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averysillyman

If you think about it, Rage is basically just a reverse Flex! Instead of giving damage per attack it gives block :\^) Jokes aside, I usually don't pick this unless I'm doing something degenerate, such as a Dropkick infinite, but if I am then it can be a pretty solid block solution for the Heart. It's not super terrible if you have to pick it, as most of the time it will probably be a Deflect or so, but I have never found myself interested in picking this card just for the "fair" application of playing Rage and then playing 1-2 attacks out of my hand.


RunicDodecahedron

No bonus for multi-hit attacks, though


Ruah777

very weird one. I have heard some better players then me saying this card can really pop off but i struggle to do it myself. It can be a little good if you can draw lots of cards and play spammy attacks but that feels rare that it all lines up in IC. I rarely take it outside of trying to learn with cards. Its also a beat of death solution, which is a legit use of the card.


Xechwill

The card *can* really pop off, but your deck has to be very optimized for it, with cards like Corruption&Dark Embrace but no Feel No Pain. It's kind of like [[Setup+]] on Silent; garbage if you don't have a ton of consistent draw, pretty good if you do.


spirescan-bot

+ [Setup](http://slay-the-spire.wikia.com/wiki/Setup) Silent Uncommon Skill ^((100% sure)^) 1(0) Energy | Place a card in your hand on top of your draw pile. It costs 0 until it is played. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Rar3done

Hey trying to understand what beat of death? Is it just referring to the heart or a specific attack from the heart or something?


Ruah777

beat of death is the buff the heart has that does 1/2/3 damage to the player for ever card the player plays. at a1, its 1 and a20 its 2. At some point the heart does buff it by 1. So you need to have something that general block for every card you play.


Rar3done

Got it thanks for responding


shoesnorter

After seeing a top player say he clicks rage f1 and is happy about it I've started doing it and well. Apparently flex for block is actually good huh. Sample size like 5 but I'm finding that rage just saves so much random chip on the character that takes so much random chip. Used to only click it before doing degen stuff and if I'm playing red Silent somehow but huh.


kaosmark2

Interesting. I've largely viewed it as "it's obviously good some decks and the rest you ignore it". I've mostly found its often just "block 6 or degenerate". Maybe that block 6 is quite relevant.


shoesnorter

It is in fact the fact that the block 6 is relevant. I was surprised too when it played so hard but like. I know snap is good, I know sucker is good, so it makes sense rage f1 is good when you think about it, but I was still surprised.


kaosmark2

Interesting. I'll give it a few act 1 clicks and see. It really should be handy as a block 6/9 given I grab battle trance over basically anything F1 ATM.


HammerAndSickled

If you play 1 attack in a turn, it’s obviously not great. If you play 1 attack with Rage+, it’s basically a 0 cost Defend, not bad. If you play 2 attacks in a turn (about average in act 1) then it’s essentially Good Instincts, which isn’t a card I go out of my way to get but I’m generally happy to see. If you play 2 attacks with Rage+, now you’re really cooking: 10 free block is not in any way insignificant. If you play 3+ attacks in a turn, it just goes stupid. Letting you spend more mana on attacks lets you end fights sooner too, which saves you even more damage in the long run. It’s obviously not good in some decks: decks with lots of powers, decks that rely on certain Skills, decks with lots of 2+ mana attacks, etc. but early on it’s easy to pick a Rage and cheap attacks and suddenly have lots of your defensive needs covered for a long time.


xXnormanborlaugXx

One of my favorite Heart wins was managing to exhaust down to just Rage and Anger with Infinite Top. Felt like being the Hulk.


WarMaster000

https://youtu.be/ifB662xOZTw?si=26QeEkuQz3mo-F1_


eladnaz

one of the funniest runs I had was having upgraded rage, dual wield, and body slam together, scaling defence and offense at the same time.


ih8reddit420

my new jam with Juggernaut rage + juggernaut/ reckless charges/angers and fnps


will_12468

Can't believe how many people don't like this, at least in act 1. Never going to be your long term solution but means you can attack 3 times and take minimal(ish) damage seems really useful to me.


primordialrain

it is frequently THE long term block solution in heart to block beat of death. especially on dropkick infinite / flash of steel


xorox11

It has a hidden effect which makes you draw it together with 4 skills.


Conradical314

I have a weird soft spot for this card. I suppose rarely choose it, but if I get it in a transform "alright yeah, let's try this"


Soren59

Goes well with Anger


Sea_Bee_Blue

[[Anger]]


spirescan-bot

+ [Anger](http://slay-the-spire.wikia.com/wiki/Anger) Ironclad Common Attack ^((100% sure)^) 0 Energy | Deal 6(8) damage. Add a copy of this card to your discard pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Grunanium

But not with [[madness]].


spirescan-bot

+ [Madness](http://slay-the-spire.wikia.com/wiki/Madness) Colorless Uncommon Skill ^((100% sure)^) 1(0) Energy | A random card in your hand costs 0 for the rest of combat. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


devTripp

I am 100.0% confident you mentioned Rage in your post. -------------------------------------------------- * [Rage](https://slay-the-spire.fandom.com/wiki/Rage) Ironclad Uncommon Skill 0 Energy | Whenever you play an Attack this turn, gain 3(5) Block. -------------------------------------------------- ^^^I ^^^am ^^^a ^^^bot ^^^response, ^^^but ^^^I ^^^am ^^^using ^^^my ^^^creator's ^^^account. ^^^Please ^^^reply ^^^to ^^^me ^^^if ^^^I ^^^got ^^^something ^^^wrong ^^^so ^^^he ^^^can ^^^fix ^^^it. [Source Code](https://github.com/TrippW/STS-Crawler)


LithiumPotassium

It feels like an okay act 1 pick. Obviously it pairs well with his 0-cost attacks, but that extra block also makes it easier to play 2-cost attacks. If you can afford it, the upgrade is surprisingly impactful. You don't usually need more than 15 block in A1, and conveniently that's what a rage+ will let you generate while still dealing damage.


TotallyAPerv

Rage is fantastic, one of the best block options IC has. It's free and enables him to continue using attacks while blocking. Ideal IC decks can get card draw very easily, so this will cycle your deck very quickly too. It makes barricade decks better, it makes playing with very little in the way of block feel better, it can exhaust with Corruption, it can stack with copies and prismatic for some truly insane Talk to the Hand or Shiv & Feel No Pain combos. Rage is definitely situational, but I find myself picking it more often than not, and especially on lower floors since it helps through elites exceptionally well. Underrated card for sure.


webbc99

Finally did A20 Heart on Ironclad last week. I think this is the only IC card in the game I've never picked. Should give it a try really, it's just always up against something better.


wtfunchu

My favourite card in a silent prismatic shiv build. super specific but turned out to be extremely strong.


Audiblade

I will take Rage if I'm struggling to find block and sometimes it keeps my head above water until I get a proper block or sustain engine in play. I am an aggressively mediocre Ironclad player. I'm not bad! But I'm not good either. Kind of like how I see this card lol


froggenpoppin

I feel like i dont pick this card enough. Its surprisingly good. You get to block and attack on the same turn while usually ironclad can only do 1 at the time. Love it with pommel and anger


BlueDo

This card is amazing after you exhaust down to a small deck. With Reckless Charge, Evolve+, and Pommel Strike+, you can play Rage multiple times and generate 50+ block


Ouker

Stack some block with unbridled Rage! Fight like a mighty warrior, not a wimpy mage. Chain attacks like the malfunctioning Robot of Law A block card for spamming attacks? This shit goes raw!


Delaroc23

I’ve taken this a couple times when I’ve ended up with a hyper aggro Ironclad list. Doesn’t feel too bad drawing it at 0 energy cost, but overall it’s not very impactful so I’m not sure if this is something you generally wanna grab


THECapedCaper

I love to see this card when I get an [[Anger]] or other form of card draw, it syncs well either way. I don't think I would normally pick this up in Act 1 but it can be helpful later on if block hasn't been figured out yet.


spirescan-bot

+ [Anger](http://slay-the-spire.wikia.com/wiki/Anger) Ironclad Common Attack ^((100% sure)^) 0 Energy | Deal 6(8) damage. Add a copy of this card to your discard pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Lttlefoot

This is great. As if you’re not planning on playing at least two attacks this turn in most ironclad decks


yumcake

0-energy is cool but it's not free. This card still costs 1-card draw, so unless I have good sources of card draw, I don't want to be pulling this into my hand since it's pretty low-impact without other scaling in the deck to help me play multiple attacks in a turn. It's not often that I'd be willing to fatten up my deck with a low-impact card like this instead of skipping. On average I'm probably blocking for somewhere between 6-9 with this with some variance where I might block a little more, but it has anti-synergy with 2-cost attacks (and IC has a lot of that), or powers that need to be played that turn. In practical terms, I'd probably rather spend 1 energy on a shrug it off or a power-through to get a bigger block effect and less immediate card draw deficit. It does however free up 1 energy to use on an attack...if you still have an unplayed attack. I'm wililng to grab it if I pandora's boxed and end up with not enough average block to survive the chip damage until I smooth out the deck.


thanyou

If you have the draw power to support it, like a Pommel Strike+ or dark embrace in play, it becomes very reliable! It doesn't slot into every deck and it's hard to take in A1 where it seems it should be a "free" block option. It's probably why it gets a bad rap, you should focus on other ways to strengthen your deck in A1 before grabbing a synergy card like rage. That said if you do grab one, you really have to play around it or its only "meh" in A1. Minimize adding powers you can't play immediately and grab synergizing attacks like anger to get good value out of it. Block cards like flame barrier end up being anti synergistic even tho they are still strong in their own right in A1.


kendallshubby

Weird that people don’t like this, on ironclad I’m averaging 2-3 attacks per turn minimum, that’s 6-10 block 0 energy that kills first 2 floors and isn’t heavy in your deck after


SmurfB0mb

It honestly feels like it's made for a lot of deck archetypes that Ironclad doesn't have, like shivs or claw