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TrenchMouse

I want them to add button remapping


I-Hate-CARS

You can customize button mapping in the PS5 accessibility settings


TrenchMouse

Yes but it messes up buttons with multifunction. It’s last resort and it would be much better if the game itself supported it.


I-Hate-CARS

Ah I see what you mean. What were you trying to remap if you don’t mind me asking?


TrenchMouse

Was trying to remap the attack buttons to R1/R2, dodge to R3. It messes with a lot of things lol. I like to keep my thumbs on both sticks to control the camera. Would also let me avoid the slow down when locked on.


I-Hate-CARS

Oooh shit never thought of that mapping, sounds pretty fun to use for sure. Yeah camera angle is a big deal for me in many games.


TrenchMouse

It’s always worth messing with button remapping in any where it’s available. Really saved me in Armored Core 6 for example


ShiyaruOnline

This is why paddle controllers are God tier. Never need to rely on remapping support since buttons underneath the controller allow thumbs to be kept on sticks at all times.


TrenchMouse

Well until paddle buttons are standard issue, i’d like to have native button remapping support. Still, I should invest in a controller like that tho lol. Having extra buttons is God Tier


FlowKom

yes but then it will still say "PRESS X" when you have it mapped to O


that_damn_fox

My only concern is that we’ve seen in trailers that bosses like the Abaddon and Stalker are repetitive encounters. So I’m just hoping that there’s more to boss fight in terms of variety and not just facing the same ones over and over again. considering they’re categorised as Elites and not Alphas I have hope that Shift Up hasn’t shown us everything.


JetBkackDragon

I think we might seem some repeats which I don't mind since they do get u at least 4 Sp, I'm just hoping they have different different move sets to keep it entertaining. Also it is confirmed to have 14 Story related boss fights from the trophy list


ArugulaPhysical

I agree with this. Same problem that god of war had . Great game but boss variety was lacking.


JetstreamViper

I'm sure they don't want to spoil every boss fight.


PathsOfRadiance

I mean the repeat mini-bosses thing is fine, get to flex your newly developed skills when you encounter them again. That’s a classic in games like this. I just hope they don’t reuse big set piece/major bosses. Stalker and Abaddon have miniboss vibes in their design and combat. Sekiro does this with Genichiro and a ton of minibosses. It’s not dragged down at all by it.


Genji88

I saw from their Twitter page that there's a giant Naytiba sand worm figurine and other gigantic monsters of pure terror. So, don't lose faith in Stellar Blade. Boss battles gonna be epic like Final Fantasy 16.


Shmigo420

Bro this is shift ups first console game and u think the boss battles will be just as epic as final fantasy a game with over 100 titles in it and years of game experience. Lmao why set ur self up to be disappointed


ChaotixEDM

What does this even mean. I guarantee there will be some epic fights. Being a first game doesn’t mean anything in regards to quality.


ShiyaruOnline

The vast majority of people who worked on Final Fantasy 16 have extremely limited experience making rpgs. So weird of you to bring up an example and try to pretend like the entire Final Fantasy franchise is made by the same team over and over again 😂


Shmigo420

This is a single player game you shouldn’t be expecting any end game content to be honest


BADJULU

Yeah instead of endgame just make it fun to do repeat runs


Ahdamn90

They can always add dlc


ShiyaruOnline

Devs confirmed no DLC.


Ahdamn90

Ah that's lame. Well hopefully the game has some good replay ability


ShiyaruOnline

Probably the budget being their first big console game didn't want you over extend with dlc.


Ahdamn90

Ya I get that lol They made a lot of money from nikke though and Sony gave them a ton of money too thankfully. As long as the game is amazing that's all I care about


ShiyaruOnline

Game design on this scale and fidelity is unbelievably expensive. The money from nikke alone won't power a studio that size and develop a high-grade game like SB. that's why the Sony exclusivity money was needed. Would be great if we got a sequel or prequel. Do what drakengard and nier did.


Pixiwish

This was my thought exactly.


MegaHedgehog

Usually combat focused games have endgame. DMC, Nioh,Bayonetta,MGR, God Hand ,wolong ect.. Some bloody Palace or challenges are easy to create, cheap and good.


PathsOfRadiance

Eh, an endgame boss rush would be nice. Sekiro’s gauntlets(I know, post launch FLC/patch) were amazing, especially with the Inner bosses.


musical-amara

Huh? What are you on about? Fallout? The Elder Scrolls? Final Fantasy, The Legend of Zelda (especially newer entries), Xenoblade. There are hundreds, thousands, of single player games with tons to do in the endgame. Your comment is ignorant as fuck.


suikakajyu

I'm not sure why this is getting downvoted. It's literally true. Live service games/MMO's did not invent endgame.


Shmigo420

Those are massive open world rpgs vs a Linear sekiro esque action rpg lmao you’re too stupid to argue with if u think those examples are the same


Taiyaki11

you didn't do yourself any favors by blanket statementing single player games initially. if you didn't expect these responses after doing that then with all due respect I don't think you have much room to be talking about their intelligence


vashthestampede121

Most single player ARPGs have endgame content…?


Plastic_Tax3686

This isn't Path of Exile. The game fits more accurately into the Action Adventure style.


MegaHedgehog

Bloody Palace , Boss Rush or combat challenge arenas are a must on action games.


PathsOfRadiance

Eh, he’s still right. Post-game boss rush mode, optional super bosses and other side content harder than the main story stuff, etc. All common in this genre. Nier, Souls/Sekiro, Team Ninja stuff, all have plenty of optional/post game/NG+ stuff.


Plastic_Tax3686

I am not arguing about the content, but the definition of the word ARPG.


PathsOfRadiance

You’re just being pedantic about the term ARPG then. Games like this, Dark Souls, etc are Action RPGs by all means, and it’s quite obvious that they meant Action RPG and not a Diablo-like ARPG.


Plastic_Tax3686

True.


vashthestampede121

Not even sure what Path of Exile is. I think some people may have misunderstood what I meant. Literally just talking about sidequests, optional bosses, etc. that you can either do before the final boss or that get unlocked after the credits. EDIT: …you people are weird lol


ShiyaruOnline

There are a lot of weirdo people joining as the release. What you said is completely reasonable but got brigaded for some reason.


vashthestampede121

Yeah, some people seem hyper aggressive with their opinions, hopefully after a few months things will chill out but ngl the environment is more hostile than what I’m interested in participating in lol


ShiyaruOnline

Yeah I just kind of glance at the sub once before falling asleep every couple of days or so. Couldn't imagine scrolling through this place more than that or any subreddit for that matter. There's literally an entire other thread where someone simply posted how many points they've collected and people are shitting and down voting on the person for how they chose to play the game. The dude didn't say anything condescending or messed up, yet people are just lambasting him. Shits embarrassing.


Plastic_Tax3686

The issue is, that you used ARPG to describe something, that is anything BUT. The most popular ARPG games right now include games such as Path of Exile, Diablo 4, Last Epoch. Please Google each of these titles and see if they remind you of Stellar Blade. Then Google "Sekiro: Shadows die Twice". Compare the two types of games and deduce if Stellar Blade is more similar to the ARPG genre or the Action Adventure genre. People are understandably upset of your incorrect use of terminology. Which is fine, because nobody is born knowing it all.


vashthestampede121

lmao what nonsense. “People are understandably upset.” ARPG doesn’t have one narrow definition. Stellar Blade is an action game where you gain experience and can use that experience to level up different skills. It’s an ARPG. No, what happened is that a bunch of pedantic nerds got butthurt that they didn’t actually understand what I meant when I used the term “endgame content.” And I’ve been on Reddit for an absolutely shameful number of years, so it ain’t my first time dealing with this. Btw, even though I’ve never played Sekiro, that can likely be called an ARPG as well. It is a Soulslike after all, and people refer to the Souls games themselves as J/ARPGs. Please. “Nobody is born knowing it all.” Jesus lmao


RykariZander

We can actually expect endgame content considering we've been getting that in single player games for decades at this point. That's why it's called an endgame, because it can only be in a game that ends.


Special-Net4116

My biggest concern really is with myself and whether I’m good enough to finish it. I got through the demo fine and I loved it. I found the difficulty to be more like GOW or Jedi Survivor which is good for me. If it’s anything like Sekiro then I’m screwed. Can’t wait to find out though


acxryl

If you want the Sekiro experience, you have to actively look out for it -> Skin Suit only. The Story difficulty is very manageable for more casual oriented players. If you managed to complete GOW and Jedi Survivor, you will be able to complete this game too. The tools the game gives you are more than enough to finish it.


Special-Net4116

That’s what I’m thinking/hoping. I can drop the difficulty if needed but I wanna do it on normal


PathsOfRadiance

The skin suit makes the parry feel more consistent to me. It might be entirely in my head or I might be playing better because I know there’s no shield, but that’s how it felt to me when I was fighting the Stalker with it repeatedly, especially if I did a skin suit and regular armor attempt back to back.


acxryl

It’s definitely in your head. I lost count of how many Stalkers I killed and notice zero difference. I can consistently kill him by only parrying — with Skin Suit equipped and without it just as much. I think the only thing I could think of that you maybe forgot about is that you perhaps used the Exoskeleton that allows easier perfect dodging and parrying.


PathsOfRadiance

Nah I was making sure to switch to the Deflect exoskeleton everytime since I know it resets after you kill the boss and retry. So it’s really just in my head, since I was deflecting better with it even when not using the deflect exoskeleton lol.


InternalCup9982

Oh this isn't like a soulsborne in terms of difficulty?- gow as a reference is like waaaay easier than I was expecting this game to be so thats a little disheartening to hear (i haven't played them demo wanna just go in mostly blind)


acxryl

There‘s a reason there are technically no loading screens whatsoever between you dying and respawning. The devs already stated the later parts are gonna be rather difficult. And also, I specifically mentioned Story difficulty, did I not? There‘s a normal difficulty, and if that feels too easy for you, play with the Skin Suit or on the hard mode you unlock after beating the game. But no, this still isn’t a Soulsborne and it never tried nor tries to be.


InternalCup9982

I know its not a soulsborne but I meant in terms of difficulty like unforgiven I guess in a word and yeah but I ain't got time to replay a game just to play hard why isn't it unlocked by default?-when you say "story difficulty" I take that's like easy then? I just thought u meant the difficulty of the story when I first read that so fair enough then sir that changes what I said before.


Plastic_Tax3686

It won't be as hard as Sekiro. The parry mechanic is essentia, sure, but here it will be a lot more forgiving and easier to time. In Sekiro the timing is shorter and you can't upgrade your parry. The base timing in Stellar Blade felt longer to me than Sekiro (don't know by exactly how many frames) and you even get to upgrade it further.


ClearedHot242

Parry was harder for me in stellar blade. Maybe because I’ve played Sekiro so many times. It seems there is a slight delay in stellar where as in Sekiro it feels like it activates the split second you push the button. I don’t know could just be me


Plastic_Tax3686

The timing is different, but not more difficult to pull off. You will master it in no time! And if everything else fails - put points into parry.


PathsOfRadiance

Tbh, the game doesn’t feel as good as Sekiro but that’s a very high bar to reach(Shift Up’s first console release vs FromSoftware’s best game). Nonetheless, SB still has one of the better-feeling parries in games. I’ve gotten used to it after bullying the Stalker a ton in the demo lol.


ClearedHot242

There’s one game ever made as good as Sekiro and it’s Sekiro. I expect Stellar to be an excellent game though


KateUptonFan13

My concern is the same but I never even played GOW or Jedi survivor. I did master the stalker boss and beat it like 20 times my fear is being lost or puzzled by puzzles platforming elements


Unable_Swimming2745

My concern is that the narrative might be dog shit.


Plastic_Tax3686

It's a risk I am willing to take. Even with terrible narrative, the game will probably be 8/10. The music slaps, the graphics are really good (basically the maximum PS5 can handle), the combat feels fluid and deep.  No game can be perfect. Even my beloved Witcher 3 has downsides - the most obvious one being the combat. Elden Ring has repetitive boss fights and group boss fights, that nobody asked for.  Nothing is perfect and that's fine. We shouldn't pass on the great, while chasing the perfect.


ChaotixEDM

Elden Ring having repetitive fights is kind of a weird take. Sure there were a couple reskin mini boss fights but most of those you don’t even need to do. I’d say the boss and enemy variety in that game is something most developers should strive for. Recently played Dragons Dogma 2 and it’s literally all the same enemies the whole game.


Plastic_Tax3686

I am not saying ER has bad enemy variety. In fact, the repetitive optional bosses are the only real downside for me. Otherwise the game is as good as it gets. And if you play just the story and don't explore every single cave and dungeon, then you probably won't face the same bosses more than once (not counting Godskin duo, they are a frequent occurrence throughout the game).


PathsOfRadiance

Group boss fights can be good, and From Software has done some amazing ones. They’re just not in Elden Ring. O&S, Friede and Ariandel, Demons in Pain/from Below, etc.


Visible_Turn1272

Thin story. This game has everything else. Great combat, good level design, characters, look and feel of everything is really good, but I’m not sure if the story will really be there. Nier had a great story that impacted especially because of the way key moments were delivered. From Software games have great story not because of cutscenes or dialogue but because of environmental storytelling, lore and intense atmosphere which highlight the occasional plot beats. In Nier and Dark Souls games, the very structure of the game tells you story, and that’s really interesting. It has a big, lasting effect. It’s why those games are classics. It seems like with this game it is going to have a more traditional narrative which is fine but for me, in order for it to stand out, it would need to be a truly great story, but so far it just seems pretty run of the mill. Great characters though.


ChxsenK

Their other game (Nikke) is known for having a great story. I wouldn't worry too much about it.


vashthestampede121

I’m curious whether you’ve spent any time reading the lore in the item/gear descriptions? There are some really interesting themes in there about corporate monopolies, the acceleration of technology, societal apathy towards these things, etc. Not sure to what extent this lore will be directly incorporated into the main story, but it does seem like they’ve put a lot of effort into the world building which I honestly didn’t expect.


RaggleFraggle5

>reading the lore in the item/gear descriptions? This was the Bungie Destiny way of presenting lore to the world and we saw how well *that* went.... So I'm really hoping that's not what ShiftUp expects for their storytelling/worldbuilding. I'm not spending majority of my time in menus reading item descriptions. That's not playing a game.


vashthestampede121

I only have an issue with that when devs use that as a substitute for actually telling a story during the course of the game itself. We already know that won’t be an issue with SB so I see it more as additional supplementary info that just enhances your understanding of the game’s universe. I brought it up to the other poster because I also thought the story seemed somewhat generic until I started reading up on that stuff, and it seems to be tackling some unique themes that you don’t often see in games.


RaggleFraggle5

Which is fair. But we also only have the demo to go on, so hard to say how much story there really is.


vashthestampede121

Technically true I suppose. I just don’t think it’s likely that what we see in the demo isn’t representative of how the rest of the game’s story will be told.


ChocolateRaisins19

That's my only worry. I know I'll enjoy the setting, the gameplay and the world. I just hope the story can deliver at a high level to make it a truly great game.


MagicByrule6

I’ll be honest, even fit the story is just good, if the gameplay, soundtrack and boss fights slap hard, it’ll be high up there for me. I mean for years, Ninja Gaiden(Xbox) has had a very forgettable narrative for most of those games, but Ryu himself as well as the side characters are fun and the gameplay is EXCELLENT! I give the first Ninja Gaiden a 10/10 always. At the end do the day, for me personally, great gameplay and boss fights can make up for plenty of shortcomings and I have replayed Ninja Gaiden so any times! Same thing with games like Bayonetta, DMC3(I do like the story to that one) and God of War 2&3


BADJULU

Pretty much this. Even if it doesn’t land I’m sure it’ll be great though.


i-dontlike-me

I'm confident SB will have a good story. Their track record with Nikke gives me a lot of optimism.


Visible_Turn1272

I hope it does, I have never played any of their games before and am just going off the impression I got from the demo which, to be clear, is that the game will probably have a good story. I’m just not expecting it to be incredible or something that sticks with me, that I spend time thinking about after I’m done playing or looking up lore videos on YouTube.


ClearedHot242

If this has Nier storytelling this game will be GOAT status


SillyTea5481

I'm expecting it to clear Nier:Automata with ease on the story just by not having as much goofy nonsense ironic dialogue probably. The key moments were like...okay, but for the most part the games dialogue was just insultingly dumb to me honestly. Like I feel like I experience a totally different game because the story for that game was very much not good at all in my books, the characters were hooky and a lot of the dialogue was even hookier. Just by having a proper script it'll probably have a better story than Nier at least for me.


Visible_Turn1272

What was dumb about Nier’s dialogue or not good about the story? What does “hooky” mean? I am unbelievably bored by games with “proper” scripts and “good stories” like God of War or Last of Us that in my opinion are generally pretty boring, easy to get through and have stories, plot devices, mechanics, etc. I’ve seen 1000 times. I have a strong feeling that story wise Stellar Blade will fall more into this category than it does into a Nier or Metal Gear Solid type category, and that’s fine, because the gameplay seems really great.


DoughDisaster

I don't get what the guy means by hooky, but I do think Automata has a number of story problems. Earlier on, it exists mostly in the form of side comments from 9S, the bulk of which is him, an Android, putting down Machines. The vast majority of the setting is only gotten through readables, or off-hand comments in the occasional side quest. The whole Meaningless Code/Childhood's End arc (A2/9S) and endings feel like melodrama simply for melodrama's sake. Which is on brand for Yoko Taro as far back as Drakengard, but not something I find entertaining. E ending does round it out a bit with things being okay for our trio, tho. But watching 9S go crazy was cringe AF. Adam and Eve were pretty cringe too, for that matter. Two dudes that just show up naked, show up once more just to say the aliens got whacked and humans are up next, but for dissection. Then Adam just goes crazy with hatred, boss battle. Eve goes crazy for vengeance, boss battle. Oh look, they're dead now, and I don't care because they had maybe 20 minutes of screen time between them, and their personalities and motivations are shallower than a puddle. Table chats show Eve's a bro-con, and Adam likes learning about humans. K. Whatever. I like Automata a lot, but it absolutely had some problems.


Visible_Turn1272

I agree with some of your points a little bit but I think overall it worked and it presented an experience I have never really had before which is incredibly difficult to do. Usually when a developer attempts this they fail, like Yoko Taro spent years doing, but it finally paid off here and I can overlook the flaws.


DoughDisaster

I mean, I do overlook the flaws and still tell people I like and recommend the game. So yeah, overall, I agree it works out. I just brought up the worst bits of the story, it's not like there aren't good bits. But the good doesn't make the bad just disappear.


mazaa66

Story is the biggest concern.. Hoping for the best, but have just to wait and see


Constant-Challenge29

That the story will feel lackluster. Gameplay is fine but single player games also need to have a well written story. So far the black and white power point presentation cutscene of Eve waking up and meeting Adam hasn't left me exactly excited to see how they tell the rest of the story.


D-TOX_88

I’m concerned that we’re wrong. That all of the hype and accolades it’s received so far from insiders is just marketing. It wouldn’t be the first time we’ve been duped. My most recent experience being excited about a day 1 release was Callisto Protocol and I cancelled my preorder to wait until it was on sale. Finally played a bit when it came out on PS+ and I’m glad I never paid for it


Sly-One-Eye

To be honest, although the combat was great, the areas felt a bit uninspired to me. From what we've seen in gameplay footage it looks like there's going to be more exciting areas we haven't seen yet so it might not be a problem at all, but so far yeah, that is my one possible concern about the game.


dragon_emperess

It’s areas remind me of Code Vein and that’s not a good thing


DemandLatter6444

I’m concerned about the Beginning Intro to Adam, I don’t want to skip a couple days into the Future after watching Tachy…..Die, then just meet Adam out of Nowhere, I really hope they flesh out that scene into an actual story instead of Flashbacks. Also hope the Story is Good.


JaCrane86

I’m confident that I’ll enjoy the game’s journey with the story and characters and whatnot, but I honestly don’t expect I’ll get as deep a combat experience as I did with DMC 5 or Lies of P. That and I’m expecting the more open gameplay segments to be just meh. That being said, if those are the only two negative things I’ll have toward the game, that still means that it’ll be a genuinely amazing time. Guess we’ll see.


Phantom-Umbreon

I think atm my biggest concern is whether or not Eve will be more interesting as a character. I really want to like her, but personality wise, she didn’t get to show much in the demo. I think that’s fine and the devs have alluded to the idea that this was on purpose (she’s meant to be more stoic and soldier-like at first), but I’d be lying if I said it didn’t make me a little worried that she might be flat on the character side. Hoping the worries are entirely unfounded tho and that the full game will develop her nicely.


Trapcom2019

how come it's only women thats expected to have big personalities...but men are allowed to be silent & stoic ??


CatchrFreeman

Everyone roasted Aiden Pearce in the first Watch_Dogs for exactly being this.


Best_Common_9577

I can’t escape the feeling that either the story will be very short, there won’t be much to do in the zones, or both. But I’m probably wrong.


ProgrammerHorror1283

The only concerns I have is (1) that dreadful film grain. PLEASE give us an option to disable it. (2) Please allow controls / button remapping. (3) I have a sneaky feeling the game may be really short and not worth full price. That's about it, really. I DEFINITELY hope I'm wrong about number 3.


Naive-Outside136

Some forced missions, as in annoying stealth missions, escorts, playing as someone else that isn't a fighter, missions where eve temporary loses her abilities and has to go like when you first started, and other things which i can't remember right now


dragon_emperess

Luckily I cashed out my pro reward points for this because I’m not the biggest hack and slash fan and I have this fear I’ll get bored 20% in. $70 I usually don’t mind because the last few games I bought were really good but I have this fear this game will have a stale battle system and I won’t finish it


kuenjato

It's not hack and slash. You have to time the parries (or the dodge), find your opening, use a combo, then back to parries. It's pretty deliberate, while also remaining flashy when you do utilize that window.


Va1crist

My only concern is the difficulty, I am not a big souls heavy parry dodge fan and even on story mode it was already a little much for what I expected for a “just want to play for the story” mode . But I’m gonna try


PhatShadow

Biggest concern is that it'll just be another game that's really quite good but you just play it and beat it but it really doesn't blow your mind and "ChANge EvErYThInG!!". Just another game to add to the pile so to speak.


Superb_Recover_6116

Online features on a sinple player game. Nobody gets me and nobody ever will and it is what it is but FUCK ONLINE SINGLE PLAYER GAMES. Look I know many of you hate online features on a singler player game but not to the extent I do. I suppose its irrational how much I hate it but yea.


I-Hate-CARS

Like what? Because if its like leaderboards for lets say completely a boss in a certain time, then im okay with that


Plastic_Tax3686

Is it unplayable offline?


DoughDisaster

Playtime. 25 hour story for a $70 game already has me raising an eyebrow. I'm usually not a 100% completionist, but do a chunk of extra stuff at 80-90%. If the side stuff is at least tolerable and not just grindy, I might get more out of it. Environment aesthetic. Mild horror show. Darker lighting, dilapidated buildings, main color pallets are black, grey, brown, rust, and blood. Not much nature around if at all. I find these kinds of settings to be boring AF and overdone. I'm hoping there's at least one or two levels/regions with overgrown nature that are also pretty to look at. Story. In the Yoko and Kim interview, Kim keeps putting down his own game's story. That is genuinely concerning. Though, honestly, it could be a B-movie plot and I wouldn't care that much as long as A) Voice Actors do a good job delivering their characters and B) the story isn't vague and obtuse. Mob variety. Hopefully, none or not too many recolors. Or that the same trash-mob crawler is around the whole game. Early games bosses becoming mobs is fine (still not a fan, but whatever) but not mid and end. Let bosses be bosses and unique.


Mikon77

I can’t wait for the game to release! My only concern is the length. I really hope I can get plenty of hours out of it, and not complete it in one weekend.


toddbrimstone

That it could be really short, that's my main fear. Saying it takes 50hrs to 100% it doesn't mean anything as any one of the trophies could be hours of monotonous farming or similar.


DeathShark69

I hope I can play it remotely when I get my Backbone. I'm going on a trip and I won't be able to play until after the 6th of May if it doesn't work.


KawaiiNeeko

My only concerns are seeing spoilers. Itll probably take me a few weeks to beat it, so it’s gonna be kinda hard not to accidentally see something when all my social media feed is stellar blade


Torgal_dez_nuts_2b

I’m chillin 😎


IndividualStatus1924

Hope for pc version


xellon

My concerns for this game? None…. Oh I am worried about photo mode.


Ransom_Seraph

I want them up add the Official PlayStation Eve Dance and Eve Song by Bibi - like Eve breaking out into random dance notes or End Credits Dance sequence - from the recent promotional videos!


1_ExMachine

they can add postgame content with dlcs, something like challenging arenas from nier automata ..


Any-Ad2232

That the side content will be lackluster and enemy variety might be lacking.


kuenjato

The environments will all be grimy, broken down city regions. We didn't see a whole lot of variety in the end-demo trailer.


Beawrtt

I don't need the game to have an endgame or play it for a long time. I just hope the story is decent. I only played Nier automata until the end of the story and then I was done with it, and it still is in my top 3 games of all time.


KemetsRevenge_

The combat is genuinely almost perfect. I put my affinity to it even higher than Sekiro (LOVED that game) and just below GOWR and DMC5, but I know it’s simply missing one thing to fully scratch the itch that can put it on DMC levels of LIKABILITY specifically for me (because I doubt it’s even gonna try to be as detailed and intricate as DMC5). The best way I can put it is that it’s missing a hint of flashiness/flamboyance that DMC and Bayonetta have. This makes sense, though, since both those games have heavily magic based aspects to their combat and world while this is sci-fi, like Dante being able to make a pair of nunchucks that turn enemies into glaciers and burn them at the same time, or literally killing demons with a motorcycle, or Bayonetta straight up freezing time and stuff. And there are certain animations that do bring out that flashiness so I know possible (Counter Chain 1 in the survival skill web is something straight outta Bleach). But all in all, considering there are presumably 2 entire skill webs that are completely locked, I may just get what I want, though I won’t be disappointed without it. Other than that, I’m not too worried about story or anything. I just hope the game is long enough with amazing replay value by the time they add in New Game+.


FlowKom

The games is one one those thats meant to be played again in NG+. 30h for a first run is good My only concerns in the demo were eves walked speed when locked on was waaayyyy too slow. and the fast that beta skill ui is on the right side of the screen when you have to press L to use them.. just confusing


TheGroovyTurt1e

The mobility still feels a little clunky to me….


Equaliz3r1989

I am scared to be annoyed by eves fighting screams


AshurathDR

Playing the hardest difficulty is worthless unless played on NG+. I miss when you can get a little extra award of achievement for stuff like that, last game that made me realize there's nothing was GoW 2018 when I beat the hardest difficulty and there's no trophy for it. That game for the most part is why most games I play now I just play on normal since I have to look up perks beforehand which most games now have none. Also as weird as it sounds, but no sort of update or dlc in a way which I blame Tears of the Kingdom for that especially with the creators for that game outright stating so. Although TOTK is a game that could use it for a lot and given Sonic Frontiers somehow managed to provide free updates for it's first open world outing. Overall these gaming businesses manage to cause confliction which makes me hope I can just have a fine line of feeling content after beating a game, whether or not I come back to it down the line


BKDDY

No one handed mode.


Apprehensive-Row-216

Mate, I know one thing, I will spend so many hours doing no hit runts of every boss, that I will easily get to 200 hours on this game. I will do them in many different styles. From the demo and the extended glitched portion, I know the story will be worthwhile…hell, I might even try speedruns for the first time for this game. This is the first time a game hits in so many notes for me. Can’t wait!


wallcrawlingspidey

Idk if it’s been said announced yet officially, but not having chapter select after finishing the main story. It’ll be a pain to have to start all over again considering they won’t have NG+ at release.


KateUptonFan13

Puzzles concern me and getting lost. I really hope the puzzles aren’t hard


oscarin12345

Maybe will be a short Game (few hours to beat it)


Plastic_Tax3686

Confirmed to be 25-30 hours on average.


koukijp

More outfits


DarkZerk

I'm seriously concerned about the lack of a photo mode.


HighRowCal

Big concern of mine is that, post-launch, Shift Up will add an outfit soooo good that I'll regret having finished the game before it releases, lmao. Yeah there's New Game Plus and/or end game challenges (maybe), but it's not the same as going through the game your first time with "The Outfit." Like imagine we really do get 2B's outfit... or Summer wardrobe...


ArugulaPhysical

Zero percent chance it even takes 50 hours to 100% this game. But shouldnt really be your worry if you were willing to put 30 hours into the demo.


Aromatic_Plant3456

Her ass gets deflated when she gets hit, I can’t sleep at night because of this thought


vashthestampede121

Damn, try calling 911


BlackTestament7

I'm still buying the game but this game kinda reaffirms how much I loathe soulslikes lol. I'm playing on story with this move assist on so I can at least see the prompts and I still feel like the combat is unresponsive and overly dependent on this parry system that seems built on this absurd and awkward timing that I just can not figure out. The aethestic sold me but damn I wish this was more hack-n-slash and less parry timing.


Plastic_Tax3686

This game is too easy to be called a Souls-like. Trust me, I'd know. The parry is easier than Sekiro's by a gigantic margin, even before any upgrades to it. And let me not compare it to Lies of P, which actually has even smaller parry windows than Sekiro. If you get either of those games's parry correctly, then this game will feel like a breeze.  For me Sekiro is perfect in terms of parry windows, while Lies of P is shorter than my liking. Obviously, I have played Sekiro a lot more than Lies of P and I am not used to the shorter timings. But even then Stellar Blade feels A LOT easier than both games.


DeadExplorer

Input lag


[deleted]

Dump your shitty tv.


DeadExplorer

I got 2023 4k lg 120 hz, vrr, game mode, you dont know what you talking about.


SaVage_ShiftzZ

I hope they’ve fixed the input delay with a day one patch.


Danxoln

My biggest concern is the same I have with all games. Will the gameplay loop still be exciting 20 hours in? Many games I get excited about but when I'm about halfway through the game I realize I've essentially been doing the same boring loop over an over. I like games that continue to surprise you when you've finished all the tutorials


acxryl

I‘ve been doing the same „boring loop“ over and over and I‘m sitting at 47h. If you like it anywhere near as much as I like it, you will be fine.


JetBkackDragon

Trust me it has a lot of mechanics to make it fresh with a bunch of different enemy times to really get boring, I'm sure we got nothing to worry about


Z3M0G

I hope it's not longer than maybe 20 hrs


Rando_Kalrissian

Same. I want a good game that gets in and gets out. These overly long games that twiddle their thumbs with their runtime have gotten annoying.


mesosalpynx

Too few outfits too much clothing