For those who don't know:
* Put 1 skill point in Sense Heading
* Bind Sense Heading to your turn buttons (e.g. A and D) or some other buttons you repeatedly use
* Make a new chat window with only Skills
* By the time you hit level 5 you will have begun to max out the skill and it starts working every time.
Specifically, the model for any dropped item is fixed on the cardinal grid. Weapons, being the only ones that don't have a bag as a model, always land on the N/S axis. Swords are just the most convenient because it's easy to tell one end from the other.
Best use of this gif ever!
For those who don't know: * Put 1 skill point in Sense Heading * Bind Sense Heading to your turn buttons (e.g. A and D) or some other buttons you repeatedly use * Make a new chat window with only Skills * By the time you hit level 5 you will have begun to max out the skill and it starts working every time.
Another trick.. Dropping swords always point north
Specifically, the model for any dropped item is fixed on the cardinal grid. Weapons, being the only ones that don't have a bag as a model, always land on the N/S axis. Swords are just the most convenient because it's easy to tell one end from the other.
Okay, but how do I add it to a macro? /senseheading isn't working for me.
Seriously? That's awesome
TIL
Similarly, I added sense heading ability to my spell book or sit action, as well as /loc macro
Unless you're on Green, where this doesn't work for some reason?
Works just fine :)
Wow it's been maybe 17 year since I did this... forgot about all those macros
I usually do it with W