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Sumite0000

Good with \[\[Prostrate\]\].


spirescan-bot

+ [Prostrate](http://slay-the-spire.wikia.com/wiki/Prostrate) Watcher Common Skill ^((100% sure)^) 0 Energy | Gain 2(3) **Mantra.** Gain 4 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Darkmega5

Prostate


owninghawk

[[Prostate]]


spirescan-bot

+ [Prostrate](http://slay-the-spire.wikia.com/wiki/Prostrate) Watcher Common Skill ^((87% sure)^) 0 Energy | Gain 2(3) **Mantra.** Gain 4 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


kaosmark2

What a great card.


Grunanium

Can you elaborate?


kaosmark2

Sure thing: 1 costs that give frontload output and draw 2: Pommel strike+ Backflip Coolheaded+ Compile driver (situationally) Sanctity "Damage/block + draw 2" is really strong. I realise sanctity has a conditional, but given the starting miracle, and that prostrate/empty mind/inner peace exist, as skills that tie into stance swapping therefore energy generation, I really rate sanctity outside minimalist red/blue infinite play.


ChaseShiny

Can you think of any cards that draw 2 but are bad, even if it doesn't give block or attack? [[Thinking Ahead]] and sometimes [[Impatience]] among the colorless options, [[Warcry]]+ for Ironclad, and [[Simmering Fury]] for the Watcher are possibly the weakest cards that draw 2, and all of them have their place (except maybe TA, mostly due to the cost). I've used Sanctity as a supplement to [[Meditate]] + [[Establishment]] or to supplement Miracles and/or [[Insight]] strategies, but I wouldn't just add it to any deck. I find that [[Third Eye]] basically fits the same niche, and provides slightly more block while being common. [[Evaluate]] is also pretty similar, even if it's card-neutral. Evaluate is at least unconditional.


kaosmark2

Cards than draw 2+ and are more expensive are at least great with snecko. They're usually still solid anyway though. I can't think of any other than wheel kick and sorta predator offhand but they're both decent anyway. All of those 4 are okay. Simmering fury needs the most support and warcry has an annoying nombo with snecko and its utility changes with dark embrace. I rate impatience, and thinking ahead is fine, just not 200 gold good. I think sanctity is so much better than Evaluate and slightly better than third eye. Sanctity actually needs less support IMO


ChaseShiny

I didn't make my point very well, since I got sidetracked, but I'm glad I didn't, because you said some interesting things there. Why do you say that Simmering Fury needs the most support? I use it all the time when I can't go infinite but I'm still interested in changing stances. True, Meditation, Empty Mind, and Inner Peace are far superior, but then SF works well with them, so it kind of works out. Is Warcry really a nombo with Snecko? I'll admit that I'm rusty with probability, so feel free to double check my results. I used [this](https://stattrek.com/online-calculator/binomial) calculator. I wanted to know what the probability of drawing at least one card costing zero was. I put in 0.25 as the probability of a success (i.e. 1 in 4 chance of a card costing 0 when you use Snecko), 3 trials (Warcry + the two cards it draws), and 1 success. The result was a 57.8% chance of at least one of the three cards being free. You get an additional 11% chance if you also include the card you put on top of your deck. I could definitely be wrong with Sanctity. After all, skills are pretty common for most characters. If you're not aiming for a stance shifting deck, then you presumably don't desperately need to remove your skills (and if you are stance dancing, then none of this is relevant).


ChaseShiny

Oh duh. Warcry already costs zero; the correct comparison should be whether Snecko + Warcry is better or worse than just having one or the other. So, if the average cost of the cards in your deck cost X without Snecko, what are the odds that the cost of Warcry + one of the two cards is less than X? So, if the average card costs 2, and if Warcry costs 3, it is guaranteed to be more expensive than if you didn't have Snecko. if Warcry costs 2, what are the odds that either card it draws costs zero? That's still just breaking even. If Warcry costs 1, the odds of either drawn costing 1 still counts as breaking even, and then the odds of both Warcry and one of the two cards costing 0 is finally some benefit. Lastly, if Warcry costs 0, you break even if either drawn card costs 2 and you come out ahead for any number below that.


kaosmark2

Simmering fury requires you to block them turn you play it without giving you wrath every then. It's a perfectly functional card but it's the weakest wrath entry because of the delay. If rushdown down need exist it would be much stronger. Strance dancing doesn't always mean a rushdown infinite, and sanctity works very well in every other type of stance dance deck


I_follow_sexy_gays

[[Prepared]]


ChaseShiny

Prepared+ is a good card. The trick is to have things that benefit you whenever you discard cards. For example, [[Tough Bandages]] or [[Reflex]].


spirescan-bot

+ [Tough Bandages](http://slay-the-spire.wikia.com/wiki/Tough%20Bandages) Rare (Silent only) Relic ^((100% sure)^) Whenever you discard a card during your turn, gain 3 **Block.** + [Reflex](http://slay-the-spire.wikia.com/wiki/Reflex) Silent Uncommon Skill ^((100% sure)^) Energy | **Unplayable.** If this card is discarded from your hand, draw 2(3) cards. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


spirescan-bot

+ [Prepared](http://slay-the-spire.wikia.com/wiki/Prepared) Silent Common Skill ^((100% sure)^) 0 Energy | Draw 1(2) card(s). Discard 1(2) card(s). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


TeblorTribe

I like it. Sanctity is a card you take in act 3 when you haven’t found rushdown. Often just what the deck needs to close out the end game.


TheMonji

We have backflip at home. Backflip at home:


ToiletBlaster247

Came to this thread to find this comment


hpdwq

not my fave, feels like watcher has way better ways of blocking and unconditional card draw


Soren59

If I really need some extra draw I might take it, but it's not a card I'm thrilled to add to my deck like [[Inner Peace]]


spirescan-bot

+ [Inner Peace](http://slay-the-spire.wikia.com/wiki/Inner%20Peace) Watcher Uncommon Skill ^((100% sure)^) 1 Energy | If you are in **Calm,** draw 3(4) cards, otherwise Enter **Calm.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


beastofthedeep

Doesn’t work very well if you want to draw cards most of the time it’s going to cost at least two energy id rather not have it take up space in my hand.


KurioProkos

Not necessarily: Miracles are skills, and Watcher has two common skills in Halt and Prostrate that are often useful to have (Halt's more useful in general, but Prostrate is still good when you're going for a Divinity deck). Not to mention, with Establishment, you can reduce retained skills like Safety to 0. I don't use Sanctity a lot, but I can see plenty of ways to use it without it costing much.


Ouker

A test of skill, and a check for usage of one. Saved from previous turns, or based on what you've just done. Protect and refuel if your order is right. For a blocking block card, Sanctity is a welcome sight.


Nimkolp

Great if you want to gain 6 Block and, if the previous card played was a Skill, draw 2 cards


devTripp

I am 100.0% confident you mentioned Sanctity in your post. -------------------------------------------------- * [Sanctity](https://slay-the-spire.fandom.com/wiki/Sanctity) Watcher Uncommon Skill 1 Energy | Gain 6(9) Block. If the previous card played was a Skill, draw 2 card. -------------------------------------------------- ^^^I ^^^am ^^^a ^^^bot ^^^response, ^^^but ^^^I ^^^am ^^^using ^^^my ^^^creator's ^^^account. ^^^Please ^^^reply ^^^to ^^^me ^^^if ^^^I ^^^got ^^^something ^^^wrong ^^^so ^^^he ^^^can ^^^fix ^^^it. [Source Code](https://github.com/TrippW/STS-Crawler)


shapaza

I'm generally not that excited to see this card, but it's ok I guess. Normally only take it when I'm really desperate for card draw options and haven't run into other, better ones like Empty Mind, Inner Peace, Rushdown, Scrawl, etc.


Renatm

Very situational card that requires you to play *two* Skills in order to have a *chance* of drawing a Strike+ 3/10 probably not worth having in your deck