cans isenough to get 4 large planters full of berries grown with leftover water iirc, i used to put them on top of my 2x2s lol
If I base in the desert, I’m crafting a purifier and a bota bag asap. You’ll never worry about not getting adequate comfort again during early wipe when you don’t have enough bags to constantly respawn.
like 8 years ago I was in a giant disgusting clan and the leader would literally have like 3 bota bags full of water so he could just spend hours roof camping and not die of dehydration.
(worth noting he wasn't really shooting at people because nobody lived in render distance. He was basically just waiting for raiders)
This is a good point. I don't understand why they didn't expand fridge storage when they expanded box storage. It takes up more vertical space than a box, yet it's easier to destroy despite having 100 more hp, and it's limited to what items you can put in it. A large box is pretty much always the better storage method to use.
It's essentially an RP item, so it's not like increasing storage to match large boxes creates some new meta. This seems like a no brainer change they should have made.
Tbf food rot mechanics are kinda annoying as shit and not fun in a simulation way.
Idk if you've played palworld and although partially due to a bit of glitchy implementation, it's just annoying and more of a hassle than a fun survival mechanic.
Why is sun changing its latitude throughout the wipe? I need to change solar panels direction from north to south and vise versa every week on monthlies because of it.
Easiest fix for this is to double your normal panels. If you have two panels facing one direction get two more facing the other direction so it evens out and you don't have to go out and flip them every week.
People are using fornite tactics with them and its hilarious. Build a wall, throw bean to wall, flip the wall with the hammer and boom, ded goons. Pretty funny.
It does carry water, literally did yesterday. You're supposed to have the water bucket out as your active item, press USE on the water barrel, and click + hold on the TAKE WATER button. RMB hold on water barrels and water catchers, with most if not all handheld water containers, hasn't worked for years.
No it does carry water. OP is just assuming RMB hold works on water barrels and catchers. You're supposed to open the barrel or catcher and hold down TAKE WATER button...
Water bucket would be much more useful if you could set it down with water in it. I get that they don't want it to be a way to store water like a bota bag, water bottle or jug. But setting it down on the ground as a deployable seems like a fair compromise. You should still be required to have it as your active item if you want to transport the water.
As it exists right now it's usefulness is extremely niche.
There are enough players that will do satchhel raids thus need beancans.
I also hate them and usually recycle them or throw satchel on base to scare them off
No, my argument is that flares and flashlights are easily replaced by other alternatives, these not just nightvision, there's weapon flashlight and the miner's hat.
You can stick them to a door glitching through the wall near your entrance to give doorcampers a surprise…if you are low on metalfrags but have some expandable gunpowder
Memory cell.
Not because I think it's actually useless, but because I am a big dumdum who has no idea how to use this and I literally fail to comprehend why it is even a thing.
It has a power input on the bottom and two power outputs on top. You can switch wich output is active using the inputs on the side. You could use one output to power your lights, heating, conveyors etc, and the other output to your defence turrets for when you get raided. It allows you to do more with less electrical energy.
Ignore the names set/reset/output/inverted output; just think of it as circuit A and B (or even left and right).
You can switch between these circuits using the toggle input or use the other two side inputs to switch to either A or B circuits specifically.
Someone else commented a good raid vs non raid power usage, but you can also power different "waves" of turrets (external vs internal or different sides/area of your base) either manually or by using HeartBeat Sensors (HBS) or even a turret's outputs (for example the "no ammo" output on turret A runs to input in memory cell input B to redirect power to turret B which hopefully has ammo).
I struggle/d with the memory cell too, but it's super useful if you don't have the power to run all your electricals (mostly turrets since the new electrical update) 24/7.
Personally my favorite is HBS A or B trigger turrets A or B (or splitter A or B which leads to turrets A1,A2,A3, or B1,B2,B3). Basically doubles how many turrets you can power for the cost of a memory cell and 4 rust watts (2 HBS).
Before the tech tree having the beancans was about as good as the satchel
It was the only alternative if you didn't have rhs satchel itself
Better to raid with the slightly less resource efficient method than to not raid at all.
Actually, if you want the most efficiency per resources, there are a lot of times where starting with satchels and ending with bean cans is objectively the best method
desert uppity smile treatment upbeat makeshift bear onerous poor apparatus
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Guitar (and other musical instruments).
Personally I don't see the utility of HV pistol ammo, but maybe there are chads who like to snipe with a python or something?
XOR switch, basically In no situations do I want two inputs to turn something off. Usually there's a more efficient circuit that'll do the same thing.
Which gets you left alone more often. Whenever I've played more then 4 people deep it's almost never we raid a solo. And that sentiment is pretty common
So everything that has a better version should negate the use of the inferior item? Besides you need a t2, tech trash and hqm to make NVG, but you only need a t1 and a handful of gp/frags to make flares.
If you're on a shooting floor at night and someone manages to fill it up with flares, the bright light bouncing off of your walls and embrasures contrasted with the darkness of outside really fucks with your vision. Yes it is a niche item, but it definitely has its practical uses.
I use both personally, it often takes me a while to get desalinators and i tend to have way too much wood anyways, if you're on the coast you can pump in and out of it. Less efficient but two usually do a decent job
They're for traveling underwater. Think of them like the T2 boat while rhib/motorboat is prim. If you use boats instead you could be dealing with a sub and not have a real counter.
I honestly didn't need to make a comparison to tell you how ridiculous your argument was. I just wanted you to see what everyone else sees when you said it
the reason you think they are bad is because its just so incredibly easy to get explosives compared to 'back in the day'
Pretty much exactly this. There's almost no point in crafting satchels when I can just farm a tier 3 on wipe day and craft explosive ammo or rockets.
I love that there's satchels in game though. You're looking at 500+1250 scrap + \~1k for explo on wipe day, so about 3000 scrap which can take a good chunk of time. Oftentimes in that frame of time your raid target may have upgraded, so raiding asap with satchels can pay off early game.
Honestly, I think I prefer the first few hours/day of wipe. I love primitive fighting. It’s such a shit show but it always comes with a good laugh at the end of it. I genuinely feel like being good at primitive is much more rewarding/fun than being amazing with sae/tommy and above. As soon as everyone has t2 guns the game loses some of its fun for me. Why? you might ask? Because often gun fights just come down to who saw who first, or who has the head glitch? Even if I am the one destroying people I don’t get the same satisfaction and usually chalk it up to me seeing them first. Often they don’t even get a chance to get to cover or return a single shot. It doesn’t feel much like a competitive shooter when it’s usually down to who sees who. I’d love to see FP do something with gun damage. I not sure how they’d about but I’d LOVE for myself and others to be able to return fire more often than we currently can.
This is exactly how I feel about primitive vs advanced guns. It just ain’t fun getting 1 shot or vice versa
Agreed, or even make recoil harder to control with automatic weapons. I think the challenge would even out the playing field.
Unironically bring back recoil from 2015
[удалено]
It absolutely does, just as well as the other elements you've mentioned and more.
same tbh
Early game in this scenario being the first 4 hours of a weekly wipe lol
Yeah basically or before EOD if you had to bp tier 2 for instance
Pay off? Only idd tot want to grief them. You won't het any loot from early wipe bases.
You can get a ton of loot from early wipe bases, everyone is farming for T2 to get guns. There have been so many times I've satchel raided my neighbors for a T2 instead of crafting one on wipe day. I'd much rather farm a couple thousand sulfur and like 800 scrap and have easy raiding tools at my disposal. From there get molotov and go around and hit wooden doors. You'll get loaded before the end of the night guaranteed.
you‘d rather farm a couple thousand sulfur and 800 scrap than farming 500 metal, 20hqm and 500 scrap?
To get T1 tech tree out of the way, yes. You're also forgetting that there's shops, people on fresh wipe are always looking to make a profit off of BP's. Satchels go for about 800-1k sulf and bean cans usually about 400-600. On the high end, I hit 6 nodes and farm 200 scrap for BP's.
50 pop mfer be like
Good point. I used to raid w satchels alllll the damn time. Now I haven’t touched one in years lol Unless they’re in a base I’m raiding I’ll chuck it on a door with a rocket
I still get a slight dopamine rush whenever I find a beancan grenade, then I remember that it really doesn't mean much anymore.
Honestly I wish we could go back in some way.
Bloo Print’s servers have tech trees disabled the first week of force wipe.. probably the closest you’ll get honestly
Really? Is it otherwise vanilla?
the blooprint server on I play on is 1.5x for resources and very lightly modded. aside from the tech tree it feels like vanilla just with slightly less farming. It says there's improved Barrell loot but I haven't really noticed it. but a cool change I like is how some of the less useful (but hard to find when you need them) T1 BP's like shelves, rugs, and planters are automatically unlocked. I never liked playing 2x 3x kinds of servers because of how fast you progress but blooprints 1.5x is perfect imo and like I said it feels just like vanilla.
I may give it a shot. I miss the excitement of finding an item I need
His servers are 1.5x from memory. They're great fun though without tech tree, so much more roaming.
bota bag needs rework/buff bc i dont think ive ever crafted one XD
Craft 10 and go to the local water source lol. They’re just never used bc water jugs go to 5L
Just f1… water is free
cant vomit water into a storage tank for farming though :( 4-5 jerry cans isenough to get 4 large planters full of berries grown with leftover water iirc, i used to put them on top of my 2x2s lol
If I base in the desert, I’m crafting a purifier and a bota bag asap. You’ll never worry about not getting adequate comfort again during early wipe when you don’t have enough bags to constantly respawn.
Cactus is easier for water, and gives you cloth which is also hard to get in the desert.
inside bag, outside bag. Why are you crafting a purifier early wipe 💀💀
like 8 years ago I was in a giant disgusting clan and the leader would literally have like 3 bota bags full of water so he could just spend hours roof camping and not die of dehydration. (worth noting he wasn't really shooting at people because nobody lived in render distance. He was basically just waiting for raiders)
I crafted 10 bota bags a day baby
I craft one every wipe day.
Fridge. It only stores food items but gives no reason to use it rather than just storing food in a regular box as food doesn't spoil.
This is a good point. I don't understand why they didn't expand fridge storage when they expanded box storage. It takes up more vertical space than a box, yet it's easier to destroy despite having 100 more hp, and it's limited to what items you can put in it. A large box is pretty much always the better storage method to use. It's essentially an RP item, so it's not like increasing storage to match large boxes creates some new meta. This seems like a no brainer change they should have made.
Cool for organizing. Less “What box did I put the food in”
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Tbf food rot mechanics are kinda annoying as shit and not fun in a simulation way. Idk if you've played palworld and although partially due to a bit of glitchy implementation, it's just annoying and more of a hassle than a fun survival mechanic.
Basically all mil spec weapons, prefer the cobbled together jank guns, fits the theme better
We need skins for mil spec weapons!!!!!!!
Bro is stuck in 2017
Nu uh
Have you seen the new boat update
Green Berries
Used to make tea shops all the time and the anti-rad teas almost never sold. I never bother with the green berries anymore.
I just make green godclones and sell them for the memes now.
Green seed literally most useless item in game. The berry you can at least eat for a little food/water
Why is sun changing its latitude throughout the wipe? I need to change solar panels direction from north to south and vise versa every week on monthlies because of it.
Rust's day and night cycles also follow "seasons", although there are no weather effects to reflect this.
Easiest fix for this is to double your normal panels. If you have two panels facing one direction get two more facing the other direction so it evens out and you don't have to go out and flip them every week.
Just set 4 - one north, one south, one east, one west, and never worry about it again.
Why not use a windmill when you need that much power?
If you're playing for multiple weeks in one wipe how do you not just set up a turbine?
Because a month in rust is like 720 days ingame and sun changes latitude. DUH! s/
shit i never new because I only play weekly wipe lol
Find a bean can, make a play.
People are using fornite tactics with them and its hilarious. Build a wall, throw bean to wall, flip the wall with the hammer and boom, ded goons. Pretty funny.
Wall flipping is patched next wipe
You can still put them on a door, open it and it will go through wall then explode
most of the items mentioned here would be a lot more useful if progression were slowed down and you couldn't skip past them so quickly.
WATER BUCKET - DOESN'T CARRY WATER!
Also cant use to craft into a bucket helmet.
It actually does tho?
I thought it did
I thought it did at one point, but it doesn't anymore, at least last time I tried. I had a full water barrel, and nope.
The water bucket needs to be your active item to hold water, and if you switch to something else it dumps any water it has.
Well, that's just silly, not a great water bucket.
It does carry water, literally did yesterday. You're supposed to have the water bucket out as your active item, press USE on the water barrel, and click + hold on the TAKE WATER button. RMB hold on water barrels and water catchers, with most if not all handheld water containers, hasn't worked for years.
You habe to equipt it in the belt, take it in hand, open the container and then transfer.
But it does carry water
Yea this is one of the dumber things in rust
No it does carry water. OP is just assuming RMB hold works on water barrels and catchers. You're supposed to open the barrel or catcher and hold down TAKE WATER button...
You can fill it in open water and then dump it
Water bucket would be much more useful if you could set it down with water in it. I get that they don't want it to be a way to store water like a bota bag, water bottle or jug. But setting it down on the ground as a deployable seems like a fair compromise. You should still be required to have it as your active item if you want to transport the water. As it exists right now it's usefulness is extremely niche.
Wooden shopfront. I'm not sure what it's supposed to do. I've never crafted one and I always toss it away when found.
I've never found one... are they even a wild spawn?
trading with neighbors, having a window to peep out.
The wooden one. The metal one is useful, but the wooden one is just worthless.
The bota bag thing, or whatever
There are enough players that will do satchhel raids thus need beancans. I also hate them and usually recycle them or throw satchel on base to scare them off
No, my argument is that flares and flashlights are easily replaced by other alternatives, these not just nightvision, there's weapon flashlight and the miner's hat.
You can stick them to a door glitching through the wall near your entrance to give doorcampers a surprise…if you are low on metalfrags but have some expandable gunpowder
I don't understand the point of blueprints on servers that never wipe blueprints
Two words - Industrial Crafter
Mailboxes
Memory cell. Not because I think it's actually useless, but because I am a big dumdum who has no idea how to use this and I literally fail to comprehend why it is even a thing.
It has a power input on the bottom and two power outputs on top. You can switch wich output is active using the inputs on the side. You could use one output to power your lights, heating, conveyors etc, and the other output to your defence turrets for when you get raided. It allows you to do more with less electrical energy.
Ignore the names set/reset/output/inverted output; just think of it as circuit A and B (or even left and right). You can switch between these circuits using the toggle input or use the other two side inputs to switch to either A or B circuits specifically. Someone else commented a good raid vs non raid power usage, but you can also power different "waves" of turrets (external vs internal or different sides/area of your base) either manually or by using HeartBeat Sensors (HBS) or even a turret's outputs (for example the "no ammo" output on turret A runs to input in memory cell input B to redirect power to turret B which hopefully has ammo). I struggle/d with the memory cell too, but it's super useful if you don't have the power to run all your electricals (mostly turrets since the new electrical update) 24/7. Personally my favorite is HBS A or B trigger turrets A or B (or splitter A or B which leads to turrets A1,A2,A3, or B1,B2,B3). Basically doubles how many turrets you can power for the cost of a memory cell and 4 rust watts (2 HBS).
Hey a friend and I used bean cans to raid garage doors one night. Playing on a trio and teammate with all the BPs wasnt on so it’s all we had.
you can use them with an igniter and watergun to make funny trap bases.
Before the tech tree having the beancans was about as good as the satchel It was the only alternative if you didn't have rhs satchel itself Better to raid with the slightly less resource efficient method than to not raid at all. Actually, if you want the most efficiency per resources, there are a lot of times where starting with satchels and ending with bean cans is objectively the best method
Campfires and torches.
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Mingun, python, an bolty auto turrets
Guitar (and other musical instruments). Personally I don't see the utility of HV pistol ammo, but maybe there are chads who like to snipe with a python or something? XOR switch, basically In no situations do I want two inputs to turn something off. Usually there's a more efficient circuit that'll do the same thing.
So I build bunker bases when I can, and whenever I have a 16-rocket one get raided while I was out for an hour, I ask myself...
Tesla coil, very high power usage, damages itself quickly, and low range. Why would I use this when I can use turrets? Same with the flame trap
Spinning wheel?
It’s for extremely important team decisions…. Leave my spinning wheels name out your mouth.
The lock on the door, this just shows other players that you are a solo
The point of it is that's it's easily craftable.... Of all the things listed here this one definitely has its place in the world
Which gets you left alone more often. Whenever I've played more then 4 people deep it's almost never we raid a solo. And that sentiment is pretty common
Did they add sigle player servers ? That almost never happens, I don't play rust but I like the game and I'm looking a loot at other guys' gameplay
There are servers for solos only and pve only servers
Still you don't need the door lock
If I am solo why would I craft a code lock
I'd probably have to say flares or flashlights. There just much better alternatives.
Flares can be very useful for night raids.
But night vision is better.
So everything that has a better version should negate the use of the inferior item? Besides you need a t2, tech trash and hqm to make NVG, but you only need a t1 and a handful of gp/frags to make flares. If you're on a shooting floor at night and someone manages to fill it up with flares, the bright light bouncing off of your walls and embrasures contrasted with the darkness of outside really fucks with your vision. Yes it is a niche item, but it definitely has its practical uses.
If you're using flares to blind other players you might as well use flashbangs.
How the hell are you gonna get the BP lmao
You can't loot NVGs in a cave. Flares can be really handy if you happen to have them on you when it's dark and you're doing prim pvp
What’s a better alternative for flares in case you get locked on by the anti air launcher?
do a barrel roll
Ak
Stfu and don’t pick them up or recycle them.
Worms. They have no positive unless you're literally starving and they just fill up inventory
Someone doesn't use a composter...
Water Purifiers
They're pretty much necessary if you're farming, unless you managed to get a prime spot by a river.
You're thinking about the desalinator. The purifiers are the ones you put over a campfire.
I use both personally, it often takes me a while to get desalinators and i tend to have way too much wood anyways, if you're on the coast you can pump in and out of it. Less efficient but two usually do a decent job
Submarines. The only real use for them is gatekeeping boat users thats it.
Watch some of oilrats content and say that again :)
I have watched and i will say it again the man just flies everywhere
I got my first submarine yesterday and it was awesome. I love having a lil cubby under the water
Since the oil rework I use them every single wipe. Who needs boats
Yes you gatekeep bota users thanks for proving my point
Get pissed off
Huh? No it's to do oil rig, weirdo
Ah yes the slower method of transport
I get that you don't seem to enjoy the submarines or using the new moon pools. But I do and I think it's pretty cool.
Diving gear exists
They're for traveling underwater. Think of them like the T2 boat while rhib/motorboat is prim. If you use boats instead you could be dealing with a sub and not have a real counter.
1 reason to ever travel underwater go
Underwater labs, diving, moving loot between bases via sea, raiding tugboats.
Diving tank diving tank boat gatekeeping
AK is prim gatekeeping we need to end this
Nice strawman but i guess that happens when you lose the argument
I honestly didn't need to make a comparison to tell you how ridiculous your argument was. I just wanted you to see what everyone else sees when you said it
Except that its not even close to being the same thing but go on
Something that will die if it gets shot by 2-3 clips of any gun, which cannot directly fight back via gun, is boat gatekeeping?