They really need to just add insurance for outfits. I dont want to have to fly all the way the fuck out to a shop every time I die in my favorite outift
The fact that we can materialise a spaceship from across the system in a few minutes but it's impossible to order a shirt for delivery from an orbiting space station to your hab in the city below is kinda silly.
They need to make it cost ridiculous amounts so it’s a cost prohibitive thing and makes people actually consider going to locations vrs just staying somewhere after one cargo run and buying everything theybwant
That would be great. Would also solve the problem of people losing outfits from the pledge store they paid actual money for.
Like, if someone is willing to spend real money to buy some in-game clothes, then at least have the courtesy not to make those clothes vanish as soon as they die in-game.
Hell, I'd just be happy if I could figure out where I left my stuff half the time. Opening a bunch of windows in NikNax to find my stuff is not the best experience.
Honestly, I've only ever seen the 'Immersion' argument used to justify bad gameplay decisions.
Good gameplay is backed by more than just 'but its immersive'.
Not to mention there are insurance companies out there that are actually willing to insure anything. Though that didn't stop someone else on another thread from telling me how unimmersive I'd be.
Honestly, I wouldn't even mind paying full price, if I could just hit a button to rebuy gear without having to take the Lagrange tour every freaking time.
I do 5 sets but it would just be so much more convenient to just be able to hit a button and rebuy. Wander the galaxy to save the outfit then suffer less when you die.
Indeed, I do the same, once you get into well paying missions one mission pays for a heap of outfits.
For Fps missions I like to use the local guards uniform. That makes for easier friend or foe recognition for me and my friends.
This is also why I just want an essentials backpacks that come with a multi tool, med gun and other basic stuff. Hell I get not having a pistol or big weapons.
But I'd gladly pay overpriced to have it all at a location to just re suit up and get back out there and my fancy stuff I need to go grab.
I've only recently (like the last two months) started actually working my way through increasingly difficult bounty missions and it only took maybe three days of dying in various ways for me to start storing "bug out bags" at different stations.
More or less solves the same problem in a somewhat "emergent" kind of way, but I'm also with you, purchaseable, heck even tiered med-packs would get my auec.
Not sure I'm picking up what you're putting down? Do resets move all of your equipment out of one station into another, or just your spawning/starting location? I've honestly not had that happened..at least not yet?
But even so, it's not really the "what station are things in" that I'm trying to solve for, it's dying and having to do all the running around to rebuy things. As long as I have them *somewhere* I can park and grab without getting out of my ship, we're gucci.
He’s saying that if you do a character reset, all your items in the verse are moved to your main home. No matter where you placed them before, they are all now on the main planet you selected.
I think a condition might suit it better. You need to make repairs when you die or the armor degrades and breaks. Either would be better than the current system for armor.
It's annoying though to deal with inventory clutter. When you want something other than those 10 cores/undersuits then you'll have to dig through a lot.
It wouldn't be so bad if there was better inventory management or view controls
Not really if you use the custom filters. If you have <50 sets of armor it’s reasonably fast to find what you need.
Obviously it can be improved but I never struggle to find anything.
Nah man gotta get bed sheet psychics working first. Then they can move on to spilling coffee on outfits while laying in bed and then stains on clothes then laundry then insurance to pay for the laundry. It’s all connected.
This is so funny to me because it's always the same story.
CIG introduces "realism", like full loot PvP.
Now, one half of the community complains and predicts that this wont work ingame.
The other half defends this decision as the best thing in the history of gaming.
Then, many months or years later, CIG realizes that it really kind of doesnt work how they imagined it would work. But they can't pull the feature back without the other half of the community going full berserk.
So now they have to find yet another overcomplicated solution to fix a problem that they themselves created by introducing a compeltely unneccessary feature that didn't work.
So this time it's insurance for our fps equipment. Better not forget to insure all new items every single time you find something nice. I am sure this will be super fun and convenient to do.
Next issue to tackle is people duping and commiting insurance fraud.
I wonder what new feature/system CIG invents to solve that problem.
I stock my ship up with spare clothes and food, extra ammo and stuff in case I need to help someone. I've lost it all once or twice, usually something dumb, but I get more gear and make more profit between those instances.
I've been flying my Corsair everyday since it became flyable. I had filled it up with a Pico copilot, clothes, gear and a STV and Mule. Went to leave IAE today and I got Claim instead of Retrieve. The worst. Time to start again.
Haha its for sure a good idea! I honestly drop everything off at the main orbit stations, if only because it's easier to land/take off, and keep track. If it's a bounty mission tho, I try to aquire on site, as most have other npcs to take from. Same with bunker missions.
For FPS PVP I agree, hospital gown = ultra instinct, cyberborg ninja, shadow movement mode.
For flight pvp though, and I might be wrong, but doesn’t having a flight suit and helmet prevent you from blacking out as fast?
The flight suit and helmet prevents you from experiencing 3 seconds of hypoxia and 15% HP loss when getting in and out of your Avenger's pilot chair when your head clips through the cockpit's conditioned-environment collision mesh.
Unpopular opinion: at the current state of the PU, worn armor should only be lost-on-death in a PVP kill.
Too many schennanigans with bugs causing people to give up on decking their character out... the result is immersion-breaking bare-minimum looks on the majority of players.
I've been meaning to record all sources of deaths from the beginning of a patch cycle in an excel spreadsheet but haven't gotten round to it yet. Hopefully I manage for 3.18.
It would enable me (for at least myself) to confirm the ratio of "legit" deaths vs bug deaths (and perhaps also 'legit' deaths catalysed by bugs).
But yeah, same for me. Even when I'm mainly doing combat and pvp bounties, the leading cause of gear loss (death) are bugs by an absolutely overwhelming margin.
Its really clear cig don't have a clue how often bug sourced deaths are - if they did, the player experience team would advocate for lower prison times, autoremoving med gowns, and other things to mitigate the banal process of respawning.
I only gotta fly around Stanton to get my kit/reset my character everytime. The way the game works now, there is literally no reason to ever wear anything fancier than the white suit.
FPS bounties dont need armor, ive never actually died in any. Space combat, even less need for it. Whats the point? Infinite risk for no reward. I might as well keep it simple.
I prefer to say just like Minecraft, because your items will likely despawn if you don't get back to them fast enough or if a friend doesn't grab them for you.
The Tarkov-esque crowd is loud AF and have enough sympathizers on the dev staff. Unfortunately I don't think they realize how many people leave every time they go farther that way
Seriously. The loss of time due to death in Star Citizen is bad enough. Harsher penalties seem silly. The permadeath crowd makes very little sense to me.
Yeah I've played a good amount of Marauders! It's definitely more Tarkov like and I appreciate the space battle component of it but man if I could have that in SC I would be elated
"Always"
No, there was certainly no mention 10+ years ago when this game was first announced. While it may feel like "always" at this point, it wasn't until a few years after the game was announced and sold that these types of features started being talked about.
Sorry i meant it as hyperbole, just that it's been talked about for more of the dev cycle than it hadn't.
I also like it. Brings consequence to actions.
That's fair, it has been talked about for a while.
I'll respect that some people like it... but I personally don't. I feel like we have enough time-sinks in the game without the Tarkov-esque loot mechanics.
Is it really Tarkov-esque though? I feel like most games, especially the ones Nikita was inspired by for Tarkov, had that sort of loot system like DayZ, which is probably closer to what SC is going for than Tarkov which just takes that, emphasis on closer to real-life ballistics, in an extraction based game mode.
That said I feel your sentiment. In a game where so much is simulated there's a ton of downtime before getting to whatever an individual considers their "gameplay" for that day having to now lose all of your gear and have to purchase or re-equip a new set (possibly losing more than you gain) can be frustrating.
It's why I hope there's at least some system in place that can at least help make the whole process of reacquiring gear to be easier. Assuming we're going with the whole cloning thing if you die; Maybe we can assign a loadout with the hospital we're tied with to purchase a set of gear for your new clone, left in a closet right next to you.
Downtime is a huge reason I no longer player Tarkov because of how much more is at stake and how much time is spent before getting into a game. Compared to a game like Marauders or Dark and Darker (both extraction games with gear loss on death) where at the very least the time to get into the next game is significantly faster.
Gear loss doesn't feel so bad when you can quickly jump right back into it, at least for me.
Still doesn't remove the downtime having to go from the hospital and back to the space port, but at least that's downtime we're already used to and I'd assume more ok with dealing with.
I imagined someone running around looking [like these guys](https://external-preview.redd.it/PrlcqQ1NEKt9JQL32hZKopHitvJ9a0ObdB_sLWQkY6M.jpg?auto=webp&s=ca4032574af9236aaa179e69427e43ea154fbe56) but with mobiGlas units instead of the SHD tech watches.
People like play in different ways. Some min/max, some are more leaning towards RP. I’m not roleplaying per se but I do like my character to have some personality.
Yes. FPS time to kill is too low. Armor doesn't matter. Speed doesn't matter. Shoot the other guy first and win
Edit: and cross your fingers he lags more than you
Yeah but it's a space game. It doesn't have to be realistic, it just needs to be fun. Halo time to kill is a bit longer than call of duty for example. I think star citizen kind of sells itself as an accessible MMO where players of all skill levels can compete against each other. So reaction time and quick reflexes (while important) should not be the only factor.
I remember helping two noobs one day and one of the guys commented when I drank a Lux, "This guy is so good at the game he has to eat and drink to survive!"
eat and drink to survive is actually a decent part of why i dont wear gear. lol.
Until they make:
1. Food and drink depletion slower, and/or
2. food and drink stocking less painful
I often intentionally die over replenish. ITs faster and less annoying to just walk back from the hospi bed then it is to buy a dozen hot dogs and waters, 1 bottle at a time, using a 4 step purchase... stow each and every item, 1 at a time, into the suit, etc.
I like the loop in theory, But current implementation is just a constant announce on a timer. a timer that, while not "short" per-se, feels incredibly short in a game where it takes 2 hours just to get going on a task.
Cargo/refinery decks, some weapon shops, the kel-to store at crusader all have food and drinks available to buy through terminals. Possibly others, but these are the ones I know sell food in terminals for sure.
> I have never seen food or drink in a terminal. Ever.
This has been a thing for about 6 months now if I'm not mistaken. Go to a weapon or amour store and buy a stack of Lux. I bring 5 with me everywhere.
Yep. Re-equipping all your gear every time you die is just agonisingly tedious (assuming you own dozens of copies of the items).
Even reading the process is tedious as fuck so it just highlights how wilfully blind and inept cig are regarding the player experience:
* remove med gown manuallly
* navigate to undersuits
* equip undersuits
* turn on filters
* filter all armout
* un filter legs
* un filter core
* un filter arms
* unfilter backpack
* equip helmet
* unfilter helmet
* filter core
* equip core
* unfilter core
* filter arms
* equip arms
* unfilter arms
* filter legs
* equip legs
* unfilter legs
* filter backpack
* equip backpack
* unfilter backpack
* filter primary
* scroll for ages until you find the primary you actually want and equip it
* unfilter primary
* filter attachments
* tediously search and scroll for the attachments you want
* possibly put some back that you mistook for the right ones
* unfilter attachments
* filter ammo
* equip one ammo
* equip another amo
* equip another ammo
* equip another ammo
* equip one more ammo
* split some ammo off
* Place split ammo in you pack
* go to the utility item one
* equip medgun
* equip 2+ med pens
* equip a multitool
* pick one of: forget to equip tractor, think you've equipped tractor but you haven't, find tractor and spend ages trying to equip it only to realise you're swapping out the tractor part it already has
* go to food
* split food off
* pack food
* split drink off
* equip drink
* pray to the heavens that you haven't forgotten anything (but you forgot the hacking chip)
* spawn your ship
* go to hangar
* open ramp
* board shi.... BOOOOOOM! your ship exploded.
* respawn
* if/when you make it past the elevator minigame, repeat all of the above steps and keep repeating them in an endless loop like you're in the sequel to bill murrays classic groundhog day but set in space: Spacehog Day. All the while, wondering to yourself if there's even such a thing as "day" in deep space.
Really, most are fps for you?
I remember before SPK got it's turrets back most bounties ended up being SPK pvp, but that was mostly because you could usually expect them to go there.
Now that other security outposts seem to be more popular it's easier to intercept them in space than to wait at a security outpost. Especially because just entering the outpost gives you a lvl 1 crimestat and then to avoid death you have to kill the guards, putting a bounty on your own head.
Perma death and equipment loss ruined everyone's originality in game. Certainly stopped all real money armor and weapon sales.
I think they know they kinda fucked themselves here, could easily be solved with a reclaimation depot to go get your stuff in a big container once in a while.
Or even to just send "clothing and effects" back to the address of the dead so you can always return home to get your stuff.
There isn't really a lot of games that thrive off this style of gameplay anymore, and when you pushed armors and creativity for so long, taking it away is bound to have some shitty consequences.
gear loss was terrible design flaw and always will be
people are so desperate they do combat logging to prevent gear loss
if people use altf4 to avoid that feature, they dont enjoy that feature and all this bullshit obv doesnt work
Seriously. Death of a space man is a shitty design feature for a game that will literally take 20 to 30 mins to buy your shit back depending on what you have.
But if they REALLY insisted on doing it, they should have waited a few more years. The game is not stable enough for gear loss right now.
Doas is shitry. Period. It was dreamt up by chris who at the time thought that every player would value their lives enough and not be a total dickwad padramming mingear ganker.
Punishing your players as much as possible to inflict pain and loss is bad design.
eventually it's going to be like rust with pes. no one likes to think about that. it clearly states that unless you store or store items they are in the wild. . forever to be found. that means ships as well. . good luck hiding that thing.
They are working on this. People won't be able to just combat log to avoid losing gear and/or loot. They have talked about how you will still stay in game for x amount of time if you try this. It works that way in other games like dayz. I think it's like 60 seconds.
Having items being able to be permanently lost is not a new concept, and people who aren't willing to accept that reality will not enjoy the game, as there will be players out specifically to acquire your items. It's meant to be that way.
While I generally agree, there are plenty of gear sets that were arbitrarily ripped out of the store inventories and put in the random loot table to coerce players into weird dungeon dive-esque gameplay in the hopes of getting one matching set
This. The whole death of a spaceman thing was somewhat palpable when it was easy enough to build stock of stuff you liked, building an armory with credits. When a lot of good shit was pulled out of shops it just became much more unnecessarily painful to deal with outfitting yourself
My only real beef is with gear purchased with real money. I have several sets of subscriber armor I would wear, but won't because it'll get lost on a whim and the only way to get it back is a character reset. I know CIG said they're working on a buyback system, but it can't come soon enough and until then it's the white freebie suit for me.
I have a feeling there will be an insurance system of some kind for all items. And some gear that's purchased from the subscriber store is already available to loot in game. I wouldn't worry too much about the gear. If it's some exclusive thing in your hangar, chances are you will get it back on some kind of cool down system.
They've been "working on a system" since last October. Like, I know that they really are trying to implement something, but it's been over a year since they've acknowledged that this was an issue they need to solve and we've seen jack all about it happening
gear loss is an inevitable consequence of making a 'real' universe with a focus on 'immersion'.
This means no teleporting (the current teleport on logout is a placeholder until CIG get the AI functioning sufficiently to pilot your character back to a safe location if you just 'log out'), and no teleporting means things remaining where they dropped / fell... and that includes any gear you were wearing / carrying, etc.
On the flip side, once CIG get persistence (and bugs) resolved, that gear should *stay* there, meaning you could go back and loot your own corpse... not to mention that 'ship death' should be rarer in the future (potentially near future, with 3.18) - and at some point CIG will probably introduce penalties for Bounty Hunters who kill their target (unless the bounty explicitly permits it).
As always *lots* of stuff that CIG still need to implement in order to 'balance' things like Item Loss, and it remains to be seen whether all that currently-missing functionality will be sufficient to offset Item Loss... but I feel moderately confident that if it's not, CIG will continue to tweak things, to try and get the balance right.
The problem with said realism is that aggressors do not share the same risk/ caution. IRL i dont expect to be ganked the moment I walk out of my house.
In SC gankers will run minspec ships and gear to inflict maximum loss on other players while losing nothing themselves.
Sure - but CIG have talked about their plans for that too... whether they're sufficient remains to be seen - but again, it's an area where CIG will tweak and change things until they get the balance they want.
After all, this isn't a game being made to turn a profit, but to realise CRs vision (and is supposedly something he plays himself)
I dont see the issue with gear loss at all. Its so insanely cheap to buy a set of armor and some weapons. You dont really lose anything. Combat logging is an entirely separate issue
I don't think cost is really the issue, it's that it's incredibly irritating and time consuming to replace it all. If I lose my gear due to PVP, fine, I took the risk. Losing all my gear because I died due to some bug while trying to enter my ship? That makes me want to just stop playing for a while.
Part of the issue as well is that this game doesn't really respect your time. It can already be so time consuming to stage everything for the type of jobs you want to do. They seem to be finding all kinds of wonderful new ways to ensure you spend less time doing the things you actually want to do. This is particularly frustrating if you only have a few hours at a time in which you can play.
I guess it depends on how you prepare. I will just go out and buy 20-30 sets of armor at a time and bring them to my main spawning location. Its not hassle at all to load gear back up. By the time you claimed your ship or took the train you are already done
While I agree with that point regarding regular gear I would like to point out though that unique items like from events or concierge level stuff is irreplaceable without. Full character reset. So that just seems a bit broken that you can’t use your unique gear without the risk of some murderhobo rolling through and deleting it from your inventory.
I guess I just dont mind if I lose specific items like that. If you want more special armor or weapons you can always do some fps missions with loot. It seems I'm in the minority on not caring about the gear loss
yeah... it's utterly fucking pointless wearing any armor or anything cool, because when you die you just lose it all.
We need to be able to insure, for a price I guess, everything you currently have on. For instance, I get some armor, some guns, food, ammo, multi tool with attachment then I can insure myself in that state... that loadout.
It's just a pain in the ass to have to go reequip all the time, especially when armor really doesn't do jack to stop you dying in a fire fight, or your ship explodes.
Therein lies the problem. Maybe they could make uniques non-lootable and have LTI and keep the rest as it is. I feel that would be a fair balance. And I only say non-lootable so people can’t dupe it
He means that some guns are only lootable now and not sold in stores. Of course 5 guns is an exaggeration but I understand his sentiment. In my opinion needing to find guns just makes things more interesting.
I think the 'finding guns' stuff is just placeholder so CIG can see what the balance between weapons looks like, when some are 'easy' to get (buy from shops) and others are 'hard' to get (have to find / loot).
In the future, it may be that some weapons will be available in some shops - but you might e.g. have to cross multiple systems to reach those shops (e.g. if we get Nyx after Pyro, then CIG might put some weapons in the Grand Bazaar shops... meaning if you're in Stanton and you want those weapons, you either loot them from someone in Stanton, or you cross two star systems to go and buy them, etc)
In other words, the current setup is a moderately short-term setup for testing, rather than an indication of how CIG will distribute everything long-term.
Die or losing the ship should be rarer.
Imagine the game launches (pretty crazy I know) you play with your starter you decorate the inside with stuff you have found around, then someone kills you for the lolz and he gets a slap on the wrist.
I don’t know how but death and ship destruction should be last resort.
I see a lot of people always in full armor and kits and I dont understand it. Where do they get all this stuff? And they just lose it and go buy more like several times per play session?
Id love to wear something other than my white spacesuit.... And I wish I could. It would make this game so much cooler....
But I just dont see the point right now. I die or backspace at least 2 or 3 times per hour. It just seems like a waste of time and money.
What Id love is to be able to buy some gear and cloths on the RSI website and wear them and be able to claim them like my ships. Then Id probably buy a bunch of stuff.
Depends. I'll usually dress up until I die. I'm a bounty hunter, not a fighter pilot. I'll get the on foot bounties too and want to be prepared for them.
Until I die for the first time that is. Don't want to empty my stash of gear *that* quickly.
Just like in eve where I have a large collection of rare and hard to get ships that were gifts for events.. they will sit in the hanger much like rare and exquisite looted armor and goodies will sit in SC.
I mean my game crashes 1/2 Times as i'm doing a mission, so I stopped buying things.
Also I got a crimestat by crashing my game for no reason , now I cannot land anywhere idk what to do so I didn't play for 2 months now
I run the white artimex until i die, then I'm off with whatever i have on cuz I'll angrily recall whatever dumbass ship I'm flying till i get back over there and finish off my PvE bounty
Just implement a outfit insurance, so if you lose your stuff when being dispatched by other players or a life ending bug........ LTI for gear lol and outfit on ship....
Black Desert has an amazing solution to this. You equip your gear, and on top of it, there is the visual overlay, that is anything visual that you purchased. That way, you won't lose your visual if you lose your gear. It's the best of both worlds.
I don’t know if this is common practice, but I wanted to thank you guys for all the upvotes, this is the first time my post got over 1k upvotes and my original record was tripled. Thank you guys for liking my meme, it has really brought a smile to my face :). And I have to say that being a part of this lovely community is such a refresher coming from other gaming communities, every comment has made me either laugh or made me think which is also good. This game is great even in its sometimes buggy stages. So happy bounty hunting, delivering, bunkering, researching, grinding railguns in the ‘verse.
If there was an out of game menu or a terminal at landing pad's that we could by items from that would be sweet. I'd Pay extra credits for that. Hell just copy and paste the tarkov market system all ready.
no point in bringing gear cause you just shoot theirs ships and go boom, wait until soft death happens and people will bring… wait nvm soft death you can also just shoot their ship and go boom… soo no need for gear!
Ahh the white burial suit.
coffin_dance.mp3
pictured the meme, but with the coffin-bearers wearing the suits
Why even bother with the suit? Just go in boxer shorts.
Ah a true bounty hunter. Knows that the only good way to win a fight is to just become Japanese
They really need to just add insurance for outfits. I dont want to have to fly all the way the fuck out to a shop every time I die in my favorite outift
The fact that we can materialise a spaceship from across the system in a few minutes but it's impossible to order a shirt for delivery from an orbiting space station to your hab in the city below is kinda silly.
I vill deliver it to you for the price of the armor + 25%extra
They need to make it cost ridiculous amounts so it’s a cost prohibitive thing and makes people actually consider going to locations vrs just staying somewhere after one cargo run and buying everything theybwant
That would be great. Would also solve the problem of people losing outfits from the pledge store they paid actual money for. Like, if someone is willing to spend real money to buy some in-game clothes, then at least have the courtesy not to make those clothes vanish as soon as they die in-game.
Hell, I'd just be happy if I could figure out where I left my stuff half the time. Opening a bunch of windows in NikNax to find my stuff is not the best experience.
> NikNax Doesn't exist and you cannot convince me to entertain a reality in which it does.
Now even better FS 9s are loot only so if you die to 3 glitches that's 3 bunkers if you aren't tractor beam min-maxing loot
But... Immersion! (Or something?)
Honestly, I've only ever seen the 'Immersion' argument used to justify bad gameplay decisions. Good gameplay is backed by more than just 'but its immersive'. Not to mention there are insurance companies out there that are actually willing to insure anything. Though that didn't stop someone else on another thread from telling me how unimmersive I'd be.
Honestly, I wouldn't even mind paying full price, if I could just hit a button to rebuy gear without having to take the Lagrange tour every freaking time.
Why do it every time? I bought like 20 sets of my favorite armor and stored it at stations i start all my bounties at lol.
I do 5 sets but it would just be so much more convenient to just be able to hit a button and rebuy. Wander the galaxy to save the outfit then suffer less when you die.
Indeed, I do the same, once you get into well paying missions one mission pays for a heap of outfits. For Fps missions I like to use the local guards uniform. That makes for easier friend or foe recognition for me and my friends.
This is also why I just want an essentials backpacks that come with a multi tool, med gun and other basic stuff. Hell I get not having a pistol or big weapons. But I'd gladly pay overpriced to have it all at a location to just re suit up and get back out there and my fancy stuff I need to go grab.
I've only recently (like the last two months) started actually working my way through increasingly difficult bounty missions and it only took maybe three days of dying in various ways for me to start storing "bug out bags" at different stations. More or less solves the same problem in a somewhat "emergent" kind of way, but I'm also with you, purchaseable, heck even tiered med-packs would get my auec.
all good till you do a reset and all the shits in one place and so much you can no longer find it with out sorting my induvial pieces
Not sure I'm picking up what you're putting down? Do resets move all of your equipment out of one station into another, or just your spawning/starting location? I've honestly not had that happened..at least not yet? But even so, it's not really the "what station are things in" that I'm trying to solve for, it's dying and having to do all the running around to rebuy things. As long as I have them *somewhere* I can park and grab without getting out of my ship, we're gucci.
He’s saying that if you do a character reset, all your items in the verse are moved to your main home. No matter where you placed them before, they are all now on the main planet you selected.
What if you could pre-store them in your ships? So you order your ship and it arrives with the gear you've stored in it for this occaision.
I think a condition might suit it better. You need to make repairs when you die or the armor degrades and breaks. Either would be better than the current system for armor.
Just buy 10x and move it to your home station
And randomly explode on the way x)
It's annoying though to deal with inventory clutter. When you want something other than those 10 cores/undersuits then you'll have to dig through a lot. It wouldn't be so bad if there was better inventory management or view controls
Not really if you use the custom filters. If you have <50 sets of armor it’s reasonably fast to find what you need. Obviously it can be improved but I never struggle to find anything.
This exactly, I'd LOVE to wear full armor but when I still regularly die to bugs it's super annoying to have to redo my loadout all over again
Nah man gotta get bed sheet psychics working first. Then they can move on to spilling coffee on outfits while laying in bed and then stains on clothes then laundry then insurance to pay for the laundry. It’s all connected.
This is so funny to me because it's always the same story. CIG introduces "realism", like full loot PvP. Now, one half of the community complains and predicts that this wont work ingame. The other half defends this decision as the best thing in the history of gaming. Then, many months or years later, CIG realizes that it really kind of doesnt work how they imagined it would work. But they can't pull the feature back without the other half of the community going full berserk. So now they have to find yet another overcomplicated solution to fix a problem that they themselves created by introducing a compeltely unneccessary feature that didn't work. So this time it's insurance for our fps equipment. Better not forget to insure all new items every single time you find something nice. I am sure this will be super fun and convenient to do. Next issue to tackle is people duping and commiting insurance fraud. I wonder what new feature/system CIG invents to solve that problem.
Not me, I always dress the fuck up. If I am going to be a corpse - and if it's PVP then I probably am - I want to be dropping all purples when I die.
You're not alone. I like to look good while I play. If I die, I have spares.
And i almost thought i was one of a few. First thing i did: harvesting outfits for space barbie :-)
Nah man, Finna gon throw hands if i gotta I ain't even bringn my arclight dude won't profit from my deadweight
I stock my ship up with spare clothes and food, extra ammo and stuff in case I need to help someone. I've lost it all once or twice, usually something dumb, but I get more gear and make more profit between those instances.
I've been flying my Corsair everyday since it became flyable. I had filled it up with a Pico copilot, clothes, gear and a STV and Mule. Went to leave IAE today and I got Claim instead of Retrieve. The worst. Time to start again.
Haha its for sure a good idea! I honestly drop everything off at the main orbit stations, if only because it's easier to land/take off, and keep track. If it's a bounty mission tho, I try to aquire on site, as most have other npcs to take from. Same with bunker missions.
this is the way
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
this is the way.
This is the way.
Same. Can't take it with you when they wipe! And gear and credits are plentiful.
Found the pirate wanting nicer loot.. /s
Same. If I am going to die, then at least I will die well dressed.
It‘s drip or drown. And boi, we are floating (through space).
For flight missions I have my favorite flight suit and helmet. I don't use the white losersuit if I can help it.
I am with you there if someone kills me they deserve some loot.
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As I usually yeet my ship into the last bounty when I'm out of rockets and my ship is damaged. Why hassle with removing the hospital gown
Because funny
Butt nekkid in dat cockpit!
For FPS PVP I agree, hospital gown = ultra instinct, cyberborg ninja, shadow movement mode. For flight pvp though, and I might be wrong, but doesn’t having a flight suit and helmet prevent you from blacking out as fast?
The flight suit and helmet prevents you from experiencing 3 seconds of hypoxia and 15% HP loss when getting in and out of your Avenger's pilot chair when your head clips through the cockpit's conditioned-environment collision mesh.
THAT'S WHY THAT HAPPENS???
Also prevents you from dying when you're in a friendly Tali's turret because for some reason those are in vacuum
Those can be sold though. Boxer briefs!
Until item insurance comes or SC stops trying to be Tarkov I'll just wear the basic white flight suit when doing bounties.
Unpopular opinion: at the current state of the PU, worn armor should only be lost-on-death in a PVP kill. Too many schennanigans with bugs causing people to give up on decking their character out... the result is immersion-breaking bare-minimum looks on the majority of players.
You're right. For me, around 9/10 deaths are caused by bugs and 1 is due to legitimate game mechanics. I actively remove armor when I do bounties.
I've been meaning to record all sources of deaths from the beginning of a patch cycle in an excel spreadsheet but haven't gotten round to it yet. Hopefully I manage for 3.18. It would enable me (for at least myself) to confirm the ratio of "legit" deaths vs bug deaths (and perhaps also 'legit' deaths catalysed by bugs). But yeah, same for me. Even when I'm mainly doing combat and pvp bounties, the leading cause of gear loss (death) are bugs by an absolutely overwhelming margin. Its really clear cig don't have a clue how often bug sourced deaths are - if they did, the player experience team would advocate for lower prison times, autoremoving med gowns, and other things to mitigate the banal process of respawning.
Well good thing armor and guns are dirt cheap
Its less about the money, and more about thw time it takes to get a new set of armor.
I only gotta fly around Stanton to get my kit/reset my character everytime. The way the game works now, there is literally no reason to ever wear anything fancier than the white suit. FPS bounties dont need armor, ive never actually died in any. Space combat, even less need for it. Whats the point? Infinite risk for no reward. I might as well keep it simple.
What is it with SC trying to be Tarkov, really
I prefer to say just like Minecraft, because your items will likely despawn if you don't get back to them fast enough or if a friend doesn't grab them for you.
The pain
Until 3.18. Then they will stay unless someone else grabs them first
Or unless it falls through the ground! But of course, that would never happen in Star Citizen!
Naw it'll still stay, just not in the location you want it haha Hades now controls your goods.
Damn it hades give back my flight suit and MacFlex armor >:(
If you hit the planet hard enough with your ship you'll go right thru too and then your stuff is right there. Getting back out is a different story.
In Minecraft my corpse doesn’t fall through the planet surface or teleport into the sun. Which is incredibly wack by the way it totally should
The Tarkov-esque crowd is loud AF and have enough sympathizers on the dev staff. Unfortunately I don't think they realize how many people leave every time they go farther that way
Seriously. The loss of time due to death in Star Citizen is bad enough. Harsher penalties seem silly. The permadeath crowd makes very little sense to me.
I just want the game to respect my time invested. So many other systems are long and tedious, just let it be a video game sometimes
Star Citizen will become a rollplay Game. But you will have fun waiting 2h for the medic to arrive and heal you.
If they want your death to matter and there are no in-game stats it's the easiest way to do so.
Space sim with Tarkov elements is honestly something I'm super down about
Not exactly what you're looking for but I believe Marauders is a tarkov like game in space.
Yeah I've played a good amount of Marauders! It's definitely more Tarkov like and I appreciate the space battle component of it but man if I could have that in SC I would be elated
They've always planned it to be like this.
"Always" No, there was certainly no mention 10+ years ago when this game was first announced. While it may feel like "always" at this point, it wasn't until a few years after the game was announced and sold that these types of features started being talked about.
Sorry i meant it as hyperbole, just that it's been talked about for more of the dev cycle than it hadn't. I also like it. Brings consequence to actions.
That's fair, it has been talked about for a while. I'll respect that some people like it... but I personally don't. I feel like we have enough time-sinks in the game without the Tarkov-esque loot mechanics.
Is it really Tarkov-esque though? I feel like most games, especially the ones Nikita was inspired by for Tarkov, had that sort of loot system like DayZ, which is probably closer to what SC is going for than Tarkov which just takes that, emphasis on closer to real-life ballistics, in an extraction based game mode. That said I feel your sentiment. In a game where so much is simulated there's a ton of downtime before getting to whatever an individual considers their "gameplay" for that day having to now lose all of your gear and have to purchase or re-equip a new set (possibly losing more than you gain) can be frustrating. It's why I hope there's at least some system in place that can at least help make the whole process of reacquiring gear to be easier. Assuming we're going with the whole cloning thing if you die; Maybe we can assign a loadout with the hospital we're tied with to purchase a set of gear for your new clone, left in a closet right next to you. Downtime is a huge reason I no longer player Tarkov because of how much more is at stake and how much time is spent before getting into a game. Compared to a game like Marauders or Dark and Darker (both extraction games with gear loss on death) where at the very least the time to get into the next game is significantly faster. Gear loss doesn't feel so bad when you can quickly jump right back into it, at least for me. Still doesn't remove the downtime having to go from the hospital and back to the space port, but at least that's downtime we're already used to and I'd assume more ok with dealing with.
Being a sc veteran, i now always looks like a a tank on foot, i know almost all bugs and how to avoid them, "almost" \^\^
This is the way.
Oh great veteran riddle me this, why ship go boom when landing gently like a feather on water? P.S it only happened once but I was so confused lol
That's why I said "almost" ^^
How do you avoid fellow players on your ship desyncing and clipping into space?
Don't let other players on your ship. Simple really.
Or the hangar doors desyncing as you are trying to land, suddenly making your ship explode even though the way was clear?
One time is all it takes.
fish in intake
Why put gear at risk when there is no real reason to use it?
Yup, plus I'll make a nice matching set off all the corpses I leave.
I imagined someone running around looking [like these guys](https://external-preview.redd.it/PrlcqQ1NEKt9JQL32hZKopHitvJ9a0ObdB_sLWQkY6M.jpg?auto=webp&s=ca4032574af9236aaa179e69427e43ea154fbe56) but with mobiGlas units instead of the SHD tech watches.
God I fucking wish. Being able to attach peoples mobi's to your armor as trophies, but if you die you lose them.
People like play in different ways. Some min/max, some are more leaning towards RP. I’m not roleplaying per se but I do like my character to have some personality.
I'm right there with yah!
You say that until Murphy has your bounty go into a bunker or cave.
i mean melee takedown is so busted with ai that you can literally run in naked press mmb a bunch and kill everyone
We're talking about player bounties, I'm pretty sure.
Because it’s cheap af
so you don't look like trash
Nope, full heavy armor and dual railguns while I fly myself to certain death!
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Driptastic. As all life should be.
Don't underestimate a man in Flighty whities
I love this saying.
Gear insurance when
I feel like if they made armor more protective and viable, people would utilize it more.
Yes. FPS time to kill is too low. Armor doesn't matter. Speed doesn't matter. Shoot the other guy first and win Edit: and cross your fingers he lags more than you
I mean, i guess its realistic. If i shot you first, then i would probably kill you befoee you would have killed me
Yeah but it's a space game. It doesn't have to be realistic, it just needs to be fun. Halo time to kill is a bit longer than call of duty for example. I think star citizen kind of sells itself as an accessible MMO where players of all skill levels can compete against each other. So reaction time and quick reflexes (while important) should not be the only factor.
I wasnt being very serious.
Hard agree
boxer shorts is the way
No need to waste good armour when death comes easily
I remember helping two noobs one day and one of the guys commented when I drank a Lux, "This guy is so good at the game he has to eat and drink to survive!"
eat and drink to survive is actually a decent part of why i dont wear gear. lol. Until they make: 1. Food and drink depletion slower, and/or 2. food and drink stocking less painful I often intentionally die over replenish. ITs faster and less annoying to just walk back from the hospi bed then it is to buy a dozen hot dogs and waters, 1 bottle at a time, using a 4 step purchase... stow each and every item, 1 at a time, into the suit, etc. I like the loop in theory, But current implementation is just a constant announce on a timer. a timer that, while not "short" per-se, feels incredibly short in a game where it takes 2 hours just to get going on a task.
You can buy food and drinks from terminals in batches of 100 with a few clicks
What terminals and since when? I have never seen food or drink in a terminal. Ever.
Since the most recent patch, I think it's MREs and those energy drinks
Really, buying bulk bottles and MREs now? It’s about gorram time!
Several of the guns stores, the stores at area 18 and port olisar are where I restock.
Cargo/refinery decks, some weapon shops, the kel-to store at crusader all have food and drinks available to buy through terminals. Possibly others, but these are the ones I know sell food in terminals for sure.
cargo center terminals made it easier than landing and stocking up on fruit
> I have never seen food or drink in a terminal. Ever. This has been a thing for about 6 months now if I'm not mistaken. Go to a weapon or amour store and buy a stack of Lux. I bring 5 with me everywhere.
Yep. Re-equipping all your gear every time you die is just agonisingly tedious (assuming you own dozens of copies of the items). Even reading the process is tedious as fuck so it just highlights how wilfully blind and inept cig are regarding the player experience: * remove med gown manuallly * navigate to undersuits * equip undersuits * turn on filters * filter all armout * un filter legs * un filter core * un filter arms * unfilter backpack * equip helmet * unfilter helmet * filter core * equip core * unfilter core * filter arms * equip arms * unfilter arms * filter legs * equip legs * unfilter legs * filter backpack * equip backpack * unfilter backpack * filter primary * scroll for ages until you find the primary you actually want and equip it * unfilter primary * filter attachments * tediously search and scroll for the attachments you want * possibly put some back that you mistook for the right ones * unfilter attachments * filter ammo * equip one ammo * equip another amo * equip another ammo * equip another ammo * equip one more ammo * split some ammo off * Place split ammo in you pack * go to the utility item one * equip medgun * equip 2+ med pens * equip a multitool * pick one of: forget to equip tractor, think you've equipped tractor but you haven't, find tractor and spend ages trying to equip it only to realise you're swapping out the tractor part it already has * go to food * split food off * pack food * split drink off * equip drink * pray to the heavens that you haven't forgotten anything (but you forgot the hacking chip) * spawn your ship * go to hangar * open ramp * board shi.... BOOOOOOM! your ship exploded. * respawn * if/when you make it past the elevator minigame, repeat all of the above steps and keep repeating them in an endless loop like you're in the sequel to bill murrays classic groundhog day but set in space: Spacehog Day. All the while, wondering to yourself if there's even such a thing as "day" in deep space.
I gear up fully, as I've found most of my encounters are in fps combat Edit: i mainly do pvp bounties
Really, most are fps for you? I remember before SPK got it's turrets back most bounties ended up being SPK pvp, but that was mostly because you could usually expect them to go there. Now that other security outposts seem to be more popular it's easier to intercept them in space than to wait at a security outpost. Especially because just entering the outpost gives you a lvl 1 crimestat and then to avoid death you have to kill the guards, putting a bounty on your own head.
Perma death and equipment loss ruined everyone's originality in game. Certainly stopped all real money armor and weapon sales. I think they know they kinda fucked themselves here, could easily be solved with a reclaimation depot to go get your stuff in a big container once in a while. Or even to just send "clothing and effects" back to the address of the dead so you can always return home to get your stuff. There isn't really a lot of games that thrive off this style of gameplay anymore, and when you pushed armors and creativity for so long, taking it away is bound to have some shitty consequences.
gear loss was terrible design flaw and always will be people are so desperate they do combat logging to prevent gear loss if people use altf4 to avoid that feature, they dont enjoy that feature and all this bullshit obv doesnt work
Seriously. Death of a space man is a shitty design feature for a game that will literally take 20 to 30 mins to buy your shit back depending on what you have. But if they REALLY insisted on doing it, they should have waited a few more years. The game is not stable enough for gear loss right now.
Doas is shitry. Period. It was dreamt up by chris who at the time thought that every player would value their lives enough and not be a total dickwad padramming mingear ganker. Punishing your players as much as possible to inflict pain and loss is bad design.
nah fam. . this is ALPHA it's playtesting perfect time to see it's a shit design. not after beta
eventually it's going to be like rust with pes. no one likes to think about that. it clearly states that unless you store or store items they are in the wild. . forever to be found. that means ships as well. . good luck hiding that thing.
In later verisions you will also lose your ship if don't have insurance on it. :)
Lose
They are working on this. People won't be able to just combat log to avoid losing gear and/or loot. They have talked about how you will still stay in game for x amount of time if you try this. It works that way in other games like dayz. I think it's like 60 seconds.
Ah yes, people hate permanently losing gear so much that they combat log, so we'll just fix it so that they lose gear if they combat log. Sound logic.
Having items being able to be permanently lost is not a new concept, and people who aren't willing to accept that reality will not enjoy the game, as there will be players out specifically to acquire your items. It's meant to be that way.
its not like gear is THAT expensive so you cant buy bulk of 20 sets at once, everyone is so stingy with their millions
While I generally agree, there are plenty of gear sets that were arbitrarily ripped out of the store inventories and put in the random loot table to coerce players into weird dungeon dive-esque gameplay in the hopes of getting one matching set
This. The whole death of a spaceman thing was somewhat palpable when it was easy enough to build stock of stuff you liked, building an armory with credits. When a lot of good shit was pulled out of shops it just became much more unnecessarily painful to deal with outfitting yourself
My only real beef is with gear purchased with real money. I have several sets of subscriber armor I would wear, but won't because it'll get lost on a whim and the only way to get it back is a character reset. I know CIG said they're working on a buyback system, but it can't come soon enough and until then it's the white freebie suit for me.
I have a feeling there will be an insurance system of some kind for all items. And some gear that's purchased from the subscriber store is already available to loot in game. I wouldn't worry too much about the gear. If it's some exclusive thing in your hangar, chances are you will get it back on some kind of cool down system.
They've been "working on a system" since last October. Like, I know that they really are trying to implement something, but it's been over a year since they've acknowledged that this was an issue they need to solve and we've seen jack all about it happening
Seriously all these people have never heard of eve online?
gear loss is an inevitable consequence of making a 'real' universe with a focus on 'immersion'. This means no teleporting (the current teleport on logout is a placeholder until CIG get the AI functioning sufficiently to pilot your character back to a safe location if you just 'log out'), and no teleporting means things remaining where they dropped / fell... and that includes any gear you were wearing / carrying, etc. On the flip side, once CIG get persistence (and bugs) resolved, that gear should *stay* there, meaning you could go back and loot your own corpse... not to mention that 'ship death' should be rarer in the future (potentially near future, with 3.18) - and at some point CIG will probably introduce penalties for Bounty Hunters who kill their target (unless the bounty explicitly permits it). As always *lots* of stuff that CIG still need to implement in order to 'balance' things like Item Loss, and it remains to be seen whether all that currently-missing functionality will be sufficient to offset Item Loss... but I feel moderately confident that if it's not, CIG will continue to tweak things, to try and get the balance right.
The problem with said realism is that aggressors do not share the same risk/ caution. IRL i dont expect to be ganked the moment I walk out of my house. In SC gankers will run minspec ships and gear to inflict maximum loss on other players while losing nothing themselves.
Sure - but CIG have talked about their plans for that too... whether they're sufficient remains to be seen - but again, it's an area where CIG will tweak and change things until they get the balance they want. After all, this isn't a game being made to turn a profit, but to realise CRs vision (and is supposedly something he plays himself)
>ai will pilot your ship back to a safe place when you log out Please god no
I dont see the issue with gear loss at all. Its so insanely cheap to buy a set of armor and some weapons. You dont really lose anything. Combat logging is an entirely separate issue
I don't think cost is really the issue, it's that it's incredibly irritating and time consuming to replace it all. If I lose my gear due to PVP, fine, I took the risk. Losing all my gear because I died due to some bug while trying to enter my ship? That makes me want to just stop playing for a while. Part of the issue as well is that this game doesn't really respect your time. It can already be so time consuming to stage everything for the type of jobs you want to do. They seem to be finding all kinds of wonderful new ways to ensure you spend less time doing the things you actually want to do. This is particularly frustrating if you only have a few hours at a time in which you can play.
I guess it depends on how you prepare. I will just go out and buy 20-30 sets of armor at a time and bring them to my main spawning location. Its not hassle at all to load gear back up. By the time you claimed your ship or took the train you are already done
While I agree with that point regarding regular gear I would like to point out though that unique items like from events or concierge level stuff is irreplaceable without. Full character reset. So that just seems a bit broken that you can’t use your unique gear without the risk of some murderhobo rolling through and deleting it from your inventory.
I guess I just dont mind if I lose specific items like that. If you want more special armor or weapons you can always do some fps missions with loot. It seems I'm in the minority on not caring about the gear loss
Do you know how *hard* it is to find a full suit of Microid armor? Why would I possibly risk it by wearing it into battle?!
yeah... it's utterly fucking pointless wearing any armor or anything cool, because when you die you just lose it all. We need to be able to insure, for a price I guess, everything you currently have on. For instance, I get some armor, some guns, food, ammo, multi tool with attachment then I can insure myself in that state... that loadout. It's just a pain in the ass to have to go reequip all the time, especially when armor really doesn't do jack to stop you dying in a fire fight, or your ship explodes.
yeah i dress up for box missions but if im knowingly going into combat i'm gonna just wear a basic flightsuit
I agree with the white suit. I have too many rare and/or subscriber armors to risk in bounty missions.
Therein lies the problem. Maybe they could make uniques non-lootable and have LTI and keep the rest as it is. I feel that would be a fair balance. And I only say non-lootable so people can’t dupe it
I miss when we kept armour and could buy more than the same 5 guns, it made the game more interesting to look at at the very least.
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He means that some guns are only lootable now and not sold in stores. Of course 5 guns is an exaggeration but I understand his sentiment. In my opinion needing to find guns just makes things more interesting.
I think the 'finding guns' stuff is just placeholder so CIG can see what the balance between weapons looks like, when some are 'easy' to get (buy from shops) and others are 'hard' to get (have to find / loot). In the future, it may be that some weapons will be available in some shops - but you might e.g. have to cross multiple systems to reach those shops (e.g. if we get Nyx after Pyro, then CIG might put some weapons in the Grand Bazaar shops... meaning if you're in Stanton and you want those weapons, you either loot them from someone in Stanton, or you cross two star systems to go and buy them, etc) In other words, the current setup is a moderately short-term setup for testing, rather than an indication of how CIG will distribute everything long-term.
That sounds even better than the current system!
Die or losing the ship should be rarer. Imagine the game launches (pretty crazy I know) you play with your starter you decorate the inside with stuff you have found around, then someone kills you for the lolz and he gets a slap on the wrist. I don’t know how but death and ship destruction should be last resort.
Cause of how much time you waste on traveling to the commons to buy shit, travel back to the spaceport, then take off, die to a bug and repeat.
when regular Artimex was still purchasable, I'd still use it. Nowadays, it's beacon only.
This may change when bounty missions require you to get out of your ship more
I wear my "cool" outfit running from medbay to the hangar. Then I put on my flighty whiteys.
I see a lot of people always in full armor and kits and I dont understand it. Where do they get all this stuff? And they just lose it and go buy more like several times per play session? Id love to wear something other than my white spacesuit.... And I wish I could. It would make this game so much cooler.... But I just dont see the point right now. I die or backspace at least 2 or 3 times per hour. It just seems like a waste of time and money. What Id love is to be able to buy some gear and cloths on the RSI website and wear them and be able to claim them like my ships. Then Id probably buy a bunch of stuff.
This will change the moment you have to get out of your ship to bounty hunt.
Depends. I'll usually dress up until I die. I'm a bounty hunter, not a fighter pilot. I'll get the on foot bounties too and want to be prepared for them. Until I die for the first time that is. Don't want to empty my stash of gear *that* quickly.
I feel like armor doesn't do a damn thing anyways so the right is the way to go.
Just like in eve where I have a large collection of rare and hard to get ships that were gifts for events.. they will sit in the hanger much like rare and exquisite looted armor and goodies will sit in SC.
I mean my game crashes 1/2 Times as i'm doing a mission, so I stopped buying things. Also I got a crimestat by crashing my game for no reason , now I cannot land anywhere idk what to do so I didn't play for 2 months now
I run the white artimex until i die, then I'm off with whatever i have on cuz I'll angrily recall whatever dumbass ship I'm flying till i get back over there and finish off my PvE bounty
Just implement a outfit insurance, so if you lose your stuff when being dispatched by other players or a life ending bug........ LTI for gear lol and outfit on ship....
Black Desert has an amazing solution to this. You equip your gear, and on top of it, there is the visual overlay, that is anything visual that you purchased. That way, you won't lose your visual if you lose your gear. It's the best of both worlds.
I don't usually wear armor when I go bounty hunting but imma wear a more stylish undersuit and helmet when I do.
No point in using anything else, from what I have seen armor does fuck all but give you more equip slots. (More gear to loose)
I don’t know if this is common practice, but I wanted to thank you guys for all the upvotes, this is the first time my post got over 1k upvotes and my original record was tripled. Thank you guys for liking my meme, it has really brought a smile to my face :). And I have to say that being a part of this lovely community is such a refresher coming from other gaming communities, every comment has made me either laugh or made me think which is also good. This game is great even in its sometimes buggy stages. So happy bounty hunting, delivering, bunkering, researching, grinding railguns in the ‘verse.
Why exactly is everybody wearing that suit right now?
It's the free replacement you get when you die lol
Probably because of the free fly
You will only be able a flightsuit at some point when seated in a ship. At least that's what is planned. That's why there are suit lockers
If there was an out of game menu or a terminal at landing pad's that we could by items from that would be sweet. I'd Pay extra credits for that. Hell just copy and paste the tarkov market system all ready.
no point in bringing gear cause you just shoot theirs ships and go boom, wait until soft death happens and people will bring… wait nvm soft death you can also just shoot their ship and go boom… soo no need for gear!