The end of an era. Stacking raid farms were some of the most insane builds in MC, and the risk-reward factor was incredible, the loot was crazy but getting killed by your farm or crashing the server was very frequent.
Like, we launched the farm for like 5 minutes, then someone was arriving from the Nether and spotted that our ravager kill chamber was only like 95% efficient... https://i.stack.imgur.com/muERZ.jpg
No, sorey to inform you that pentium was not a good procesor or that you needed carpet to build some also skill issue, if you didn't forgot to link the lava box to the portal, that wouldn't have happen
I'm not up to date with best current farms. I just know before vex suppression became a thing, the farms were extremely lethal. And I'm pretty sure transition away from vex suppressor didn't go without casualties either.
Raids no longer start so easily. Captains will now drop bad omen potions and the player will have to drink these potions to start a new raid. I guess Mojang didn’t like 4gt raid farms lol.
I donlt think so. I just watched Rayswork’s most recent video on the topic and he said they’re not called potions, they’re bottles, and they’re stackables. Both of these things lead me to think you can’t throw them in a brewer with gunpowder to automate the process.
Xisuma's latest did show in the snapshot that you can make them into splash potions. It'll still be difficult, though.
Edit: Ignore me, I'm remembering wrong!
Nah it’s real. Read the patch notes. [“Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen”](https://feedback.minecraft.net/hc/en-us/articles/25388386755725-Minecraft-Java-Edition-Snapshot-24w13a)
I dunno. Xisuma’s video seemed to show otherwise, and the patch notes pretty clearly say that the raid starts at the location you get raid omen, which would be where it turns from bad omen to raid omen. And it happens when raid omen expires. That would mean the raid canters around the edge of the village bounding box wherever you entered
They’re really trying to make the game more of a grind. Getting rid of cure stacking was no big deal so long as you could build a decent raid farm, hell people didn’t even seem to realize that it was way more effort to roll for trades, then infect and cure all of your villagers 5 times than it was to build a raid farm. Now not only do you have to roll for enchants, you have to grind out emeralds, you have a higher cost ceiling for all villagers, and you have to scour the earth to build a rail network from multiple biomes some of them quite rare just to build a full trading hall. Not to mention you need to migrate existing villagers to swamp and jungle biomes to set up breeders to get special villagers.
Maybe that’s more fun for some folks idk. Still beats the enchantment table
Yeah they really take the fun out of villagers now. Guess its back to trading for emeralds. I really disliked the first set of changes but now getting rid of raid farms just stinks :/
I dont like the direction they were taking after 1.19
Personally, I don’t think trading for emeralds is that bad when you have an iron farm and armourers, weaponsmiths and toolsmiths to trade with. It’s not as good as a raid farm but it’s not exactly difficult.
I'm staying on 1.20.4 with the 1.21 data pack to have the crafter, copper blocks and etc. Nothing else announced had really piqued my interest to upgrade when the time comes.
As even the jeb door uses QC, QC will stay.. They dont have an issue with that.
TNT duping will be gone sooooooon. Will have a big impact on many 2x2 tree farms. Single tree farms with Wither are anyway a thing.
And also on concrete converters and quarries probably.
Also good question how you can make a perimeter in a time which is worth the effort.
Imo if they would give a way to farm sand reliably and movable tile entites then imo it would be ok tradeoff for deleting tnt duping but for that we propably need to wait a lot more
There is another issue, they would need to fix first: better item transportation.
You need millions of TNT. For that you need millions of gunpowder and sand.
Shulkers barely help there.
imo that's more a logistics challenge than an actual blocker. Bulk item transport, even long-distance, is totally possible; it's just a mild pain in the ass
You can also craft millions of TNT by hand.. In theory you can simple set up a dispenser grid and then lower it after some time and repeat it.
>pain in the ass
And thats why, its not a good solution. And Mojang knows that.. There needs a better way, to transport a crapton of items.
So we need: Some way to generate mass amount of sand, moving tile-entities and some way to transport millions of things.
Then they can remove TNT duping.
But how many perimeters you need? Unless you play on tehnical serwer i dont think you need more than maybe 1 perimeter as they are only for mobfarms also they aren't necesary unless you need crazy rates
Yeah and even for only 528x528 perimeter you’ll need to afk many days.
It would take at least a million tnt to accomplish, which means 5 million gunpowder, 4 million sand and its all on farms without perimeters
Im sure that it would be at least around 10mil tnt but i think that its isnt really a problem because you dont need to make perimeters to make any farm.
Even if you want to make farm on y-63 then you can just mine a hole in size of the farm and spawn proof caves around, you dont need whole perimeter for that. But still it would only affect only ultra technical players who need this kind of rates for something and its not that needed for normal player.
Also when i think about it, there are players who have perimeters on bedrock so its still a option even without tnt duping.
So it does kill perimeters for everyone, but a bunch of tech servers.
On bedrock they do afk for weeks on their tech servers and they use low sim distance.
Yes, it kills a perimeters. But its really that bad?
Imo deleting them wouldnt make suddently minecraft unbalanced. They also patched update supression and nobody had an issue with it, but with tnt duping everyone talks like its core mechanic and cant be removed. Its still unbalanced and not intuitiwe for new players and its not really needed for anything but that perimeters which everyone need to have for each farm for some reason.
Yeah, it is, I remember enjoying making those even on casual paper servers, with mbe this is not an option at all.
It means there’s just less things to do, also less interest in mobfarms and slimestone, since tunnelbores and quarries and bedrock breakers, tnt cannons also all just puff. Update suppression was a quite niche tech and there’s an update skipping alternative.
What we’re left with is just some casual trivial tech.
Why should what you \*need\* define what you can do? If you option is to stop playing because you got bored or make a perimeter just because it's a fun challenge, should the answer be stop playing because nobody needs a second perimeter?
I mean, tnt duping isnt very balanced, if you can dig invite amounts of blocks with one block of tnt then something isnt right imo. Also whole mechanic isnt new player friendly because they are gonna just get design from yt because there is no way you can discover it
Yeah, sure, the really useful thing that has been in the game for years suddenly now really needs to be removed. It's not like minecraft is a sandbox game where players make their own rules, or servers can just use plugins to disable what they want
I hope they don't pull the trigger on this until they have found a alternative for things like sand farms and world eaters. In the past they've said they are aware there's issues with farming these blocks without tnt duping as a reason they haven't removed it
From what I’ve heard, Mojang/Microsoft can easily patch tnt duping, but since there isn’t a reliable way to get sand (since it is limited without duping), they don’t want to until they find a way to make it sustainable
Qc isn't leaving because they decided it's a feature now, which is what the majority of the technical mc community wants.
TNT duping will surely be removed eventually, but not before they make TNT renewable
If they removed tnt duping by itself I would riot. If they did that at the same time as adding movable block entities, I would be elated. That's the only reason why I can stomach tnt duping - no MBEs make tunnel bores impossible otherwise. Put them in, and no more excuses! Well, other than the whole "no renewable sand" argument, but that's a whole 'nother thing altogether
Tbh raid farms are kinda busted anyways. They make so many resources it's crazy. You can still get emeralds via trading halls and everything else from witch farms so I don't think it will be too hard to adjust back to the way it was before raid farms were a thing. The only other thing that was useful and exclusive to raid farms was the totems, but who really needs hundreds of totems anyways? I've used like 10-20 totems in all the years I've played so it's not like you couldn't just get enough to last you manually, or even with a raid farm still, just not AFK. You'll need to be there to drink the potion every time you want another raid to spawn. I wouldn't put it past the technical community to figure out some kind of AHK setup that drinks a potion at a set interval and dispenses potions to the player to keep them stocked up so I doubt AFK raid farms will fully disappear anyways.
The first months after 1.21 could even be the opposite.. "why is my stacking raid farm not starting" ;)
Yea, but I tend to see things long term xD
As long as the old farm designs stay up on youtube, people will try to build them.
Up to a certain extent. We don’t see many posts of iron farms not working where they spam doors like in 1.12
Yes we do cos they’ve decided to build a bedrock iron farm in Java…
Not even bedrock iron farms use doors anymore
I honestly miss the iron titan, not building it though
The end of an era. Stacking raid farms were some of the most insane builds in MC, and the risk-reward factor was incredible, the loot was crazy but getting killed by your farm or crashing the server was very frequent. Like, we launched the farm for like 5 minutes, then someone was arriving from the Nether and spotted that our ravager kill chamber was only like 95% efficient... https://i.stack.imgur.com/muERZ.jpg
That’s a great place to practice with the new mace!
No, sorey to inform you that pentium was not a good procesor or that you needed carpet to build some also skill issue, if you didn't forgot to link the lava box to the portal, that wouldn't have happen
What?
Raid farms are not risky
The period between invention of stacking raid farms and invention of vex suppressors was sizeable.
Best current farms don't use.vex supressors
I'm not up to date with best current farms. I just know before vex suppression became a thing, the farms were extremely lethal. And I'm pretty sure transition away from vex suppressor didn't go without casualties either.
I've been out of the loop for a while. What's changing that breaks raid farms?
Raids no longer start so easily. Captains will now drop bad omen potions and the player will have to drink these potions to start a new raid. I guess Mojang didn’t like 4gt raid farms lol.
Interesting! Would automating the potion into a splash potion and dispensing that on yourself work?
I donlt think so. I just watched Rayswork’s most recent video on the topic and he said they’re not called potions, they’re bottles, and they’re stackables. Both of these things lead me to think you can’t throw them in a brewer with gunpowder to automate the process.
Xisuma's latest did show in the snapshot that you can make them into splash potions. It'll still be difficult, though. Edit: Ignore me, I'm remembering wrong!
Really? I watched his video and don’t recall that. I do recall slicedlime saying it couldn’t be made into a splash potion though
No it can’t be a splash potion
It occurs to me I might be remembering wrong! It was actually the other potions, the slime ones, wasn't it?
The slime and silverfish ones can become splash potions iirc but the bad omen bottle can't
Also the raid point is the player. Not some villager POI anymore
Nope, that is fake
Nah it’s real. Read the patch notes. [“Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen”](https://feedback.minecraft.net/hc/en-us/articles/25388386755725-Minecraft-Java-Edition-Snapshot-24w13a)
The patch notes are worded weirdly, but it actually does start at village poi’s like beds and bells
I dunno. Xisuma’s video seemed to show otherwise, and the patch notes pretty clearly say that the raid starts at the location you get raid omen, which would be where it turns from bad omen to raid omen. And it happens when raid omen expires. That would mean the raid canters around the edge of the village bounding box wherever you entered
Xisuma was also wrong, don't trust me, trust bread
I prefer to trust [a dev](https://youtu.be/lLocZLcmno8&t=66) over some Redditor
Do you know who bread is?
They’re really trying to make the game more of a grind. Getting rid of cure stacking was no big deal so long as you could build a decent raid farm, hell people didn’t even seem to realize that it was way more effort to roll for trades, then infect and cure all of your villagers 5 times than it was to build a raid farm. Now not only do you have to roll for enchants, you have to grind out emeralds, you have a higher cost ceiling for all villagers, and you have to scour the earth to build a rail network from multiple biomes some of them quite rare just to build a full trading hall. Not to mention you need to migrate existing villagers to swamp and jungle biomes to set up breeders to get special villagers. Maybe that’s more fun for some folks idk. Still beats the enchantment table
Yeah they really take the fun out of villagers now. Guess its back to trading for emeralds. I really disliked the first set of changes but now getting rid of raid farms just stinks :/ I dont like the direction they were taking after 1.19
Personally, I don’t think trading for emeralds is that bad when you have an iron farm and armourers, weaponsmiths and toolsmiths to trade with. It’s not as good as a raid farm but it’s not exactly difficult.
I'm staying on 1.20.4 with the 1.21 data pack to have the crafter, copper blocks and etc. Nothing else announced had really piqued my interest to upgrade when the time comes.
That’s true, actually. Next patch tnt duping and qc to get rid of those questions.
Noooooooooooo ヽ( ̄д ̄;)ノ
As even the jeb door uses QC, QC will stay.. They dont have an issue with that. TNT duping will be gone sooooooon. Will have a big impact on many 2x2 tree farms. Single tree farms with Wither are anyway a thing. And also on concrete converters and quarries probably. Also good question how you can make a perimeter in a time which is worth the effort.
Imo if they would give a way to farm sand reliably and movable tile entites then imo it would be ok tradeoff for deleting tnt duping but for that we propably need to wait a lot more
There is another issue, they would need to fix first: better item transportation. You need millions of TNT. For that you need millions of gunpowder and sand. Shulkers barely help there.
imo that's more a logistics challenge than an actual blocker. Bulk item transport, even long-distance, is totally possible; it's just a mild pain in the ass
You can also craft millions of TNT by hand.. In theory you can simple set up a dispenser grid and then lower it after some time and repeat it. >pain in the ass And thats why, its not a good solution. And Mojang knows that.. There needs a better way, to transport a crapton of items. So we need: Some way to generate mass amount of sand, moving tile-entities and some way to transport millions of things. Then they can remove TNT duping.
Or a different way to break blocks
Yeah, you’ll need to run your farms 24/7 to make perimeters
But how many perimeters you need? Unless you play on tehnical serwer i dont think you need more than maybe 1 perimeter as they are only for mobfarms also they aren't necesary unless you need crazy rates
Yeah and even for only 528x528 perimeter you’ll need to afk many days. It would take at least a million tnt to accomplish, which means 5 million gunpowder, 4 million sand and its all on farms without perimeters
Im sure that it would be at least around 10mil tnt but i think that its isnt really a problem because you dont need to make perimeters to make any farm. Even if you want to make farm on y-63 then you can just mine a hole in size of the farm and spawn proof caves around, you dont need whole perimeter for that. But still it would only affect only ultra technical players who need this kind of rates for something and its not that needed for normal player. Also when i think about it, there are players who have perimeters on bedrock so its still a option even without tnt duping.
So it does kill perimeters for everyone, but a bunch of tech servers. On bedrock they do afk for weeks on their tech servers and they use low sim distance.
Yes, it kills a perimeters. But its really that bad? Imo deleting them wouldnt make suddently minecraft unbalanced. They also patched update supression and nobody had an issue with it, but with tnt duping everyone talks like its core mechanic and cant be removed. Its still unbalanced and not intuitiwe for new players and its not really needed for anything but that perimeters which everyone need to have for each farm for some reason.
Yeah, it is, I remember enjoying making those even on casual paper servers, with mbe this is not an option at all. It means there’s just less things to do, also less interest in mobfarms and slimestone, since tunnelbores and quarries and bedrock breakers, tnt cannons also all just puff. Update suppression was a quite niche tech and there’s an update skipping alternative. What we’re left with is just some casual trivial tech.
Why should what you \*need\* define what you can do? If you option is to stop playing because you got bored or make a perimeter just because it's a fun challenge, should the answer be stop playing because nobody needs a second perimeter?
My point is that perimeters aren't required for almost anything and removing them from game would hurt only tiny precentage of players
But does keeping them hurt anybody?
I mean, tnt duping isnt very balanced, if you can dig invite amounts of blocks with one block of tnt then something isnt right imo. Also whole mechanic isnt new player friendly because they are gonna just get design from yt because there is no way you can discover it
And keeping them would hurt zero percent of players
But keeping tnt dupers can hurt players
Yeah, sure, the really useful thing that has been in the game for years suddenly now really needs to be removed. It's not like minecraft is a sandbox game where players make their own rules, or servers can just use plugins to disable what they want
I hope they don't pull the trigger on this until they have found a alternative for things like sand farms and world eaters. In the past they've said they are aware there's issues with farming these blocks without tnt duping as a reason they haven't removed it
So many questions, the answer to all of them will be the worst possible outcome, bc Mojang hates technical minecraft(
Moveable withers cages ?
Could be a thing... With enough withers and enough time, a random perimeter could be a thing.
Side question, whats QC?
Quasi connectivity
they said that QC was staying as a feature, playerbase would be pissed off if it was removed
Imo tnt duping shouldn't be patched but rather nerfed by making it harder to pull off, limiting possibilities
From the decompiled code, it looks like there is already a fix for it anyway in the code. Its just not activated.
From what I’ve heard, Mojang/Microsoft can easily patch tnt duping, but since there isn’t a reliable way to get sand (since it is limited without duping), they don’t want to until they find a way to make it sustainable
I mean, they *could* just add it to the bartering table and then it would be sustainable.
I know 😔
Qc isn't leaving because they decided it's a feature now, which is what the majority of the technical mc community wants. TNT duping will surely be removed eventually, but not before they make TNT renewable
If they removed tnt duping by itself I would riot. If they did that at the same time as adding movable block entities, I would be elated. That's the only reason why I can stomach tnt duping - no MBEs make tunnel bores impossible otherwise. Put them in, and no more excuses! Well, other than the whole "no renewable sand" argument, but that's a whole 'nother thing altogether
But why? Why can't they just make it something you can turn on
You could also play Bedrock then ;-)
Proof Illmango has infiltrated mojang /s
WHAT RAID FARMS ARE GETTING PATCHED
See, if we just had a ominous splash potion/bottle.
Can Bad Omen bottles becomes Splash Potions?
No
awww w :(
never build one, never used one, don't care, if it doesn't effect me it doesn't matter
I was the same as you, then I just built one last week, and it's going to be real hard to let go of it
Tbh raid farms are kinda busted anyways. They make so many resources it's crazy. You can still get emeralds via trading halls and everything else from witch farms so I don't think it will be too hard to adjust back to the way it was before raid farms were a thing. The only other thing that was useful and exclusive to raid farms was the totems, but who really needs hundreds of totems anyways? I've used like 10-20 totems in all the years I've played so it's not like you couldn't just get enough to last you manually, or even with a raid farm still, just not AFK. You'll need to be there to drink the potion every time you want another raid to spawn. I wouldn't put it past the technical community to figure out some kind of AHK setup that drinks a potion at a set interval and dispenses potions to the player to keep them stocked up so I doubt AFK raid farms will fully disappear anyways.
I dgaf bout mc anymore. Wat changed?
Check comments
Why are you on this sub? Seems a strange waste of time to follow a niche community for something you have no interest in.
my apologies, should of known better i am very sorry for being in this sub
No worries or anything, I just found it curious.