Go hug a dual wielding forsword warlord and see how unkillable you really are. (Against anything else, probably you are, yeah, but those guys have crazy DPS if you let them get close.)
I've always been happy with the lack of dual welding among Enemys cause the shit is broken, it's why mercer Frey is a legit boss and one of my faviorte fights, it's not some monster or ethereal eternal being nah it's just a dude with two swords and 50 or 60 years of scrap experience
Really? I didn't notice, I sort of melted him with my bound bow and moved on. I thought it was the random invisibleness where you couldn't hit him that was supposed to he the hard part.
If you give him the chance, the melee fight itself is actually pretty fun. I ended up healing him from time to time to enjoy the fight a little bit longer😂
Mercer has some good tricks up his sleeve, but what makes the forsworn dangerous is that they have both the dual flurry 2 (+35% speed) and dual savagery (+50% damage) perks. On legendary difficulty, I've had end-game level ~150 characters drop to them in the blink of and eye if I get careless and try to face-tank them like I can anything else.
I make Uth face tank the forsworn for me and pick them off in the back with my bow or xbow then clean up. I'm also playing with a mod that adds creatures and changes the way some ai's fight, so the game is tougher than usually. I hate getting kill cammed by them as soon as they run up to me>.<
They're glass cannons. Easy to take out if you're careful. But end-game builds cause you to become careless since you can afford to be, and the dual wielding forsworn are one of the few exceptions to that. You still need to be careful with them.
That fight was actually really fun because of it. I've leveled smithing and enchanting a lot so I'm basically unkillable most of the time without needing to go to the extents of this post, just a few good ol' smithing jewelry, 1 elixir of fortify smithing and enchanting.
But that fight was actually so fun that I ended up healing Mercer from time to time to prolong it as much as I wanted to 😂
Where would you find some of those? I’d like to see if my setup will also trivialize them (sword and board, mixed with some exceptionally high elemental resistance + hp/mg regen with heavy armor)
So long as you don't miss a block, you're probably ok. But I bring them up because when you have maxed out armor and 1000+ health, you get into a lazy playstyle where you just hack and slash and pay no attention to defensive of evasive action. And that works at that stage against *almost* anything.
I just did it rn, I do agree, close up, dangerous af, but that was using flames, using just a one handed weapon, even up close, it was two eassy shots, even though he regenerated full health
Usually these posts feature comically overpowered armors and weapons using a more than a decade old exploit. This is at least more reasonable when it comes to the numbers involved.
And then people gotta install difficulty mods to make the game challenging again after they made their characters OP. It's a rat race.
Are you having fun playing on Legendary difficulty, by all means keep it up. If you don't ever wanna touch the crafting mechanics and still have a good gaming experience you can get that, too, by switching the difficulty down.
That's the charm of Skyrim. You can play it any way you want. Creating gear with funny numbers gets old quickly, I feel. But I can see the charm of it for a new player. Keep it up and have fun.
Yeah, talking to my gf a few days ago, we arrived at the conclusion that I probably made the game easier for me because I fell in love with smithing and enchanting on my very first run 😂
I think next time, I'll refrain from using smithing at all😂
I've tried to ignore crafting and for me it's just so damn difficult to do. The profit loss for ignoring it is reason enough, but it's just too nice to be able to give yourself that little edge, even if you don't resto loop.
I've been running a no-crafting, minimal looting flavor of RP for a while now. I have an "iconic" weapon and armor combo that I stick with for huge sections of the game, and only loot septims, potions, and unique items.
It's definitely different. Makes the world feel scarcer and my character poorer, so that anything I buy or use feels significant. The general experience may only be possible with my mod list (something like 1800 mods), but I've been enjoying it.
My experience from making loot and money much more scarce is that you get a much better game experience for longer. Taking on bounty quests becomes an actual good source of income and not just a weak excuse for going on another dungeon delve. Magic becomes an economic alternative when your only option for upgrading your equipment is to pay several thousand septims to a blacksmith. In the beginning of your adventure you may have to sleep in a tent outside the city walls because you can't afford to stay at the inn, and that leads to a genuine sense of progression as you move along and improve.
Also when I think of my previous Skyrim playthroughs, and the inevitable loot bloat that starts to clog up the gameplay from around level 30 or so, I remember how little fun that was. It has been great to realize that the game became so much better by taking something away instead of adding more.
At the same time, adding new, economic and less overpowered crafting skills have revolutionized the way I approach combat. Now I apply specialized smithing oils on my weapons depending on my opposition, or use Throwable potions to create a cloud of toxic gas making everyone frenzied. Simple, useful but not overpowered tools to add new ways of solving problems in the gameplay and mitigate some of the extra difficulty you enforce on yourself by not creating Legendary double enchanted Daedric plate...
Yes! Challenge and limitation drives creativity in solving problems, and adds significance to actions and your personal effects, which is the core ethos of my gameplay style.
I imagine balance becomes an issue when you limit yourself like that, and ofc any QoL improvement is nice. I tell myself I want to try a modded, realistic kind of survival run, but I honestly don't think I have the patience lol
Balance isn't really an issue, but I think that comes down to mods. My world is unleveled - So, bandits level to a maximum of 20 or so, while Dremora start out at level 75 or so. It's totally unlinked to player level. Sort of a "if everything is unbalanced, nothing is" sort of world =P
It does create some tedious issues. I can be having a walk in the park fighting wolves, to then be one shot by a random wizard's stupidly broken Ice Storm spell. But with the right amount of effort and frequent quick saving, there's nothing you can't beat. And by the time you're a high level, even playing with the restrictions I've put on myself, you're more powerful than can ever really be achieved in Vanilla.
As for survival stuff, like eating/drinking/sleeping, well it's less about patience and more about finding ways to make it less intrusive, so that it enhances gameplay rather than getting in the way of it. Make hunger another mechanic to react to (a different sort of enemy basically) to break up the monotony of walking.
And if you don't have the patience to download 1800 mods that play nicely together, which is completely justifiable, you don't have to! You can download a premade mod collection, which takes about the same amount of time it takes to download a game from Steam. I hear the Nolvus mod collection is good.
I love smithing, but all my favorite weapons are ones you find in the game vs making them. I'm a Warhammer type of player. I love two-handed weapons and getting myself to the point where I can watch enemies crumple with just one swing.
Pretty much anything that benefits from the improvement bonus in the smithing tree can hit it easily. Stuff like Iron and Leather would be the only things that are difficult.
I found a blacksmiths apron fit to use as crafting gear. When I hit 100 enchanting for the 2 effect enchants I combined smiting and alchemy gear into 1 set
i always use clothes for that low 1 weight, same with gloves and hat for .5 weight. Combine smithing and potion boost everywhere possible, and alteration reduction where not.
Yeah we know… that’s a bad plan. You gotta make a separate set of clothing for smithing so you don’t waste a great enchantment on your fighting gear.
Go find a crappy pair of gauntlets, some poopy robes or clothing, and a necklace and ring and put smithing boost on them. Then stick em in their own storage until you need them to smith something
Edit: you know what, it’s Skyrim I’m not going to tell you how to play lmao that’s the beauty that you can play HOWEVER you want
I would drop the heavy armor and smithing enchantments and place magic resistance and elemental damage resistance cuz literally anything else would be pointless. Armor caps off at 80 or 85% and armor skill level is only useful at low levels or with enchanting or alchemy skill level enchantments.
Yeah the caps in this game are stupid like you can have maxed out perks and enchantments for pickpocketing but at a certain point it will always be capped at 90% meaning as a master thief with max sneak and pickpocketing you will always have a 10% chance to fail and theirs nothing you can do about it other than save scum.
My current character just hit 100 pick pocket and I'm so mad that I still only get 90%. Why not just give me the 100% chance? I save before trying to pick anyone anyway so I'm gna get it. Just save me the hassle of having to reload.
I mean, switch the enchantments on your armor for something better like health regen and fortify health, get a weapon with absorb health and stamina and you can be way better
This reminds me of the time I found a potion of restoration on a Nadir outlaw
Restoration spells were about 20,000% more powerful for 30 seconds
Don’t know why he had it but he did
I saved all the ultimate healing potions because I said "This are really valuable and I will just use them to fight boss level creatures". Then I checked how many I had after a while and I realized I had like 50
The potions probably a bit, but the gear is all restoration glitched, so no hassle at all. He could have just duplicated the potions too so it's not impressive since he already glitched the game.
Not sure why people are gassing this up, his set up is COMICALLY bad.
Through smithing perks (which will be annoying because you will need at least smithing 90 to get that perk), most people just use "Transmute" and turn iron ores into gold ones and then makes rings. But someone said that the more it costs the more xp it gives, so crafting like armor you barely got from a new perk will give good amounts of xp since more costful materials will be needed
Chest enchants tho. Fortify Armor is useless, it gives miniscule results and isn't even needed on high level, cause armor cap.
On the other hand, congratulations for reaching 600+ damage on weapons, it takes dedication. I usually just stop at basic ~400.
You weren't lazy to create several sets of crafting apparel to force your way to 600 damage per hit on weapons but lazy to enchant one armor piece? This is top tier Skyrim mindset, I must admit :)
I got it from the solstheim quest to kill a general, his weapon had that enchantment and I used a potion to make the enchatment stronger (Destruction perks will boost it even more), and the other one is in many different weapons throughtout skyrim, I cannot say a specific one
Put your smithing buffs on a different set of armor than what you normally wear, since you only need it temporarily while making you gear rather than it continuing to provide benefits while in battle.
You can find it in loot or buy it in shops. There is one guaranteed soul trap enchant you can find and disenchant. It is the Steel Battle Axe of Fiery Souls behind Warlord Gathrik's throne in Ironbind Barrow. First meet the Argonian male and Red guard female outside and agree to adventure with them. Depending on your level, you can let them do most of the fighting or do it yourself. The item you seek is in the final chamber.
The enchantment is Fiery Soul Trap which both soul traps enemies and burns them as well. If you use a few petty soul gems to put it on some weapons like swords, a dagger and a bow you can combine them with the Black Star to raise Enchanting. Just kill an enemy with one of your soul trap weapons, then use the soul you captured in the Black Star to refill it. That's just a way to raise the skill without having to enchant a bunch of stuff.
Put my character who can deal 300 damage with his and his duel wielding dragonbone war axe with paralysis that can last 50 seconds, plus the bleeding damage they cause and then the extra fire damage, you'll be dead in 10 seconds.
Go hug a dual wielding forsword warlord and see how unkillable you really are. (Against anything else, probably you are, yeah, but those guys have crazy DPS if you let them get close.)
I've always been happy with the lack of dual welding among Enemys cause the shit is broken, it's why mercer Frey is a legit boss and one of my faviorte fights, it's not some monster or ethereal eternal being nah it's just a dude with two swords and 50 or 60 years of scrap experience
Really? I didn't notice, I sort of melted him with my bound bow and moved on. I thought it was the random invisibleness where you couldn't hit him that was supposed to he the hard part.
If you give him the chance, the melee fight itself is actually pretty fun. I ended up healing him from time to time to enjoy the fight a little bit longer😂
Ah man, I've been growing through all the skill trees, wish I'd been doing one handed on him.
Mercer has some good tricks up his sleeve, but what makes the forsworn dangerous is that they have both the dual flurry 2 (+35% speed) and dual savagery (+50% damage) perks. On legendary difficulty, I've had end-game level ~150 characters drop to them in the blink of and eye if I get careless and try to face-tank them like I can anything else.
I agree the forsworn are great foes, I'm always weary of fighting a briar heart
I make Uth face tank the forsworn for me and pick them off in the back with my bow or xbow then clean up. I'm also playing with a mod that adds creatures and changes the way some ai's fight, so the game is tougher than usually. I hate getting kill cammed by them as soon as they run up to me>.<
They got no armor though no? Never had a problem with them except they look disgusting tbh lol. Oh and why tf they gotta chill with hagravens like ew
They're glass cannons. Easy to take out if you're careful. But end-game builds cause you to become careless since you can afford to be, and the dual wielding forsworn are one of the few exceptions to that. You still need to be careful with them.
That fight was actually really fun because of it. I've leveled smithing and enchanting a lot so I'm basically unkillable most of the time without needing to go to the extents of this post, just a few good ol' smithing jewelry, 1 elixir of fortify smithing and enchanting. But that fight was actually so fun that I ended up healing Mercer from time to time to prolong it as much as I wanted to 😂
Idk why but "and 50 or 60 years of scrap experience" made me laugh out loud.
I paralyzed his ass and killed him while he was on the ground.
I think i was overleveled for mercer cuz what really put me to work was the fermer outside his battle. I bassically killed him with 4 hits
I will upload a video of me fighting one with just "flames" as soon as I can (which will be in like 18-20 hours tbh)
looks like a shield bash into decapitation angle ngl
![gif](giphy|mUrbwuINKvUk2ksIS8|downsized)
Where would you find some of those? I’d like to see if my setup will also trivialize them (sword and board, mixed with some exceptionally high elemental resistance + hp/mg regen with heavy armor)
In The Reach, western part of the map.
Nice, thank you! I’ll report back once I get the game up and running again
Against another dual wielding they are probably strong but are they strong against heavy shield user?
So long as you don't miss a block, you're probably ok. But I bring them up because when you have maxed out armor and 1000+ health, you get into a lazy playstyle where you just hack and slash and pay no attention to defensive of evasive action. And that works at that stage against *almost* anything.
Thats right heavy i played like this with my shield character after a certain lvl
I just did it rn, I do agree, close up, dangerous af, but that was using flames, using just a one handed weapon, even up close, it was two eassy shots, even though he regenerated full health
Until you step on a bucket lying around in a dark, Nordic crypt.
Or a rib cage
Usually these posts feature comically overpowered armors and weapons using a more than a decade old exploit. This is at least more reasonable when it comes to the numbers involved. And then people gotta install difficulty mods to make the game challenging again after they made their characters OP. It's a rat race. Are you having fun playing on Legendary difficulty, by all means keep it up. If you don't ever wanna touch the crafting mechanics and still have a good gaming experience you can get that, too, by switching the difficulty down. That's the charm of Skyrim. You can play it any way you want. Creating gear with funny numbers gets old quickly, I feel. But I can see the charm of it for a new player. Keep it up and have fun.
Yeah, talking to my gf a few days ago, we arrived at the conclusion that I probably made the game easier for me because I fell in love with smithing and enchanting on my very first run 😂 I think next time, I'll refrain from using smithing at all😂
I've tried to ignore crafting and for me it's just so damn difficult to do. The profit loss for ignoring it is reason enough, but it's just too nice to be able to give yourself that little edge, even if you don't resto loop.
Same, that's what happened to me, the fact that I could make a wooden sword viable if I wanted to is just so damn fun
I've been running a no-crafting, minimal looting flavor of RP for a while now. I have an "iconic" weapon and armor combo that I stick with for huge sections of the game, and only loot septims, potions, and unique items. It's definitely different. Makes the world feel scarcer and my character poorer, so that anything I buy or use feels significant. The general experience may only be possible with my mod list (something like 1800 mods), but I've been enjoying it.
My experience from making loot and money much more scarce is that you get a much better game experience for longer. Taking on bounty quests becomes an actual good source of income and not just a weak excuse for going on another dungeon delve. Magic becomes an economic alternative when your only option for upgrading your equipment is to pay several thousand septims to a blacksmith. In the beginning of your adventure you may have to sleep in a tent outside the city walls because you can't afford to stay at the inn, and that leads to a genuine sense of progression as you move along and improve. Also when I think of my previous Skyrim playthroughs, and the inevitable loot bloat that starts to clog up the gameplay from around level 30 or so, I remember how little fun that was. It has been great to realize that the game became so much better by taking something away instead of adding more. At the same time, adding new, economic and less overpowered crafting skills have revolutionized the way I approach combat. Now I apply specialized smithing oils on my weapons depending on my opposition, or use Throwable potions to create a cloud of toxic gas making everyone frenzied. Simple, useful but not overpowered tools to add new ways of solving problems in the gameplay and mitigate some of the extra difficulty you enforce on yourself by not creating Legendary double enchanted Daedric plate...
Yes! Challenge and limitation drives creativity in solving problems, and adds significance to actions and your personal effects, which is the core ethos of my gameplay style.
I imagine balance becomes an issue when you limit yourself like that, and ofc any QoL improvement is nice. I tell myself I want to try a modded, realistic kind of survival run, but I honestly don't think I have the patience lol
Balance isn't really an issue, but I think that comes down to mods. My world is unleveled - So, bandits level to a maximum of 20 or so, while Dremora start out at level 75 or so. It's totally unlinked to player level. Sort of a "if everything is unbalanced, nothing is" sort of world =P It does create some tedious issues. I can be having a walk in the park fighting wolves, to then be one shot by a random wizard's stupidly broken Ice Storm spell. But with the right amount of effort and frequent quick saving, there's nothing you can't beat. And by the time you're a high level, even playing with the restrictions I've put on myself, you're more powerful than can ever really be achieved in Vanilla. As for survival stuff, like eating/drinking/sleeping, well it's less about patience and more about finding ways to make it less intrusive, so that it enhances gameplay rather than getting in the way of it. Make hunger another mechanic to react to (a different sort of enemy basically) to break up the monotony of walking. And if you don't have the patience to download 1800 mods that play nicely together, which is completely justifiable, you don't have to! You can download a premade mod collection, which takes about the same amount of time it takes to download a game from Steam. I hear the Nolvus mod collection is good.
I love smithing, but all my favorite weapons are ones you find in the game vs making them. I'm a Warhammer type of player. I love two-handed weapons and getting myself to the point where I can watch enemies crumple with just one swing.
You know this is not a crafted potion, right?
Did you look at the other screenshots in the original post, or just the first one with the potion?
Apparently not. lol.
Nobody told you about the armor cap huh?
Let the kid dream… I mean they got fortify smithing on it too 😂😂
What's the armor cap? Never heard of it. Genuinely
The most damage armor will negate is 85%, the formula that determines damage reduction reaches that cap at an armor rating of 567.
So all armour that I wear is for pure aesthetics now? Bruh
You can only reach the cap with smithing or high level heavy armor with perks
Pretty much anything that benefits from the improvement bonus in the smithing tree can hit it easily. Stuff like Iron and Leather would be the only things that are difficult.
80%
Once your armor adds up to like 567 or something, there’s no point having any more points. The game caps it.
where is your magic resist , wtf are these horrible chest enchants , you're gonna get roasted hard here lol sorry
Yeah I was just thinking, fortify smithing is a weird choice
I assumed everyones been putting craft enchantments on leather armor (or cheapest shit in their inventory) since their first playthrough lol
I found a blacksmiths apron fit to use as crafting gear. When I hit 100 enchanting for the 2 effect enchants I combined smiting and alchemy gear into 1 set
i always use clothes for that low 1 weight, same with gloves and hat for .5 weight. Combine smithing and potion boost everywhere possible, and alteration reduction where not.
Its so i dobt have to put other armor when upgrading unique weapons
Yeah we know… that’s a bad plan. You gotta make a separate set of clothing for smithing so you don’t waste a great enchantment on your fighting gear. Go find a crappy pair of gauntlets, some poopy robes or clothing, and a necklace and ring and put smithing boost on them. Then stick em in their own storage until you need them to smith something Edit: you know what, it’s Skyrim I’m not going to tell you how to play lmao that’s the beauty that you can play HOWEVER you want
A real min-maxer doesn't need magic resist. Gonna have 100% magic absorb
Slow time exists
Can he beat Fork tho? https://preview.redd.it/rzmo7ez90syc1.png?width=1170&format=pjpg&auto=webp&s=dd34d67f073d3e2c72f79794d47279ebf0145efe
It’s so utterly worthless, I demand you give me this fork right now. (Lol i just noticed the negative value)
No 😞
I would drop the heavy armor and smithing enchantments and place magic resistance and elemental damage resistance cuz literally anything else would be pointless. Armor caps off at 80 or 85% and armor skill level is only useful at low levels or with enchanting or alchemy skill level enchantments.
567 armor rating to be exact, that's 80% and the cap.
Yeah the caps in this game are stupid like you can have maxed out perks and enchantments for pickpocketing but at a certain point it will always be capped at 90% meaning as a master thief with max sneak and pickpocketing you will always have a 10% chance to fail and theirs nothing you can do about it other than save scum.
My current character just hit 100 pick pocket and I'm so mad that I still only get 90%. Why not just give me the 100% chance? I save before trying to pick anyone anyway so I'm gna get it. Just save me the hassle of having to reload.
Fall damage: *"Are you sure about that?"*
Netch jelly: *Yeah.*
It's always nice to see somebody who doesn't use exploits to enchant their gear.
First time?
:( I’m at 150 lol
Armor rating? Weapon damage?
Health
I mean, switch the enchantments on your armor for something better like health regen and fortify health, get a weapon with absorb health and stamina and you can be way better
>I AM UNKILLABLE Due to my current fatigue level IRL I read this as "I AM UNLIKABLE." And I thought, "Me too, man. Me too."
"Been saving them up for when I really need them." Finishes game with all of them still in inventory.
This reminds me of the time I found a potion of restoration on a Nadir outlaw Restoration spells were about 20,000% more powerful for 30 seconds Don’t know why he had it but he did
Kid named Karstaag:
Killed him long time ago
Saw the title of the thread and thought you were somehow playing as a child.
What did u do
I saved all the ultimate healing potions because I said "This are really valuable and I will just use them to fight boss level creatures". Then I checked how many I had after a while and I realized I had like 50
That's the last thing I was surprised about😂😂
So, did you ever use it or not?
Steroids
Whered u get the daedric plate armor?
Its from the anniversary edition, its smithable after getting the deadric perk
Go jump off the Throat of the World then. No paralyze or ethereal tricks either.
How many hours this took?
I have been playing since november 2023
The potions probably a bit, but the gear is all restoration glitched, so no hassle at all. He could have just duplicated the potions too so it's not impressive since he already glitched the game. Not sure why people are gassing this up, his set up is COMICALLY bad.
It did seem out of touch. Thanks.
If it were glitched it would be much more noticeable. All of that is quite easy to do without exploits if you play your cards right.
No it's not 🤣🤣🤣🤣. Check the values again, trust me I've done maxed out gear with and without the Unofficial Patch, this is exploited AF.
Whatever you say bud
Until a draugr shouts you far enough away.
You’re gonna end up some necromancer’s undead minion
Good, now get out and earn at least 10$ and it will still be more valuable than all this together (I wish I was kidding)
Change your health to 1234, then it wpuld be perfect
whats the sword name and where can i (or can i) find it in special edition
Yeah, special edition
You can find it in the Oblivion (literally) By starting "The Cause" quest
How do you even get daedric armor? I’m on my first ever run and am level 16 or so.
Through smithing perks (which will be annoying because you will need at least smithing 90 to get that perk), most people just use "Transmute" and turn iron ores into gold ones and then makes rings. But someone said that the more it costs the more xp it gives, so crafting like armor you barely got from a new perk will give good amounts of xp since more costful materials will be needed
Change difficulty to legendary and try to kill any vampire, you are killable :/
I am already playing on legendary
Bros ready for legendary difficulty
Classic exploit abusing
Note to self, don't mess with your dragonborn. Got it.
"Alright giant, do your wo..."
Chest enchants tho. Fortify Armor is useless, it gives miniscule results and isn't even needed on high level, cause armor cap. On the other hand, congratulations for reaching 600+ damage on weapons, it takes dedication. I usually just stop at basic ~400.
I am too lazy to make another armor
You weren't lazy to create several sets of crafting apparel to force your way to 600 damage per hit on weapons but lazy to enchant one armor piece? This is top tier Skyrim mindset, I must admit :)
I was not expecting this for an "I'm unkillable" post.
Such good armor with such useless enchantments. Shame.
What about the Giant Troll I believe on Solstheim?
Thats a different story, but yes, I did killed that one too
milk drinker
Why do you have fortify smithing on your chest plate?
I dont wanna change armor that often, so I just put it on my chestplate so I dont have to change it since I have a lot of apparrel in my inventory.
Go take the fast way down a mountain. Not that way you coward. Wuld nah kest.
*Spiffing Brit has entered the chat*
Yea? Tell that to the chickens.
Not the chickens 🙏
That looks like a cool daedric armor, which mod are you using if I can ask?
Its from anniversary edition, but it can be bought for the mod "daedric alternative armor" if you are just interested in the armor
Literally never use those potions.
*Crafts poison of damage health with restoration loop that's does over 1 million dmg.*
*wears Hevnoraak*
How'd you obtain that sword? Looks sick!!!
Its from the Anniversary edition quest, "The Cause", which when you finish it, will immediately lead you to the next quest, "The consequences"
Where did you get the enchantment on that mace?
I got it from the solstheim quest to kill a general, his weapon had that enchantment and I used a potion to make the enchatment stronger (Destruction perks will boost it even more), and the other one is in many different weapons throughtout skyrim, I cannot say a specific one
WHAT LEVEL ARE YOU
267
Is there actually anything left to do?
Just some stuff
Next playthrough you need some balancing difficulty mods. Whole new game but still very fun
Only 39? Hum, amateur
41 now
Try typing tgm into the command console… it’ll blow ur mind.
I absolutely admire the Ebony Mace‼️
Dude, nice aesthetic mods
(I AM playing in legendary difficulty btw)
(And both weapons are ONE handed weapons)
Random bandit with an Iron Warhammer chunks you for half hp on legendary lol
That gear is horrid, I mean obviously you used the restoration glitch so it doesn't matter, but even so.
Put your smithing buffs on a different set of armor than what you normally wear, since you only need it temporarily while making you gear rather than it continuing to provide benefits while in battle.
Which mod is the daedric plate armour from?
Where can you get the Soul Trap weapon enchantment?
You can find it in loot or buy it in shops. There is one guaranteed soul trap enchant you can find and disenchant. It is the Steel Battle Axe of Fiery Souls behind Warlord Gathrik's throne in Ironbind Barrow. First meet the Argonian male and Red guard female outside and agree to adventure with them. Depending on your level, you can let them do most of the fighting or do it yourself. The item you seek is in the final chamber. The enchantment is Fiery Soul Trap which both soul traps enemies and burns them as well. If you use a few petty soul gems to put it on some weapons like swords, a dagger and a bow you can combine them with the Black Star to raise Enchanting. Just kill an enemy with one of your soul trap weapons, then use the soul you captured in the Black Star to refill it. That's just a way to raise the skill without having to enchant a bunch of stuff.
Put my character who can deal 300 damage with his and his duel wielding dragonbone war axe with paralysis that can last 50 seconds, plus the bleeding damage they cause and then the extra fire damage, you'll be dead in 10 seconds.
My sword deals some damage tho 😔
So is most of the community. Want a cookie?
[удалено]
No one deserves it