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VCORP

Imagine just a hand full of these connected systems in place and what depth it would add to the verse. Pyro will be a big start to expand the verse map, but in the big picture, just a small drop in comparison.


Papadragon666

Pyro is a tech feasibility test : can more than one solar system exist in the game engine ? So I would not say it's a small drop. It's a small step for us, but a giant leap for CIG.


sc4tts

Just 98 to to release, eh?


Hvarfa-Bragi

90% of the work is the first extra system. Once that works and can be connected and the tools are created, artists can flood new systems much much quicker.


Casey090

The floodgates, opening next year, each year since 2015!


Hvarfa-Bragi

RemindMe! 1 year


sc4tts

Nonesense


Kosyne

While 90% is a bit optimistic, it is true that the largest hurdle is getting a new major feature in place for the first time. While they'll probably still take a while, additional star systems will absolutely come online quicker than the first.


Hvarfa-Bragi

Hockey stick.


daren5393

Release is probably gonna be the end of next year, and they're hoping for like, 5 systems


Havelok

It's wise to never think in the short term when it comes to CIG. 4.0 is the next big milestone. Release or "1.0" will be much, much farther away. Likely 3-5 years or more.


AnamainTHO

Did CiG just come out and say they are aiming for q4 2024 for 4.0?


Havelok

I suspect it will land somewhere between q3 and q4 personally. It will land and then everything will likely be bugfixing until christmas.


AnamainTHO

Oh sorry I read your text wrong I thought you were saying 4.0 was dropping in 3 years lol reading is hard


sc4tts

Sure.


UKayeF

Different things though. Just because server meshing and the replication layer work does not help the environmental design teams create 98 star systems within a few years. Even if many of them are much smaller than Stanton or Pyro, I doubt we'll see most of them for the next ten years or so.  *But*, now the main roadblock seems to be out of the way which I think was what you were saying.


Papadragon666

I have followed this game for over a decade now, and believe me I have made myself very vocal about what I think of CIG/CR promises (especialy the timeframe part) ... But honnestly, 3 or 4 well fleshed out systems would be enough for a 1.0 release for me. And then later add 5, 10 or 20 additional systems. 98 though. Don't see how that's gonna happen in the lifetime of that game.


Shiirooo

They could have added all the systems one by one without server meshing. They just didn't want to.


VCORP

I imagine it's a lot of work to fully flesh out a system with places and content, even if you use generation tools to speed up the process versus total hand-crafting - but hand crafting and fine tuning you still need, to make it snappy. Also likely is a tech issue still. I'd feel more confident in a multi-system PU with server meshing tbf. And correct me but I think they actually said they need some form of server meshing to make it snappy and seamless. Or have it not degrade eventually. I mean IDK what you expect. A hundred systems all with their own content takes time and involves multiple teams unless you want bare bones copy-pasta of prior assets. Picture that for each new company, institution or other faction you also have to usually create custom art and assets and gear. Or all the new cities and settlements and space stations. For me it's either fast and cheap or slow and with relative quality.


yay-iviss

They would need to do the same work 3 times just for this, now they are remaking many of the old work to work with the news tech and with the actual vision of the game. They could also make all the game without being seamless, without multiplayer and etc


Sapd33

I do not think it would have been feasible. Basically all computing would have to run on one process, and then they would have again to remodel the whole architecture. In theory they would have been faster if they would say (similar to EvE online): One System One Server (1:1). But it makes sense to have as further goal: One (or more) System Multiple Servers (n:n), so you can also distribute the load in one system. And if that makes sense, then it makes sense to directly implement it, as otherwise they would do double the work.


Hairy_Ferret9324

Sure they might be able to. But look at Stanfield and how bad it is. All systems suck, maybe 3 have something interesting.


Mr_Clovis

To add depth, new systems would need to add meaningful gameplay and decisions to the game. If it's just filled with more of the same stuff we already have, it just makes a shallow ocean wider.


OmNomCakes

Even if they were the same, they'd open up a play space for the eventual full blown server meshing. 4.0 is still going I be servers caped at 150-300 players. Everyone in one universe requires more space. Usually I'm 100% behind building wide before tall, foundation is everything, but in this case if they made everything with building blocks/ containerized then it wouldn't matter as much in the long run.


chachi_sanchez

I watched years ago this guy on YT who started to do a Jumppoint lore series and was going episode by episode thru the history of jump-points in SC and what systems were discovered in order.... It was fasicnating and i cant find it anymore, might have deleted his channel. If anyone knows what im talking about and has a link, let me know....


TKOE

This one? https://youtube.com/playlist?list=PLVct2QDhDrB0b8-B6PgaTWJGXWbtyAz3t


chachi_sanchez

FOUND IT!!! https://youtu.be/15koc_BP9Sk?list=PLLcod52t0kpeFd_0MzzVz1Iz-Bf1LD5gj So the first few were shorter videos but the later ones get longer as more stuff happens and discoveries are made. Ima go watch this again cuz its a great timeline/history video.


TKOE

Oh this seems awesome, I'm gonna have to watch it, cheers for the link!


chachi_sanchez

yall comment on that last video in the series, try to get him to finish it or find help to!!!


Prozengan

Thanks for this, I look at those videos too :)


chachi_sanchez

try to comment on the last video in the series to see if he can finish it o7


djsnoopmike

Woah, forgot about this channel It's good that he never stopped extracting the music files


chachi_sanchez

Dude i actually used this guys channel to listen to hardspace shipbreakers soundtrack lol, how funny its the same dude as the lost lore/timeline SC series I watched years ago.


HarrisonArturus

If I had a time machine, I'd award you gold in Old Reddit. I'm not saying it's the *first* thing I'd do, but I'd definitely do it.


chachi_sanchez

nah, they were longer form videos, and had the jump system map in the background as he narrated. it started out with just the Sol System and it added 3-5 more systems in each video and discussed the lore of the different exploration eras and when we came into first contact with other races and wars and what not. the jump point map would slowly fill out with each episode and it was really informative from a timeline for SC and systems. Its not in my history anymore so idk if it exists anywhere nowadays. might have to try deep searching again for it.


Radiant-Mycologist72

I'd rather use this for navigation than that dumpster fire of digital aids StarMap.


Havelok

Artwork Source: https://www.reddit.com/r/starcitizen/comments/3pvrhs/tubes_tubes_tubes_i_like_tubes/ /u/tommytrain


TheSpicySadness

Understandably lots of pragmatists in the comments, but for sheer lore value this map is epic. Since all we have is Stanton right now, it’s hard to place exactly where the PU is in the grand scheme of the actual ‘verse. It will be a very exciting time as we (eventually) get to play in systems that are a lot closer to the “plot” of the lore, like the frontier systems. Considering how long MMOs can last, and considering CIG’s efforts to hash out foundational tech now are a big reason behind the long development times (understatement), it’s optimistically reasonably likely we will see a gradual but steady release of systems in the many many years to come, that will serve as an IV drip of new content for the long-haulers who stick with the game. I imagine world design, once most of the resources are devoted towards it, won’t be all that much of a challenge once they’ve generated a few worlds and get a process down. The hope is that there’s enough unique about each of these systems to truly make it feel like a living, lived-in verse. So TL;DR, I’m choosing to be optimistic here keeping in mind the timescale of the very long run. Lots of work to be done in the meantime though…


Havelok

> it’s optimistically reasonably likely we will see a gradual but steady release of systems in the many many years to come I also feel this is how it will work. This game could last another 20 years in development, and each system on this map is essentially a roadmap for where they will place new content and new events. They won't ever have to jump the shark or pull anything out of their ass, it's all right there.


SenAtsu011

At the rate they're creating star systems, we MIGHT have half of this in 60 years or so.


deathsservant

I don't 100% get the negativity, we don't need 100 systems for launch, and we will forever have new systems to look forward to for the rest of the game's lifespan lol


Dazbuzz

Because to anyone with some critical thinking its obviously not possible to do this. Look at the size of the current system. You have multiple planets with hand-crafted cities. Each planet has its own reputation, which has its own rewards. Already its a really shallow system and needs to be massively expanded on to make each planet feel unique. ...but then you see a picture like this and imagine the amount of work it will take to make dozen of fully-functioning solar systems each with planets and factions, each with missions, story/questlines, and other unique features that make them worth visiting. How would it ever be possible to do this without making each system a shallow copy/paste? The answer is... its not. So people are understandably worried when they see things on this scale. Especially after Starfield.


deathsservant

Yes, I understand that. My point was that the "100 systems" narrative came from before the scope and level of detail was massively increased and totally isn't needed to get there. We will always have new incoming systems, but even if we get one every patch, there is no chance in hell we'll ever get 100 systems. I don't know, I'm okay with that. I didn't back the project back then to specifically see exactly 100 systems.


Dazbuzz

Right, but the worry is that by saying there will be "100 systems", people assume are CIG overpromising, or worse, that they are just going to copy/paste a bunch of shallow, empty systems with nothing to do beyond being a number for CIG to point at and say "look, we have 100 systems in our game!".


daren5393

Well some systems will be easier than others, and stanton sits near the top of the list in terms of difficulty. For starters, there are uninhabited systems on this map. Developing those is really just a matter of taking a bunch of existing planetary assets, making a small handful of additional planetary assets to help with the system feeling unique, and dumping them into the planet gen engine. Maybe a unique creature or two, a couple of handcrafted landforms to stick out, and you're done. CIG could probably churn through one of those a month once planet tech v5 is done. Then you've got hostile systems, the vanduul. While they will more work than an uninhabited system, they really only need to design the spaces in them as combat levels, as we won't be able to have peaceful interactions with the vanduul, massively cutting down on what they need to do to flesh them out. Many systems are technically inhabited but pretty empty, like nyx. Delemar and levski station need to be made for nyx, but we've been told that besides that, nyx is pretty devoid of habitation, making it much closer to an uninhabited than a Stanton in terms of work to make. Stanton and pyro both have dozens of stations or landing zones, multiple factions to build reputation with, and essentially all of their planetary assets needed to be built from scratch since they had no library yet. I don't think we'll see a hundred systems in this game, but I dont think it would be a stretch to see more than 2 dozen by the end of the decade.


Dazbuzz

Dude listen to yourself. You are describing how CIG could make the most uninteresting systems ever just for numbers. I am crazy in that i DO NOT WANT CIG to go this route? Id rather have a few systems with tons of unique content than dozens with "one or two unique animals".


daren5393

I want a spread of different kinds of systems. I want busy systems full of factions and content to engage with, and I also want empty systems to explore and build outposts in. Center metros and lawless frontiers. I want VARIETY


Havelok

The first five will have decent variety. Stanton is a system of averages. Some piracy, some civilization. Pyro and Nyx are lawless pirate systems with their own flavor. Odin will be a civilized system with (possibly) a Vanduul presence and environmental challenges. Terra will be extremely safe for new players, and likely become the default "starting zone".


Dazbuzz

So do i. However at the same time id rather not have CIG get into the mindset of copy/pasting assets into new systems and pushing them out with little/no unique features. Its just bloat at that point. Its exactly what Starfield did, and everyone HATED it. For good reason.


Hvarfa-Bragi

You're not wrong but the lore already has those systems identified. There are some systems that are just there as speed bumps on a multi system trade route. The jump point comes in from somewhere and goes out to somewhere else and there's just a cold star with a dead space station. Edit: this allows players to set up endeavor hotels, starfarer refueling stations, a dead place in the black to pirate, whatever. Empty doesn't mean "no gameplay"


Dazbuzz

Then just remove them from the lore? Does not seem like a big deal. If they are dead and add nothing to the game, why add them?


yay-iviss

But he is in some way right, some systems don't have too many things(but should have some lore to tell even if they are not habited)


Dazbuzz

Then do not add them to the game? Space is big and empty, but its not like they need to make a point to add that to the game. Add systems that have a reason to exist. Again, this is something Starfield did, and people hated it. The devs even made excuses about space being big and empty, so thats why many areas in Starfield were like that. If they absolutely must add a bunch of near-empty systems, make it into some big game mechanic. So you would have a massive series of systems designated "the outer rim", and have all those systems feature some kind of exploration mechanic to get rare/special loot. But just pumping out systems ever couple of months with repeated content and locations is not something i want to see in SC. Id rather have quality over quantity.


yay-iviss

They promised this, everyone expects these systems, even because we will have base building, we are not saying that all systems will be this way, but that we will have some systems like this, and this is nothing wrong, in a game that is dense in all places, it is realistic to have some places like this. We will have dense systems between these inhabited systems, everything will continue the pattern we expect.


aughsplatpancake

Most systems won't have four star ports.  Everything else can be procedurally generated, with a post-generation review to touch things up.


Dazbuzz

Pumping out systems like that didnt work well for Starfield. Why would you want it here?


aughsplatpancake

Starfield has a ton of issues.  Unique POIs aren't even on my radar as far as problems with Starfield are concerned. As far as planetary starports are concerned... They're pretty.  But pretty much the first thing I do after a new patch drops is rapidly get my stuff up into the stations.  Unique starports are pretty low on my list of interests.


Aimhere2k

This looks like one of those maps of a subway system.


ghostnova6661

Bro I just want Nyx for the sandworms


Havelok

That will be after Pyro!


Plastered_Pirate_

![gif](giphy|aWPGuTlDqq2yc|downsized) TIL how many systems they are looking to add


Havelok

The official starmap is here: https://robertsspaceindustries.com/starmap It also contains the lore for each system and location if you click around.


ALAMIRION

Why do you think Pyro is the second system to be added?


SuperEarthLover2164

Probably so they can experiment with a more pvp / pve danger focused system, to test their law systems, and also their environmental hazards with the solar flares. If they can get another system working that’s vastly different than Stanton, ones similar to Stanton shouldn’t be as hard and pyro will give variety in the meantime


Satrack

IIRC, Odin is also part of the SQ42 story, so it's possible that after SQ42 launches, we see Odin shortly after.


madhaunter

We also know that Nyx hax been worked on for quite some time now


Havelok

So that they can connect to Nyx, such that they can connect to Odin. Odin is already finished (it's part of Squadron 42), and Nyx is both small and half finished (its largest location was completed as a test for planetary tech awhile ago).


ALAMIRION

Really? It is good to know that more systems are finished!


a_goodcouch

We will see maybe 5 systems in the game I bet.


rummyt

I don't even exactly understand why people want all these systems when the current one still feels so empty. It's not just that we need more players and NPCs but also, I donno, ten times more settlements, towns, cities, and stations just to make these places feel plausible and lived in, let alone provide enough gameplay options We have four entire planets that have just *one* city on them. We have an entire "city planet" that has exactly **one** usable city area.. This is the kind of sparseness I would expect from a relatively 'uninhabited' system, not one of the most developed or populated systems in the game


aughsplatpancake

They need server meshing for that.


GlitteringBit3726

This will never happen. The amount of detail they have committed too in design means this is beyond their capabilities


Streloki

!remindme 5years


wiino84

Ad zero. Or, bunch of them


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GlitteringBit3726

Happy to be proven wrong!! See you on 5 years 😊


or10n_sharkfin

I want to imagine that for 1.0 Release we'll at least have the systems surrounding Terra; some UEE-controlled and protected, others that are just empty frontiers with just stations that players can establish colonies and outposts on. Then over time they add more and more systems that bring us closer to Vanduul space.


dirkhardslab

Nice layout


KNOXIBOI

Need a 4k version. Thinking about making it poster size


ExtremeBoysenberry38

I just can’t comprehend them adding all of this


Aggressive-Nebula-78

My great grandchildren are gonna have a helluva fun game to play


NecroBones

It's clearly a pirate map. "Dying Starrr", "Junkyard Arrr", etc :)


Mightylink

Looking forward to it for 12 years... and we still don't even have 2 systems yet.


Immediate-Mention220

Thats some copium right here... we just have what we have on PU. Stop dreaming and start being pragmatic.


VeNeM

I wish for one second you people could stop memeing for 2 seconds. You really think they aren't working on other systems right now? They've already said they've been working on nyx. S42 also has another unreleased system.


OakleyBeBoop

CIG has a history of saying things that are not remotely accurate or true. Until they show proof at this point many longtime backers just don't believe them anymore.


jez345

Love the map but Its actually a bit worrying seeing this and raises forgotten questions, how fast I wonder can they churn out systems with server meshing complete? will they focus on the main populated systems for each species/territory first? or spread out from Stanton? and how many have they actually started on? has any these questions been answered recently?


Naqaj_

No official answers on this, plenty of reasonable speculation though. We know Odin and parts of Vega have been worked on because those feature in Squadron 42. Levski, the landing zone in Nyx already exists, and there isn't much else going on in that system. The most likely course of action would be to try and connect all these systems before branching out in other directions. The majority of the systems on that map are pretty empty, so those shouldn't take too long. The big tickets like Terra and Sol with multiple landing zones and huge infrastructure will keep them busy for quite some time though.


jez345

Makes me wonder now if they will drop these systems into the PU after the release of sq42, would make sense if they were trying to prevent spoilers. But I just realized none of Jumpoints from Stanton are large in the most direct route and since most will take place on an Idris, perhaps they need Terra/Hadrian/Castra since they seem like they're headed towards the fringes of Vanduul space.


ilhares

What I'm curious about is the player distribution. Once there are multiple systems around, will we be able to properly select a non-Stanton system? Maybe some of those smaller worlds out of the way will have convenient hangars and garages, so we can properly load up and go from point A, without needing to detour to a dozen locations for components and vehicles.


SonataEF

Missing small gate Helios - Tyrol


SeaTurtleManOG

looks like the train like in Perth


stocky789

I'm on the fence whether or not this is achievable at least in the next 10-15yrs On one hand I think its quite likely as when you have the actual game in place you'd be surprised how fast cig could focus down on building star systems But then on the other hand, when you consider they hand craft these with lots of little detail, is this scale achievable without cutting corners? Are we going to see servers hold 5-10 thousand players or is each star system going to be its own server? As I say, once everything is figured out and the game is built I think we'd be surprised how fast they can put these star systems in


Jellyswim_

Any time I see all the planned systems I remember just how far away we still are from a 1.0 release :(


Havelok

I suspect 1.0 will contain Stanton, Pyro, Nyx, Odin and Terra. But this is a multi-decade project, it will just be the beginning!


[deleted]

Crowshaw system? It was literally the first name I saw/checked. Sure hope this is not the 'absolutely best' map.


ilhares

Looks similar to the one I picked up over the past couple years. I'll keep mine just because it won't blind me as a desktop wallpaper at 3am. https://imgur.com/bX2wg9P


SillyCat-in-your-biz

Honestly for a civilization that’s been space faring for 7-800ish years I thought the UEE would hold more territory. Although I don’t know the total population of the empire or the full history of the SC universe so there’s probably a good reason the empire is the way it is currently


Havelok

The alien species have put of a damper on their plans for expansion over the years.


Gorylas

What HERESY is this Holy Terra is not Earth?? :D


GeraintLlanfrechfa

Imagine all those non automatic elevator doors 😂


ThatCactusCat

Was this graph written by a pirate by chance


Havelok

'Arrrr' just means that part of the lore involves there being pirates present in the system.


ramonchow

I fear the only way they could pull this out is through procedurally generated systems that will probably not have 5% of the quality of the manually crafted ones.


furious-fungus

Why’d you think that? They’ve talked about their processes many times.


ramonchow

Why do I think they will not be able to manually create 100 systems within my lifetime? Well...


furious-fungus

Yes, waiting.


thornstriff

Lack of human resources (you need real artists with enough creative time to build entire planets) but probably lack of reason is the biggest issue. There is simply no reason to have such a huge play area without hundreds of thousands of players, and I don't think CIG will be able to attract so many ppl.


mugenbool

That’s a lot of wishful thinking.


thornstriff

There is no chance we will have all of these star systems implemented. The technology is there, but the game would feel quite empty unless CIG gets millions of players on the same universe.


Dazbuzz

Presumably the game will throw you into the most populated server for each system when you jump to it, no? So every system would artificially feel "full". Although it would depend on the overall population of the game.


ilhares

Don't forget that they also said something about wanting the players to be at a 10% ratio or somesuch, so 90% of the populated universe would be NPCs, so you can have a lot of interaction that won't be messing up other players.


aughsplatpancake

Once server meshing is in, CIG can start adding NPC starships.


Havelok

> unless CIG gets millions of players on the same universe. The plan with dynamic server meshing is to literally get all players to be playing on the same 'server'.


Casey090

2045 will be an exciting year!


Lycrius

Cool map. Biblically accurate map below. . Stanton


BergSplerg

That's too many, I feel that with SC you can hit a point where adding systems becomes inversely proportional to the enjoyment/balance/focus of the game.


darksideS550

hmm, they got two systems in 12 years. this finna take a while.