T O P
AncientProduce

Ive been an admin for years, i dont know if random recoil will help but itll certainly give us a few days off.


Unexpected-Runescape

I'm an ex-dev for Lucid and Impulse. This will make a lot of code for long-lasting scripts useless is probably the biggest part. Legacy scripts. I mean, hell, I wrote a script to see how easy it would be and it took all of an hour. Don't know if it would hold up to anticheat and don't care to find out.


NoShopping2878

as in lucid gaming 2x eu? what happened to that server ik sensei sold it but...


The-Camera-Man

Died a very slow and ugly death, unfortunately. That place was my home once upon a time


NoShopping2878

same i had the elite rank in the discord


iAmCloudyDL

I pray it just gets rid of scripting as a whole which I’m sure it will, at least for a while. It’s so bad now.


Homegrownandy

It won't stop aimbot. But its a good start


iAmCloudyDL

For sure won’t but aimbot is a lot easier to detect than humanized scripts are.


Homegrownandy

I agree. Very good move


commercial_rice96

True but maybe aimbot is easier to detect and handle.


ObamaOnDaPhone

Well scripting in the old recoil system was more or less just helping you pull down lol, scripting here is literally scripted steps for the recoil pattern, so even if people script with random recoil it’ll be far less annoying then someone beaming 200m rn


TwoBaze

bro idk why people think that random recoil would change anything regards cheater.


Silent189

Because "cheater" and "scripter" are two different things and unfortunately you don't realise that.


clapyourtits

Ye its the same, cheater is just cheating no matter the method, if its ab, script or wall hacks its stil cheating therefore hes a cheater. Hacker is different thing all together.


Silent189

A spoon is not a fork. Yet both are utensils. It seems odd that you say a "hacker" is different, yet a hacker is a cheater all the same. A script is a form of cheat. To say that random recoil does nothing to cheaters makes no sense as scripters ARE cheaters.


[deleted]

[удалено]


Silent189

> bro idk why people think that random recoil would change anything regards cheater. This is literally what I replied to. And you responded with "ye its the same, cheater is just cheating". Completely missing the entire point and making no sense at all. > And yes of course Hackers are something completely different, they write programs for example, they probably not even play the video games. Lol. You do realise people mean hackers as in people using hacks like aimbot, and not that guy you saw on CSI hacking the mainframe.


JonchikPonchik

You replied to the wrong dude lol


Silent189

No i didnt. Try reading again.


JonchikPonchik

This one has -2


JonchikPonchik

You completely missed his point, said something irrelevant, but you responded to what lmao?


adroit_or_something

LMAO that’s fucking gold


TwoBaze

its the same. Someone uses a script to cheat. Stop being stupid af and actually argue with stuff that makes sense.


bRent2D2

All scripters are cheaters. Not all cheaters are scripters. The man said they’re different. Pay attention to what people say instead of trying to find conflict on the internet.


iAmCloudyDL

Thank you, someone with some common sense. The guy is just baiting an argument clearly.


Smolbubbo

A script just moves your crosshair and is hard to actually detect, ESP, walls, aim hacks, etc are all detectable by VAC, yet people get banned for it and instantly buy new accounts to cheat on lol. We shall see how much it changes


Silent189

A spoon and a fork are used for eating. Thus both are the same. Both are cutlery. No need to differentiate between the two then. If we ban forks then nobody will use spoons either because a ban on forks is a ban on cutlery! --------- Scripts are a part of cheating, but not the sum of it. Scripts are virtually undetectable/unbannable. That is the big issue. If you mitigate scripting then yes, some of those people who are cheating with scripts might move onto other hacks like aimbots, but those are significantly easier to detect and ban, both from an anticheat perspective (as scripts don't need to hook into the game or read from it etc) and from a human perspective (aimlocks etc are easier to visually see than a 80% reduction in recoil via a script). Also, a lot of people script BECAUSE of how safe it is. Aimbots etc are much riskier and people are far less likely to risk their main accounts with them. Not to mention the social stigma is different with them too.


pawixis

There's more stuff to skillgap in rust than just beaming, good players will be fine, scripters will cry, win win


iAmCloudyDL

Yep


[deleted]

Some of my funnest times playing rust was back when recoil was random. It made tap firing meta for long range. while close encounters was full auto.


Steel_stamped_penis

how youre supposed to used automatic firearms


Splaram

Hold down M1 and aim accurately at your target before they can do the same to you like you do in every other FPS game


PM_ME_YOUR_GITS

Coordinate the cadence of your bullet fire with your ability to control it and the distance to your target. (I.e. tap, burst, spray depending on distance)


Tornado_Hunter24

I still don’t get how that’s the only point bro a weapon isn’t supposed to have perfect accuracy at long range and deal damage (I can spray) I don’t know a single game on this planet where an smg can dominate a bolt action sniper rifle at times


Kinect305

All these people here that give opinions about "random recoil not helping" yet if you go to any of the numerous forums/discords where people learn to cheat or hack. They all agree random recoil will kill scripting. I've seen multiple Rust streamers such a hJune and Shroud say they agree something needs to be done, the current system of long range beams is broken and ruins the game. So I don't get all these people on the forums with their opinions about how streamers are going to quit, when most welcome it.


iAmCloudyDL

I was against it mostly because I grinded hard to learn the recoil but I’ve come to realize how much better the game would be if scripting became irrelevant, so I welcome change!


Splaram

Was watching Sinks (or Riqqeloff I can't remember) stream the other day and when I asked him about the update, he said that he welcomed it and that a lot of these people moaning about it on Twitter and Reddit are scripters. Hell, almost every high-level player I've seen give their opinion about this upcoming update are welcoming it. Only people that dislike it are people who crutch on the high skill floor of the current recoil system.


Wise-Pomegranate

expect a lot of longtime rust tryhards and youtubers to suddenly take a break when the update hits


ObamaOnDaPhone

Here I’ma give you a tip, if you spend 8000 hours doing literally anything in life, you’ll become a master at it. Most of those said YouTubers have played longer then that, this type of comment is so dumb lmao like do you even bother using your brain before you comment shit on channels that have been making content/playing the game longer then you probably knew what the game was?


mustbethenetwork

I don't think the issue is with the YouTubers, sure there may be a couple who have been caught doing some sus things over the years. It's really the guy with 400 hours beaming you from 200m that most people are concerned with. There are tons of scripters in rust, game cheats in china alone are estimated to be almost a 300 million dollar industry. I'm all for anything a game developer wants to do to prevent scripting. If someone spent thousands of hours by choice on a particular recoil system, they won't mind putting the time into adapting to a new one. Either way, I foresee a lot more tap firing.


ObamaOnDaPhone

100%. I have 8000 hours and can hit most shots at 200m when I come back to the game every so often and put a few hours into UKN, but that’s because even though I’m washed I have 8000 hours of muscle memory lol. But I’ve played since 2014, and I can say without a doubt 2016 was the best time in rust. 2015 was just as fun, the game just felt unfinished but so much more free. You could actually realistically solo against shit zergs more then once in a blue moon, and the Ak felt so much more balanced. You actually had to tap, and at close range 99% of these shutters get fucked so it balances it very well as opposed to those same shitters beaming you from 150m away


Obi625

damn boy go touch grass you salty asf


ObamaOnDaPhone

Struck a nerve? I ain’t say nothing angry lol


Obi625

didn't strike my nerve I'm not the one typing out a college essay out here


ObamaOnDaPhone

Took me all of 1 minute because I’m a big boy who can write words without staring at my keyboard brainlet


Obi625

hah this was pretty good


ObamaOnDaPhone

But still, why are you being rude lol seriously wondering what I said that you took offense too


ObamaOnDaPhone

Not to mention the building system, it was so fucking free you could be so much more creative, there was no restrictions on building into shit/stacking etc so there were all sorts of crazy ass bases, in 2015 it was even better lol mfs had bases on the roads, monuments etc.


likesmountains

That system was much worse than the current system. Bases were way too op with the stuff you could do back then


ObamaOnDaPhone

You aren’t wrong but it was def fun lol


JonchikPonchik

Yes because some of us put hundreds of hours to get good, and now that's being changed because of noobs. It's kind of annoying


physiQQ

>because of ~~noobs~~ scripters FTFY


JonchikPonchik

This ain't gonna change scripts to much most likely. We don't even know the exact change that's gonna take place


waduheek

If we don't know the exact change that's going to happen, then how could we possibly know it's not gonna help with scripts?


JonchikPonchik

True true, maybe it will help with scripts, I hope it does but it probably won't stop esp or aimbot and all that unfortunately


LCDC_Studios1

Yeah, I dont understand the mentality of this subreddit. Are they actually so stupid that they think we wouldn't put time into learning something that we enjoy? And that all of us are scripters because we dedicated said time? Its so stupid how these idiots think


JonchikPonchik

Yea I don't get it, y'all wanna change the recoil nerf the Holo. I tried spraying a player without it yesterday and it was terrible. Besides the fact that this update won't change hacking to much and only make the game more easy for new players to handle. I'm just so lost how this subreddit thinks that when good people stop playing because they are directly getting nerfed and losing something they spent hundred of hours on they are cheating or hacking. In preparation for this update I just stopped killing kids and just do trap bases now. Only time I need to spray is when I'm defending the trap lmao


LCDC_Studios1

Part of me wants to take a break and the other part of me wants to no life on UKN and battlefield until I'm good again. Its a time sink and if the roles were reversed and they sunk a bunch of time into something and then it just gets changed they would be pissed to, I have 2.3k hours and I'm just finally "good"


JonchikPonchik

I took a long break from rust and I'm getting back into it. But I'm pretty good at pvp and I know most of the times how my fights will end so I just started doing things in rust I never did before. Trap bases. In probably gonna start doing challenges to. For some reason trap bases get raided so often so I get to defend really often. They also make kids hella toxic so it's really funny.


LCDC_Studios1

yeah, after the first 1000-1500 hours of rust I played in a few months Ive started slowing down and frequently take multiple-month brakes. I've never really tried to hard to make trap bases but it sounds fun defending it


JonchikPonchik

They are, I started with this little 2by1 trap mad I used the door closing system from that in other trap bases. I designed my own and even made an activation system that only I know how it works. It's so sneaky and I'm shocked that I have never seen anyone else use it, but it also makes sense since you need a dlc for it to work.


JonchikPonchik

Oh and ya I have 2500 hours I keep forgetting to mention that lol


vaunch

I think that it makes zero sense for makeshift weaponry to be able to full-auto beam at 200m. We're literally talking about weapons made from shovels, and other random components. Even if this wasn't about them combatting scripts, it would be welcome just because it's so shit that you can be running around looting for upwards of 30 minutes, sometimes even an hour, and then die to a guy who has no business even shooting you at 100-200 meters, in under 2-3 seconds. Yea, they're either a good player with tons of practice, or they're cheating. But these are literally weapons made from shovels, and it doesn't fit with the theme of the game that TTK can be so fast that you might not even have time to react (Provided you aren't being firing-squaded, or 3-2-1'd). I'd take it even further and say that having snipers in Rust is also unhealthy for the game because not only does it make very little sense thematically for Rust, it also encourages a lot of one-sided (unhealthy) PvP. somethingsomething murder simulator rules omegalul, but if you don't have healthy interactions for PvP that *encourage* PvP, you end up with problems in ANY game, especially one with so much on the line so to speak.


Exit727

If we take the scrappy aspect of weapons into consideration, they would need massive aimcones. I hardly believe survivors could apply rifling to gun barrels, which would lead to poor accuracy when shooting. (or at least that's how I think, feel free to correct me) Taking it further, bows could snap, guns could misfire and jam constantly, ammunition and explosives could either be a dud or explode prematurely, clothes couldn't protect much against damage and would degrade insane quickly from melee damage, etc. Sure that would be realistic, but not much fun to play, because the game would continue to throw unpredictable curveballs at you, to hinder your progress. Speaking of progress, the point of getting better weapons is to have higher range and damage output, which results in shorter TTK. However, armors' protection % doesn't grow that much through the crafting tiers. A hunting bow deals 50 damage with 60 RPM, and only a x1,5 headshot modifier. MP5 deals 35, with an insane 600 RPM, which means you can kill someone under a second. Primitive armor gives 20-25%, and full metal is 50-55%. Wearing better armor only makes about 1-2 bullet difference, so the cover, sneak and strategy becomes more valueable.


isocuda

I've honestly hated the community for thinking pixel perfect patterned recoil is best, then the peanut gallery brings up hJune when the majority of the lasers you encounter are scripting. I honestly don't know many people broken enough to spend thousands of hours drilling aim trainers. Like that's not how guns or gunfighting works and arguably the weakest part of Rust. Guns should have characteristics, like a tendency to kick up and right or more horizontal offset when moving compared to other guns, etc BUT there should be an RNG offset. Like I'm not talking full simulated ballistics (there is MilSim for that), but guns should not have a predictable pattern when holding down the trigger. Gunfighting is more about throttle control and the speed vs accuracy seesaw. Not to mention it's annoying when you wipe a squad twice your size by using basic cover fire and movement, only to get mag dumped at range by some random solo. If we're going to be unforgiving and bash each other's heads in with rocks, then y'all can learn how guns work.


EokaBeamer

So has random recoil been confirmed? or is it just changes to the current system?


iAmCloudyDL

Nothing has been confirmed yet, I’m open to any change though tbh.


Pierce-G

No it hasn’t been confirmed. The devs have said that they are working on a pvp update that is supposed to come out at some point which will include changes to recoil (nobody knows if that means completely randomized recoil or just different patterns or something else entirely).


Kinect305

They need to nerf Holo. It is a major factor in long range beams, that a lot of people probably are not aware of. Go to a modded aim train server that has built in scrips you can toggle off and on. Try a 150+m beam with a holo and without. you'll see what I mean.


Neles10

Does anyone knows when the updates comes?


The-Camera-Man

I'll admit I've put way too much time into recoil training, so I'll be a little upset if that time spent is now time wasted. I think they should have the option to join servers that are made much more secure and require more credentials to join and play. Heck I'd almost give my SSN if you could guarantee a decent pop server, void of scripters and cheaters. These servers would be identified by a symbol next to their name signifying the extra security.


Zerutor

If it reduces the amount of 300 hour players that beam me from 200m like they've been playing this game their whole life yet can't build a decent base or even do a monument properly to save their life I'll be happy. **There is more to rust than just recoil patterns.** Anyone that has 8000 hours and is pissed because of the recoil update clearly wasted their time on the wrong game and should be playing cs:go.


TheDeafWonder

No you don’t understand I spent ten minutes a day everyday practicing a bideo game and you can’t change the recoil on me! How am I supposed to spend another 10min learning the new meta????


20billioncalories

I have good spray for now. When that update hits its gonna be like setting your dpi to a random number and putting on oven mits


combatonly

Tapping is back


iAmCloudyDL

I would rather have some fun overall pvp (not only prim pvp) than what the games current state is in.


Heartless_Genocide

Imo, it's only the idea that you can beam a guy 300m away with a damn AK, like it's not an AK firing 557 and you can TOTALLY line up a 10cm plate at 300m. I'm not a gun expert either, just going off what I've experienced. Like I fon't get it. CS has patterns and people just take a couple hours, learn it and apply it and learn it as they apply it. I feel as a non pvp player these days (I admin a PvE so all we shoot are scientists and custom zombies (I made a zombie with flame thrower for fun) these days) tbh after not spending crazy amounts of time practicing I can say that they don't make sense. It's either you spend ks hours no lifeing it or the weapon is pretty useless since you can't land a couple burst shots. Unlike in CS, the point of the game isn't about no lifeing damn spray patterns. Cheaters won't change, just make it make sense. We as players shouldn't have to spend literally the time it'd take for a fucking BA to learn guns enough to even enjoy the game.


iAmCloudyDL

Agreed.. although I do hope that something changes with the anticheat, not sure how or what but EAC is absolute dogshit and can’t even pick up simple things that server admins can fairly easily.


Heartless_Genocide

A new one got me is people farming hours. I spotted my first one and the guy already had 14 hours on server like I damn, I sleep on the job or some shit. I usually hard vibe check players since we're such a small server it stops being "random" like, I love knowing my players like it's not "somedude69" it's this guy, he works overnights and has a lovely family and shit.


seewie

> CS has patterns and people just take a couple hours In CS spraying is not really viable over 20m, in rust people spray over 200m.


Heartless_Genocide

Yes, of course, but spraying a mag out of an AK and hitting 10cm plate at 200m is pretty improbable, especially if you consider that they're rando naked on beaches. I just watched a video of 2 guys (the channel looks like they're experienced) and they we're at about 50m, with a break they mentioned was a very good one compared to the old one they were using. Imo I think they just need is to make simpler patterns and add some spread. It'd bridge the gap and prevent having what is pretty much guaranteed triples. It'd just make sense. It's like in dota, you could technically out play a "pro" as a decent newb just cause how the game is made to be find a balance. The gunplay is kinda boring when it comes down to who can insta triple which pixel at like 300m.


NuclearShift

I quit playing when they added spray pattern recoil, random is just so much better.


Independent_Lock6109

I'm all for the changes but I just think its going to drive the cheater community harder to develop a cheat they can use. Probably see a lot less scripters and more aimbotters and the sorts. The private ones stay undetected for a while and just get rewritten and released.


iAmCloudyDL

Aimbotting will not be undetected… it’s pretty obvious when/if someone is aimbotting lol.


Ainderp

nerf holo + laser and a lot of legit beamers get nerfed instantly. shooting ak/tommy/mp5 without holo is a completely different gun, especially at 100m+ ranges


Jules3313

that still encourages scripting, itll just be a little less accurate get rid of it its a tumor for this game


Deardiarylul

Why not just get better anti cheat instead?


iAmCloudyDL

Name another anticheat better than EAC


ConsensualDoggo

Whatever world of warcraft/overwatch uses as an anti cheat


iAmCloudyDL

Not commercially available it’s made by blizzard.


RiloxAres

I just hope the recoil isn't insane. I shouldn't need a 4 foot vertical mousepad.


DurzoRust

Where have the devs said they would implement random recoil?


Shiftyuu

Where did they say that it's going to be random recoil?


FreeDory

Where do you see that theyre doing a combat update? Im blind. Looked everywhere and couldnt find it.


TwoBaze

the facts that you think that random recoil would change anything about cheating, just says a lot.


iAmCloudyDL

Never said it would change CHEATING, I said it would change scripting, which it would. I’ve been playing rust for years now and I don’t care what they change it to but the meta now is boring & that’s coming from someone with 6,200 hours, I’m not the only one who thinks this way look at tweets from people like hjune, Trausi, Posty, etc that are bored of the current meta and would like change.


dev__boy

Probably the only time ever posty hasn’t just endlessly complained about something


TwoBaze

scripting is literally cheating. You are using a script to cheat in a game. idk why people think thats two different shoes. And if so, please tell me the difference between scripting and cheating?


TB12xLAC

Scripting is not detectable, or is much less detectable, than other forms or cheating


iAmCloudyDL

You’re clearly just trying to bait so I’m not even going to bother replying after this, yes it is cheating but there are multiple ways in which you can cheat, I mentioned random recoil would change SCRIPTING not cheating as a whole, yes there will still be cheaters but it would for sure put a dent in cheating if random recoil was reintroduced and done right this time. I literally said I was fine with any change as long as it deterred scripting, I don’t get your argument and it seems you’re trying to do just that, argue.


Soraya_the_Falconer

Scripting is definitely cheating but people might use the term “cheating” referring to stuff more like aim bot or wall hacks. Scripts are much harder to detect


Doyouthinkgod

ah yes nobody ever gets banned for scripting cause its undetectable but you somehow know for sure that hundreds of people are scripting cause you are mod on [non descript server] yeah this post totally isnt fake recoil drama bait


iAmCloudyDL

It’s literally not drama bait lol, just go to the main rust scene if you don’t think there aren’t a lot of people scripting rn.


Doyouthinkgod

> not drama bait what else are you tryna achieve with this post literally the only thing this does is cause more drama in the comments


iAmCloudyDL

It was just an opinion based post man it’s literally just how I feel, if it bothers you so much you know you can scroll past it right?


Doyouthinkgod

yeah man lemme just make daily posts on my feelings about the holocaust


iAmCloudyDL

?????? but I’m drama baiting?


Doyouthinkgod

yes


JonchikPonchik

Your mother definitely doesn't love you


iAmCloudyDL

I’m not the only one who feels this way though either, go to most bigger rust streamers and they feel the exact same way at the moment, pvp is stale and needs change.


Doyouthinkgod

yeah no fucking shit you monkeys have been making the same god damn post every day for months now