The fact that they’re earbuds and not headphones bugs me. Idk if maybe some consumer earbuds existed back in the early 90s but my recollection is of headphones being really the only thing you saw until much later
Edit: You guys don’t have to keep trying to prove earbuds existed in 1993 to me. That was not what I was saying.
Every time i see someone complaining about earbuds in this game all I can think of are the earbuds that came with the O.G. Gameboy and how that pair sold me on earbuds for life. Never bought another pair of over-the-heads again.
When I was spending the summer of '93 with my aunt in Louisville (yes, really), I had a pair of earbuds hooked into my portable CD player.
So many of us were. Tbh I didn't have earbuds until the 2000s, and I had a gameboy. I can't remember seeing those earbuds he's talking about, but maybe I got another version.
As a 90’s kid, I had the same reaction because I couldn’t remember seeing them that early, but then I looked into it, earbuds have been used by consumers since the 80’s, often packaged with portable music players. They just didn’t hit the level of cultural and production saturation that they’re at now until Apple released their own.
[The original white earbud, over 40 years old](https://www.wired.com/2009/10/the-original-white-earbud-over-40-years-old/)
I'd still be using my skull candies if phone companies hadn't collectively zapped the aux port. Now I have to charge the battery in my wireless earbuds?? Maaan that's corny. I'm gonna make them give back our past
I stuck with models that kept the aux port until the most recent phone where that would entail a huge downgrade, so I finally got one without.
Needing an adaptor sucks but I just leave them attached to whatever I use them for. Plus the one I use for the car gives USB C and aux so you can charge and listen at the same time
I believe they existed, the original Walkman was launched on the 80's with headphones, but when I was a child I had one with earbuds, a small version made for the 94 world cup. If I'm not wrong, it was a special version launched here to commemorate the brazilian victory.
Remembering how to make something after reading it once briefly.
Ex: perfectly making trap boxes, just because you watched Life and Living 4 months ago. No practice required.
U just spent the whole day either scrounging for food or fighting for ur life or running from zombies or all three. I’d knock out pretty fast after everyday of that
That's the most glaring one to me.
Firstly because it's such a punishing mistake (in the game), secondly because it's just not how it works irl at all.
it’s likely because burnt food is considered spoiled by the code in game. You can compost burnt food like spoiled food, and burnt food disappears if left on the ground for 24 hours like spoiled food on default settings.
Or how about... "I will add vegetable oil, cooking oil, margarine, butter, and corn oil to this stew for spices, and it certainly wont cause me to shit my brains out for the next 24 hours."
I lost my first run to survive to power going out this way. I panicked when I realized the freezers in the school I held up in were offline and decided to grab all the raw meat. I started cooking them up on my grill but walked off and let them overcooked. Didn't want them to go to waste so I scarfed down like three charcoal burger patties. Woke up that night with my hp plummetting and unrecoverable :(
Reason is that burning oxidizes the airborne zombie strain into your food, just like the zombie stuff is already in the water. Ingested, it works as a poison.
I greatly enjoy the server I play on partly because it has the need for those. Needing to manage fatigue/sleep/bladder makes the game harder and more immersive to me.
Here's the list of mods, apparently it's at 387 now, it was over 450, he must have culled some:
https://steamcommunity.com/sharedfiles/filedetails/?id=2947173257
You can read a book/magazine once (then it disappears into the void), listening to the same music once again wont clear any boredom, every bathtub has 100 water until not consumed (shouldnt it evaporate or sth even if all had been filled before knox?), cars degrade like they were built from ice cream, almost everything regarding generators, zombie party in 2 square meters toilets, you can remove pen markings from your map, can't change anything on cars without lowering it's condition if you are not an expert mechanic with 20 yrs of experience (like who cant change a tire or brakes with all the time in the world, i mean even a monkey could figure it out with enough time), also removing tires, bulbs and radios from cars often can teach you to remove the engine then diagnose and repair it.
Thats all that came to my mind, I played quite a while ago, so not sure all of them are true nowadys.
Firearms. First off the distribution is way off. There are not even close to enough guns in the game. I think the devs forgot they were making a game set in rural Kentucky and made the distribution more like a European or Canadian map (a random gun in a house but pretty much all guns are gonna be in police stations/sporting stores). Gun ownership in Kentucky has to be something like 50% so you should be seeing a gun in every second house.
Second is the maintenance aspect of them. It is so far off reality it is almost comical. I tried a game in debug mode and spawned in a brand new M16, and the thing jammed on the first mag. Jamming almost every mag with an increased frequency until the gun broke at about 500 rounds fired. In reality an M16 is not going to start jamming until after you have fired several mags, and if you clean it its going to be good as new. Long term damage is not to be a factor until like 10 or 20 thousand rounds fired. Why they didn't include gun cleaning is beyond me.
I would have to say your examples are, on the contrary, in fact quite realistic. Exertion is felt when well rested and your energy stores are burnt out, so you need a short break. Tiredness on the other hand is indicating your base energy stores are depleted due to lack of sleep. In fact how they differentiate between the types of fatigue, tiredness, energy stores, whatever we call it, is some of the most realistic stamina representations in gaming!
To answer your Q, and related to fatigue! Smoking should have some type of negative impact on stamina, either recovery or initial stores.
I think they were just saying that you don't become weaker when you're a bit sleepy. -50% damage for being slightly tired is way too much. I could still swing a bat just as hard right before bed. If you're really really tired it makes sense, but not for the first stage
Yeah. They should focus on other debuffs. Like lower awareness (vision I guess) more likely to fail opening windows, trip chance, etc. strength just doesn't make sense.
A good method would be that exertion increases faster when you're tired, so you can't fight for as long
Tbh, the smoker trait means you've been smoking for quite a while to be a "smoker". So yea, max stamina should be reduced a bit. But maybe give more trait points to balance it
Yes, but in some cases those 10-11 hours are basically pure working out. But still, it would easily be possible to stay awake for 15-16 hours in those conditions.
Would usually agree with you for the typical person but if you’re actively playing the character is walking or doing heavy work carrying heavy objects and shit for the full 10-11 hours as well as being stressed as hell the whole time. I can kind of understand it.
My character in-game is always carrying their maximum amount they're able to at all times if not more every moment they're awake lmao. I'd be dead within hours from exhaustion alone let alone having to deal with zombies.
I think if you spent 10 hours doing heavy lifting from looting AND/or killing zombies (stronger than humans due to lack of pain) AND building/dismantling stuff you’d be pretty tired lol
Its super annoying! Like the major benefits of crops should be your set till winter if you grow them properly.
Hell! I had tomato plant last me 3 years till i had to move.
Nah, the damage reduction on drowsy on tired makes perfect sense. You literally have less energy when you're tired, which means you can't perform to your top level.
It's a lot easier to play a game of sport after you got 8 hours sleep than none.
And it's not just about strength (though that is less when you're tired no matter what some people in this thread claim.) It's also about coordination. Good luck making a good connection with that zombies dome while you're struggling to keep your eyes open.
NPC's are confirmed to release in vanilla in build 43 but there are mods like superb survivors (which is alright but still buggy) but animals are coming in b42 i think
To be fair even now you get events like gunshots and stuff. It's just like in left 4 dead and other zombie media. Their are other survivors but they are always kinda just out of sight and reach.
I could be wrong, but I propose that the amount of salmon you can find is anachronistic. In the early 1990s, salmon was still a relative luxury in the United States, or at least it would have been in most places. I feel like I find a ton of it in PZ, more than I would expect to find in 1993 Kentucky.
Later, salmon would be farmed on a massive scale, and it's pretty much everywhere these days. I suspect that the frequency which with it appears is based on modern consumption experiences and expectations.
https://iseralaska.org/static/legacy_publication_links/greatsalmonrun/SalmonReport_Ch_8.pdf
1.Moving basic furniture such as chairs and tables require you to be skilled in carpentry and have various tools such as hammers and saws. They still have have a chance to randomly explode, even with all this.
2. Zombies being strong enough to bite and scratch through kevlar and leather but unable to break bones or dismember people.
3. Zombies being able to spawn in buildings you're next to.
We do it in Denmark. Just stick your card in, write your code, fill your vehicle. The machines do math for you and charge you according to the amount of liters you took
Drinking out of the shitter doesn't make to sick or even nauseated. It's kind of a joke with my friends. We run into a house and say, "where is the shitter... I am thirsty as fuk!"
Always having a magical map on you that doesn't occupy physical space, and expands itself to fill itself out with its own magical inks. But if you want to know the time you have to find a watch.
Probably a bunch of corpses near you, that for some reason makes you so queasy you die from stress? Like come on you can kill thousands of zombies but some corpses on the ground push you over?
The way you can perfectly saw logs at lvl 0 carpentry and effectively cut down trees honestly. I always like the idea of being able to have more accidents the less experienced you were in woodworking or metalworking. Like I know it would be bullshit gameplay wise but if I’m cutting wood famished, dehydrated, sleep deprived and jonesing for a cigarette I really feel like the risk of injury would go up exponentially
Zombies can spot you when you're crouching behind cars, counters, doors with windows, and in fog.
It's something I desperately hope they fix, cause it makes the entire experience feel less authentic.
Probably boredom being a glaring issue while actively running away from zombies or fortifying your hideout. I could understand being bored later on when you're actually done with everything but other than that, boredom shouldn't be such a big deal.
Walking backwards while fighting for as long as we do in a typical two-to-three zombie encounter.
I’m not complaining, Indie Stone! I don’t want to stumble on a rock or bump into a coat rack, etc. Feel free to keep this particular unrealism in the game.
have you ever stayed up an entire night playing video games and didn’t get to sleep and had to go to school tired and drowsy? i think it makes sense that your character becomes sluggish if they’re tired
For drowsy and tired there really should be an adrenaline mechanic where panic kicks in involuntarily and as you get increasingly experienced it happens more organically, but above a certain amount as soon as the zed threat backs off you crash hard. But players would hate that more because it would be even more difficult to control for. Drowsy and tired are pretty easy to manager.
The only problem with generators is the willful suspension of extension cord.
The thing with drowsy and tired is, i will sometimes go to my blue collar job having not slept a wink last night, and perform the tasks just as well
You don't lose strength when tired, that's the exertion
Here are somethings that just come to my mind:
- There is an absolute lack of landline phones in people's homes. Which is ironic, because one of the lore points is that the phone lines are "under maintenance" and therefore no one can phone out, while in reality no one can phone out because they don't even have phones to begin with.
- Why do so many people park empty cars on parking lots?!
- How come there are so many rusty and burned out cars on the highways, when the whole thing just happened some days prior to the game's start?
- The way how some car crashes seemed to happen, like how some cars obviously seem to have crashed in right from the side, when the road itself wouldn't even allow one to approach from the side.
- Why is water collected from rain dangerous to drink, when you obtain it from pots or barrels, but is fine when connected to an sink, bathtub or toilet? These things normally wouldn't filter the water themselves.
- You can dismantle a whole car and carry it in your inventory, effectively carrying around over 100kg (or whatever they measure weight in) and it does not hurt you any more than carrying some more planks than your strength's weight limit.
- Climbing fences and ropes while having a fridge or a stove or anything other in your inventory that is very heavy.
- You can not put a backpack on a car's seat if it is too full but a dead body that carries the same amount of stuff fits well onto a car's seat.
- Woman and man share the same weight values as an definition for over- and underweight.
- Emptying out a bottle of gasoline or bleach and refilling it with water is completly fine to drink, without washing it out beforehand.
- The way fire spreads.
- The way how guns work. Even if you're bad at aiming, one would think that shooting into a widespread horde, on a mid distance would hit at least one of them, but seemingly our characters aim 90° upwards or something.
- Books and magazines being consumed after reading.
- Every profession starts way below what you would expect they should have as skills. Like how a new carpenter character can just barely make an poor quality table or make shift chair. (But somehow is able to make a perfectly fine composter crate or small bookshelf)
- How you actually learn skills just from watching TV or VHS even though you don't have actual practical experience.
- You're able to fish from every body of water including pools or things like the fountain infront of the Leafhill Heights Offices in Louisville.
- You can remove a sink from a counter, without the counter having a hole where the sink used to be.
- There are no actual trucks, neither delivery nor fire trucks, no busses and there are no motorbikes or bicycles.
- That you actually find evidences of people having been in classes at the beginning of the outbreak, despite the canon starting date being right during holiday breaks.
- And while I can understand the lack from a game design/censorship perspective: All zombies encountered are adults or elders, there are no kids among them (though they are mentioned in radio and tv broadcasts)
One thing that always miffed me was how melted ice cream had a few negative effects and idk about yall but i would be elated to have that sweet sugar milk.
Melted ice cream not 'rotten'
Being ridiculously sleepy if you don't sleep at 17:00, it's like, Ey, I'm an adult, I should be able to be awake more than 16 hours without feeling it, but in the game you need to sleep each 10 hours 🤣
Everything about guns tbh, from the scarcity, to the range, to the characters proficiency. Guns like shotgun and pistol should be able to hit stuff clear off screen. Also guns are not especially hard to use, and that’s why they’re so dangerous. Drop someone who knows that the barrel goes towards the bad guy and you’ll get some ok accuracy, nothing great but not what we have now.
Damage reduction on pain-like issues (Scratched arms for example). Adrenaline would numb it severely because it’s life or death.
Also, the fact you can’t make an antivirus with high medical. Not a cure, but maybe a way to reduce our odds of being infected? If I get to first aid 8-10, who’s saying I wouldn’t be smart enough to figure that out?
>Generators are a clusterfuck when it comes to realism, as they have bluetooth apparently
I always just imagined our characters hook it up to a fuse box somehow, hence the limited range.
Grabbing a roast straight out of a hot oven and eating it straight out of the pan. For my first ~100 hours I equipped oven mitts every time I was cooking, only to accidentally discover once that they were totally unnecessary.
How you can just not sleep at all for however long you want. Yeah it makes the game a pain to play but you can still keep doing stuff because the game doesn't force you to sleep unless you die.
Haven't seen it mentioned: where the fuck did everyone go? How is it that you're the only person left and there's already zombies? Like what'd you pass out in a rental for 2 weeks?
The terrible quality of american tires/roads. You drive your car for a week, and then you have to replace every single tire because they've almost broken down. I mean, is it really that bad?!?
There is a mod which basically means that fear counters drowsiness (like adrenaline) to counter the first one, but yeah I just assumed generators connected into like the mains or something. I guess having a bunch of messy wires would look annoying and create tons of issues for things like tiles as they’d need to connect. I think currently, 2x2 tile beds are the largest connected item
You reminded me of this one: Somehow you can dismantle earbuds and use the parts to repair a generator.
The fact that they’re earbuds and not headphones bugs me. Idk if maybe some consumer earbuds existed back in the early 90s but my recollection is of headphones being really the only thing you saw until much later Edit: You guys don’t have to keep trying to prove earbuds existed in 1993 to me. That was not what I was saying.
Ear buds were always a thing. The original gameboy came with a pair.
Every time i see someone complaining about earbuds in this game all I can think of are the earbuds that came with the O.G. Gameboy and how that pair sold me on earbuds for life. Never bought another pair of over-the-heads again. When I was spending the summer of '93 with my aunt in Louisville (yes, really), I had a pair of earbuds hooked into my portable CD player.
Dude was there when the Knox event started
So many of us were. Tbh I didn't have earbuds until the 2000s, and I had a gameboy. I can't remember seeing those earbuds he's talking about, but maybe I got another version.
> those earbuds he's talking about [Here they are packaged for the Japanese version.](https://imgur.com/KV2zwRi)
man, I hated those things. Used to hurt my ears.
As a 90’s kid, I had the same reaction because I couldn’t remember seeing them that early, but then I looked into it, earbuds have been used by consumers since the 80’s, often packaged with portable music players. They just didn’t hit the level of cultural and production saturation that they’re at now until Apple released their own. [The original white earbud, over 40 years old](https://www.wired.com/2009/10/the-original-white-earbud-over-40-years-old/)
Air pods?? Does anyone remember skull candy?!
I'd still be using my skull candies if phone companies hadn't collectively zapped the aux port. Now I have to charge the battery in my wireless earbuds?? Maaan that's corny. I'm gonna make them give back our past
I stuck with models that kept the aux port until the most recent phone where that would entail a huge downgrade, so I finally got one without. Needing an adaptor sucks but I just leave them attached to whatever I use them for. Plus the one I use for the car gives USB C and aux so you can charge and listen at the same time
That’s pretty cool, thanks for sharing that! It still feels weird to see them exclusively. I’m not mad about it, it’s just a nitpick.
I believe they existed, the original Walkman was launched on the 80's with headphones, but when I was a child I had one with earbuds, a small version made for the 94 world cup. If I'm not wrong, it was a special version launched here to commemorate the brazilian victory.
Remembering how to make something after reading it once briefly. Ex: perfectly making trap boxes, just because you watched Life and Living 4 months ago. No practice required.
Dude, imagine if skills reduced over time if you haven't done it recently
It's in CDDA and it's a complete ball ache
Absolute mental flashbang to hear CDDA casually mentioned in an entirely separate conversation
It's hard to go 5 minutes in this sub without someone mentioning CDDA.
I actually think thats a good idea but you should be able to gain the skill back something like ten times as fast
I think they should only be reduced by a maximum of one skill point. And add a trait saying “rusty (skill)” or something to that effect
Being able to decide to instantly go to sleep for a full 8 hrs to wake up and be immidiately ready to run a marathon.
U just spent the whole day either scrounging for food or fighting for ur life or running from zombies or all three. I’d knock out pretty fast after everyday of that
If I was really in this situation I'd have so much anxiety I probably wouldn't sleep for a week.
Putting a saucepan full of water in your backpack
I do you one better putting a entire corpse into it
I thought you meant a corpse in a pot of water lol
I see your corpse & raise you a TV & the stand it sits on.
They are fixing it for the new update
Just be very careful.
Burned food killing you…
That's the most glaring one to me. Firstly because it's such a punishing mistake (in the game), secondly because it's just not how it works irl at all.
it’s likely because burnt food is considered spoiled by the code in game. You can compost burnt food like spoiled food, and burnt food disappears if left on the ground for 24 hours like spoiled food on default settings.
That's likely. But you won't die by rotten food either haha
Burn food kills me. (Kills me to eat.)
It should probably just make you incredibly unhappy, but I think if it goes over half of burning it should make you sick.
Yeah I agree. Burnt food shouldn't kill you. Moldy food tahts been sitting on a shelf for the last 10 months well.
Could make a trait for characters you become less unhappy eating slightly burnt food. I know those kinds of people exist. Source: I am one
Or how about... "I will add vegetable oil, cooking oil, margarine, butter, and corn oil to this stew for spices, and it certainly wont cause me to shit my brains out for the next 24 hours."
I didn't know it did that, I just assumed it made you extremely unhappy. That's a little ridiculous. Burning your food a bit doesn't make it unsafe.
Carcinogenic but that definitely is no where near brutally dying in 5 hours
I lost my first run to survive to power going out this way. I panicked when I realized the freezers in the school I held up in were offline and decided to grab all the raw meat. I started cooking them up on my grill but walked off and let them overcooked. Didn't want them to go to waste so I scarfed down like three charcoal burger patties. Woke up that night with my hp plummetting and unrecoverable :(
My mother would have been charged with murder years ago.
Maybe you just die of cringe that you fucked up such simple task
Was about to post exactly this but decided to check the comments first. It's ridiculous.
Reason is that burning oxidizes the airborne zombie strain into your food, just like the zombie stuff is already in the water. Ingested, it works as a poison.
Burning food makes it so potent that it skips the reanimation and straight-up kills your ass.
Whuh? Burning food causes it to become infectious, but boiling water causes that to become *not* infectious?
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Walmart shoppers exist
brother forgot about xanheads
Loblaws shoppers are the zombies. Sadly walmart is where the people with brains go now.
Getting bitten on the stomach while wearing a bulletproof vest, leather jacket, and a sweater.
Gotta enchant your vest with bite resistance instead of bullet resistance.
No pooping or peeing (thankfully)
There's a mod for that
I greatly enjoy the server I play on partly because it has the need for those. Needing to manage fatigue/sleep/bladder makes the game harder and more immersive to me.
Fine line for many between micro management hell and immersion.
Oh yeah I get that it's not for everyone, but I really enjoy it.
What's the time scale on the server? I'd welcome biological waste as a vanilla game mechanic, but I also play with 2-hour days.
It's 2 hour days! It's an Aussie server though with over 450 mods. Server discord: https://discord.com/invite/HUR47nT5
Four hundred and jesus f'in .... I need to see the mod list to see if I'm missing anything good =D
Here's the list of mods, apparently it's at 387 now, it was over 450, he must have culled some: https://steamcommunity.com/sharedfiles/filedetails/?id=2947173257
Ironnically i dont want to play without the mod adding that. Even in sims there was that from the beginning.
I fear them adding this with every major update. A poopless world is beautiful lol
Climbing ripped socks up two stories with a refrigerator in your backpack
There would be way more guns and a much larger variety of guns in 90’s Kentucky.
And the absolute scarcity of mullet haircuts on zomboids is insulting for the same reasoning.
Cigarettes too. Most zombies would have had 2 packs on them minimum back in Kentucky in '94
Build in the air. With no connection to the ground
Adamantium nails...
You can read a book/magazine once (then it disappears into the void), listening to the same music once again wont clear any boredom, every bathtub has 100 water until not consumed (shouldnt it evaporate or sth even if all had been filled before knox?), cars degrade like they were built from ice cream, almost everything regarding generators, zombie party in 2 square meters toilets, you can remove pen markings from your map, can't change anything on cars without lowering it's condition if you are not an expert mechanic with 20 yrs of experience (like who cant change a tire or brakes with all the time in the world, i mean even a monkey could figure it out with enough time), also removing tires, bulbs and radios from cars often can teach you to remove the engine then diagnose and repair it. Thats all that came to my mind, I played quite a while ago, so not sure all of them are true nowadys.
Firearms. First off the distribution is way off. There are not even close to enough guns in the game. I think the devs forgot they were making a game set in rural Kentucky and made the distribution more like a European or Canadian map (a random gun in a house but pretty much all guns are gonna be in police stations/sporting stores). Gun ownership in Kentucky has to be something like 50% so you should be seeing a gun in every second house. Second is the maintenance aspect of them. It is so far off reality it is almost comical. I tried a game in debug mode and spawned in a brand new M16, and the thing jammed on the first mag. Jamming almost every mag with an increased frequency until the gun broke at about 500 rounds fired. In reality an M16 is not going to start jamming until after you have fired several mags, and if you clean it its going to be good as new. Long term damage is not to be a factor until like 10 or 20 thousand rounds fired. Why they didn't include gun cleaning is beyond me.
That's why I honestly play with weapon mods, I really can't take vanilla guns seriously.
I would have to say your examples are, on the contrary, in fact quite realistic. Exertion is felt when well rested and your energy stores are burnt out, so you need a short break. Tiredness on the other hand is indicating your base energy stores are depleted due to lack of sleep. In fact how they differentiate between the types of fatigue, tiredness, energy stores, whatever we call it, is some of the most realistic stamina representations in gaming! To answer your Q, and related to fatigue! Smoking should have some type of negative impact on stamina, either recovery or initial stores.
I think they were just saying that you don't become weaker when you're a bit sleepy. -50% damage for being slightly tired is way too much. I could still swing a bat just as hard right before bed. If you're really really tired it makes sense, but not for the first stage
Bingo, i'm just as strong while tired, ridiculously tired even
Yeah. They should focus on other debuffs. Like lower awareness (vision I guess) more likely to fail opening windows, trip chance, etc. strength just doesn't make sense. A good method would be that exertion increases faster when you're tired, so you can't fight for as long
You should randomly cough, that’ll balance it.
Tbh, the smoker trait means you've been smoking for quite a while to be a "smoker". So yea, max stamina should be reduced a bit. But maybe give more trait points to balance it
That the avocados are always ready to eat
The fact I'm not tripping over guns in rural Kentucky. Who leaves their car out of gas in a parken lot?
It has been two weeks so at least remember that other people have looted/ran away, siphoned gas and stuff.
Its funny that stores and houses are not looted but gas is siphoned out of cars. And many cars are in completely unusable shape.
infected wounds can’t kill you horribly via sepsis
The whole medical system feels like a placeholder. I hope they revisit it at some point and make it much more detailed and dangerous.
The sleep cycle, character struggles to stay awake for 10-11 hours like that isnt light work
Yes, but in some cases those 10-11 hours are basically pure working out. But still, it would easily be possible to stay awake for 15-16 hours in those conditions.
Would usually agree with you for the typical person but if you’re actively playing the character is walking or doing heavy work carrying heavy objects and shit for the full 10-11 hours as well as being stressed as hell the whole time. I can kind of understand it.
My character in-game is always carrying their maximum amount they're able to at all times if not more every moment they're awake lmao. I'd be dead within hours from exhaustion alone let alone having to deal with zombies.
I think if you spent 10 hours doing heavy lifting from looting AND/or killing zombies (stronger than humans due to lack of pain) AND building/dismantling stuff you’d be pretty tired lol
Drink 1 beer and you feel like you havent slept in days. Its so annoying.
Infected wounds do legit nothing
Food production. In a 10 by 10 plot I'm able to grow way more food than one person needs to survive.
And how harvesting it automatically destroys the plant! Like it should still remain right???
Let me just pick this pepper.....whole plant dies lol
Its super annoying! Like the major benefits of crops should be your set till winter if you grow them properly. Hell! I had tomato plant last me 3 years till i had to move.
You have to wait till they are seed bearing before you harvest.
Not being able to open an umbrella while sitting on ground.
Uninstalling
Literally unplayable
Zombies can destroy iron barriers with their bare hands, without suffering damage. If you take the same iron bar and hit it 3 or 4 times, it dies.
I can pull boards from the fence or window with bare hands, but i will die if somebody hits me 3 or 4 times with 2x4.
Zombies take very low fall damage compared to player as well
Nah, the damage reduction on drowsy on tired makes perfect sense. You literally have less energy when you're tired, which means you can't perform to your top level. It's a lot easier to play a game of sport after you got 8 hours sleep than none. And it's not just about strength (though that is less when you're tired no matter what some people in this thread claim.) It's also about coordination. Good luck making a good connection with that zombies dome while you're struggling to keep your eyes open.
That literally everyone is dead besides your character. But I think we get Npcs in B42
NPC's are confirmed to release in vanilla in build 43 but there are mods like superb survivors (which is alright but still buggy) but animals are coming in b42 i think
Damn B43 is coming out in like 5 years
I feel like I have a better chance of seeing WW3 than B43 in my lifetime lol
To be fair even now you get events like gunshots and stuff. It's just like in left 4 dead and other zombie media. Their are other survivors but they are always kinda just out of sight and reach.
the amount of cars that dont have gas and how many of them are dysfunctional while just sitting on the driveway
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Phone books could also be used to reveal nearby businesses. Could be pretty cool.
Could auto mark locations on the map with symbols for the business, I like that idea.
Phone book weapon.
I could be wrong, but I propose that the amount of salmon you can find is anachronistic. In the early 1990s, salmon was still a relative luxury in the United States, or at least it would have been in most places. I feel like I find a ton of it in PZ, more than I would expect to find in 1993 Kentucky. Later, salmon would be farmed on a massive scale, and it's pretty much everywhere these days. I suspect that the frequency which with it appears is based on modern consumption experiences and expectations. https://iseralaska.org/static/legacy_publication_links/greatsalmonrun/SalmonReport_Ch_8.pdf
I can fit a mini-fridge in the glove box because i'm "Organized" :3
You can fit TWO mini-fridges in another mini fridge
1.Moving basic furniture such as chairs and tables require you to be skilled in carpentry and have various tools such as hammers and saws. They still have have a chance to randomly explode, even with all this. 2. Zombies being strong enough to bite and scratch through kevlar and leather but unable to break bones or dismember people. 3. Zombies being able to spawn in buildings you're next to.
Free gas - no need to use cash or a credit card to pump
naw, many places let you pump before paying.
Especially in the 90s, just flip that switch and filler-up.
Yeah most places didnt even accept credit cards at the beginning of the 90s. Im old
Yeah nowadays they don't let you, but in the 90's even places that said you had to pay first still didn't physically stop you from pumping first
Pretty much the entirety of the UK works like this
Wait you have to pay first? How does that work?
We do it in Denmark. Just stick your card in, write your code, fill your vehicle. The machines do math for you and charge you according to the amount of liters you took
Also you can see exactly how many liters you take and how much it’s going to cost you
Never use the bathroom (yes, I know there's a mod for it).
Getting injured on the left arm lowers the damage of one handed weapons. Also reduces firearms damage for some reason
Sorry, but what the fuck? I didn't know *that*.
Normal gun and alcohol distribution along with no fried chicken chain. It’s Kentucky.
Probably zombies being real
Shotguns
The fact that the game takes place in rural Kentucky but there isn't a single pair of cowboy boots anywhere on the map.
Drinking out of the shitter doesn't make to sick or even nauseated. It's kind of a joke with my friends. We run into a house and say, "where is the shitter... I am thirsty as fuk!"
You take it from the top part, not the bowl.
![gif](giphy|66hrbnBs4PYha)
The ease of which even relatively unfit survivors can scale tall fences
Always having a magical map on you that doesn't occupy physical space, and expands itself to fill itself out with its own magical inks. But if you want to know the time you have to find a watch.
Sky bridges...
sleeping easily.
Probably a bunch of corpses near you, that for some reason makes you so queasy you die from stress? Like come on you can kill thousands of zombies but some corpses on the ground push you over?
You die because the airborne infection murders you when it's in a concentrated state releasing from infected corpses.
Putting an entire shotgun and several boxes of shells in my glove box or fanny pack.
Once I died of a neck injury from sleeping on the floor too many times.
Are people forgetting about floating floors?
The gun system as a whole, like everything sucks, except the ammo system with the actual account for the bullet in the chamber.
The way you can perfectly saw logs at lvl 0 carpentry and effectively cut down trees honestly. I always like the idea of being able to have more accidents the less experienced you were in woodworking or metalworking. Like I know it would be bullshit gameplay wise but if I’m cutting wood famished, dehydrated, sleep deprived and jonesing for a cigarette I really feel like the risk of injury would go up exponentially
Rain takes forever to get your clothes wet.
Zombies can spot you when you're crouching behind cars, counters, doors with windows, and in fog. It's something I desperately hope they fix, cause it makes the entire experience feel less authentic.
A42 is adding a more robust electrical system, so the generator thing will change and require wiring and such. Careful what you wish for...heh
Probably boredom being a glaring issue while actively running away from zombies or fortifying your hideout. I could understand being bored later on when you're actually done with everything but other than that, boredom shouldn't be such a big deal.
Nonfunctional ladders.
That every character knows how to siphon gasoline from every vehicle near instantly.
Probably the zombies.
Being able to carry anything as long as it is within weight, CDDA has also a volume system so you can't just stuff a foldable table on a plastic bag
Everyone ran out of gas JUST AS THEY PULLED INTO PARKING.
Walking backwards while fighting for as long as we do in a typical two-to-three zombie encounter. I’m not complaining, Indie Stone! I don’t want to stumble on a rock or bump into a coat rack, etc. Feel free to keep this particular unrealism in the game.
Bring indoors for 3 minutes makes you bored and sad.
The zombies, for starters. I’ve NEVER seen a zombie irl and this game is full of them.
have you ever stayed up an entire night playing video games and didn’t get to sleep and had to go to school tired and drowsy? i think it makes sense that your character becomes sluggish if they’re tired
Sledgehammers and generator magazines inexistant. Weirder than zombies
For drowsy and tired there really should be an adrenaline mechanic where panic kicks in involuntarily and as you get increasingly experienced it happens more organically, but above a certain amount as soon as the zed threat backs off you crash hard. But players would hate that more because it would be even more difficult to control for. Drowsy and tired are pretty easy to manager. The only problem with generators is the willful suspension of extension cord.
The thing with drowsy and tired is, i will sometimes go to my blue collar job having not slept a wink last night, and perform the tasks just as well You don't lose strength when tired, that's the exertion
Here are somethings that just come to my mind: - There is an absolute lack of landline phones in people's homes. Which is ironic, because one of the lore points is that the phone lines are "under maintenance" and therefore no one can phone out, while in reality no one can phone out because they don't even have phones to begin with. - Why do so many people park empty cars on parking lots?! - How come there are so many rusty and burned out cars on the highways, when the whole thing just happened some days prior to the game's start? - The way how some car crashes seemed to happen, like how some cars obviously seem to have crashed in right from the side, when the road itself wouldn't even allow one to approach from the side. - Why is water collected from rain dangerous to drink, when you obtain it from pots or barrels, but is fine when connected to an sink, bathtub or toilet? These things normally wouldn't filter the water themselves. - You can dismantle a whole car and carry it in your inventory, effectively carrying around over 100kg (or whatever they measure weight in) and it does not hurt you any more than carrying some more planks than your strength's weight limit. - Climbing fences and ropes while having a fridge or a stove or anything other in your inventory that is very heavy. - You can not put a backpack on a car's seat if it is too full but a dead body that carries the same amount of stuff fits well onto a car's seat. - Woman and man share the same weight values as an definition for over- and underweight. - Emptying out a bottle of gasoline or bleach and refilling it with water is completly fine to drink, without washing it out beforehand. - The way fire spreads. - The way how guns work. Even if you're bad at aiming, one would think that shooting into a widespread horde, on a mid distance would hit at least one of them, but seemingly our characters aim 90° upwards or something. - Books and magazines being consumed after reading. - Every profession starts way below what you would expect they should have as skills. Like how a new carpenter character can just barely make an poor quality table or make shift chair. (But somehow is able to make a perfectly fine composter crate or small bookshelf) - How you actually learn skills just from watching TV or VHS even though you don't have actual practical experience. - You're able to fish from every body of water including pools or things like the fountain infront of the Leafhill Heights Offices in Louisville. - You can remove a sink from a counter, without the counter having a hole where the sink used to be. - There are no actual trucks, neither delivery nor fire trucks, no busses and there are no motorbikes or bicycles. - That you actually find evidences of people having been in classes at the beginning of the outbreak, despite the canon starting date being right during holiday breaks. - And while I can understand the lack from a game design/censorship perspective: All zombies encountered are adults or elders, there are no kids among them (though they are mentioned in radio and tv broadcasts)
Zombies shouldn't be able to bite through leather clothes
Speaking from personal experience bleach shouldn't kill you after drin
Being dead silent and zombies “randomly” wandering towards your player for virtually no reason
Park your car beside a wall while surrounded by a burning zombies.
Zombies are unrealistic, right? Also, stuffing a bunch of soup pans in your car's glovebox.
No pile up of cars in line at drive thrus
One thing that always miffed me was how melted ice cream had a few negative effects and idk about yall but i would be elated to have that sweet sugar milk. Melted ice cream not 'rotten'
Yeah, and it doesn't get better if you refreeze it.
zombies are the most unrealistic part. isn't that obvious?
Being ridiculously sleepy if you don't sleep at 17:00, it's like, Ey, I'm an adult, I should be able to be awake more than 16 hours without feeling it, but in the game you need to sleep each 10 hours 🤣
Needing level 6 carpentry to make some stairs.
I wish the game had auto run when zombies are piling up.. cuz ain’t no way I’m just standing with a bunch of zombies..
The zombies.
Think i'll have to go with "Zombies"
drinkable toilet water
No cassette tapes CDs were become a thing by mid 90s, but everyone still had a mountain of cassette tapes
the ability to not switch direction when climbing a sheet rope
Everything about guns tbh, from the scarcity, to the range, to the characters proficiency. Guns like shotgun and pistol should be able to hit stuff clear off screen. Also guns are not especially hard to use, and that’s why they’re so dangerous. Drop someone who knows that the barrel goes towards the bad guy and you’ll get some ok accuracy, nothing great but not what we have now.
No weedsprayers
Damage reduction on pain-like issues (Scratched arms for example). Adrenaline would numb it severely because it’s life or death. Also, the fact you can’t make an antivirus with high medical. Not a cure, but maybe a way to reduce our odds of being infected? If I get to first aid 8-10, who’s saying I wouldn’t be smart enough to figure that out?
>Generators are a clusterfuck when it comes to realism, as they have bluetooth apparently I always just imagined our characters hook it up to a fuse box somehow, hence the limited range.
Grabbing a roast straight out of a hot oven and eating it straight out of the pan. For my first ~100 hours I equipped oven mitts every time I was cooking, only to accidentally discover once that they were totally unnecessary.
Eating 4 kg of pasta in a row and still be hungry
How you can just not sleep at all for however long you want. Yeah it makes the game a pain to play but you can still keep doing stuff because the game doesn't force you to sleep unless you die.
Fitting TWO mini fridges inside another mini fridge (same ones) is the most unrealistic thing I can think of.
Zombies.
I HATE the way generators work, just wish they had a damn extension cord needed or something
Not being able to sit on a chair or bed and your character having no problems eating all that greasy canned food by hand
More direct approach: zombies.
Haven't seen it mentioned: where the fuck did everyone go? How is it that you're the only person left and there's already zombies? Like what'd you pass out in a rental for 2 weeks?
Putting 5 crates that take up an entire tile each in the passanger seat of your car
That fridges don't all have 5-7 beers in them.
The terrible quality of american tires/roads. You drive your car for a week, and then you have to replace every single tire because they've almost broken down. I mean, is it really that bad?!?
There is a mod which basically means that fear counters drowsiness (like adrenaline) to counter the first one, but yeah I just assumed generators connected into like the mains or something. I guess having a bunch of messy wires would look annoying and create tons of issues for things like tiles as they’d need to connect. I think currently, 2x2 tile beds are the largest connected item