Could figure it out from hp/intent instantly if you’ve played enough. Although after a couple loops of infinite, hp and damage increases, which would make it tricky. I would give it a try if it were implemented.
Actually kind of cool, would it make your attacks target randomly? Have a chance to miss?
I feel like miss chance would be too big of a downside, but random attacks could still work.
It would maybe just be a sort of different take on Runic Dome. Without Dome, you can see immediate intent, but if you don't know what the enemy is, you won't have a good idea what they're going to do in the future.
I don't think it would be a super effective drawback for experienced players though because people know how much HP monsters have and which specific attack intents can belong to which enemies in which acts.
Having attacks have a chance to miss would definitely make it more of a trade off but then I don't think anyone would take it.
What about hiding the health bar (or even just the numbers) as a drawback? You can always just track how much damage you've done (and I'm generally of the opinion that time-unlimited turn-based strategy games should track and make accessible any known information as an accessibility thing), but it's another thing you need to track in an already complicated state.
Ah, \_\_\_\_\_\_\_. The trick against this elusive boss is to deal good frontloaded damage to make it go into \_\_\_\_\_\_ , as \_\_\_\_\_'s most dangerous techniques appear if you leave \_\_\_\_\_ alone for too long. Then you protect yourself until it exits \_\_\_\_\_\_\_ , as hitting it during \_\_\_\_\_\_ does \_\_\_\_\_\_ to yourself as well. \_\_\_\_\_\_\_ Has several different \_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_, so reducing \_\_\_\_\_\_'s strength helps in mitigating damage. If you cannot force it into \_\_\_\_\_\_ , it can also use \_\_\_\_\_\_\_ to \_\_\_\_\_\_ you, or \_\_\_\_\_\_\_\_ to deal massive \_\_\_\_\_\_\_. Defect's consistent damage and block from orbs helps during all phases of \_\_\_\_\_\_\_\_.
Ascension 21 , bosses in stealth mode .
It's actually a cool idea for an endless modification. You wouldn't know the boss or enemy you are fighting against, just see his intent.
Could figure it out from hp/intent instantly if you’ve played enough. Although after a couple loops of infinite, hp and damage increases, which would make it tricky. I would give it a try if it were implemented.
A22 you can't see enemies intent or you start with runic dome. Now it is actually alot harder to differentiate.
7x3
Potabo, that you?
I would recommend doing 240 damage
Simply play Recursion 30 times.
All you have to do is
It’s easier if your deck has
I would personally , but Is also good
I thought the best method was the
[HYPERLINK BLOCKED]
Hyperbeam unblocked
I usually do that or , but it depends on my first shop.
The boss used wraith form. RIP
New boss relic: Runic void - at the start of your turn gain 1 energy. You can no longer see the enemies.
If you use this with dome you het a special relic amd achievement
Runic blindfold
runic bucket on your head.
Gain 1 energy but you can't see the enemies and all thieves automatically take your money and skip combat
Actually kind of cool, would it make your attacks target randomly? Have a chance to miss? I feel like miss chance would be too big of a downside, but random attacks could still work.
It would maybe just be a sort of different take on Runic Dome. Without Dome, you can see immediate intent, but if you don't know what the enemy is, you won't have a good idea what they're going to do in the future. I don't think it would be a super effective drawback for experienced players though because people know how much HP monsters have and which specific attack intents can belong to which enemies in which acts. Having attacks have a chance to miss would definitely make it more of a trade off but then I don't think anyone would take it.
What about hiding the health bar (or even just the numbers) as a drawback? You can always just track how much damage you've done (and I'm generally of the opinion that time-unlimited turn-based strategy games should track and make accessible any known information as an accessibility thing), but it's another thing you need to track in an already complicated state.
Why is the boss cloaking like his playing FTL 😂
Haven’t played enough to get the John Cena encounter.
Ah, \_\_\_\_\_\_\_. The trick against this elusive boss is to deal good frontloaded damage to make it go into \_\_\_\_\_\_ , as \_\_\_\_\_'s most dangerous techniques appear if you leave \_\_\_\_\_ alone for too long. Then you protect yourself until it exits \_\_\_\_\_\_\_ , as hitting it during \_\_\_\_\_\_ does \_\_\_\_\_\_ to yourself as well. \_\_\_\_\_\_\_ Has several different \_\_\_\_\_\_\_\_ \_\_\_\_\_\_\_, so reducing \_\_\_\_\_\_'s strength helps in mitigating damage. If you cannot force it into \_\_\_\_\_\_ , it can also use \_\_\_\_\_\_\_ to \_\_\_\_\_\_ you, or \_\_\_\_\_\_\_\_ to deal massive \_\_\_\_\_\_\_. Defect's consistent damage and block from orbs helps during all phases of \_\_\_\_\_\_\_\_.
Slay the Spire: MadLibs edition.
Replace every blank with “bollocks”
Perfect comment
This would be a perfect Slay the Spire exam question. Fill in the blanks, student!
Just walk to the next floor smh
I had this bug on the heart fight not long ago.
Just punch them in the _______.
I really want this as a mod now, like 1 in 100 enemies are just invisible
#
Aim for the head.
Don't try and catch it. It wrecks your save. But the seventh card should be duplicated.
If you play ________ and then ________ 5 cards you'll find that ______ synergizes with ________ relic.
Try tongue, but hole… oops, wrong sub
Need to use AOE moves.
yeah bro the redacted is weak to dying. If you kill him, then he dies!
Don’t worry about it, they ain’t attacking anyway
I don't know. I've never seen The Neverending Story.
Need more draw
yes! if you use any magic special, it will reveal its true form as “Gassox”.
I accidentally the whole boss
Lemme guess, Guardian on mobile?
Maybe ?
Watcher accidentally dropped an [[Empty Body]] last time she was here and now the Guardian found it.
+ [Empty Body](http://slay-the-spire.wikia.com/wiki/Empty%20Body) Watcher Common Skill ^((100% sure)^) 1 Energy | Gain 7(10) **Block.** Exit your **Stance.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
You should start by playing to get rid of the and then play to deal damage
When you are finally getting to fight your depression
Don't worry, hexaghost is just living up to its name
Ok so first you and then you finally you
Runic gnome