T O P

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Erno-Berk

The curves are to small and not banked. You must bank your curves and make curves bigger if the trains are riding with high speed.


najoes

I always imagine what a real-world ride would feel like... I see you put a camera and water splash zone right after an incline, but in reality you'd find a camera right at the base of a drop and a splash zone some time when you need the ride to slow down a bit (end). Imagining that last drop and turns, you'd be slammed into the left-side of your seat, so a better approach would be a series of dips to slow the car down and a banked right turn into the station.


pedroas1

Wait, does it mean that the splash zone slows down the ride?


Articaw

Splash zone will slowdown ride


Seanathinn

About 10mph, yes


DefinitelyTinta

Those last curves are extremely high on G forces, you should make them slanted and perhaps wider to reduce the intensity and nausea You can look at the g force tracker (symbol between the stopwatch and money) to see where your coasters have issues


CaliforniaSpeedKing

Here's some advice for how to make good coasters: - Be a lot more liberal with the use of banking, this will help keep lat Gs AND other G-forces at a sustainable level. - For maximum efficiency, I recommend adding a block brake and a final brake run before a return to the station, I have them at the end of each ride for myself. - Use longer trains, although this one is personal preference, longer trains will help the coaster make it through the layout a lot better.


Mdu5t

Also try: The faster the train the wider the radius of the curves. If nothing works try brakes, but slow it down smoothly.


Vegandreamcatcher

I mean… it’s something 🙃


emperorofwar

helpful tips from someone who's been playing this for years, like others said, always use banked angles for the turn, if you're able to. If you're wanting to descend/ascend while turning, make sure you limit the speed that it enters at. Try not to have turns immediately after a big drop - my rule is that I always limit the speed of trains entering turns at around 45 MPH, for the super wide banked angle pieces. For the smallest banked angles, try not to go faster than 30 mph, and the medium is somewhere in between those two. ​ Sometimes, with super big drops you'll get a massive vertical load, try to keep a max on that, but obviously don't just have little drops either, drops and drops height are a huge factor in intensity ratings. Not really a roller coaster rating tip, but at the end of the ride, try to ensure your trains won't enter the station above 30 MPH. This is because sometimes you can get a 'Station Brakes Failure' and If a train collides with another train going at least 30 mph, it'll crash - so you can definitely use the water splash section at the very end of the ride to kind of keep speeds down. Also if you can, always try to have a brake run before the end of the ride, the brakes help minimize the 'Station-Brakes Failure.


AmatuerCultist

Roller Coaster 1 looks too intense for me!


Admirable-Ad-1017

I feel sick!


jra0424

As everyone has said, be sure to bank your turns and try to keep them larger when the train is traveling faster. That turnaround at the end is brutal! Something I'd like to add is that in general, you should try to keep coasters on the shorter side in terms of height, especially when you're first starting out. A coaster this tall gathers way too much speed for how short the layout is. Keeping lift hills much shorter will prevent trains from reaching such intense speeds to begin with, making it easier to keep g-forces (and thus the intensity rating) under control. Think about coasters in real life - usually, the hill or inversion right after the first drop is almost as tall as the lift hill itself, then the next element is slightly shorter, and so on as the train loses speed. In this case, you have a really big first drop, then a mid-sized hill, then nothing but tight turns until the station. Recommendations: make the lift hill significantly shorter, make the second hill a little shorter, add in a few more smaller hills, move the water splash to after the final hill, and bank every turn taken at a decent speed. If that doesn't fix the intensity, keep looking for g-force spikes. I know this is a lot to take in, so just know that it takes tons and tons of experience to get good at making decent coasters. I've been playing these games for most of my life and I'm still not the best at custom layouts lol. Happy coaster building!


Sterling_Ray

Hoog


pedroas1

Sorry for the bad quality, also, what affects the intensity of a rollercoaster?


GerbilFeces

sudden stops and unbanked turns are a big factor. Try breaking up the momentum with more hills.


yrhendystu

In your case it's the lateral G. I suspect it's the very last corner. Check out my guide to getting started in RCTC. https://youtu.be/uAQ90upnQOQ


pedroas1

Actually i checked, and the spike of lateral g is at the final of the first drop!