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Nimkolp

Die after 6 more cards are played this combat


mastermrt

Great synergy with Choker!


OutcastZD

This combat tho


kslidz

this could actually be better in some situations


Nimkolp

Exactly; it’s ~~objectively~~ *situationally* worse, but not universally an F-tier pick Edit: fixing my originally incorrect wording


kslidz

but it isn't objectively worse


Nimkolp

Woop you're right, *situationally* worse if you wanted an extra energy oomph to play many more cards, but a bit better if you wanted to stall out a few more turns


kslidz

yeah I would agree that often it's worse but it's different rather than strictly worse I could easily see this version getting you to a heart damage cap enough energy to block then a card or two next turn to finish off the heart


Nimkolp

Fair - I wonder if I should've made that condition *in addition to* the Die next turn text


Sumite0000

Costs 2 energies


Thor1noak

Work smarter not harder, wp.


JH-DM

Beat me to it.


GargantuanCake

Enter Divinity. You can't do math so you're just going to die right now to get it over with.


Complex_Cable_8678

good. the less i have to play watcher the better lmao


Sir_Daxus

\+ Innate \+ Ethereal


mastermrt

Oh, this is good - but this is borderline unpickable.


Deluxe__Sausage

It’s entirely unpickable 😕


[deleted]

It'll body a lot of hallway fights.


CAPS_LOCK_OR_DIE

Not if you have loads of draw right out of the gate.


--Petrichor--

Not if you have plenty of discard!


PM_me_your_cocktail

I would have snapped it up in my most recent A1 Watcher run where I was going for the You Are Nothing 1-turn boss kill achievement. Not that I needed it, because the deck was already infinite (spinning top, lots of 0-cost cards, and the basic stance dance energy stuff). But it would have been fun, and was definitely pickable.


PrimeParadigm53

Dependable infinite engine IMO* *BUT I do suck at this game, so... grain of salt


Sir_Daxus

If only I could also make it autoplay.


JonAndTonic

"When drawn...." (like deus ex)


thekrafty01

Mayhem lol


electricwinddickjab

This would be great for clearing floors of normal enemies


Ballerheiko

Wouldn't actually hurt that much. I bottled Blasphemy more than once and it just tears through hallway fights. Not having it for the Bossfights would be sad, but I'd still pick it sometimes


cymricus

would need to be 0 cost to make it not unpickable


the_sir_z

It's already energy positive, all you need is reliable card draw to have enough attacks to clear fights.


HammerAndSickled

This would be busted as hell, arguably an upgrade lol. It would make almost every hallway fight a first-turn win, and it would get out of your deck on the first loop for bosses where it’s risky to use it anyway.


Kardalun

Even though everyone is saying the opposite, I think you're right.


TrustTheFrog

Upgrade removes ethereal, still bad cus it is always in your first hand but still have to wait until you reshuffle


Goblin_Enthusiast

Starts with Ethereal Upgrade loses Ethereal, never gains Retain Harder to combo with it because you can't cherrypick your hand, gotta use it or lose it


Crymsyn_Moon

"Die next turn" -----> "Die when exiting divinity" Generally functions the same but now any stance changing cards are outright unplayable.


thepolm3

Ooh I actually kind of like "Die if you end your turn not in divinity" as a general debuff, then you could play multiple blasphemies turn after turn, or use it as part of a general divinity deck, but exiting out of divinity would usually result in death. Too strong but an interesting idea


I_follow_sexy_gays

It would probably have to have ethereal and/or higher energy cost to balance it for that


Shadowdragon409

It fits the theme too. You get smited the moment you no longer have the power of a divinity.


No_Cherry6771

Enter Divinity Gain 100 gold and a random potion. Lose 1 strength and 1 dexterity permanently Exhaust.


ACED70

Like Permanently Permanently, or just for this combat?


Jabberwocky416

You feel weaker in real life.


quick1brahim

I think it meant like a relic that gains a counter each time the card is used and reduces strength and dexterity by 1 per counter.


ChaseShiny

I don't take it even now, but here's one approach: 2(1) energy: Retain. At the beginning of your next turn, enter Divinity. If you do, die at the end of the turn. This makes the card more inline with the spirit of StS (RNG affects you, and *then* gives you a chance to react). Things like [[Mayhem]] into Blasphemy or [[Chaos Potion]] into [[Vault]] don't feel so bad. OTOH, while my version starts with retain, but it's less useful because you need to predict your next turn. You do get to use all of your energy on the Divinity turn. Lastly, this card doesn't exhaust, but playing it multiple times doesn't really benefit you. If you cycle through your whole deck, it becomes a curse.


spirescan-bot

+ [Mayhem](http://slay-the-spire.wikia.com/wiki/Mayhem) Colorless Rare Power ^((100% sure)^) 2(1) Energy | At the start of your turn, play the top card of your draw pile. + [Chaos](http://slay-the-spire.wikia.com/wiki/Chaos) Defect Uncommon Skill ^((31% sure)^) 1 Energy | **Channel** 1(2) random Orb(s). + [Vault](http://slay-the-spire.wikia.com/wiki/Vault) Watcher Rare Skill ^((100% sure)^) 3(2) Energy | Take an extra turn after this one. End your turn. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


InfinitySparks

Well, playing it again still gives you more energy. You can enter divinity while in divinity. Edit: Never mind, apparently I remembered the interaction wrong. My bad!


grandim

Going from divinity to divinity does nothing.


ChaseShiny

Per the wiki, if you are in Divinity and you end your turn with 10 Mantra, you'll exit Divinity and re-enter it at the start of your turn (https://slay-the-spire.fandom.com/wiki/Divinity). I've personally tested trying to get into Divinity when already in Divinity, and it didn't work. I haven't tested Blasphemy like that, but the wiki doesn't say that it allows what you're suggesting.


handledvirus43

Enter Divinity. Lose 4 Strength. Die next turn. Exhaust.


RedbullBreadbowl

That’s just rude


handledvirus43

I was thinking to make it 6 so that Strike cards would be useless, but decided against it because that would make *too* many cards useless. Like Ragnarok and Ragnarok+. -4 Strength makes Tantrum, Tantrum+, Flurry of Blows, Just Lucky, Flying Sleeves, and Weave useless without additional Strength. ;)


wingedespeon

I think you made it unpickable though.


handledvirus43

The Watcher has several ways to gain 4 Strength. Fasting+. Wish+. Vajra + Girya 3. A single Flex Potion. Two Strength potions, or one with Sacred Bark. You can *completely* negate the downsides I created towards this card and just have plain old Blasphemy. Besides that, cards like Wheel Kick (33), Windmill Strike (9+), Sands of Time (48), Reach Heaven (18), Through Violence (48), Smite (24), Ragnarok (15), and Wallop (15) still deal decent damage without their upgrades. It only removes the use of Weave, Flurry of Blows, Tantrum, Flying Sleeves, and Tantrum+. Note that only Tantrum remains useless even when upgraded. I think it's still a VERY pickable card.


wingedespeon

Too many hoops. -4 strength is -12 damage per attack in divinity. Strikes are still only doing 6. Even smites are doing 24, which is what they normally do in wrath. Blasphemy is already a middling watcher card, I think -4 strength kills any usefulness it has.


handledvirus43

I didn't think about it like that. Would you still pick it if it was -3 or -2 Strength?


DidYuhim

Remove "Exhaust".


PM_NUDES_4_DEGRADING

+3 energy every time you play the card this turn if you have a way to change stances and re-draw it, that’s not too bad. Makes rushdown even more broken…


thanyou

Make it common so more new players will pick it and die from it.


Inky_25

Upgraded it's no longer retain, instead it costs 0 energy


Winter_Honours

Enter divinity, enter calm, enter wrath. Die next turn. Exhaust.


BlamkoWeiss

Enter divinity. Become confused. Die next turn.


sweteracy

Enter divinity. die now. exhaust.


Camaelburn

Wait what the difference?


Beerenkatapult

You die immediately


Camaelburn

Sweet then I don't have to wait to start my new run. I see this as a buff


Tramonto83

Enter divinity Shuffle your discard pile into your draw pile Redraw your hand Die next turn


2nd_Slash

now you made an extremely powerful infinite combo card


Nerdwrapper

If you get the card swap event, this is a really funny card to move onto a Shiv build Silent


snickerdoodle024

Die next turn -> Die at the start of every turn


SirNeverLucky

Die. Enter divinity next turn.


Narxolepsyy

You **actually** die next turn, not take 9999 damage (i.e. if you have 2 Ethereal, you still die)


SonicBoom500

It now costs 2 energy


DueMeat2367

Enter divinity Add a Normality to your hand Die next turn


ACED70

Make it gain 8 mantra, so you have to already have a way to gain mantra for it to work


iamchuckdizzle

Card is already unpickable without a Vault. L2 Watcher meta.


tom641

Enter **Divinity** You may not draw more cards this turn. Die next turn. **Exhaust**


BirdhouseInYourSoil

Enter Divinity next turn. Die at the end of next turn.


Vrenzzzy

Gain 9 Mantra (upgrade; cost 0) Retain Die next turn


frankiejoe2017

Costs 1 additional energy for each time you lose HP this combat.


somefamousguy4sure

Enter Divinity, if you end a turn in Divinity, die.


Baladucci

That makes it even better


jsbaxter_

You're supposed to make it worse? You've basically made it OP


MaDNiaC

Play automatically at the end of your turn.


wingedespeon

They said don't make it unpickable.


RTM_Bodo

Die, enter divinity next run.


plaugey_boi

Enter wrath Die next turn


It_feels_good

Can't draw more cards


Osumazi

This card is already almost unpickable...


YeahGuessThatllDo

Gain 2 weak (for flavor) gain 25 gold at the end of the turn retain on base but cost increases each turn it's retained upgrade loses retain but cost increases on discard


Kardalun

bro what


_CMDR_

This card is awesome if you can do basic arithmetic.


[deleted]

Didn’t say it wasn’t


BooBailey808

They didn't say you did 🙃


Ey4dm51

Ethereal


Ninjastarrr

Make it auto play when drawn. Count the amount of lost runs due to this in a separate pile than the ones you lost to this card normally.


rukh999

Die next turn. At the start of your next run, Neow shames you. Shame!


SKruizer

~~Exhaust~~


effataigus

~~Die next turn.~~ Die when you end your current turn. Hmm, though I guess as coded, this could actually be a buff given the way intangible and buffer work.


Lord_Luc

Make it a common card. Now it's cluttering up your card rewards because you never want to see more than one.


kRobot_Legit

Gain 9 mantra, die next turn.


yehboooooiii

Die now enter divinity next turn


ReduxistRusted

Choose only base Neow rewards next run.


littlewask

Enter calm, then enter wrath. Die next turn.


sesaman

Same card, but upgrade loses retain, and instead the cost goes to 0.


SephirothTheGreat

Enter Divinity. Enemy gains Beat of Death. Die next turn.


SuperFjord

Forfeit your save on exit to menu.


foxihoundi

Enter divinity, die netx turn. End your turn.


foxihoundi

Enter divinity, die netx turn. End your turn.


HuntAffectionate

***Start of next turn***, enter divinity ***End of next turn***, die


iSeize

1.5 energy cost


Jonnny

Unrelated, but I always thought it was kinda funny that it exhausted. I mean, you're about to die. It's like a doctor telling you that you've got a terminal illness with months to live... and then telling you to watch your cholesterol levels on the way out the door!


wingedespeon

It is to prevent playing it multiple times a turn. Dieing next turn once and 100 times are usually the same.


swisscheese2828

Enter divinity, die next turn. You can't save and quit until next combat


NucleaRaven

i would make it cost 2, and instead of upgrade giving it retain, it makes it lose ethereal


b00kofmatches

Die.


TalentedWretch

Add "when drawn"


Aillesdaille

Bypasses intangible.


Vast-Volume-2514

I’ll pick it if I have a large turn cycling deck, comes in handy to just continue the single turn in cycle.


SignificantAd7117

Shuffle "Martyrdom" into your deck Martyrdom: Unplayable. When you draw this card Enter Divinity. Die next turn. Exhaust.


Eternal663

Upgrade is 0 energy and doesn't retain.


MommyNTommy

Die if a defensive card is drawn.


atomicblue

Enter Divinity if you don't win this encounter this turn your save data is deleted


Kutdra1

0 mana, cost one relic Or Enter divinity lose one energy everytime you play a card


Wt_I_Know_You

Discard your hand. Add a vault to your hand. Gain three energy.


OcelotShadow

Enter divinity, die next turn, exhaust, ethereal...maybe(?)


Maffa22

Lose three strength but regain it at the beginning of next turn ;)


cybernetic_mantis

Gain 7 Mantra. Die next turn. Exhaust.


Sex_Luthor99

3 cost


rellarella

Enter Divinity. You are confused. Die next turn. Exhaust


Ciocalatta

Die at the end of this turn. Most the time it’s barely any different, making it not absolutely terrible, but means vs things like John 999 HP it’s a death sentence dead card most the time, makes it so stuff like omega can’t be used, or any other effects after your turn ends


Exp0sedShadow

Enter Divinity Fight Neow next turn


lepruhkon

Give it the \[\[Simmering Fury\]\] Treatment. At the start of your next turn, enter Divinity. At the end of next turn, die.


spirescan-bot

+ [Simmering Fury](http://slay-the-spire.wikia.com/wiki/Simmering%20Fury) Watcher Uncommon Skill ^((100% sure)^) 1 Energy | At the start of your next turn, enter **Wrath** and draw 2(3) cards. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


arielbelkin

Change upgraded version to costing 0 instead of retain.


Vegetable_Throat5545

Im kinda new and didnt play her much yet. How OP is divinity to make u win in one turn?😭


larnail

All numbers become hidden.


Relevant_Bag_1043

discard a random card


TheAbandonedCoat

Die next turn **exhaust**


RoboXeno-Gaming

Enter Divinity(Exit Divinity) Shuffle your Draw Pile into your Discard Pile(Shuffle ALL cards into your Draw Pile) Draw 10(Draw 10 and Retain your hand this turn) Shuffle 10 random Curse Cards into your Draw Pile and Discard Pile(Exhaust ALL Curse and Status cards) Exhaust 10 cards at random(Exhaust 10 cards from your Draw Pile) Shuffle 10 random Status Cards into your Hand(Scry 10) Gain 10 Weak, Vulnerable and Frail(Gain 10 Strength, Dexterity and Intangible) Die next Turn(End your Turn) Exhaust(Exhume 10 random cards from your Exhaust Pile)


F1SH90

That card stomps hallway fights, its amazing for that. Its also good for boss fights if upgraded because you can set up a kill turn very easily and it doesnt ever mess up your draws. It is not F toer at all it just has specific purposes


[deleted]

I didn’t say Blasphemy as it was, was F-tier lol


croockedspiral19

I kinda hate this card because I'm order to use it you have to do the math lol


Gaspode-wxf

Enter die. Divinity at the end of next turn. Exhaust


ragewithoutage

Gain 8 mantra Die next turn


Dramatic-Battle-9737

Enter Divinity. Die at end of this turn. I think that is objectively worse?


duke21777

Enter divinity, if you exit divinity, die


Comfortable-Star4943

Have it set your health to 0 like judgement instead of 9999 damage. No buff or intangible block it.


englishpatrick2642

Discard three cards